2:
  attributeID: 2
  categoryID: 9
  dataType: 0
  defaultValue: 0.0
  description: Boolean to store status of online effect
  highIsGood: true
  name: isOnline
  published: false
  stackable: true
3:
  attributeID: 3
  categoryID: 7
  dataType: 1
  defaultValue: 0.0
  description: current structure damage dealt to module
  displayNameID:
    de: Gegenstandsschaden
    en: Item Damage
    es: Daño de objeto
    fr: Objet endommagé
    ja: アイテムダメージ
    ko: 아이템 손상도
    ru: Повреждение предмета
    zh: 物品损坏
  highIsGood: false
  iconID: 1386
  name: damage
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Modulschaden
    en: Module Damage
    es: Daño del módulo
    fr: Détérioration du module
    ja: モジュールへのダメージ
    ko: 모듈 피해량
    ru: Повреждение модулей
    zh: 装备损耗
  tooltipTitleID:
    de: Modulschaden
    en: Module Damage
    es: Daño del módulo
    fr: Détérioration du module
    ja: モジュールへのダメージ
    ko: 모듈 피해량
    ru: Повреждение модулей
    zh: 装备损耗
  unitID: 113
4:
  attributeID: 4
  categoryID: 4
  dataType: 9
  defaultValue: 0.0
  description: Integer that describes the types mass
  displayNameID:
    de: Masse
    en: Mass
    es: Masa
    fr: Masse
    ja: 質量
    ko: 질량
    ru: Масса
    zh: 质量
  highIsGood: true
  iconID: 76
  name: mass
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Bei aufsteigender Masse werden Beschleunigung und Wendegeschwindigkeit negativ
      beeinflusst
    en: Affects acceleration and turning speed negatively as the mass increases
    es: Afecta negativamente a la aceleración y a la velocidad de giro conforme aumenta
      la masa.
    fr: Diminue l'accélération et la vitesse dans les virages lorsque la masse augmente.
    ja: 数値が増えると加速／旋回速度が鈍ります
    ko: 질량이 증가할수록 가속도 및 방향 전환 속도가 감소합니다.
    ru: Увеличение этой характеристики ухудшает приёмистость и маневренность корабля
    zh: 质量越大，加速和转向就越慢
  tooltipTitleID:
    de: Masse
    en: Mass
    es: Masa
    fr: Masse
    ja: 質量
    ko: 질량
    ru: Вес
    zh: 质量
  unitID: 2
6:
  attributeID: 6
  categoryID: 5
  dataType: 5
  defaultValue: 0.0
  description: The amount of charge used from the capacitor for a module activation.
  displayNameID:
    de: Aktivierungskosten
    en: Activation Cost
    es: Coste de activación
    fr: Coût énergétique d'activation
    ja: 起動コスト
    ko: 활성화 비용
    ru: Потребление энергии (за цикл)
    zh: 启用耗电量
  highIsGood: false
  iconID: 1400
  name: capacitorNeed
  published: true
  stackable: true
  unitID: 114
8:
  attributeID: 8
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: tbd
  highIsGood: true
  iconID: 1391
  name: minRange
  published: false
  stackable: true
9:
  attributeID: 9
  categoryID: 4
  dataType: 4
  defaultValue: 0.0
  description: The maximum hitpoints of an object.
  displayNameID:
    de: HP der Struktur
    en: Structure Hitpoints
    es: Vida estructura
    fr: PV de la structure
    ja: ストラクチャのヒットポイント
    ko: 내구도
    ru: Запас прочности корпуса
    zh: 结构值
  highIsGood: true
  iconID: 67
  name: hp
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Die HP der Struktur regeneriert sich nicht von alleine, kann aber von Modulen
      oder Stationsdiensten repariert werden
    en: Structure hitpoints do not regenerate naturally but can be repaired by modules
      or station services
    es: Los puntos de vida de la estructura no se regeneran automáticamente, sino
      mediante módulos o servicios de la estación.
    fr: Les PV de la structure ne se régénèrent pas automatiquement, mais peuvent
      être réparés par des modules ou des stations.
    ja: 自動的には回復せず、モジュールやステーションサービスで修復されます
    ko: 내구도는 자동으로 재생되지 않으며 모듈이나 정거장 서비스를 이용해 수리할 수 있습니다.
    ru: Запас прочности корпуса не восстанавливается естественным образом, но его
      можно восстановить с помощью модулей или станционных служб
    zh: 结构不会自动恢复，不过可以用装备或空间站维修服务进行修理
  tooltipTitleID:
    de: HP der Struktur
    en: Structure Hitpoints
    es: Puntos de vida de la estructura
    fr: PV de la structure
    ja: ストラクチャのヒットポイント
    ko: 내구도
    ru: Запас прочности корпуса
    zh: 结构值
  unitID: 113
11:
  attributeID: 11
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: power output of power core
  displayNameID:
    de: Stromnetzleistung
    en: Powergrid Output
    es: Rendimiento sistema potencia
    fr: Puissance du réseau d'alimentation
    ja: パワーグリッド出力
    ko: 파워그리드
    ru: Мощность реактора
    zh: 能量栅格输出
  highIsGood: true
  iconID: 1400
  name: powerOutput
  published: true
  stackable: true
  unitID: 107
12:
  attributeID: 12
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: The number of low power slots on the ship.
  displayNameID:
    de: Low Slots
    en: Low Slots
    es: Ranuras inferiores
    fr: Emplacements basse puissance
    ja: ローパワースロット
    ko: 로우 슬롯
    ru: Разъемы малой мощности
    zh: 低能量槽
  highIsGood: true
  iconID: 295
  name: lowSlots
  published: true
  stackable: true
  unitID: 122
13:
  attributeID: 13
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: tbd
  displayNameID:
    de: Medium Slots
    en: Medium Slots
    es: Ranuras medias
    fr: Emplacements intermédiaires
    ja: ミディアムスロット
    ko: 미디움 슬롯
    ru: Разъёмы средней мощности
    zh: 中能量槽
  highIsGood: true
  iconID: 294
  name: medSlots
  published: true
  stackable: true
  unitID: 122
14:
  attributeID: 14
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: tbd
  displayNameID:
    de: High Slots
    en: High Slots
    es: Ranuras superiores
    fr: Emplacements haute puissance
    ja: ハイパワースロット
    ko: 하이 슬롯
    ru: Разъёмы большой мощности
    zh: 高能量槽
  highIsGood: true
  iconID: 293
  name: hiSlots
  published: true
  stackable: true
  unitID: 122
15:
  attributeID: 15
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Current load of power core
  displayNameID:
    de: Energielast
    en: Power Load
    es: Potencia de carga
    fr: Facteur de charge
    ja: パワー負荷
    ko: 전력 사용량
    ru: Нагрузка
    zh: 能量负荷
  highIsGood: true
  iconID: 1400
  name: powerLoad
  published: true
  stackable: true
  unitID: 107
18:
  attributeID: 18
  categoryID: 9
  chargeRechargeTimeID: 55
  dataType: 6
  defaultValue: 0.0
  description: charge of module
  highIsGood: true
  iconID: 1668
  maxAttributeID: 482
  name: charge
  published: false
  stackable: true
  unitID: 114
19:
  attributeID: 19
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: tbd
  highIsGood: true
  name: powerToSpeed
  published: false
  stackable: true
20:
  attributeID: 20
  categoryID: 28
  dataType: 5
  defaultValue: 1.0
  description: Factor by which topspeed increases.
  displayNameID:
    de: Höchstgeschwindigkeitsbonus
    en: Maximum Velocity Bonus
    es: Bonificación de velocidad máxima
    fr: Bonus de vitesse maximale
    ja: 最高速度ボーナス
    ko: 최대 속도 보너스
    ru: Влияние на максимальную скорость
    zh: 最大速度加成
  highIsGood: true
  iconID: 1389
  name: speedFactor
  published: true
  stackable: false
  unitID: 124
21:
  attributeID: 21
  categoryID: 17
  dataType: 5
  defaultValue: 0.0
  description: tbd instance param
  highIsGood: true
  name: warpFactor
  published: false
  stackable: true
29:
  attributeID: 29
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: tbd
  highIsGood: true
  name: warpInhibitor
  published: false
  stackable: true
30:
  attributeID: 30
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: current power need
  displayNameID:
    de: Stromnetzbedarf
    en: Powergrid Usage
    es: Uso del sistema de potencia
    fr: Utilisation du réseau d'alimentation
    ja: パワーグリッドの使用量
    ko: 파워그리드 사용량
    ru: Использование энергосети
    zh: 能量栅格占用
  highIsGood: false
  iconID: 70
  name: power
  published: true
  stackable: true
  unitID: 107
31:
  attributeID: 31
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: 'The number of hit points this module can take  '
  highIsGood: true
  iconID: 1383
  name: maxArmor
  published: false
  stackable: true
32:
  attributeID: 32
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: 'The number of hit points when this module goes offline  '
  highIsGood: true
  name: breakPoint
  published: false
  stackable: true
37:
  attributeID: 37
  categoryID: 17
  dataType: 4
  defaultValue: 0.0
  description: Maximum velocity of ship
  displayNameID:
    de: Maximalgeschwindigkeit
    en: Maximum Velocity
    es: Velocidad máxima
    fr: Vitesse maximale
    ja: 最高速度
    ko: 최대 속도
    ru: Максимальная скорость
    zh: 最大速度
  highIsGood: true
  iconID: 1389
  maxAttributeID: 2033
  name: maxVelocity
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Die maximale Geschwindigkeit, die dieses Schiff ohne Warpantrieb erreichen
      kann
    en: The maximum velocity that can be achieved in subwarp flight
    es: La velocidad máxima en vuelos de subwarp.
    fr: La vitesse maximale pouvant être atteinte en sous-warp.
    ja: サブワープ航行時に到達できる最高速度です
    ko: 서브워프 비행시 낼 수 있는 최대 속도입니다.
    ru: Максимальная скорость, достижимая вне варп-режима
    zh: 在非跃迁状态下能达到的最大飞行速度
  tooltipTitleID:
    de: Maximale Geschwindigkeit
    en: Maximum Velocity
    es: Velocidad máxima
    fr: Vitesse maximale
    ja: 最高速度
    ko: 최대 속도
    ru: Скорость полного хода / Скорость полёта
    zh: 最大速度
  unitID: 11
38:
  attributeID: 38
  categoryID: 4
  dataType: 9
  defaultValue: 0.0
  description: The cargo space allowed
  displayNameID:
    de: Kapazität
    en: Capacity
    es: Capacidad
    fr: Capacité
    ja: 容量
    ko: 적재량
    ru: Вместимость грузового отсека
    zh: 容量
  highIsGood: true
  iconID: 71
  name: capacity
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Das maximale Volumen an Gegenständen, das im Frachtraum transportiert werden
      kann
    en: The maximum volume of items that can be carried in the cargo hold
    es: El volumen máximo de objetos que pueden transportarse en la bodega.
    fr: Volume d'objets maximum pouvant être transportés dans la soute de chargement.
    ja: カーゴホールドに積んで運搬できる体積量です
    ko: 화물실의 총 적재량입니다.
    ru: Объём, максимально допустимый к размещению в грузовом отсеке
    zh: 货柜舱能够装载的最大体积
  tooltipTitleID:
    de: Kapazität
    en: Capacity
    es: Capacidad
    fr: Capacité
    ja: 容量
    ko: 적재량
    ru: Вместимость грузового отсека
    zh: 容量
  unitID: 9
39:
  attributeID: 39
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The damage this weapon deals
  displayNameID:
    de: Schadensreparaturbonus
    en: Damage Repaired Bonus
    es: Bonificación de daño reparado
    fr: Bonus de dégâts réparés
    ja: ダメージリペアボーナス
    ko: 수리 보너스
    ru: Влияние на ремонтируемый запас прочности
    zh: 已维修损伤加成
  highIsGood: true
  name: damageHP
  published: true
  stackable: true
  unitID: 105
47:
  attributeID: 47
  categoryID: 9
  dataType: 4
  defaultValue: 1.0
  description: The number of slots this module requires.  Only used for launchers,
    bays and turrets.
  highIsGood: true
  name: slots
  published: false
  stackable: true
48:
  attributeID: 48
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: CPU output of ship
  displayNameID:
    de: CPU-Leistung
    en: CPU Output
    es: Rendimiento CPU
    fr: Puissance CPU
    ja: CPU 出力
    ko: CPU
    ru: Мощность ЦПУ
    zh: CPU输出
  highIsGood: true
  iconID: 1405
  name: cpuOutput
  published: true
  stackable: true
  unitID: 106
49:
  attributeID: 49
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: CPU load of ship
  displayNameID:
    de: CPU-Auslastung
    en: CPU Load
    es: Carga de la CPU
    fr: Charge CPU
    ja: CPU 負荷
    ko: CPU 사용량
    ru: Нагрузка на ЦПУ
    zh: CPU载荷
  highIsGood: true
  iconID: 1405
  name: cpuLoad
  published: true
  stackable: true
  unitID: 106
50:
  attributeID: 50
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: CPU need of module
  displayNameID:
    de: CPU-Auslastung
    en: CPU usage
    es: Uso de la CPU
    fr: Utilisation CPU
    ja: CPUの使用量
    ko: CPU 사용량
    ru: Загрузка ЦПУ
    zh: CPU使用量
  highIsGood: false
  iconID: 1405
  name: cpu
  published: true
  stackable: true
  unitID: 106
51:
  attributeID: 51
  categoryID: 29
  dataType: 4
  defaultValue: 0.0
  description: Time in milliseconds between possible activations
  displayNameID:
    de: Feuerrate
    en: Rate of fire
    es: Cadencia de tiro
    fr: Cadence de tir
    ja: 発射間隔
    ko: 연사속도
    ru: Цикл выстрела
    zh: 射击速度
  highIsGood: false
  iconID: 1397
  name: speed
  published: true
  stackable: false
  unitID: 101
52:
  attributeID: 52
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Substracted before damage application.
  highIsGood: true
  name: damageResistance
  published: false
  stackable: true
54:
  attributeID: 54
  categoryID: 29
  dataType: 4
  defaultValue: 0.0
  description: Distance below which range does not affect the to-hit equation.
  displayNameID:
    de: Optimale Reichweite
    en: Optimal Range
    es: Alcance óptimo
    fr: Portée optimale
    ja: 最適射程距離
    ko: 최적사거리
    ru: Оптимальная дальность
    zh: 最佳射程
  highIsGood: true
  iconID: 1391
  name: maxRange
  published: true
  stackable: false
  unitID: 1
55:
  attributeID: 55
  categoryID: 5
  dataType: 5
  defaultValue: 0.0
  description: Amount of time taken to fully recharge the capacitor.
  displayNameID:
    de: Wiederaufladezeit des Energiespeichers
    en: Capacitor Recharge time
    es: Tiempo carga condensador
    fr: Temps de recharge du capaciteur
    ja: キャパシタリチャージ時間
    ko: 캐패시터 충전 시간
    ru: Время восстановления заряда
    zh: 电容回充时间
  highIsGood: false
  iconID: 1392
  name: rechargeRate
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Benötigte Zeit um den Energiespeicher wieder voll aufzuladen
    en: Amount of time taken to fully recharge the capacitor
    es: Cantidad de tiempo necesaria para cargar por completo el condensador.
    fr: Temps nécessaire à la recharge totale du capaciteur.
    ja: キャパシタのフル充電にかかる時間です
    ko: 캐패시터를 전부 충전하기까지 걸리는 시간입니다.
    ru: Количество времени, требуемое для полной перезарядки бортового накопителя
    zh: 电容恢复至最大值所需要的时间
  tooltipTitleID:
    de: Wiederaufladezeit des Energiespeichers
    en: Capacitor Recharge Time
    es: Tiempo de carga del condensador
    fr: Temps de recharge du capaciteur
    ja: キャパシタリチャージ時間
    ko: 캐패시터 충전 시간
    ru: Время восстановления заряда
    zh: 电容回充时间
  unitID: 101
56:
  attributeID: 56
  categoryID: 7
  dataType: 4
  defaultValue: 1.0
  description: Number of charges consumed per activation
  displayNameID:
    de: Laderate je Zyklus
    en: Charges Per Cycle
    es: Cargas por ciclo
    fr: Charges par cycle
    ja: サイクルあたりチャージ
    ko: 주기당 충전량
    ru: Зарядов за цикл
    zh: 单次消耗量
  highIsGood: true
  iconID: 1397
  name: chargeRate
  published: true
  stackable: true
61:
  attributeID: 61
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: GroupID of module targeted by this weapon
  highIsGood: true
  name: targetModule
  published: false
  stackable: true
63:
  attributeID: 63
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Something to do with accuracy.
  highIsGood: true
  iconID: 1399
  name: accuracyBonus
  published: false
  stackable: true
64:
  attributeID: 64
  categoryID: 29
  dataType: 5
  defaultValue: 1.0
  description: Damage multiplier.
  displayNameID:
    de: Schadensmodifikator
    en: Damage Modifier
    es: Modificador de daño
    fr: Modificateur de dommages
    ja: ダメージ修正乗数
    ko: 피해량 보정치
    ru: Модификатор урона
    zh: 伤害量调整
  highIsGood: true
  iconID: 1432
  name: damageMultiplier
  published: true
  stackable: false
  unitID: 104
65:
  attributeID: 65
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: HP bonus to armor.
  highIsGood: true
  iconID: 1383
  name: armorBonus
  published: false
  stackable: true
66:
  attributeID: 66
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to duration.
  displayNameID:
    de: Laufzeitbonus
    en: Duration Bonus
    es: Bonificación de duración
    fr: Bonus de durée
    ja: 起動時間ボーナス
    ko: 지속시간 보너스
    ru: Влияние на длительность
    zh: 单次运转时间加成
  highIsGood: true
  iconID: 1392
  name: durationBonus
  published: true
  stackable: true
  unitID: 105
67:
  attributeID: 67
  categoryID: 5
  dataType: 4
  defaultValue: 0.0
  description: Extra batteries to add capacitor.
  displayNameID:
    de: Energiespeicherbonus
    en: Capacitor Bonus
    es: Bonificación de condensador
    fr: Bonus de capaciteur
    ja: キャパシタボーナス
    ko: 캐패시터 보너스
    ru: Влияние на запас энергии
    zh: 电容加成
  highIsGood: true
  iconID: 1400
  name: capacitorBonus
  published: true
  stackable: true
  unitID: 114
68:
  attributeID: 68
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: Bonus to shield.
  displayNameID:
    de: Schildbonus
    en: Shield Bonus
    es: Bonificación de escudo
    fr: Bonus de bouclier
    ja: シールドボーナス
    ko: 실드 보너스
    ru: Эффективность накачки щита
    zh: 护盾加成
  highIsGood: true
  iconID: 1384
  name: shieldBonus
  published: true
  stackable: false
  unitID: 113
69:
  attributeID: 69
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Bonus to rate/conversion ratio.
  highIsGood: true
  iconID: 1397
  name: rateBonus
  published: false
  stackable: true
70:
  attributeID: 70
  categoryID: 17
  dataType: 5
  defaultValue: 0.0
  description: The agility of the object.
  displayNameID:
    de: Trägheitsmodifikator
    en: Inertia Modifier
    es: Modificador de inercia
    fr: Modificateur d'inertie
    ja: 慣性修正乗数
    ko: 관성 계수
    ru: Влияние инертности конструкции
    zh: 惯性调整
  highIsGood: false
  iconID: 1401
  name: agility
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Bei abnehmenden Wert werden Beschleunigung und Wendegeschwindigkeit positiv
      beeinflusst
    en: Affects acceleration and turning speed positively as the value decreases
    es: Afecta positivamente a la aceleración y a la velocidad de giro conforme se
      reduce el valor.
    fr: Augmente l'accélération et la vitesse dans les virages lorsque cette valeur
      diminue.
    ja: 数値が減少すると加速・回転スピードに影響します
    ko: 수치가 낮을수록 가속도 및 방향 전환 속도가 증가합니다.
    ru: Уменьшение этой характеристики повышает приёмистость и маневренность корабля
    zh: 该数值越小，加速和转向就越快
  tooltipTitleID:
    de: Trägheitsmodifikator
    en: Inertia Modifier
    es: Modificador de inercia
    fr: Modificateur d'inertie
    ja: 慣性乗数
    ko: 관성 계수
    ru: Влияние инертности конструкции
    zh: 惯性调整系数
  unitID: 104
72:
  attributeID: 72
  categoryID: 2
  dataType: 4
  defaultValue: 0.0
  description: Bonus to capacity (shield at least).
  displayNameID:
    de: HP-Bonus für Schilde
    en: Shield Hitpoint Bonus
    es: Bonif. de puntos de vida del escudo
    fr: Bonus de PV du bouclier
    ja: シールドHPボーナス
    ko: 실드 내구도 보너스
    ru: Влияние на запас прочности щитов
    zh: 护盾值加成
  highIsGood: true
  iconID: 69
  name: capacityBonus
  published: true
  stackable: true
  unitID: 113
73:
  attributeID: 73
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Length of activation time.
  displayNameID:
    de: Aktivierungszeit / -dauer
    en: Activation time / duration
    es: Tiempo de activación/duración
    fr: Délai / Durée d'activation
    ja: 起動（待機）時間
    ko: 활성화 시간 / 지속시간
    ru: Время цикла
    zh: 作用时间/单次运转时间
  highIsGood: false
  iconID: 1392
  name: duration
  published: true
  stackable: true
  unitID: 101
75:
  attributeID: 75
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: DO NOT MESS WITH. How many hp are in one capacity unit
  highIsGood: true
  name: hpToCapacity
  published: false
  stackable: true
76:
  attributeID: 76
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Maximum range at which the scanner can lock a target.
  displayNameID:
    de: Max. Zielaufschaltungsreichweite
    en: Maximum Targeting Range
    es: Distancia-objetivo máxima
    fr: Portée maximale du système de ciblage
    ja: 最大ターゲット範囲
    ko: 최대 타겟팅 거리
    ru: Максимальная дальность захвата целей
    zh: 锁定范围上限
  highIsGood: true
  iconID: 1391
  maxAttributeID: 797
  name: maxTargetRange
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Die maximale Reichweite, in der Ziele aufgeschaltet und erfasst gehalten werden
      können
    en: The maximum range at which it is possible to acquire and hold target locks
    es: El alcance máximo en el que es posible adquirir y mantener objetivos fijados.
    fr: La portée maximale à laquelle il est possible d'acquérir et de maintenir le
      verrouillage de cible.
    ja: ターゲットを捕捉・ロックできる最大範囲です
    ko: 타겟을 확보하고 조준 완료할 수 있는 최대 거리입니다.
    ru: Максимальная дальность действия бортовых систем обнаружения целей
    zh: 能够锁定目标的最大范围
  tooltipTitleID:
    de: Maximale Zielerfassungsreichweite
    en: Maximum Targeting Range
    es: Distancia-objetivo máxima
    fr: Portée maximale du système de ciblage
    ja: 最大ターゲット範囲
    ko: 최대 타겟팅 거리
    ru: Максимальная дальность обнаружения целей
    zh: 锁定范围上限
  unitID: 1
77:
  attributeID: 77
  categoryID: 51
  dataType: 4
  defaultValue: 0.0
  description: How much ore gets mined
  displayNameID:
    de: Bergbauertrag
    en: Mining amount
    es: Cantidad extraída
    fr: Minerai extrait
    ja: 採掘量
    ko: 채굴 총량
    ru: Объем добычи (за цикл)
    zh: 开采量
  highIsGood: true
  name: miningAmount
  published: true
  stackable: true
  unitID: 9
79:
  attributeID: 79
  categoryID: 6
  dataType: 4
  defaultValue: 0.0
  description: scanning speed in milliseconds
  highIsGood: false
  iconID: 74
  name: scanSpeed
  published: false
  stackable: false
  unitID: 101
80:
  attributeID: 80
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Amount to increase the maximum speed by.
  displayNameID:
    de: Geschwindigkeitsbonus
    en: Speed Bonus
    es: Bonificación de velocidad
    fr: Bonus de vitesse
    ja: 速度ボーナス
    ko: 속도 보너스
    ru: Влияние на скорость
    zh: 速度加成
  highIsGood: true
  iconID: 1389
  name: speedBonus
  published: true
  stackable: true
  unitID: 11
81:
  attributeID: 81
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Factor to modify the hp by.
  highIsGood: true
  name: hpFactor
  published: false
  stackable: true
82:
  attributeID: 82
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Modifier for the maximum structural strength.
  highIsGood: true
  name: structureBonus
  published: false
  stackable: true
83:
  attributeID: 83
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: An amount to modify the structural damage by.
  displayNameID:
    de: Reparierte HP der Struktur
    en: Structure Hitpoints Repaired
    es: Puntos de vida de la estructura recuperados
    fr: PV de la structure réparés
    ja: ストラクチャHP修復
    ko: 내구도 수리량
    ru: Ремонтируемый запас прочности корпуса
    zh: 结构值修复量
  highIsGood: true
  iconID: 80
  name: structureDamageAmount
  published: true
  stackable: true
  unitID: 113
84:
  attributeID: 84
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: An amount to modify the armor damage by.
  displayNameID:
    de: Reparierte HP der Panzerung
    en: Armor Hitpoints Repaired
    es: Puntos de vida del blindaje reparados
    fr: PV du blindage réparés
    ja: アーマーHP修復
    ko: 장갑 내구도 수리
    ru: Количество ремонтируемых единиц прочности брони
    zh: 装甲值维修量
  highIsGood: true
  iconID: 80
  name: armorDamageAmount
  published: true
  stackable: false
  unitID: 113
87:
  attributeID: 87
  categoryID: 2
  dataType: 4
  defaultValue: 0.0
  description: Maximum range for use of a shield transfer.
  displayNameID:
    de: Schildtransferreichweite
    en: shield Transfer Range
    es: Alcance de transferencia del escudo
    fr: Portée de transfert du bouclier
    ja: シールド転送可能範囲
    ko: 실드 전송 사거리
    ru: Дальность дистанционной накачки щитов
    zh: 护盾传输范围
  highIsGood: true
  iconID: 1391
  name: shieldTransferRange
  published: true
  stackable: true
  unitID: 1
88:
  attributeID: 88
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Amount to drain from shield.
  highIsGood: true
  iconID: 1384
  name: shieldDrainAmount
  published: false
  stackable: true
89:
  attributeID: 89
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Maximum range shield can be drained at.
  highIsGood: true
  name: shieldDrainRange
  published: false
  stackable: true
90:
  attributeID: 90
  categoryID: 22
  dataType: 5
  defaultValue: 0.0
  description: Amount of power to transfer.
  displayNameID:
    de: Energietransfermenge
    en: Energy transfer amount
    es: Cantidad de transferencia energética
    fr: Quantité d'énergie transférée
    ja: エネルギー転送量
    ko: 에너지 전송 총량
    ru: Объём переданной энергии
    zh: 能量转移量
  highIsGood: true
  iconID: 1033
  name: powerTransferAmount
  published: true
  stackable: true
  unitID: 120
91:
  attributeID: 91
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Maximum range to transfer power from.
  displayNameID:
    de: Transferreichweite
    en: Transfer range
    es: Alcance de transferencia
    fr: Portée de transfert
    ja: 転送可能範囲
    ko: 이송 사거리
    ru: Дальность дистанционной накачки щитов
    zh: 传输范围
  highIsGood: true
  iconID: 1391
  name: powerTransferRange
  published: true
  stackable: true
  unitID: 1
92:
  attributeID: 92
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: The strength of the kinetic dampening field.  If high may nullify projectiles.
  highIsGood: true
  name: kineticDampeningFieldStrength
  published: false
  stackable: true
93:
  attributeID: 93
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Amount to adjust a kinetic dampening field by.
  highIsGood: true
  name: kineticDampeningFieldBonus
  published: false
  stackable: true
95:
  attributeID: 95
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: The strength of the energy reflection field. If high may reflect energy
    at shooter.
  highIsGood: true
  name: energyReflectionStrength
  published: false
  stackable: true
96:
  attributeID: 96
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Amount to adjust a energy reflection strength by.
  highIsGood: true
  name: energyReflectionBonus
  published: false
  stackable: true
97:
  attributeID: 97
  categoryID: 22
  dataType: 4
  defaultValue: 0.0
  description: An amount to modify the power of the target by.
  displayNameID:
    de: Neutralisierungsmenge
    en: Neutralization Amount
    es: Cantidad de neutralización
    fr: Quantité de neutralisation
    ja: 無効化量
    ko: 뉴트럴라이저 수치
    ru: Нейтрализуемый запас энергии
    zh: 能量中和值
  highIsGood: true
  iconID: 1400
  name: energyNeutralizerAmount
  published: true
  stackable: true
  unitID: 114
98:
  attributeID: 98
  categoryID: 22
  dataType: 5
  defaultValue: 0.0
  description: Optimal Range of Energy Neutralizer
  displayNameID:
    de: Neutralisierung - Optimale Reichweite
    en: Neutralization Optimal Range
    es: Alcance óptimo de neutralización
    fr: Portée optimale de neutralisation
    ja: ニュートライザーの最適射程距離
    ko: 뉴트럴라이제이션 최적사거리
    ru: Оптимальная дальность нейтрализации
    zh: 最大能量中和范围
  highIsGood: true
  iconID: 1391
  name: energyNeutralizerRangeOptimal
  published: true
  stackable: true
  unitID: 1
99:
  attributeID: 99
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Range of broadcasted EMP field.
  displayNameID:
    de: Radius der Wirkungsreichweite
    en: Area of effect radius
    es: Radio de acción
    fr: Rayon de la zone d'effet
    ja: 有効範囲半径
    ko: 유효 범위 반경
    ru: Радиус зоны действия
    zh: 效果范围
  highIsGood: true
  iconID: 1391
  name: empFieldRange
  published: true
  stackable: true
  unitID: 1
101:
  attributeID: 101
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: The number of remaining unused launcher slots.
  displayNameID:
    de: Montageplätze für Werfer
    en: Launcher Hardpoints
    es: Puntos montaje lanzador
    fr: Points de fixation pour lanceur
    ja: ランチャーハードポイント
    ko: 런처 슬롯
    ru: Точки монтажа пусковых установок
    zh: 发射器安装数
  highIsGood: true
  iconID: 168
  name: launcherSlotsLeft
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Diese Montageplätze schränken die Anzahl an ausrüstbaren Lenkwaffenwerfer-Modulen
      ein
    en: These hardpoints limit the number of missile launcher modules that can be
      fitted
    es: Estos puntos de montaje limitan el número de módulos lanzamisiles que se pueden
      equipar.
    fr: Ces points de fixation limitent le nombre de modules de lance-missiles pouvant
      être équipés.
    ja: ミサイルランチャーモジュールの装備可能な数を示します
    ko: 미사일 런처를 장착할 수 있는 최대 개수입니다.
    ru: Точки монтажа данного типа ограничивают количество пусковых установок, которыми
      может быть оснащён корабль
    zh: 这个数字决定了舰船能够装配导弹发射器的数量
  tooltipTitleID:
    de: Montageplätze für Werfer
    en: Launcher Hardpoints
    es: Puntos de montaje de lanzador
    fr: Points de fixation pour lanceur
    ja: ランチャーハードポイント
    ko: 런처 슬롯
    ru: Точки монтажа пусковых установок
    zh: 发射器安装数
  unitID: 141
102:
  attributeID: 102
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: Remaining number of unused turret slots on the ship.
  displayNameID:
    de: Montageplätze für Geschütztürme
    en: Turret Hardpoints
    es: Puntos montaje torreta
    fr: Points de fixation de tourelle
    ja: タレットハードポイント
    ko: 터렛 슬롯
    ru: Точки монтажа орудийных установок
    zh: 炮台安装数
  highIsGood: true
  iconID: 387
  name: turretSlotsLeft
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Diese Montageplätze schränken die Anzahl an ausrüstbaren Waffen- und Bergbautürmen
      ein
    en: These hardpoints limit the number of gunnery and mining turrets that can be
      fitted
    es: Estos puntos de montaje limitan el número de torretas artilleras y mineras
      que se pueden equipar.
    fr: Ces points de fixation limitent le nombre de tourelles d'armement et d'extraction
      minière pouvant être équipées.
    ja: ガンナリーおよび採掘タレットの装備可能な数を示します
    ko: 터렛 및 채굴 레이저를 장착할 수 있는 최대 개수입니다.
    ru: Точки монтажа данного типа ограничивают количество орудий и буровых лазеров,
      которыми может быть оснащён корабль
    zh: 这个数字决定了舰船能够装配炮台和采矿激光器的数量
  tooltipTitleID:
    de: Montageplätze für Geschütztürme
    en: Turret Hardpoints
    es: Puntos de montaje de torreta
    fr: Points de fixation de tourelle
    ja: タレットハードポイント
    ko: 터렛 슬롯
    ru: Точки монтажа орудийных установок
    zh: 炮台安装数
  unitID: 141
103:
  attributeID: 103
  categoryID: 27
  dataType: 4
  defaultValue: 0.0
  description: Maximum range objects can be warp scrambled from.
  displayNameID:
    de: Warpstörungsreichweite
    en: Warp Disruption Range
    es: Alcance de disrupción de warp
    fr: Portée de perturbation de warp
    ja: ワープ妨害範囲
    ko: 워프 디스럽션 사거리
    ru: Дальность постановки варп-помех
    zh: 跃迁干扰距离
  highIsGood: true
  iconID: 1391
  name: warpScrambleRange
  published: true
  stackable: true
  unitID: 1
104:
  attributeID: 104
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Warp ability of a ship.  If greater than zero than the ship cannot
    warp.
  displayNameID:
    de: Warp-Störungsstatus
    en: Warp Scramble Status
    es: Estado de distorsión de warp
    fr: Statut de l'inhibition de warp
    ja: ワープスクランブルステータス
    ko: 워프 스크램블 수치
    ru: Снижение входящих варп-помех
    zh: 跃迁干扰状态
  highIsGood: true
  name: warpScrambleStatus
  published: true
  stackable: true
105:
  attributeID: 105
  categoryID: 27
  dataType: 4
  defaultValue: 0.0
  description: Amount to modify ships warp scramble status by.
  displayNameID:
    de: Warp-Störungsstärke
    en: Warp Scramble Strength
    es: Intensidad de distorsión de warp
    fr: Force de l'inhibition de warp
    ja: ワープスクランブル強度
    ko: 워프 스크램블 강도
    ru: Мощность глушения варп-двигателей
    zh: 跃迁干扰强度
  highIsGood: true
  iconID: 111
  name: warpScrambleStrength
  published: true
  stackable: true
106:
  attributeID: 106
  categoryID: 10
  dataType: 4
  defaultValue: 0.0
  description: The remaining amount of unused drone bay slots on the ship.
  displayNameID:
    de: Drohnenhangar-Montageplätze
    en: Drone Bay Hardpoints
    es: Punto de montaje de muelle de drones
    fr: Points de fixation du hangar à drones
    ja: ドローンベイハードポイント
    ko: 드론 격납고 슬롯
    ru: Точки монтажа дронов
    zh: 无人机挂舱安装座
  highIsGood: true
  iconID: 138
  name: droneBaySlotsLeft
  published: true
  stackable: true
107:
  attributeID: 107
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Range in meters of explosion effect area.
  highIsGood: true
  iconID: 1390
  name: explosionRange
  published: false
  stackable: true
  unitID: 1
108:
  attributeID: 108
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: the range in meters for an object to trigger detonation of missile.
    (own ship excluded)
  highIsGood: true
  name: detonationRange
  published: false
  stackable: true
  unitID: 1
109:
  attributeID: 109
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: damage multiplier vs. kinetic damagers.
  displayNameID:
    de: Widerstandsfähigkeit der Struktur gegen Kinetikschaden
    en: Structure Kinetic Damage Resistance
    es: Resistencia cinética estructuras
    fr: Résistance de la structure aux dégâts cinétiques
    ja: ストラクチャキネティックダメージレジスタンス
    ko: 선체 키네틱 저항력
    ru: Сопротивляемость корпуса кинетическому урону
    zh: 结构动能伤害抗性
  highIsGood: false
  iconID: 1393
  maxAttributeID: 2770
  name: kineticDamageResonance
  published: true
  stackable: false
  unitID: 108
110:
  attributeID: 110
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: damage multiplier vs. thermal.
  displayNameID:
    de: Resistenz der Struktur gegen Thermalschaden
    en: Structure Thermal Damage Resistance
    es: Resistencia térmica estructuras
    fr: Résistance de la structure aux dégâts thermiques
    ja: ストラクチャサーマルダメージレジスタンス
    ko: 선체 열 저항력
    ru: Сопротивляемость корпуса термическому урону
    zh: 结构热能伤害抗性
  highIsGood: false
  iconID: 1394
  maxAttributeID: 2769
  name: thermalDamageResonance
  published: true
  stackable: false
  unitID: 108
111:
  attributeID: 111
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: damage multiplier vs. explosive damagers.
  displayNameID:
    de: Resistenz der Struktur gegen Explosionsschaden
    en: Structure Explosive Damage Resistance
    es: Resistencia explosiva estructuras
    fr: Résistance de la structure aux dégâts explosifs
    ja: ストラクチャエクスプローシブダメージレジスタンス
    ko: 선체 폭발 저항력
    ru: Сопротивляемость корпуса фугасному урону
    zh: 结构爆炸伤害抗性
  highIsGood: false
  iconID: 1395
  maxAttributeID: 2771
  name: explosiveDamageResonance
  published: true
  stackable: false
  unitID: 108
112:
  attributeID: 112
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Percentage of energy damage that is absorbed as available power.
  highIsGood: true
  iconID: 1400
  name: energyDamageAbsorptionFactor
  published: false
  stackable: true
113:
  attributeID: 113
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: Electro magnetic damage multiplier for shield and armor. Represented
    as "% Resistance" in the UI.
  displayNameID:
    de: Widerstandsfähigkeit der Struktur gegen EM-Schaden
    en: Structure EM Damage Resistance
    es: Resistencia electrom. estructuras
    fr: Résistance de la structure aux dégâts électromagnétiques
    ja: ストラクチャEMダメージレジスタンス
    ko: 선체 EM 저항력
    ru: Сопротивляемость корпуса ЭМ-урону
    zh: 结构电磁伤害抗性
  highIsGood: false
  iconID: 1396
  maxAttributeID: 2768
  name: emDamageResonance
  published: true
  stackable: false
  unitID: 108
114:
  attributeID: 114
  categoryID: 29
  chargeRechargeTimeID: 113
  dataType: 8
  defaultValue: 0.0
  description: EM damage done.
  displayNameID:
    de: EM-Schaden
    en: EM damage
    es: Daño electromagnético
    fr: Dégâts EM
    ja: EM ダメージ
    ko: EM 피해량
    ru: ЭМ-урон
    zh: 电磁伤害
  highIsGood: true
  iconID: 1388
  name: emDamage
  published: true
  stackable: true
  unitID: 113
116:
  attributeID: 116
  categoryID: 29
  chargeRechargeTimeID: 111
  dataType: 8
  defaultValue: 0.0
  description: Explosive damage done.
  displayNameID:
    de: Explosivschaden
    en: Explosive damage
    es: Daño explosivo
    fr: Dégâts explosifs
    ja: エクスプローシブダメージ
    ko: 폭발 피해
    ru: Фугасный урон
    zh: 爆炸伤害
  highIsGood: true
  iconID: 1387
  name: explosiveDamage
  published: true
  stackable: true
  unitID: 113
117:
  attributeID: 117
  categoryID: 29
  chargeRechargeTimeID: 109
  dataType: 8
  defaultValue: 0.0
  description: Kinetic damage done.
  displayNameID:
    de: Kinetikschaden
    en: Kinetic damage
    es: Daño cinético
    fr: Dégâts cinétiques
    ja: キネティックダメージ
    ko: 키네틱 피해량
    ru: Кинетический урон
    zh: 动能伤害
  highIsGood: true
  iconID: 1385
  name: kineticDamage
  published: true
  stackable: true
  unitID: 113
118:
  attributeID: 118
  categoryID: 29
  chargeRechargeTimeID: 110
  dataType: 8
  defaultValue: 0.0
  description: Thermal damage done.
  displayNameID:
    de: Thermalschaden
    en: Thermal damage
    es: Daño térmico
    fr: Dégâts thermiques
    ja: サーマルダメージ
    ko: 열 피해량
    ru: Термический урон
    zh: 热能伤害
  highIsGood: true
  iconID: 1386
  name: thermalDamage
  published: true
  stackable: true
  unitID: 113
120:
  attributeID: 120
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Multiplier of range the relevant weapon.
  displayNameID:
    de: Reichweitenbonus
    en: Range bonus
    es: Bonificación de alcance
    fr: Bonus de portée
    ja: 範囲ボーナス
    ko: 사거리 보너스
    ru: Влияние на дальность
    zh: 范围加成
  highIsGood: true
  iconID: 1391
  name: weaponRangeMultiplier
  published: true
  stackable: true
  unitID: 109
121:
  attributeID: 121
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Bonus to output of power core.
  displayNameID:
    de: Energieleistung-Bonus
    en: Power Output Bonus
    es: Bonificación de potencia de salida
    fr: Bonus de puissance énergétique
    ja: パワーグリッドボーナス
    ko: 전력 출력 보너스
    ru: Влияние на мощность
    zh: 能量输出加成
  highIsGood: true
  iconID: 1384
  name: powerOutputBonus
  published: true
  stackable: true
  unitID: 107
122:
  attributeID: 122
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Chance of piercing the armor.
  highIsGood: true
  iconID: 1383
  name: armorPiercingChance
  published: false
  stackable: true
123:
  attributeID: 123
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Chance of piercing the shield.
  highIsGood: true
  name: shieldPiercingChance
  published: false
  stackable: true
124:
  attributeID: 124
  categoryID: 9
  dataType: 7
  defaultValue: 0.0
  description: The main color of a ship type.
  highIsGood: true
  name: mainColor
  published: false
  stackable: true
125:
  attributeID: 125
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Maximum range that something can be ship scanned from.
  displayNameID:
    de: Schiff-Scan-Reichweite
    en: Ship scanning range
    es: Alcance del escaneo de naves
    fr: Portée du balayage du vaisseau
    ja: シップスキャン範囲
    ko: 함선 스캔 사거리
    ru: Дальность досмотра оснастки
    zh: 舰船扫描范围
  highIsGood: true
  iconID: 1391
  name: shipScanRange
  published: true
  stackable: true
  unitID: 1
126:
  attributeID: 126
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Maximum range the cargo of a ship can be scanned from.
  displayNameID:
    de: Frachtscan-Reichweite
    en: Cargoscan range
    es: Alcance de escaneo de carga
    fr: Portée du scanner de marchandise
    ja: カーゴスキャン範囲
    ko: 화물 스캔 사거리
    ru: Дальность досмотра грузов
    zh: 货柜扫描范围
  highIsGood: true
  iconID: 1391
  name: cargoScanRange
  published: true
  stackable: true
  unitID: 1
127:
  attributeID: 127
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: A temporary attribute for projectile/hybrid weapons to indicate which
    charges they have loaded when created in newbie ships ala ammo.
  highIsGood: true
  name: ammoLoaded
  published: false
  stackable: true
128:
  attributeID: 128
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The size of the charges that can fit in the turret/whatever.
  displayNameID:
    de: Ladungsgröße
    en: Charge size
    es: Tamaño de carga
    fr: Taille de la charge
    ja: チャージサイズ
    ko: 탄약 크기
    ru: Размер заряда
    zh: 弹药尺寸
  highIsGood: true
  iconID: 1666
  name: chargeSize
  published: true
  stackable: true
  unitID: 117
129:
  attributeID: 129
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Specifies the maximum numbers of passengers that the ship can have
  highIsGood: true
  iconID: 413
  name: maxPassengers
  published: false
  stackable: true
130:
  attributeID: 130
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Multipler to adjust the thermal damage resonance of an object.
  displayNameID:
    de: Bonus auf Thermalschadensresistenz
    en: Thermal Damage Resistance Bonus
    es: Bonificación de resistencia a daños térmicos
    fr: Bonus de résistance aux dégâts thermiques
    ja: サーマルダメージレジスタンスボーナス
    ko: 열 저항력 보너스
    ru: Влияние на сопротивляемость термическому урону
    zh: 热能伤害抗性加成
  highIsGood: false
  iconID: 1394
  name: thermalDamageResonanceMultiplier
  published: true
  stackable: true
  unitID: 111
131:
  attributeID: 131
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Multiplier to the kinetic damage resonance of something.
  displayNameID:
    de: Bonus auf Kinetikschadensresistenz
    en: Kinetic Damage Resistance Bonus
    es: Bonificación de resistencia a daños cinéticos
    fr: Bonus de résistance aux dégâts cinétiques
    ja: キネティックダメージレジスタンスボーナス
    ko: 키네틱 저항력 보너스
    ru: Влияние на сопротивляемость кинетическому урону
    zh: 动能伤害抗性加成
  highIsGood: false
  iconID: 1393
  name: kineticDamageResonanceMultiplier
  published: true
  stackable: true
  unitID: 111
132:
  attributeID: 132
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Multiplier to the explosive damage resistance of something.
  displayNameID:
    de: Bonus auf Explosionsschadensresistenz
    en: Explosive Damage Resistance Bonus
    es: Bonificación de resistencia a daños explosivos
    fr: Bonus de résistance aux dégâts explosifs
    ja: エクスプローシブダメージレジスタンスボーナス
    ko: 폭발 저항력 보너스
    ru: Влияние на сопротивляемость фугасному урону
    zh: 爆炸伤害抗性加成
  highIsGood: false
  iconID: 1395
  name: explosiveDamageResonanceMultiplier
  published: true
  stackable: true
  unitID: 111
133:
  attributeID: 133
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Multiplier to the EM damage resonance of something.
  displayNameID:
    de: Bonus auf EM-Schadensresistenz
    en: EM Damage Resistance Bonus
    es: Bonificación de resistencia a daños electromagnéticos
    fr: Bonus de résistance aux dégâts électromagnétiques
    ja: EMダメージレジスタンスボーナス
    ko: EM 저항력 보너스
    ru: Влияние на сопротивляемость ЭМ-урону
    zh: 电磁伤害抗性加成
  highIsGood: false
  iconID: 1396
  name: emDamageResonanceMultiplier
  published: true
  stackable: false
  unitID: 111
134:
  attributeID: 134
  categoryID: 2
  dataType: 5
  defaultValue: 1.0
  description: Multiplier to a recharge rate time.
  displayNameID:
    de: Schild-Laderatenbonus
    en: Shield recharge rate bonus
    es: Bonificación de velocidad de carga del escudo
    fr: Bonus de vitesse de recharge du bouclier
    ja: シールド自動回復効率ボーナス
    ko: 실드 충전률 보너스
    ru: Влияние на скорость регенерации щитов
    zh: 护盾回充速率加成
  highIsGood: false
  iconID: 1392
  name: shieldRechargeRateMultiplier
  published: true
  stackable: true
  unitID: 111
135:
  attributeID: 135
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: The size of the module, 1 = small, 2 = medium, 3 = large.  Used for
    turrets and projectile weapons but will work for any module that defines it.
  highIsGood: true
  name: moduleSize
  published: false
  stackable: true
136:
  attributeID: 136
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: This number is deducted from the %chance of the seeping to armor, to
    slow seep of damage through shield.
  highIsGood: true
  name: uniformity
  published: false
  stackable: true
137:
  attributeID: 137
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: One of the groups of launcher this charge can be loaded into.
  displayNameID:
    de: Benutzt mit (Werfergruppe)
    en: Used with (Launcher Group)
    es: Se usa con (grupo de lanzador)
    fr: Utilisé avec (groupe de lanceur)
    ja: (ランチャーグループ)使用タイプ
    ko: (런처) 탄약
    ru: Используется с (группой модулей)
    zh: 配套使用（发射器类别）
  highIsGood: true
  iconID: 1397
  name: launcherGroup
  published: true
  stackable: true
  unitID: 115
138:
  attributeID: 138
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: +/- amount to the EM damage done.
  displayNameID:
    de: Bonus auf EM-Schaden
    en: EM Damage Bonus
    es: Bonificación de daño electromagnético
    fr: Bonus de dégâts électromagnétiques
    ja: EMダメージボーナス
    ko: EM 피해량 보너스
    ru: Влияние на урон (за счёт ЭМ-составляющей)
    zh: 电磁伤害加成
  highIsGood: true
  iconID: 1388
  name: emDamageBonus
  published: true
  stackable: true
  unitID: 113
139:
  attributeID: 139
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: +/- amount to the explosive damage done.
  displayNameID:
    de: Bonus auf Explosionsschaden
    en: Explosive Damage Bonus
    es: Bonificación de daño explosivo
    fr: Bonus de dégâts explosifs
    ja: エクスプローシブダメージボーナス
    ko: 폭발 피해 보너스
    ru: Влияние на фугасный урон
    zh: 爆炸伤害加成
  highIsGood: true
  iconID: 1387
  name: explosiveDamageBonus
  published: true
  stackable: true
  unitID: 113
140:
  attributeID: 140
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: +/- amount to the kinetic damage done.
  displayNameID:
    de: Bonus auf Kinetikschaden
    en: Kinetic Damage Bonus
    es: Bonificación de daño cinético
    fr: Bonus de dégâts cinétiques
    ja: キネティックダメージボーナス
    ko: 키네틱 피해량 보너스
    ru: Влияние на урон (за счёт кинетической составляющей)
    zh: 动能伤害加成
  highIsGood: true
  iconID: 1385
  name: kineticDamageBonus
  published: true
  stackable: true
  unitID: 113
141:
  attributeID: 141
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: +/- bonus to the thermal damage done.
  displayNameID:
    de: Bonus auf Thermalschaden
    en: Thermal Damage Bonus
    es: Bonificación de daño térmico
    fr: Bonus de dégâts thermiques
    ja: サーマルダメージボーナス
    ko: 열 피해량 보너스
    ru: Повышение термического урона
    zh: 热能伤害加成
  highIsGood: true
  iconID: 1386
  name: thermalDamageBonus
  published: true
  stackable: true
  unitID: 113
142:
  attributeID: 142
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Range that an ECM burst has an effect within.
  displayNameID:
    de: ECM-Impulsradius
    en: ECM Burst Radius
    es: Radio de ráfaga ECM
    fr: Rayon salve CME
    ja: ECM バースト半径
    ko: ECM 버스트 반경
    ru: Радиус импульса глушения захвата целей
    zh: ECM脉冲半径
  highIsGood: true
  iconID: 1390
  name: ecmBurstRange
  published: true
  stackable: true
  unitID: 1
143:
  attributeID: 143
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Range of the automated targeting systems hostile targeting area.
  displayNameID:
    de: Aufschaltungsreichweite
    en: Targeting range
    es: Distancia-objetivo
    fr: Portée du système de ciblage
    ja: ターゲット範囲
    ko: 타겟팅 사거리
    ru: Дальность захвата целей
    zh: 锁定范围
  highIsGood: true
  name: targetHostileRange
  published: true
  stackable: true
  unitID: 1
144:
  attributeID: 144
  categoryID: 5
  dataType: 5
  defaultValue: 1.0
  description: Multiplier to the capacitors recharge rate.
  displayNameID:
    de: Bonus auf Aufladerate des Energiespeichers
    en: Capacitor recharge rate bonus
    es: Bonif. de ritmo de carga del condensador
    fr: Bonus de vitesse de recharge du capaciteur
    ja: キャパシタ充電速度ボーナス
    ko: 캐패시터 충전율 보너스
    ru: Влияние на скорость регенерации накопителя
    zh: 电容回充速度加成
  highIsGood: false
  iconID: 1400
  name: capacitorRechargeRateMultiplier
  published: true
  stackable: true
  unitID: 111
145:
  attributeID: 145
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Multipier to power core output.
  displayNameID:
    de: Stromnetzbonus
    en: Powergrid bonus
    es: Bonificación de sistema de potencia
    fr: Bonus de réseau d'alimentation
    ja: パワーグリッドボーナス
    ko: 파워그리드 보너스
    ru: Влияние на мощность реактора
    zh: 能量输出加成
  highIsGood: true
  iconID: 70
  name: powerOutputMultiplier
  published: true
  stackable: true
  unitID: 109
146:
  attributeID: 146
  categoryID: 2
  dataType: 5
  defaultValue: 1.0
  description: Multiplier to the capacity of a shield.
  displayNameID:
    de: HP-Bonus für Schilde
    en: Shield Hitpoint Bonus
    es: Bonificación de PV del escudo
    fr: Bonus de PV du bouclier
    ja: シールドHPボーナス
    ko: 실드 내구도 보너스
    ru: Влияние на запас прочности щитов
    zh: 护盾值加成
  highIsGood: true
  iconID: 1384
  name: shieldCapacityMultiplier
  published: true
  stackable: true
  unitID: 109
147:
  attributeID: 147
  categoryID: 5
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Bonus auf Energiespeicherkapazität
    en: Capacitor Capacity Bonus
    es: Bonif. de capacidad del condensador
    fr: Bonus de charge de capaciteur
    ja: キャパシタ容量ボーナス
    ko: 캐패시터 용량 보너스
    ru: Влияние на запас энергии
    zh: 电容容量加成
  highIsGood: true
  iconID: 1400
  name: capacitorCapacityMultiplier
  published: true
  stackable: true
  unitID: 109
148:
  attributeID: 148
  categoryID: 3
  dataType: 5
  defaultValue: 1.0
  description: Multiplier to the HP of a ships armor module.
  displayNameID:
    de: HP-Bonus für Panzerung
    en: Armor Hitpoint Bonus
    es: Bonif. de puntos de vida del blindaje
    fr: Bonus de PV du blindage
    ja: アーマーHPボーナス
    ko: 장갑 내구도 보너스
    ru: Влияние на запас прочности брони
    zh: 装甲值加成
  highIsGood: true
  iconID: 1383
  name: armorHPMultiplier
  published: true
  stackable: true
  unitID: 109
149:
  attributeID: 149
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: Multiplier to the amount of cargo capacity for a ship.
  displayNameID:
    de: Frachtraumbonus
    en: Cargo capacity bonus
    es: Bonificación de capacidad de carga
    fr: Bonus de capacité de la soute
    ja: カーゴ容量ボーナス
    ko: 화물 적재량 보너스
    ru: Повышение объёма грузового отсека
    zh: 货柜容量加成
  highIsGood: true
  iconID: 71
  name: cargoCapacityMultiplier
  published: true
  stackable: true
  unitID: 109
150:
  attributeID: 150
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Multiplier to the ships structural HP.
  displayNameID:
    de: HP-Bonus für Struktur
    en: Structure Hitpoint Bonus
    es: Bonificación de puntos de vida de estructura
    fr: Bonus de PV de la structure
    ja: ストラクチャHPボーナス
    ko: 구조물 내구도 보너스
    ru: Влияние на запас прочности корпуса
    zh: 结构值加成
  highIsGood: true
  iconID: 67
  name: structureHPMultiplier
  published: true
  stackable: true
  unitID: 109
151:
  attributeID: 151
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to the agility for a ship.
  displayNameID:
    de: Trägheitsmodifikator
    en: Inertia Modifier
    es: Modificador de inercia
    fr: Modificateur d'inertie
    ja: 慣性乗数
    ko: 관성 계수
    ru: Влияние инертности конструкции
    zh: 惯性调整系数
  highIsGood: true
  iconID: 1401
  name: agilityBonus
  published: true
  stackable: true
  unitID: 105
152:
  attributeID: 152
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: +/- a number to the max passengers.
  displayNameID:
    de: Maximaler Passagierbonus
    en: Maximum Passengers Bonus
    es: Bonificación máxima de pasajeros
    fr: Bonus de passagers maximum
    ja: 最大乗客数ボーナス
    ko: 최대 승객 보너스
    ru: Максимальное количество пассажиров
    zh: 乘客数上限加成
  highIsGood: true
  name: maxPassengersBonus
  published: true
  stackable: true
153:
  attributeID: 153
  categoryID: 17
  dataType: 5
  defaultValue: 0.0
  description: The power cost to warp per one kg per AU (floats do not have the resolution
    for meters).
  highIsGood: true
  name: warpCapacitorNeed
  published: false
  stackable: true
154:
  attributeID: 154
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The distance at which to react when relevant objects come within range.
  displayNameID:
    de: Aktivierungsentfernung
    en: Activation proximity
    es: Proximidad de activación
    fr: Proximité d'activation
    ja: 動作可能距離範囲
    ko: 활성화 근접도
    ru: Дистанция включения
    zh: 作用范围
  highIsGood: true
  iconID: 1390
  name: proximityRange
  published: true
  stackable: true
  unitID: 1
156:
  attributeID: 156
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: The hull damage proportion at which an entity becomes incapacitated.
  highIsGood: true
  name: incapacitationRatio
  published: false
  stackable: true
157:
  attributeID: 157
  categoryID: 17
  dataType: 4
  defaultValue: 0.0
  description: The range at which this thing does it thing.
  highIsGood: true
  name: orbitRange
  published: false
  stackable: true
158:
  attributeID: 158
  categoryID: 29
  dataType: 5
  defaultValue: 1.0
  description: distance from maximum range at which accuracy has fallen by half
  displayNameID:
    de: Präzisionsabfall
    en: Accuracy falloff
    es: Alcance efectivo de precisión
    fr: Distance de perte de précision
    ja: 精度低下
    ko: 명중률 유효사거리
    ru: Добавочная дальность
    zh: 失准范围
  highIsGood: true
  iconID: 1399
  name: falloff
  published: true
  stackable: false
  unitID: 1
160:
  attributeID: 160
  categoryID: 29
  dataType: 5
  defaultValue: 0.0
  description: Weapon accuracy
  displayNameID:
    de: Geschützturmnachführung
    en: Turret Tracking
    es: Rastreo de torreta
    fr: Suivi des tourelles
    ja: タレット追跡
    ko: 터렛 트래킹
    ru: Скорость наводки орудий
    zh: 炮台跟踪速度
  highIsGood: true
  iconID: 1398
  name: trackingSpeed
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Höhere Werte verbessern die Genauigkeiten gegenüber kleinen und schnellen
      Zielen
    en: Higher values improve accuracy against small and fast targets
    es: Cuanto más alto sea el valor, mayor será la precisión contra objetivos pequeños
      y rápidos.
    fr: Des valeurs plus élevées améliorent la précision contre les petites cibles
      plus rapides.
    ja: この値が高いと小型で機動力の高いターゲットに対する精度が向上する
    ko: 값이 높을수록 작고 빠른 목표물을 더 잘 맞힙니다.
    ru: Увеличение этой характеристики приводит к повышению точности стрельбы по малым
      и быстрым целям
    zh: 值越高，对小型和快速目标的命中率越高
  tooltipTitleID:
    de: Geschützturmnachführung
    en: Turret Tracking
    es: Rastreo de torreta
    fr: Suivi des tourelles
    ja: タレット追跡
    ko: 터렛 트래킹
    ru: Скорость наводки орудий
    zh: 炮台跟踪速度
161:
  attributeID: 161
  categoryID: 4
  dataType: 9
  defaultValue: 0.0
  description: Volume of things in cubic meters
  displayNameID:
    de: Volumen
    en: Volume
    es: Volumen
    fr: Volume
    ja: 体積
    ko: 부피
    ru: Занимаемый объём
    zh: 体积
  highIsGood: true
  iconID: 67
  name: volume
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Den Platz, den dieses Objekt einnimmt, wenn es in einem Frachtraum oder Container
      platziert wird
    en: The space this object takes up when placed in a bay or container
    es: Espacio que ocupa este objeto cuando se coloca en una bodega o un contenedor.
    fr: L'espace occupé par cet objet dans une baie ou un conteneur.
    ja: ベイやコンテナに積んだとき空間に占める量です
    ko: 격납고 또는 컨테이너에 넣었을 때 차지하는 부피입니다.
    ru: Объём, занимаемый этим объектом в отсеке или контейнере
    zh: 该物体被放置在船舱或货柜中时占用的空间
  tooltipTitleID:
    de: Volumen
    en: Volume
    es: Volumen
    fr: Volume
    ja: 体積
    ko: 부피
    ru: Занимаемый объём
    zh: 体积
  unitID: 9
162:
  attributeID: 162
  categoryID: 9
  dataType: 9
  defaultValue: 0.0
  description: Radius of an object in meters
  highIsGood: true
  iconID: 1390
  name: radius
  published: false
  stackable: true
163:
  attributeID: 163
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Where you want an effect to finish instantly.
  highIsGood: true
  name: dummyDuration
  published: false
  stackable: true
164:
  attributeID: 164
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The charisma of a character.
  displayNameID:
    de: Ausstrahlung
    en: Charisma
    es: Carisma
    fr: Charisme
    ja: カリスマ
    ko: 카리스마
    ru: «Харизма»
    zh: 魅力
  highIsGood: true
  iconID: 1378
  name: charisma
  published: true
  stackable: true
  unitID: 120
165:
  attributeID: 165
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The intelligence of a character.
  displayNameID:
    de: Intelligenz
    en: Intelligence
    es: Inteligencia
    fr: Intelligence
    ja: 知性
    ko: 지능
    ru: «Интеллект»
    zh: 智力
  highIsGood: true
  iconID: 1380
  name: intelligence
  published: true
  stackable: true
  unitID: 120
166:
  attributeID: 166
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The memory of a character.
  displayNameID:
    de: Gedächtnis
    en: Memory
    es: Memoria
    fr: Mémoire
    ja: 記憶力
    ko: 기억력
    ru: «Память»
    zh: 记忆
  highIsGood: true
  iconID: 1381
  name: memory
  published: true
  stackable: true
  unitID: 120
167:
  attributeID: 167
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: The perception of a character.
  displayNameID:
    de: Auffassungsgabe
    en: Perception
    es: Percepción
    fr: Perception
    ja: 知覚
    ko: 지각력
    ru: «Восприятие»
    zh: 感知
  highIsGood: true
  iconID: 1382
  name: perception
  published: true
  stackable: true
  unitID: 120
168:
  attributeID: 168
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The willpower of a character.
  displayNameID:
    de: Willenskraft
    en: Willpower
    es: Voluntad
    fr: Volonté
    ja: 精神力
    ko: 정신력
    ru: «Сила воли»
    zh: 毅力
  highIsGood: true
  iconID: 1379
  name: willpower
  published: true
  stackable: true
  unitID: 120
169:
  attributeID: 169
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Multiplier to the agility of an object.
  displayNameID:
    de: Trägheitsmodifikator
    en: Inertia Modifier
    es: Modificador de inercia
    fr: Modificateur d'inertie
    ja: 慣性修正乗数
    ko: 관성 계수
    ru: Влияние инертности конструкции
    zh: 惯性调整
  highIsGood: true
  iconID: 1401
  name: agilityMultiplier
  published: true
  stackable: true
  unitID: 121
170:
  attributeID: 170
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Bonus to the charisma of a character specified by the player in character
    creation.
  highIsGood: true
  iconID: 1378
  name: customCharismaBonus
  published: false
  stackable: true
171:
  attributeID: 171
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Bonus to the willpower of a character specified by the player in character
    creation.
  highIsGood: true
  iconID: 1379
  name: customWillpowerBonus
  published: false
  stackable: true
172:
  attributeID: 172
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Bonus to the perception of a character specified by the player in character
    creation.
  highIsGood: true
  iconID: 1382
  name: customPerceptionBonus
  published: false
  stackable: true
173:
  attributeID: 173
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Bonus to the memory of a character specified by the player in character
    creation.
  highIsGood: true
  iconID: 1381
  name: customMemoryBonus
  published: false
  stackable: true
174:
  attributeID: 174
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Bonus to the intelligence of a character specified by the player in
    character creation.
  highIsGood: true
  iconID: 1380
  name: customIntelligenceBonus
  published: false
  stackable: true
175:
  attributeID: 175
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: +/- bonus to the charisma of a character.
  displayNameID:
    de: Ausstrahlung-Modifikator
    en: Charisma Modifier
    es: Modificador de carisma
    fr: Modificateur de charisme
    ja: カリスマ修正乗数
    ko: 카리스마 보정치
    ru: Модификатор характеристики «Харизма»
    zh: 魅力调整
  highIsGood: true
  iconID: 1378
  name: charismaBonus
  published: true
  stackable: true
  unitID: 120
176:
  attributeID: 176
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: +/- bonus to the intelligence of a character.
  displayNameID:
    de: Intelligenz-Modifikator
    en: Intelligence Modifier
    es: Modificador de inteligencia
    fr: Modificateur d'intelligence
    ja: 知性修正乗数
    ko: 지능 보정치
    ru: Модификатор характеристики «Интеллект»
    zh: 智力调整
  highIsGood: true
  iconID: 1380
  name: intelligenceBonus
  published: true
  stackable: true
  unitID: 120
177:
  attributeID: 177
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: +/- bonus to the memory of a character.
  displayNameID:
    de: Gedächtnismodifikator
    en: Memory Modifier
    es: Modificador de memoria
    fr: Modificateur de mémoire
    ja: メモリー修正乗数
    ko: 기억력 보정치
    ru: Модификатор характеристики «Память»
    zh: 记忆调整
  highIsGood: true
  iconID: 1381
  name: memoryBonus
  published: true
  stackable: true
  unitID: 120
178:
  attributeID: 178
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: +/- bonus to the perception of a character.
  displayNameID:
    de: Auffassungsgabe-Modifikator
    en: Perception Modifier
    es: Modificador de percepción
    fr: Modificateur de perception
    ja: 知覚修正乗数
    ko: 지각력 보정치
    ru: Модификатор характеристики «Восприятие»
    zh: 感知调整
  highIsGood: true
  iconID: 1382
  name: perceptionBonus
  published: true
  stackable: true
  unitID: 120
179:
  attributeID: 179
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: +/- bonus to the willpower of a character.
  displayNameID:
    de: Willenskraft-Modifikator
    en: Willpower Modifier
    es: Modificador de voluntad
    fr: Modificateur de volonté
    ja: 精神力修正乗数
    ko: 정신력 보정치
    ru: Модификатор характеристики «Сила воли»
    zh: 毅力调整
  highIsGood: true
  iconID: 1379
  name: willpowerBonus
  published: true
  stackable: true
  unitID: 120
180:
  attributeID: 180
  categoryID: 7
  dataType: 10
  defaultValue: 0.0
  description: Only refers to another dogma attribute.
  displayNameID:
    de: Primäres Attribut
    en: Primary attribute
    es: Atributo principal
    fr: Attribut principal
    ja: 第1次属性
    ko: 1차 특성
    ru: Первичная характеристика
    zh: 主属性
  highIsGood: true
  name: primaryAttribute
  published: true
  stackable: true
  unitID: 119
181:
  attributeID: 181
  categoryID: 7
  dataType: 10
  defaultValue: 0.0
  description: Only refers to another dogma attribute.
  displayNameID:
    de: Sekundäres Attribut
    en: Secondary attribute
    es: Atributo secundario
    fr: Attribut secondaire
    ja: 第2次属性
    ko: 2차 특성
    ru: Вторичная характеристика
    zh: 副属性
  highIsGood: true
  name: secondaryAttribute
  published: true
  stackable: true
  unitID: 119
182:
  attributeID: 182
  categoryID: 8
  dataType: 11
  defaultValue: 0.0
  description: The type ID of the skill that is required.
  displayNameID:
    de: Primärer Skill benötigt
    en: Primary Skill required
    es: Habilidad principal necesaria
    fr: Compétence principale requise
    ja: 第一必須スキル
    ko: 1차 스킬 필요
    ru: Требуемый первичный навык
    zh: 主技能需求
  highIsGood: true
  name: requiredSkill1
  published: true
  stackable: true
  unitID: 116
183:
  attributeID: 183
  categoryID: 8
  dataType: 11
  defaultValue: 0.0
  description: The type ID of the skill that is required.
  displayNameID:
    de: Sekundärer Skill benötigt
    en: Secondary Skill required
    es: Habilidad secundaria necesaria
    fr: Compétence secondaire requise
    ja: 第二必須スキル
    ko: 2차 스킬 필요
    ru: Требуемый вторичный навык
    zh: 副技能需求
  highIsGood: true
  name: requiredSkill2
  published: true
  stackable: true
  unitID: 116
184:
  attributeID: 184
  categoryID: 8
  dataType: 11
  defaultValue: 0.0
  description: The type ID of the skill that is required.
  displayNameID:
    de: Tertiärer Skill benötigt
    en: Tertiary Skill required
    es: Habilidad terciaria necesaria
    fr: Compétence tertiaire requise
    ja: 第三必須スキル
    ko: 3차 스킬 필요
    ru: Требуемый третичный навык
    zh: 三级技能需求
  highIsGood: true
  name: requiredSkill3
  published: true
  stackable: true
  unitID: 116
185:
  attributeID: 185
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: The number of attribute points needed to be accrued to learn this skill.
  highIsGood: true
  name: attributePoints
  published: false
  stackable: true
186:
  attributeID: 186
  categoryID: 17
  dataType: 5
  defaultValue: 0.0
  description: Multiplier to the warping power cost.
  highIsGood: true
  name: warpCapacitorNeedMultiplier
  published: false
  stackable: true
187:
  attributeID: 187
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Multiplier to adjust the cost of repairs.
  highIsGood: true
  name: repairCostMultiplier
  published: false
  stackable: true
188:
  attributeID: 188
  categoryID: 36
  dataType: 5
  defaultValue: 0.0
  description: Chance of being able to resist a cargo scan.
  displayNameID:
    de: Widerstand gegen Fracht-Scans
    en: Cargo Scan Resistance
    es: Resistencia al escaneo de carga
    fr: Résistance au scan de la cargaison
    ja: カーゴスキャンレジスタンス
    ko: 화물 스캔 저항
    ru: Экранирование грузового отсека
    zh: 货柜扫描抗性
  highIsGood: true
  iconID: 106
  name: cargoScanResistance
  published: true
  stackable: true
  unitID: 127
189:
  attributeID: 189
  dataType: 1
  defaultValue: 0.0
  description: On a targeted module, module can only be activated against a target
    from this type list.
  highIsGood: true
  name: targetFilterTypelistID
  published: false
  stackable: true
190:
  attributeID: 190
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: The maximum number of members that a CEO can manage within their corporation.
  highIsGood: true
  name: corporationMemberLimit
  published: false
  stackable: true
191:
  attributeID: 191
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: +/- modifier to the number of members that a CEO can manage within
    their corporation.
  displayNameID:
    de: Corporation-Mitgliedsbonus
    en: corporation Member Bonus
    es: Bonificación de miembro de la corporación
    fr: Bonus de membre de corporation
    ja: コーポレーションメンバーボーナス
    ko: 코퍼레이션 회원 보너스
    ru: Влияние на количество представителей корпорации
    zh: 军团成员加成
  highIsGood: true
  name: corporationMemberBonus
  published: true
  stackable: true
  unitID: 139
192:
  attributeID: 192
  categoryID: 6
  dataType: 4
  defaultValue: 0.0
  description: Maximum number of locked targets that the character or their ships
    electronics can handle at any given time.  Both have individual limits which apply
    separately.
  displayNameID:
    de: Maximal erfassbare Ziele
    en: Maximum Locked Targets
    es: Objetivos fijados máximos
    fr: Cibles verrouillées maximum
    ja: 最大ターゲットロック数
    ko: 최대 타겟 수
    ru: Максимальное количество захваченных целей
    zh: 目标锁定数上限加成
  highIsGood: true
  iconID: 109
  name: maxLockedTargets
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Die maximale Anzahl an Zielen, die gleichzeitig aufgeschaltet werden können
    en: The maximum number of targets that can be locked simultaneously
    es: N.º máx. de objetivos que se pueden fijar a la vez
    fr: Le nombre maximum de cibles pouvant être verrouillées simultanément.
    ja: 同時にロックできるターゲットの最大数です
    ko: 동시에 고정할 수 있는 최대 타겟 수입니다.
    ru: Максимальное число целей, одновременно сопровождаемых кораблём
    zh: 可以同时锁定的目标数量上限
  tooltipTitleID:
    de: Maximal erfassbare Ziele
    en: Maximum Locked Targets
    es: Máximo de objetivos fijados
    fr: Cibles verrouillées maximum
    ja: 最大ターゲットロック数
    ko: 최대 타겟 수
    ru: Максимальное число сопровождаемых целей
    zh: 目标锁定数上限
193:
  attributeID: 193
  categoryID: 6
  dataType: 4
  defaultValue: 0.0
  description: The maximum number of their targets that the character can attack at
    a given time.
  highIsGood: true
  name: maxAttackTargets
  published: false
  stackable: true
194:
  attributeID: 194
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: The resistance to target jamming.
  highIsGood: true
  name: jammingResistance
  published: false
  stackable: true
195:
  attributeID: 195
  categoryID: 31
  dataType: 9
  defaultValue: 0.0
  description: The race ID of the type.
  highIsGood: true
  name: raceID
  published: false
  stackable: true
196:
  attributeID: 196
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: The maximum amount of manufacture slots that can be used at a time.
  highIsGood: true
  name: manufactureSlotLimit
  published: false
  stackable: true
197:
  attributeID: 197
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distance from thing to survey.
  displayNameID:
    de: Vermessungsscanreichweite
    en: Survey Scan Range
    es: Alcance del escaneo de prospección
    fr: Portée du balayage d'inspection
    ja: サーベイスキャン範囲
    ko: 조사 스캔 거리
    ru: Дистанция сбора данных
    zh: 测量扫描范围
  highIsGood: true
  name: surveyScanRange
  published: true
  stackable: true
  unitID: 1
202:
  attributeID: 202
  categoryID: 1
  dataType: 5
  defaultValue: 1.0
  description: Factor to adjust module cpu need by.
  displayNameID:
    de: CPU-Leistungsbonus
    en: CPU Output bonus
    es: Bonificación de rendimiento de la CPU
    fr: Bonus de puissance CPU
    ja: CPU 出力ボーナス
    ko: CPU 출력 보너스
    ru: Повышение мощности ЦПУ
    zh: CPU输出加成
  highIsGood: true
  iconID: 1405
  name: cpuMultiplier
  published: true
  stackable: true
  unitID: 109
203:
  attributeID: 203
  categoryID: 51
  dataType: 5
  defaultValue: 0.0
  description: Factor to scale mining laser durations by.
  highIsGood: true
  name: miningDurationMultiplier
  published: false
  stackable: true
204:
  attributeID: 204
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Typically scales the firing speed of a weapon.  Reducing speed means
    faster, strangely..
  displayNameID:
    de: Feuerraten-Bonus
    en: rate of fire bonus
    es: bonificación de cadencia de tiro
    fr: Bonus de cadence de tir
    ja: 発射間隔ボーナス
    ko: 연사속도 보너스
    ru: Влияние на цикл выстрела
    zh: 射击速度加成
  highIsGood: false
  iconID: 1389
  name: speedMultiplier
  published: true
  stackable: true
  unitID: 111
205:
  attributeID: 205
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Scales the accuracy of some targeted weapon.
  highIsGood: true
  iconID: 1399
  name: accuracyMultiplier
  published: false
  stackable: true
207:
  attributeID: 207
  categoryID: 51
  dataType: 5
  defaultValue: 1.0
  description: The factor by which the amount mined by a mining laser is scaled.
  displayNameID:
    de: Bergbauertrag-Multiplikator
    en: Mining Amount Multiplier
    es: Multiplicador de cantidad extraída
    fr: Multiplicateur de minerai extrait
    ja: 採掘量乗数
    ko: 채굴 총량 배수
    ru: Коэффициент объёма добычи
    zh: 开采量倍增系数
  highIsGood: true
  name: miningAmountMultiplier
  published: false
  stackable: false
208:
  attributeID: 208
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Radar strength.
  displayNameID:
    de: RADAR-Sensorstärke
    en: RADAR Sensor Strength
    es: Intensidad sensor radar
    fr: Puissance de détection radar
    ja: 電波センサー強度
    ko: 레이더 센서 강도
    ru: Эффективность радарной системы
    zh: 雷达感应强度
  highIsGood: true
  iconID: 2031
  name: scanRadarStrength
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Ein höherer Wert reduziert die Chance von ECM gestört zu werden und hilft
      der Erfassung von Sonden zu entgehen
    en: Larger values reduce the chance of being jammed by ECM and assist in avoiding
      detection by probes
    es: Los valores altos reducen las posibilidades de perturbación por parte de las
      ECM y de detección por parte de las sondas.
    fr: Les grandes valeurs réduisent les chances de brouillage par les CME et permettent
      d'éviter la détection par les sondes.
    ja: 数値が大きいほどECMに妨害されにくくなり、プローブに探知されにくくなります
    ko: 값이 클수록 ECM에 재밍될 확률이 감소하며 프로브의 탐지를 보다 잘 피할 수 있습니다.
    ru: Увеличение этой характеристики приводит к увеличению вероятности продолжения
      работы систем сопровождения целей под воздействием помех, а также к затруднению
      определения точных координат оснащённого ими объекта при помощи разведзондов
    zh: 该数值越大，被电子干扰的几率越低，还有利于规避敌方探针扫描
  tooltipTitleID:
    de: Radar-Sensorstärke
    en: Radar Sensor Strength
    es: Intensidad del sensor del radar
    fr: Puissance de détection du radar
    ja: 電波センサー強度
    ko: 레이더 센서 강도
    ru: Эффективность радарной системы
    zh: 雷达感应强度
  unitID: 120
209:
  attributeID: 209
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Ladar strength.
  displayNameID:
    de: Ladar-Sensorstärke
    en: Ladar Sensor Strength
    es: Intensidad sensor lidar
    fr: Puissance de détection ladar
    ja: 光学センサー強度
    ko: 라이다 센서 강도
    ru: Эффективность ладарной системы
    zh: 光雷达感应强度
  highIsGood: true
  iconID: 2030
  name: scanLadarStrength
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Ein höherer Wert reduziert die Chance von ECM gestört zu werden und hilft
      der Erfassung von Sonden zu entgehen
    en: Larger values reduce the chance of being jammed by ECM and assist in avoiding
      detection by probes
    es: Los valores altos reducen las posibilidades de perturbación por parte de las
      ECM y de detección por parte de las sondas.
    fr: Les grandes valeurs réduisent les chances de brouillage par les CME et permettent
      d'éviter la détection par les sondes.
    ja: 数値が大きいほどECMに妨害されにくくなり、プローブに探知されにくくなります
    ko: 값이 클수록 ECM에 재밍될 확률이 감소하며 프로브의 탐지를 보다 잘 피할 수 있습니다.
    ru: Увеличение этой характеристики приводит к увеличению вероятности продолжения
      работы систем сопровождения целей под воздействием помех, а также к затруднению
      определения точных координат оснащённого ими объекта при помощи разведзондов
    zh: 该数值越大，被电子干扰的几率越低，还有利于规避敌方探针扫描
  tooltipTitleID:
    de: LADAR-Sensorstärke
    en: Ladar Sensor Strength
    es: Intensidad del sensor lidar
    fr: Puissance de détection ladar
    ja: 光学センサー強度
    ko: 라이다 센서 강도
    ru: Эффективность ладарной системы
    zh: 光雷达感应强度
  unitID: 120
210:
  attributeID: 210
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Magnetometric strength.
  displayNameID:
    de: Magnetometrische Sensorstärke
    en: Magnetometric Sensor Strength
    es: Intensidad sensor magnetométrico
    fr: Puissance de détection magnétométrique
    ja: 磁気センサー強度
    ko: 자기장 센서 강도
    ru: Эффективность магнитометрической системы
    zh: 磁力感应强度
  highIsGood: true
  iconID: 2029
  name: scanMagnetometricStrength
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Ein höherer Wert reduziert die Chance von ECM gestört zu werden und hilft
      der Erfassung von Sonden zu entgehen
    en: Larger values reduce the chance of being jammed by ECM and assist in avoiding
      detection by probes
    es: Los valores altos reducen las posibilidades de perturbación por parte de las
      ECM y de detección por parte de las sondas.
    fr: Les grandes valeurs réduisent les chances de brouillage par les CME et permettent
      d'éviter la détection par les sondes.
    ja: 数値が大きいほどECMに妨害されにくくなり、プローブに探知されにくくなります
    ko: 값이 클수록 ECM에 재밍될 확률이 감소하며 프로브의 탐지를 보다 잘 피할 수 있습니다.
    ru: Увеличение этой характеристики приводит к увеличению вероятности продолжения
      работы систем сопровождения целей под воздействием помех, а также к затруднению
      определения точных координат оснащённого ими объекта при помощи разведзондов
    zh: 该数值越大，被电子干扰的几率越低，还有利于规避敌方探针扫描
  tooltipTitleID:
    de: Magnetometrische Sensorstärke
    en: Magnetometric Sensor Strength
    es: Intensidad del sensor magnetométrico
    fr: Puissance de détection magnétométrique
    ja: 磁気センサー強度
    ko: 자기장 센서 강도
    ru: Эффективность магнитометрической системы
    zh: 磁力感应强度
  unitID: 120
211:
  attributeID: 211
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Gravimetric strength.
  displayNameID:
    de: Gravimetrische Sensorstärke
    en: Gravimetric Sensor Strength
    es: Intensidad sensor gravimétrico
    fr: Puissance de détection gravimétrique
    ja: 重力センサー強度
    ko: 중력장 센서 강도
    ru: Эффективность гравиметрической системы
    zh: 引力感应强度
  highIsGood: true
  iconID: 2028
  name: scanGravimetricStrength
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Ein höherer Wert reduziert die Chance von ECM gestört zu werden und hilft
      der Erfassung von Sonden zu entgehen
    en: Larger values reduce the chance of being jammed by ECM and assist in avoiding
      detection by probes
    es: Los valores altos reducen las posibilidades de perturbación por parte de las
      ECM y de detección por parte de las sondas.
    fr: Les grandes valeurs réduisent les chances de brouillage par les CME et permettent
      d'éviter la détection par les sondes.
    ja: 数値が大きいほどECMに妨害されにくくなり、プローブに探知されにくくなります
    ko: 값이 클수록 ECM에 재밍될 확률이 감소하며 프로브의 탐지를 보다 잘 피할 수 있습니다.
    ru: Увеличение этой характеристики приводит к увеличению вероятности продолжения
      работы систем сопровождения целей под воздействием помех, а также к затруднению
      определения точных координат оснащённого ими объекта при помощи разведзондов
    zh: 该数值越大，被电子干扰的几率越低，还有利于规避敌方探针扫描
  tooltipTitleID:
    de: Gravimetrische Sensorstärke
    en: Gravimetric Sensor Strength
    es: Intensidad del sensor gravimétrico
    fr: Puissance de détection gravimétrique
    ja: 重力センサー強度
    ko: 중력장 센서 강도
    ru: Эффективность гравиметрической системы
    zh: 引力感应强度
  unitID: 120
212:
  attributeID: 212
  categoryID: 30
  dataType: 5
  defaultValue: 1.0
  description: The characters missile use efficiency, scales the damage missiles do.
  displayNameID:
    de: Raketenschaden-Bonus
    en: Missile Damage Bonus
    es: Bonificación de daño de misiles
    fr: Bonus de dégât des missiles
    ja: ミサイルダメージボーナス
    ko: 미사일 피해 보너스
    ru: Влияние на урон БЧ ракет
    zh: 导弹伤害加成
  highIsGood: true
  name: missileDamageMultiplier
  published: true
  stackable: false
  unitID: 104
213:
  attributeID: 213
  categoryID: 30
  dataType: 5
  defaultValue: 0.0
  description: Additional percentage to the characters missile damage multiplier.
  displayNameID:
    de: Raketenschaden-Bonus
    en: Missile Damage Bonus
    es: Bonificación de daño de misiles
    fr: Bonus de dégâts des missiles
    ja: ミサイルダメージボーナス
    ko: 미사일 피해 보너스
    ru: Влияние на урон БЧ ракет
    zh: 导弹伤害加成
  highIsGood: true
  iconID: 1397
  name: missileDamageMultiplierBonus
  published: true
  stackable: true
  unitID: 109
216:
  attributeID: 216
  categoryID: 5
  dataType: 5
  defaultValue: 0.0
  description: Scales the capacitor need for fitted modules.
  displayNameID:
    de: Energiespeicher-Verbrauchsmultiplikator
    en: Capacitor Need Multiplier
    es: Mult. de necesidad del condensador
    fr: Multiplicateur des besoins énergétiques du capaciteur
    ja: キャパシタ消費乗数
    ko: 캐패시터 요구량 조정
    ru: Снижение потребления энергии
    zh: 电容需求倍增系数
  highIsGood: true
  iconID: 1400
  name: capacitorNeedMultiplier
  published: true
  stackable: true
  unitID: 105
217:
  attributeID: 217
  categoryID: 31
  dataType: 4
  defaultValue: 0.0
  description: The graphicID of the propulsion system.
  highIsGood: true
  name: propulsionGraphicID
  published: false
  stackable: true
218:
  attributeID: 218
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Scales the time it takes a character to research a blueprint.
  highIsGood: true
  iconID: 1392
  name: blueprintResearchTimeMultiplier
  published: false
  stackable: true
219:
  attributeID: 219
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Scales the time it takes to manufacture something.
  highIsGood: true
  name: manufactureTimeMultiplier
  published: false
  stackable: true
220:
  attributeID: 220
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Bonus or penalty to the percentage time it takes to research a blueprint.
  highIsGood: true
  iconID: 1392
  name: blueprintResearchTimeMultiplierBonus
  published: false
  stackable: true
221:
  attributeID: 221
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Scales the time it takes a character to manufacture a blueprint.
  highIsGood: true
  iconID: 1392
  name: blueprintManufactureTimeMultiplier
  published: false
  stackable: true
222:
  attributeID: 222
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Bonus or penalty to the percentage time it takes to manufacture from
    a blueprint.
  highIsGood: true
  iconID: 1392
  name: blueprintManufactureTimeMultiplierBonus
  published: false
  stackable: true
223:
  attributeID: 223
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Scales the time it takes to train skills with Charisma as the primary
    attribute.
  highIsGood: true
  name: charismaSkillTrainingTimeMultiplier
  published: false
  stackable: true
224:
  attributeID: 224
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: 'Scales the time it takes to train skills with Intelligence as the
    primary attribute. '
  highIsGood: true
  name: intelligenceSkillTrainingTimeMultiplier
  published: false
  stackable: true
225:
  attributeID: 225
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Scales the time it takes to train skills with Memory as the primary
    attribute.
  highIsGood: true
  name: memorySkillTrainingTimeMultiplier
  published: false
  stackable: true
226:
  attributeID: 226
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Scales the time it takes to train skills with Perception as the primary
    attribute.
  highIsGood: true
  name: perceptionSkillTrainingTimeMultiplier
  published: false
  stackable: true
227:
  attributeID: 227
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Scales the time it takes to train skills with Willpower as the primary
    attribute.
  highIsGood: true
  name: willpowerSkillTrainingTimeMultiplier
  published: false
  stackable: true
228:
  attributeID: 228
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Bonus or penalty to the percentage time it takes to train skills with
    Charisma as the primary attribute.
  highIsGood: true
  name: charismaSkillTrainingTimeMultiplierBonus
  published: false
  stackable: true
229:
  attributeID: 229
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Bonus or penalty to the percentage time it takes to train skills with
    Intelligence as the primary attribute.
  highIsGood: true
  name: intelligenceSkillTrainingTimeMultiplierBonus
  published: false
  stackable: true
230:
  attributeID: 230
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Bonus or penalty to the percentage time it takes to train skills with
    Memory as the primary attribute.
  highIsGood: true
  name: memorySkillTrainingTimeMultiplierBonus
  published: false
  stackable: true
231:
  attributeID: 231
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Bonus or penalty to the percentage time it takes to train skills with
    Perception as the primary attribute.
  highIsGood: true
  name: perceptionSkillTrainingTimeMultiplierBonus
  published: false
  stackable: true
232:
  attributeID: 232
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Bonus or penalty to the percentage time it takes to train skills with
    Willpower as the primary attribute.
  highIsGood: true
  name: willpowerSkillTrainingTimeMultiplierBonus
  published: false
  stackable: true
235:
  attributeID: 235
  categoryID: 37
  dataType: 4
  defaultValue: 0.0
  description: Additional amount of locked targets that can be handled.
  displayNameID:
    de: Bonus für maximal aufgeschaltete Ziele
    en: Maximum Locked Targets Bonus
    es: Bonificación de objetivos fijados máx.
    fr: Bonus de cibles verrouillées maximum
    ja: 最大ターゲットロック数ボーナス
    ko: 최대 타겟 수 보너스
    ru: Влияние на макс. количество захваченных целей
    zh: 目标锁定数上限加成
  highIsGood: true
  iconID: 0
  name: maxLockedTargetsBonus
  published: true
  stackable: true
  unitID: 139
236:
  attributeID: 236
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Additional amount of attack targets that can be handled.
  highIsGood: true
  name: maxAttackTargetsBonus
  published: false
  stackable: true
  unitID: 139
237:
  attributeID: 237
  categoryID: 24
  dataType: 5
  defaultValue: 1.0
  description: Scales the max target range of a ships electronics.
  displayNameID:
    de: Zielaufschaltungsreichweite-Bonus
    en: Targeting Range Bonus
    es: Bonificación de distancia-objetivo
    fr: Bonus de portée de visée
    ja: ターゲット範囲ボーナス
    ko: 타겟팅 거리 사보너스
    ru: Влияние на дальность захвата целей
    zh: 锁定范围加成
  highIsGood: true
  iconID: 1391
  name: maxTargetRangeMultiplier
  published: true
  stackable: true
  unitID: 109
238:
  attributeID: 238
  categoryID: 25
  dataType: 5
  defaultValue: 0.0
  description: +/- modifier to the gravimetric strength of an electronic system.
  displayNameID:
    de: Gravimetrische ECM-Zielstörsenderstärke
    en: Gravimetric ECM Jammer Strength
    es: Intensidad del perturbador ECM gravimétrico
    fr: Puissance gravimétrique CME
    ja: 重力ECMジャマー強度
    ko: 중력장 ECM 재머 강도
    ru: Сила действия помех на гравиметрические системы
    zh: 引力ECM干扰强度
  highIsGood: true
  iconID: 3226
  name: scanGravimetricStrengthBonus
  published: true
  stackable: false
239:
  attributeID: 239
  categoryID: 25
  dataType: 5
  defaultValue: 0.0
  description: +/- modifier to the ladar strength of an electronic system.
  displayNameID:
    de: Ladar-ECM-Zielstörsenderstärke
    en: Ladar ECM Jammer Strength
    es: Intensidad del perturbador ECM lidar
    fr: Puissance de détection ladar CME
    ja: 対光レーダーECMジャマーの強度
    ko: 라이다 ECM 재머 강도
    ru: Сила действия помех на ладарные системы
    zh: 光雷达ECM干扰强度
  highIsGood: true
  iconID: 3228
  name: scanLadarStrengthBonus
  published: true
  stackable: false
240:
  attributeID: 240
  categoryID: 25
  dataType: 5
  defaultValue: 0.0
  description: +/- modifier to the magnetometric strength of an electronic system.
  displayNameID:
    de: Magnetometrische ECM-Zielstörsenderstärke
    en: Magnetometric ECM Jammer Strength
    es: Intensidad del perturbador ECM magnetométrico
    fr: Puissance magnétométrique CME
    ja: 磁気ECMジャマーの強度
    ko: 자기 ECM 재머 강도
    ru: Сила действия помех на магнитометрические системы
    zh: 磁力ECM干扰强度
  highIsGood: true
  iconID: 3227
  name: scanMagnetometricStrengthBonus
  published: true
  stackable: false
241:
  attributeID: 241
  categoryID: 25
  dataType: 5
  defaultValue: 0.0
  description: +/- modifier to the radar strength of an electronic system.
  displayNameID:
    de: RADAR-ECM-Zielstörsenderstärke
    en: RADAR ECM Jammer Strength
    es: Intensidad del perturbador ECM del radar
    fr: Puissance de détection radar CME
    ja: 対レーダーECMジャマーの強度
    ko: 레이더 ECM 재머 강도
    ru: Сила действия помех на радарные системы
    zh: 雷达ECM干扰强度
  highIsGood: true
  iconID: 3229
  name: scanRadarStrengthBonus
  published: true
  stackable: false
242:
  attributeID: 242
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Scales the time it takes to lock a target.
  highIsGood: true
  iconID: 104
  name: scanSpeedMultiplier
  published: false
  stackable: true
  unitID: 111
243:
  attributeID: 243
  categoryID: 26
  dataType: 5
  defaultValue: 1.0
  description: Scales the range at which something can reach.
  displayNameID:
    de: Maximaler Reichweitenmultiplikator
    en: Maximum Range Multiplier
    es: Multiplicador de alcance máximo
    fr: Multiplicateur de portée maximum
    ja: 最大範囲乗数
    ko: 최대 사거리 배수
    ru: Коэффициент максимальной дальности
    zh: 最大范围倍增系数
  highIsGood: true
  iconID: 1391
  name: maxRangeMultiplier
  published: true
  stackable: true
  unitID: 104
244:
  attributeID: 244
  categoryID: 26
  dataType: 5
  defaultValue: 1.0
  description: Scale the tracking speed of a weapon.
  displayNameID:
    de: Nachführungsgeschwindigkeit-Multiplikator
    en: Tracking Speed Multiplier
    es: Multiplicador de velocidad de rastreo
    fr: Multiplicateur de vitesse de poursuite
    ja: 追跡速度乗数
    ko: 트래킹 속도 배수
    ru: Множитель скорости наводки
    zh: 跟踪速度倍增系数
  highIsGood: true
  iconID: 1398
  name: trackingSpeedMultiplier
  published: true
  stackable: true
  unitID: 104
245:
  attributeID: 245
  categoryID: 31
  dataType: 4
  defaultValue: 0.0
  description: Graphic ID of the turrets for drone type ships.
  highIsGood: true
  name: gfxTurretID
  published: false
  stackable: true
246:
  attributeID: 246
  categoryID: 31
  dataType: 4
  defaultValue: 0.0
  description: Graphic ID of the boosters for drone type ships.
  highIsGood: true
  name: gfxBoosterID
  published: false
  stackable: true
247:
  attributeID: 247
  categoryID: 6
  dataType: 4
  defaultValue: 15000.0
  description: The distance from a target an entity starts using its weapons.
  highIsGood: true
  iconID: 1391
  name: entityAttackRange
  published: false
  stackable: true
248:
  attributeID: 248
  categoryID: 19
  dataType: 4
  defaultValue: 0.0
  description: The minimum value of any given unit of loot dropped by this entity.  Not
    the minimum value of all the loot, but of any given item dropped.
  highIsGood: true
  name: entityLootValueMin
  published: false
  stackable: true
249:
  attributeID: 249
  categoryID: 19
  dataType: 4
  defaultValue: 0.0
  description: The maximum value of any loot dropped by this entity.  Thats for each
    unit of any given item of loot, not for the total value of all items of loot dropped.
  highIsGood: true
  name: entityLootValueMax
  published: false
  stackable: true
250:
  attributeID: 250
  categoryID: 19
  dataType: 4
  defaultValue: 0.0
  description: Deprecated. The minimum number of pieces of loot dropped by this entity.
  highIsGood: true
  name: entityLootCountMin
  published: false
  stackable: true
251:
  attributeID: 251
  categoryID: 19
  dataType: 4
  defaultValue: 0.0
  description: The maximum number of pieces of loot dropped by this entity.
  highIsGood: true
  name: entityLootCountMax
  published: false
  stackable: true
252:
  attributeID: 252
  categoryID: 32
  dataType: 5
  defaultValue: 0.0
  description: "How much security status is modified by for killing this entity.  Depending
    on the entity, this may be a positive or negative amount.\r\nValue is a % movement
    of the character's current security towards the upper/lower limit."
  displayNameID:
    de: Sicherheitsstatus-Abschussanzahl
    en: Security Status Kill Amount
    es: Cantidad de estado de seguridad por asesinato
    fr: Statut de sécurité après destruction
    ja: 破壊時セキュリティーステータス変動量
    ko: 처치 시 시큐리티 수치 증가
    ru: Повышение СС за уничтожение
    zh: 安全等级击毁数量
  highIsGood: true
  name: entitySecurityStatusKillBonus
  published: true
  stackable: true
  unitID: 109
253:
  attributeID: 253
  categoryID: 32
  dataType: 5
  defaultValue: 0.0
  description: The amount of security status lost of aggressing agaisnt this entity
    first.
  highIsGood: true
  name: entitySecurityStatusAggressionBonus
  published: false
  stackable: true
254:
  attributeID: 254
  categoryID: 9
  dataType: 4
  defaultValue: 1.0
  description: Minimum loot count that an entity can take from the NPC corp loot resource
  highIsGood: true
  name: minLootCount
  published: false
  stackable: true
256:
  attributeID: 256
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Maximum loot count that an entity can take from the NPC corp loot resource
  highIsGood: true
  name: maxLootCount
  published: false
  stackable: true
257:
  attributeID: 257
  categoryID: 17
  dataType: 4
  defaultValue: 0.0
  description: The range in m that the entity follows it's target.
  highIsGood: true
  name: entityFollowRange
  published: false
  stackable: true
258:
  attributeID: 258
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Minimum value of each resource the entity is able to take as loot.
  highIsGood: true
  name: minLootValue
  published: false
  stackable: true
259:
  attributeID: 259
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Maximum value of each resource the entity is able to take as loot.
  highIsGood: true
  name: maxLootValue
  published: false
  stackable: true
260:
  attributeID: 260
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: The range in m when the entity starts attacking it's target.
  highIsGood: true
  iconID: 1391
  name: attackRange
  published: false
  stackable: true
261:
  attributeID: 261
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: How much the security status changes when this entity is killed.
  highIsGood: true
  name: killStatusModifier
  published: false
  stackable: true
262:
  attributeID: 262
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: How much the security status changes when this entity is attacked.
  highIsGood: true
  name: attackStatusModifier
  published: false
  stackable: true
263:
  attributeID: 263
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: Amount of maximum shield HP on the item.
  displayNameID:
    de: Schildkapazität
    en: Shield Capacity
    es: Capacidad del escudo
    fr: Capacité du bouclier
    ja: シールド容量
    ko: 실드량
    ru: Запас прочности щитов
    zh: 护盾容量
  highIsGood: true
  iconID: 1384
  name: shieldCapacity
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Die HP der Schilde laden sich mit der Zeit wieder auf und können durch den
      Einsatz von Modulen schneller regeneriert werden
    en: Shield hitpoints recharge over time and can be recovered more quickly with
      the use of modules
    es: Los puntos de vida del escudo se recargan con el tiempo y se pueden recuperar
      más rápido utilizando módulos.
    fr: Les PV du bouclier se rechargent avec le temps, un processus qui peut être
      encore amélioré grâce à l'utilisation de modules.
    ja: 時間経過で再充電し、モジュールを使用すればさらに素早く回復します
    ko: 실드 내구도는 시간이 지나면 충전되며 모듈을 사용하면 더 빨리 회복됩니다.
    ru: Запас прочности силового поля восстанавливается со временем; с помощью модулей
      его можно восстановить быстрее
    zh: 护盾会随时间自动恢复，使用装备还可以使恢复速度加快
  tooltipTitleID:
    de: Schildkapazität
    en: Shield Capacity
    es: Capacidad escudo
    fr: Capacité du bouclier
    ja: シールド容量
    ko: 실드량
    ru: Запас прочности силового поля
    zh: 护盾容量
  unitID: 113
264:
  attributeID: 264
  categoryID: 9
  chargeRechargeTimeID: 479
  dataType: 6
  defaultValue: 0.0
  description: "DO NOT MESS WITH. Helper attribute for entities, stands in for the
    shield charge.\r\nThe amount of starting shield capacity of the NPC."
  highIsGood: true
  iconID: 0
  maxAttributeID: 263
  name: shieldCharge
  published: false
  stackable: true
265:
  attributeID: 265
  categoryID: 3
  dataType: 4
  defaultValue: 0.0
  description: The number of hit points on the entities armor.
  displayNameID:
    de: Panzerung-HP
    en: Armor Hitpoints
    es: Vida blindaje
    fr: PV du blindage
    ja: アーマーヒットポイント
    ko: 장갑 내구도
    ru: Запас прочности брони
    zh: 装甲值
  highIsGood: true
  iconID: 1383
  name: armorHP
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Die HP der Panzerung regeneriert sich nicht von alleine, kann aber von Modulen
      oder Stationsdiensten repariert werden
    en: Armor hitpoints do not regenerate naturally but can be repaired by modules
      or station services
    es: Los puntos de vida del blindaje no se regeneran automáticamente, sino mediante
      módulos o servicios de la estación.
    fr: Les PV du blindage ne se régénèrent pas automatiquement, mais peuvent être
      réparés par des modules ou des stations.
    ja: 自動的には回復せず、モジュールやステーションサービスで修復されます
    ko: 장갑 내구도는 자동으로 재생되지 않으며 모듈이나 정거장 서비스를 이용해 수리할 수 있습니다.
    ru: Запас прочности брони не восстанавливается естественным образом, но его можно
      восстановить с помощью модулей или станционных служб
    zh: 装甲不会自动恢复，不过可以用装备或空间站维修服务进行修理
  tooltipTitleID:
    de: HP der Panzerung
    en: Armor Hitpoints
    es: Puntos de vida del blindaje
    fr: PV du blindage
    ja: アーマーヒットポイント
    ko: 장갑 내구도
    ru: Запас прочности брони
    zh: 装甲值
  unitID: 113
266:
  attributeID: 266
  categoryID: 9
  dataType: 1
  defaultValue: 0.0
  description: DO NOT MESS WITH. The amount of damage done to the entities armor hit
    points. Starting armor damage.
  displayNameID:
    de: Panzerungsschaden
    en: Armor Damage
    es: Daño de blindaje
    fr: Dégâts de blindage
    ja: アーマーダメージ
    ko: 장갑 피해량
    ru: Урон, наносимый броне
    zh: 装甲损伤
  highIsGood: true
  iconID: 0
  name: armorDamage
  published: true
  stackable: true
267:
  attributeID: 267
  categoryID: 3
  dataType: 5
  defaultValue: 1.0
  description: 'Multiplies EM damage taken by Armor. '
  displayNameID:
    de: Widerstandsfähigkeit der Panzerung gegen EM-Schaden
    en: Armor EM Damage Resistance
    es: Resistencia electrom. blindaje
    fr: Résistance du blindage aux dégâts EM
    ja: アーマーEMダメージレジスタンス
    ko: 장갑 EM 저항력
    ru: Сопротивляемость брони ЭМ-урону
    zh: 装甲电磁伤害抗性
  highIsGood: false
  iconID: 1396
  maxAttributeID: 1527
  name: armorEmDamageResonance
  published: true
  stackable: false
  unitID: 108
268:
  attributeID: 268
  categoryID: 3
  dataType: 5
  defaultValue: 1.0
  description: 'Multiplies EXPLOSIVE damage taken by Armor. '
  displayNameID:
    de: Panzerung-Explosivschadensresistenz
    en: Armor Explosive Damage Resistance
    es: Resistencia explosiva blindaje
    fr: Résistance du blindage aux dégâts explosifs
    ja: アーマーエクスプローシブダメージレジスタンス
    ko: 장갑 폭발 저항력
    ru: Сопротивляемость брони фугасному урону
    zh: 装甲爆炸伤害抗性
  highIsGood: false
  iconID: 1395
  maxAttributeID: 1527
  name: armorExplosiveDamageResonance
  published: true
  stackable: false
  unitID: 108
269:
  attributeID: 269
  categoryID: 3
  dataType: 5
  defaultValue: 1.0
  description: 'Multiplies KINETIC damage taken by Armor. '
  displayNameID:
    de: Kinetikschadensresistenz der Panzerung
    en: Armor Kinetic Damage Resistance
    es: Resistencia cinética blindaje
    fr: Résistance du blindage aux dégâts cinétiques
    ja: アーマーキネティックダメージレジスタンス
    ko: 장갑 키네틱 저항력
    ru: Сопротивляемость брони кинетическому урону
    zh: 装甲动能伤害抗性
  highIsGood: false
  iconID: 1393
  maxAttributeID: 1527
  name: armorKineticDamageResonance
  published: true
  stackable: false
  unitID: 108
270:
  attributeID: 270
  categoryID: 3
  dataType: 5
  defaultValue: 1.0
  description: 'Multiplies THERMAL damage taken by Armor. '
  displayNameID:
    de: Thermalschadensresistenz der Panzerung
    en: Armor Thermal Damage Resistance
    es: Resistencia térmica blindaje
    fr: Résistance du blindage aux dégâts thermiques
    ja: アーマーサーマルダメージレジスタンス
    ko: 장갑 열 저항력
    ru: Сопротивляемость брони термическому урону
    zh: 装甲热能伤害抗性
  highIsGood: false
  iconID: 1394
  maxAttributeID: 1527
  name: armorThermalDamageResonance
  published: true
  stackable: false
  unitID: 108
271:
  attributeID: 271
  categoryID: 2
  dataType: 5
  defaultValue: 1.0
  description: Multiplies EM damage taken by shield
  displayNameID:
    de: Widerstandsfähigkeit der Schilde gegen EM-Schaden
    en: Shield EM Damage Resistance
    es: Resistencia al daño electromagnético del escudo
    fr: Résistance du bouclier aux dégâts EM
    ja: シールドEMダメージレジスタンス
    ko: 실드 EM 저항력
    ru: Сопротивляемость щитов ЭМ-урону
    zh: 护盾电磁伤害抗性
  highIsGood: false
  iconID: 1396
  maxAttributeID: 1528
  name: shieldEmDamageResonance
  published: true
  stackable: false
  unitID: 108
272:
  attributeID: 272
  categoryID: 2
  dataType: 5
  defaultValue: 1.0
  description: 'Multiplies EXPLOSIVE damage taken by Armor. '
  displayNameID:
    de: Explosivschadensresistenz der Schilde
    en: Shield Explosive Damage Resistance
    es: Resistencia explosiva escudo
    fr: Résistance du bouclier aux dégâts explosifs
    ja: シールドエクスプローシブダメージレジスタンス
    ko: 실드 폭발 저항력
    ru: Сопротивляемость щитов фугасному урону
    zh: 护盾爆炸伤害抗性
  highIsGood: false
  iconID: 1395
  maxAttributeID: 1528
  name: shieldExplosiveDamageResonance
  published: true
  stackable: false
  unitID: 108
273:
  attributeID: 273
  categoryID: 2
  dataType: 5
  defaultValue: 1.0
  description: 'Multiplies KINETIC damage taken by Armor. '
  displayNameID:
    de: Kinetikschadensresistenz der Schilde
    en: Shield Kinetic Damage Resistance
    es: Resistencia al daño cinético del escudo
    fr: Résistance du bouclier aux dégâts cinétiques
    ja: シールドキネティックダメージレジスタンス
    ko: 실드 키네틱 저항력
    ru: Сопротивляемость щитов кинетическому урону
    zh: 护盾动能伤害抗性
  highIsGood: false
  iconID: 1393
  maxAttributeID: 1528
  name: shieldKineticDamageResonance
  published: true
  stackable: false
  unitID: 108
274:
  attributeID: 274
  categoryID: 2
  dataType: 5
  defaultValue: 1.0
  description: 'Multiplies THERMAL damage taken by Shield. '
  displayNameID:
    de: Thermalschadensresistenz der Schilde
    en: Shield Thermal Damage Resistance
    es: Resistencia al daño térmico del escudo
    fr: Résistance du bouclier aux dégâts thermiques
    ja: シールドサーマルダメージレジスタンス
    ko: 실드 열 저항력
    ru: Сопротивляемость щитов термическому урону
    zh: 护盾热能伤害抗性
  highIsGood: false
  iconID: 1394
  maxAttributeID: 1528
  name: shieldThermalDamageResonance
  published: true
  stackable: false
  unitID: 108
275:
  attributeID: 275
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: This attribute is a multiplier to the number of skill points required
    to train. Skill points required to train a skill = 250 * skillTimeConstant * sqrt(32)^(skillLevel
    - 1)
  displayNameID:
    de: Trainingszeit-Multiplikator
    en: Training time multiplier
    es: Multiplicador de tiempo de desarrollo
    fr: Multiplicateur du temps de formation
    ja: トレーニング時間乗数
    ko: 훈련시간 배수
    ru: Множитель
    zh: 训练时间倍增系数
  highIsGood: true
  iconID: 1392
  name: skillTimeConstant
  published: true
  stackable: true
  unitID: 104
276:
  attributeID: 276
  categoryID: 7
  dataType: 1
  defaultValue: 0.0
  description: Total accumulated points for skill
  displayNameID:
    de: Skillpunkte
    en: Skill Points
    es: Puntos de habilidad
    fr: Points de compétence
    ja: スキルポイント
    ko: 스킬 포인트
    ru: Синхропакеты
    zh: 技能点
  highIsGood: true
  iconID: 33
  name: skillPoints
  published: true
  stackable: true
277:
  attributeID: 277
  categoryID: 8
  dataType: 4
  defaultValue: 0.0
  description: Required skill level for skill 1
  highIsGood: true
  name: requiredSkill1Level
  published: false
  stackable: true
278:
  attributeID: 278
  categoryID: 8
  dataType: 4
  defaultValue: 0.0
  description: Required skill level for skill 2
  highIsGood: true
  name: requiredSkill2Level
  published: false
  stackable: true
279:
  attributeID: 279
  categoryID: 8
  dataType: 4
  defaultValue: 0.0
  description: Required skill level for skill 3
  highIsGood: true
  name: requiredSkill3Level
  published: false
  stackable: true
280:
  attributeID: 280
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Level of skill
  displayNameID:
    de: Level
    en: Level
    es: Nivel
    fr: Niveau
    ja: レベル
    ko: 레벨
    ru: Уровень
    zh: 等级
  highIsGood: true
  iconID: 33
  name: skillLevel
  published: true
  stackable: true
281:
  attributeID: 281
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The amount of milliseconds before the object explodes.
  displayNameID:
    de: Maximale Flugzeit
    en: Maximum Flight Time
    es: Tiempo de vuelo máximo
    fr: Temps de vol maximum
    ja: 最大航行時間
    ko: 최대 비행 시간
    ru: Максимальный запас полётного времени
    zh: 最长飞行时间
  highIsGood: true
  iconID: 1392
  name: explosionDelay
  published: true
  stackable: false
  unitID: 101
282:
  attributeID: 282
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Multiplier to the amount of charge storage space in a launcher.
  highIsGood: true
  iconID: 0
  name: launcherCapacityMultiplier
  published: false
  stackable: true
  unitID: 104
283:
  attributeID: 283
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: This defines the total capacity of drones allowed in the drone bay
    of the ship
  displayNameID:
    de: Drohnenkapazität
    en: Drone Capacity
    es: Capacidad drones
    fr: Capacité du hangar à drones
    ja: ドローン収容量
    ko: 드론 적재량
    ru: Объём отсека для дронов
    zh: 无人机容量
  highIsGood: true
  iconID: 1084
  name: droneCapacity
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Das maximale Volumen, das im Drohnenhangar transportiert werden kann
    en: The maximum volume that can be carried in the drone bay
    es: El volumen máximo que puede transportarse en el muelle de drones.
    fr: Volume maximum pouvant être transporté dans le hangar à drones.
    ja: ドローンベイで運搬できる最大容量です
    ko: 드론 격납고의 총 적재량입니다.
    ru: Максимальный объём дронов, единовременно находящихся в отсеке для дронов на
      корабле
    zh: 无人机挂舱所能装载的最大无人机容量
  tooltipTitleID:
    de: Drohnenkapazität
    en: Drone Capacity
    es: Capacidad de los drones
    fr: Capacité du hangar à drones
    ja: ドローン容量
    ko: 드론 적재량
    ru: Вместимость отсека для дронов
    zh: 无人机容量
  unitID: 9
284:
  attributeID: 284
  categoryID: 9
  dataType: 3
  defaultValue: 0.0
  description: Indicates whether the modules ranged effects exlude  members of the
    users gang.
  highIsGood: true
  iconID: 0
  name: excludeGangMembers
  published: false
  stackable: true
285:
  attributeID: 285
  categoryID: 9
  dataType: 3
  defaultValue: 0.0
  description: Indicates whether the modules ranged effects exlude  members of the
    users corporation.
  highIsGood: true
  iconID: 0
  name: excludeCorporationMembers
  published: false
  stackable: true
286:
  attributeID: 286
  categoryID: 9
  dataType: 3
  defaultValue: 0.0
  description: Indicates whether the modules ranged effects exclude ships hostile
    to the user.
  highIsGood: true
  iconID: 0
  name: excludeHostiles
  published: false
  stackable: true
287:
  attributeID: 287
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, kDmgBonus
  highIsGood: true
  iconID: 0
  name: kDmgBonus
  published: false
  stackable: true
288:
  attributeID: 288
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, shipCPUBonus
  highIsGood: true
  iconID: 0
  name: shipCPUBonus
  published: false
  stackable: true
289:
  attributeID: 289
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, turretDamageBonus
  highIsGood: true
  iconID: 0
  name: turretDamageBonus
  published: false
  stackable: true
290:
  attributeID: 290
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, skillTurretDmgBonus
  highIsGood: true
  iconID: 0
  name: skillTurretDmgBonus
  published: false
  stackable: true
291:
  attributeID: 291
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, CpuskillBonus
  displayNameID:
    de: 'CPU-Skillbonus:'
    en: CPU Skill Bonus
    es: Bonificación de habilidad de la CPU
    fr: Bonus de compétence CPU
    ja: CPUスキルボーナス
    ko: CPU 스킬 보너스
    ru: Влияние навыка на мощность ЦПУ
    zh: CPU技能加成
  highIsGood: true
  iconID: 0
  name: cpuskillBonus
  published: true
  stackable: true
292:
  attributeID: 292
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, damageMultiplierBonus
  displayNameID:
    de: Schadensmultiplikatorbonus
    en: Damage Multiplier Bonus
    es: Bonificación de multiplicador de daño
    fr: Bonus de multiplicateur de dégâts
    ja: ダメージ乗数ボーナス
    ko: 피해량 배수 보너스
    ru: Влияние на модификатор урона
    zh: 伤害倍增系数加成
  highIsGood: true
  iconID: 1432
  name: damageMultiplierBonus
  published: true
  stackable: true
  unitID: 105
293:
  attributeID: 293
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, rofBonus
  displayNameID:
    de: Feuerraten-Bonus
    en: Rate Of Fire Bonus
    es: Bonificación de cadencia de tiro
    fr: Bonus de cadence de tir
    ja: 発射間隔ボーナス
    ko: 연사속도 보너스
    ru: Влияние на цикл выстрела
    zh: 射击速度加成
  highIsGood: true
  iconID: 1397
  name: rofBonus
  published: true
  stackable: true
  unitID: 105
294:
  attributeID: 294
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, rangeSkillBonus
  displayNameID:
    de: Modifikator für optimale Reichweite
    en: Optimal Range Modifier
    es: Modificador de alcance óptimo
    fr: Modificateur de portée optimale
    ja: 最適射程距離修正乗数
    ko: 최적사거리 보정치
    ru: Модификатор оптимальной дальности
    zh: 最佳射程调整
  highIsGood: true
  iconID: 1391
  name: rangeSkillBonus
  published: true
  stackable: true
  unitID: 121
295:
  attributeID: 295
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, abPowerBonus
  highIsGood: true
  iconID: 1400
  name: abPowerBonus
  published: false
  stackable: true
296:
  attributeID: 296
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, acPowerBonus
  highIsGood: true
  iconID: 1400
  name: acPowerBonus
  published: false
  stackable: true
297:
  attributeID: 297
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, afPowerBonus
  highIsGood: true
  iconID: 1400
  name: afPowerBonus
  published: false
  stackable: true
298:
  attributeID: 298
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, atPowerBonus
  highIsGood: true
  iconID: 0
  name: atPowerBonus
  published: false
  stackable: true
299:
  attributeID: 299
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, cbTRangeBonus
  highIsGood: true
  iconID: 0
  name: cbTRangeBonus
  published: false
  stackable: true
300:
  attributeID: 300
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, ccTRangeBonus
  highIsGood: true
  iconID: 0
  name: ccTRangeBonus
  published: false
  stackable: true
301:
  attributeID: 301
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, cfTRangeBonus
  highIsGood: true
  iconID: 0
  name: cfTRangeBonus
  published: false
  stackable: true
302:
  attributeID: 302
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, ciTRangeBonus
  highIsGood: true
  iconID: 0
  name: ciTRangeBonus
  published: false
  stackable: true
303:
  attributeID: 303
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, aiPowerBonus
  highIsGood: true
  iconID: 0
  name: aiPowerBonus
  published: false
  stackable: true
304:
  attributeID: 304
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, ctTRangeBonus
  highIsGood: true
  iconID: 0
  name: ctTRangeBonus
  published: false
  stackable: true
305:
  attributeID: 305
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, gbCpuBonus
  highIsGood: true
  iconID: 0
  name: gbCpuBonus
  published: false
  stackable: true
306:
  attributeID: 306
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Autogenerated skill attribute, mMaxVelocityBonus
  displayNameID:
    de: Max. Geschwindigkeitsmodifikator
    en: Maximum Velocity Modifier
    es: Modificador de velocidad máxima
    fr: Modificateur de vitesse maximale
    ja: 最高速度修正
    ko: 최대 속도 보정치
    ru: Коэффициент скорости полного хода
    zh: 最大速度调整系数
  highIsGood: true
  iconID: 1389
  name: maxVelocityModifier
  published: true
  stackable: true
  unitID: 109
307:
  attributeID: 307
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, scannerDurationBonus
  highIsGood: true
  iconID: 1392
  name: scannerDurationBonus
  published: false
  stackable: true
308:
  attributeID: 308
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, scanspeedBonus
  displayNameID:
    de: Scan-Geschwindigkeit-Bonus
    en: Scan Speed Bonus
    es: Bonificación de velocidad de escaneo
    fr: Bonus de vitesse de balayage
    ja: スキャン速度ボーナス
    ko: 스캔 속도 보너스
    ru: Бонус к скорости поиска
    zh: 扫描速度加成
  highIsGood: true
  iconID: 0
  name: scanspeedBonus
  published: true
  stackable: true
  unitID: 105
309:
  attributeID: 309
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Bonus to Max Targeting Range
  displayNameID:
    de: Maximaler Zielerfassungsreichweite-Bonus
    en: Maximum Targeting Range Bonus
    es: Bonificación de distancia-objetivo máxima
    fr: Bonus de portée maximale du système de ciblage
    ja: 最大ターゲット範囲ボーナス
    ko: 최대 타겟팅 거리 보너스
    ru: Влияние на максимальную дальность захвата целей
    zh: 最大锁定范围加成
  highIsGood: true
  iconID: 1391
  name: maxTargetRangeBonus
  published: true
  stackable: true
  unitID: 105
310:
  attributeID: 310
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, cpuNeedBonus
  displayNameID:
    de: CPU-Bedarfsbonus
    en: CPU Need Bonus
    es: Bonificación de necesidad de la CPU
    fr: Bonus de charge CPU
    ja: CPU使用量ボーナス
    ko: CPU 요구량 보너스
    ru: Влияние на потребление мощности ЦПУ
    zh: CPU需求加成
  highIsGood: true
  iconID: 0
  name: cpuNeedBonus
  published: true
  stackable: true
  unitID: 105
311:
  attributeID: 311
  categoryID: 6
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, maxTarget Bonus
  displayNameID:
    de: Maximaler Zielerfassung-Bonus
    en: Maximum Target Bonus
    es: Bonificación de objetivos máximos
    fr: Bonus de cibles maximum
    ja: 最大ターゲット数ボーナス
    ko: 최대 타겟 보너스
    ru: Влияние на количество целей
    zh: 锁定上限加成
  highIsGood: true
  iconID: 0
  name: maxTargetBonus
  published: true
  stackable: true
  unitID: 139
312:
  attributeID: 312
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, DurationBonus
  displayNameID:
    de: Laufzeitbonus
    en: Duration Bonus
    es: Bonificación de duración
    fr: Bonus de durée
    ja: 起動時間ボーナス
    ko: 지속시간 보너스
    ru: Влияние на время цикла
    zh: 单次运转时间加成
  highIsGood: true
  iconID: 1392
  name: durationSkillBonus
  published: true
  stackable: true
  unitID: 121
313:
  attributeID: 313
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, PowerOutputBonus
  displayNameID:
    de: Energieleistung-Bonus
    en: Power Output Bonus
    es: Bonificación de potencia de salida
    fr: Bonus de puissance énergétique
    ja: パワーグリッドボーナス
    ko: 전력 출력 보너스
    ru: Влияние на мощность
    zh: 能量输出加成
  highIsGood: true
  iconID: 1400
  name: powerEngineeringOutputBonus
  published: true
  stackable: true
  unitID: 105
314:
  attributeID: 314
  categoryID: 5
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, CapRechargeBonus
  displayNameID:
    de: Verringerung der Aufladezeit des Energiespeichers
    en: Cap Recharge Time Reduction
    es: Reducción del tiempo de carga del condensador
    fr: Réduction du temps de recharge du capaciteur
    ja: キャパシタリチャージ時間短縮
    ko: Cap 재충전 시간 감소
    ru: Уменьшение времени регенерации накопителя
    zh: 电容回充时间缩减
  highIsGood: true
  iconID: 1400
  name: capRechargeBonus
  published: true
  stackable: true
  unitID: 105
315:
  attributeID: 315
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, velocityBonus
  displayNameID:
    de: Geschwindigkeitsmodifikator
    en: Velocity Modifier
    es: Modificador de velocidad
    fr: Modificateur de vitesse
    ja: 速度修正乗数
    ko: 속도 보정치
    ru: Модификатор скорости
    zh: 速度调整
  highIsGood: true
  iconID: 1389
  name: velocityBonus
  published: true
  stackable: true
  unitID: 121
316:
  attributeID: 316
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, corpMemberBonus
  highIsGood: true
  iconID: 0
  name: corpMemberBonus
  published: false
  stackable: true
317:
  attributeID: 317
  categoryID: 5
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, capNeedBonus
  displayNameID:
    de: Energiespeicher-Verbrauchsbonus
    en: Capacitor Need Bonus
    es: Bonif. de necesidad del condensador
    fr: Bonus de besoins énergétiques du capaciteur
    ja: キャパシタ消費ボーナス
    ko: 캐패시터 요구량 보너스
    ru: Влияние на расход энергии
    zh: 电容需求加成
  highIsGood: true
  iconID: 1400
  name: capNeedBonus
  published: true
  stackable: true
  unitID: 105
318:
  attributeID: 318
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, speedFBonus
  displayNameID:
    de: Geschwindigkeitsbonus
    en: Speed Bonus
    es: Bonificación de velocidad
    fr: Bonus de vitesse
    ja: 速度ボーナス
    ko: 속도 보너스
    ru: Влияние на скорость
    zh: 速度加成
  highIsGood: true
  iconID: 1389
  name: speedFBonus
  published: true
  stackable: true
  unitID: 105
319:
  attributeID: 319
  categoryID: 17
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, warpCapacitorNeedBonus
  displayNameID:
    de: Warp-Energiespeicherbedarf-Bonus
    en: Warp Capacitor Need Bonus
    es: Bonif. de necesidad del condensador de warp
    fr: Bonus des besoins énergétiques du capaciteur pour le warp
    ja: ワープキャパシタ消費ボーナス
    ko: 워프 캐패시터 요구량 보너스
    ru: Влияние на потребление энергии варп-двигателем
    zh: 跃迁电容需求加成
  highIsGood: true
  name: warpCapacitorNeedBonus
  published: true
  stackable: true
  unitID: 124
320:
  attributeID: 320
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, powerUseBonus
  highIsGood: true
  iconID: 0
  name: powerUseBonus
  published: false
  stackable: true
321:
  attributeID: 321
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Stoßfeuerrate
    en: Burst Rate Of Fire
    es: Cadencia de tiro de ráfaga
    fr: Cadence de tir des salves
    ja: バースト発射間隔
    ko: 버스트 연사속도
    ru: Цикл выстрела для очередей
    zh: 射击猝发速率
  highIsGood: true
  iconID: 1397
  name: burstSpeed
  published: true
  stackable: true
  unitID: 3
322:
  attributeID: 322
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Geschwindigkeitsschub-Änderung
    en: Burst Speed Mutator
    es: Mutador de velocidad de ráfaga
    fr: Modificateur de vitesse des salves
    ja: バースト速度変異値
    ko: 버스트 속도 변동 수치
    ru: Модификатор скорости стрельбы
    zh: 猝发速率增变量
  highIsGood: true
  iconID: 0
  name: burstSpeedMutator
  published: true
  stackable: true
323:
  attributeID: 323
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, PowerNeedBonus
  displayNameID:
    de: Energieverbrauch-Bonus
    en: Power Need Bonus
    es: Bonificación de necesidad de potencia
    fr: Bonus d'utilisation d'énergie
    ja: 必要エネルギー量ボーナス
    ko: 전력 요구량 보너스
    ru: Влияние на требования к мощности реактора
    zh: 能量需求加成
  highIsGood: true
  iconID: 1400
  name: powerNeedBonus
  published: true
  stackable: true
  unitID: 105
324:
  attributeID: 324
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: barrageDmgMutator
  published: false
  stackable: true
325:
  attributeID: 325
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: barrageFalloffMutator
  published: false
  stackable: true
326:
  attributeID: 326
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: barrageDmgMultiplier
  published: false
  stackable: true
327:
  attributeID: 327
  categoryID: 4
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, hullHpBonus
  displayNameID:
    de: HP-Bonus
    en: Hitpoint Bonus
    es: Bonificación de puntos de vida
    fr: Bonus de PV
    ja: HPボーナス
    ko: 내구도 보너스
    ru: Влияние на запас прочности
    zh: HP加成
  highIsGood: true
  iconID: 67
  name: hullHpBonus
  published: true
  stackable: true
  unitID: 105
328:
  attributeID: 328
  categoryID: 9
  dataType: 4
  defaultValue: 75.0
  description: ''
  highIsGood: true
  iconID: 0
  name: barrageFalloff
  published: false
  stackable: true
329:
  attributeID: 329
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, GangRofBonus
  displayNameID:
    de: Feuerraten-Bonus für Flotten
    en: Fleet Rate of Fire Bonus
    es: Bonificación de cadencia de tiro de la flota
    fr: Bonus de cadence de tir de la flotte
    ja: フリート発射間隔ボーナス
    ko: 함대 연사속도 보너스
    ru: Влияние на цикл выстрела кораблей во флоте
    zh: 舰队射击速度加成
  highIsGood: true
  iconID: 0
  name: gangRofBonus
  published: true
  stackable: true
330:
  attributeID: 330
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Duration of booster, after this duration the booster is destroyed
  displayNameID:
    de: Booster-Dauer
    en: Booster Duration
    es: Duración del potenciador
    fr: Durée du booster
    ja: ブースター持続時間
    ko: 부스터 지속시간
    ru: Срок действия
    zh: 增效剂时效
  highIsGood: true
  iconID: 1392
  name: boosterDuration
  published: true
  stackable: true
  unitID: 101
331:
  attributeID: 331
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Whether an item is an implant or not
  displayNameID:
    de: Implantat Slot
    en: Implant Slot
    es: Ranura de implante
    fr: Emplacement d'implant
    ja: インプラントスロット
    ko: 임플란트 슬롯
    ru: Разъём для имплантов
    zh: 植入体槽位
  highIsGood: true
  iconID: 2224
  name: implantness
  published: true
  stackable: true
  unitID: 136
332:
  attributeID: 332
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: burstDmg
  published: false
  stackable: true
333:
  attributeID: 333
  categoryID: 9
  dataType: 3
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: burstDmgMutator
  published: false
  stackable: true
334:
  attributeID: 334
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, shipPowerBonus
  highIsGood: true
  iconID: 0
  name: shipPowerBonus
  published: false
  stackable: true
335:
  attributeID: 335
  categoryID: 3
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, armorHpBonus
  displayNameID:
    de: HP-Bonus für Panzerung
    en: Armor Hitpoint Bonus
    es: Bonif. de puntos de vida del blindaje
    fr: Bonus de PV du blindage
    ja: アーマーHPボーナス
    ko: 장갑 내구도 보너스
    ru: Влияние на запас прочности брони
    zh: 装甲值加成
  highIsGood: true
  iconID: 1383
  name: armorHpBonus
  published: true
  stackable: true
  unitID: 105
336:
  attributeID: 336
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, uniformityBonus
  displayNameID:
    de: Einheitlichkeitsbonus
    en: Uniformity Bonus
    es: Bonificación de uniformidad
    fr: Bonus d'uniformité
    ja: ユニフォーミティボーナス
    ko: 일치 보너스
    ru: Бонус цельности
    zh: 一致性加成
  highIsGood: true
  iconID: 0
  name: uniformityBonus
  published: true
  stackable: true
  unitID: 104
337:
  attributeID: 337
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, shieldCapacityBonus
  displayNameID:
    de: Schildkapazitätsbonus
    en: Shield Capacity Bonus
    es: Bonificación de capacidad del escudo
    fr: Bonus de capacité du bouclier
    ja: シールド容量ボーナス
    ko: 실드량 보너스
    ru: Влияние на запас прочности щитов
    zh: 护盾容量加成
  highIsGood: true
  iconID: 1384
  name: shieldCapacityBonus
  published: true
  stackable: true
  unitID: 121
338:
  attributeID: 338
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, rechargeratebonus
  displayNameID:
    de: Aufladerate-Bonus
    en: Recharge Rate Bonus
    es: Bonificación de velocidad de carga
    fr: Bonus de vitesse de recharge
    ja: リチャージレートボーナス
    ko: 충전율 보너스
    ru: Влияние на скорость регенерации
    zh: 回充速率加成
  highIsGood: true
  iconID: 1392
  name: rechargeratebonus
  published: true
  stackable: true
  unitID: 105
349:
  attributeID: 349
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, falloffBonus
  displayNameID:
    de: Reduktionsbonus
    en: Falloff Bonus
    es: Bonificación de alcance efectivo
    fr: Bonus de distance de perte
    ja: 精度低下ボーナス
    ko: 유효사거리 보너스
    ru: Влияние на добавочную дальность
    zh: 失准范围加成
  highIsGood: true
  iconID: 1399
  name: falloffBonus
  published: true
  stackable: true
  unitID: 105
350:
  attributeID: 350
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, skillTrainingTimeBonus
  highIsGood: true
  iconID: 0
  name: skillTrainingTimeBonus
  published: false
  stackable: true
351:
  attributeID: 351
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, maxRangeBonus
  displayNameID:
    de: Optimale Reichweite-Bonus
    en: Optimal Range Bonus
    es: Bonificación de alcance óptimo
    fr: Bonus de portée optimale
    ja: 最適射程距離ボーナス
    ko: 최적사거리 보너스
    ru: Влияние на оптимальную дальность
    zh: 最佳射程加成
  highIsGood: true
  iconID: 1391
  name: maxRangeBonus
  published: true
  stackable: true
  unitID: 105
352:
  attributeID: 352
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: The maximum amount of drones that a character can control at a given
    time.
  highIsGood: true
  iconID: 0
  name: maxActiveDrones
  published: false
  stackable: true
353:
  attributeID: 353
  categoryID: 10
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, maxActiveDroneBonus
  displayNameID:
    de: Maximal aktiver Drohnen-Bonus
    en: Maximum Active Drone Bonus
    es: Bonificación de drones activos máximos
    fr: Bonus au nombre maximum de drones actifs
    ja: 最大稼動ドローン数ボーナス
    ko: 최대 활성화 드론 보너스
    ru: Влияние на максимальное количество контролируемых дронов
    zh: 可控无人机数上限加成
  highIsGood: true
  iconID: 0
  name: maxActiveDroneBonus
  published: true
  stackable: true
354:
  attributeID: 354
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, maxDroneBonus
  highIsGood: true
  iconID: 0
  name: maxDroneBonus
  published: false
  stackable: true
355:
  attributeID: 355
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: 'Percentage of pay from agent '
  displayNameID:
    de: Verhandlungsmultiplikator
    en: Negotiation Multiplier
    es: Multiplicador de negociación
    fr: Multiplicateur de négociation
    ja: 交渉乗数
    ko: 협상 배수
    ru: Влияние на переговоры
    zh: 谈判技巧倍增系数
  highIsGood: true
  iconID: 0
  name: negotiationPercentage
  published: true
  stackable: true
356:
  attributeID: 356
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to Effective Standing towards Hostile NPC
  displayNameID:
    de: Diplomatiebonus
    en: Diplomacy Bonus
    es: Bonificación de diplomacia
    fr: Bonus de diplomatie
    ja: 交渉術ボーナス
    ko: 외교 보너스
    ru: Влияние дипломатии
    zh: 外交学加成
  highIsGood: true
  iconID: 0
  name: diplomacyBonus
  published: true
  stackable: true
359:
  attributeID: 359
  categoryID: 7
  dataType: 5
  defaultValue: 100.0
  description: a percentage multiplyer to sec status recovery
  displayNameID:
    de: Fast Talk-Prozentsatz
    en: Fast Talk Percentage
    es: Porcentaje de conversación rápida
    fr: Pourcentage de persuasion
    ja: 高速会話パーセンテージ
    ko: 화술 배율
    ru: Процент от навыка «Отношения с представителями закона»
    zh: 高级沟通技巧增变系数
  highIsGood: true
  iconID: 0
  name: fastTalkPercentage
  published: true
  stackable: true
360:
  attributeID: 360
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Bonus to standing towards Friendly npcs
  displayNameID:
    de: Beziehungsbonus
    en: Connections Bonus
    es: Bonificación de conexiones
    fr: Bonus de relations
    ja: コネクションボーナス
    ko: 커넥션 보너스
    ru: Влияние отношений
    zh: 关系加成
  highIsGood: true
  iconID: 0
  name: connectionsBonus
  published: true
  stackable: true
361:
  attributeID: 361
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: a bonus to standing towards npc with negativa security status
  displayNameID:
    de: Kriminelle Verbindungen-Bonus
    en: Criminal Connections Bonus
    es: Bonificación de conexiones criminales
    fr: Bonus de relations criminelles
    ja: 犯罪コネクションボーナス
    ko: 범죄 커넥션 보너스
    ru: Влияние отношений с криминалитетом
    zh: 犯罪关系加成
  highIsGood: true
  iconID: 0
  name: criminalConnectionsBonus
  published: true
  stackable: true
362:
  attributeID: 362
  categoryID: 7
  dataType: 5
  defaultValue: 100.0
  description: 'Bonus To standing gain towards non CONCORD npcs  '
  displayNameID:
    de: Sozial-Bonus
    en: Social Bonus
    es: Bonificación social
    fr: Bonus social
    ja: ソーシャルボーナス
    ko: 사회 커넥션 보너스
    ru: Влияние навыка «Развитие деловых отношений»
    zh: 社会学加成
  highIsGood: true
  iconID: 0
  name: socialBonus
  published: true
  stackable: true
  unitID: 105
363:
  attributeID: 363
  categoryID: 9
  dataType: 4
  defaultValue: 100.0
  description: 'Production time multiplier when manufacturing amarr tech   '
  displayNameID:
    de: Amarr Tech
    en: Amarr Tech
    es: Tecnología amarriana
    fr: Technologie amarr
    ja: アマー技術
    ko: 아마르 기술
    ru: Амаррская технология
    zh: 艾玛科技
  highIsGood: true
  iconID: 0
  name: amarrTechTimePercent
  published: true
  stackable: true
364:
  attributeID: 364
  categoryID: 7
  dataType: 4
  defaultValue: 100.0
  description: 'Production time multiplier when manufacturing Minmatar tech   '
  displayNameID:
    de: Minmatar Tech
    en: Minmatar Tech
    es: Tecnología minmatariana
    fr: Technologie minmatar
    ja: ミンマターテクノロジー
    ko: 민마타 기술
    ru: Минматарская технология
    zh: 米玛塔尔科技
  highIsGood: true
  iconID: 0
  name: minmatarTechTimePercent
  published: true
  stackable: true
365:
  attributeID: 365
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: 'Production time multiplier when manufacturing Gallente tech   '
  displayNameID:
    de: Gallente Tech
    en: Gallente Tech
    es: Tecnología gallente
    fr: Technologie gallente
    ja: ガレンテテック
    ko: 갈란테 기술
    ru: Галлентская технология
    zh: 盖伦特科技
  highIsGood: true
  iconID: 0
  name: gallenteTechTimePercent
  published: true
  stackable: true
366:
  attributeID: 366
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: 'Production time multiplier when manufacturing caldari tech   '
  displayNameID:
    de: Caldari Tech
    en: Caldari Tech
    es: Tecnología caldari
    fr: Technologie caldari
    ja: カルダリテクノロジー
    ko: 칼다리 기술
    ru: Калдарская технология
    zh: 加达里科技
  highIsGood: true
  iconID: 0
  name: caldariTechTimePercent
  published: true
  stackable: true
367:
  attributeID: 367
  categoryID: 7
  dataType: 4
  defaultValue: 100.0
  description: Production time percentage
  displayNameID:
    de: Produktionszeit in Prozent
    en: Production Time Percentage
    es: Porcentaje de tiempo de producción
    fr: Pourcentage de temps de production
    ja: 製造時間パーセント
    ko: 소요 시간 백분율
    ru: Процент длительности производственных работ
    zh: 生产时间百分比
  highIsGood: true
  iconID: 0
  name: productionTimePercent
  published: true
  stackable: true
368:
  attributeID: 368
  categoryID: 7
  dataType: 4
  defaultValue: 100.0
  description: Refining speed percentage
  displayNameID:
    de: Veredelungszeit in Prozent
    en: Refining Time Percentage
    es: Porcentaje de tiempo de refinado
    fr: Pourcentage de temps de raffinage
    ja: 精錬時間パーセント
    ko: 정제 시간 백분율
    ru: Влияние на длительность переработки
    zh: 精炼时间百分比
  highIsGood: true
  iconID: 0
  name: refiningTimePercentage
  published: true
  stackable: true
369:
  attributeID: 369
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Manufacturing cost multiplyer
  displayNameID:
    de: Produktionskosten-Multiplikator
    en: Manufacture Cost Multiplier
    es: Multiplicador de coste de fabricación
    fr: Multiplicateur de coût de production
    ja: 製造コスト乗数
    ko: 생산 비용 배수
    ru: Влияние на стоимость производственных работ
    zh: 制造消耗倍增系数
  highIsGood: true
  iconID: 0
  name: manufactureCostMultiplier
  published: true
  stackable: true
370:
  attributeID: 370
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, amarrTechMutator
  highIsGood: true
  iconID: 0
  name: amarrTechMutator
  published: false
  stackable: true
371:
  attributeID: 371
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, caldariTechMutator
  highIsGood: true
  iconID: 0
  name: caldariTechMutator
  published: false
  stackable: true
372:
  attributeID: 372
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, gallenteTechMutator
  highIsGood: true
  iconID: 0
  name: gallenteTechMutator
  published: false
  stackable: true
373:
  attributeID: 373
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, productionTimeMutator
  highIsGood: true
  iconID: 0
  name: productionTimeMutator
  published: false
  stackable: true
374:
  attributeID: 374
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, minmatarTechMutator
  highIsGood: true
  iconID: 0
  name: minmatarTechMutator
  published: false
  stackable: true
375:
  attributeID: 375
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, productionCostMutator
  highIsGood: true
  iconID: 0
  name: productionCostMutator
  published: false
  stackable: true
376:
  attributeID: 376
  categoryID: 7
  dataType: 4
  defaultValue: 100.0
  description: Refining time Multiplier
  displayNameID:
    de: Raffinierzeit-Multiplikator
    en: Refining time Multiplier
    es: Multiplicador de tiempo de refinado
    fr: Multiplicateur de temps de raffinage
    ja: 精錬時間乗数
    ko: 정제 시간 배수
    ru: Коэффициент времени переработки
    zh: 精炼时间倍增系数
  highIsGood: true
  iconID: 0
  name: refiningTimePercent
  published: true
  stackable: true
377:
  attributeID: 377
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, refiningTimeMutator
  highIsGood: true
  iconID: 0
  name: refiningTimeMutator
  published: false
  stackable: true
378:
  attributeID: 378
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Refining yield percentage
  displayNameID:
    de: Raffinierertrag-Prozentsatz
    en: Refining Yield percentage
    es: Porcentaje de rendimiento de refinado
    fr: Refining Yield percentage
    ja: 精錬による収穫量（％）
    ko: 정제 처리 백분율
    ru: Коэффициент выработки
    zh: 精炼产量百分比
  highIsGood: true
  iconID: 0
  name: refiningYieldPercentage
  published: true
  stackable: true
  unitID: 105
379:
  attributeID: 379
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, refiningYieldMutator
  displayNameID:
    de: Raffinierertrag-Änderung
    en: Refining Yield Mutator
    es: Mutador de rendimiento de refinado
    fr: Modificateur de rendement du raffinage
    ja: 精錬量変異値
    ko: 정제량 변동 수치
    ru: Модификатор выработки
    zh: 提炼产量增变系数
  highIsGood: true
  iconID: 0
  name: refiningYieldMutator
  published: true
  stackable: true
  unitID: 105
380:
  attributeID: 380
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: 'Max active factories that a player can operate '
  displayNameID:
    de: Maximal aktive Fabriken
    en: Maximum Active Factory
    es: Máximo de fábrica activa
    fr: Usine active maximum
    ja: 最大工場稼動数
    ko: 최대 공장 수
    ru: Максимальное количество работающих заводов
    zh: 活跃工厂数上限
  highIsGood: true
  iconID: 0
  name: maxActiveFactory
  published: true
  stackable: true
383:
  attributeID: 383
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Max active factories
  displayNameID:
    de: Maximal aktive Fabriken
    en: Maximum Active Factories
    es: Máximo de fábricas activas
    fr: Usines actives maximum
    ja: 最大工場稼動数
    ko: 최대 공장 수
    ru: Максимальное количество работающих заводов
    zh: 活跃工厂数上限
  highIsGood: true
  iconID: 0
  name: maxActiveFactories
  published: true
  stackable: true
384:
  attributeID: 384
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The max numbers of scientists that can work on CSO's research project.
  displayNameID:
    de: Maximale Forschungsgruppengröße
    en: Maximum Research Gang Size
    es: Tamaño máximo de equipo de investigación
    fr: Taille maximale du gang de recherche
    ja: 最大研究ギャングサイズ
    ko: 최대 연구 인원 수
    ru: Максимальный размер исследовательской группы
    zh: 研究团队规模上限
  highIsGood: true
  iconID: 0
  name: maxResearchGangSize
  published: true
  stackable: true
385:
  attributeID: 385
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: 'Research speed '
  displayNameID:
    de: Produktionszeit-Forschungsgeschwindigkeit
    en: Production time research speed
    es: Velocidad de investigación de tiempo de producción
    fr: Vitesse de recherche dans le domaine de la production
    ja: 生産時間研究速度
    ko: 소요시간 연구 속도
    ru: Скорость ведения проектов повышения скорости производства
    zh: 生产时间研究速度
  highIsGood: true
  iconID: 0
  name: manufacturingTimeResearchSpeed
  published: true
  stackable: true
386:
  attributeID: 386
  categoryID: 7
  dataType: 4
  defaultValue: 100.0
  description: Research cost percent
  displayNameID:
    de: Forschungskosten in Prozent
    en: Research Cost Percentage
    es: Porcentaje de coste de investigación
    fr: Pourcentage du coût de recherche
    ja: 研究コストパーセント
    ko: 연구 비용 백분율
    ru: Влияние на стоимость научно-исследовательских работ
    zh: 研究花费百分比
  highIsGood: true
  iconID: 0
  name: researchCostPercent
  published: true
  stackable: true
387:
  attributeID: 387
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Blueprint copying speed
  displayNameID:
    de: Blueprint-Kopiergeschwindigkeit
    en: Blueprint copying speed
    es: Velocidad de copia de plano
    fr: Vitesse de copie du plan de construction
    ja: ブループリントのコピー時間
    ko: 블루프린트 복제 속도
    ru: Скорость копирования чертежей
    zh: 蓝图复制速度
  highIsGood: true
  iconID: 0
  name: copySpeedPercent
  published: true
  stackable: true
388:
  attributeID: 388
  categoryID: 7
  dataType: 4
  defaultValue: 100.0
  description: The % of Frigate assembly cost a player has to pay to assemble a frigate
  displayNameID:
    de: Fregatten-Konstruktionskosten
    en: Frigate construction cost
    es: Coste de construcción de fragatas
    fr: Coût de construction de frégate
    ja: フリゲート建造コスト
    ko: 프리깃 건설 비용
    ru: Стоимость строительства фрегата
    zh: 护卫舰建造花费
  highIsGood: true
  iconID: 0
  name: frigateConstructionCost
  published: true
  stackable: true
389:
  attributeID: 389
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The % of cruiser assembly cost a player has to pay to assemble a cruiser
  displayNameID:
    de: Kreuzer-Konstruktionskosten
    en: Cruiser construction cost
    es: Coste de construcción de cruceros
    fr: Coût de construction de croiseur
    ja: 巡洋艦建造コスト
    ko: 크루저 건설 비용
    ru: Стоимость строительства крейсера
    zh: 巡洋舰建造花费
  highIsGood: true
  iconID: 0
  name: cruiserConstructionCost
  published: true
  stackable: true
392:
  attributeID: 392
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The % of industrial assembly cost a player has to pay to assemble a
    industrial
  displayNameID:
    de: Industrial-Konstruktionskosten
    en: Industrial construction cost
    es: Coste de construcción industrial
    fr: Coût de construction industrielle
    ja: 輸送艦建造コスト
    ko: 산업 건설 비용
    ru: Стоимость производства грузового корабля
    zh: 工业舰建造花费
  highIsGood: true
  iconID: 0
  name: industrialConstructionCost
  published: true
  stackable: true
393:
  attributeID: 393
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The % of battleship assembly cost a player has to pay to assemble a
    battleship
  displayNameID:
    de: Schlachtschiff-Konstruktionskosten
    en: Battleship construction cost
    es: Coste de construcción de acorazados
    fr: Coût de construction de cuirassé
    ja: 戦艦建造コスト
    ko: 배틀쉽 건설 비용
    ru: Стоимость строительства линкора
    zh: 战列舰建造花费
  highIsGood: true
  iconID: 1392
  name: battleshipConstructionCost
  published: true
  stackable: true
394:
  attributeID: 394
  categoryID: 7
  dataType: 4
  defaultValue: 100.0
  description: Titan construction time
  displayNameID:
    de: Titan-Konstruktionszeit
    en: Titan construction time
    es: Tiempo de construcción de titanes
    fr: Temps de construction de titan
    ja: タイタン建造時間
    ko: 타이탄 건설 시간
    ru: Время строительства титана
    zh: 泰坦建造时间
  highIsGood: true
  iconID: 0
  name: titanConstructionTime
  published: true
  stackable: true
395:
  attributeID: 395
  categoryID: 7
  dataType: 4
  defaultValue: 100.0
  description: Station construction time
  displayNameID:
    de: Stationsbauzeit
    en: Station construction time
    es: Tiempo de construcción de estaciones
    fr: Temps de construction de station
    ja: ステーション建造時間
    ko: 정거장 건설 시간
    ru: Время строительства станции
    zh: 空间站建造时间
  highIsGood: true
  iconID: 0
  name: stationConstructionTime
  published: true
  stackable: true
396:
  attributeID: 396
  categoryID: 7
  dataType: 4
  defaultValue: 100.0
  description: Repair cost percent
  displayNameID:
    de: Reparaturkosten in Prozent
    en: Repair Cost Percentage
    es: Porcentaje de coste de reparación
    fr: Pourcentage du coût de réparation
    ja: リペアコストパーセント
    ko: 수리 비용 백분율
    ru: Влияние на стоимость ремонта
    zh: 维修消耗百分比
  highIsGood: true
  iconID: 0
  name: repairCostPercent
  published: true
  stackable: true
397:
  attributeID: 397
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Chance of making a research breakthrough when researching a higher
    tech level of a blueprint
  displayNameID:
    de: Durchbruch in Prozent
    en: Breakthrough Percentage
    es: Porcentaje de avances
    fr: Pourcentage d'avancée
    ja: ブレークスルーパーセント
    ko: 연구 돌파 확률
    ru: Влияние на шанс прорыва
    zh: 成就突破比例
  highIsGood: true
  iconID: 0
  name: reverseEngineeringChance
  published: true
  stackable: true
398:
  attributeID: 398
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: speed bonus when researching blueprint mineral need
  displayNameID:
    de: Mineralbedarfsforschungsgeschwindigkeit
    en: Mineral need research speed
    es: Velocidad de investigación de requisitos de minerales
    fr: Vitesse de recherche de besoin en minerai
    ja: 無機物必要量研究速度
    ko: 미네랄 요구량 연구 속도
    ru: Скорость ведения проектов повышения материалоэффективности производства
    zh: 矿物需求研究速度
  highIsGood: true
  iconID: 0
  name: mineralNeedResearchSpeed
  published: true
  stackable: true
399:
  attributeID: 399
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: 'Chance of upgrading a module to next tech level '
  displayNameID:
    de: Chance auf Prototypentwicklung
    en: Prototyping Chance
    es: Probabilidad de prototipo
    fr: Chance de prototype
    ja: プロトタイプチャンス
    ko: 업그레이드 확률
    ru: Вероятность создания образца
    zh: 原型几率
  highIsGood: true
  iconID: 0
  name: duplicatingChance
  published: true
  stackable: true
  unitID: 105
400:
  attributeID: 400
  categoryID: 9
  dataType: 4
  defaultValue: 100.0
  description: Missiles velocity multiplier
  highIsGood: true
  iconID: 0
  name: missileStandardVelocityPecent
  published: false
  stackable: true
401:
  attributeID: 401
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Damage Bonus for Cruise Missiles
  highIsGood: true
  iconID: 0
  name: cruiseMissileVelocityPercent
  published: false
  stackable: true
402:
  attributeID: 402
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Heavy missile speed percent
  highIsGood: true
  iconID: 0
  name: heavyMissileSpeedPercent
  published: false
  stackable: true
403:
  attributeID: 403
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Rocket Dmg Percent
  displayNameID:
    de: Raketenschaden in Prozent
    en: Rocket Damage Percentage
    es: Porcentaje de daños de cohetes
    fr: Pourcentage de dégâts causés par les roquettes
    ja: ロケットダメージパーセント
    ko: 로켓 피해 백분율
    ru: Процент урона лёгких штурмовых ракет
    zh: 火箭伤害百分比
  highIsGood: true
  iconID: 0
  name: rocketDmgPercent
  published: true
  stackable: true
  unitID: 105
404:
  attributeID: 404
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Torpedo velocity percent
  highIsGood: true
  iconID: 0
  name: torpedoVelocityPercent
  published: false
  stackable: true
405:
  attributeID: 405
  categoryID: 7
  dataType: 4
  defaultValue: 100.0
  description: Defender velocity percent
  displayNameID:
    de: Prozent der Abfangraketengeschwindigkeit
    en: Defender Velocity Percentage
    es: Porcentaje de velocidad del defensor
    fr: Pourcentage de vitesse du défenseur
    ja: ディフェンダー速度パーセント
    ko: 디펜더 속도 %
    ru: Процент скорости противоракет
    zh: 反弹道导弹速度百分比
  highIsGood: true
  iconID: 0
  name: defenderVelocityPercent
  published: true
  stackable: true
  unitID: 105
406:
  attributeID: 406
  categoryID: 9
  dataType: 5
  defaultValue: 100.0
  description: Missile FOF velocity percent
  highIsGood: true
  iconID: 0
  name: missileFOFVelocityPercent
  published: false
  stackable: true
407:
  attributeID: 407
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Max research gang size bonus
  highIsGood: true
  iconID: 0
  name: researchGangSizeBonus
  published: false
  stackable: true
408:
  attributeID: 408
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, battleshipConstructionTimeBonus
  highIsGood: true
  iconID: 1392
  name: battleshipConstructionTimeBonus
  published: false
  stackable: true
409:
  attributeID: 409
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, cruiserConstructionTimeBonus
  highIsGood: true
  iconID: 0
  name: cruiserConstructionTimeBonus
  published: false
  stackable: true
410:
  attributeID: 410
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, frigateConstructionTimeBonus
  highIsGood: true
  iconID: 0
  name: frigateConstructionTimeBonus
  published: false
  stackable: true
411:
  attributeID: 411
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, industrialConstructionTimeBonus
  highIsGood: true
  iconID: 0
  name: industrialConstructionTimeBonus
  published: false
  stackable: true
412:
  attributeID: 412
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, connectionBonusMutator
  highIsGood: true
  iconID: 0
  name: connectionBonusMutator
  published: false
  stackable: true
413:
  attributeID: 413
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, criminalConnectionsMutator
  displayNameID:
    de: Veränderung krimineller Verbindungen
    en: Criminal Connections Mutator
    es: Mutador de conexiones criminales
    fr: Modificateur de relations criminelles
    ja: 犯罪コネクション変異値
    ko: 범죄 커넥션 변동 수치
    ru: Модификатор отношений с криминалитетом
    zh: 犯罪关系增变量
  highIsGood: true
  iconID: 0
  name: criminalConnectionsMutator
  published: true
  stackable: true
414:
  attributeID: 414
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, diplomacyMutator
  displayNameID:
    de: Diplomatie-Änderung
    en: Diplomacy Mutator
    es: Mutador de diplomacia
    fr: Modificateur de diplomatie
    ja: 交渉術変異値
    ko: 외교 변동 수치
    ru: Модификатор дипломатии
    zh: 外交学增变系数
  highIsGood: true
  iconID: 0
  name: diplomacyMutator
  published: true
  stackable: true
415:
  attributeID: 415
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, fastTalkMutator
  highIsGood: true
  iconID: 0
  name: fastTalkMutator
  published: false
  stackable: true
416:
  attributeID: 416
  categoryID: 17
  dataType: 4
  defaultValue: 500.0
  description: The distance at which the entity orbits, follows.. and more.
  highIsGood: true
  iconID: 0
  name: entityFlyRange
  published: false
  stackable: true
417:
  attributeID: 417
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Max non  race corporationMembers
  displayNameID:
    de: Maximale Corporation-Mitglieder anderer Völker
    en: Maximum Non-Race Corporation Members
    es: Máximo de miembros de la corporación sin raza
    fr: Membres de race différente maximum dans la corporation
    ja: 最大非種族コーポレーションメンバー
    ko: 코퍼레이션 회원 최대수
    ru: Максимальное число пилотов корпорации, имеющих гражданство иной сверхдержавы
    zh: 非同族军团成员上限
  highIsGood: true
  iconID: 0
  name: maxNonRaceCorporationMembers
  published: true
  stackable: true
418:
  attributeID: 418
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, nonRaceCorporationMembersBonus
  displayNameID:
    de: Bonus auf Corporation-Mitglieder anderer Völker
    en: Non-Race Corporation Members Bonus
    es: Bonificación de miembros de la corporación sin raza
    fr: Bonus de membres de race différente dans la corporation
    ja: 非種族コーポレーションメンバーボーナス
    ko: 코퍼레이션 회원 보너스
    ru: Влияние на число членов корпорации, имеющих гражданство иной сверхдержавы
    zh: 非同族军团成员加成
  highIsGood: true
  iconID: 0
  name: nonRaceCorporationMembersBonus
  published: true
  stackable: true
  unitID: 105
419:
  attributeID: 419
  categoryID: 7
  dataType: 4
  defaultValue: 10000.0
  description: Amount of skill points saved by clone
  displayNameID:
    de: Gesicherte Skill-Punkte
    en: Skill Points Saved
    es: Puntos de habilidad guardados
    fr: Points de compétences sauvés
    ja: 保存スキルポイント
    ko: 보유 스킬 포인트
    ru: Сохранямые СП
    zh: 保留技能点数
  highIsGood: true
  iconID: 33
  name: skillPointsSaved
  published: true
  stackable: true
420:
  attributeID: 420
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, trackingBonus
  highIsGood: true
  iconID: 0
  name: trackingBonus
  published: false
  stackable: true
  unitID: 121
421:
  attributeID: 421
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, shieldRechargerateBonus
  highIsGood: true
  iconID: 0
  name: shieldRechargerateBonus
  published: false
  stackable: true
422:
  attributeID: 422
  categoryID: 7
  dataType: 4
  defaultValue: 1.0
  description: "Authoring has been moved to FSD\r\nTech level of an item"
  displayNameID:
    de: Tech-Level
    en: Tech Level
    es: Nivel de tecnología
    fr: Niveau technologique
    ja: テックレベル
    ko: 테크 레벨
    ru: Техуровень
    zh: 科技等级
  highIsGood: true
  iconID: 1446
  name: techLevel
  published: true
  stackable: true
  unitID: 140
423:
  attributeID: 423
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityDroneCount
  published: false
  stackable: true
424:
  attributeID: 424
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, cpu OutputBonus
  displayNameID:
    de: CPU Leistungsbonus
    en: CPU Output Bonus
    es: Bonificación de rendimiento de la CPU
    fr: Bonus de puissance du CPU
    ja: CPU出力ボーナス
    ko: CPU 출력 보너스
    ru: Повышение мощности ЦПУ
    zh: CPU输出加成
  highIsGood: true
  iconID: 0
  name: cpuOutputBonus2
  published: true
  stackable: true
  unitID: 105
425:
  attributeID: 425
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, cpuOutputBonus
  highIsGood: true
  iconID: 0
  name: cpuOutputBonus
  published: false
  stackable: true
426:
  attributeID: 426
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Drohnenschaden in Prozent
    en: Drone Damage Percentage
    es: Porcentaje de daños de drones
    fr: Pourcentage de dégâts causés par les drones
    ja: ドローンダメージパーセント
    ko: 드론 피해 백분율
    ru: Процент урона дронов
    zh: 无人机伤害百分比
  highIsGood: true
  iconID: 0
  name: heavyDroneDamagePercent
  published: true
  stackable: true
  unitID: 109
427:
  attributeID: 427
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, heavyDroneDamageBonus
  highIsGood: true
  iconID: 0
  name: heavyDroneDamageBonus
  published: false
  stackable: true
428:
  attributeID: 428
  categoryID: 7
  dataType: 4
  defaultValue: 100.0
  description: Mining drone speed percent
  displayNameID:
    de: Geschwindigkeitsbonus von Bergbaudrohnen
    en: Mining Drone Speed Bonus
    es: Bonificación de velocidad de drones mineros
    fr: Bonus de vitesse des drones d'extraction
    ja: 採掘ドローン速度ボーナス
    ko: 채굴 드론 속도 보너스
    ru: Влияние на скорость буровых дронов
    zh: 采矿无人机速度加成
  highIsGood: true
  iconID: 0
  name: miningDroneAmountPercent
  published: true
  stackable: true
429:
  attributeID: 429
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, miningDroneSpeedBonus
  highIsGood: true
  iconID: 0
  name: miningDroneSpeedBonus
  published: false
  stackable: true
430:
  attributeID: 430
  categoryID: 9
  dataType: 4
  defaultValue: 100.0
  description: ''
  highIsGood: true
  iconID: 0
  name: scoutDroneVelocityPercent
  published: false
  stackable: true
431:
  attributeID: 431
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, scoutDroneVelocityBonus
  highIsGood: true
  iconID: 0
  name: scoutDroneVelocityBonus
  published: false
  stackable: true
432:
  attributeID: 432
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, defenderVelocityBonus
  displayNameID:
    de: Drohnengeschwindigkeitsbonus
    en: Drone Velocity Bonus
    es: Bonificación de velocidad de drones
    fr: Bonus de vitesse des drones
    ja: ドローン速度ボーナス
    ko: 드론 속도 보너스
    ru: Влияние на скорость дронов
    zh: 无人机速度加成
  highIsGood: true
  iconID: 0
  name: defenderVelocityBonus
  published: true
  stackable: true
  unitID: 105
433:
  attributeID: 433
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, heavyMissileDamageBonus
  highIsGood: true
  iconID: 0
  name: heavyMissileDamageBonus
  published: false
  stackable: true
434:
  attributeID: 434
  categoryID: 51
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, miningAmountBonus
  displayNameID:
    de: Bergbauertrag-Bonus
    en: Mining Amount Bonus
    es: Bonificación por cantidad extraída
    fr: Bonus de minerai extrait
    ja: 採掘量ボーナス
    ko: 채굴 총량 보너스
    ru: Влияние на объём добычи
    zh: 开采量加成
  highIsGood: true
  name: miningAmountBonus
  published: true
  stackable: true
  unitID: 105
435:
  attributeID: 435
  categoryID: 7
  dataType: 4
  defaultValue: 3.0
  description: ''
  displayNameID:
    de: Max. aktive Kommando-Relais
    en: Maximum Active Command Relays
    es: Máx. de relés de mando activos
    fr: Relais de commandement actifs max.
    ja: コマンドリレー最大稼働数
    ko: 최대 지휘통신소 수
    ru: Максимальное количество активных командных ретрансляторов
    zh: 最大活动指挥中继量
  highIsGood: true
  iconID: 0
  name: maxGangModules
  published: true
  stackable: true
  unitID: 139
436:
  attributeID: 436
  categoryID: 9
  dataType: 4
  defaultValue: 100.0
  description: ''
  highIsGood: true
  iconID: 0
  name: standingIncreasePercent
  published: false
  stackable: true
  unitID: 105
437:
  attributeID: 437
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, NegotiationBonus
  displayNameID:
    de: Verhandlungsbonus
    en: Negotiation Bonus
    es: Bonificación de negociación
    fr: Bonus de négociation
    ja: 交渉ボーナス
    ko: 협상 보너스
    ru: Влияние навыка
    zh: 谈判技巧加成
  highIsGood: true
  iconID: 0
  name: negotiationBonus
  published: true
  stackable: true
  unitID: 105
438:
  attributeID: 438
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, socialMutator
  displayNameID:
    de: Sozial-Änderung
    en: Social Mutator
    es: Mutador social
    fr: Modificateur social
    ja: ソーシャル変異値
    ko: 사회 커넥션 변동 수치
    ru: Модификатор деловых отношений
    zh: 社会学增变系数
  highIsGood: true
  iconID: 0
  name: socialMutator
  published: false
  stackable: true
  unitID: 105
439:
  attributeID: 439
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, targetingSpeedBonus
  highIsGood: true
  iconID: 0
  name: targetingSpeedBonus
  published: false
  stackable: true
440:
  attributeID: 440
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, manufacturingTimeBonus
  displayNameID:
    de: Produktionszeitbonus
    en: Manufacturing Time Bonus
    es: Bonificación de tiempo de fabricación
    fr: Bonus de temps de production
    ja: 製造時間ボーナス
    ko: 제조 시간 보너스
    ru: Влияние на скорость производства
    zh: 制造时间加成
  highIsGood: true
  iconID: 1392
  name: manufacturingTimeBonus
  published: true
  stackable: true
  unitID: 105
441:
  attributeID: 441
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, TurretSpeeBonus
  displayNameID:
    de: Feuerraten-Bonus
    en: Rate of Fire Bonus
    es: Bonificación de cadencia de tiro
    fr: Bonus de cadence de tir
    ja: 発射間隔ボーナス
    ko: 연사속도 보너스
    ru: Влияние на цикл выстрела
    zh: 射击速度加成
  highIsGood: true
  iconID: 0
  name: turretSpeeBonus
  published: true
  stackable: true
  unitID: 121
442:
  attributeID: 442
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: skill discount when selling to npc corps
  highIsGood: true
  iconID: 0
  name: barterDiscount
  published: false
  stackable: true
443:
  attributeID: 443
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: "price bonus when selling to npc corps\r\n"
  displayNameID:
    de: Handelsprämie
    en: Trade premium
    es: Comercio prémium
    fr: Commission sur transaction
    ja: トレードプレミアム
    ko: 거래 보너스
    ru: Бонус к торговле
    zh: 交换奖品
  highIsGood: true
  iconID: 0
  name: tradePremium
  published: true
  stackable: true
444:
  attributeID: 444
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: 'Chance of being caught selling contraband on market. '
  displayNameID:
    de: Chance auf erfolgreiches Schmuggeln
    en: Contraband fencing chance
    es: Probabilidad de tráfico de contrabando
    fr: Chance de passage en contrebande
    ja: 密輸品探知回避率
    ko: 밀수품 판매 적발 확률
    ru: Шанс провезти контрабанду
    zh: 违禁物侦获几率
  highIsGood: true
  iconID: 0
  name: contrabandFencingChance
  published: true
  stackable: true
  unitID: 105
445:
  attributeID: 445
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: 'Chance of being caught Transporting contraband. '
  highIsGood: true
  iconID: 0
  name: smugglingChance
  published: false
  stackable: true
446:
  attributeID: 446
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, tradePremiumBonus
  highIsGood: true
  iconID: 0
  name: tradePremiumBonus
  published: false
  stackable: true
447:
  attributeID: 447
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, smugglingChanceBonus
  displayNameID:
    de: Schmuggelchance-Bonus
    en: Smuggling Chance Bonus
    es: Bonificación de probabilidad de contrabando
    fr: Bonus de chance de contrebande
    ja: 密輸成功率ボーナス
    ko: 밀수확률 보너스
    ru: Влияние на шанс успешного провоза контрабанды
    zh: 非法贩售几率加成
  highIsGood: true
  iconID: 1196
  name: smugglingChanceBonus
  published: false
  stackable: true
  unitID: 105
448:
  attributeID: 448
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, fencingChanceBonus
  highIsGood: true
  iconID: 0
  name: fencingChanceBonus
  published: false
  stackable: true
449:
  attributeID: 449
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, BarterDiscountBonus
  displayNameID:
    de: Nachlassbonus für Tauschhandel
    en: Barter Discount Bonus
    es: Bonificación de descuento de trueques
    fr: Bonus de réduction du troc
    ja: バーター割引ボーナス
    ko: 거래 할인 보너스
    ru: Скидка при обмене
    zh: 交易折扣加成
  highIsGood: true
  iconID: 0
  name: barterDiscountBonus
  published: true
  stackable: true
450:
  attributeID: 450
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, manufacturingSlotBonus
  displayNameID:
    de: Produktionsslotbonus
    en: Manufacturing Slot Bonus
    es: Bonificación de ranura de fabricación
    fr: Bonus de créneau de production
    ja: 製造スロットボーナス
    ko: 제조 슬롯 보너스
    ru: Влияние на количество производственных линий
    zh: 制造槽位加成
  highIsGood: true
  iconID: 0
  name: manufacturingSlotBonus
  published: true
  stackable: true
  unitID: 139
451:
  attributeID: 451
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, manufactureCostBonus
  highIsGood: true
  iconID: 0
  name: manufactureCostBonus
  published: false
  stackable: true
  unitID: 105
452:
  attributeID: 452
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, CopySpeedBonus
  displayNameID:
    de: Kopiergeschwindigkeitsbonus
    en: Copy Speed Bonus
    es: Bonificación de velocidad al copiar
    fr: Bonus de vitesse de copie
    ja: コピー速度ボーナス
    ko: 복제 속도 보너스
    ru: Снижение расхода времени на копирование
    zh: 复制速度加成
  highIsGood: true
  iconID: 0
  name: copySpeedBonus
  published: true
  stackable: true
  unitID: 105
453:
  attributeID: 453
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, blueprintmanufactureTimeBonus
  displayNameID:
    de: Blueprint-Produktionszeitbonus
    en: Blueprint Manufacture Time Bonus
    es: Bonificación de tiempo de fabricación de planos
    fr: Bonus de temps de fabrication de plan de construction
    ja: ブループリント製造時間ボーナス
    ko: 블루프린트 제작 시간 보너스
    ru: Влияние на время производства по чертежу
    zh: 蓝图制造时间加成
  highIsGood: true
  iconID: 0
  name: blueprintmanufactureTimeBonus
  published: true
  stackable: true
  unitID: 105
454:
  attributeID: 454
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: mutaton
  published: false
  stackable: true
455:
  attributeID: 455
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, learningBonus
  displayNameID:
    de: Bildungsbonus
    en: Learning Bonus
    es: Bonificación de aprendizaje
    fr: Bonus de formation
    ja: 学習ボーナス
    ko: 학습 보너스
    ru: Влияние навыков группы «Обучение»
    zh: 能力学加成
  highIsGood: true
  iconID: 0
  name: learningBonus
  published: true
  stackable: true
  unitID: 105
456:
  attributeID: 456
  categoryID: 19
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityEquipmentMin
  published: false
  stackable: true
457:
  attributeID: 457
  categoryID: 19
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityEquipmentMax
  published: false
  stackable: true
458:
  attributeID: 458
  categoryID: 10
  dataType: 4
  defaultValue: 20000.0
  description: ''
  displayNameID:
    de: Maximale Kontrollreichweite für Drohnen
    en: Maximum Drone Control Distance
    es: Distancia de control máx. de drones
    fr: Distance maximale de contrôle des drones
    ja: ドローン制御最大距離
    ko: 최대 드론 통제 거리
    ru: Максимальная дистанция управления дронами
    zh: 无人机最大控制距离
  highIsGood: true
  iconID: 0
  name: droneControlDistance
  published: true
  stackable: true
  unitID: 1
459:
  attributeID: 459
  categoryID: 10
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, droneRangeBonus
  displayNameID:
    de: Drohnenkontrollreichweite-Bonus
    en: Drone Control Range Bonus
    es: Bonificación de alcance de control de drones
    fr: Bonus de portée de contrôle des drones
    ja: ドローン制御範囲ボーナス
    ko: 드론 통제 사거리 보너스
    ru: Влияние на дальность управления дронами
    zh: 无人机控制范围加成
  highIsGood: true
  iconID: 0
  name: droneRangeBonus
  published: true
  stackable: true
  unitID: 1
460:
  attributeID: 460
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus für spezielle Fähigkeit
    en: Special Ability Bonus
    es: Bonificación de capacidad especial
    fr: Bonus d'aptitude particulière
    ja: 特殊能力ボーナス
    ko: 특수 능력 보너스
    ru: Классовый бонус
    zh: 特殊能力加成
  highIsGood: true
  iconID: 0
  name: shipBonusMF
  published: false
  stackable: true
  unitID: 105
461:
  attributeID: 461
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, specialAbilityBonus
  highIsGood: true
  iconID: 0
  name: specialAbilityBonus
  published: false
  stackable: true
462:
  attributeID: 462
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusGF
  published: false
  stackable: true
463:
  attributeID: 463
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusCF
  published: false
  stackable: true
464:
  attributeID: 464
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusAF
  published: false
  stackable: true
465:
  attributeID: 465
  categoryID: 19
  dataType: 4
  defaultValue: 1.0
  description: 'The maximum drops of same group (example: entity can only drop 1 of
    group: energy laser)'
  highIsGood: true
  iconID: 0
  name: entityEquipmentGroupMax
  published: false
  stackable: true
466:
  attributeID: 466
  categoryID: 6
  dataType: 5
  defaultValue: 1.0
  description: The chance of an entity attacking the same person as its group members.  Scales
    delay in joining in on fights too.
  highIsGood: true
  iconID: 0
  name: entityReactionFactor
  published: false
  stackable: true
467:
  attributeID: 467
  categoryID: 7
  dataType: 4
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Maximal aktive Labore
    en: Maximum Active Laboratories
    es: Máximo de laboratorios activos
    fr: Laboratoires actifs maximum
    ja: 最大研究所稼動数
    ko: 최대 연구실 수
    ru: Максимальное количество работающих лабораторий
    zh: 活跃实验室数上限
  highIsGood: true
  iconID: 0
  name: maxLaborotorySlots
  published: true
  stackable: true
468:
  attributeID: 468
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, mineralNeedResearchBonus
  displayNameID:
    de: Mineralbedarfsforschung-Bonus
    en: Mineral Need Research Bonus
    es: Bonificación de investigación de requisitos de minerales
    fr: Bonus de recherche du besoin de minerai
    ja: 無機物必要量研究ボーナス
    ko: 미네랄 요구량 연구 보너스
    ru: Влияние на скорость ведения проектов повышения материалоэффективности производства
    zh: 矿物需求研究加成
  highIsGood: true
  iconID: 0
  name: mineralNeedResearchBonus
  published: true
  stackable: true
  unitID: 105
469:
  attributeID: 469
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityBluePrintDropChance
  published: false
  stackable: true
470:
  attributeID: 470
  categoryID: 9
  dataType: 4
  defaultValue: 600000.0
  description: The number of milliseconds before the container replenishes the loot
    inside itself. There is a constant that will be automatically override this value
    if set to anything lower than 60 seconds.
  highIsGood: true
  name: lootRespawnTime
  published: false
  stackable: true
  unitID: 101
471:
  attributeID: 471
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, laboratorySlotsBonus
  highIsGood: true
  iconID: 0
  name: laboratorySlotsBonus
  published: false
  stackable: true
472:
  attributeID: 472
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: The type of station this platform can be used to build.
  highIsGood: true
  name: stationTypeID
  published: true
  stackable: true
  unitID: 116
473:
  attributeID: 473
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, prototypingBonus
  highIsGood: true
  iconID: 0
  name: prototypingBonus
  published: false
  stackable: true
474:
  attributeID: 474
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, inventionBonus
  highIsGood: true
  iconID: 0
  name: inventionBonus
  published: false
  stackable: true
475:
  attributeID: 475
  categoryID: 6
  dataType: 4
  defaultValue: 0.0
  description: Minimum attack delay time for entity.
  highIsGood: true
  iconID: 0
  name: entityAttackDelayMin
  published: false
  stackable: true
476:
  attributeID: 476
  categoryID: 6
  dataType: 4
  defaultValue: 0.0
  description: Maximum attack delay time for entity.
  highIsGood: true
  iconID: 0
  name: entityAttackDelayMax
  published: false
  stackable: true
478:
  attributeID: 478
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusAC
  published: false
  stackable: true
479:
  attributeID: 479
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: Amount of time taken to fully recharge the shield.
  displayNameID:
    de: Schildladezeit
    en: Shield recharge time
    es: Tiempo carga escudo
    fr: Temps de recharge du bouclier
    ja: シールドリチャージ時間
    ko: 실드 충전 시간
    ru: Влияние на время регенерации щитов
    zh: 护盾回充时间
  highIsGood: false
  iconID: 1392
  name: shieldRechargeRate
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Benötigte Zeit, um die Schilde wieder voll aufzuladen
    en: Amount of time taken to fully recharge the shield
    es: Cantidad de tiempo necesaria para cargar por completo el escudo.
    fr: Temps nécessaire à la recharge totale du bouclier.
    ja: シールドのフル充電にかかる時間です
    ko: 실드를 전부 충전하기까지 걸리는 시간입니다.
    ru: Количество времени, требуемое для полной перезарядки силового поля
    zh: 护盾恢复至最大值所需要的时间
  tooltipTitleID:
    de: Schildladezeit
    en: Shield Recharge Time
    es: Tiempo de carga del escudo
    fr: Temps de recharge du bouclier
    ja: シールドリチャージ時間
    ko: 실드 충전 시간
    ru: Время подзарядки силового поля
    zh: 护盾回充时间
  unitID: 101
480:
  attributeID: 480
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: maxEffectiveRange
  published: false
  stackable: true
  unitID: 1
481:
  attributeID: 481
  categoryID: 32
  dataType: 4
  defaultValue: 0.0
  description: Reward for destroying this entity.
  displayNameID:
    de: Kopfgeld
    en: Bounty
    es: Recompensa
    fr: Prime
    ja: 懸賞金
    ko: 현상금
    ru: Награда за голову
    zh: 赏金
  highIsGood: true
  iconID: 0
  name: entityKillBounty
  published: true
  stackable: true
482:
  attributeID: 482
  categoryID: 5
  dataType: 5
  defaultValue: 0.0
  description: Capacitor capacity
  displayNameID:
    de: Energiespeichergröße
    en: Capacitor Capacity
    es: Capacidad condensador
    fr: Charge de capaciteur
    ja: キャパシタ容量
    ko: 캐패시터 용량
    ru: Ёмкость накопителя
    zh: 电容容量
  highIsGood: true
  iconID: 1668
  name: capacitorCapacity
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Die maximale Energie des Energiespeichers
    en: The maximum energy stored in the capacitor
    es: La energía máxima almacenada en el condensador.
    fr: La quantité d'énergie maximale stockée dans le capaciteur.
    ja: キャパシタに貯められる最大エネルギー量です
    ko: 캐패시터 최대 용량입니다.
    ru: Предельный заряд бортового накопителя
    zh: 电容器的最大容量
  tooltipTitleID:
    de: Energiespeicherkapazität
    en: Capacitor Capacity
    es: Capacidad del condensador
    fr: Charge de capaciteur
    ja: キャパシタ容量
    ko: 캐패시터 용량
    ru: Заряд бортового накопителя
    zh: 电容容量
  unitID: 114
484:
  attributeID: 484
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: DO NOT MESS WITH This number is deducted from the %chance of the seeping
    to armor, to slow seep of damage through shield.
  highIsGood: true
  name: shieldUniformity
  published: false
  stackable: true
485:
  attributeID: 485
  categoryID: 9
  dataType: 5
  defaultValue: 5.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonus2AF
  published: false
  stackable: true
486:
  attributeID: 486
  categoryID: 9
  dataType: 5
  defaultValue: 5.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusGC
  published: false
  stackable: true
487:
  attributeID: 487
  categoryID: 9
  dataType: 5
  defaultValue: 5.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusCC
  published: false
  stackable: true
488:
  attributeID: 488
  categoryID: 9
  dataType: 4
  defaultValue: 5.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipVelocityBonusMC
  published: false
  stackable: true
489:
  attributeID: 489
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusMC
  published: false
  stackable: true
490:
  attributeID: 490
  categoryID: 9
  dataType: 5
  defaultValue: 5.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusMB
  published: false
  stackable: true
491:
  attributeID: 491
  categoryID: 9
  dataType: 5
  defaultValue: 5.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusCB
  published: false
  stackable: true
492:
  attributeID: 492
  categoryID: 9
  dataType: 5
  defaultValue: 5.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusAB
  published: false
  stackable: true
493:
  attributeID: 493
  categoryID: 9
  dataType: 5
  defaultValue: 5.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusMI
  published: false
  stackable: true
494:
  attributeID: 494
  categoryID: 9
  dataType: 5
  defaultValue: 5.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusAI
  published: false
  stackable: true
495:
  attributeID: 495
  categoryID: 9
  dataType: 5
  defaultValue: 5.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusCI
  published: false
  stackable: true
496:
  attributeID: 496
  categoryID: 9
  dataType: 5
  defaultValue: 5.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusGI
  published: false
  stackable: true
497:
  attributeID: 497
  categoryID: 30
  dataType: 5
  defaultValue: 0.0
  description: '% chance of entity to shoot defender at incoming missile'
  highIsGood: true
  iconID: 0
  name: entityDefenderChance
  published: false
  stackable: true
499:
  attributeID: 499
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: droneCapacityBonus
  published: false
  stackable: true
500:
  attributeID: 500
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusGB
  published: false
  stackable: true
501:
  attributeID: 501
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonus2CB
  published: false
  stackable: true
502:
  attributeID: 502
  categoryID: 9
  dataType: 4
  defaultValue: 1.0
  description: Minimum number of drones the convoy can have for protection.
  highIsGood: true
  iconID: 0
  name: entityConvoyDroneMin
  published: false
  stackable: true
503:
  attributeID: 503
  categoryID: 9
  dataType: 4
  defaultValue: 1.0
  description: Maximum number of convoy drones a convoy can have for proetcion.
  highIsGood: true
  iconID: 0
  name: entityConvoyDroneMax
  published: false
  stackable: true
504:
  attributeID: 504
  categoryID: 27
  dataType: 5
  defaultValue: 0.0
  description: Chance of entity warp scrambling it's target.
  highIsGood: true
  iconID: 0
  name: entityWarpScrambleChance
  published: false
  stackable: true
505:
  attributeID: 505
  categoryID: 27
  dataType: 5
  defaultValue: 8000.0
  description: ''
  displayNameID:
    de: Laufzeit
    en: Duration
    es: Duración
    fr: Durée
    ja: 起動時間
    ko: 지속시간
    ru: Время цикла
    zh: 单次运转时间
  highIsGood: true
  iconID: 1392
  name: warpScrambleDuration
  published: true
  stackable: true
  unitID: 3
506:
  attributeID: 506
  categoryID: 30
  dataType: 5
  defaultValue: 20000.0
  description: Cycle time for a missile launch, in milliseconds.
  displayNameID:
    de: Feuerrate
    en: Rate of fire
    es: Cadencia de tiro
    fr: Cadence de tir
    ja: 発射間隔
    ko: 연사속도
    ru: Цикл выстрела
    zh: 射击速度
  highIsGood: true
  iconID: 0
  name: missileLaunchDuration
  published: true
  stackable: true
  unitID: 101
507:
  attributeID: 507
  categoryID: 30
  dataType: 11
  defaultValue: 0.0
  description: The type of missiles the entity launches.
  highIsGood: true
  iconID: 0
  name: entityMissileTypeID
  published: false
  stackable: true
  unitID: 116
508:
  attributeID: 508
  categoryID: 17
  dataType: 4
  defaultValue: 0.0
  description: The speed that entities fly at when not chasing a target.
  displayNameID:
    de: Umkreisungsgeschwindigkeit
    en: Orbit Velocity
    es: Velocidad de órbita
    fr: Vitesse d'orbite
    ja: 旋回速度
    ko: 선회 속도
    ru: Скорость движения по орбите
    zh: 环绕速度
  highIsGood: true
  iconID: 0
  name: entityCruiseSpeed
  published: true
  stackable: true
  unitID: 10
509:
  attributeID: 509
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Distance from maximum range at which accuracy has fallen by half.
  highIsGood: true
  iconID: 0
  name: cargoScanFalloff
  published: false
  stackable: true
  unitID: 1
510:
  attributeID: 510
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Distance from maximum range at which accuracy has fallen by half.
  displayNameID:
    de: Schiffsscan-Präzisionsabfall
    en: Ship Scan Falloff
    es: Alcance efectivo del escaneo de naves
    fr: Distance de perte du balayage du vaisseau
    ja: シップスキャン精度低下
    ko: 함선 스캔 유효사거리
    ru: Добавочная дальность досмотра оснастки
    zh: 舰船扫描失准范围
  highIsGood: true
  iconID: 0
  name: shipScanFalloff
  published: true
  stackable: true
  unitID: 1
511:
  attributeID: 511
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Chance of being able to resist a ship scan.
  highIsGood: true
  iconID: 0
  name: shipScanResistance
  published: false
  stackable: true
  unitID: 121
512:
  attributeID: 512
  categoryID: 28
  dataType: 5
  defaultValue: 0.0
  description: Chance that  an entity will use a Stasis Web on a target.
  highIsGood: true
  iconID: 0
  name: modifyTargetSpeedChance
  published: false
  stackable: true
513:
  attributeID: 513
  categoryID: 28
  dataType: 5
  defaultValue: 5000.0
  description: 'Duration of entities Stasis Web '
  highIsGood: true
  iconID: 0
  name: modifyTargetSpeedDuration
  published: false
  stackable: true
  unitID: 3
514:
  attributeID: 514
  categoryID: 28
  dataType: 4
  defaultValue: 20000.0
  description: Range of entities Stasis Web
  highIsGood: true
  iconID: 0
  name: modifyTargetSpeedRange
  published: false
  stackable: true
  unitID: 1
515:
  attributeID: 515
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: modifyTargetSpeedCapacitorNeed
  published: false
  stackable: true
516:
  attributeID: 516
  categoryID: 9
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Benötigter Chassis-Typ
    en: Required chassis Type
    es: Tipo de chasis necesario
    fr: Type de châssis requis
    ja: 必須シャーシタイプ
    ko: 필요 섀시 분류
    ru: Требуемый тип шасси
    zh: 所需炮座类别
  highIsGood: true
  iconID: 0
  name: chassisType
  published: true
  stackable: true
  unitID: 116
517:
  attributeID: 517
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Präzisionsabfallmodifikator
    en: Falloff Modifier
    es: Modificador de alcance efectivo
    fr: Modificateur de distance de perte
    ja: 精度低下修正乗数
    ko: 유효사거리 보정치
    ru: Модификатор добавочной дальности
    zh: 失准范围调整
  highIsGood: true
  iconID: 1399
  name: fallofMultiplier
  published: true
  stackable: true
  unitID: 104
518:
  attributeID: 518
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusMB2
  published: false
  stackable: true
519:
  attributeID: 519
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: The percentage of capacitor capacity required to engage cloaking.
  highIsGood: true
  iconID: 0
  name: cloakingCapacitorNeedRatio
  published: false
  stackable: true
522:
  attributeID: 522
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: '%chance of new asteroid releasing damage cloud each mining turn.'
  highIsGood: true
  iconID: 0
  name: damageCloudChance
  published: false
  stackable: true
524:
  attributeID: 524
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: DO NOT MESS WITH
  highIsGood: true
  iconID: 0
  name: armorUniformity
  published: false
  stackable: true
525:
  attributeID: 525
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: DO NOT MESS WITH
  highIsGood: true
  iconID: 0
  name: structureUniformity
  published: false
  stackable: true
526:
  attributeID: 526
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Forschung-Skill benötigt
    en: Research Skill Required
    es: Habilidad de investigación necesaria
    fr: Compétence de recherche requise
    ja: 必須研究スキル
    ko: 연구 스킬 필요
    ru: Требуемый навык для исследований
    zh: 需要研究技能
  highIsGood: true
  iconID: 0
  name: reqResearchSkill
  published: true
  stackable: true
527:
  attributeID: 527
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Benötigter Produktion-Skill
    en: Required Manufacturing Skill
    es: Habilidad de fabricación necesaria
    fr: Compétence de production requise
    ja: 必須製造スキル
    ko: 필요 제조 스킬
    ru: Требуемый навык для производства
    zh: 所需制造技能
  highIsGood: true
  iconID: 0
  name: reqManufacturingSkill
  published: true
  stackable: true
528:
  attributeID: 528
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Benötigter Produktionsskill-Level
    en: Required Manufacturing Skill Level
    es: Nivel de habilidad de fabricación necesario
    fr: Niveau de compétence de production requis
    ja: 必須製造スキルレベル
    ko: 필요 제조 스킬 레벨
    ru: Требуемая степень освоения навыка производства
    zh: 所需制造技能等级
  highIsGood: true
  iconID: 0
  name: reqManufacturingSkillLevel
  published: true
  stackable: true
529:
  attributeID: 529
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Benötigtes Forschung-Skill-Level
    en: Required Research Skill Level
    es: Nivel de habilidad de investigación necesario
    fr: Niveau de compétence de recherche requis
    ja: 必須研究スキルレベル
    ko: 필요 연구 스킬 레벨
    ru: Требуемая степень навыка для исследований
    zh: 所需研究技能等级
  highIsGood: true
  iconID: 0
  name: reqResearchSkillLevel
  published: true
  stackable: true
530:
  attributeID: 530
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Benötigtes Produktionswerkzeug
    en: Required Manufacturing Tool
    es: Herramienta de fabricación necesaria
    fr: Outil de production requis
    ja: 必須製造ツール
    ko: 필요 생산 도구
    ru: Необходимые инструменты для производства
    zh: 所需制造工具
  highIsGood: true
  iconID: 0
  name: reqManufacturingTool
  published: true
  stackable: true
531:
  attributeID: 531
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Benötigtes Forschungswerkzeug
    en: Required Research Tool
    es: Herramienta de investigación necesaria
    fr: Outil de recherche requis
    ja: 必須研究ツール
    ko: 필요 연구 도구
    ru: Необходимые инструменты для исследований
    zh: 所需研究工具
  highIsGood: true
  iconID: 0
  name: reqResearchTool
  published: true
  stackable: true
532:
  attributeID: 532
  categoryID: 9
  dataType: 11
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: reqResearchComponent
  published: false
  stackable: true
534:
  attributeID: 534
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Produktionsbonus
    en: Manufacturer Bonus
    es: Bonificación de fabricante
    fr: Bonus de producteur
    ja: 製造者ボーナス
    ko: 생산자 보너스
    ru: Влияние производителя
    zh: 制造者加成
  highIsGood: true
  iconID: 0
  name: Manufacturer_ID
  published: true
  stackable: true
535:
  attributeID: 535
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Modifikationstyp
    en: Modification Type
    es: Tipo de modificación
    fr: Type de modification
    ja: 修正タイプ
    ko: 개조 유형
    ru: Тип модификации
    zh: 修正类别
  highIsGood: true
  iconID: 0
  name: installedMod
  published: true
  stackable: true
536:
  attributeID: 536
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: reqResearchComponetAmount
  published: false
  stackable: true
537:
  attributeID: 537
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Primäre Produktionskomponente A
    en: Primary Manufacture Componet A
    es: Componente A de fabricación primaria
    fr: Élément de production principal A
    ja: 第一製造コンポーネント A
    ko: 1차 제작 구성품 A
    ru: Первичный производственный компонент А
    zh: 主要制造组件A
  highIsGood: true
  iconID: 0
  name: reqManufacturingComponent1Amount
  published: true
  stackable: true
538:
  attributeID: 538
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Sekundäre Produktionskomponente
    en: Secondary Manufacture Component
    es: Componente de fabricación secundaria
    fr: Composant de production secondaire
    ja: 二次製造コンポーネント
    ko: 2차 제작 구성품
    ru: Вторичный производственный компонент
    zh: 次级制造组件
  highIsGood: true
  iconID: 0
  name: reqManufacturingComponent2Amount
  published: true
  stackable: true
542:
  attributeID: 542
  categoryID: 33
  dataType: 4
  defaultValue: 0.0
  description: A relative strength that indicates how powerful this NPC entity is
    in combat.
  highIsGood: true
  iconID: 0
  name: entityStrength
  published: false
  stackable: true
543:
  attributeID: 543
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, damageCloudChanceReduction
  highIsGood: true
  iconID: 0
  name: damageCloudChanceReduction
  published: false
  stackable: true
544:
  attributeID: 544
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: The amount of time before applications of the cloud's effect.
  highIsGood: true
  iconID: 0
  name: cloudEffectDelay
  published: false
  stackable: true
  unitID: 101
545:
  attributeID: 545
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Number of milliseconds a temporary cloud hangs around.
  highIsGood: true
  iconID: 0
  name: cloudDuration
  published: false
  stackable: true
  unitID: 101
546:
  attributeID: 546
  categoryID: 9
  dataType: 11
  defaultValue: 0.0
  description: The type of damage cloud generated by the asteroid.
  highIsGood: true
  iconID: 0
  name: damageCloudType
  published: false
  stackable: true
  unitID: 116
547:
  attributeID: 547
  categoryID: 37
  dataType: 4
  defaultValue: 0.0
  description: 'Autogenerated skill attribute, missileVelocityBonus '
  displayNameID:
    de: Raketengeschwindigkeit-Bonus
    en: Missile Velocity Bonus
    es: Bonificación de velocidad de misiles
    fr: Bonus de vitesse des missiles
    ja: ミサイル速度ボーナス
    ko: 미사일 속도 보너스
    ru: Влияние на скорость полёта ракет
    zh: 导弹速度加成
  highIsGood: true
  iconID: 0
  name: missileVelocityBonus
  published: true
  stackable: true
  unitID: 105
548:
  attributeID: 548
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Schildverstärkungsbonus
    en: Shield Boost Bonus
    es: Bonificación de potenciador de escudo
    fr: Bonus de booster de bouclier
    ja: シールドブーストボーナス
    ko: 실드 부스트 보너스
    ru: Повышение эффективности накачки щитов
    zh: 护盾回充加成
  highIsGood: true
  iconID: 2104
  name: shieldBoostMultiplier
  published: true
  stackable: true
  unitID: 121
549:
  attributeID: 549
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Energiebonus
    en: Power Bonus
    es: Bonificación de potencia
    fr: Bonus de puissance
    ja: パワーボーナス
    ko: 전력 보너스
    ru: Влияние на мощность
    zh: 能量加成
  highIsGood: true
  iconID: 0
  name: powerIncrease
  published: true
  stackable: true
  unitID: 107
550:
  attributeID: 550
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, resistanceBonus
  displayNameID:
    de: Resistenzbonus
    en: Resistance Bonus
    es: Bonificación de resistencia
    fr: Bonus de résistance
    ja: レジスタンスボーナス
    ko: 저항력 보너스
    ru: Влияние на сопротивляемость
    zh: 抗性加成
  highIsGood: true
  iconID: 0
  name: resistanceBonus
  published: true
  stackable: true
  unitID: 121
551:
  attributeID: 551
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: rocketVelocityPercent
  published: false
  stackable: true
552:
  attributeID: 552
  categoryID: 6
  dataType: 5
  defaultValue: 100.0
  description: Signature Radius is used for turret tracking and scanning.
  displayNameID:
    de: Signaturradius
    en: Signature Radius
    es: Radio señal
    fr: Rayon de signature
    ja: シグネチャ半径
    ko: 시그니처 반경
    ru: Радиус сигнатуры
    zh: 信号半径
  highIsGood: false
  iconID: 1390
  name: signatureRadius
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Ein geringerer Wert erhöht die benötigte Zeit, um dieses Ziel zu erfassen
      und hilft gegnerischer Feuerkraft und der Erfassung durch Sonden zu entgehen
    en: Smaller values increase the time to lock onto this target, and assist it in
      evading enemy firepower or detection by probes
    es: Los valores más bajos aumentan el tiempo necesario para fijar este objetivo
      y ayudan a evitar la detección de sondas y la potencia de fuego enemiga.
    fr: Les petites valeurs augmentent le temps nécessaire pour verrouiller cette
      cible, et permettent d'éviter la détection par les sondes et les vaisseaux ennemis.
    ja: 数値が小さいほどこの艦船をターゲットするのにかかる時間が長くなり、敵の火器やプローブにより探知されにくくなります
    ko: 수치가 낮을수록 타겟팅 소요시간이 증가하며 프로브 탐지 및 적 공격을 수월하게 회피할 수 있습니다.
    ru: Уменьшение этой характеристики приводит к уменьшению скорости внесения корабля
      в чужие списки сопровождаемых целей, а также к затруднению определения точных
      координат корабля при помощи разведзондов, и к уменьшению поражающего действия
      вооружения противника
    zh: 该数值越小，锁定此目标所需的时间就越长，还有利于规避敌方探针扫描及火力打击
  tooltipTitleID:
    de: Signaturradius
    en: Signature Radius
    es: Radio de la señal
    fr: Rayon de signature
    ja: シグネチャ半径
    ko: 시그니처 반경
    ru: Радиус сигнатуры
    zh: 信号半径
  unitID: 1
553:
  attributeID: 553
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, maxGangSizeBonus
  highIsGood: true
  iconID: 0
  name: maxGangSizeBonus
  published: false
  stackable: true
554:
  attributeID: 554
  categoryID: 21
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, signatureRadiusBonus
  displayNameID:
    de: Signaturradius-Modifikator
    en: Signature Radius Modifier
    es: Modificador de radio de la señal
    fr: Modificateur de rayon de signature
    ja: シグネチャ半径乗数
    ko: 시그니처 반경 보정치
    ru: Влияние на радиус сигнатуры
    zh: 信号半径修正值
  highIsGood: false
  iconID: 1390
  name: signatureRadiusBonus
  published: true
  stackable: true
  unitID: 124
555:
  attributeID: 555
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, cloakVelocityBonus
  highIsGood: true
  iconID: 0
  name: cloakVelocityBonus
  published: false
  stackable: true
  unitID: 105
556:
  attributeID: 556
  categoryID: 7
  dataType: 4
  defaultValue: 60000.0
  description: How long it takes to anchor or unanchor this object.
  displayNameID:
    de: Verankerungsverzögerung
    en: Anchoring Delay
    es: Demora de anclaje
    fr: Délai d'ancrage
    ja: 係留遅延
    ko: 위치 고정 소모 시간
    ru: Время анкеровки
    zh: 锚定耗时
  highIsGood: true
  iconID: 1392
  name: anchoringDelay
  published: true
  stackable: true
  unitID: 101
557:
  attributeID: 557
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, max flightTimeBonus
  displayNameID:
    de: Flugzeitbonus
    en: Flight Time Bonus
    es: Bonificación de tiempo de vuelo
    fr: Bonus de temps de vol
    ja: 飛行時間ボーナス
    ko: 비행 시간 보너스
    ru: Влияние на полётное время
    zh: 飞行时间加成
  highIsGood: true
  iconID: 0
  name: maxFlightTimeBonus
  published: true
  stackable: true
  unitID: 121
558:
  attributeID: 558
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, explosionRangeBonus
  highIsGood: true
  iconID: 0
  name: explosionRangeBonus
  published: false
  stackable: true
559:
  attributeID: 559
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Inertia is a basic multiplier of agility and the mass of the ship,
    it determines how fast the ship can accelerate and how fast it can fly when orbiting.
  highIsGood: true
  iconID: 1401
  name: Inertia
  published: false
  stackable: true
  unitID: 2
560:
  attributeID: 560
  categoryID: 6
  dataType: 4
  defaultValue: 0.0
  description: The time targeting systems take to recalibrate after cloaking.
  displayNameID:
    de: Neukalibrierungszeit des Sensors
    en: Sensor Recalibration Time
    es: Tiempo de recalibración del sensor
    fr: Temps de recalibrage des capteurs
    ja: センサー再キャリブレーション時間
    ko: 센서 재교정 시간
    ru: Время перекалибровки сенсоров
    zh: 感应器复校时间
  highIsGood: false
  iconID: 0
  name: cloakingTargetingDelay
  published: true
  stackable: true
  unitID: 101
561:
  attributeID: 561
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: skill bonus attribute2 for gallente battleship
  displayWhenZero: false
  highIsGood: true
  name: shipBonusGB2
  published: false
  stackable: true
562:
  attributeID: 562
  categoryID: 32
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityFactionLoss
  published: false
  stackable: true
563:
  attributeID: 563
  categoryID: 32
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entitySecurityMaxGain
  published: false
  stackable: true
564:
  attributeID: 564
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: The resolution that the vessel can target other objects at.
  displayNameID:
    de: Scanauflösung
    en: Scan Resolution
    es: Resolución escaneo
    fr: Résolution du balayage
    ja: スキャン分解能
    ko: 스캔 정밀도
    ru: Разрешающая способность системы захвата целей
    zh: 扫描分辨率
  highIsGood: true
  iconID: 74
  name: scanResolution
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Ein höherer Wert erhöht die Geschwindigkeit der Zielerfassung
    en: Larger values increase target locking speed
    es: Cuanto más alto sea el valor, más rápido se fijarán los objetivos.
    fr: Les grandes valeurs augmentent la vitesse de verrouillage de la cible.
    ja: 数値が大きいほどターゲットロック速度が上がります
    ko: 값이 클수록 타겟 고정 속도가 빨라집니다.
    ru: Увеличение этой характеристики приводит к увеличению скорости работы системы
      обнаружения и сопровождения целей
    zh: 该数值越大，锁定目标的速度越快
  tooltipTitleID:
    de: Scanauflösung
    en: Scan Resolution
    es: Resolución de escaneo
    fr: Résolution du balayage
    ja: スキャン分解能
    ko: 스캔 정밀도
    ru: Разрешающая способность системы обнаружения целей
    zh: 扫描分辨率
  unitID: 102
565:
  attributeID: 565
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Improves the targeting time of ships by boosting the Scan Resolution.
  displayNameID:
    de: Scanauflösungsbonus
    en: Scan Resolution Bonus
    es: Bonificación de resolución de escaneo
    fr: Bonus de résolution du balayage
    ja: スキャン分解能ボーナス
    ko: 스캔 정밀도 보너스
    ru: Влияние на скорость захвата целей
    zh: 扫描分辨率加成
  highIsGood: true
  iconID: 74
  name: scanResolutionMultiplier
  published: true
  stackable: true
  unitID: 109
566:
  attributeID: 566
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Bonus for scan resolution
  displayNameID:
    de: Scanauflösungsbonus
    en: Scan Resolution Bonus
    es: Bonificación de resolución de escaneo
    fr: Bonus de résolution du balayage
    ja: スキャン分解能ボーナス
    ko: 스캔 정밀도 보너스
    ru: Влияние на скорость захвата целей
    zh: 扫描分辨率加成
  highIsGood: true
  iconID: 74
  name: scanResolutionBonus
  published: true
  stackable: false
  unitID: 105
567:
  attributeID: 567
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Used to divide with mass to give a factor for speed boost modules
  displayNameID:
    de: Schub
    en: Thrust
    es: Impulso
    fr: Poussée
    ja: 推進力
    ko: 출력
    ru: Тяга
    zh: 推力
  highIsGood: true
  iconID: 96
  name: speedBoostFactor
  published: true
  stackable: true
  unitID: 125
568:
  attributeID: 568
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusInterceptor
  published: false
  stackable: true
569:
  attributeID: 569
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusCovertOps1
  published: false
  stackable: true
570:
  attributeID: 570
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusBombers
  published: false
  stackable: true
571:
  attributeID: 571
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusGunships
  published: false
  stackable: true
573:
  attributeID: 573
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusdestroyers
  published: false
  stackable: true
575:
  attributeID: 575
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusBattlecruiser
  published: false
  stackable: true
579:
  attributeID: 579
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: testForEggert
  published: false
  stackable: true
580:
  attributeID: 580
  categoryID: 17
  dataType: 4
  defaultValue: 5000.0
  description: The maximum amount of time stalled before entity chase speed kicks
    in.
  highIsGood: true
  iconID: 0
  name: entityChaseMaxDelay
  published: false
  stackable: true
581:
  attributeID: 581
  categoryID: 17
  dataType: 5
  defaultValue: 1.0
  description: Chance that the max delay is waited before chase is engaged.
  highIsGood: true
  iconID: 0
  name: entityChaseMaxDelayChance
  published: false
  stackable: true
582:
  attributeID: 582
  categoryID: 17
  dataType: 4
  defaultValue: 5000.0
  description: The maximum amount of time chase is ever engaged for.
  highIsGood: true
  iconID: 0
  name: entityChaseMaxDuration
  published: false
  stackable: true
  unitID: 101
583:
  attributeID: 583
  categoryID: 17
  dataType: 5
  defaultValue: 1.0
  description: The chance of engaging chase for the maximum duration.
  highIsGood: true
  iconID: 0
  name: entityChaseMaxDurationChance
  published: false
  stackable: true
584:
  attributeID: 584
  categoryID: 9
  dataType: 4
  defaultValue: 100000.0
  description: The maximum distance an entity of this type can be led from its point
    of placement.
  highIsGood: true
  iconID: 0
  name: entityMaxWanderRange
  published: false
  stackable: true
  unitID: 1
585:
  attributeID: 585
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusAB2
  published: false
  stackable: true
586:
  attributeID: 586
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusGF2
  published: false
  stackable: true
587:
  attributeID: 587
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusMF2
  published: false
  stackable: true
588:
  attributeID: 588
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusCF2
  published: false
  stackable: true
589:
  attributeID: 589
  categoryID: 9
  dataType: 3
  defaultValue: 0.0
  description: Whether a station type is player ownable.
  highIsGood: true
  iconID: 0
  name: isPlayerOwnable
  published: false
  stackable: true
590:
  attributeID: 590
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: gestaltBonus1
  published: false
  stackable: true
591:
  attributeID: 591
  categoryID: 10
  dataType: 4
  defaultValue: 0.0
  description: Increases max velocity of all drone types.
  displayNameID:
    de: Drohnengeschwindigkeitsbonus
    en: Drone Velocity Bonus
    es: Bonificación de velocidad de drones
    fr: Bonus de vitesse des drones
    ja: ドローン速度ボーナス
    ko: 드론 속도 보너스
    ru: Влияние на скорость дронов
    zh: 无人机速度加成
  highIsGood: true
  iconID: 0
  name: droneMaxVelocityBonus
  published: true
  stackable: true
  unitID: 105
592:
  attributeID: 592
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, cloakCapacitorBonus
  highIsGood: true
  iconID: 0
  name: cloakCapacitorBonus
  published: false
  stackable: true
594:
  attributeID: 594
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, cloakCapacitor Bonus
  highIsGood: true
  iconID: 0
  name: Die
  published: false
  stackable: true
595:
  attributeID: 595
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: capBoostMultipler
  published: false
  stackable: true
596:
  attributeID: 596
  categoryID: 37
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, explosionDelayBonus
  displayNameID:
    de: Flugzeitbonus
    en: Flight Time Bonus
    es: Bonificación de tiempo de vuelo
    fr: Bonus de temps de vol
    ja: 航行時間にボーナス
    ko: 비행 시간 보너스
    ru: Влияние на полётное время
    zh: 飞行时间加成
  highIsGood: true
  iconID: 0
  name: explosionDelayBonus
  published: true
  stackable: true
  unitID: 121
597:
  attributeID: 597
  categoryID: 9
  dataType: 4
  defaultValue: 10.0
  description: bonus for escort class frigates
  highIsGood: true
  iconID: 0
  name: eliteBonusEscorts
  published: false
  stackable: true
598:
  attributeID: 598
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusCB3
  published: false
  stackable: true
600:
  attributeID: 600
  categoryID: 17
  dataType: 5
  defaultValue: 3.0
  description: ''
  displayNameID:
    de: Warpgeschwindigkeitsmultiplikator
    en: Warp Speed Multiplier
    es: Multiplicador de velocidad de warp
    fr: Multiplicateur de vitesse de warp
    ja: ワープ速度乗数
    ko: 워프 속도 배수
    ru: Модификатор скорости движения в варп-режиме
    zh: 跃迁速度倍增系数
  highIsGood: true
  name: warpSpeedMultiplier
  published: true
  stackable: false
  unitID: 104
601:
  attributeID: 601
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, warpSpeedBonus
  displayNameID:
    de: Warp-Geschwindigkeitsbonus
    en: Warp Speed Bonus
    es: Bonificación de velocidad de warp
    fr: Bonus de vitesse de warp
    ja: ワープ速度ボーナス
    ko: 워프 속도 보너스
    ru: Влияние на скорость хода в варп-режиме
    zh: 跃迁速度加成
  highIsGood: true
  iconID: 0
  name: warpSpeedBonus
  published: true
  stackable: true
  unitID: 105
602:
  attributeID: 602
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: One of the groups of launcher this charge can be loaded into.
  displayNameID:
    de: Benutzt mit (Werfergruppe)
    en: Used with (Launcher Group)
    es: Se usa con (grupo de lanzador)
    fr: Utilisé avec (groupe de lanceur)
    ja: (ランチャーグループ)使用タイプ
    ko: (런처) 탄약
    ru: Используется с (группой модулей)
    zh: 配套使用（发射器类别）
  highIsGood: true
  iconID: 0
  name: launcherGroup2
  published: true
  stackable: true
  unitID: 115
603:
  attributeID: 603
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: One of the groups of launcher this charge can be loaded into.
  displayNameID:
    de: Benutzt mit (Werfergruppe)
    en: Used with (Launcher Group)
    es: Se usa con (grupo de lanzador)
    fr: Utilisé avec (groupe de lanceur)
    ja: (ランチャーグループ)使用タイプ
    ko: (런처) 탄약
    ru: Используется с (группой модулей)
    zh: 配套使用（发射器类别）
  highIsGood: true
  iconID: 0
  name: launcherGroup3
  published: true
  stackable: true
  unitID: 115
604:
  attributeID: 604
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: One of the groups of charge this launcher can be loaded with.
  displayNameID:
    de: Benutzt mit (Ladungsgruppe)
    en: Used with (Charge Group)
    es: Se usa con (grupo de carga)
    fr: Utilisé avec (groupe de charge)
    ja: (チャージグループ)使用タイプ
    ko: (차지) 사용
    ru: Используется с (группой зарядов)
    zh: 配套使用（弹药类别）
  highIsGood: true
  iconID: 1397
  name: chargeGroup1
  published: true
  stackable: true
  unitID: 115
605:
  attributeID: 605
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: One of the groups of charge this launcher can be loaded with.
  displayNameID:
    de: Benutzt mit (Ladungsgruppe)
    en: Used with (Charge Group)
    es: Se usa con (grupo de carga)
    fr: Utilisé avec (groupe de charge)
    ja: (チャージグループ)使用タイプ
    ko: (차지) 사용
    ru: Используется с (группой зарядов)
    zh: 配套使用（弹药类别）
  highIsGood: true
  iconID: 1397
  name: chargeGroup2
  published: true
  stackable: true
  unitID: 115
606:
  attributeID: 606
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: One of the groups of charge this launcher can be loaded with.
  displayNameID:
    de: Benutzt mit (Ladungsgruppe)
    en: Used with (Charge Group)
    es: Se usa con (grupo de carga)
    fr: Utilisé avec (groupe de charge)
    ja: (チャージグループ)使用タイプ
    ko: (차지) 사용
    ru: Используется с (группой зарядов)
    zh: 配套使用（弹药类别）
  highIsGood: true
  iconID: 1397
  name: chargeGroup3
  published: true
  stackable: true
  unitID: 115
608:
  attributeID: 608
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Geschützturm-Energiebedarf
    en: Turret Power Need
    es: Potencia de torreta necesaria
    fr: Consommation de la tourelle
    ja: タレット必要エネルギー量
    ko: 터렛 전력 요구량
    ru: Изменение нагрузки орудий на реактор
    zh: 炮塔能量需求
  highIsGood: true
  iconID: 0
  name: powerNeedMultiplier
  published: true
  stackable: true
  unitID: 109
609:
  attributeID: 609
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: One of the groups of charge this launcher can be loaded with.
  displayNameID:
    de: Benutzt mit (Ladungsgruppe)
    en: Used with (Charge Group)
    es: Se usa con (grupo de carga)
    fr: Utilisé avec (groupe de charge)
    ja: (チャージグループ)使用タイプ
    ko: (차지) 사용
    ru: Используется с (группой зарядов)
    zh: 配套使用（弹药类别）
  highIsGood: true
  iconID: 1397
  name: chargeGroup4
  published: true
  stackable: true
  unitID: 115
610:
  attributeID: 610
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: One of the groups of charge this launcher can be loaded with.
  displayNameID:
    de: Benutzt mit (Ladungsgruppe)
    en: Used with (Charge Group)
    es: Se usa con (grupo de carga)
    fr: Utilisé avec (groupe de charge)
    ja: (チャージグループ)使用タイプ
    ko: (차지) 사용
    ru: Используется с (группой зарядов)
    zh: 配套使用（弹药类别）
  highIsGood: true
  iconID: 1397
  name: chargeGroup5
  published: true
  stackable: true
  unitID: 115
611:
  attributeID: 611
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Laufzeitbonus
    en: Duration Bonus
    es: Bonificación de duración
    fr: Bonus de durée
    ja: 起動時間ボーナス
    ko: 지속시간 보너스
    ru: Влияние на время цикла
    zh: 单次运转时间加成
  highIsGood: true
  iconID: 0
  name: durationMultiplier
  published: true
  stackable: true
  unitID: 111
612:
  attributeID: 612
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Just for the UI to display base damage on shield.
  displayNameID:
    de: Schaden auf Basisschild
    en: Base Shield Damage
    es: Daño básico del escudo
    fr: Dégâts de bouclier de base
    ja: 基本シールドダメージ
    ko: 기본 실드 피해량
    ru: Базовый урон, наносимый щитам
    zh: 护盾伤害基数
  highIsGood: true
  iconID: 69
  name: baseShieldDamage
  published: true
  stackable: true
613:
  attributeID: 613
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Just for the UI to display base damage on armor.
  displayNameID:
    de: Schaden der Grundpanzerung
    en: Base Armor Damage
    es: Daño básico del blindaje
    fr: Dégâts de blindage de base
    ja: 基本アーマーダメージ
    ko: 기본 장갑 피해량
    ru: Базовый урон, наносимый броне
    zh: 装甲伤害基数
  highIsGood: true
  iconID: 68
  name: baseArmorDamage
  published: true
  stackable: true
614:
  attributeID: 614
  categoryID: 4
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, cargoCapacityBonus
  displayNameID:
    de: Frachtraumbonus
    en: Cargo Capacity Bonus
    es: Bonificación de capacidad de carga
    fr: Bonus de capacité de la soute
    ja: カーゴ容量ボーナス
    ko: 화물 적재량 보너스
    ru: Повышение объёма грузового отсека
    zh: 货柜容量加成
  highIsGood: true
  iconID: 71
  name: cargoCapacityBonus
  published: true
  stackable: true
  unitID: 121
616:
  attributeID: 616
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Schildverstärkungsabzug
    en: Shield Booster Penalty
    es: Penalización de potenciador de escudo
    fr: Pénalité de booster de bouclier
    ja: シールドブースターペナルティ
    ko: 실드 부스터 페널티
    ru: Штраф к накачке щитов
    zh: 护盾回充惩罚
  highIsGood: true
  iconID: 0
  name: boosterShieldBoostAmountPenalty
  published: true
  stackable: true
  unitID: 105
619:
  attributeID: 619
  categoryID: 6
  dataType: 4
  defaultValue: 0.0
  description: Skill bonus for cloaking targeting delay.
  displayNameID:
    de: Tarnungszielaufschaltungsverzögerung-Bonus
    en: Cloaking Targeting Delay Bonus
    es: Bonificación de demora de adquisición de objetivos durante camuflaje
    fr: Bonus de délai de ciblage en mode furtif
    ja: ターゲット捕捉遅延遮蔽ボーナス
    ko: 클로킹 타겟팅 지연 보너스
    ru: Влияние на задержку включения захвата целей при демаскировке
    zh: 隐形锁定延迟加成
  highIsGood: true
  iconID: 0
  name: cloakingTargetingDelayBonus
  published: true
  stackable: true
  unitID: 105
620:
  attributeID: 620
  categoryID: 29
  dataType: 5
  defaultValue: 1000.0
  description: 'Prefered target signature. The base signature radius at which the
    turret''s tracking speed is rated. '
  displayNameID:
    de: Signaturauflösung
    en: Signature Resolution
    es: Resolución de señal
    fr: Résolution de la signature
    ja: シグネチャ分解能
    ko: 탄착 범위
    ru: Разрешающая способность при захвате целей
    zh: 信号分辨率
  highIsGood: true
  iconID: 0
  name: optimalSigRadius
  published: true
  stackable: true
  unitID: 1
621:
  attributeID: 621
  categoryID: 7
  dataType: 4
  defaultValue: 1.0
  description: Rated target transverse velocity at optimal range.
  displayNameID:
    de: Nachführungsgeschwindigkeit bei optimaler Reichweite
    en: Tracking Speed at Optimal Range
    es: Velocidad de rastreo en alcance óptimo
    fr: Vitesse de poursuite en portée optimale
    ja: 最適射程距離における追跡速度
    ko: 최적사거리에서의 트래킹 속도
    ru: Скорость наводки на оптимальной дальности
    zh: 最佳距离内的跟踪速度
  highIsGood: true
  iconID: 0
  name: trackingSpeedAtOptimal
  published: true
  stackable: true
  unitID: 10
622:
  attributeID: 622
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Determines the maximum weight of a ship that, ships that are to heavy
    get denied of service by this attribute
  highIsGood: true
  iconID: 0
  name: massLimit
  published: false
  stackable: true
  unitID: 2
623:
  attributeID: 623
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: hot-fix for not allowing warpable cloaking modules on anything but
    covert-ops frigs
  highIsGood: true
  iconID: 0
  name: cloakingSlotsLeftSuper
  published: false
  stackable: true
624:
  attributeID: 624
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, WarpSBonus
  displayNameID:
    de: Warp-Geschwindigkeitsbonus
    en: Warp Speed Bonus
    es: Bonificación de velocidad de warp
    fr: Bonus de vitesse de warp
    ja: ワープ速度ボーナス
    ko: 워프 속도 보너스
    ru: Влияние на скорость хода в варп-режиме
    zh: 跃迁速度加成
  highIsGood: true
  iconID: 0
  name: WarpSBonus
  published: true
  stackable: true
  unitID: 105
625:
  attributeID: 625
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Flat Bonus To NPC Bountys
  highIsGood: true
  iconID: 0
  name: bountyBonus
  published: false
  stackable: true
626:
  attributeID: 626
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Npc Bounty Multiplier
  highIsGood: true
  iconID: 0
  name: bountyMultiplier
  published: false
  stackable: true
627:
  attributeID: 627
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, bountySkillBonus
  highIsGood: true
  iconID: 0
  name: bountySkillBonus
  published: false
  stackable: true
628:
  attributeID: 628
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, bountySkillMultiplyer
  highIsGood: true
  iconID: 0
  name: bountySkillMultiplyer
  published: false
  stackable: true
629:
  attributeID: 629
  categoryID: 9
  dataType: 12
  defaultValue: 0.0
  description: The cargo group that can be loaded into this container
  highIsGood: true
  iconID: 0
  name: cargoGroup
  published: false
  stackable: true
630:
  attributeID: 630
  categoryID: 3
  dataType: 4
  defaultValue: 0.0
  description: Duration between armor repair actions for entities.
  highIsGood: true
  iconID: 0
  name: entityArmorRepairDuration
  published: false
  stackable: true
631:
  attributeID: 631
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: Amount of armor repaired per cycle for entities.
  highIsGood: true
  iconID: 0
  name: entityArmorRepairAmount
  published: false
  stackable: true
632:
  attributeID: 632
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: interceptorGF
  published: false
  stackable: true
633:
  attributeID: 633
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: "Authoring has been moved to FSD\r\nThe ranking of the module within
    its tech level"
  displayNameID:
    de: Meta-Level
    en: Meta Level
    es: Metanivel
    fr: Niveau méta
    ja: メタレベル
    ko: 메타 레벨
    ru: Метауровень
    zh: 衍生等级
  displayWhenZero: true
  highIsGood: true
  name: metaLevelOld
  published: true
  stackable: true
  unitID: 140
634:
  attributeID: 634
  categoryID: 9
  dataType: 5
  defaultValue: 3.0
  description: Maximum "Thrust angle" for an object in Radians, 0 to pi (3.14).
  highIsGood: true
  iconID: 0
  name: newAgility
  published: false
  stackable: true
635:
  attributeID: 635
  categoryID: 9
  dataType: 5
  defaultValue: 3.0
  description: Maximum turn angle of a ship in Radians, 0 to pi (3.14).
  highIsGood: true
  iconID: 0
  name: turnAngle
  published: false
  stackable: true
636:
  attributeID: 636
  categoryID: 2
  dataType: 4
  defaultValue: 10000.0
  description: How long between repeats.
  highIsGood: true
  iconID: 0
  name: entityShieldBoostDuration
  published: false
  stackable: true
637:
  attributeID: 637
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: How much the shield is boosted each duration.
  highIsGood: true
  iconID: 0
  name: entityShieldBoostAmount
  published: false
  stackable: true
638:
  attributeID: 638
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: Chance that an entity will delay employing armor repair.
  highIsGood: true
  iconID: 0
  name: entityArmorRepairDelayChance
  published: false
  stackable: true
639:
  attributeID: 639
  categoryID: 2
  dataType: 5
  defaultValue: 1.0
  description: The chance an entity will delay repeating use of its shield boosting
    effect if it has one.
  highIsGood: true
  iconID: 0
  name: entityShieldBoostDelayChance
  published: false
  stackable: true
640:
  attributeID: 640
  categoryID: 32
  dataType: 5
  defaultValue: 1.0
  description: The chance an entity will respawn into his group if destroyed.
  highIsGood: true
  iconID: 0
  name: entityGroupRespawnChance
  published: false
  stackable: true
643:
  attributeID: 643
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Delay after launch until a missile will do damage on impact.
  displayNameID:
    de: Bewaffnungszeit
    en: Arming Time
    es: Tiempo de colocación
    fr: Temps d'armement
    ja: 準備時間
    ko: 타격 시간
    ru: Время приведения в готовность
    zh: 待发状态启动时间
  highIsGood: true
  iconID: 0
  name: armingTime
  published: true
  stackable: true
  unitID: 3
644:
  attributeID: 644
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Determines wether a missile launches aligned with the ship (0) or directly
    at the target (1).
  highIsGood: true
  iconID: 0
  name: aimedLaunch
  published: false
  stackable: true
645:
  attributeID: 645
  categoryID: 30
  dataType: 5
  defaultValue: 1.0
  description: Multiplier for the missile's speed.
  displayNameID:
    de: Raketengeschwindigkeit-Bonus
    en: Missile Velocity Bonus
    es: Bonificación de velocidad de misiles
    fr: Bonus de vitesse des missiles
    ja: ミサイル速度ボーナス
    ko: 미사일 속도 보너스
    ru: Влияние на скорость полёта ракет
    zh: 导弹速度加成
  highIsGood: true
  iconID: 0
  name: missileEntityVelocityMultiplier
  published: true
  stackable: true
  unitID: 104
646:
  attributeID: 646
  categoryID: 30
  dataType: 5
  defaultValue: 1.0
  description: Multiplier for the missile's flight time.
  displayNameID:
    de: Raketenflugzeit-Bonus
    en: Missile Flight Time Bonus
    es: Bonificación de tiempo de vuelo de misiles
    fr: Bonus de temps de vol de missile
    ja: ミサイル飛行時間ボーナス
    ko: 미사일 비행 시간 보너스
    ru: Влияние на полётное время ракет
    zh: 导弹飞行时间加成
  highIsGood: true
  iconID: 0
  name: missileEntityFlightTimeMultiplier
  published: true
  stackable: true
  unitID: 104
647:
  attributeID: 647
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: missileEntityArmingTimeMultiplier
  published: false
  stackable: true
648:
  attributeID: 648
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Schildabstimmung-Bonus
    en: Shield tuneup bonus
    es: Bonificación de ajuste del escudo
    fr: Bonus d'amélioration de bouclier
    ja: シールドチューンアップボーナス
    ko: 실드 튠업 보너스
    ru: Влияние на доводку щита
    zh: 护盾调整加成
  highIsGood: true
  iconID: 0
  name: shieldTUNEBonus
  published: true
  stackable: true
  unitID: 113
649:
  attributeID: 649
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: cloakingCpuNeedBonus
  published: false
  stackable: true
650:
  attributeID: 650
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The distance that structures have to be from a control tower in order
    to work with it.
  displayNameID:
    de: Max. Strukturdistanz
    en: Maximum Structure Distance
    es: Distancia máxima de estructura
    fr: Distance maximum de la structure
    ja: 最大建造物距離
    ko: 최대 구조물 거리
    ru: Максимальное расстояние до башни управления
    zh: 最大结构间距
  highIsGood: true
  iconID: 0
  name: maxStructureDistance
  published: true
  stackable: true
  unitID: 1
651:
  attributeID: 651
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Range of broadcasted decloaking field.
  displayNameID:
    de: Wirkungsreichweite
    en: Area of effect
    es: Radio de acción
    fr: Zone d'effet
    ja: 有効範囲
    ko: 유효 범위
    ru: Зона действия
    zh: 效果范围
  highIsGood: true
  iconID: 0
  name: decloakFieldRange
  published: true
  stackable: true
  unitID: 1
652:
  attributeID: 652
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Signaturabzug
    en: Signature Penalty
    es: Penalización de señal
    fr: Pénalité de signature
    ja: シグネチャペナルティ
    ko: 시그니처 반경 페널티
    ru: Штраф к радиусу сигнатуры
    zh: 信号强度惩罚
  highIsGood: true
  iconID: 0
  name: signatureRadiusMultiplier
  published: true
  stackable: true
  unitID: 109
653:
  attributeID: 653
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Velocity of the damage cloud created on impact.
  displayNameID:
    de: Explosionsgeschwindigkeit
    en: Explosion Velocity
    es: Velocidad de explosión
    fr: Vitesse d'explosion
    ja: 爆発速度
    ko: 폭발속도
    ru: Скорость взрыва
    zh: 爆炸速度
  highIsGood: true
  iconID: 1389
  name: aoeVelocity
  published: true
  stackable: false
  unitID: 10
654:
  attributeID: 654
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Size of the damage cloud caused by impact.
  displayNameID:
    de: Explosionsradius
    en: Explosion Radius
    es: Radio de explosión
    fr: Rayon d'explosion
    ja: 爆発半径
    ko: 폭발반경
    ru: Сигнатура взрыва
    zh: 爆炸半径
  highIsGood: false
  iconID: 1390
  name: aoeCloudSize
  published: true
  stackable: false
  unitID: 1
655:
  attributeID: 655
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: aoeFalloff
  published: false
  stackable: true
656:
  attributeID: 656
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusAC2
  published: false
  stackable: true
657:
  attributeID: 657
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusCC2
  published: false
  stackable: true
658:
  attributeID: 658
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusGC2
  published: false
  stackable: true
659:
  attributeID: 659
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusMC2
  published: false
  stackable: true
660:
  attributeID: 660
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: The amount of kinetic damage that might be inflicted on collision.
  highIsGood: true
  iconID: 0
  name: impactDamage
  published: false
  stackable: true
  unitID: 113
661:
  attributeID: 661
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Deprecated.
  highIsGood: true
  iconID: 0
  name: maxDirectionalVelocity
  published: false
  stackable: true
662:
  attributeID: 662
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Deprecated.
  highIsGood: true
  iconID: 0
  name: minTargetVelDmgMultiplier
  published: false
  stackable: true
663:
  attributeID: 663
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: minMissileVelDmgMultiplier
  published: false
  stackable: true
664:
  attributeID: 664
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: A multiplier used for the missile impact damage calculations.
  highIsGood: true
  iconID: 0
  name: maxMissileVelocity
  published: false
  stackable: true
665:
  attributeID: 665
  categoryID: 17
  dataType: 4
  defaultValue: 2500.0
  description: The distance outside of which the entity activates their MWD equivalent.
  highIsGood: true
  iconID: 0
  name: entityChaseMaxDistance
  published: false
  stackable: true
  unitID: 1
666:
  attributeID: 666
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: This module only fits on specific ship groups.  This is one of them.
  displayNameID:
    de: Eingeschränkter Schiffstyp
    en: Restricted Ship Type
    es: Tipo de nave restringida
    fr: Type de vaisseau limité
    ja: 制限船種
    ko: 제한된 함선 유형
    ru: Ограничение по типу кораблей
    zh: 受限船型
  highIsGood: true
  iconID: 0
  name: moduleShipGroup2
  published: true
  stackable: true
  unitID: 115
667:
  attributeID: 667
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: This module only fits on specific ship groups.  This is one of them.
  displayNameID:
    de: Eingeschränkter Schiffstyp
    en: Restricted Ship Type
    es: Tipo de nave restringida
    fr: Type de vaisseau limité
    ja: 制限船種
    ko: 제한된 함선 유형
    ru: Ограничение по типу кораблей
    zh: 受限船型
  highIsGood: true
  iconID: 0
  name: moduleShipGroup3
  published: true
  stackable: true
  unitID: 115
668:
  attributeID: 668
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: This module only fits on specific ship groups.  This is one of them.
  displayNameID:
    de: Eingeschränkter Schiffstyp
    en: Restricted Ship Type
    es: Tipo de nave restringida
    fr: Type de vaisseau limité
    ja: 制限船種
    ko: 제한된 함선 유형
    ru: Ограничение по типу кораблей
    zh: 受限船型
  highIsGood: true
  iconID: 0
  name: moduleShipGroup1
  published: true
  stackable: true
  unitID: 115
669:
  attributeID: 669
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Amount of time that has to be waited after the deactivation of this
    module until it can be reactivated.
  displayNameID:
    de: Verzögerung für erneute Aktivierung
    en: Reactivation Delay
    es: Demora de reactivación
    fr: Délai de réactivation
    ja: リアクション遅延
    ko: 재활성화 준비 시간
    ru: Задержка повторного включения
    zh: 重启延迟
  highIsGood: false
  iconID: 1392
  name: moduleReactivationDelay
  published: true
  stackable: true
  unitID: 101
670:
  attributeID: 670
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Wirkungsreichweite
    en: Area Of Effect Bonus
    es: Bonificación de radio de acción
    fr: Bonus de zone d'effet
    ja: 有効範囲ボーナス
    ko: 유효 범위 보너스
    ru: Повышение радиуса действия объёмного эффекта
    zh: 效果范围加成
  highIsGood: true
  iconID: 1390
  name: areaOfEffectBonus
  published: true
  stackable: true
  unitID: 105
672:
  attributeID: 672
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Umkreisungsgeschwindigkeit-Bonus
    en: Orbit Velocity Bonus
    es: Bonificación de velocidad de órbita
    fr: Bonus de vitesse en orbite
    ja: 旋回速度ボーナス
    ko: 선회 속도 보너스
    ru: Влияние на скорость движения по орбите
    zh: 环绕速度加成
  highIsGood: true
  iconID: 0
  name: entityCruiseSpeedMultiplier
  published: true
  stackable: true
  unitID: 109
673:
  attributeID: 673
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusGunship1
  published: false
  stackable: true
675:
  attributeID: 675
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusGunship2
  published: false
  stackable: true
676:
  attributeID: 676
  categoryID: 7
  dataType: 4
  defaultValue: 60000.0
  description: How long it takes to unanchor this object.
  displayNameID:
    de: Entankerungsverzögerung
    en: Unanchoring Delay
    es: Demora de desanclaje
    fr: Délai de détachement
    ja: 係留解除遅延
    ko: 위치 고정 해제 시간
    ru: Время снятия с якоря
    zh: 解锚耗时
  highIsGood: true
  iconID: 1392
  name: unanchoringDelay
  published: true
  stackable: true
  unitID: 101
677:
  attributeID: 677
  categoryID: 7
  dataType: 4
  defaultValue: 60000.0
  description: How long it takes to bring this object online.
  displayNameID:
    de: Einschaltverzögerung
    en: Onlining Delay
    es: Demora de conexión
    fr: Délai de mise en ligne
    ja: オンライン化遅延
    ko: 온라인 준비 시간
    ru: Время включения
    zh: 上线耗时
  highIsGood: true
  iconID: 1392
  name: onliningDelay
  published: true
  stackable: true
  unitID: 101
678:
  attributeID: 678
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: first bonus for support cruisers
  highIsGood: true
  iconID: 0
  name: eliteBonusLogistics1
  published: false
  stackable: true
679:
  attributeID: 679
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: second bonus for support cruisers
  highIsGood: true
  iconID: 0
  name: eliteBonusLogistics2
  published: false
  stackable: true
680:
  attributeID: 680
  categoryID: 2
  dataType: 4
  defaultValue: 0.0
  description: Radius of the force shield that this structure generates.
  displayNameID:
    de: Schildradius
    en: Shield Radius
    es: Radio del escudo
    fr: Rayon du bouclier
    ja: シールド半径
    ko: 실드 반경
    ru: Радиус силового поля
    zh: 护盾半径
  highIsGood: true
  iconID: 0
  name: shieldRadius
  published: true
  stackable: true
  unitID: 1
681:
  attributeID: 681
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: A type allowed to be placed in this container.
  displayNameID:
    de: Gelagerter Typ 1
    en: Stored Type 1
    es: Stored Type 1
    fr: Type stocké 1
    ja: 格納タイプ 1
    ko: 보관 분류 1
    ru: Тип хранения 1
    zh: 贮藏种类1
  highIsGood: true
  iconID: 0
  name: typeContainerType1
  published: true
  stackable: true
  unitID: 116
682:
  attributeID: 682
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: A type allowed to be placed in this container.
  displayNameID:
    de: Gelagerter Typ 2
    en: Stored Type 2
    es: Tipo de almacenaje 2
    fr: Type stocké 2
    ja: 格納タイプ 2
    ko: 보관 분류 2
    ru: Тип хранения 2
    zh: 贮藏种类1
  highIsGood: true
  iconID: 0
  name: typeContainerType2
  published: true
  stackable: true
  unitID: 116
683:
  attributeID: 683
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: A type allowed to be placed in this container.
  displayNameID:
    de: Gelagerter Typ 3
    en: Stored Type 3
    es: Tipo de almacenaje 3
    fr: Type stocké 3
    ja: 格納タイプ 3
    ko: 보관 분류 3
    ru: Тип хранения 3
    zh: 贮藏种类3
  highIsGood: true
  iconID: 0
  name: typeContainerType3
  published: true
  stackable: true
  unitID: 116
684:
  attributeID: 684
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The amount of storage type 1 that can be fitted inside this structure.
  displayNameID:
    de: Lagerkapazität 1
    en: Storage Capacity 1
    es: Capacidad de almacenamiento 1
    fr: Capacité de stockage 1
    ja: ストレージ容量 1
    ko: 구조물 적재량 1
    ru: Емкость хранилища 1
    zh: 储藏容量1
  highIsGood: true
  iconID: 0
  name: typeContainerCapacity1
  published: true
  stackable: true
  unitID: 9
685:
  attributeID: 685
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The amount of storage type 2 that can be fitted inside this structure.
  displayNameID:
    de: Lagerkapazität 2
    en: Storage Capacity 2
    es: Capacidad de almacenamiento 2
    fr: Capacité de stockage 2
    ja: ストレージ容量 2
    ko: 구조물 적재량 2
    ru: Емкость хранилища 2
    zh: 储藏容量2
  highIsGood: true
  iconID: 0
  name: typeContainerCapacity2
  published: true
  stackable: true
  unitID: 9
686:
  attributeID: 686
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The amount of storage type 3 that can be fitted inside this structure.
  displayNameID:
    de: Lagerkapazität 3
    en: Storage Capacity 3
    es: Capacidad de almacenamiento 3
    fr: Capacité de stockage 3
    ja: ストレージ容量 3
    ko: 구조물 적재량 3
    ru: Емкость хранилища 3
    zh: 储藏容量3
  highIsGood: true
  iconID: 0
  name: typeContainerCapacity3
  published: true
  stackable: true
  unitID: 9
687:
  attributeID: 687
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The number of units of a resource consumed per minute of operation.
  displayNameID:
    de: Betriebsverbrauchsrate
    en: Operation Consumption Rate
    es: Tasa de consumo operativa
    fr: Taux de consommation en activité
    ja: オペレーション消費率
    ko: 작동 소모율
    ru: Темп рабочего потребления
    zh: 运转消耗率
  highIsGood: true
  iconID: 0
  name: operationConsumptionRate
  published: true
  stackable: true
688:
  attributeID: 688
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The number of units of a resource consumed per minute of reinforced
    mode.
  displayNameID:
    de: Verstärkte Verbrauchsrate
    en: Reinforced Consumption Rate
    es: Tasa de consumo reforzado
    fr: Taux de consommation renforcé
    ja: 強化消費率
    ko: 강화 소모율
    ru: Скорость расхода в режиме неуязвимости
    zh: 增强状态消耗率
  highIsGood: true
  iconID: 0
  name: reinforcedConsumptionRate
  published: true
  stackable: true
689:
  attributeID: 689
  categoryID: 9
  dataType: 4
  defaultValue: 2391.0
  description: The graphicID used for the structure when it is in package form.
  highIsGood: true
  name: packageGraphicID
  published: false
  stackable: true
690:
  attributeID: 690
  categoryID: 9
  dataType: 5
  defaultValue: 250.0
  description: The radius of the structure when it is in package form.
  highIsGood: true
  iconID: 0
  name: packageRadius
  published: false
  stackable: true
691:
  attributeID: 691
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: The amount of time after attacking a target that an entity will wait
    before switching to a new one.
  highIsGood: true
  iconID: 0
  name: targetSwitchDelay
  published: false
  stackable: true
  unitID: 101
692:
  attributeID: 692
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusHeavyGunship1
  published: false
  stackable: true
693:
  attributeID: 693
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusHeavyGunship2
  published: false
  stackable: true
694:
  attributeID: 694
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reinforcement Modus-Typ
    en: Reinforced Mode Type
    es: Tipo de modo reforzado
    fr: Type de mode renforcé
    ja: リインフォースモードタイプ
    ko: 강화 모드 분류
    ru: Тип в режиме неуязвимости
    zh: 增强模式类别
  highIsGood: true
  iconID: 0
  name: resourceReinforced1Type
  published: true
  stackable: true
  unitID: 116
695:
  attributeID: 695
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reinforcement Modus-Typ
    en: Reinforced Mode Type
    es: Tipo de modo reforzado
    fr: Type de mode renforcé
    ja: リインフォースモードタイプ
    ko: 강화 모드 분류
    ru: Тип в режиме неуязвимости
    zh: 增强模式类别
  highIsGood: true
  iconID: 0
  name: resourceReinforced2Type
  published: true
  stackable: true
  unitID: 116
696:
  attributeID: 696
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reinforcement Modus-Typ
    en: Reinforced Mode Type
    es: Tipo de modo reforzado
    fr: Type de mode renforcé
    ja: リインフォースモードタイプ
    ko: 강화 모드 분류
    ru: Тип в режиме неуязвимости
    zh: 增强模式类别
  highIsGood: true
  iconID: 0
  name: resourceReinforced3Type
  published: true
  stackable: true
  unitID: 116
697:
  attributeID: 697
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reinforcement Modus-Typ
    en: Reinforced Mode Type
    es: Tipo de modo reforzado
    fr: Type de mode renforcé
    ja: リインフォースモードタイプ
    ko: 강화 모드 분류
    ru: Тип в режиме неуязвимости
    zh: 增强模式类别
  highIsGood: true
  iconID: 0
  name: resourceReinforced4Type
  published: true
  stackable: true
  unitID: 116
698:
  attributeID: 698
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reinforcement Modus-Typ
    en: Reinforced Mode Type
    es: Tipo de modo reforzado
    fr: Type de mode renforcé
    ja: リインフォースモードタイプ
    ko: 강화 모드 분류
    ru: Тип в режиме неуязвимости
    zh: 增强模式类别
  highIsGood: true
  iconID: 0
  name: resourceReinforced5Type
  published: true
  stackable: true
  unitID: 116
699:
  attributeID: 699
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reinforcement Modus-Anzahl
    en: Reinforced Mode Quantity
    es: Cantidad de modo reforzado
    fr: Quantité de mode renforcé
    ja: リインフォースモード数量
    ko: 강화 모드 수량
    ru: Количество в режиме неуязвимости
    zh: 增强模式数量
  highIsGood: true
  iconID: 0
  name: resourceReinforced1Quantity
  published: true
  stackable: true
  unitID: 9
700:
  attributeID: 700
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reinforcement Modus-Anzahl
    en: Reinforced Mode Quantity
    es: Cantidad de modo reforzado
    fr: Quantité de mode renforcé
    ja: リインフォースモード数量
    ko: 강화 모드 수량
    ru: Количество в режиме неуязвимости
    zh: 增强模式数量
  highIsGood: true
  iconID: 0
  name: resourceReinforced2Quantity
  published: true
  stackable: true
  unitID: 9
701:
  attributeID: 701
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reinforcement Modus-Anzahl
    en: Reinforced Mode Quantity
    es: Cantidad de modo reforzado
    fr: Quantité de mode renforcé
    ja: リインフォースモード数量
    ko: 강화 모드 수량
    ru: Количество в режиме неуязвимости
    zh: 增强模式数量
  highIsGood: true
  iconID: 0
  name: resourceReinforced3Quantity
  published: true
  stackable: true
  unitID: 9
703:
  attributeID: 703
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reinforcement Modus-Anzahl
    en: Reinforced Mode Quantity
    es: Cantidad de modo reforzado
    fr: Quantité de mode renforcé
    ja: リインフォースモード数量
    ko: 강화 모드 수량
    ru: Количество в режиме неуязвимости
    zh: 增强模式数量
  highIsGood: true
  iconID: 0
  name: resourceReinforced4Quantity
  published: true
  stackable: true
  unitID: 9
704:
  attributeID: 704
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reinforcement Modus-Anzahl
    en: Reinforced Mode Quantity
    es: Cantidad de modo reforzado
    fr: Quantité de mode renforcé
    ja: リインフォースモード数量
    ko: 강화 모드 수량
    ru: Количество в режиме неуязвимости
    zh: 增强模式数量
  highIsGood: true
  iconID: 0
  name: resourceReinforced5Quantity
  published: true
  stackable: true
  unitID: 9
705:
  attributeID: 705
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Onlinemodus-Typ
    en: Online Mode Type
    es: Online Mode Type
    fr: Type de mode de connexion
    ja: オンラインモードタイプ
    ko: 온라인 모드 종류
    ru: Тип во включенном режиме
    zh: 上线模式
  highIsGood: true
  name: resourceOnline1Type
  published: true
  stackable: true
  unitID: 116
706:
  attributeID: 706
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Onlinemodus-Typ
    en: Online Mode Type
    es: Online Mode Type
    fr: Type de mode de connexion
    ja: オンラインモードタイプ
    ko: 온라인 모드 종류
    ru: Тип во включенном режиме
    zh: 上线模式
  highIsGood: true
  iconID: 0
  name: resourceOnline2Type
  published: true
  stackable: true
  unitID: 116
707:
  attributeID: 707
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Onlinemodus-Typ
    en: Online Mode Type
    es: Tipo de modo en línea
    fr: Type de mode de connexion
    ja: オンラインモードタイプ
    ko: 온라인 모드 종류
    ru: Тип во включенном режиме
    zh: 上线模式
  highIsGood: true
  iconID: 0
  name: resourceOnline3Type
  published: true
  stackable: true
  unitID: 116
708:
  attributeID: 708
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Onlinemodus-Typ
    en: Online Mode Type
    es: Online Mode Type
    fr: Type de mode de connexion
    ja: オンラインモードタイプ
    ko: 온라인 모드 종류
    ru: Тип во включенном режиме
    zh: 上线模式
  highIsGood: true
  iconID: 0
  name: resourceOnline4Type
  published: true
  stackable: true
709:
  attributeID: 709
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: The type of material harvested.
  displayNameID:
    de: Abgebauter Typ
    en: Harvested Type
    es: Tipo recolectado
    fr: Type récolté
    ja: 採掘タイプ
    ko: 수확물 분류
    ru: Тип ресурса
    zh: 采集类别
  highIsGood: true
  iconID: 0
  name: harvesterType
  published: true
  stackable: true
  unitID: 116
710:
  attributeID: 710
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The quality of the material harvested.
  highIsGood: true
  iconID: 0
  name: harvesterQuality
  published: false
  stackable: true
711:
  attributeID: 711
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: How many meters from the standard warp-in distance a moon can be anchored
    from.
  displayNameID:
    de: Mond-Verankerungsdistanz
    en: Moon Anchor Distance
    es: Distancia de anclaje a luna
    fr: Distance d'ancrage de lune
    ja: 衛星係留距離
    ko: 위성 정박 거리
    ru: Расстояние анкеровки от луны
    zh: 卫星锚定距离
  highIsGood: true
  iconID: 0
  name: moonAnchorDistance
  published: true
  stackable: true
  unitID: 1
712:
  attributeID: 712
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: How much a charge used by this object is damaged each time the object
    operates.
  displayNameID:
    de: Durch Ladung verursachter Schaden
    en: Charge Usage Damage
    es: Daño de uso de carga
    fr: Dégâts d'utilisation des charges
    ja: チャージ消費ダメージ
    ko: 차지 손상도
    ru: Повреждения зарядам
    zh: 弹药损耗
  highIsGood: true
  iconID: 0
  name: usageDamagePercent
  published: true
  stackable: true
  unitID: 105
713:
  attributeID: 713
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: The type of resource needed to be consumed for each activation cycle
    of this structure.
  displayNameID:
    de: Verbrauchstyp
    en: Consumption Type
    es: Tipo de consumo
    fr: Type de consommation
    ja: 消費タイプ
    ko: 사용 연료
    ru: Тип потребляемого топлива
    zh: 消耗类型
  highIsGood: true
  iconID: 0
  name: consumptionType
  published: true
  stackable: true
  unitID: 116
714:
  attributeID: 714
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The amount of the given resource type needed to be consumed for each
    activation cycle of this structure.
  displayNameID:
    de: Verbrauchsmenge
    en: Consumption Quantity
    es: Cantidad de consumo
    fr: Quantité consommée
    ja: 消費量
    ko: 소모량
    ru: Количество потребления
    zh: 消耗量
  highIsGood: false
  iconID: 0
  name: consumptionQuantity
  published: true
  stackable: true
  unitID: 138
715:
  attributeID: 715
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The maximum distance at which the object can be used.
  displayNameID:
    de: Max. Bedienungsentfernung
    en: Maximum Operational Distance
    es: Distancia máxima de funcionamiento
    fr: Distance opérationnelle maximale
    ja: 最大オペレーション範囲
    ko: 최대 작동 거리
    ru: Максимальная рабочая дистанция
    zh: 最大操控范围
  highIsGood: true
  iconID: 0
  name: maxOperationalDistance
  published: true
  stackable: true
  unitID: 1
716:
  attributeID: 716
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The maximum number of users that can be present within the operational
    range of the structure for it to be capable of operation.
  displayNameID:
    de: Max. gleichzeitige Nutzer
    en: Maximum Concurrent Operational Users
    es: Máximo de usuarios operativos simultáneos
    fr: Nombre max d'utilisateurs opérationnels simultanés
    ja: 最大同時使用ユーザー数
    ko: 최대 동시 작동 유저 수
    ru: Максимальное количество одновременно работающих пользователей
    zh: 同时使用用户数上限
  highIsGood: true
  iconID: 0
  name: maxOperationalUsers
  published: true
  stackable: true
717:
  attributeID: 717
  categoryID: 7
  dataType: 5
  defaultValue: 0.5
  description: The factor by which the structure modifies the using pilot's refining
    yield rate.
  displayNameID:
    de: Raffinierertrag-Multiplikator
    en: Refining Yield Multiplier
    es: Multiplicador de rendimiento de refinado
    fr: Multiplicateur de rendement de raffinage
    ja: 精錬量乗数
    ko: 정제 처리 배수
    ru: Коэффициент выработки
    zh: 提炼产量系数
  highIsGood: true
  iconID: 0
  name: refiningYieldMultiplier
  published: true
  stackable: true
  unitID: 127
719:
  attributeID: 719
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The amount of time that is taken to refine the ore into the end product.  The
    structure is busy for the length of this process.
  displayNameID:
    de: Betriebsdauer
    en: Operational Duration
    es: Duración operativa
    fr: Durée opérationnelle
    ja: オペレーション期間
    ko: 작동 지속시간
    ru: Длительность работы
    zh: 运转持续时间
  highIsGood: true
  iconID: 0
  name: operationalDuration
  published: true
  stackable: true
  unitID: 101
720:
  attributeID: 720
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: The capacity of the refinery container.
  displayNameID:
    de: Raffineriekapazität
    en: Refinery Capacity
    es: Capacidad de refinería
    fr: Capacité de raffinage
    ja: 精錬所容量
    ko: 정제소 적재량
    ru: Ёмкость перерабатывающего модуля
    zh: 精炼能力
  highIsGood: true
  iconID: 0
  name: refineryCapacity
  published: true
  stackable: true
  unitID: 9
721:
  attributeID: 721
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: The factor by which the character can effect the amount of time that
    the Refining Delay takes.
  highIsGood: true
  iconID: 0
  name: refiningDelayMultiplier
  published: false
  stackable: true
722:
  attributeID: 722
  categoryID: 7
  dataType: 4
  defaultValue: 10000.0
  description: The interval for fuel consumption of a control tower
  displayNameID:
    de: Starbase-Kontrollturm-Zeitraum
    en: Starbase Control Tower Period
    es: Periodo de torre de control de la base estelar
    fr: Période de tour de contrôle de base stellaire
    ja: スターベースコントロールタワー周期
    ko: 스타베이스 관제타워 시간
    ru: Продолжительность цикла энергопотребления
    zh: 母星控制塔周期
  highIsGood: true
  iconID: 0
  name: posControlTowerPeriod
  published: true
  stackable: true
  unitID: 101
723:
  attributeID: 723
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: The chance that the customs official has of detecting contraband on
    board a scanned vessel
  highIsGood: true
  iconID: 0
  name: contrabandDetectionChance
  published: false
  stackable: true
724:
  attributeID: 724
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: A modifier to the chance of contraband detection success of police
    who scan the pilot's vessel.
  highIsGood: true
  iconID: 0
  name: contrabandDetectionResistance
  published: false
  stackable: true
725:
  attributeID: 725
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: The chance that a passer by will be chosen as a target of a scan for
    contraband.
  highIsGood: true
  iconID: 0
  name: contrabandScanChance
  published: false
  stackable: true
726:
  attributeID: 726
  categoryID: 9
  dataType: 4
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Mond-Bergbauertrag
    en: Moon Mining Amount
    es: Cantidad extraída lunar
    fr: Quantité d'extraction lunaire
    ja: 衛星採掘量
    ko: 위성 채굴 총량
    ru: Объем лунной добычи
    zh: 卫星开采量
  highIsGood: true
  iconID: 0
  name: moonMiningAmount
  published: true
  stackable: true
  unitID: 9
727:
  attributeID: 727
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: destroyerROFpenality
  published: false
  stackable: true
728:
  attributeID: 728
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: controlTowerLaserDamageBonus
  published: false
  stackable: true
  unitID: 105
729:
  attributeID: 729
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusMD1
  published: false
  stackable: true
732:
  attributeID: 732
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusD1
  published: false
  stackable: true
733:
  attributeID: 733
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusD2
  published: false
  stackable: true
734:
  attributeID: 734
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusCD1
  published: false
  stackable: true
735:
  attributeID: 735
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusCD2
  published: false
  stackable: true
738:
  attributeID: 738
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusGD1
  published: false
  stackable: true
739:
  attributeID: 739
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusGD2
  published: false
  stackable: true
740:
  attributeID: 740
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusMD2
  published: false
  stackable: true
741:
  attributeID: 741
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusBC1
  published: false
  stackable: true
742:
  attributeID: 742
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusBC2
  published: false
  stackable: true
743:
  attributeID: 743
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusCBC1
  published: false
  stackable: true
745:
  attributeID: 745
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusCBC2
  published: false
  stackable: true
746:
  attributeID: 746
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusGBC2
  published: false
  stackable: true
747:
  attributeID: 747
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusGBC1
  published: false
  stackable: true
748:
  attributeID: 748
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusMBC1
  published: false
  stackable: true
749:
  attributeID: 749
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusMBC2
  published: false
  stackable: true
750:
  attributeID: 750
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: controlTowerLaserOptimalBonus
  published: false
  stackable: true
  unitID: 105
751:
  attributeID: 751
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Hybridposten-Optimum-Bonus
    en: Hybrid Sentry Optimal Bonus
    es: Bonificación de alcance óptimo de centinelas híbridos
    fr: Bonus optimal de sentinelle hybride
    ja: ハイブリッドセントリー最適射程距離ボーナス
    ko: 하이브리드 센트리 최적사거리 보너스
    ru: Влияние на оптимальную дальность гибридных стационарных орудий
    zh: 混合岗哨炮最佳射程加成
  highIsGood: true
  iconID: 0
  name: controlTowerHybridOptimalBonus
  published: true
  stackable: true
  unitID: 105
752:
  attributeID: 752
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: controlTowerProjectileOptimalBonus
  published: false
  stackable: true
  unitID: 105
753:
  attributeID: 753
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: controlTowerProjectileFallOffBonus
  published: false
  stackable: true
  unitID: 105
754:
  attributeID: 754
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: controlTowerProjectileROFBonus
  published: false
  stackable: true
  unitID: 105
755:
  attributeID: 755
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: controlTowerMissileROFBonus
  published: false
  stackable: true
  unitID: 105
756:
  attributeID: 756
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: controlTowerMoonHarvesterCPUBonus
  published: false
  stackable: true
  unitID: 105
757:
  attributeID: 757
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: controlTowerSiloCapacityBonus
  published: false
  stackable: true
  unitID: 105
758:
  attributeID: 758
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: destroyers attribute 1
  highIsGood: true
  iconID: 0
  name: shipBonusDF1
  published: false
  stackable: true
759:
  attributeID: 759
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: destroyer attribute 2
  highIsGood: true
  iconID: 0
  name: shipBonusDF2
  published: false
  stackable: true
760:
  attributeID: 760
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Laserposten-Umgebung-Bonus
    en: Laser Sentry Proximity Bonus
    es: Bonificación de proximidad de centinelas láser
    fr: Bonus de proximité de sentinelle laser
    ja: レーザーセントリー近接ボーナス
    ko: 레이저 센트리 근접 보너스
    ru: Влияние на дистанцию включения лазерных стационарных орудий
    zh: 激光岗哨炮激活范围加成
  highIsGood: true
  iconID: 0
  name: controlTowerLaserProximityRangeBonus
  published: true
  stackable: true
  unitID: 105
761:
  attributeID: 761
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Projektil-Sentry-Umgebung-Bonus
    en: Projectile Sentry Proximity Bonus
    es: Bonificación de proximidad de centinela de proyectiles
    fr: Bonus de proximité de sentinelle à projectiles
    ja: プロジェクタイルセントリー近接ボーナス
    ko: 발사체 센트리 근접 보너스
    ru: Влияние на дистанцию включения баллистических стационарных орудий
    zh: 射弹岗哨炮激活范围加成
  highIsGood: true
  iconID: 0
  name: controlTowerProjectileProximityRangeBonus
  published: true
  stackable: true
  unitID: 105
762:
  attributeID: 762
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Hybridposten-Umgebung-Bonus
    en: Hybrid Sentry Proximity Bonus
    es: Bonificación de proximidad de centinelas híbridos
    fr: Bonus de proximité de sentinelle hybride
    ja: ハイブリッドセントリー近接ボーナス
    ko: 하이브리드 센트리 근접 보너스
    ru: Влияние на дистанцию включения гибридных стационарных орудий
    zh: 混合岗哨炮激活范围加成
  highIsGood: true
  iconID: 0
  name: controlTowerHybridProximityRangeBonus
  published: true
  stackable: true
  unitID: 105
763:
  attributeID: 763
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Maximum modules of same group that can be activated at same time, 0
    = no limit, 1 = 1
  highIsGood: true
  iconID: 0
  name: maxGroupActive
  published: false
  stackable: true
764:
  attributeID: 764
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Zielstördauer-Bonus
    en: Target Jamming Duration Bonus
    es: Bonificación de duración de perturbación de objetivos
    fr: Bonus de durée de brouillage de la cible
    ja: ターゲットジャミング持続時間ボーナス
    ko: 타겟 재밍 지속시간 보너스
    ru: Влияние на время цикла модулей глушения захвата целей
    zh: 目标干扰持续时间加成
  highIsGood: true
  iconID: 0
  name: controlTowerEwRofBonus
  published: true
  stackable: true
  unitID: 105
765:
  attributeID: 765
  categoryID: 7
  dataType: 5
  defaultValue: 10.0
  description: Effective range of scanner in multiples of AUs
  highIsGood: true
  iconID: 0
  name: scanRange
  published: false
  stackable: true
766:
  attributeID: 766
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: controlTowerHybridDamageBonus
  published: false
  stackable: true
  unitID: 105
767:
  attributeID: 767
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Tracking Speed Bonus
  displayNameID:
    de: Nachführungsgeschwindigkeit-Bonus
    en: Tracking Speed Bonus
    es: Bonificación de velocidad de rastreo
    fr: Bonus de vitesse de poursuite
    ja: 追跡速度ボーナス
    ko: 트래킹 속도 보너스
    ru: Влияние на скорость наводки
    zh: 跟踪速度加成
  highIsGood: true
  iconID: 1398
  name: trackingSpeedBonus
  published: true
  stackable: true
  unitID: 105
769:
  attributeID: 769
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Optimale Reichweite-Bonus
    en: Optimal Range Bonus
    es: Bonificación de alcance óptimo
    fr: Bonus de portée optimale
    ja: 最適射程距離ボーナス
    ko: 최적사거리 보너스
    ru: Влияние на оптимальную дальность
    zh: 最佳射程加成
  highIsGood: true
  iconID: 0
  name: maxRangeBonus2
  published: true
  stackable: true
  unitID: 105
770:
  attributeID: 770
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Bonus attribute to entity Target Switch Delay
  highIsGood: true
  iconID: 0
  name: controlTowerEwTargetSwitchDelayBonus
  published: false
  stackable: true
  unitID: 105
771:
  attributeID: 771
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: ammoCapacity
  published: false
  stackable: true
772:
  attributeID: 772
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityFlyRangeFactor
  published: false
  stackable: true
773:
  attributeID: 773
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ORE mining barge bonus
  highIsGood: true
  iconID: 0
  name: shipBonusORE1
  published: false
  stackable: true
774:
  attributeID: 774
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ORE Mining barge bonus 2
  highIsGood: true
  iconID: 0
  name: shipBonusORE2
  published: false
  stackable: true
775:
  attributeID: 775
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: funky stuff for mining barges
  highIsGood: true
  iconID: 0
  name: miningCPUNeedBonus
  published: false
  stackable: true
776:
  attributeID: 776
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Velocity %bonus for given missile group for missile batteries.
  displayNameID:
    de: Raketengeschwindigkeit-Bonus
    en: Missile Velocity Bonus
    es: Bonificación de velocidad de misiles
    fr: Bonus de vitesse des missiles
    ja: ミサイル速度ボーナス
    ko: 미사일 속도 보너스
    ru: Влияние на скорость полёта ракет
    zh: 导弹速度加成
  highIsGood: true
  iconID: 0
  name: structureMissileVelocityBonus
  published: true
  stackable: true
  unitID: 105
777:
  attributeID: 777
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Damage %bonus for given missile group for missile batteries.
  displayNameID:
    de: Raketenschaden-Bonus
    en: Missile Damage Bonus
    es: Bonificación de daño de misiles
    fr: Bonus de dégât des missiles
    ja: ミサイルダメージボーナス
    ko: 미사일 피해 보너스
    ru: Влияние на урон БЧ ракет
    zh: 导弹伤害加成
  highIsGood: true
  iconID: 0
  name: structureMissileDamageBonus
  published: true
  stackable: true
  unitID: 105
778:
  attributeID: 778
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Exploision Delay (range) bonus for missile batteries
  displayNameID:
    de: Raketenexplosionsverzögerung-Bonus
    en: Missile Explosion Delay Bonus
    es: Bonificación de demora de explosión de misiles
    fr: Bonus de délai d'explosion des missiles
    ja: ミサイル爆発遅延ボーナス
    ko: 미사일 폭발 지연 보너스
    ru: Влияние на задержку взрыва ракет
    zh: 导弹爆炸延迟加成
  highIsGood: true
  iconID: 0
  name: structureMissileExplosionDelayBonus
  published: true
  stackable: true
  unitID: 105
779:
  attributeID: 779
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: For charges, hidden attribute used by sentry guns to modify target
    pick range.
  highIsGood: true
  iconID: 0
  name: entityFlyRangeMultiplier
  published: false
  stackable: true
780:
  attributeID: 780
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Zyklusdauerbonus
    en: Cycle Time bonus
    es: Bonificación de tiempo de ciclo
    fr: Bonus de temps de cycle
    ja: サイクル時間ボーナス
    ko: 사이클 시간 보너스
    ru: Влияние на время цикла
    zh: 循环时间加成
  highIsGood: true
  iconID: 0
  name: iceHarvestCycleBonus
  published: true
  stackable: true
  unitID: 105
781:
  attributeID: 781
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: The group at which the mining crystal is tuned to mine.
  displayNameID:
    de: Asteroiden-Spezialisierungsgruppe
    en: Asteroid Specialization Group
    es: Grupo de especialización asteroidal
    fr: Groupe de spécialisation en astéroïdes
    ja: アステロイド専門グループ
    ko: 특화 광석
    ru: Группа специализации на астероидах
    zh: 专精矿种
  highIsGood: true
  name: specializationAsteroidGroup
  published: true
  stackable: true
  unitID: 115
782:
  attributeID: 782
  categoryID: 51
  dataType: 5
  defaultValue: 0.0
  description: The amount the yield is modified when mining the asteroid group this
    crystal is tuned for.
  displayNameID:
    de: Ertragsmodifikator für Asteroiden-Spezialisierung
    en: Asteroid Specialization Yield Modifier
    es: Modificador de rendimiento por especialización asteroidal
    fr: Modificateur de rendement de la spécialisation en astéroïdes
    ja: アステロイド専門採掘量修正乗数
    ko: 특화 광석 채굴량 배수
    ru: Модификатор выработки для специализованности
    zh: 专精矿种产量调整
  highIsGood: true
  name: specializationAsteroidYieldMultiplier
  published: true
  stackable: true
  unitID: 104
783:
  attributeID: 783
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: The chance of damage to the crystal each time it is used.
  displayNameID:
    de: Flüchtigkeit
    en: Volatility
    es: Volatilidad
    fr: Volatilité
    ja: 不安定性
    ko: 손상 확률
    ru: Хрупкость
    zh: 挥发度
  highIsGood: true
  iconID: 0
  name: crystalVolatilityChance
  published: true
  stackable: true
  unitID: 127
784:
  attributeID: 784
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: The amount of damage done if the crystal is damaged in the process
    of using it.
  displayNameID:
    de: Flüchtigkeitsschaden
    en: Volatility Damage
    es: Daño de volatilidad
    fr: Dégâts de volatilité
    ja: 不安定性ダメージ
    ko: 손상도
    ru: Повреждения при использовании
    zh: 挥发损耗
  highIsGood: true
  iconID: 0
  name: crystalVolatilityDamage
  published: true
  stackable: true
  unitID: 113
785:
  attributeID: 785
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: The capacitor charge required to disengage this crystal from the unit
    it is installed in.
  displayNameID:
    de: Zu hohe Energiespeicher-Kosten
    en: Unfitting Capacitor Cost
    es: Coste de desequipar condensador
    fr: Coût de démontage du capaciteur
    ja: キャパシタ装備解除コスト
    ko: 피팅해제 캐패시터 소모량
    ru: Расход энергии на снятие
    zh: 卸载电容消耗
  highIsGood: true
  iconID: 0
  name: unfitCapCost
  published: true
  stackable: true
  unitID: 114
786:
  attributeID: 786
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: Whether this tool causes damage to crystals with each use of them.
  displayNameID:
    de: Kristalle nehmen Schaden
    en: Crystals Take Damage
    es: Los cristales reciben daño.
    fr: Les cristaux subissent des dégâts
    ja: クリスタル損耗
    ko: 크리스탈 피해량
    ru: Кристаллы получают повреждения
    zh: 晶体损耗
  highIsGood: true
  iconID: 0
  name: crystalsGetDamaged
  published: true
  stackable: true
  unitID: 137
787:
  attributeID: 787
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Minimum scanning error
  displayNameID:
    de: Minimale Scan-Abweichung
    en: Minimum Scan Deviation
    es: Desviación mínima del escaneo
    fr: Déviation minimum du balayage
    ja: 最小スキャン誤差
    ko: 최소 스캔 오차
    ru: Минимальное отклонение при поиске объектов
    zh: 扫描偏差下限
  highIsGood: true
  iconID: 0
  name: minScanDeviation
  published: true
  stackable: true
  unitID: 1
788:
  attributeID: 788
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Maximum scan error
  displayNameID:
    de: Max. Scan-Abweichung
    en: Maximum Scan Deviation
    es: Desviación máxima del escaneo
    fr: Déviation maximum du balayage
    ja: 最大スキャン誤差
    ko: 스캔 최대 오차
    ru: Максимальное отклонение при поиске зондами
    zh: 扫描偏差上限
  highIsGood: true
  iconID: 0
  name: maxScanDeviation
  published: true
  stackable: true
  unitID: 1
789:
  attributeID: 789
  categoryID: 51
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Spezialkristall-Bergbauertrag
    en: Specialty Crystal Mining Amount
    es: Cantidad extraída con cristal especializado
    fr: Rendement d'extraction du cristal spécialisé
    ja: クリスタル特化採掘量
    ko: 특수 크리스탈 채굴 총량
    ru: Объем добычи при использовании специальных кристаллов
    zh: 专精晶体开采量
  highIsGood: true
  name: specialtyMiningAmount
  published: false
  stackable: true
  unitID: 9
790:
  attributeID: 790
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: The skill required to reprocess this ore type.
  displayNameID:
    de: Aufbereitung-Skill
    en: Reprocessing Skill
    es: Habilidad de reprocesamiento
    fr: Compétence de retraitement
    ja: 再処理スキル
    ko: 재처리 스킬
    ru: Навык переработки
    zh: 回收再生技能
  highIsGood: true
  iconID: 0
  name: reprocessingSkillType
  published: true
  stackable: true
  unitID: 116
791:
  attributeID: 791
  categoryID: 7
  dataType: 4
  defaultValue: 3.0
  description: Number of probes needed for an analyzis
  displayNameID:
    de: Sonden für Analyse
    en: Probes to Analyze
    es: Sondas para analizar
    fr: Sondes à analyser
    ja: 解析プローブ
    ko: 분석용 프로브
    ru: Зонды для анализа
    zh: 分析探针
  highIsGood: true
  iconID: 0
  name: scanAnalyzeCount
  published: true
  stackable: true
792:
  attributeID: 792
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: controlTowerMissileVelocityBonus
  published: false
  stackable: true
  unitID: 105
793:
  attributeID: 793
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Fixed Role Bonus on a ship.
  highIsGood: true
  iconID: 0
  name: shipBonusRole7
  published: false
  stackable: true
794:
  attributeID: 794
  categoryID: 9
  dataType: 4
  defaultValue: 3.0
  description: Number of probes to analyze
  highIsGood: true
  iconID: 0
  name: probesInGroup
  published: false
  stackable: true
795:
  attributeID: 795
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusABC1
  published: false
  stackable: true
796:
  attributeID: 796
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Attribute for adding mass to a ship via an afterburner or MWD.
  displayNameID:
    de: Vergrößerung der Masse
    en: Mass Addition
    es: Incorporación de masa
    fr: Ajout de masse
    ja: 質量加算
    ko: 질량 추가
    ru: Увеличение массы
    zh: 质量增加值
  highIsGood: false
  iconID: 76
  name: massAddition
  published: true
  stackable: true
  unitID: 2
797:
  attributeID: 797
  categoryID: 6
  dataType: 5
  defaultValue: 300000.0
  description: The maximum possible target range.
  displayNameID:
    de: Theoretische max. Aufschaltreichweite
    en: Theoretical Maximum Targeting Range
    es: Distancia-objetivo máxima teórica
    fr: Portée théorique maximale du système de ciblage
    ja: 最大ターゲット範囲（理論値）
    ko: 이론상 최대 타겟팅 거리
    ru: Теоретическая максимальная дальность захвата целей
    zh: 锁定范围理论上限值
  highIsGood: true
  iconID: 1391
  name: maximumRangeCap
  published: false
  stackable: true
  unitID: 1
798:
  attributeID: 798
  categoryID: 31
  dataType: 4
  defaultValue: 0.0
  description: "0: white (default)\r\n1: red (hostile NPC)\r\n2: blue (Neutral NPC)"
  highIsGood: true
  iconID: 0
  name: entityBracketColour
  published: false
  stackable: true
799:
  attributeID: 799
  categoryID: 7
  dataType: 5
  defaultValue: 2.0
  description: ''
  displayNameID:
    de: Talisman-Set-Bonus
    en: Talisman Set Bonus
    es: Bonificación de conjunto Talisman
    fr: Bonus de l'ensemble Talisman
    ja: タリスマンセットボーナス
    ko: 탈리스만 세트 보너스
    ru: Влияние комплекта «Талисман»
    zh: 护符套件加成
  highIsGood: true
  iconID: 0
  name: implantSetBloodraider
  published: true
  stackable: true
  unitID: 104
800:
  attributeID: 800
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, contrabandDetectionChanceBonus
  displayNameID:
    de: Schmuggelwarenerkennung-Modifikator
    en: Contraband Detection Modifier
    es: Modificador de detección de contrabando
    fr: Modificateur de détection de contrebande
    ja: 密輸品探知修正乗数
    ko: 밀수품 탐지 보정치
    ru: Модификатор обнаружения контрабанды
    zh: 违禁物侦测几率调整
  highIsGood: false
  iconID: 0
  name: contrabandDetectionChanceBonus
  published: true
  stackable: true
  unitID: 127
801:
  attributeID: 801
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Modules with this attribute set to 1 can not be used in deadspace.
    Modules with this attribute set to 2 can not be used in deadspace even where "disableModuleBlocking"
    is selected
  highIsGood: true
  iconID: 0
  name: deadspaceUnsafe
  published: false
  stackable: true
802:
  attributeID: 802
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Schlangen-Set-Bonus
    en: Snake Set Bonus
    es: Bonificación de conjunto Snake
    fr: Bonus de l'ensemble Snake
    ja: スネークセットボーナス
    ko: 스네이크 세트 보너스
    ru: Влияние комплекта «Снейк»
    zh: 蝰蛇套件加成
  highIsGood: true
  iconID: 0
  name: implantSetSerpentis
  published: true
  stackable: true
  unitID: 104
803:
  attributeID: 803
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Asklepian-Setbonus
    en: Asklepian Set Bonus
    es: Bonificación de conjunto Asklepian
    fr: Bonus d'ensemble Asklepian
    ja: アスクレピアンセットボーナス
    ko: 아스클레피안 세트 보너스
    ru: Влияние комплекта «Асклепий»
    zh: 阿斯克雷套件加成
  highIsGood: true
  iconID: 0
  name: implantSetSerpentis2
  published: true
  stackable: true
  unitID: 104
804:
  attributeID: 804
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusInterceptor2
  published: false
  stackable: true
805:
  attributeID: 805
  categoryID: 7
  dataType: 1
  defaultValue: 0.0
  description: Quantity contained.
  displayNameID:
    de: Menge
    en: Quantity
    es: Cantidad
    fr: Quantité
    ja: 数量
    ko: 수량
    ru: Количество
    zh: 数量
  highIsGood: true
  iconID: 0
  name: quantity
  published: true
  stackable: true
806:
  attributeID: 806
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, repairBonus
  displayNameID:
    de: Reparaturbonus
    en: Repair Bonus
    es: Bonificación de reparación
    fr: Bonus de réparation
    ja: リペアボーナス
    ko: 수리 보너스
    ru: Влияние на эффективность ремонта
    zh: 维修加成
  highIsGood: true
  iconID: 0
  name: repairBonus
  published: true
  stackable: true
  unitID: 105
807:
  attributeID: 807
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusIndustrial1
  published: false
  stackable: true
808:
  attributeID: 808
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusIndustrial2
  published: false
  stackable: true
809:
  attributeID: 809
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusAI2
  published: false
  stackable: true
811:
  attributeID: 811
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusCI2
  published: false
  stackable: true
813:
  attributeID: 813
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusGI2
  published: false
  stackable: true
814:
  attributeID: 814
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusMI2
  published: false
  stackable: true
815:
  attributeID: 815
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Amarr Propulsion Attack Strength for Warp Scramblers etc.
  displayNameID:
    de: Fusionsstärke
    en: Fusion Strength
    es: Intensidad de fusión
    fr: Puissance de la fusion
    ja: フュージョン強度
    ko: 융합 강도
    ru: Сила воздействия на термоядерные двигатели
    zh: 聚变强度
  highIsGood: true
  iconID: 0
  name: propulsionFusionStrengthBonus
  published: true
  stackable: true
  unitID: 120
816:
  attributeID: 816
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Caldari Propulsion Attack Strength for Warp Scramblers etc.
  displayNameID:
    de: Ionenstärke
    en: Ion Strength
    es: Intensidad iónica
    fr: Puissance de l'ion
    ja: イオン強度
    ko: 이온 강도
    ru: Мощность ионной двигательной установки
    zh: 离子强度
  highIsGood: true
  iconID: 0
  name: propulsionIonStrengthBonus
  published: true
  stackable: true
  unitID: 120
817:
  attributeID: 817
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Gallente Propulsion Attack Strength for Warp Scramblers etc.
  displayNameID:
    de: Magnetpulsstärke
    en: Magpulse Strength
    es: Intensidad del pulso electromagnético
    fr: Puissance du Magpulse
    ja: マグパルス強度
    ko: 자기파 강도
    ru: Сила воздействия на магнитоимпульсные двигатели
    zh: 磁脉冲强度
  highIsGood: true
  iconID: 0
  name: propulsionMagpulseStrengthBonus
  published: true
  stackable: true
  unitID: 120
818:
  attributeID: 818
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Minmatar Propulsion Attack Strength for Warp Scramblers etc.
  displayNameID:
    de: Plasma-Stärke
    en: Plasma Strength
    es: Intensidad plasmática
    fr: Puissance du plasma
    ja: プラズマ強度
    ko: 플라즈마 강도
    ru: Сила воздействия на плазменные двигатели
    zh: 等离子强度
  highIsGood: true
  iconID: 0
  name: propulsionPlasmaStrengthBonus
  published: true
  stackable: true
  unitID: 120
823:
  attributeID: 823
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Effect for smartbombs, used to hit missiles only.
  highIsGood: true
  iconID: 0
  name: hitsMissilesOnly
  published: false
  stackable: true
828:
  attributeID: 828
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Skill attribute for increasing strength of EW modules.
  displayNameID:
    de: EW-Stärkenmodifikator
    en: EW Strength Modifier
    es: Modificador de potencia de GE
    fr: Modificateur de puissance de guerre électronique
    ja: EW 強度修正乗数
    ko: 전자전 보정치
    ru: Модификатор мощности средств РЭБ
    zh: 电子战强度调整
  highIsGood: true
  iconID: 0
  name: scanSkillEwStrengthBonus
  published: true
  stackable: false
  unitID: 105
829:
  attributeID: 829
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Skill attribute for increasing strength of Propulsion modules.
  highIsGood: true
  iconID: 0
  name: propulsionSkillPropulsionStrengthBonus
  published: false
  stackable: true
830:
  attributeID: 830
  categoryID: 9
  dataType: 5
  defaultValue: 5.0
  description: Bonus used on Unique Loot in level 10 Angel cartel Deadspace Complexes.
  highIsGood: true
  iconID: 0
  name: bonusComplexAngel10
  published: false
  stackable: true
831:
  attributeID: 831
  categoryID: 25
  dataType: 4
  defaultValue: 0.0
  description: Used for target jam effects to reduce max locked targets of victem
    to a negative value to ensure the victem looses its targets, use extreme value
  highIsGood: true
  iconID: 0
  name: ewTargetJam
  published: false
  stackable: true
832:
  attributeID: 832
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Skill attribute for increasing effectiveness on Target Painters
  displayNameID:
    de: Zielmarkierungsbonus
    en: Target Painting Bonus
    es: Bonificación de revelación de objetivos
    fr: Bonus de marquage de cible
    ja: ターゲットペインティングボーナス
    ko: 타겟 지시 보너스
    ru: Влияние на подсветку цели
    zh: 目标标记加成
  highIsGood: true
  iconID: 0
  name: scanSkillTargetPaintStrengthBonus
  published: true
  stackable: true
  unitID: 105
833:
  attributeID: 833
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kommando-Bonus
    en: Command Bonus
    es: Bonificación de mando
    fr: Bonus de commandement
    ja: コマンドボーナス
    ko: 지휘 보너스
    ru: Мощность эффекта координации
    zh: 指挥加成
  highIsGood: true
  iconID: 0
  name: commandBonus
  published: true
  stackable: true
  unitID: 121
834:
  attributeID: 834
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: wingCommandBonus
  published: false
  stackable: true
837:
  attributeID: 837
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Used for stealth bombers to decrease power need on cruise launchers.
  highIsGood: true
  iconID: 0
  name: stealthBomberLauncherPower
  published: false
  stackable: true
838:
  attributeID: 838
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Kristall-Set-Bonus
    en: Crystal Set Bonus
    es: Bonificación de conjunto Crystal
    fr: Bonus de l'ensemble Crystal
    ja: クリスタルセットボーナス
    ko: 크리스탈 세트 보너스
    ru: Влияние комплекта «Кристалл»
    zh: 水晶套件加成
  highIsGood: true
  iconID: 0
  name: implantSetGuristas
  published: true
  stackable: true
  unitID: 104
839:
  attributeID: 839
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusCovertOps2
  published: false
  stackable: true
840:
  attributeID: 840
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: agentID to use when initiating NPC communications with this type.
  displayNameID:
    de: Agenten-ID
    en: Agent ID
    es: ID del agente
    fr: Identité de l'agent
    ja: エージェント ID
    ko: 에이전트 ID
    ru: ID агента
    zh: 代理人ID
  highIsGood: true
  iconID: 0
  name: agentID
  published: true
  stackable: true
841:
  attributeID: 841
  categoryID: 9
  dataType: 4
  defaultValue: 100000.0
  description: The range of the agent's communication sphere
  displayNameID:
    de: Agenten Komm.-Reichweite
    en: Agent Comm Range
    es: Alcance de la comunicación con el agente
    fr: Portée de comm de l'agent
    ja: エージェント通信範囲
    ko: 에이전트 통신 거리
    ru: Дистанция выхода агента на связь
    zh: 代理人通讯范围
  highIsGood: true
  iconID: 0
  name: agentCommRange
  published: true
  stackable: true
  unitID: 1
842:
  attributeID: 842
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reaktionstyp 1
    en: Reaction Type 1
    es: Reacción de tipo 1
    fr: Type de réaction 1
    ja: リアクションタイプ 1
    ko: 분자 반응식 유형 1
    ru: Тип реакции 1
    zh: 反应种类 1
  highIsGood: true
  iconID: 0
  name: reactionGroup1
  published: true
  stackable: true
  unitID: 115
843:
  attributeID: 843
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reaktionstyp 2
    en: Reaction Type 2
    es: Reacción de tipo 2
    fr: Type de réaction 2
    ja: リアクションタイプ 2
    ko: 분자 반응식 유형 2
    ru: Тип реакции 2
    zh: 反应种类 2
  highIsGood: true
  iconID: 0
  name: reactionGroup2
  published: true
  stackable: true
  unitID: 115
844:
  attributeID: 844
  categoryID: 9
  dataType: 4
  defaultValue: 5000.0
  description: If the player comes within this range of this agent-in-space, an automatic
    communication window popup will occur.
  displayNameID:
    de: Reichweite für automatisches Agenten-Popup
    en: Agent Auto Popup Range
    es: Alcance del mensaje emergente automático del agente
    fr: Agent Auto Popup Range
    ja: エージェント自動出現範囲
    ko: 에이전트 자동 통신 사거리
    ru: Дистанция вывода сообщения агента
    zh: 代理人自动弹出范围
  highIsGood: true
  iconID: 0
  name: agentAutoPopupRange
  published: true
  stackable: true
  unitID: 1
845:
  attributeID: 845
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Hidden Attribute for tech 2 launcher damage bonus.
  highIsGood: true
  iconID: 0
  name: hiddenLauncherDamageBonus
  published: false
  stackable: true
846:
  attributeID: 846
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Scan-Stärke-Bonus
    en: Scan Strength Bonus
    es: Bonificación de intensidad del escaneo
    fr: Bonus de puissance du balayage
    ja: スキャン強度ボーナス
    ko: 스캔 강도 보너스
    ru: Влияние на чувствительность зондов
    zh: 扫描强度加成
  highIsGood: true
  iconID: 0
  name: scanStrengthBonus
  published: true
  stackable: true
  unitID: 105
847:
  attributeID: 847
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Increases velocity of missile explosion
  displayNameID:
    de: Explosionsgeschwindigkeit-Bonus
    en: Explosion Velocity Bonus
    es: Bonificación de velocidad de explosión
    fr: Bonus de vitesse d'explosion
    ja: 爆発速度ボーナス
    ko: 폭발 속도 보너스
    ru: Повышение скорости взрыва
    zh: 爆炸速度加成
  highIsGood: true
  iconID: 1389
  name: aoeVelocityBonus
  published: true
  stackable: true
  unitID: 105
848:
  attributeID: 848
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Booster attribute to explosion radius of missiles vs. signature radius.
  displayNameID:
    de: Explosionsradius-Bonus
    en: Explosion Radius Bonus
    es: Bonificación de radio de explosión
    fr: Bonus de rayon d'explosion
    ja: 爆発半径ボーナス
    ko: 폭발 반경 보너스
    ru: Снижение сигнатуры взрыва
    zh: 爆炸半径加成
  highIsGood: true
  iconID: 1390
  name: aoeCloudSizeBonus
  published: true
  stackable: true
  unitID: 105
849:
  attributeID: 849
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Can use cargo in space or not, 0 = no, 1 = yes
  highIsGood: true
  iconID: 0
  name: canUseCargoInSpace
  published: false
  stackable: true
850:
  attributeID: 850
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, relayCPUBonus
  displayNameID:
    de: Geschwaderkommando-Bonus
    en: Squadron Command Bonus
    es: Bonificación de mando de escuadrón
    fr: Bonus de commandement d'escadron
    ja: 分隊司令部ボーナス
    ko: 편대 지휘 보너스
    ru: Влияние на эффект координации эскадрильи
    zh: 中队指挥加成
  highIsGood: true
  iconID: 0
  name: squadronCommandBonus
  published: true
  stackable: true
  unitID: 121
851:
  attributeID: 851
  categoryID: 2
  dataType: 4
  defaultValue: 0.0
  description: Bonus to capacitor need for shield boosters.
  displayNameID:
    de: Energiespeicher-Verbrauchsbonus
    en: Capacitor Need Bonus
    es: Bonificación de necesidad del condensador
    fr: Bonus de besoins énergétiques du capaciteur
    ja: キャパシタ消費ボーナス
    ko: 캐패시터 요구량 보너스
    ru: Влияние на расход энергии
    zh: 电容需求加成
  highIsGood: true
  iconID: 0
  name: shieldBoostCapacitorBonus
  published: true
  stackable: true
  unitID: 124
852:
  attributeID: 852
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: siegeModeWarpStatus
  published: false
  stackable: true
853:
  attributeID: 853
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Attribute on ship to make advanced command affect only ships that we
    want.
  highIsGood: true
  iconID: 0
  name: advancedAgility
  published: false
  stackable: true
854:
  attributeID: 854
  categoryID: 6
  dataType: 4
  defaultValue: 0.0
  description: If this module is in use and this attribute is 1, then assistance modules
    cannot be used on the ship.
  displayNameID:
    de: Verbietet Unterstützung
    en: Disallows Assistance
    es: Deshabilita la ayuda
    fr: Interdit l'assistance
    ja: アシスタントを却下
    ko: 지원 불허
    ru: Запрещено получение внешней поддержки
    zh: 不允许援助
  highIsGood: true
  iconID: 0
  name: disallowAssistance
  published: true
  stackable: true
  unitID: 137
855:
  attributeID: 855
  categoryID: 6
  dataType: 4
  defaultValue: 0.0
  description: Activating this module results in the temporary loss of all targets
    currently held or being locked.
  highIsGood: true
  iconID: 0
  name: activationTargetLoss
  published: false
  stackable: true
857:
  attributeID: 857
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: aoeFalloffBonus
  published: false
  stackable: true
  unitID: 105
858:
  attributeID: 858
  categoryID: 30
  dataType: 5
  defaultValue: 1.0
  description: Affects the signature radius of the target in missile impact calculations.
  displayNameID:
    de: Explosionsradius-Bonus
    en: Explosion Radius Bonus
    es: Bonificación de radio de explosión
    fr: Bonus de rayon d'explosion
    ja: 爆発半径ボーナス
    ko: 폭발 반경 보너스
    ru: Влияние на сигнатуру взрыва
    zh: 爆炸半径加成
  highIsGood: true
  iconID: 0
  name: missileEntityAoeCloudSizeMultiplier
  published: true
  stackable: true
  unitID: 109
859:
  attributeID: 859
  categoryID: 30
  dataType: 5
  defaultValue: 1.0
  description: Affects the velocity of the target in missile impact calculations.
  displayNameID:
    de: Explosionsgeschwindigkeit-Bonus
    en: Explosion Velocity Bonus
    es: Bonificación de velocidad de explosión
    fr: Bonus de vitesse d'explosion
    ja: 爆発速度ボーナス
    ko: 폭발 속도 보너스
    ru: Влияние на скорость взрыва
    zh: 爆炸速度加成
  highIsGood: true
  iconID: 0
  name: missileEntityAoeVelocityMultiplier
  published: true
  stackable: true
  unitID: 109
860:
  attributeID: 860
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: missileEntityAoeFalloffMultiplier
  published: false
  stackable: true
861:
  attributeID: 861
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: 1 = ship can use jump drive
  displayNameID:
    de: Eingebauter Sprungantrieb
    en: Onboard Jump Drive
    es: Motor de salto integrado
    fr: Propulseur hyperspatial embarqué
    ja: オンボードジャンプドライブ
    ko: 함내탑재형 점프 드라이브
    ru: Оснащён гипердвигателем
    zh: 舰载跳跃引擎
  highIsGood: true
  iconID: 0
  name: canJump
  published: false
  stackable: true
  unitID: 137
862:
  attributeID: 862
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: The weighting given to this type and its chance of being picked for
    a grouping.
  highIsGood: true
  iconID: 0
  name: usageWeighting
  published: false
  stackable: true
863:
  attributeID: 863
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Halo-Set-Bonus
    en: Halo Set Bonus
    es: Bonificación de conjunto Halo
    fr: Bonus de l'ensemble Halo
    ja: ハロセットボーナス
    ko: 헤일로 세트 보너스
    ru: Влияние комплекта «Гало»
    zh: 圣光套件加成
  highIsGood: true
  iconID: 0
  name: implantSetHalo
  published: true
  stackable: true
  unitID: 104
864:
  attributeID: 864
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Amulettsetbonus
    en: Amulet Set Bonus
    es: Bonificación de conjunto de amuletos
    fr: Bonus de l'ensemble Amulette
    ja: アミュレットセットボーナス
    ko: 아뮬렛 세트 보너스
    ru: Бонус комплекта «Амулет»
    zh: 辟邪套件加成
  highIsGood: true
  iconID: 0
  name: implantSetAmulet
  published: true
  stackable: true
  unitID: 104
865:
  attributeID: 865
  categoryID: 9
  dataType: 4
  defaultValue: 100000.0
  description: How many meters from the standard warp-in distance a planet can be
    anchored from.
  highIsGood: true
  iconID: 0
  name: planetAnchorDistance
  published: false
  stackable: true
  unitID: 1
866:
  attributeID: 866
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: Type that is used for consumption from cargo hold when activating jump
    drive operation.
  displayNameID:
    de: Treibstoffbedarf des Sprungantriebs
    en: Jump Drive Fuel Need
    es: Necesidad de combustible para el motor de salto
    fr: Type de carburant utilisé par le propulseur hyperspatial
    ja: ジャンプドライブ必要燃料
    ko: 점프 드라이브 연료 요구량
    ru: Потребление топлива гипердвигателем
    zh: 跳跃引擎燃料需求
  highIsGood: true
  iconID: 0
  name: jumpDriveConsumptionType
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Die Treibstoffart die für den Sprungantrieb benötigt wird
    en: The type of fuel required to use the jump drive
    es: Tipo de combustible necesario para usar el motor de salto.
    fr: Type de carburant nécessaire pour utiliser le propulseur hyperspatial.
    ja: ジャンプドライブを使用するのに必要な燃料タイプです
    ko: 점프 드라이브를 사용할 때 필요한 연료 종류입니다.
    ru: Тип топлива, расходуемого при работе бортового гипердвигателя
    zh: 使用跳跃引擎所需的燃料种类
  tooltipTitleID:
    de: Treibstoffbedarf des Sprungantriebs
    en: Jump Drive Fuel Needed
    es: Combustible necesario para motor de salto
    fr: Besoins en carburant du propulseur hyperspatial
    ja: ジャンプドライブ必要燃料
    ko: 점프 드라이브 연료 필요
    ru: Тип топлива для гипердвигателя
    zh: 跳跃引擎燃料需求
  unitID: 116
867:
  attributeID: 867
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Range in light years the ship can maximum jump to.
  displayNameID:
    de: Max. Sprungreichweite
    en: Maximum Jump Range
    es: Alcance máximo de salto
    fr: Portée de saut maximum
    ja: 最大ジャンプ距離
    ko: 최대 점프 거리
    ru: Максимальная дистанция гиперперехода
    zh: 最大跳跃范围
  highIsGood: true
  iconID: 1391
  name: jumpDriveRange
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Die maximale Distanz in Lichtjahren, die mit dem Sprungantrieb zurückgelegt
      werden kann
    en: Maximum distance in light years that can be travelled using the jump drive
    es: Distancia máx. en años luz que se puede viajar con el motor de salto.
    fr: Distance maximale en années-lumière pouvant être parcourue en utilisant le
      propulseur hyperspatial.
    ja: ジャンプドライブで航行できる最大距離を光年で表示します
    ko: 점프 드라이브를 사용하여 여행할 수 있는 광년 단위 최대 거리입니다.
    ru: Максимальная дистанция гиперперехода с помощью бортового двигателя, измеряемая
      в световых годах
    zh: 使用跳跃引擎能达到的最大距离，以光年为单位
  tooltipTitleID:
    de: Maximale Sprungreichweite
    en: Maximum Jump Range
    es: Alcance máximo de salto
    fr: Distance hyperspatiale maximale
    ja: 最大ジャンプ距離
    ko: 최대 점프 거리
    ru: Максимальная дистанция гиперперехода
    zh: 最大跳跃范围
  unitID: 126
868:
  attributeID: 868
  categoryID: 7
  dataType: 5
  defaultValue: 2000.0
  description: Number of units it consumes per light year.
  displayNameID:
    de: Verbrauchswert des Sprungantriebs
    en: Jump Drive Consumption Amount
    es: Consumo de motor de salto
    fr: Quantité consommée par le propulseur hyperspatial
    ja: ジャンプドライブ消費量
    ko: 점프 드라이브 소모량
    ru: Расход топлива при гиперпереходе
    zh: 跳跃引擎燃料消耗量
  highIsGood: false
  iconID: 0
  name: jumpDriveConsumptionAmount
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Treibstoffverbrauch pro Lichtjahr, wenn der Sprungantrieb aktiviert ist
    en: The amount of fuel consumed per light year when the jump drive is activated
    es: Consumo de combustible por año luz al activar el motor de salto.
    fr: La quantité de carburant consommé par année-lumière lorsque le propulseur
      interstellaire est activé
    ja: ジャンプドライブ起動時に消費される光年あたりの燃料量
    ko: 함선이 점프 드라이브를 작동할 때 1광년마다 소비하는 연료량입니다.
    ru: Количество топлива, потребляемое гипердвигателем за каждый световой год пути
    zh: 启动跳跃引擎后每跳跃一光年所消耗的燃料数量
  tooltipTitleID:
    de: Verbrauch des Sprungantriebs
    en: Jump Drive Consumption Amount
    es: Consumo del motor de salto
    fr: Quantité consommée par le propulseur interstellaire
    ja: ジャンプドライブ消費量
    ko: 점프 드라이브 소모량
    ru: Расход топлива гипердвигателем
    zh: 跳跃引擎燃料消耗量
  unitID: 138
869:
  attributeID: 869
  categoryID: 9
  dataType: 4
  defaultValue: 300000.0
  description: The amount of time before the ship actually jumps.
  highIsGood: true
  iconID: 0
  name: jumpDriveDuration
  published: false
  stackable: true
870:
  attributeID: 870
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Jump range bonus for jump drive operation.
  displayNameID:
    de: Sprungantriebreichweite-Bonus
    en: Jump Drive Range Bonus
    es: Bonificación de alcance del motor de salto
    fr: Bonus de portée du propulseur hyperspatial
    ja: ジャンプドライブ距離ボーナス
    ko: 점프 드라이브 사거리 보너스
    ru: Влияние на дистанцию гиперперехода
    zh: 跳跃引擎范围加成
  highIsGood: true
  iconID: 0
  name: jumpDriveRangeBonus
  published: true
  stackable: true
  unitID: 105
871:
  attributeID: 871
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Skill bonus attribute that decreases the duration before iniating a
    jump.
  highIsGood: true
  iconID: 0
  name: jumpDriveDurationBonus
  published: false
  stackable: true
  unitID: 105
872:
  attributeID: 872
  categoryID: 6
  dataType: 4
  defaultValue: 0.0
  description: If this module is in use and this attribute is 1, then offensive modules
    cannot be used on the ship if they apply modifiers for the duration of their effect.
    If this is put on a ship or NPC with value of 1, then the ship or NPC are immune
    to offensive modifiers (target jamming, tracking disruption etc.)
  highIsGood: true
  iconID: 0
  name: disallowOffensiveModifiers
  published: false
  stackable: true
874:
  attributeID: 874
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: advancedCapitalAgility
  published: false
  stackable: true
884:
  attributeID: 884
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Gedankenverknüpfungsbonus
    en: Mindlink Bonus
    es: Bonificación de neuroenlace
    fr: Bonus de lien neural
    ja: マインドリンクボーナス
    ko: 마인드링크 보너스
    ru: Влияние импланта координации флота
    zh: 思维网络加成
  highIsGood: true
  iconID: 0
  name: mindlinkBonus
  published: true
  stackable: true
  unitID: 105
885:
  attributeID: 885
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Verbrauchsquantitäts-Bonus
    en: Consumption Quantity Bonus
    es: Bonificación de cantidad de consumo
    fr: Bonus de quantité consommée
    ja: 消費量ボーナス
    ko: 소모량 보너스
    ru: Уменьшение количества расходуемого топлива
    zh: 消耗量加成
  highIsGood: true
  iconID: 0
  name: consumptionQuantityBonus
  published: true
  stackable: true
  unitID: 138
886:
  attributeID: 886
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: freighterBonusA1
  published: false
  stackable: true
887:
  attributeID: 887
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: freighterBonusA2
  published: false
  stackable: true
888:
  attributeID: 888
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: freighterBonusC1
  published: false
  stackable: true
889:
  attributeID: 889
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: freighterBonusC2
  published: false
  stackable: true
890:
  attributeID: 890
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: freighterBonusG2
  published: false
  stackable: true
891:
  attributeID: 891
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: freighterBonusG1
  published: false
  stackable: true
892:
  attributeID: 892
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: freighterBonusM1
  published: false
  stackable: true
893:
  attributeID: 893
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: freighterBonusM2
  published: false
  stackable: true
894:
  attributeID: 894
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Testing for fuels for speed boosters.
  displayNameID:
    de: Geschwindigkeitserhöhung-Bonus
    en: Speed Boost Bonus
    es: Bonificación de potenciador de velocidad
    fr: Bonus d'amplification de vitesse
    ja: スピードブーストボーナス
    ko: 속도 부스트 보너스
    ru: Влияние на ускорение
    zh: 速度提升加成
  highIsGood: true
  iconID: 0
  name: speedBoostBonus
  published: true
  stackable: true
  unitID: 105
895:
  attributeID: 895
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus attribute for armor repair amount.
  displayNameID:
    de: Panzerungsreparatur-Bonus
    en: Armor Repair Bonus
    es: Bonificación de reparación del blindaje
    fr: Bonus de réparation du blindage
    ja: アーマーリペアボーナス
    ko: 장갑 수리 보너스
    ru: Влияние на эффективность ремонта брони
    zh: 装甲维修加成
  highIsGood: true
  iconID: 80
  name: armorDamageAmountBonus
  published: true
  stackable: true
  unitID: 105
896:
  attributeID: 896
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Panzerungsreparaturdauer-Bonus
    en: Armor Repair Duration Bonus
    es: Bonificación de duración de reparación del blindaje
    fr: Bonus de durée de réparation du blindage
    ja: アーマーリペア時間ボーナス
    ko: 장갑 수리 지속시간 보너스
    ru: Влияние на время цикла ремонта брони
    zh: 装甲维修周期加成
  highIsGood: true
  iconID: 1392
  name: armorDamageDurationBonus
  published: true
  stackable: true
  unitID: 105
897:
  attributeID: 897
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Schildverstärkungsdauer-Bonus
    en: Shield Boost Duration Bonus
    es: Bonificación de duración del potenciador de escudo
    fr: Bonus de durée de booster de bouclier
    ja: シールドブースト起動時間ボーナス
    ko: 실드 부스트 지속시간 보너스
    ru: Влияние на время цикла накачки щита
    zh: 护盾回充持续时间加成
  highIsGood: true
  iconID: 1392
  name: shieldBonusDurationBonus
  published: true
  stackable: true
  unitID: 105
898:
  attributeID: 898
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Minimum capacitor need for jump drive operation from full capacitor
    in modifier%.
  displayNameID:
    de: Energiespeicherbedarf des Sprungantriebs
    en: Jump Drive Capacitor Need
    es: Necesidad del condensador para el motor de salto
    fr: Besoins énergétiques du capaciteur pour le propulseur hyperspatial
    ja: ジャンプドライブキャパシタ消費
    ko: 점프 드라이브 캐패시터 요구량
    ru: Потребление энергии гипердвигателем
    zh: 跳跃引擎电容需求
  highIsGood: false
  iconID: 90
  name: jumpDriveCapacitorNeed
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Der Prozentanteil des Energiespeichers der verbraucht wird, wenn der Sprungantrieb
      aktiviert wird
    en: The percentage of total capacitor consumed when the jump drive is activated
    es: El porcentaje del consumo total del condensador al activar el motor de salto.
    fr: Pourcentage du capaciteur utilisé lorsque le propulseur hyperspatial est activé.
    ja: ジャンプドライブ起動時に消費されるキャパシタ総量の割合です
    ko: 함선이 점프 드라이브를 작동할 때 소비하는 총 캐패시터 퍼센트입니다.
    ru: Процент от общего запаса энергии в бортовом накопителе, расходуемый при включении
      гипердвигателя
    zh: 启动跳跃引擎时所消耗的电容总量百分比
  tooltipTitleID:
    de: Energiespeicherbedarf des Sprungantriebs
    en: Jump Drive Capacitor Needed
    es: Condensador necesario para motor de salto
    fr: Besoins énergétiques du capaciteur du propulseur hyperspatial
    ja: ジャンプドライブキャパシタ消費
    ko: 점프 드라이브 캐패시터 필요
    ru: Расход энергии накопителя при гиперпереходе
    zh: 跳跃引擎电容需求
  unitID: 127
899:
  attributeID: 899
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Energiespeicherbedarf des Sprungantriebs
    en: Jump Drive Capacitor Need Bonus
    es: Bonificación de necesidad del condensador para el motor de salto
    fr: Bonus des besoins énergétiques du capaciteur pour le propulseur hyperspatial
    ja: ジャンプドライブキャパシタ消費ボーナス
    ko: 점프 드라이브 캐패시터 요구량 보너스
    ru: Влияние на потребление энергии гипердвигателем
    zh: 跳跃引擎电容需求加成
  highIsGood: true
  iconID: 90
  name: jumpDriveCapacitorNeedBonus
  published: true
  stackable: true
  unitID: 105
901:
  attributeID: 901
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: The difficulty in opening this object.
  displayNameID:
    de: Zugriffsschwierigkeit
    en: Access Difficulty
    es: Dificultad de acceso
    fr: Difficulté d'accès
    ja: アクセス難度
    ko: 잠금 해제 난이도
    ru: Сложность доступа
    zh: 获取难度
  highIsGood: true
  iconID: 0
  name: accessDifficulty
  published: true
  stackable: true
902:
  attributeID: 902
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to chance of opening a container.
  displayNameID:
    de: Zugriffsschwierigkeitsbonus
    en: Access Difficulty Bonus
    es: Bonificación de dificultad de acceso
    fr: Bonus de difficulté d'accès
    ja: アクセス難度ボーナス
    ko: 잠금 해제 보너스
    ru: Влияние на шанс доступа
    zh: 获取成功率
  highIsGood: true
  iconID: 0
  name: accessDifficultyBonus
  published: true
  stackable: true
  unitID: 121
903:
  attributeID: 903
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Whether a spawn container should refill itself when there are no guards
    assigned to it.
  highIsGood: true
  iconID: 0
  name: spawnWithoutGuardsToo
  published: false
  stackable: true
904:
  attributeID: 904
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: warcruiserCPUBonus
  published: false
  stackable: true
905:
  attributeID: 905
  categoryID: 9
  dataType: 4
  defaultValue: 10.0
  description: ''
  highIsGood: true
  iconID: 0
  name: tacklerBonus
  published: false
  stackable: true
906:
  attributeID: 906
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: Signifies that this module if activated, will prevent ejection from
    the ship it is fitted to and extend the log out ship removal timer.
  highIsGood: true
  iconID: 0
  name: disallowEarlyDeactivation
  published: false
  stackable: true
907:
  attributeID: 907
  categoryID: 40
  dataType: 3
  defaultValue: 0.0
  description: Indicates whether a ship type has a ship maintenance bay.
  highIsGood: true
  iconID: 0
  name: hasShipMaintenanceBay
  published: false
  stackable: true
908:
  attributeID: 908
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: The capacity of the hangar in a ship.
  displayNameID:
    de: Kapazität des Schiffwartungshangars
    en: Ship Maintenance Bay Capacity
    es: Capacidad de la plataforma de mantenimiento de naves
    fr: Capacité de la plateforme de maintenance du vaisseau
    ja: 船舶修理場容量
    ko: 함선 정비 격납고 적재량
    ru: Объём док-камеры
    zh: 舰船维护舱容量
  highIsGood: true
  iconID: 71
  name: shipMaintenanceBayCapacity
  published: true
  stackable: true
  unitID: 9
909:
  attributeID: 909
  categoryID: 9
  dataType: 12
  defaultValue: 0.0
  description: Which group of modules that this ship limits the number of concurrent
    activations of.
  highIsGood: true
  iconID: 0
  name: maxShipGroupActiveID
  published: false
  stackable: true
910:
  attributeID: 910
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The amount of modules belonging to the same group that can be active
    at the same time.
  displayNameID:
    de: Maximal aktive Gruppe
    en: Maximum Group Active
    es: Maximum Group Active
    fr: Groupes actifs maximum
    ja: 最大稼動グループ数
    ko: 최대 그룹 수
    ru: Максимальное количество включенных модулей этой группы
    zh: 活跃组数上限
  highIsGood: true
  iconID: 0
  name: maxShipGroupActive
  published: true
  stackable: true
911:
  attributeID: 911
  categoryID: 40
  dataType: 3
  defaultValue: 0.0
  description: Whether this ship has fleet hangars.
  highIsGood: true
  iconID: 0
  name: hasFleetHangars
  published: false
  stackable: true
912:
  attributeID: 912
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: The capacity of the fleet hangar.
  displayNameID:
    de: Kapazität des Flottenhangars
    en: Fleet Hangar Capacity
    es: Capacidad del hangar de la flota
    fr: Capacité de hangar de flotte
    ja: フリートハンガー容量
    ko: 함대 격납고 적재량
    ru: Объём отсека с общим доступом
    zh: 舰队机库容量
  highIsGood: true
  iconID: 71
  name: fleetHangarCapacity
  published: true
  stackable: true
  unitID: 9
913:
  attributeID: 913
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: gallenteNavyBonus
  published: false
  stackable: true
915:
  attributeID: 915
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: caldariNavyBonus
  published: false
  stackable: true
917:
  attributeID: 917
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: amarrNavyBonus
  published: false
  stackable: true
919:
  attributeID: 919
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: republicFleetBonus
  published: false
  stackable: true
921:
  attributeID: 921
  categoryID: 9
  dataType: 3
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: oreCompression
  published: false
  stackable: true
924:
  attributeID: 924
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusBarge1
  published: false
  stackable: true
925:
  attributeID: 925
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusBarge2
  published: false
  stackable: true
926:
  attributeID: 926
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ORE Mining Barge bonus 3
  highIsGood: true
  iconID: 0
  name: shipBonusORE3
  published: false
  stackable: true
927:
  attributeID: 927
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: CPU Penalty Reduction
  displayNameID:
    de: Reduktion des CPU-Nachteils
    en: CPU Penalty Reduction
    es: Reducción de penalización de CPU
    fr: Réduction de pénalité du CPU
    ja: CPUペナルティの軽減
    ko: CPU 페널티 감소
    ru: Снижение влияния на потребление мощности ЦП
    zh: CPU惩罚降低
  highIsGood: true
  iconID: 1405
  name: miningUpgradeCPUReductionBonus
  published: true
  stackable: true
  unitID: 105
928:
  attributeID: 928
  categoryID: 25
  dataType: 5
  defaultValue: 1.0
  description: Target Jam multiplier on max locked targets for NPCs
  highIsGood: true
  iconID: 0
  name: entityTargetJam
  published: false
  stackable: true
929:
  attributeID: 929
  categoryID: 25
  dataType: 4
  defaultValue: 30000.0
  description: Duration of NPC effect
  displayNameID:
    de: ECM-Aktivierungszeit/dauer
    en: ECM Activation time / duration
    es: Duración/tiempo de activación de las ECM
    fr: Délai/Durée d'activation CME
    ja: ECM起動時間
    ko: ECM 활성화 시간 / 지속시간
    ru: Время цикла модулей глушения захвата целей
    zh: ECM启动时间/运转周期
  highIsGood: true
  iconID: 0
  name: ECMDuration
  published: true
  stackable: true
  unitID: 101
930:
  attributeID: 930
  categoryID: 25
  dataType: 5
  defaultValue: 0.0
  description: Chance of NPC effect to be activated each duration
  highIsGood: true
  iconID: 0
  name: ECMEntityChance
  published: false
  stackable: true
931:
  attributeID: 931
  categoryID: 22
  dataType: 5
  defaultValue: 0.0
  description: Chance of NPC effect to be activated each duration
  highIsGood: true
  iconID: 0
  name: energyNeutralizerEntityChance
  published: false
  stackable: true
932:
  attributeID: 932
  categoryID: 24
  dataType: 5
  defaultValue: 0.0
  description: Chance of NPC effect to be activated each duration
  highIsGood: true
  iconID: 0
  name: entitySensorDampenDurationChance
  published: false
  stackable: true
933:
  attributeID: 933
  categoryID: 26
  dataType: 5
  defaultValue: 0.0
  description: Chance of NPC effect to be activated each duration
  highIsGood: true
  iconID: 0
  name: npcTrackingDisruptorActivationChance
  published: false
  stackable: true
935:
  attributeID: 935
  categoryID: 21
  dataType: 5
  defaultValue: 0.0
  description: Chance of NPC effect to be activated each duration
  highIsGood: true
  iconID: 0
  name: entityTargetPaintDurationChance
  published: false
  stackable: true
936:
  attributeID: 936
  categoryID: 25
  dataType: 4
  defaultValue: 0.0
  description: Max Range for NPC Target Jam
  displayNameID:
    de: Optimale ECM-Reichweite
    en: ECM Optimal Range
    es: Alcance óptimo de las ECM
    fr: Portée optimale de neutralisation CME
    ja: ECM最適射程距離
    ko: ECM 최적사거리
    ru: Оптимальная дальность глушения захвата целей
    zh: ECM最佳射程
  highIsGood: true
  iconID: 1391
  name: ECMRangeOptimal
  published: true
  stackable: true
  unitID: 1
937:
  attributeID: 937
  categoryID: 22
  dataType: 4
  defaultValue: 0.0
  description: Range for NPC capacitor drain
  highIsGood: true
  iconID: 0
  name: entityCapacitorDrainMaxRange
  published: false
  stackable: true
938:
  attributeID: 938
  categoryID: 24
  dataType: 4
  defaultValue: 0.0
  description: Range from target for when the NPC activates the effect
  highIsGood: true
  iconID: 0
  name: entitySensorDampenMaxRange
  published: false
  stackable: true
940:
  attributeID: 940
  categoryID: 26
  dataType: 4
  defaultValue: 0.0
  description: Max range from for NPC tracking disrupt
  highIsGood: true
  iconID: 0
  name: entityTrackingDisruptMaxRange
  published: false
  stackable: true
941:
  attributeID: 941
  categoryID: 21
  dataType: 4
  defaultValue: 0.0
  description: Max Range for NPC Target Paint
  highIsGood: true
  iconID: 0
  name: entityTargetPaintMaxRange
  published: false
  stackable: true
942:
  attributeID: 942
  categoryID: 22
  dataType: 4
  defaultValue: 30000.0
  description: Duration of NPC Energy Neutralizer effect
  displayNameID:
    de: Neutralisierungsdauer
    en: Neutralization Duration
    es: Duración de neutralización
    fr: Durée de neutralisation
    ja: 無効化持続時間
    ko: 뉴트럴라이제이션 지속시간
    ru: Время цикла нейтрализации
    zh: 中和持续时间
  highIsGood: true
  iconID: 0
  name: energyNeutralizerDuration
  published: true
  stackable: true
  unitID: 101
943:
  attributeID: 943
  categoryID: 24
  dataType: 4
  defaultValue: 30000.0
  description: Duration of NPC effect
  highIsGood: true
  iconID: 0
  name: entitySensorDampenDuration
  published: false
  stackable: true
944:
  attributeID: 944
  categoryID: 26
  dataType: 4
  defaultValue: 30000.0
  description: Duration of NPC effect
  highIsGood: true
  iconID: 0
  name: entityTrackingDisruptDuration
  published: false
  stackable: true
945:
  attributeID: 945
  categoryID: 21
  dataType: 4
  defaultValue: 30000.0
  description: Duration of NPC effect
  highIsGood: true
  iconID: 0
  name: entityTargetPaintDuration
  published: false
  stackable: true
946:
  attributeID: 946
  categoryID: 22
  dataType: 4
  defaultValue: 0.0
  description: Amount of capacitor drained by NPC from target
  highIsGood: true
  iconID: 0
  name: entityCapacitorDrainAmount
  published: false
  stackable: true
947:
  attributeID: 947
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Multiplier on max target range and scan resolution of target ship done
    by NPC
  highIsGood: true
  iconID: 0
  name: entitySensorDampenMultiplier
  published: false
  stackable: true
948:
  attributeID: 948
  categoryID: 26
  dataType: 5
  defaultValue: 1.0
  description: Multiplier on tracking speed and optimal range of player turrets done
    by NPC
  highIsGood: true
  iconID: 0
  name: entityTrackingDisruptMultiplier
  published: false
  stackable: true
949:
  attributeID: 949
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Multiplier on signature radius of player ship done by NPC
  highIsGood: true
  iconID: 0
  name: entityTargetPaintMultiplier
  published: false
  stackable: true
950:
  attributeID: 950
  categoryID: 24
  dataType: 4
  defaultValue: 0.0
  description: Fall Off for NPC sensor dampen
  highIsGood: true
  iconID: 0
  name: entitySensorDampenFallOff
  published: false
  stackable: true
951:
  attributeID: 951
  categoryID: 26
  dataType: 4
  defaultValue: 0.0
  description: Fall Off for NPC Tracking Disrupt
  highIsGood: true
  iconID: 0
  name: entityTrackingDisruptFallOff
  published: false
  stackable: true
952:
  attributeID: 952
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Fall Off for NPC Capacitor Drain
  highIsGood: true
  iconID: 0
  name: entityCapacitorFallOff
  published: false
  stackable: true
953:
  attributeID: 953
  categoryID: 25
  dataType: 4
  defaultValue: 0.0
  description: Fall Off for NPC Target Jam
  displayNameID:
    de: ECM-Präzisionsabfall-Reichweite
    en: ECM Falloff Range
    es: Alcance efectivo de las ECM
    fr: Portée optimale de déperdition CME
    ja: ECM精度低下範囲
    ko: ECM 유효사거리
    ru: Добавочная дальность глушения захвата целей
    zh: ECM失准范围
  highIsGood: true
  iconID: 1399
  name: ECMRangeFalloff
  published: true
  stackable: true
  unitID: 1
954:
  attributeID: 954
  categoryID: 21
  dataType: 4
  defaultValue: 0.0
  description: Fall Off for NPC Target Paint
  highIsGood: true
  iconID: 0
  name: entityTargetPaintFallOff
  published: false
  stackable: true
955:
  attributeID: 955
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: isCaldariNavy
  published: false
  stackable: true
956:
  attributeID: 956
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: damageModifierMultiplierBonus
  published: false
  stackable: true
957:
  attributeID: 957
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: cNavyModOncNavyShip
  published: false
  stackable: true
958:
  attributeID: 958
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, hardeningBonus
  displayNameID:
    de: Härtungsbonus
    en: Hardening Bonus
    es: Bonificación de endurecimiento
    fr: Bonus de renforcement
    ja: ハードニングボーナス
    ko: 강화 보너스
    ru: Влияние на эффективность
    zh: 抗性加成
  highIsGood: true
  iconID: 0
  name: hardeningBonus
  published: true
  stackable: true
  unitID: 105
959:
  attributeID: 959
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityShieldBoostLargeDelayChance
  published: false
  stackable: true
960:
  attributeID: 960
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: caldariNavyBonusMultiplier2
  published: false
  stackable: true
961:
  attributeID: 961
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: caldarNavyBonus2
  published: false
  stackable: true
962:
  attributeID: 962
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusReconShip1
  published: false
  stackable: true
963:
  attributeID: 963
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusReconShip2
  published: false
  stackable: true
964:
  attributeID: 964
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  iconID: 1396
  name: passiveEmDamageResonanceMultiplier
  published: false
  stackable: false
  unitID: 111
965:
  attributeID: 965
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  iconID: 1394
  name: passiveThermalDamageResonanceMultiplier
  published: false
  stackable: false
  unitID: 111
966:
  attributeID: 966
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  iconID: 1393
  name: passiveKineticDamageResonanceMultiplier
  published: false
  stackable: false
  unitID: 111
967:
  attributeID: 967
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  iconID: 1395
  name: passiveExplosiveDamageResonanceMultiplier
  published: false
  stackable: false
  unitID: 111
968:
  attributeID: 968
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Used for Probes.
  highIsGood: true
  iconID: 0
  name: hasStasisWeb
  published: false
  stackable: true
969:
  attributeID: 969
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: false
  iconID: 1396
  name: activeEmDamageResonance
  published: false
  stackable: false
  unitID: 111
970:
  attributeID: 970
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: false
  iconID: 1394
  name: activeThermalDamageResonance
  published: false
  stackable: false
  unitID: 111
971:
  attributeID: 971
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: false
  iconID: 1393
  name: activeKineticDamageResonance
  published: false
  stackable: false
  unitID: 111
972:
  attributeID: 972
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: false
  iconID: 1395
  name: activeExplosiveDamageResonance
  published: false
  stackable: false
  unitID: 111
973:
  attributeID: 973
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Signaturradius-Bonus
    en: Signature radius bonus
    es: Bonificación de radio de la señal
    fr: Bonus de rayon de signature
    ja: シグネチャ半径ボーナス
    ko: 시그니처 반경 보너스
    ru: Повышение радиуса сигнатуры
    zh: 信号半径加成
  highIsGood: true
  iconID: 1390
  name: signatureRadiusBonusPercent
  published: true
  stackable: false
  unitID: 105
974:
  attributeID: 974
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Widerstandsfähigkeit der Struktur gegen EM-Schaden
    en: Structure EM Damage Resistance
    es: Resistencia al daño electromagnético de estructura
    fr: Résistance de la structure aux dégâts électromagnétiques
    ja: ストラクチャEMダメージレジスタンス
    ko: 선체 EM 저항력
    ru: Сопротивляемость корпуса ЭМ-урону
    zh: 结构电磁伤害抗性
  highIsGood: false
  iconID: 1396
  maxAttributeID: 1529
  name: hullEmDamageResonance
  published: true
  stackable: true
  unitID: 108
975:
  attributeID: 975
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Widerstandsfähigkeit der Struktur gegen Explosionsschaden
    en: Structure Explosive Damage Resistance
    es: Resistencia al daño explosivo de estructura
    fr: Résistance de la structure aux dégâts explosifs
    ja: ストラクチャエクスプローシブダメージレジスタンス
    ko: 선체 폭발 저항력
    ru: Сопротивляемость корпуса фугасному урону
    zh: 结构爆炸伤害抗性
  highIsGood: false
  iconID: 1395
  maxAttributeID: 1529
  name: hullExplosiveDamageResonance
  published: true
  stackable: true
  unitID: 108
976:
  attributeID: 976
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Widerstandsfähigkeit der Struktur gegen Kinetikschaden
    en: Structure Kinetic Damage Resistance
    es: Resistencia al daño cinético de estructura
    fr: Résistance de la structure aux dégâts cinétiques
    ja: ストラクチャキネティックダメージレジスタンス
    ko: 선체 키네틱 저항력
    ru: Сопротивляемость корпуса кинетическому урону
    zh: 结构动能伤害抗性
  highIsGood: false
  iconID: 1393
  maxAttributeID: 1529
  name: hullKineticDamageResonance
  published: true
  stackable: true
  unitID: 108
977:
  attributeID: 977
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Widerstandsfähigkeit der Struktur gegen Thermalschaden
    en: Structure Thermal Damage Resistance
    es: Resistencia al daño térmico de estructura
    fr: Résistance de la structure aux dégâts thermiques
    ja: ストラクチャサーマルダメージレジスタンス
    ko: 선체 열 저항력
    ru: Сопротивляемость корпуса термическому урону
    zh: 结构热能伤害抗性
  highIsGood: false
  iconID: 1394
  maxAttributeID: 1529
  name: hullThermalDamageResonance
  published: true
  stackable: true
  unitID: 108
978:
  attributeID: 978
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Maximum modules of same group that can be onlined at same time, 0 =
    no limit, 1 = 1
  highIsGood: true
  iconID: 0
  name: maxGroupOnline
  published: false
  stackable: true
979:
  attributeID: 979
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The maximum amount of jump clones that the character may have in existence
    or ship may have stored.
  displayNameID:
    de: Maximale Anzahl der Sprungklone
    en: Maximum Jump Clones
    es: Clones de salto máximos
    fr: Nombre max. de clones hyperspatiaux
    ja: 最大ジャンプクローン数
    ko: 최대 점프 클론 수
    ru: Максимальное количество джамп-клонов
    zh: 远距克隆体数上限
  highIsGood: true
  iconID: 34
  name: maxJumpClones
  published: true
  stackable: true
980:
  attributeID: 980
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: The number of clone jump slots that the ship offers.
  highIsGood: true
  iconID: 0
  name: hasCloneJumpSlots
  published: false
  stackable: true
981:
  attributeID: 981
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: If this module is active and the ship supports it, the ship can serve
    as a destination for clone jumps.
  highIsGood: true
  iconID: 0
  name: allowsCloneJumpsWhenActive
  published: false
  stackable: true
982:
  attributeID: 982
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Defines whether a ship has the functionality to allow it to receive
    clone jumps and host jump clones.
  highIsGood: true
  iconID: 0
  name: canReceiveCloneJumps
  published: false
  stackable: true
983:
  attributeID: 983
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Signaturradius-Modifizierer
    en: Signature Radius Modifier
    es: Modificador de radio de la señal
    fr: Multiplicateur de rayon de signature
    ja: シグネチャ半径乗数
    ko: 시그니처 반경 보정치
    ru: Влияние на радиус сигнатуры
    zh: 信号半径修正值
  highIsGood: false
  iconID: 1390
  name: signatureRadiusAdd
  published: true
  stackable: true
  unitID: 1
984:
  attributeID: 984
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf EM-Schadensresistenz
    en: EM Damage Resistance Bonus
    es: Bonificación de resistencia a daños electromagnéticos
    fr: Bonus de résistance aux dégâts électromagnétiques
    ja: EMダメージレジスタンスボーナス。
    ko: EM 저항력 보너스
    ru: Влияние на сопротивляемость ЭМ-урону
    zh: 电磁伤害抗性加成
  highIsGood: false
  iconID: 1396
  name: emDamageResistanceBonus
  published: true
  stackable: false
  unitID: 124
985:
  attributeID: 985
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Explosionsschadensresistenz
    en: Explosive Damage Resistance Bonus
    es: Bonificación de resistencia a daños explosivos
    fr: Bonus de résistance aux dégâts explosifs
    ja: エクスプローシブダメージレジスタンスボーナス
    ko: 폭발 저항력 보너스
    ru: Влияние на сопротивляемость фугасному урону
    zh: 爆炸伤害抗性加成
  highIsGood: false
  iconID: 1395
  name: explosiveDamageResistanceBonus
  published: true
  stackable: false
  unitID: 124
986:
  attributeID: 986
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Kinetikschadensresistenz
    en: Kinetic Damage Resistance Bonus
    es: Bonificación de resistencia a daños cinéticos
    fr: Bonus de résistance aux dégâts cinétiques
    ja: キネティックダメージレジスタンスボーナス
    ko: 키네틱 저항력 보너스
    ru: Влияние на сопротивляемость кинетическому урону
    zh: 动能伤害抗性加成
  highIsGood: false
  iconID: 1393
  name: kineticDamageResistanceBonus
  published: true
  stackable: false
  unitID: 105
987:
  attributeID: 987
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Thermalschadensresistenz
    en: Thermal Damage Resistance Bonus
    es: Bonificación de resistencia a daños térmicos
    fr: Bonus de résistance aux dégâts thermiques
    ja: サーマルダメージレジスタンスボーナス
    ko: 열 저항력 보너스
    ru: Влияние на сопротивляемость термическому урону
    zh: 热能伤害抗性加成
  highIsGood: false
  iconID: 1394
  name: thermalDamageResistanceBonus
  published: true
  stackable: false
  unitID: 124
988:
  attributeID: 988
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: hardeningbonus2
  published: false
  stackable: true
989:
  attributeID: 989
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: volumePostPercent
  published: false
  stackable: true
990:
  attributeID: 990
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: activeEmResistanceBonus
  published: false
  stackable: true
991:
  attributeID: 991
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: activeExplosiveResistanceBonus
  published: false
  stackable: true
992:
  attributeID: 992
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: activeThermicResistanceBonus
  published: false
  stackable: true
993:
  attributeID: 993
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: activeKineticResistanceBonus
  published: false
  stackable: true
994:
  attributeID: 994
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Passiver Bonus auf EM-Schadensresistenz
    en: Passive EM Damage Resistance Bonus
    es: Bonificación de resistencia a daños electromagnéticos pasivos
    fr: Bonus de résistance aux dégâts électromagnétiques passifs
    ja: パッシブEMダメージレジスタンスボーナス
    ko: 패시브 EM 저항력 보너스
    ru: Влияние на пассивную сопротивляемость ЭМ-урону
    zh: 被动电磁伤害抗性加成
  highIsGood: false
  iconID: 1396
  name: passiveEmDamageResistanceBonus
  published: true
  stackable: false
  unitID: 105
995:
  attributeID: 995
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Passiver Bonus auf Explosionsschadensresistenz
    en: Passive Explosive Damage Resistance Bonus
    es: Bonificación de resistencia a daños explosivos pasivos
    fr: Bonus de résistance aux dégâts explosifs passifs
    ja: パッシブエクスプローシブダメージレジスタンスボーナス
    ko: 패시브 폭발 저항력 보너스
    ru: Влияние на пассивную сопротивляемость фугасному урону
    zh: 被动爆炸伤害抗性加成
  highIsGood: false
  iconID: 1395
  name: passiveExplosiveDamageResistanceBonus
  published: true
  stackable: false
  unitID: 105
996:
  attributeID: 996
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Passiver Bonus auf Kinetikschadensresistenz
    en: Passive Kinetic Damage Resistance Bonus
    es: Bonificación de resistencia a daños cinéticos pasivos
    fr: Bonus de résistance aux dégâts cinétiques passifs
    ja: パッシブキネティックダメージレジスタンスボーナス
    ko: 패시브 키네틱 저항력 보너스
    ru: Влияние на пассивную сопротивляемость кинетическому урону
    zh: 被动动能伤害抗性加成
  highIsGood: false
  iconID: 1393
  name: passiveKineticDamageResistanceBonus
  published: true
  stackable: false
  unitID: 105
997:
  attributeID: 997
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Passiver Bonus auf Thermalschadensresistenz
    en: Passive Thermal Damage Resistance Bonus
    es: Bonificación de resistencia a daños térmicos pasivos
    fr: Bonus de résistance aux dégâts thermiques passifs
    ja: パッシブサーマルダメージレジスタンスボーナス
    ko: 패시브 열 저항력 보너스
    ru: Влияние на пассивную сопротивляемость термическому урону
    zh: 被动热能伤害抗性加成
  highIsGood: false
  iconID: 1394
  name: passiveThermicDamageResistanceBonus
  published: true
  stackable: false
  unitID: 105
998:
  attributeID: 998
  categoryID: 9
  dataType: 3
  defaultValue: 0.0
  description: Can have research and manufacturing functionality
  highIsGood: true
  iconID: 0
  name: isRAMcompatible
  published: false
  stackable: true
999:
  attributeID: 999
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusCommandShips2
  published: false
  stackable: true
1000:
  attributeID: 1000
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusCommandShips1
  published: false
  stackable: true
1001:
  attributeID: 1001
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Multiplier used to calculate amount of quantity used for jumping via
    portals based on mass of ship.
  highIsGood: true
  iconID: 0
  name: jumpPortalConsumptionMassFactor
  published: false
  stackable: true
1002:
  attributeID: 1002
  categoryID: 9
  dataType: 4
  defaultValue: 300000.0
  description: ''
  highIsGood: true
  iconID: 0
  name: jumpPortalDuration
  published: false
  stackable: true
  unitID: 101
1003:
  attributeID: 1003
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusCommandShip1DONOTUSE
  published: false
  stackable: true
1004:
  attributeID: 1004
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusCommandShip2DONOTUSE
  published: false
  stackable: true
1005:
  attributeID: 1005
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Sprungportalaktivierungsgebühr
    en: Jump portal activation cost
    es: Coste de activación del portal de salto
    fr: Coût d'activation du portail hyperspatial
    ja: ジャンプポータル起動コスト
    ko: 점프 포탈 활성화 비용
    ru: Энергия на открытие гиперпортала
    zh: 跳跃通道激活消耗
  highIsGood: true
  iconID: 90
  name: jumpPortalCapacitorNeed
  published: true
  stackable: true
  unitID: 114
1006:
  attributeID: 1006
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityShieldBoostDelayChanceSmall
  published: false
  stackable: true
1007:
  attributeID: 1007
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityShieldBoostDelayChanceMedium
  published: false
  stackable: true
1008:
  attributeID: 1008
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityShieldBoostDelayChanceLarge
  published: false
  stackable: true
1009:
  attributeID: 1009
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityArmorRepairDelayChanceSmall
  published: false
  stackable: true
1010:
  attributeID: 1010
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityArmorRepairDelayChanceMedium
  published: false
  stackable: true
1011:
  attributeID: 1011
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityArmorRepairDelayChanceLarge
  published: false
  stackable: true
1012:
  attributeID: 1012
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusInterdictors1
  highIsGood: true
  iconID: 0
  name: eliteBonusInterdictors1
  published: false
  stackable: true
1013:
  attributeID: 1013
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusInterdictors2
  highIsGood: true
  iconID: 0
  name: eliteBonusInterdictors2
  published: false
  stackable: true
1014:
  attributeID: 1014
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: If set, this module cannot be activated and made to autorepeat.
  displayNameID:
    de: Kann nicht automatisch wiederholt werden
    en: Cannot Auto Repeat
    es: No se puede repetir automáticamente.
    fr: Impossible de répéter automatiquement
    ja: オートリピート不可
    ko: 자동 반복 불가
    ru: Автоповтор недоступен
    zh: 无法自动重复
  highIsGood: true
  iconID: 0
  name: disallowRepeatingActivation
  published: true
  stackable: true
  unitID: 137
1015:
  attributeID: 1015
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityShieldBoostDelayChanceSmallMultiplier
  published: false
  stackable: true
1016:
  attributeID: 1016
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityShieldBoostDelayChanceMediumMultiplier
  published: false
  stackable: true
1017:
  attributeID: 1017
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityShieldBoostDelayChanceLargeMultiplier
  published: false
  stackable: true
1018:
  attributeID: 1018
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityArmorRepairDelayChanceSmallMultiplier
  published: false
  stackable: true
1019:
  attributeID: 1019
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityArmorRepairDelayChanceMediumMultiplier
  published: false
  stackable: true
1020:
  attributeID: 1020
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: entityArmorRepairDelayChanceLargeMultiplier
  published: false
  stackable: true
1021:
  attributeID: 1021
  categoryID: 9
  dataType: 5
  defaultValue: 15000.0
  description: ''
  highIsGood: true
  iconID: 0
  name: warpAccuracyMaxRange
  published: false
  stackable: true
1022:
  attributeID: 1022
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: warpAccuracyFactor
  published: false
  stackable: true
1023:
  attributeID: 1023
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: warpAccuracyFactorMultiplier
  published: false
  stackable: true
1024:
  attributeID: 1024
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: warpAccuracyMaxRangeMultiplier
  published: false
  stackable: true
1025:
  attributeID: 1025
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: warpAccuracyFactorPercentage
  published: false
  stackable: true
1026:
  attributeID: 1026
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: warpAccuracyMaxRangePercentage
  published: false
  stackable: true
1027:
  attributeID: 1027
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Gravimetrische Stärke
    en: Gravimetric Strength
    es: Fuerza gravimétrica
    fr: Puissance gravimétrique
    ja: 重力強度
    ko: 중력장 강도
    ru: Эффективность гравиметрических систем
    zh: 引力强度
  highIsGood: true
  iconID: 2028
  name: scanGravimetricStrengthPercent
  published: true
  stackable: true
  unitID: 105
1028:
  attributeID: 1028
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: LADAR-Stärke
    en: Ladar Strength
    es: Potencia lidar
    fr: Puissance ladar
    ja: 光学強度
    ko: 라이다 강도
    ru: Эффективность ладарных систем
    zh: 光雷达强度
  highIsGood: true
  iconID: 2030
  name: scanLadarStrengthPercent
  published: true
  stackable: true
  unitID: 105
1029:
  attributeID: 1029
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Magnetometrische Stärke
    en: Magnetometric Strength
    es: Fuerza magnetométrica
    fr: Puissance magnétométrique
    ja: 磁力測定強度
    ko: 자기 강도
    ru: Эффективность магнитометрических систем
    zh: 磁力强度
  highIsGood: true
  iconID: 2029
  name: scanMagnetometricStrengthPercent
  published: true
  stackable: true
  unitID: 105
1030:
  attributeID: 1030
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Radarstärke
    en: Radar Strength
    es: Potencia del radar
    fr: Puissance radar
    ja: 電波強度
    ko: 레이더 강도
    ru: Эффективность радарных систем
    zh: 雷达强度
  highIsGood: true
  iconID: 2031
  name: scanRadarStrengthPercent
  published: true
  stackable: true
  unitID: 105
1031:
  attributeID: 1031
  categoryID: 7
  dataType: 3
  defaultValue: 1.0
  description: "numeric classification for tower size\r\n"
  displayNameID:
    de: Kontrollturmgröße
    en: Control Tower Size
    es: Tamaño de torre de control
    fr: Taille de la tour de contrôle
    ja: コントロールタワーサイズ
    ko: 관제타워 크기
    ru: Размер башни управления
    zh: 控制塔尺寸
  highIsGood: true
  iconID: 0
  name: controlTowerSize
  published: true
  stackable: true
  unitID: 117
1032:
  attributeID: 1032
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: The maximum security level at which the structure can be anchored.
    Used as a non-functional display attribute on some deployables.
  displayNameID:
    de: Beschränkt auf max. Sicherheitsstatus von
    en: Restricted To Security Level Of At Most
    es: Restringido a nivel de seguridad de como máximo
    fr: Limité au niveau de sécurité le plus élevé
    ja: セキュリティレベル上限設定
    ko: 최대 보안 수준으로 제한됨
    ru: Степень соответствия нормам КОНКОРДа не более
    zh: 仅限于安全等级不超过
  highIsGood: true
  iconID: 0
  name: anchoringSecurityLevelMax
  published: true
  stackable: true
1033:
  attributeID: 1033
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Whether the structure requires the anchorers alliance to hold sovereignty
    in the system for it to be anchorable.  Only enforced if the security level is
    0.4 or less.
  highIsGood: true
  iconID: 0
  name: anchoringRequiresSovereignty
  published: false
  stackable: true
1034:
  attributeID: 1034
  categoryID: 37
  dataType: 5
  defaultValue: 30000.0
  description: ''
  displayNameID:
    de: Verzögerung bei Reaktivierung des Tarnmoduls
    en: Cloak Reactivation Delay
    es: Demora de reactivación del camuflaje
    fr: Délai de réactivation du camouflage
    ja: クロークリアクティベーション遅延
    ko: 클로킹 재활성화 준비 시간
    ru: Задержка повторного включения систем маскировки
    zh: 隐身再入延迟
  highIsGood: true
  name: covertOpsAndReconOpsCloakModuleDelay
  published: true
  stackable: false
  unitID: 101
1035:
  attributeID: 1035
  categoryID: 9
  dataType: 5
  defaultValue: 20000.0
  description: ''
  highIsGood: true
  iconID: 0
  name: covertOpsStealthBomberTargettingDelay
  published: false
  stackable: true
  unitID: 101
1045:
  attributeID: 1045
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: The maximum speed that the tractor beam draws objects closer at.
  displayNameID:
    de: Maximale Traktorgeschwindigkeit
    en: Maximum Tractor Velocity
    es: Velocidad máx. del tractor
    fr: Vitesse de tractage maximale
    ja: 最高トラクター速度
    ko: 트랙터 최대 속도
    ru: Скорость перемещения грузов
    zh: 最大牵引速度
  highIsGood: true
  iconID: 1389
  name: maxTractorVelocity
  published: true
  stackable: true
  unitID: 10
1047:
  attributeID: 1047
  categoryID: 9
  dataType: 3
  defaultValue: 1.0
  description: If set to 1 then this skill can not be trained on accounts that are
    marked as Alpha Clone. Any other value (although you should probably use 0) will
    result in all accounts being able to train this skill.
  highIsGood: true
  iconID: 0
  name: canNotBeTrainedOnTrial
  published: false
  stackable: true
1048:
  attributeID: 1048
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: disallowOffensiveModifierBonus
  published: false
  stackable: true
1073:
  attributeID: 1073
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Erlaubte Anzahl von Sprung-Klonen
    en: Number of Jump Clones Allowed
    es: N.º de clones de salto permitidos
    fr: Nombre de clones hyperspatiaux autorisés
    ja: ジャンプクローン保持可能数
    ko: 허용된 점프 클론 수
    ru: Допустимое количество джамп-клонов
    zh: 远距克隆数量上限
  highIsGood: true
  iconID: 0
  name: maxJumpClonesBonus
  published: true
  stackable: true
  unitID: 121
1074:
  attributeID: 1074
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: If set on a charge or module type, will prevent it from being activated
    in empire space.
  displayNameID:
    de: Im imperialen Raum gesperrt
    en: Banned in Empire Space
    es: Prohibido en el espacio imperial
    fr: Interdit dans l'espace de l'empire
    ja: 帝国領域で使用禁止
    ko: 하이 시큐리티 사용 금지
    ru: Запрещена активация в системах с положительной СС
    zh: 帝国区禁用
  highIsGood: true
  iconID: 0
  name: disallowInEmpireSpace
  published: true
  stackable: true
  unitID: 137
1075:
  attributeID: 1075
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: If present on a type which is used like a missile, signifies that it
    should never do damage (whether it has any to do or not).
  highIsGood: true
  iconID: 0
  name: missileNeverDoesDamage
  published: false
  stackable: true
1076:
  attributeID: 1076
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Geschwindigkeitsmodifikator
    en: Velocity Modifier
    es: Modificador de velocidad
    fr: Modificateur de vitesse
    ja: 速度修正乗数
    ko: 속도 보정치
    ru: Модификатор скорости
    zh: 速度调整
  highIsGood: true
  iconID: 1389
  name: implantBonusVelocity
  published: true
  stackable: true
  unitID: 121
1077:
  attributeID: 1077
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Drohnenmodule
    en: Drone Modules
    es: Módulos de drones
    fr: Modules de drone
    ja: ドローンモジュール
    ko: 드론 모듈
    ru: Системы дронов
    zh: 无人机装备
  highIsGood: true
  iconID: 0
  name: maxDCUModules
  published: true
  stackable: true
1079:
  attributeID: 1079
  categoryID: 5
  dataType: 5
  defaultValue: 0.0
  description: Autogenerated skill attribute, CapacitorCapacityBonus
  displayNameID:
    de: Energiespeicher-Modifikator
    en: Capacitor Modifier
    es: Modificador de condensador
    fr: Modificateur de capaciteur
    ja: キャパシタ修正乗数
    ko: 캐패시터 보정치
    ru: Модификатор емкости накопителя
    zh: 电容量调整
  highIsGood: true
  iconID: 0
  name: capacitorCapacityBonus
  published: true
  stackable: true
  unitID: 105
1080:
  attributeID: 1080
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: cpuPenaltySuperWeapon
  published: false
  stackable: true
1081:
  attributeID: 1081
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: cpuBonusSuperWeapon
  published: false
  stackable: true
1082:
  attributeID: 1082
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: CPU-Abzug
    en: Cpu Penalty
    es: Penalización de la CPU
    fr: Pénalité CPU
    ja: CPU ペナルティ
    ko: CPU 페널티
    ru: Снижение мощности ЦПУ
    zh: CPU惩罚
  highIsGood: false
  iconID: 0
  name: cpuPenaltyPercent
  published: true
  stackable: true
  unitID: 105
1083:
  attributeID: 1083
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: HP-Bonus für Panzerung
    en: Armor Hitpoint Bonus
    es: Bonif. de puntos de vida del blindaje
    fr: Bonus de PV du blindage
    ja: アーマーHPボーナス
    ko: 장갑 내구도 보너스
    ru: Влияние на запас прочности брони
    zh: 装甲值加成
  highIsGood: true
  iconID: 1383
  name: armorHpBonus2
  published: true
  stackable: true
  unitID: 121
1084:
  attributeID: 1084
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Geschwindigkeitsmodifikator
    en: Velocity Modifier
    es: Modificador de velocidad
    fr: Modificateur de vitesse
    ja: 速度修正乗数
    ko: 속도 보정치
    ru: Модификатор скорости
    zh: 速度调整
  highIsGood: true
  iconID: 1389
  name: velocityBonus2
  published: true
  stackable: true
  unitID: 121
1085:
  attributeID: 1085
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Module consumption mechanic uses fuel cargo. Ships that have this with
    value of 1 can have fuel cargo. Need fuelCargoCapacity set as well.
  highIsGood: true
  iconID: 0
  name: hasFuelCargo
  published: false
  stackable: true
1086:
  attributeID: 1086
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Used for ships that are supposed to be able to use fuel.
  displayNameID:
    de: Frachtraumgröße für Treibstoff
    en: Fuel Cargo Capacity
    es: Capacidad de carga de combustible
    fr: Capacité du conteneur carburant
    ja: 燃料カーゴ容量
    ko: 연료 적재량
    ru: Ёмкость топливного отсека
    zh: 燃料舱容量
  highIsGood: true
  iconID: 0
  name: fuelCargoCapacity
  published: true
  stackable: true
1087:
  attributeID: 1087
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Whether an item is a booster or not.
  displayNameID:
    de: Booster-Slot
    en: Booster Slot
    es: Ranura de potenciador
    fr: Emplacement de booster
    ja: ブースタースロット
    ko: 부스터 슬롯
    ru: Разъём боевых стимуляторов
    zh: 增效剂槽位
  highIsGood: true
  iconID: 0
  name: boosterness
  published: true
  stackable: true
  unitID: 136
1088:
  attributeID: 1088
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Internally set expiry time for objects which expire, so that the client
    knows when.
  highIsGood: true
  iconID: 0
  name: expiryTime
  published: false
  stackable: true
1089:
  attributeID: 1089
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Chance auf Nebeneffekt
    en: Chance of Side Effect
    es: Probabilidad de efecto secundario
    fr: Chance d'effet secondaire
    ja: 副作用発生率
    ko: 부작용 발생 확률
    ru: Шанс побочного эффекта
    zh: 副作用几率
  highIsGood: true
  iconID: 0
  name: boosterEffectChance1
  published: true
  stackable: true
  unitID: 127
1090:
  attributeID: 1090
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: boosterEffectChance2
  published: false
  stackable: true
  unitID: 127
1091:
  attributeID: 1091
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: boosterEffectChance3
  published: false
  stackable: true
  unitID: 127
1092:
  attributeID: 1092
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: boosterEffectChance4
  published: false
  stackable: true
  unitID: 127
1093:
  attributeID: 1093
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: boosterEffectChance5
  published: false
  stackable: true
  unitID: 127
1094:
  attributeID: 1094
  categoryID: 5
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Energiespeichergröße
    en: Capacitor Capacity Bonus
    es: Bonificación de capacidad del condensador
    fr: Bonus de charge de capaciteur
    ja: キャパシタ容量ボーナス
    ko: 캐패시터 용량 보너스
    ru: Влияние на запас энергии
    zh: 电容容量加成
  highIsGood: true
  iconID: 0
  name: displayCapacitorCapacityBonus
  published: true
  stackable: true
  unitID: 105
1095:
  attributeID: 1095
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Schildverstärkungsbonus
    en: Shield Boost Bonus
    es: Bonificación de potenciador de escudo
    fr: Bonus de booster de bouclier
    ja: シールドブーストボーナス
    ko: 실드 부스트 보너스
    ru: Влияние на эффективность накачки щитов
    zh: 护盾回充加成
  highIsGood: true
  iconID: 0
  name: displayShieldBoostMultiplier
  published: true
  stackable: true
  unitID: 105
1096:
  attributeID: 1096
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Schildkapazitätsbonus
    en: Shield Capacity Bonus
    es: Bonificación de capacidad del escudo
    fr: Bonus de capacité du bouclier
    ja: シールド容量ボーナス
    ko: 실드량 보너스
    ru: Влияние на запас прочности щитов
    zh: 护盾容量加成
  highIsGood: true
  iconID: 0
  name: displayShieldCapacityBonus
  published: true
  stackable: true
  unitID: 105
1097:
  attributeID: 1097
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Explosionsgeschwindigkeit
    en: Explosion Velocity
    es: Velocidad de explosión
    fr: Vitesse d'explosion
    ja: 爆発速度
    ko: 폭발속도
    ru: Скорость взрыва
    zh: 爆炸速度
  highIsGood: true
  iconID: 0
  name: displayAoeVelocityBonus
  published: true
  stackable: true
  unitID: 105
1098:
  attributeID: 1098
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Optimale Reichweite-Bonus
    en: Optimal Range Bonus
    es: Bonificación de alcance óptimo
    fr: Bonus de portée optimale
    ja: 最適射程距離ボーナス
    ko: 최적사거리 보너스
    ru: Влияние на оптимальную дальность
    zh: 最佳射程加成
  highIsGood: true
  iconID: 0
  name: displayRangeSkillBonus
  published: true
  stackable: true
  unitID: 105
1099:
  attributeID: 1099
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Nebeneffektabzug
    en: Side Effect Penalty
    es: Penalización de efecto secundario
    fr: Pénalité d'effet secondaire
    ja: 副作用ペナルティ
    ko: 부작용 페널티
    ru: Штраф к силе побочного эффекта
    zh: 副作用惩罚
  highIsGood: true
  iconID: 0
  name: boosterAttribute1
  published: true
  stackable: true
  unitID: 105
1100:
  attributeID: 1100
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: boosterAttribute2
  published: false
  stackable: true
1101:
  attributeID: 1101
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: boosterAttribute3
  published: false
  stackable: true
1102:
  attributeID: 1102
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: boosterAttribute4
  published: false
  stackable: true
1103:
  attributeID: 1103
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: boosterAttribute5
  published: false
  stackable: true
1104:
  attributeID: 1104
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Maximaler Geschwindigkeitsbonus
    en: Maximum Velocity Bonus
    es: Bonificación de velocidad máxima
    fr: Bonus de vitesse maximale
    ja: 最高速度ボーナス
    ko: 최대 속도 보너스
    ru: Влияние на максимальную скорость
    zh: 最大速度加成
  highIsGood: true
  iconID: 0
  name: displayMaxVelocityBonus
  published: true
  stackable: true
  unitID: 105
1105:
  attributeID: 1105
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: HP-Nachteil der Panzerung
    en: Armor Hitpoint Penalty
    es: Penalización de puntos de vida del blindaje
    fr: Pénalité de PV du blindage
    ja: アーマーHPペナルティ
    ko: 장갑 내구도 페널티
    ru: Сокращение запаса прочности брони
    zh: 装甲值惩罚
  highIsGood: true
  iconID: 0
  name: displayArmorHpBonus
  published: true
  stackable: true
  unitID: 105
1106:
  attributeID: 1106
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Max. Geschwindigkeitsbonus für Lenkwaffen
    en: Missile Maximum Velocity Bonus
    es: Bonificación de velocidad máxima del misil
    fr: Bonus de vitesse maximale des missiles
    ja: ミサイル最高速度ボーナス
    ko: 미사일 최대 속도 보너스
    ru: Влияние на скорость полёта ракет
    zh: 导弹最大速度加成
  highIsGood: true
  iconID: 0
  name: displayMissileMaxVelocityBonus
  published: true
  stackable: true
  unitID: 105
1107:
  attributeID: 1107
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Panzerungsreparatur-Bonus
    en: Armor Repaired Bonus
    es: Bonificación de blindaje reparado
    fr: Bonus de blindage réparé
    ja: アーマーリペアボーナス
    ko: 장갑 수리 보너스
    ru: Влияние на эффективность ремонта брони
    zh: 已维修装甲量加成
  highIsGood: true
  iconID: 0
  name: displayArmorDamageAmountBonus
  published: true
  stackable: true
  unitID: 105
1108:
  attributeID: 1108
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reduktionsbonus
    en: falloff bonus
    es: bonificación de alcance efectivo
    fr: Bonus de distance de perte
    ja: 精度低下ボーナス
    ko: 유효사거리 보너스
    ru: Влияние на добавочную дальность
    zh: 失准范围加成
  highIsGood: true
  iconID: 0
  name: displayFalloffModifier
  published: true
  stackable: true
  unitID: 105
1109:
  attributeID: 1109
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Nachführungsgeschwindigkeit-Bonus
    en: Tracking Speed bonus
    es: Bonificación de velocidad de rastreo
    fr: Bonus de vitesse de poursuite
    ja: 追跡速度ボーナス
    ko: 트래킹 속도 보너스
    ru: Влияние на скорость наводки
    zh: 跟踪速度加成
  highIsGood: true
  iconID: 0
  name: displayTrackingSpeedModifier
  published: true
  stackable: true
  unitID: 105
1110:
  attributeID: 1110
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Explosionsradius-Bonus
    en: Explosion Radius Bonus
    es: Bonificación de radio de explosión
    fr: Bonus de rayon d'explosion
    ja: 爆発半径ボーナス
    ko: 폭발 반경 보너스
    ru: Влияние на сигнатуру взрыва
    zh: 爆炸半径加成
  highIsGood: true
  iconID: 0
  name: displayAoeCloudsizeModifier
  published: true
  stackable: true
  unitID: 105
1111:
  attributeID: 1111
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Optimale Reichweite-Bonus
    en: Optimal Range Bonus
    es: Bonificación de alcance óptimo
    fr: Bonus de portée optimale
    ja: 最適射程距離ボーナス
    ko: 최적사거리 보너스
    ru: Влияние на оптимальную дальность
    zh: 最佳射程加成
  highIsGood: true
  iconID: 0
  name: displayMaxRangeModifier
  published: true
  stackable: true
  unitID: 105
1112:
  attributeID: 1112
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Modifies base chance of successful invention
  highIsGood: true
  iconID: 0
  name: inventionPropabilityMultiplier
  published: false
  stackable: true
  unitID: 104
1113:
  attributeID: 1113
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Modifies the mineral efficiency of invented BPCs
  highIsGood: true
  iconID: 0
  name: inventionMEModifier
  published: false
  stackable: true
  unitID: 120
1114:
  attributeID: 1114
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Modifies the time efficiency of invented BPCs
  highIsGood: true
  iconID: 0
  name: inventionTEModifier
  published: false
  stackable: true
1115:
  attributeID: 1115
  categoryID: 9
  dataType: 12
  defaultValue: 0.0
  description: Used to show usable decryptors when starting reverse engineering based
    on data interface
  highIsGood: true
  iconID: 0
  name: decryptorID
  published: false
  stackable: true
1116:
  attributeID: 1116
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: The strength of the probe.
  highIsGood: true
  iconID: 0
  name: scanProbeStrength
  published: true
  stackable: true
1117:
  attributeID: 1117
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: scanStrengthSignatures
  published: true
  stackable: true
1118:
  attributeID: 1118
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: scanStrengthDronesProbes
  published: true
  stackable: true
1119:
  attributeID: 1119
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: scanStrengthScrap
  published: true
  stackable: true
1120:
  attributeID: 1120
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: scanStrengthShips
  published: true
  stackable: true
1121:
  attributeID: 1121
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: scanStrengthStructures
  published: true
  stackable: true
1122:
  attributeID: 1122
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Max groups that a character can scan for with probes. Default is 0
    and max groups will be 5 with a single skill adding 1 per skill level.
  highIsGood: true
  iconID: 0
  name: maxScanGroups
  published: false
  stackable: true
1123:
  attributeID: 1123
  categoryID: 7
  dataType: 4
  defaultValue: 60000.0
  description: How long this probe has to scan until it can obtain results.
  highIsGood: true
  iconID: 0
  name: scanDuration
  published: true
  stackable: true
  unitID: 101
1124:
  attributeID: 1124
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Modifies the max runs in a blueprint created through invention
  highIsGood: true
  iconID: 0
  name: inventionMaxRunModifier
  published: false
  stackable: true
1125:
  attributeID: 1125
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Negativ-Nebeneffekt-Chance-Bonus
    en: Negative Side Effect Chance Bonus
    es: Bonificación de probabilidad de efecto secundario negativo
    fr: Bonus de risque d'effet secondaire négatif
    ja: 副作用発生率ボーナス
    ko: 불리한 부작용 확률 보너스
    ru: Снижение шанса появления побочного эффекта
    zh: 副作用发生机率加成
  highIsGood: true
  iconID: 0
  name: boosterChanceBonus
  published: true
  stackable: true
  unitID: 105
1126:
  attributeID: 1126
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Nebeneffekt-Modifikator
    en: Side effect Modifier
    es: Modificador de efecto secundario
    fr: Modificateur d'effet secondaire
    ja: 副作用修正乗数
    ko: 부작용 보정치
    ru: Модификатор побочного эффекта
    zh: 副作用调整
  highIsGood: true
  iconID: 0
  name: boosterAttributeModifier
  published: true
  stackable: true
  unitID: 105
1127:
  attributeID: 1127
  categoryID: 9
  dataType: 11
  defaultValue: 0.0
  description: Links blueprints to the data interface required to reverse engineer
    it
  highIsGood: true
  iconID: 0
  name: interfaceID
  published: false
  stackable: true
1128:
  attributeID: 1128
  categoryID: 9
  dataType: 11
  defaultValue: 0.0
  description: Datacore required to reverse engineer this blueprint
  highIsGood: true
  iconID: 0
  name: datacore1ID
  published: false
  stackable: true
1129:
  attributeID: 1129
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: Datacore required to reverse engineer this blueprint
  highIsGood: true
  iconID: 0
  name: datacore2ID
  published: true
  stackable: true
1130:
  attributeID: 1130
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: ECM-Stärkebonus
    en: ECM Strength Bonus
    es: Bonificación de intensidad de contramedidas electrónicas
    fr: Bonus de puissance CME
    ja: ECM 強度ボーナス
    ko: ECM 강도 보너스
    ru: Увеличение мощности глушения захвата целей
    zh: ECM强度加成
  highIsGood: true
  iconID: 0
  name: ecmStrengthBonusPercent
  published: true
  stackable: true
  unitID: 105
1131:
  attributeID: 1131
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Massenmodifikator
    en: Mass Modifier
    es: Modificador de masa
    fr: Modificateur de masse
    ja: マスモディファイア
    ko: 질량 보정치
    ru: Степень изменения массы
    zh: 质量调整
  highIsGood: true
  iconID: 76
  name: massBonusPercentage
  published: true
  stackable: true
  unitID: 105
1132:
  attributeID: 1132
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Attribute on ships used for ship upgrades
  displayNameID:
    de: Kalibrierung
    en: Calibration
    es: Calibración
    fr: Étalonnage
    ja: キャリブレーション
    ko: 교정치
    ru: Калибровка
    zh: 校准值
  highIsGood: true
  iconID: 2887
  name: upgradeCapacity
  published: true
  stackable: true
  unitID: 120
1133:
  attributeID: 1133
  categoryID: 17
  dataType: 5
  defaultValue: 6.0
  description: Used to increase signature radius of entity when it activates Max Velocity.
    Used to fake MWD sig radius increase.
  highIsGood: true
  iconID: 0
  name: entityMaxVelocitySignatureRadiusMultiplier
  published: false
  stackable: true
1134:
  attributeID: 1134
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: maxTargetRangeMultiplierSet
  published: false
  stackable: true
1135:
  attributeID: 1135
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: scanResolutionMultiplierSet
  published: false
  stackable: true
1136:
  attributeID: 1136
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Helper attribute for distribution dungeons.
  highIsGood: true
  iconID: 0
  name: scanAllStrength
  published: false
  stackable: true
  unitID: 120
1137:
  attributeID: 1137
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: The number of rig slots on the ship.
  displayNameID:
    de: Modifikationsslots
    en: Rig Slots
    es: Ranuras de complementos
    fr: Emplacements d'optimisation
    ja: リグスロット
    ko: 리그 슬롯
    ru: Разъёмы для модификаторов
    zh: 改装件安装座
  highIsGood: true
  iconID: 3266
  name: rigSlots
  published: false
  stackable: true
  unitID: 122
1138:
  attributeID: 1138
  categoryID: 7
  dataType: 5
  defaultValue: 10.0
  description: used on rigs
  displayNameID:
    de: Nachteil
    en: Drawback
    es: Desventaja
    fr: Inconvénient
    ja: 副作用
    ko: 부작용
    ru: Штраф
    zh: 缺陷
  highIsGood: true
  iconID: 0
  name: drawback
  published: true
  stackable: true
  unitID: 105
1139:
  attributeID: 1139
  categoryID: 7
  dataType: 5
  defaultValue: 10.0
  description: ''
  displayNameID:
    de: Verringerung des Ausrüstungsnachteils
    en: Rig Drawback Reduction
    es: Reducción de desventaja del complemento
    fr: Réduction des inconvénients de modification
    ja: リグ副作用緩和
    ko: 리그 부작용 감소
    ru: Снижение штрафа от модификаторов
    zh: 改装件缺陷减少值
  highIsGood: true
  iconID: 0
  name: rigDrawbackBonus
  published: true
  stackable: true
  unitID: 105
1141:
  attributeID: 1141
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Panzerung-HP-Abzug
    en: Armor Hitpoint Penalty
    es: Penalización de puntos de vida de blindaje
    fr: Pénalité de PV du blindage
    ja: アーマーヒットポイントペナルティ
    ko: 장갑 내구도 페널티
    ru: Сокращение запаса прочности брони
    zh: 装甲值惩罚
  highIsGood: true
  iconID: 0
  name: boosterArmorHPPenalty
  published: true
  stackable: true
  unitID: 105
1142:
  attributeID: 1142
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Abzug für Panzerungsreparatur
    en: Armor Repair Amount Penalty
    es: Penalización de cantidad de reparación de blindaje
    fr: Pénalité de montant de réparation de blindage
    ja: アーマーリペア量ペナルティ
    ko: 장갑 수리량 페널티
    ru: Штраф к эффективности ремонта брони
    zh: 装甲维修量惩罚
  highIsGood: true
  iconID: 0
  name: boosterArmorRepairAmountPenalty
  published: true
  stackable: true
  unitID: 105
1143:
  attributeID: 1143
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Schildkapazitätsabzug
    en: Shield Capacity Penalty
    es: Penalización de capacidad de escudo
    fr: Pénalité de capacité du bouclier
    ja: シールド容量ペナルティ
    ko: 실드량 페널티
    ru: Штраф к запасу прочности щитов
    zh: 护盾容量惩罚
  highIsGood: true
  iconID: 0
  name: boosterShieldCapacityPenalty
  published: true
  stackable: true
  unitID: 105
1144:
  attributeID: 1144
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Geschützturm-Reichweitenoptimum Abzug
    en: Turret Optimal Range Penalty
    es: Penalización de alcance óptimo de torreta
    fr: Pénalité de portée optimale des tourelles
    ja: タレット最適射程距離ペナルティ
    ko: 터렛 최적사거리 페널티
    ru: Штраф к оптимальной дальности орудий
    zh: 炮塔最佳射程惩罚
  highIsGood: true
  iconID: 0
  name: boosterTurretOptimalRangePenalty
  published: true
  stackable: true
  unitID: 105
1145:
  attributeID: 1145
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Geschützturm-Nachführung-Abzug
    en: Turret Tracking Penalty
    es: Penalización de rastreo de torreta
    fr: Pénalité de poursuite des tourelles
    ja: タレット追跡ペナルティ
    ko: 터렛 트래킹 페널티
    ru: Штраф к скорости наводки орудий
    zh: 炮塔跟踪速度惩罚
  highIsGood: true
  iconID: 0
  name: boosterTurretTrackingPenalty
  published: true
  stackable: true
  unitID: 105
1146:
  attributeID: 1146
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Geschützturm-Präzisionsabfall
    en: Turret Falloff Penalty
    es: Penalización de alcance efectivo de torreta
    fr: Pénalité de distance de perte des tourelles
    ja: タレット精度低下ペナルティ
    ko: 터렛 유효사거리 페널티
    ru: Штраф к добавочной дальности орудий
    zh: 炮塔失准范围惩罚
  highIsGood: true
  iconID: 0
  name: boosterTurretFalloffPenalty
  published: true
  stackable: true
  unitID: 105
1147:
  attributeID: 1147
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Explosionsgeschwindigkeit-Abzug
    en: Explosion Velocity Penalty
    es: Penalización de velocidad de explosión
    fr: Pénalité de vitesse d'explosion
    ja: 爆発速度ペナルティ
    ko: 폭발속도 페널티
    ru: Штраф к скорости взрыва
    zh: 爆炸速度惩罚
  highIsGood: true
  iconID: 0
  name: boosterAOEVelocityPenalty
  published: true
  stackable: true
  unitID: 105
1148:
  attributeID: 1148
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Raketengeschwindigkeit-Abzug
    en: Missile Velocity Penalty
    es: Penalización de velocidad de misiles
    fr: Pénalité de vitesse des missiles
    ja: ミサイル速度ペナルティ
    ko: 미사일 속도 페널티
    ru: Штраф к скорости ракет
    zh: 导弹速度惩罚
  highIsGood: true
  iconID: 0
  name: boosterMissileVelocityPenalty
  published: true
  stackable: true
  unitID: 105
1149:
  attributeID: 1149
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Abzug für Lenkwaffenexplosionsradius
    en: Missile Explosion Radius Penalty
    es: Penalización de radio de explosión de misiles
    fr: Pénalité de rayon d'explosion des missiles
    ja: ミサイル爆発半径ペナルティ
    ko: 미사일 폭발반경 페널티
    ru: Штраф к сигнатуре взрыва ракет
    zh: 导弹爆炸半径惩罚
  highIsGood: true
  iconID: 0
  name: boosterMissileAOECloudPenalty
  published: true
  stackable: true
  unitID: 105
1150:
  attributeID: 1150
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Energiespeichergrößen-Abzug
    en: Capacitor Capacity Penalty
    es: Penalización de capacidad del condensador
    fr: Pénalité de charge de capaciteur
    ja: キャパシタ容量ペナルティ
    ko: 캐패시터 용량 페널티
    ru: Штраф к ёмкости накопителя
    zh: 电容容量惩罚
  highIsGood: true
  iconID: 0
  name: boosterCapacitorCapacityPenalty
  published: true
  stackable: true
  unitID: 105
1151:
  attributeID: 1151
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Geschwindigkeitsabzug
    en: Velocity Penalty
    es: Penalización de velocidad
    fr: Pénalité de vitesse
    ja: 速度ペナルティ
    ko: 속도 페널티
    ru: Штраф к скорости
    zh: 速度惩罚
  highIsGood: true
  iconID: 0
  name: boosterMaxVelocityPenalty
  published: true
  stackable: true
  unitID: 105
1152:
  attributeID: 1152
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: How much the upgrades installed on this ship are using of its upgrade
    capacity.
  highIsGood: true
  iconID: 0
  name: upgradeLoad
  published: false
  stackable: true
1153:
  attributeID: 1153
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: How much of the upgrade capacity is used when this is fitted to a ship.
  displayNameID:
    de: Kalibrierungskosten
    en: Calibration cost
    es: Coste de calibración
    fr: Coût d'étalonnage
    ja: キャリブレーションコスト
    ko: 교정 비용
    ru: Стоимость калибровки
    zh: 校准值消耗
  highIsGood: true
  name: upgradeCost
  published: true
  stackable: true
1154:
  attributeID: 1154
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: How many rigs can by fitted to this ship.
  displayNameID:
    de: Modifikationsslots
    en: Rig Slots
    es: Ranuras complementos
    fr: Emplacements d'optimisation
    ja: アップグレードハードポイント
    ko: 리그 슬롯
    ru: Разъёмы для надстроек
    zh: 改装件槽位
  highIsGood: true
  iconID: 3266
  name: upgradeSlotsLeft
  published: true
  stackable: true
  unitID: 122
1155:
  attributeID: 1155
  categoryID: 7
  dataType: 4
  defaultValue: 100.0
  description: How much the datacore costs in RPs when being bought from research
    agents (not used anymore)
  displayNameID:
    de: RP-Kosten
    en: RP Cost
    es: Coste de PI
    fr: Coût en PR
    ja: RP コスト
    ko: RP 비용
    ru: Стоимость в баллах исследований
    zh: 研究点数消耗
  highIsGood: true
  iconID: 0
  name: researchPointCost
  published: true
  stackable: true
  unitID: 120
1156:
  attributeID: 1156
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Max. Scan-Abweichungsmodifikator
    en: Maximum Scan Deviation Modifier
    es: Modificador de desviación máxima del escaneo
    fr: Modificateur de déviation max du balayage
    ja: 最大スキャン誤差修正乗数
    ko: 최대 스캔 오차 보정치
    ru: Влияние на максимальное отклонение при поиске зондами
    zh: 扫描偏差上限调整
  highIsGood: true
  iconID: 0
  name: maxScanDeviationModifier
  published: true
  stackable: true
  unitID: 105
1157:
  attributeID: 1157
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: commandBonus2
  published: false
  stackable: true
1158:
  attributeID: 1158
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: Attribute to disallow targetting.
  displayNameID:
    de: Nicht aufschaltbar
    en: Untargetable
    es: Inalcanzable
    fr: Ciblage impossible
    ja: ターゲット不能
    ko: 타겟팅 불가
    ru: Не может быть целью
    zh: 无法锁定
  highIsGood: true
  iconID: 0
  name: untargetable
  published: false
  stackable: true
  unitID: 137
1159:
  attributeID: 1159
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: HP-Bonus für Panzerung
    en: Armor Hitpoint Bonus
    es: Bonif. de puntos de vida del blindaje
    fr: Bonus de PV du blindage
    ja: アーマーHPボーナス
    ko: 장갑 내구도 보너스
    ru: Влияние на запас прочности брони
    zh: 装甲值加成
  highIsGood: true
  iconID: 1383
  name: armorHPBonusAdd
  published: true
  stackable: true
  unitID: 113
1160:
  attributeID: 1160
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Zugriffsschwierigkeitsbonus-Modifikator
    en: Access Difficulty Bonus Modifier
    es: Modificador de bonificación de la dificultad de acceso
    fr: Modificateur de bonus de difficulté d'accès
    ja: アクセス難度ボーナス修正乗数
    ko: 잠금 해제 보너스 보정치
    ru: Модификатор влияния на сложность доступа
    zh: 获取成功率调整
  highIsGood: true
  iconID: 0
  name: accessDifficultyBonusModifier
  published: true
  stackable: true
  unitID: 105
1161:
  attributeID: 1161
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Used for the scan frequency probe to give results on scan strength
    types instead of location. 0 = false, 1 = true
  highIsGood: true
  iconID: 0
  name: scanFrequencyResult
  published: false
  stackable: true
1162:
  attributeID: 1162
  categoryID: 9
  dataType: 4
  defaultValue: 7200000.0
  description: 'The amount of milliseconds before the wreck dissapears. Note: this
    only applies to NPC wrecks or empty player wrecks.'
  highIsGood: true
  iconID: 0
  name: explosionDelayWreck
  published: false
  stackable: true
1163:
  attributeID: 1163
  categoryID: 9
  dataType: 4
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: canCloak
  published: false
  stackable: true
1164:
  attributeID: 1164
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Afterburner and Microwarpdrive Max Velocity Bonus
  displayNameID:
    de: Bonus auf die Höchstgeschwindigkeit von Nachbrennern und Mikrowarpantrieben
    en: Afterburner and Microwarpdrive Maximum Velocity Bonus
    es: Bonificación de velocidad máxima del posquemador y el motor de microwarp
    fr: Bonus de vitesse maximale du propulseur de microwarp et du système de post-combustion
    ja: アフターバーナー/マイクロワープドライブ最高速度ボーナス
    ko: 애프터버너 및 마이크로 워프 드라이브 최대 속도 보너스
    ru: Влияние на скорость форсажных ускорителей и микроварп-ускорителей
    zh: 加力燃烧器和微型跃迁推进器最大速度加成
  highIsGood: true
  iconID: 1389
  name: speedFactorBonus
  published: true
  stackable: true
  unitID: 105
1165:
  attributeID: 1165
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Minimum distance where a starbase structure can be anchored at from
    the control tower shield extremity in meters.
  displayNameID:
    de: Minimale Verankerungsentfernung vom Starbase-Schild
    en: Minimum Anchoring Distance From Starbase Shield
    es: Distancia mín. de anclaje desde escudo de base estelar
    fr: Distance minimum d'ancrage depuis le bouclier de la base stellaire
    ja: スターベースシールドからの最小係留距離
    ko: (스타베이스 실드 기준)위치 고정 최소 거리
    ru: Минимальная дистанция анкеровки от силового поля
    zh: 锚定离母星护盾最短距离
  highIsGood: true
  iconID: 0
  name: controlTowerMinimumDistance
  published: true
  stackable: true
  unitID: 1
1167:
  attributeID: 1167
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: If a starbase structure has this attribute = 1 then it can be controlled
    by owners with infrastructure tactical officer skill and corp role.
  displayNameID:
    de: Vom Spieler kontrollierbar
    en: Player Controllable
    es: Controlable por el jugador
    fr: Contrôlable par le joueur
    ja: プレイヤー操作可
    ko: 조작가능 플레이어
    ru: Управляется игроком
    zh: 玩家可控
  highIsGood: true
  iconID: 413
  name: posPlayerControlStructure
  published: true
  stackable: true
  unitID: 137
1168:
  attributeID: 1168
  categoryID: 9
  dataType: 0
  defaultValue: 0.0
  description: Whether an object is incapacitated or not. Boolean.
  highIsGood: true
  name: isIncapacitated
  published: false
  stackable: true
1169:
  attributeID: 1169
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Sensor strength all types
  displayNameID:
    de: Allgemeine Sensorstärke
    en: Generic Sensor Strength
    es: Intensidad de los sensores genéricos
    fr: Puissance de détection standard
    ja: 標準センサー強度
    ko: 일반 센서 강도
    ru: Мощность общих сенсоров
    zh: 通用感应器强度
  highIsGood: true
  iconID: 0
  name: scanGenericStrength
  published: true
  stackable: false
  unitID: 120
1170:
  attributeID: 1170
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Amount of armor healed by structure repair effects
  displayNameID:
    de: Panzerungsreparaturmenge
    en: Armor Repair Amount
    es: Cantidad de reparación del blindaje
    fr: Niveau de réparation du blindage
    ja: アーマーリペア量
    ko: 장갑 수리량
    ru: Эффективность ремонта брони
    zh: 装甲维修量
  highIsGood: true
  iconID: 0
  name: structureArmorRepairAmount
  published: true
  stackable: true
1171:
  attributeID: 1171
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Amount of shield healed by structure repair effects
  displayNameID:
    de: Schildreparaturmenge
    en: Shield Repair Amount
    es: Cantidad de reparación del escudo
    fr: Niveau de réparation du bouclier
    ja: シールドリペア量
    ko: 실드 회복량
    ru: Эффективность накачки щитов
    zh: 护盾修复量
  highIsGood: true
  iconID: 0
  name: structureShieldRepairAmount
  published: true
  stackable: true
1172:
  attributeID: 1172
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Value modified by remote starbase structure repair effects (should
    be 0 unless the structure repairs itself)
  highIsGood: true
  iconID: 0
  name: structureArmorBoostValue
  published: false
  stackable: true
1173:
  attributeID: 1173
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Value modified by remote starbase structure repair effects (should
    be 0 unless the structure repairs itself)
  highIsGood: true
  iconID: 0
  name: structureShieldBoostValue
  published: false
  stackable: true
1174:
  attributeID: 1174
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: How many starbase structures a character control.
  highIsGood: true
  iconID: 0
  name: posStructureControlAmount
  published: true
  stackable: true
1175:
  attributeID: 1175
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: heatHi
  published: true
  stackable: true
1176:
  attributeID: 1176
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: heatMed
  published: true
  stackable: true
1177:
  attributeID: 1177
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: heatLow
  published: true
  stackable: true
1178:
  attributeID: 1178
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: heatCapacityHi
  published: false
  stackable: true
1179:
  attributeID: 1179
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: heatDissipationRateHi
  published: false
  stackable: true
1180:
  attributeID: 1180
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: heatAbsorbtionRateModifier
  published: false
  stackable: true
1181:
  attributeID: 1181
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Überladedauer-Modifikator
    en: Overload Duration Modifier
    es: Modificador de duración de sobrecarga
    fr: Modificateur de durée de surcharge
    ja: オーバーロード持続時間修正乗数
    ko: 과부하 지속시간 조정장치
    ru: Влияние перегрузки на время цикла
    zh: 超载持续时间调整
  highIsGood: true
  iconID: 1386
  name: overloadDurationBonus
  published: true
  stackable: true
  unitID: 105
1182:
  attributeID: 1182
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: heatAbsorbtionRateHi
  published: false
  stackable: true
1183:
  attributeID: 1183
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: heatAbsorbtionRateMed
  published: false
  stackable: true
1184:
  attributeID: 1184
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: heatAbsorbtionRateLow
  published: false
  stackable: true
1185:
  attributeID: 1185
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Whether the structure requires the onliner's alliance to hold sovereignty
    in the system for it to be onlineable.
  displayNameID:
    de: Benötigtes Souveränitätslevel
    en: Required Sovereignty Level
    es: Nivel de soberanía necesario
    fr: Niveau de souveraineté requis
    ja: 必須領有権レベル
    ko: 필요 소버린티 레벨
    ru: Требуемый уровень суверенитета
    zh: 所需主权等级
  highIsGood: true
  iconID: 0
  name: onliningRequiresSovereigntyLevel
  published: true
  stackable: true
1190:
  attributeID: 1190
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus attribute for capacitor need of EW and propulsion jamming.
  displayNameID:
    de: EW-Energiespeicherbedarf-Bonus
    en: EW Capacitor Need Bonus
    es: Bonificación de necesidad del condensador de GE
    fr: Bonus des besoins énergétiques du capaciteur de GE
    ja: EW キャパシタ消費ボーナス
    ko: 전자전 캐패시터 요구치 보너스
    ru: Повышение потребление энергии средствами РЭБ
    zh: 电子战设备电容需求加成
  highIsGood: true
  iconID: 1400
  name: ewCapacitorNeedBonus
  published: true
  stackable: true
  unitID: 105
1191:
  attributeID: 1191
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Modifikator der maximal aktiven Drohnen
    en: Maximum Active Drone Modifier
    es: Máximo de modificadores de drones activos
    fr: Modificateur de drones actifs maximum
    ja: 最大稼動ドローン乗数
    ko: 최대 드론 보정치
    ru: Влияние на максимальное количество контролируемых дронов
    zh: 可控无人机数上限调整系数
  highIsGood: true
  iconID: 0
  name: maxDronePercentageBonus
  published: true
  stackable: true
  unitID: 105
1192:
  attributeID: 1192
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus for CPU requirement of Triage Modules.
  displayNameID:
    de: CPU-Bedarf-Bonus für Triage
    en: Triage CPU Need Bonus
    es: Bonificación de necesidad de la CPU de triaje
    fr: Bonus d'utilisation du CPU pour le triage
    ja: トリアージCPU必要量ボーナス
    ko: 트리아지 CPU 요구치 보너스
    ru: Влияние на потребность реконфигураторов ремонтного профиля в мощностях ЦПУ.
    zh: 会战型紧急修复增强设备CPU需求加成
  highIsGood: true
  iconID: 0
  name: triageCpuNeedBonus
  published: true
  stackable: true
  unitID: 105
1193:
  attributeID: 1193
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to duration of modules requiring projected ECM.
  displayNameID:
    de: Bonus auf die Wirkungsdauer des Pulsgenerators
    en: Burst Projector Duration Bonus
    es: Bonificación de duración del proyector de estallido
    fr: de bonus à la durée du projecteur à salves
    ja: バーストプロジェクターの持続時間ボーナス
    ko: 버스트 프로젝터 지속시간 보너스
    ru: Влияние на длительность проецируемых объёмных помех
    zh: 脉冲波投射器运转周期加成
  highIsGood: true
  iconID: 0
  name: projECMDurationBonus
  published: true
  stackable: true
  unitID: 105
1194:
  attributeID: 1194
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus for CPU requirement of projected electronic counter measures.
  displayNameID:
    de: CPU-Bedarf-Bonus für projektierte ECM-Systeme
    en: Projected ECM CPU Need Bonus
    es: Bonificación por necesidad de la CPU en ECM proyectadas
    fr: Bonus d'utilisation du CPU pour les CME projetées
    ja: プロジェクタイル ECM CPU 必要量ボーナス
    ko: 강화 ECM CPU 요구량 보너스
    ru: Влияние на потребление вычислительной мощности проекторами подавления захвата
      целей
    zh: 投射型ECM装备CPU需求加成
  highIsGood: true
  iconID: 0
  name: projECMCpuNeedBonus
  published: true
  stackable: true
  unitID: 105
1195:
  attributeID: 1195
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: How many structures in this group can be anchored for the same alliance
    per solar system.  0 means there is no limit.
  displayNameID:
    de: Maximale Ankermenge pro Sonnensystem
    en: Maximum Anchoring Amount per Solar System
    es: Cantidad máxima de anclajes por sistema solar
    fr: Ancrages maximum par système solaire
    ja: ソーラーシステムごとの最大係留量
    ko: 항성계 당 최대 설치량
    ru: Макс. количество развёрнутых сооружений этого типа в системе
    zh: 每星系锚定数上限
  highIsGood: true
  iconID: 0
  name: posAnchoredPerSolarSystemAmount
  published: true
  stackable: true
1196:
  attributeID: 1196
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: heatDissipationRateMed
  published: false
  stackable: true
1198:
  attributeID: 1198
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: heatDissipationRateLow
  published: false
  stackable: true
1199:
  attributeID: 1199
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: heatCapacityMed
  published: false
  stackable: true
1200:
  attributeID: 1200
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: heatCapacityLow
  published: false
  stackable: true
1205:
  attributeID: 1205
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Feuerrate-Überlade-Bonus
    en: Overload rate of fire bonus
    es: Bonificación de cadencia de tiro de sobrecarga
    fr: Bonus de cadence de tir en surcharge
    ja: オーバーロード発射間隔ボーナス
    ko: 과부하 시 연사속도 보너스
    ru: Влияние перегрузки на скорострельность
    zh: 超载射击速度加成
  highIsGood: true
  iconID: 1386
  name: overloadRofBonus
  published: true
  stackable: true
  unitID: 105
1206:
  attributeID: 1206
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Überladedauer-Bonus
    en: Overload duration bonus
    es: Bonificación de duración de sobrecarga
    fr: Bonus de durée de surcharge
    ja: オーバーロード起動時間ボーナス
    ko: 과부하 시 지속시간 보너스
    ru: Влияние перегрузки на время цикла
    zh: 超载持续时间加成
  highIsGood: true
  iconID: 1386
  name: overloadSelfDurationBonus
  published: true
  stackable: true
  unitID: 105
1207:
  attributeID: 1207
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: isGlobal
  published: false
  stackable: true
1208:
  attributeID: 1208
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Härtung-Überlade-Bonus
    en: Overload hardening bonus
    es: Bonificación de endurecimiento de sobrecarga
    fr: Bonus de renforcement de surcharge
    ja: オーバーロードハードニングボーナス
    ko: 과부하 시 강화 보너스
    ru: Влияние на усиление от перегрузки
    zh: 超载增强器加成
  highIsGood: true
  iconID: 1386
  name: overloadHardeningBonus
  published: true
  stackable: true
  unitID: 105
1209:
  attributeID: 1209
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Multiplier to CPU need of modules requireing Bomb Deployment
  displayNameID:
    de: CPU-Bonus bei Bombeneinsatz
    en: Bomb Deployment CPU Bonus
    es: Bonificación de CPU de despliegue de bombas
    fr: Bonus CPU de déploiement de bombe
    ja: ボムディプロイメント CPU ボーナス
    ko: 폭탄 CPU 보너스
    ru: Влияние на потребность бомбомётов в мощностях ЦПУ
    zh: 炸弹投放CPU加成
  highIsGood: true
  iconID: 0
  name: bombDeploymentCpuNeedMultiplier
  published: true
  stackable: true
  unitID: 104
1210:
  attributeID: 1210
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Schaden-Überlade-Bonus
    en: Overload damage bonus
    es: Bonificación de daño de sobrecarga
    fr: Bonus de dégâts de surcharge
    ja: オーバーロードダメージボーナス
    ko: 과부하 시 피해량 보너스
    ru: Влияние перегрузки на урон
    zh: 超载伤害加成
  highIsGood: true
  iconID: 1386
  name: overloadDamageModifier
  published: true
  stackable: true
  unitID: 105
1211:
  attributeID: 1211
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Hitzeschaden
    en: Heat Damage
    es: Daño por calor
    fr: Dégâts thermiques
    ja: ヒートダメージ
    ko: 과부하 피해
    ru: Повреждения от перегрузки
    zh: 超载损耗
  highIsGood: false
  iconID: 1386
  name: heatDamage
  published: true
  stackable: true
  unitID: 113
1212:
  attributeID: 1212
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Benötigtes Thermodynamik-Level
    en: Required Thermodynamics Level
    es: Nivel de Termodinámica necesario
    fr: Niveau thermodynamique requis
    ja: 必須熱力学レベル
    ko: 열역학 요구 레벨
    ru: Необходимый уровень навыка «Термодинамика»
    zh: 所需热力学等级
  highIsGood: true
  iconID: 0
  name: requiredThermoDynamicsSkill
  published: true
  stackable: true
  unitID: 140
1213:
  attributeID: 1213
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Hitzeschaden-Abzug
    en: Heat damage penalty
    es: Penalización de daño por calor
    fr: Pénalité de dégâts thermiques
    ja: ヒートダメージペナルティ
    ko: 과부하 피해 페널티
    ru: Штраф к повреждениям от перегрузки
    zh: 超载伤害惩罚
  highIsGood: true
  iconID: 1386
  name: heatDamageBonus
  published: true
  stackable: true
  unitID: 105
1214:
  attributeID: 1214
  categoryID: 7
  dataType: 5
  defaultValue: 15000.0
  description: The maximum distance from the control tower, at which structures can
    be controlled.
  displayNameID:
    de: Maximale Kontrollreichweite
    en: Maximum Control Distance
    es: Distancia de control máxima
    fr: Distance de contrôle maximale
    ja: 最大コントロールレンジ
    ko: 최대 통제 거리
    ru: Максимальная дальность управления
    zh: 最大控制距离
  highIsGood: true
  iconID: 0
  name: posStructureControlDistanceMax
  published: true
  stackable: true
  unitID: 1
1216:
  attributeID: 1216
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: Reduction of CPU need of shield transporters.
  displayNameID:
    de: CPU-Bedarf-Bonus für Schildtransport
    en: Shield Transport CPU Need Bonus
    es: Bonificación de necesidad de la CPU de transporte del escudo
    fr: Bonus d'utilisation du CPU pour le transport de bouclier
    ja: シールドトランスポートCPU消費ボーナス
    ko: 실드 전송기 CPU 요구량 보너스
    ru: Влияние на потребность установок дистанционной накачки щитов в мощностях ЦПУ
    zh: 护盾转移装备CPU需求加成
  highIsGood: true
  iconID: 0
  name: shieldTransportCpuNeedBonus
  published: false
  stackable: true
  unitID: 105
1218:
  attributeID: 1218
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Reduction of power grid needs of energy transfer arrays
  displayNameID:
    de: Energiebedarf der Energieübertragungsanlage
    en: Energy Transfer Array Power Need
    es: Requisitos de potencia de matriz de transferencia energética
    fr: Consommation du module de transfert d'énergie
    ja: エネルギートランスファーアレイ必要エネルギー量
    ko: 에너지 전송 시설 전력 요구량
    ru: Требования к мощности реактора для модулей передачи энергии
    zh: 能量转移阵列能量需求
  highIsGood: true
  iconID: 0
  name: powerTransferPowerNeedBonus
  published: false
  stackable: true
  unitID: 105
1219:
  attributeID: 1219
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: Bonus to drone armor repair amount
  displayNameID:
    de: Drohnenpanzerungsschadensmenge-Bonus
    en: Drone Armor Damage Amount Bonus
    es: Bonificación de cantidad de daño del blindaje de dron
    fr: Bonus de dégâts au blindage des drones
    ja: ドローンアーマーダメージ量ボーナス
    ko: 드론 장갑 피해량 보너스
    ru: Влияние на урон орудий дронов по броне
    zh: 无人机装甲伤害加成
  highIsGood: true
  iconID: 0
  name: droneArmorDamageAmountBonus
  published: false
  stackable: true
  unitID: 105
1220:
  attributeID: 1220
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: Bonus to drone shield transport amount
  displayNameID:
    de: Bonus auf Schildtransportmenge von Drohnen
    en: Drone Shield Transport Amount Bonus
    es: Bonificación de cantidad de transporte de escudo de drones
    fr: Bonus de quantité de transport de boucliers de drone
    ja: ドローンシールドトランスポート転送量ボーナス
    ko: 드론 실드 전송량 보너스
    ru: Влияние на эффективность накачки щитов дронами
    zh: 无人机护盾传输量加成
  highIsGood: true
  iconID: 0
  name: droneShieldBonusBonus
  published: false
  stackable: true
  unitID: 105
1221:
  attributeID: 1221
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Delay in seconds; until you can jump again.
  displayNameID:
    de: Sprungverzögerungsdauer
    en: Jump Delay Duration
    es: Duración de demora de salto
    fr: Durée du délai de saut
    ja: ジャンプ遅延時間
    ko: 점프 재사용 대기시간
    ru: Длительность задержки гиперперехода
    zh: 跳跃延迟时间
  highIsGood: true
  iconID: 0
  name: jumpDelayDuration
  published: true
  stackable: true
  unitID: 123
1222:
  attributeID: 1222
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Überlade-Bonus für optimale Reichweite
    en: Overload optimal range bonus
    es: Bonificación de alcance óptimo de sobrecarga
    fr: Bonus de portée optimale de surcharge
    ja: オーバーロード最適射程距離ボーナス
    ko: 과부하 시 최적사거리 보너스
    ru: Влияние перегрузки на оптимальную дальность
    zh: 超载最佳射程加成
  highIsGood: true
  iconID: 1386
  name: overloadRangeBonus
  published: true
  stackable: true
  unitID: 105
1223:
  attributeID: 1223
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Überladungs-Geschwindigkeits-Bonus
    en: Overload Speed Bonus
    es: Bonificación de velocidad de sobrecarga
    fr: Bonus de vitesse de surcharge
    ja: オーバーロード速度ボーナス
    ko: 과부하 시 속도 보너스
    ru: Влияние перегрузки на скорость
    zh: 超载速度加成
  highIsGood: true
  iconID: 1386
  name: overloadSpeedFactorBonus
  published: true
  stackable: true
  unitID: 105
1224:
  attributeID: 1224
  categoryID: 52
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: heatGenerationMultiplier
  published: false
  stackable: true
1225:
  attributeID: 1225
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: ECM-Überlade-Bonus
    en: Overload ECM Bonus
    es: Bonificación de sobrecarga de ECM
    fr: Bonus de surcharge CME
    ja: オーバーロード ECM ボーナス
    ko: 과부하 시 ECM 보너스
    ru: Влияние перегрузки на силу глушения захвата целей
    zh: 超载ECM加成
  highIsGood: true
  iconID: 1386
  name: overloadECMStrengthBonus
  published: true
  stackable: true
  unitID: 105
1226:
  attributeID: 1226
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: ECCM-Überlade-Bonus
    en: Overload ECCM Bonus
    es: Bonificación de sobrecarga de ECCM
    fr: Bonus de surcharge CCME
    ja: オーバーロード ECCM ボーナス
    ko: 과부하 시 ECCM 보너스
    ru: Влияние перегрузки на силу защиты от РЭБ
    zh: 超载ECCM加成
  highIsGood: true
  iconID: 1386
  name: overloadECCMStrenghtBonus
  published: true
  stackable: true
  unitID: 105
1227:
  attributeID: 1227
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to signatureRadiusBonus
  displayNameID:
    de: Modifikation des Bonus auf den Signatur-Radius
    en: Modification of Signature Radius Bonus
    es: Modificación de bonificación de radio de la señal
    fr: Bonus de modification de rayon de signature
    ja: シグネチャ半径ボーナス修正値
    ko: 시그니처 반경 보너스 조정
    ru: Снижение штрафа к радиусу сигнатуры
    zh: 信号半径加成修正
  highIsGood: true
  iconID: 1390
  name: signatureRadiusBonusBonus
  published: true
  stackable: true
  unitID: 105
1228:
  attributeID: 1228
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Multiplier affecting signatureRadiusMultiplier
  displayNameID:
    de: Signaturradius-Multiplikator
    en: Signature Radius Multiplier
    es: Multiplicador de radio de la señal
    fr: Multiplicateur de rayon de signature
    ja: シグネチャ半径修正乗数
    ko: 시그니처 반경 배수
    ru: Множитель радиуса сигнатуры
    zh: 信号半径倍增系数
  highIsGood: true
  iconID: 0
  name: signatureRadiusMultiplierMultiplier
  published: true
  stackable: true
  unitID: 105
1229:
  attributeID: 1229
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Hitzeschaden-Modifikator
    en: Heat damage modifier
    es: Modificador de daño por calor
    fr: Modificateur de dégâts thermiques
    ja: ヒートダメージ修正乗数
    ko: 열 피해량 보정치
    ru: Множитель повреждений от перегрузки
    zh: 超载伤害量调整
  highIsGood: true
  iconID: 1386
  name: thermodynamicsHeatDamage
  published: true
  stackable: true
  unitID: 105
1230:
  attributeID: 1230
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reparatur-Überlade-Bonus
    en: Overload Repair Bonus
    es: Bonificación de reparación de sobrecarga
    fr: Bonus de réparation de surcharge
    ja: オーバーロードリペアボーナス
    ko: 과부하 시 수리 보너스
    ru: Влияние перегрузки на эффективность ремонтных систем
    zh: 超载维修加成
  highIsGood: true
  iconID: 1386
  name: overloadArmorDamageAmount
  published: true
  stackable: true
  unitID: 105
1231:
  attributeID: 1231
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Schildbooster-Überlade-Bonus
    en: Overload Shield Boost Bonus
    es: Bonificación de potenciador de escudo de sobrecarga
    fr: Bonus de booster de bouclier en surcharge
    ja: オーバーロードシールドブーストボーナス
    ko: 과부하 시 실드 부스트 보너스
    ru: Влияние перегрузки на накачку щитов
    zh: 超载护盾回充加成
  highIsGood: true
  iconID: 1386
  name: overloadShieldBonus
  published: true
  stackable: true
  unitID: 105
1233:
  attributeID: 1233
  categoryID: 4
  dataType: 5
  defaultValue: 10000.0
  description: Secondary cargo space allowed, meant to supplement capacity. This is
    currently used exclusively for Strontium storage on starbases.
  displayNameID:
    de: Strontium Bay
    en: Strontium Bay
    es: Plataforma de estroncio
    fr: Baie de strontium
    ja: ストロンチウムベイ
    ko: 스트론튬 창고
    ru: Отсек для стронция
    zh: 锶储藏库
  highIsGood: true
  iconID: 0
  name: capacitySecondary
  published: true
  stackable: true
  unitID: 9
1234:
  attributeID: 1234
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Survey Scanner Range Bonus
  highIsGood: true
  iconID: 0
  name: surveyScannerRangeBonus
  published: false
  stackable: true
  unitID: 105
1235:
  attributeID: 1235
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Cargo Scanner Range Bonus
  highIsGood: true
  iconID: 0
  name: cargoScannerRangeBonus
  published: false
  stackable: true
  unitID: 105
1236:
  attributeID: 1236
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: commandBonusEffective
  highIsGood: true
  iconID: 0
  name: commandBonusEffective
  published: false
  stackable: true
  unitID: 105
1237:
  attributeID: 1237
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: commandBonusAdd
  highIsGood: true
  iconID: 0
  name: commandBonusAdd
  published: true
  stackable: true
1238:
  attributeID: 1238
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: commandBonusEffectiveAdd
  highIsGood: true
  iconID: 0
  name: commandBonusEffectiveAdd
  published: false
  stackable: true
1239:
  attributeID: 1239
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: shipBonusORECapital1
  highIsGood: true
  iconID: 0
  name: shipBonusORECapital1
  published: false
  stackable: true
1240:
  attributeID: 1240
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: shipBonusORECapital2
  highIsGood: true
  iconID: 0
  name: shipBonusORECapital2
  published: false
  stackable: true
1243:
  attributeID: 1243
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: shipBonusORECapital3
  highIsGood: true
  iconID: 0
  name: shipBonusORECapital3
  published: false
  stackable: true
1244:
  attributeID: 1244
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: shipBonusORECapital4
  highIsGood: true
  iconID: 0
  name: shipBonusORECapital4
  published: false
  stackable: true
1245:
  attributeID: 1245
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Stops the module from being activated if the ship is aligning to warp.
  displayNameID:
    de: Aktivierung beim Warpen nicht zulassen
    en: Disallow Activation In Warp
    es: Desautorizar activación en warp
    fr: Interdire l'activation en warp
    ja: ワープ時起動不可
    ko: 워프 중 활성화 금지
    ru: Запрещено включение в варп-режиме
    zh: 跃迁中无法激活
  highIsGood: true
  iconID: 0
  name: disallowActivateOnWarp
  published: true
  stackable: true
  unitID: 137
1246:
  attributeID: 1246
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusHeavyInterdictors1
  highIsGood: true
  iconID: 0
  name: eliteBonusHeavyInterdictors1
  published: false
  stackable: true
1247:
  attributeID: 1247
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusHeavyInterdictors2
  highIsGood: true
  iconID: 0
  name: eliteBonusHeavyInterdictors2
  published: false
  stackable: true
1249:
  attributeID: 1249
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusElectronicAttackShip1
  highIsGood: true
  iconID: 0
  name: eliteBonusElectronicAttackShip1
  published: false
  stackable: true
1250:
  attributeID: 1250
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusElectronicAttackShip2
  highIsGood: true
  iconID: 0
  name: eliteBonusElectronicAttackShip2
  published: false
  stackable: true
1251:
  attributeID: 1251
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Security Clearance Level
  highIsGood: true
  iconID: 0
  name: securityClearance
  published: true
  stackable: true
1252:
  attributeID: 1252
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Verwendet geheime Technologie
    en: Uses Covert Cynosural Field Technology
    es: Usa tecnología encubierta de campo cinosural.
    fr: Utilise une technologie furtive
    ja: コバート技術を使用
    ko: 코버트 기술 사용
    ru: Используется диверсионная маскировка
    zh: 使用隐秘诱导力场科技
  highIsGood: true
  iconID: 0
  name: isCovert
  published: true
  stackable: true
  unitID: 137
1253:
  attributeID: 1253
  categoryID: 17
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: jumpHarmonics
  published: false
  stackable: true
1254:
  attributeID: 1254
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann keine Sprungtore benutzen
    en: Cannot Use Stargates
    es: No puede usar portales estelares.
    fr: Utilisation des portails stellaires impossible
    ja: スターゲートの使用不可
    ko: 스타게이트 사용 불가
    ru: Не в состоянии пройти через гиперворота
    zh: 不能使用星门
  highIsGood: true
  iconID: 0
  name: canNotUseStargates
  published: false
  stackable: true
1255:
  attributeID: 1255
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: droneDamageBonus
  displayNameID:
    de: Drohnenschadensbonus
    en: Drone Damage Bonus
    es: Bonificación de daño de dron
    fr: Bonus aux dégâts causés par les drones
    ja: ドローンダメージボーナス
    ko: 드론 피해 보너스
    ru: Влияние на урон дронов
    zh: 无人机伤害加成
  highIsGood: true
  iconID: 0
  name: droneDamageBonus
  published: true
  stackable: false
  unitID: 105
1256:
  attributeID: 1256
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: droneHPBonus
  highIsGood: true
  iconID: 0
  name: droneHPBonus
  published: true
  stackable: true
  unitID: 105
1257:
  attributeID: 1257
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusBlackOps1
  highIsGood: true
  iconID: 0
  name: eliteBonusBlackOps1
  published: false
  stackable: true
1258:
  attributeID: 1258
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusBlackOps2
  highIsGood: true
  iconID: 0
  name: eliteBonusBlackOps2
  published: false
  stackable: true
1259:
  attributeID: 1259
  categoryID: 52
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Hitzedämpfung
    en: Heat Attenuation
    es: Atenuación del calor
    fr: Atténuation de la chaleur
    ja: 熱減少
    ko: 열 감쇠
    ru: Рассеяние тепла
    zh: 热量发散
  highIsGood: true
  name: heatAttenuationHi
  published: false
  stackable: true
1261:
  attributeID: 1261
  categoryID: 52
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: heatAttenuationMed
  published: false
  stackable: true
1262:
  attributeID: 1262
  categoryID: 52
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: heatAttenuationLow
  published: false
  stackable: true
1263:
  attributeID: 1263
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: towerHPOnlineMutator
  published: true
  stackable: true
  unitID: 127
1264:
  attributeID: 1264
  categoryID: 9
  dataType: 5
  defaultValue: 10.0
  description: ''
  highIsGood: true
  iconID: 0
  name: brokenRepairCostMultiplier
  published: false
  stackable: true
1265:
  attributeID: 1265
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusViolators1
  published: false
  stackable: true
1266:
  attributeID: 1266
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusViolators2
  published: false
  stackable: true
1267:
  attributeID: 1267
  categoryID: 7
  dataType: 5
  defaultValue: 10.0
  description: dictates how many hitpoints you can repair per minute
  highIsGood: true
  iconID: 0
  name: moduleRepairRate
  published: true
  stackable: true
1268:
  attributeID: 1268
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusViolatorsRole1
  published: false
  stackable: true
1269:
  attributeID: 1269
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusViolatorsRole2
  highIsGood: true
  iconID: 0
  name: eliteBonusViolatorsRole2
  published: false
  stackable: true
1270:
  attributeID: 1270
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Afterburner and Microwarpdrive Thrust Bonus
  displayNameID:
    de: Schub-Bonus für Microwarpdrive- und Afterburner-Module
    en: Afterburner and Microwarpdrive Thrust Bonus
    es: Bonificación de impulso del posquemador y el motor de microwarp
    fr: Bonus de poussée d'unité de post-combustion et de propulseur de microwarp
    ja: アフターバーナー / マイクロワープドライブ推進力ボーナス
    ko: 애프터버너 및 마이크로 워프 드라이브 출력 보너스
    ru: Влияние на тягу форсажных ускорителей и микроварп-ускорителей
    zh: 加力燃烧器和微型跃迁推进器推力加成
  highIsGood: true
  iconID: 96
  name: speedBoostFactorBonus
  published: true
  stackable: true
  unitID: 105
1271:
  attributeID: 1271
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Drohnen-Bandbreite
    en: Drone Bandwidth
    es: Ancho banda drones
    fr: Bande passante drone
    ja: ドローン帯域幅
    ko: 드론 대역폭
    ru: Пропускная способность канала телеуправления
    zh: 无人机带宽
  highIsGood: true
  iconID: 2987
  name: droneBandwidth
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Schränkt die Anzahl und Größe der Drohnen ein, gleichzeitig kontrolliert werden
      können
    en: Limits the number and size of drones that can be controlled simultaneously
    es: Limita el número y el tamaño de los drones que se pueden controlar simultáneamente.
    fr: Limite le nombre et la taille des drones pouvant être contrôlés simultanément.
    ja: 同時に制御できるドローンの数とサイズです
    ko: 동시에 조종할 수 있는 드론의 숫자와 크기가 제한됩니다.
    ru: Ограничивает количество и размер дронов, которыми может единовременно управлять
      пилот корабля
    zh: 带宽决定了能同时控制的无人机数量及尺寸
  tooltipTitleID:
    de: Drohnen-Bandbreite
    en: Drone Bandwidth
    es: Ancho de banda de drones
    fr: Bande passante drone
    ja: ドローン帯域幅
    ko: 드론 대역폭
    ru: Пропускная способность канала телеуправления
    zh: 无人机带宽
  unitID: 128
1272:
  attributeID: 1272
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Benötigte Bandbreite
    en: Bandwidth Needed
    es: Ancho de banda necesario
    fr: Bande passante requise
    ja: 帯域幅が必要
    ko: 필요 대역폭
    ru: Требуемая пропускная способность
    zh: 带宽需求
  highIsGood: true
  iconID: 2987
  name: droneBandwidthUsed
  published: true
  stackable: true
  unitID: 128
1273:
  attributeID: 1273
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: droneBandwidthLoad
  published: true
  stackable: true
1274:
  attributeID: 1274
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bergbau-Unterstützungsbonus
    en: Assisted Mining Bonus
    es: Bonificación de extracción asistida
    fr: Bonus d'extraction assistée
    ja: 支援付き採掘ボーナス
    ko: 채굴 보조 보너스
    ru: Влияние поддержки добычи
    zh: 协助采矿加成
  highIsGood: true
  iconID: 0
  name: miningTargetMultiplier
  published: true
  stackable: true
  unitID: 111
1275:
  attributeID: 1275
  categoryID: 10
  dataType: 3
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: droneIsAgressive
  published: true
  stackable: true
1276:
  attributeID: 1276
  categoryID: 9
  dataType: 5
  defaultValue: 5.0
  description: ''
  highIsGood: true
  iconID: 0
  name: nonBrokenModuleRepairCostMultiplier
  published: false
  stackable: true
1277:
  attributeID: 1277
  categoryID: 7
  dataType: 5
  defaultValue: 0.5
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBrokenModuleRepairCostMultiplier
  published: true
  stackable: true
1278:
  attributeID: 1278
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: droneIsChaotic
  published: false
  stackable: true
1279:
  attributeID: 1279
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusViolatorsRole3
  highIsGood: true
  iconID: 0
  name: eliteBonusViolatorsRole3
  published: false
  stackable: true
1280:
  attributeID: 1280
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: eliteBonusInterceptorRole
  published: false
  stackable: true
1281:
  attributeID: 1281
  categoryID: 17
  dataType: 5
  defaultValue: 0.0
  description: Just for the UI to display the ship warp speed.
  displayNameID:
    de: Warpgeschwindigkeit
    en: Ship Warp Speed
    es: Velocidad warp
    fr: Vitesse de warp du vaisseau
    ja: シップワープ速度
    ko: 함선 워프 속도
    ru: Скорость хода в варп-режиме
    zh: 舰船跃迁速度
  highIsGood: true
  iconID: 3759
  name: baseWarpSpeed
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Die Maximalgeschwindigkeit, die im Warp erreicht werden kann
    en: The maximum speed that can be reached in warp
    es: La velocidad máxima que se puede alcanzar en warp.
    fr: La vitesse maximale pouvant être atteinte en warp.
    ja: ワープ時に到達できる最高速度です
    ko: 워프 시 최대 속도입니다.
    ru: Максимальная скорость, достижимая в варп-режиме
    zh: 跃迁时的最大速度
  tooltipTitleID:
    de: Warpgeschwindigkeit
    en: Ship Warp Speed
    es: Velocidad de warp de la nave
    fr: Vitesse de warp du vaisseau
    ja: 艦船ワープ速度
    ko: 함선 워프 속도
    ru: Скорость хода в варп-режиме
    zh: 舰船跃迁速度
  unitID: 144
1282:
  attributeID: 1282
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Nomad set bonus attribute
  displayNameID:
    de: Nomad Set-Bonus
    en: Nomad Set Bonus
    es: Bonificación de conjunto Nomad
    fr: Bonus de l'ensemble Nomad
    ja: ノマッドセットボーナス
    ko: 노마드 세트 보너스
    ru: Влияние комплекта «Номад»
    zh: 游牧者套件加成
  highIsGood: true
  iconID: 0
  name: implantSetThukker
  published: true
  stackable: true
  unitID: 104
1283:
  attributeID: 1283
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  iconID: 0
  name: fightersAttackAndFollow
  published: true
  stackable: true
1284:
  attributeID: 1284
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Virtue set bonus attribute
  displayNameID:
    de: Virtue Set-Bonus
    en: Virtue Set Bonus
    es: Bonificación de conjunto Virtue
    fr: Bonus de l'ensemble Virtue
    ja: バーチュセットボーナス
    ko: 버츄 세트 보너스
    ru: Влияние комплекта «Вёрчу»
    zh: 美德套件加成
  highIsGood: true
  iconID: 0
  name: implantSetSisters
  published: true
  stackable: true
  unitID: 104
1285:
  attributeID: 1285
  categoryID: 8
  dataType: 11
  defaultValue: 0.0
  description: The type ID of the skill that is required.
  displayNameID:
    de: Quaternary-Skill benötigt
    en: Quaternary Skill required
    es: Habilidad cuaternaria necesaria
    fr: Compétence quaternaire requise
    ja: 第四必須スキル
    ko: 4차 스킬 필요
    ru: Требуемый четвертичный навык
    zh: 四级技能需求
  highIsGood: true
  iconID: 0
  name: requiredSkill4
  published: true
  stackable: true
  unitID: 116
1286:
  attributeID: 1286
  categoryID: 8
  dataType: 4
  defaultValue: 0.0
  description: Required skill level for skill 4
  displayNameID:
    de: Benötigter Skill 5 Level
    en: Level 5 required
    es: Nivel 5 necesario
    fr: compNiv5Requise
    ja: 第五必須スキルレベル
    ko: 레벨 5 요구
    ru: Необходимые навыки 5 уровня
    zh: 所需技能等级
  highIsGood: true
  iconID: 0
  name: requiredSkill4Level
  published: false
  stackable: true
1287:
  attributeID: 1287
  categoryID: 8
  dataType: 4
  defaultValue: 0.0
  description: Required skill level for skill 5
  highIsGood: true
  iconID: 0
  name: requiredSkill5Level
  published: false
  stackable: true
1288:
  attributeID: 1288
  categoryID: 8
  dataType: 4
  defaultValue: 0.0
  description: Required skill level for skill 6
  highIsGood: true
  iconID: 0
  name: requiredSkill6Level
  published: false
  stackable: true
1289:
  attributeID: 1289
  categoryID: 8
  dataType: 11
  defaultValue: 0.0
  description: The type ID of the skill that is required.
  displayNameID:
    de: Quinary-Skill benötigt
    en: Quinary Skill required
    es: Habilidad quinaria necesaria
    fr: Compétence quinaire requise
    ja: 第五必須スキル
    ko: 5차 스킬 필요
    ru: Требуемый пятеричный навык
    zh: 五级技能需求
  highIsGood: true
  iconID: 0
  name: requiredSkill5
  published: true
  stackable: true
  unitID: 116
1290:
  attributeID: 1290
  categoryID: 8
  dataType: 11
  defaultValue: 0.0
  description: The type ID of the skill that is required.
  displayNameID:
    de: Senary-Skill benötigt
    en: Senary Skill required
    es: Habilidad senaria necesaria
    fr: Compétence sénaire requise
    ja: 第六必須スキル
    ko: 6차 스킬 필요
    ru: Требуемый шестеричный навык
    zh: 六级技能需求
  highIsGood: true
  iconID: 0
  name: requiredSkill6
  published: true
  stackable: true
  unitID: 116
1291:
  attributeID: 1291
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Edge set bonus attribute
  displayNameID:
    de: Edge Set-Bonus
    en: Edge Set Bonus
    es: Bonificación de conjunto Edge
    fr: Bonus de l'ensemble Edge
    ja: エッジセットボーナス
    ko: 엣지 세트 보너스
    ru: Влияние комплекта «Эдж»
    zh: 强势套件加成
  highIsGood: true
  iconID: 0
  name: implantSetSyndicate
  published: true
  stackable: true
  unitID: 104
1292:
  attributeID: 1292
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Harvest set bonus attribute
  displayNameID:
    de: Harvest Set-Bonus
    en: Harvest Set Bonus
    es: Bonificación de conjunto Harvest
    fr: Bonus de l'ensemble Harvest
    ja: ハーベストセットボーナス
    ko: 하베스트 세트 보너스
    ru: Влияние комплекта «Харвест»
    zh: 采集套件加成
  highIsGood: true
  iconID: 0
  name: implantSetORE
  published: true
  stackable: true
  unitID: 104
1293:
  attributeID: 1293
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Centurion set bonus attribute
  displayNameID:
    de: Centurion Set-Bonus
    en: Centurion Set Bonus
    es: Bonificación de conjunto Centurion
    fr: Bonus de l'ensemble Centurion
    ja: センチュリオンセットボーナス
    ko: 센츄리온 세트 보너스
    ru: Влияние комплекта «Центурион»
    zh: 百夫长套件加成
  highIsGood: true
  iconID: 0
  name: implantSetMordus
  published: true
  stackable: true
  unitID: 104
1294:
  attributeID: 1294
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf den Verbrauch von Nanite-Reparaturpaste
    en: Nanite Repair Paste Consumption Bonus
    es: Bonificación de consumo de fluido reparador de nanobots
    fr: Bonus d'utilisation des nanites de réparation
    ja: ナノマシンリペアペイスト使用ボーナス
    ko: 나노기기 수리용액 소모량 보너스
    ru: Влияние на расход ремонтной нанопасты
    zh: 纳米体修复粘合剂消耗加成
  highIsGood: true
  iconID: 0
  name: shipBrokenRepairCostMultiplierBonus
  published: true
  stackable: true
  unitID: 121
1295:
  attributeID: 1295
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die Leistung von Repair-Modulen
    en: Module Repair Rate Bonus
    es: Bonificación de índice de reparación de los módulos
    fr: Bonus de fréquence de réparation du module
    ja: モジュールリペア速度ボーナス
    ko: 모듈 수리율 보너스
    ru: Влияние на скорость ремонта модулей
    zh: 装备维修速率加成
  highIsGood: true
  iconID: 0
  name: moduleRepairRateBonus
  published: true
  stackable: true
  unitID: 105
1296:
  attributeID: 1296
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Verbrauchsquantitäts-Bonus
    en: Consumption Quantity Bonus
    es: Bonificación de cantidad de consumo
    fr: Bonus de quantité consommée
    ja: 消費量ボーナス
    ko: 소모량 보너스
    ru: Уменьшение количества расходуемого топлива
    zh: 消耗量加成
  highIsGood: true
  iconID: 0
  name: consumptionQuantityBonusPercentage
  published: true
  stackable: true
  unitID: 105
1297:
  attributeID: 1297
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: droneFocusFire
  published: true
  stackable: true
1298:
  attributeID: 1298
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup01
  published: true
  stackable: true
  unitID: 115
1299:
  attributeID: 1299
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup02
  published: true
  stackable: true
  unitID: 115
1300:
  attributeID: 1300
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup03
  published: true
  stackable: true
  unitID: 115
1301:
  attributeID: 1301
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup04
  published: true
  stackable: true
  unitID: 115
1302:
  attributeID: 1302
  categoryID: 1
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipType1
  published: true
  stackable: true
  unitID: 116
1303:
  attributeID: 1303
  categoryID: 1
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipType2
  published: true
  stackable: true
  unitID: 116
1304:
  attributeID: 1304
  categoryID: 1
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipType3
  published: true
  stackable: true
  unitID: 116
1305:
  attributeID: 1305
  categoryID: 1
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipType4
  published: true
  stackable: true
  unitID: 116
1306:
  attributeID: 1306
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Additive bonus to maxRangeMultiplier
  displayNameID:
    de: Maximaler Reichweitenmultiplikator-Bonus
    en: Maximum Range Multiplier Bonus
    es: Bonificación de multiplicador de alcance máximo
    fr: Bonus de multiplicateur de portée maximum
    ja: 最大範囲乗数ボーナス
    ko: 최대 사거리 배수 보너스
    ru: Влияние на коэффициент максимальной дальности
    zh: 最大范围倍增系数加成
  highIsGood: true
  iconID: 0
  name: maxRangeMultiplierBonusAdditive
  published: true
  stackable: true
  unitID: 104
1307:
  attributeID: 1307
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Additive bonus to trackingSpeedMultiplier
  displayNameID:
    de: Multiplikator-Bonus der Nachführgeschwindigkeit
    en: Tracking Speed Multiplier Bonus
    es: Bonificación de multiplicador de velocidad de rastreo
    fr: Bonus de multiplicateur de vitesse de poursuite
    ja: 追跡速度乗数ボーナス
    ko: 트래킹 속도 배수 보너스
    ru: Влияние на множитель скорости наводки
    zh: 跟踪速度倍增系数加成
  highIsGood: true
  iconID: 0
  name: trackingSpeedMultiplierBonusAdditive
  published: true
  stackable: true
  unitID: 104
1308:
  attributeID: 1308
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Additive bonus to maxTargetRangeMultiplier
  displayNameID:
    de: Maximaler Zielerfassungsreichweite-Bonus
    en: Maximum Targeting Range Bonus
    es: Bonificación de distancia-objetivo máx.
    fr: Bonus de portée maximale du système de ciblage
    ja: 最大ターゲット範囲ボーナス
    ko: 최대 타겟팅 거리 보너스
    ru: Влияние на максимальную дальность обнаружения целей
    zh: 最大锁定范围加成
  highIsGood: true
  iconID: 0
  name: maxTargetRangeMultiplierBonusAdditive
  published: true
  stackable: true
  unitID: 104
1309:
  attributeID: 1309
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Additive bonus to scanResolutionMultiplier
  displayNameID:
    de: Scanauflösungsbonus
    en: Scan Resolution Bonus
    es: Bonificación de resolución de escaneo
    fr: Bonus de résolution du balayage
    ja: スキャン分解能ボーナス
    ko: 스캔 정밀도 보너스
    ru: Влияние на скорость захвата целей
    zh: 扫描分辨率加成
  highIsGood: true
  iconID: 0
  name: scanResolutionMultiplierBonusAdditive
  published: true
  stackable: true
  unitID: 104
1310:
  attributeID: 1310
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: commandBonusHidden
  highIsGood: true
  iconID: 0
  name: commandBonusHidden
  published: false
  stackable: true
  unitID: 105
1311:
  attributeID: 1311
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusJumpFreighter1
  highIsGood: true
  iconID: 0
  name: eliteBonusJumpFreighter1
  published: false
  stackable: true
1312:
  attributeID: 1312
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusJumpFreighter2
  highIsGood: true
  iconID: 0
  name: eliteBonusJumpFreighter2
  published: false
  stackable: true
1313:
  attributeID: 1313
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Bonus to maxTargetRangeBonus
  displayNameID:
    de: Modifikation des max. Zielerfassungsreichweite-Bonus
    en: Modification of Maximum Targeting Range Bonus
    es: Modificación de bonificación de distancia-objetivo máxima
    fr: Modification du bonus de portée maximale du système de ciblage
    ja: 最大ターゲット範囲ボーナス乗数
    ko: 최대 타겟팅 거리 보너스 조정
    ru: Изменение влияния на максимальную дальность захвата целей
    zh: 最大锁定范围加成修正
  highIsGood: true
  iconID: 1391
  name: maxTargetRangeBonusBonus
  published: true
  stackable: true
  unitID: 105
1314:
  attributeID: 1314
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to scanResolutionBonus
  displayNameID:
    de: Modifikation des Bonus auf die Scanauflösung
    en: Modification of Scan Resolution Bonus
    es: Modificación de bonificación de resolución de escaneo
    fr: Bonus de modification de résolution de scan
    ja: スキャン分解能ボーナス修正値
    ko: 스캔 정밀도 보너스 조정
    ru: Модификатор влияния на скорость захвата целей
    zh: 扫描分辨率加成修正
  highIsGood: true
  iconID: 74
  name: scanResolutionBonusBonus
  published: true
  stackable: true
  unitID: 105
1315:
  attributeID: 1315
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Bonus to maxRangeBonus
  displayNameID:
    de: Modifikation des Bonus auf die optimale Reichweite
    en: Modification of Optimal Range Bonus
    es: Modificación de bonificación de alcance óptimo
    fr: Bonus de modification de portée optimale
    ja: 最適射程距離ボーナス修正値
    ko: 최적사거리 보너스 조정
    ru: Модификатор влияния на оптимальную дальность
    zh: 最佳射程加成修正
  highIsGood: true
  iconID: 1391
  name: maxRangeBonusBonus
  published: true
  stackable: true
  unitID: 105
1316:
  attributeID: 1316
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to trackingSpeedBonus
  displayNameID:
    de: Modifikation des Bonus auf die Nachführgeschwindigkeit
    en: Modification of Tracking Speed Bonus
    es: Modificación de bonificación de velocidad de rastreo
    fr: Bonus de modification de vitesse de poursuite
    ja: 追跡速度ボーナス修正値
    ko: 트래킹 속도 보너스 조정
    ru: Модификатор влияния на скорость наводки
    zh: 跟踪速度加成修正
  highIsGood: true
  iconID: 1398
  name: trackingSpeedBonusBonus
  published: true
  stackable: true
  unitID: 105
1317:
  attributeID: 1317
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: maxRangeHidden
  highIsGood: true
  iconID: 0
  name: maxRangeHidden
  published: false
  stackable: true
  unitID: 1
1318:
  attributeID: 1318
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: warpScrambleStrengthHidden
  highIsGood: true
  iconID: 0
  name: warpScrambleStrengthHidden
  published: false
  stackable: true
1319:
  attributeID: 1319
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: capacitorNeedHidden
  highIsGood: true
  iconID: 0
  name: capacitorNeedHidden
  published: false
  stackable: true
1320:
  attributeID: 1320
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: ECM Command-Bonus
    en: ECM Command Bonus
    es: Bonificación de mando de ECM
    fr: Bonus de commandement CME
    ja: ECM コマンドボーナス
    ko: ECM 지휘 보너스
    ru: 'Эффект координации: влияние на эффективность глушения захвата целей'
    zh: ECM指挥加成
  highIsGood: true
  iconID: 0
  name: commandBonusECM
  published: true
  stackable: true
  unitID: 105
1321:
  attributeID: 1321
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Remote Sensor Dampening Command Bonus
  displayNameID:
    de: Remote Sensor Dampening Command-Bonus
    en: Remote Sensor Dampening Command Bonus
    es: Bonificación de mando de atenuación de sensores remotos
    fr: Bonus de commandement d'atténuation de détection à distance
    ja: リモートセンサーダンパー向けコマンドボーナス
    ko: 원격 센서 댐프너 지휘 보너스
    ru: 'Эффект координации: влияние на эффективность подавления захвата целей'
    zh: 远距感应抑阻指挥加成
  highIsGood: true
  iconID: 0
  name: commandBonusRSD
  published: true
  stackable: true
  unitID: 105
1322:
  attributeID: 1322
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Tracking Disruption Command Bonus
  displayNameID:
    de: Tracking Disruption Command-Bonus
    en: Tracking Disruption Command Bonus
    es: Bonificación de mando de disrupción de rastreo
    fr: Bonus de commandement de perturbation de poursuite
    ja: 追跡妨害器用コマンドボーナス
    ko: 트래킹 디스럽션 지휘 보너스
    ru: 'Эффект координации: влияние на эффективность помех системам наводки'
    zh: 索敌扰断指挥加成
  highIsGood: true
  iconID: 0
  name: commandBonusTD
  published: true
  stackable: true
  unitID: 105
1323:
  attributeID: 1323
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Target Painting Command Bonus
  displayNameID:
    de: Target Painting Command-Bonus
    en: Target Painting Command Bonus
    es: Bonificación de mando de revelación de objetivos
    fr: Bonus de commandement de marquage de cible
    ja: ターゲットペインティング用コマンドボーナス
    ko: 타겟 페인터 지휘 보너스
    ru: 'Эффект координации: влияние на эффективность подсветки целей'
    zh: 目标标记指挥加成
  highIsGood: true
  iconID: 0
  name: commandBonusTP
  published: true
  stackable: true
  unitID: 105
1324:
  attributeID: 1324
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to massBonusPercentage
  displayNameID:
    de: Modifikation der Verringerung der Masse
    en: Modification of Mass Reduction
    es: Modificación de reducción de masa
    fr: Modification de réduction de masse
    ja: 質量低下修正値
    ko: 질량 감소 조정
    ru: Модификатор уменьшения массы
    zh: 质量减少量修正
  highIsGood: true
  iconID: 76
  name: massBonusPercentageBonus
  published: true
  stackable: true
  unitID: 105
1325:
  attributeID: 1325
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Modification of Afterburner and Microwarpdrive Thrust Bonus
  displayNameID:
    de: Modifikation des Schub-Bonus für MIcrowarpdrive- und Afterburner-Module.
    en: Modification of Afterburner and Microwarpdrive Thrust Bonus
    es: Mod. de bonificación del impulso de posquemador y motor de microwarp
    fr: Bonus de modification de poussée de post-combustion et de propulseur de microwarp
    ja: アフターバーナー/マイクロワープドライブ推進力ボーナス修正値
    ko: 애프터버너 및 마이크로 워프 드라이브 출력 보너스 조정
    ru: Изменение влияния на тягу форсажных ускорителей и микроварп-ускорителей
    zh: 加力燃烧器和微型跃迁推进器推力加成修正
  highIsGood: true
  iconID: 96
  name: speedBoostFactorBonusBonus
  published: true
  stackable: true
  unitID: 105
1326:
  attributeID: 1326
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Modification of Afterburner and Microwarpdrive Max Velocity Bonus
  displayNameID:
    de: Modifikation des Höchstgeschwindigkeitsbonus für Nachbrenner und Mikrowarpantriebe
    en: Modification of Afterburner and Microwarpdrive Maximum Velocity Bonus
    es: Modificación de bonificación de velocidad máxima del posquemador y el motor
      de microwarp
    fr: Modification du bonus de vitesse maximale du propulseur de microwarp et du
      système de post-combustion
    ja: アフターバーナー/マイクロワープドライブ最高速度ボーナスの修正値
    ko: 애프터버너 및 마이크로 워프 드라이브 최대 속도 보너스 조정
    ru: Изменение влияния на скорость форсажных ускорителей и микроварп-ускорителей
    zh: 加力燃烧器和微型跃迁推进器最大速度加成修正
  highIsGood: true
  iconID: 1389
  name: speedFactorBonusBonus
  published: true
  stackable: true
  unitID: 105
1327:
  attributeID: 1327
  categoryID: 27
  dataType: 5
  defaultValue: 0.0
  description: Warp Scramble Range Bonus
  displayNameID:
    de: Bonus auf die Reichweite von Warpunterbrechern
    en: Warp Scrambler Range Bonus
    es: Bonificación de alcance de distorsionador de warp
    fr: Bonus de portée de l'inhibiteur de warp
    ja: ワープスクランブル範囲ボーナス
    ko: 워프 스크램블 사거리 보너스
    ru: Влияние на дальность действия варп-глушителя
    zh: 跃迁扰频器范围加成
  highIsGood: true
  iconID: 1391
  name: warpScrambleRangeBonus
  published: true
  stackable: true
  unitID: 121
1328:
  attributeID: 1328
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: Multiplier on droneBandwidth. The default value should be 0 to ensure
    that CONCORD NPCs can set the bandwidth of a target ship to 0.
  highIsGood: true
  iconID: 2987
  name: droneBandwidthMultiplier
  published: true
  stackable: true
  unitID: 104
1329:
  attributeID: 1329
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: Drone Bandwidth Bonus (additive)
  displayNameID:
    de: Drohnen-Bandbreitenbonus
    en: Drone Bandwidth Bonus
    es: Bonificación de ancho de banda de drones
    fr: Bonus de bande passante de drone
    ja: ドローン帯域幅ボーナス
    ko: 드론 대역폭 보너스
    ru: Влияние на пропускную способность канала телеуправления
    zh: 无人机带宽加成
  highIsGood: true
  iconID: 0
  name: droneBandwidthBonusAdd
  published: true
  stackable: true
  unitID: 128
1330:
  attributeID: 1330
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: isHacking
  published: false
  stackable: true
1331:
  attributeID: 1331
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: isArcheology
  published: false
  stackable: true
1332:
  attributeID: 1332
  categoryID: 7
  dataType: 5
  defaultValue: 1399.0
  description: ''
  displayNameID:
    de: Modifikation des Präzisionsabfall-Bonus
    en: Modification of Falloff Bonus
    es: Modificación de bonificación de alcance efectivo
    fr: Modification de bonus de distance de perte
    ja: 精度低下ボーナス修正値
    ko: 유효사거리 보너스 조정
    ru: Модификатор влияния на добавочную дальность
    zh: 失准范围加成修正
  highIsGood: true
  name: falloffBonusBonus
  published: true
  stackable: true
  unitID: 105
1333:
  attributeID: 1333
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: maxVelocityLimited
  published: false
  stackable: true
1334:
  attributeID: 1334
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Maximale Geschwindigkeitsbegrenzung
    en: Maximum Velocity Limitation
    es: Limitación de velocidad máxima
    fr: Limitation de vitesse maximale
    ja: 最高速度リミット
    ko: 최대 속도 제한
    ru: Ограничение скорости полного хода / скорости полёта
    zh: 最大速度限制
  highIsGood: true
  name: maxVelocityActivationLimit
  published: true
  stackable: true
  unitID: 10
1335:
  attributeID: 1335
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: defenderRaceID
  published: true
  stackable: true
1336:
  attributeID: 1336
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The remaining number of unused clone vats on the ship that are available
    for installation of jump clones.
  displayNameID:
    de: Unbenutzte Klonbehälter
    en: Unused Clone Vats
    es: Contenedores de clonación sin usar
    fr: Cuves de clone non utilisées
    ja: 未使用のクローンバット
    ko: 미사용 점프 클론 격납고
    ru: Свободные баки с клонами
    zh: 未使用克隆舱
  highIsGood: true
  iconID: 34
  name: jumpClonesLeft
  published: false
  stackable: true
1337:
  attributeID: 1337
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: captureProximityRange
  published: false
  stackable: true
1339:
  attributeID: 1339
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: factionDefenderID
  published: false
  stackable: true
1340:
  attributeID: 1340
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: factionOffenderID
  published: false
  stackable: true
1341:
  attributeID: 1341
  categoryID: 33
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: factionID
  published: false
  stackable: true
1349:
  attributeID: 1349
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Used for blocking activation of modules
  highIsGood: true
  name: activationBlocked
  published: false
  stackable: true
1350:
  attributeID: 1350
  categoryID: 27
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: activationBlockedStrenght
  published: false
  stackable: true
1351:
  attributeID: 1351
  categoryID: 4
  dataType: 11
  defaultValue: 0.0
  description: cargo typeID allowed in structures
  displayNameID:
    de: Erlaubter Frachttyp
    en: Allowed Cargo Type
    es: Tipo de carga permitido
    fr: Type de marchandise autorisé
    ja: 使用できるカーゴタイプ
    ko: 허가된 화물 유형
    ru: Допустимый тип грузов
    zh: 允许物品类型
  highIsGood: true
  name: posCargobayAcceptType
  published: true
  stackable: true
  unitID: 116
1352:
  attributeID: 1352
  categoryID: 4
  dataType: 12
  defaultValue: 0.0
  description: cargo bay container group ID
  displayNameID:
    de: Erlaubte Frachtgruppe
    en: Allowed Cargo Group
    es: Grupo de carga permitido
    fr: Groupe de marchandises autorisé
    ja: 使用できるカーゴグループ
    ko: 허가된 화물 그룹
    ru: Допустимая группа грузов
    zh: 允许物品组
  highIsGood: true
  name: posCargobayAcceptGroup
  published: true
  stackable: true
  unitID: 115
1353:
  attributeID: 1353
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Missile Damage Modifier. Smaller is better (Don't use less than 0.5)
  highIsGood: true
  name: aoeDamageReductionFactor
  published: false
  stackable: true
1354:
  attributeID: 1354
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: aoeDamageReductionSensitivity
  published: false
  stackable: true
1355:
  attributeID: 1355
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: bonus to range of tractor beams
  displayNameID:
    de: Reichweitenbonus für Traktorstrahl
    en: Tractor Beam Range Bonus
    es: Bonificación de alcance del rayo tractor
    fr: Bonus de portée du rayon de tractage
    ja: トラクタービーム範囲ボーナス
    ko: 트랙터 빔 사거리 보너스
    ru: Влияние на дальность действия гравизахвата
    zh: 牵引光束范围加成
  highIsGood: true
  name: roleBonusTractorBeamRange
  published: false
  stackable: true
  unitID: 105
1356:
  attributeID: 1356
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusICS1
  published: false
  stackable: true
  unitID: 105
1357:
  attributeID: 1357
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: roleBonusTractorBeamVelocity
  published: false
  stackable: true
  unitID: 105
1358:
  attributeID: 1358
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusICS2
  published: false
  stackable: true
  unitID: 105
1359:
  attributeID: 1359
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: roleBonusSurveyScannerRange
  published: false
  stackable: true
  unitID: 105
1360:
  attributeID: 1360
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusHPExtender1
  published: false
  stackable: true
  unitID: 105
1361:
  attributeID: 1361
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteIndustrialCovertCloakBonus
  published: false
  stackable: true
  unitID: 105
1366:
  attributeID: 1366
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 3756
  name: subSystemSlot
  published: false
  stackable: true
1367:
  attributeID: 1367
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Subsystem-Slots
    en: Subsystem Slots
    es: Ranuras de subsistema
    fr: Emplacements sous-système
    ja: サブシステムスロット
    ko: 서브시스템 슬롯
    ru: Разъёмы подсистем
    zh: 子系统槽位
  highIsGood: true
  iconID: 3756
  name: maxSubSystems
  published: false
  stackable: true
1368:
  attributeID: 1368
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Geschützturm-Montageplatz-Modifikator
    en: Turret Hardpoint Modifier
    es: Modificador de punto de montaje de torreta
    fr: Modificateur de point de fixation de tourelle
    ja: タレットハードポイントモディファイヤー
    ko: 터렛 하드포인트 보정치
    ru: Влияние на количество точек монтажа орудийных установок
    zh: 炮塔安装数调整
  highIsGood: true
  iconID: 361
  name: turretHardPointModifier
  published: true
  stackable: true
  unitID: 139
1369:
  attributeID: 1369
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Werfer-Montageplatz-Modifikator
    en: Launcher Hardpoint Modifier
    es: Modificador de punto de montaje de lanzador
    fr: Modificateur de point de fixation pour lanceur
    ja: ランチャーハードポイントモディファイヤー
    ko: 런처 하드포인트 보정치
    ru: Влияние на количество точек монтажа пусковых установок
    zh: 发射器安装数调整
  highIsGood: true
  iconID: 169
  name: launcherHardPointModifier
  published: true
  stackable: true
  unitID: 139
1370:
  attributeID: 1370
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: This is the lowest scan range value in AUs for probes under the revised
    probing system
  displayNameID:
    de: Basis-Scanreichweite
    en: Base Scan Range
    es: Alcance de escaneo base
    fr: Portée de base du balayage
    ja: 基本スキャン範囲
    ko: 기본 스캔 사거리
    ru: Базовая дальность поиска
    zh: 扫描范围基数
  highIsGood: true
  name: baseScanRange
  published: true
  stackable: true
  unitID: 135
1371:
  attributeID: 1371
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: This is the highest sensor strength in points for probes under the
    revised probing system
  displayNameID:
    de: Basis-Sensorstärke
    en: Base Sensor Strength
    es: Intensidad del sensor base
    fr: Puissance de détection de base
    ja: 基本センサー強度
    ko: 센서 강도
    ru: Базовая эффективность сенсорных систем
    zh: 扫描强度基数
  highIsGood: true
  name: baseSensorStrength
  published: true
  stackable: false
  unitID: 120
1372:
  attributeID: 1372
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: This is the lowest maximum scan deviation in AU for probes under the
    revised probing system
  displayNameID:
    de: Maximale Basis-Abweichung
    en: Base Maximum Deviation
    es: Desviación máx. base
    fr: Déviation de base maximum
    ja: 基本最大誤差
    ko: 기본 최대 오차
    ru: Базовый предел отклонения
    zh: 最大偏离基数
  highIsGood: false
  name: baseMaxScanDeviation
  published: true
  stackable: false
  unitID: 135
1373:
  attributeID: 1373
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: This is the multiplier/divisor for probe range increases and associated
    values under the revised probing system
  displayNameID:
    de: Vergrößerungsfaktor Scanreichweite
    en: Scan Range Increment Factor
    es: Factor de incremento del alcance de escaneo
    fr: Facteur d'augmentation de portée du balayage
    ja: スキャン範囲増加乗数
    ko: 스캔 사거리 영향 요인
    ru: Шаг дальности поиска разведзондами
    zh: 扫描范围增加比例
  highIsGood: true
  name: rangeFactor
  published: true
  stackable: true
  unitID: 104
1374:
  attributeID: 1374
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: High Slot-Modifikator
    en: High Slot Modifier
    es: Modificador de ranura superior
    fr: Modificateur d'emplacement supérieur
    ja: ハイスロット乗数
    ko: 하이 슬롯 보정치
    ru: Влияние на количество разъёмов большой мощности
    zh: 高槽数调整
  highIsGood: true
  iconID: 293
  name: hiSlotModifier
  published: true
  stackable: true
  unitID: 139
1375:
  attributeID: 1375
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Medium Slot-Modifikator
    en: Medium Slot Modifier
    es: Modificador de ranura media
    fr: Modificateur d'emplacement intermédiaire
    ja: ミディアムスロット乗数
    ko: 미드 슬롯 보정치
    ru: Влияние на количество разъёмов средней мощности
    zh: 中槽数调整
  highIsGood: true
  iconID: 294
  name: medSlotModifier
  published: true
  stackable: true
  unitID: 139
1376:
  attributeID: 1376
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Low-Slot-Modifikator
    en: Low Slot Modifier
    es: Modificador de ranura inferior
    fr: Modificateur d'emplacement inférieur
    ja: ロースロットモディファイヤー
    ko: 로우 슬롯 보정치
    ru: Влияние на количество разъёмов малой мощности
    zh: 低槽数调整
  highIsGood: true
  iconID: 295
  name: lowSlotModifier
  published: true
  stackable: true
  unitID: 139
1377:
  attributeID: 1377
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: CPU output of ship
  displayNameID:
    de: CPU-Leistung
    en: CPU Output
    es: Rendimiento de la CPU
    fr: Puissance CPU
    ja: CPU 出力
    ko: CPU 출력
    ru: Мощность ЦПУ
    zh: CPU输出
  highIsGood: true
  iconID: 1405
  name: cpuOutputAdd
  published: true
  stackable: true
  unitID: 106
1378:
  attributeID: 1378
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: power output of power core
  displayNameID:
    de: Stromnetzleistung
    en: powergrid Output
    es: Rendimiento del sistema de potencia
    fr: Puissance réseau d'alimentation
    ja: パワーグリッド出力
    ko: 파워그리드 출력
    ru: Мощность реактора
    zh: 能量栅格输出量
  highIsGood: true
  iconID: 1400
  name: powerOutputAdd
  published: true
  stackable: true
  unitID: 107
1379:
  attributeID: 1379
  categoryID: 4
  dataType: 4
  defaultValue: 0.0
  description: Maximum velocity of ship
  displayNameID:
    de: Maximalgeschwindigkeit
    en: Maximum Velocity
    es: Velocidad máxima
    fr: Vitesse maximale
    ja: 最高速度
    ko: 최대 속도
    ru: Максимальная скорость
    zh: 最大速度
  highIsGood: true
  iconID: 1389
  name: maxVelocityAdd
  published: true
  stackable: false
  unitID: 11
1380:
  attributeID: 1380
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Auf Schiffstyp festgelegt
    en: Restricted to Ship Type
    es: Restringido al tipo de nave
    fr: Limité au type de vaisseau
    ja: 船の制限
    ko: 함선 유형으로 제한
    ru: Ограничено типом корабля
    zh: 受限于船型
  highIsGood: true
  iconID: 1443
  name: fitsToShipType
  published: true
  stackable: true
  unitID: 116
1381:
  attributeID: 1381
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Target System Class for wormholes
  highIsGood: true
  name: wormholeTargetSystemClass
  published: false
  stackable: true
1382:
  attributeID: 1382
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: The maximum amount of time a wormhole will stay open
  highIsGood: true
  name: wormholeMaxStableTime
  published: false
  stackable: true
  unitID: 3
1383:
  attributeID: 1383
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: The maximum amount of mass a wormhole can transit before collapsing
  highIsGood: true
  name: wormholeMaxStableMass
  published: false
  stackable: true
  unitID: 2
1384:
  attributeID: 1384
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: The amount of mass a wormhole regenerates per cycle
  highIsGood: true
  name: wormholeMassRegeneration
  published: false
  stackable: true
  unitID: 2
1385:
  attributeID: 1385
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: The maximum amount of mass that can transit a wormhole in one go
  highIsGood: true
  name: wormholeMaxJumpMass
  published: false
  stackable: true
  unitID: 2
1386:
  attributeID: 1386
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target region 1 for wormholes
  highIsGood: true
  name: wormholeTargetRegion1
  published: false
  stackable: true
1387:
  attributeID: 1387
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target region 2 for wormholes
  highIsGood: true
  name: wormholeTargetRegion2
  published: false
  stackable: true
1388:
  attributeID: 1388
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target region 3 for wormholes
  highIsGood: true
  name: wormholeTargetRegion3
  published: false
  stackable: true
1389:
  attributeID: 1389
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target region 4 for wormholes
  highIsGood: true
  name: wormholeTargetRegion4
  published: false
  stackable: true
1390:
  attributeID: 1390
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target region 5 for wormholes
  highIsGood: true
  name: wormholeTargetRegion5
  published: false
  stackable: true
1391:
  attributeID: 1391
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target region 6 for wormholes
  highIsGood: true
  name: wormholeTargetRegion6
  published: false
  stackable: true
1392:
  attributeID: 1392
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target region 7 for wormholes
  highIsGood: true
  name: wormholeTargetRegion7
  published: false
  stackable: true
1393:
  attributeID: 1393
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target region 8 for wormholes
  highIsGood: true
  name: wormholeTargetRegion8
  published: false
  stackable: true
1394:
  attributeID: 1394
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target region 9 for wormholes
  highIsGood: true
  name: wormholeTargetRegion9
  published: false
  stackable: true
1395:
  attributeID: 1395
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Specific target constellation 1 for wormholes
  highIsGood: true
  name: wormholeTargetConstellation1
  published: false
  stackable: true
1396:
  attributeID: 1396
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target constellation 2 for wormholes
  highIsGood: true
  name: wormholeTargetConstellation2
  published: false
  stackable: true
1397:
  attributeID: 1397
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target constellation 3 for wormholes
  highIsGood: true
  name: wormholeTargetConstellation3
  published: false
  stackable: true
1398:
  attributeID: 1398
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target constellation 4 for wormholes
  highIsGood: true
  name: wormholeTargetConstellation4
  published: false
  stackable: true
1399:
  attributeID: 1399
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target constellation 5 for wormholes
  highIsGood: true
  name: wormholeTargetConstellation5
  published: false
  stackable: true
1400:
  attributeID: 1400
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target constellation 6 for wormholes
  highIsGood: true
  name: wormholeTargetConstellation6
  published: false
  stackable: true
1401:
  attributeID: 1401
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target constellation 7 for wormholes
  highIsGood: true
  name: wormholeTargetConstellation7
  published: false
  stackable: true
1402:
  attributeID: 1402
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target constellation 8 for wormholes
  highIsGood: true
  name: wormholeTargetConstellation8
  published: false
  stackable: true
1403:
  attributeID: 1403
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target constellation 9 for wormholes
  highIsGood: true
  name: wormholeTargetConstellation9
  published: false
  stackable: true
1404:
  attributeID: 1404
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target system 1 for wormholes
  highIsGood: true
  name: wormholeTargetSystem1
  published: false
  stackable: true
1405:
  attributeID: 1405
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target system 2 for wormholes
  highIsGood: true
  name: wormholeTargetSystem2
  published: false
  stackable: true
1406:
  attributeID: 1406
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target system 3 for wormholes
  highIsGood: true
  name: wormholeTargetSystem3
  published: false
  stackable: true
1407:
  attributeID: 1407
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target system 4 for wormholes
  highIsGood: true
  name: wormholeTargetSystem4
  published: false
  stackable: true
1408:
  attributeID: 1408
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target system 5 for wormholes
  highIsGood: true
  name: wormholeTargetSystem5
  published: false
  stackable: true
1409:
  attributeID: 1409
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target system 6 for wormholes
  highIsGood: true
  name: wormholeTargetSystem6
  published: false
  stackable: true
1410:
  attributeID: 1410
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target system 7 for wormholes
  highIsGood: true
  name: wormholeTargetSystem7
  published: false
  stackable: true
1411:
  attributeID: 1411
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target system 8 for wormholes
  highIsGood: true
  name: wormholeTargetSystem8
  published: false
  stackable: true
1412:
  attributeID: 1412
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Specific target system 9 for wormholes
  highIsGood: true
  name: wormholeTargetSystem9
  published: false
  stackable: true
1413:
  attributeID: 1413
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: If this is 1 then the probe can scan for ships, otherwise it can't.
  highIsGood: true
  name: probeCanScanShips
  published: false
  stackable: true
1414:
  attributeID: 1414
  categoryID: 12
  dataType: 4
  defaultValue: 0.0
  description: The evasive maneuver level of the type. this will control what types
    of evasive maneuvers a NPC ship will use.
  highIsGood: true
  name: AI_ShouldUseEvasiveManeuver
  published: false
  stackable: true
1416:
  attributeID: 1416
  categoryID: 12
  dataType: 5
  defaultValue: 60000.0
  description: This controls the time that must pass between one target switch and
    another!
  highIsGood: true
  name: AI_TargetSwitchTimer
  published: false
  stackable: true
  unitID: 101
1417:
  attributeID: 1417
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: color
  published: false
  stackable: true
1418:
  attributeID: 1418
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Panzerung-EM-Schadensresistenz
    en: Armor Em Damage Resistance
    es: Resistencia del blindaje a daños electromagnéticos
    fr: Résistance du blindage aux dégâts EM
    ja: アーマー EM ダメージレジスタンス
    ko: 장갑 EM 저항력
    ru: Сопротивляемость брони ЭМ-урону
    zh: 装甲电磁伤害抗性
  highIsGood: false
  iconID: 1396
  name: passiveArmorEmDamageResonance
  published: true
  stackable: true
  unitID: 108
1419:
  attributeID: 1419
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Widerstandsfähigkeit der Panzerung gegen Thermalschaden
    en: Armor Thermal Damage Resistance
    es: Resistencia al daño térmico del blindaje
    fr: Résistance thermique du blindage
    ja: アーマーサーマルダメージレジスタンス
    ko: 장갑 열 저항력
    ru: Сопротивляемость брони термическому урону
    zh: 装甲热能伤害抗性
  highIsGood: false
  iconID: 1394
  name: passiveArmorThermalDamageResonance
  published: true
  stackable: true
  unitID: 108
1420:
  attributeID: 1420
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kinetikschadensresistenz der Panzerung
    en: Armor Kinetic Damage Resistance
    es: Resistencia al daño cinético del blindaje
    fr: Résistance du blindage aux dégâts cinétiques
    ja: アーマーキネティックダメージレジスタンス
    ko: 장갑 키네틱 저항력
    ru: Сопротивляемость брони кинетическому урону
    zh: 装甲动能伤害抗性
  highIsGood: false
  iconID: 1393
  name: passiveArmorKineticDamageResonance
  published: true
  stackable: true
  unitID: 108
1421:
  attributeID: 1421
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Panzerung-Explosivschadensresistenz
    en: Armor Explosive Damage Resistance
    es: Resistencia del blindaje a daños explosivos
    fr: Résistance du blindage aux dégâts explosifs
    ja: アーマーエクスプローシブダメージレジスタンス
    ko: 장갑 폭발 저항력
    ru: Сопротивляемость брони фугасному урону
    zh: 装甲爆炸伤害抗性
  highIsGood: false
  iconID: 1395
  name: passiveArmorExplosiveDamageResonance
  published: true
  stackable: true
  unitID: 108
1422:
  attributeID: 1422
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Explosivschadensresistenz der Schilde
    en: Shield Explosive Damage Resistance
    es: Resistencia al daño explosivo del escudo
    fr: Résistance du bouclier aux dégâts explosifs
    ja: シールドエクスプローシブダメージレジスタンス
    ko: 실드 폭발 저항력
    ru: Сопротивляемость щитов фугасному урону
    zh: 护盾爆炸伤害抗性
  highIsGood: false
  iconID: 1395
  name: passiveShieldExplosiveDamageResonance
  published: true
  stackable: true
  unitID: 108
1423:
  attributeID: 1423
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: EM-Schadensresistenz der Schilde
    en: Shield Em Damage Resistance
    es: Resistencia al daño electromagnético del escudo
    fr: Résistance du bouclier aux dégâts EM
    ja: シールド EM ダメージレジスタンス
    ko: 실드 EM 저항력
    ru: Сопротивляемость щитов ЭМ-урону
    zh: 护盾电磁伤害抗性
  highIsGood: false
  iconID: 1396
  name: passiveShieldEmDamageResonance
  published: true
  stackable: true
  unitID: 108
1424:
  attributeID: 1424
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kinetikschadensresistenz der Schilde
    en: Shield Kinetic Damage Resistance
    es: Resistencia al daño cinético del escudo
    fr: Résistance du bouclier aux dégâts cinétiques
    ja: シールドキネティックダメージレジスタンス
    ko: 실드 키네틱 저항력
    ru: Сопротивляемость щитов кинетическому урону
    zh: 护盾动能伤害抗性
  highIsGood: false
  iconID: 1393
  name: passiveShieldKineticDamageResonance
  published: true
  stackable: true
  unitID: 108
1425:
  attributeID: 1425
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Thermalschadensresistenz der Schilde
    en: Shield Thermal Damage Resistance
    es: Resistencia al daño térmico del escudo
    fr: Résistance du bouclier aux dégâts thermiques
    ja: シールドサーマルダメージレジスタンス
    ko: 실드 열 저항력
    ru: Сопротивляемость щитов термическому урону
    zh: 护盾热能伤害抗性
  highIsGood: false
  iconID: 1394
  name: passiveShieldThermalDamageResonance
  published: true
  stackable: true
  unitID: 108
1426:
  attributeID: 1426
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Widerstandsfähigkeit der Struktur gegen EM-Schaden
    en: Structure EM Damage Resistance
    es: Resistencia de estructuras a daños electromagnéticos
    fr: Résistance de la structure aux dégâts électromagnétiques
    ja: ストラクチャEMダメージレジスタンス
    ko: 선체 EM 저항력
    ru: Сопротивляемость корпуса ЭМ-урону
    zh: 结构电磁伤害抗性
  highIsGood: true
  name: passiveHullEmDamageResonance
  published: true
  stackable: true
  unitID: 127
1427:
  attributeID: 1427
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Widerstandsfähigkeit der Struktur gegen Explosionsschaden
    en: Structure Explosive Damage Resistance
    es: Resistencia de estructuras a daños explosivos
    fr: Résistance de la structure aux dégâts explosifs
    ja: ストラクチャエクスプローシブダメージレジスタンス
    ko: 선체 폭발 저항력
    ru: Сопротивляемость корпуса фугасному урону
    zh: 结构爆炸伤害抗性
  highIsGood: true
  name: passiveHullExplosiveDamageResonance
  published: true
  stackable: true
  unitID: 127
1428:
  attributeID: 1428
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Widerstandsfähigkeit der Struktur gegen Kinetikschaden
    en: Structure Kinetic Damage Resistance
    es: Resistencia de estructuras a daños cinéticos
    fr: Résistance de la structure aux dégâts cinétiques
    ja: ストラクチャキネティックダメージレジスタンス
    ko: 선체 키네틱 저항력
    ru: Сопротивляемость корпуса кинетическому урону
    zh: 结构动能伤害抗性
  highIsGood: true
  name: passiveHullKineticDamageResonance
  published: true
  stackable: true
  unitID: 127
1429:
  attributeID: 1429
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Widerstandsfähigkeit der Struktur gegen Thermalschaden
    en: Structure Thermal Damage Resistance
    es: Resistencia de estructuras a daños térmicos
    fr: Résistance de la structure aux dégâts thermiques
    ja: ストラクチャサーマルダメージレジスタンス
    ko: 선체 열 저항력
    ru: Сопротивляемость корпуса термическому урону
    zh: 结构热能伤害抗性
  highIsGood: true
  name: passiveHullThermalDamageResonance
  published: true
  stackable: true
  unitID: 127
1430:
  attributeID: 1430
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: lightColor
  published: false
  stackable: true
1431:
  attributeID: 1431
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusAmarrCore
  published: false
  stackable: true
1432:
  attributeID: 1432
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusAmarrElectronic
  published: false
  stackable: true
1433:
  attributeID: 1433
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusAmarrDefensive
  published: false
  stackable: true
1434:
  attributeID: 1434
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusAmarrOffensive
  published: false
  stackable: true
1435:
  attributeID: 1435
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusAmarrPropulsion
  published: false
  stackable: true
1436:
  attributeID: 1436
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusGallenteCore
  published: false
  stackable: true
1437:
  attributeID: 1437
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusGallenteElectronic
  published: false
  stackable: true
1438:
  attributeID: 1438
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusGallenteDefensive
  published: false
  stackable: true
1439:
  attributeID: 1439
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusGallenteOffensive
  published: false
  stackable: true
1440:
  attributeID: 1440
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusGallentePropulsion
  published: false
  stackable: true
1441:
  attributeID: 1441
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusCaldariCore
  published: false
  stackable: true
1442:
  attributeID: 1442
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusCaldariElectronic
  published: false
  stackable: true
1443:
  attributeID: 1443
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusCaldariDefensive
  published: false
  stackable: true
1444:
  attributeID: 1444
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusCaldariOffensive
  published: false
  stackable: true
1445:
  attributeID: 1445
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusCaldariPropulsion
  published: false
  stackable: true
1446:
  attributeID: 1446
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusMinmatarCore
  published: false
  stackable: true
1447:
  attributeID: 1447
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusMinmatarElectronic
  published: false
  stackable: true
1448:
  attributeID: 1448
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusMinmatarDefensive
  published: false
  stackable: true
1449:
  attributeID: 1449
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusMinmatarOffensive
  published: false
  stackable: true
1450:
  attributeID: 1450
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusMinmatarPropulsion
  published: false
  stackable: true
1451:
  attributeID: 1451
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: This sets the priority for assisting this npc with remote-reps. NPCs
    with a higher value will be assisted before NPCs with a lower priority.
  highIsGood: true
  name: npcAssistancePriority
  published: false
  stackable: true
1453:
  attributeID: 1453
  categoryID: 20
  dataType: 5
  defaultValue: 1.0
  description: the chance of the NPC remote reapiring it's comrads.
  highIsGood: true
  name: npcRemoteArmorRepairChance
  published: false
  stackable: true
  unitID: 105
1454:
  attributeID: 1454
  categoryID: 20
  dataType: 5
  defaultValue: 10000.0
  description: How long NPC take to remote repair ther comerad in MS.
  highIsGood: true
  name: npcRemoteArmorRepairDuration
  published: false
  stackable: true
  unitID: 101
1455:
  attributeID: 1455
  categoryID: 20
  dataType: 5
  defaultValue: 0.0
  description: the amount of armor that is repaired per cycle to each target
  highIsGood: true
  name: npcRemoteArmorRepairAmount
  published: false
  stackable: true
1456:
  attributeID: 1456
  categoryID: 20
  dataType: 5
  defaultValue: 0.25
  description: "How damaged does a teammate's armor need to be before it will be repaired.\r\n0.1
    means: Must be below 90% armor to get repairs\r\n0.9 means: Must be below 10%
    armor to get repairs"
  highIsGood: true
  name: npcRemoteArmorRepairThreshold
  published: false
  stackable: true
  unitID: 105
1457:
  attributeID: 1457
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: This is the distribution ID of the target wormhole distribution
  highIsGood: true
  name: wormholeTargetDistribution
  published: false
  stackable: true
1458:
  attributeID: 1458
  categoryID: 20
  dataType: 5
  defaultValue: 20000.0
  description: Duration of shield boost effect
  highIsGood: true
  name: npcRemoteShieldBoostDuration
  published: false
  stackable: true
  unitID: 101
1459:
  attributeID: 1459
  categoryID: 20
  dataType: 5
  defaultValue: 1.0
  description: Chance of the remote shield boosting effect being used
  highIsGood: true
  name: npcRemoteShieldBoostChance
  published: false
  stackable: true
  unitID: 109
1460:
  attributeID: 1460
  categoryID: 20
  dataType: 4
  defaultValue: 50.0
  description: How many shields points does the activation of the effect bestow upon
    the target
  highIsGood: true
  name: npcRemoteShieldBoostAmount
  published: false
  stackable: true
  unitID: 120
1462:
  attributeID: 1462
  categoryID: 20
  dataType: 5
  defaultValue: 0.75
  description: "How damaged does a teammates shield need to be before it'll be repaired.\r\n0.1
    means: Must be below 90% shields to get repairs\r\n0.9 means: Must be below 10%
    shields to get repairs"
  highIsGood: true
  name: npcRemoteShieldBoostThreshold
  published: false
  stackable: true
  unitID: 109
1464:
  attributeID: 1464
  categoryID: 20
  dataType: 4
  defaultValue: 5000.0
  description: Maximum distance to a friendly NPC so that remote repairs may be performed
    on it.
  highIsGood: true
  name: npcAssistanceRange
  published: false
  stackable: false
  unitID: 1
1465:
  attributeID: 1465
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: EM damage resistance bonus for armor
  displayNameID:
    de: Panzerung-EM-Resistenzbonus
    en: Armor EM resistance bonus
    es: Bonificación de resistencia electromagnética del blindaje
    fr: Bonus de résistance EM du blindage
    ja: アーマー EM レジスタンスボーナス
    ko: 장갑 EM 저항력 보너스
    ru: Влияние на сопротивляемость брони ЭМ-урону
    zh: 装甲电磁抗性加成
  highIsGood: true
  name: armorEmDamageResistanceBonus
  published: true
  stackable: true
  unitID: 124
1466:
  attributeID: 1466
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: Kinetic damage resistance bonus for armor
  displayNameID:
    de: Panzerung-Kinetikresistenz-Bonus
    en: Armor kinetic resistance bonus
    es: Bonificación de resistencia cinética del blindaje
    fr: Bonus de résistance cinétique du blindage
    ja: アーマーキネティックレジスタンスボーナス
    ko: 장갑 키네틱 저항력 보너스
    ru: Влияние на сопротивляемость брони кинетическому урону
    zh: 装甲动能抗性加成
  highIsGood: true
  name: armorKineticDamageResistanceBonus
  published: true
  stackable: true
  unitID: 124
1467:
  attributeID: 1467
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: Thermal damage resistance bonus for armor
  displayNameID:
    de: Panzerung-Thermalresistenz-Bonus
    en: Armor thermal resistance bonus
    es: Bonificación de resistencia térmica del blindaje
    fr: Bonus de résistance thermique du blindage
    ja: アーマーサーマルレジスタンスボーナス
    ko: 장갑 열 저항력 보너스
    ru: Влияние на сопротивляемость брони термическому урону
    zh: 装甲热能抗性加成
  highIsGood: true
  name: armorThermalDamageResistanceBonus
  published: true
  stackable: true
  unitID: 124
1468:
  attributeID: 1468
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: Explosive damage resistance bonus for armor
  displayNameID:
    de: Panzerung-Explosivresistenz-Bonus
    en: Armor explosive resistance bonus
    es: Bonificación de resistencia explosiva del blindaje
    fr: Bonus de résistance explosive du blindage
    ja: アーマーエクスプローシブレジスタンスボーナス
    ko: 장갑 폭발 저항력 보너스
    ru: Влияние на сопротивляемость брони фугасному урону
    zh: 装甲爆炸抗性加成
  highIsGood: true
  name: armorExplosiveDamageResistanceBonus
  published: true
  stackable: true
  unitID: 124
1469:
  attributeID: 1469
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Velocity multiplier for missiles
  displayNameID:
    de: Raketengeschwindigkeits-Multiplikator
    en: Missile velocity multiplier
    es: Multiplicador de velocidad de misiles
    fr: Multiplicateur de vitesse des missiles
    ja: ミサイル速度乗数
    ko: 미사일 속도 배수
    ru: Множитель скорости ракет
    zh: 导弹速度倍增系数
  highIsGood: true
  name: missileVelocityMultiplier
  published: true
  stackable: true
  unitID: 104
1470:
  attributeID: 1470
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: Maximum velocity multiplier
  displayNameID:
    de: Max. Geschwindigkeits-Multiplikator
    en: Maximum velocity multiplier
    es: Multiplicador de velocidad máxima
    fr: Multiplicateur de vitesse maximale
    ja: 最高速度乗数
    ko: 최대 속도 배수
    ru: Множитель максимальной скорости
    zh: 最大速率倍增系数
  highIsGood: true
  name: maxVelocityMultiplier
  published: false
  stackable: true
  unitID: 104
1471:
  attributeID: 1471
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Mass multiplier
  displayNameID:
    de: Masse-Multiplikator
    en: Mass multiplier
    es: Multiplicador de masa
    fr: Multiplicateur de masse
    ja: 質量乗数
    ko: 질량 배수
    ru: Множитель массы
    zh: 质量倍增系数
  highIsGood: true
  iconID: 0
  name: siegeMassMultiplier
  published: true
  stackable: true
  unitID: 104
1472:
  attributeID: 1472
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: Drone control range multiplier
  displayNameID:
    de: Kontrollreichweite-Multiplikator
    en: Control range multiplier
    es: Multiplicador de alcance de control
    fr: Multiplicateur de portée de contrôle
    ja: 制御範囲乗数
    ko: 통제 거리 배수
    ru: Множитель дальности управления
    zh: 控制距离倍增系数
  highIsGood: true
  name: droneRangeMultiplier
  published: true
  stackable: true
  unitID: 104
1473:
  attributeID: 1473
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Grav ECM strength multiplier
  displayNameID:
    de: Gravimetrische-Stärke-Multiplikator
    en: Gravimetric strength multiplier
    es: Multiplicador de fuerza gravimétrica
    fr: Multiplicateur de puissance gravimétrique
    ja: 重力強度乗数
    ko: 중력장 강도 배수
    ru: Множитель мощности гравиметрического сигнала
    zh: 引力强度倍增系数
  highIsGood: true
  name: scanGravimetricStrengthMultiplier
  published: true
  stackable: true
  unitID: 104
1474:
  attributeID: 1474
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Ladar ECM strength multiplier
  displayNameID:
    de: LADAR-Stärke-Multiplikator
    en: Ladar strength multiplier
    es: Multiplicador de potencia lidar
    fr: Multiplicateur de puissance ladar
    ja: 光学強度乗数
    ko: 라이다 강도 배수
    ru: Множитель мощности ладарного сигнала
    zh: 光雷达强度倍增系数
  highIsGood: true
  name: scanLadarStrengthMultiplier
  published: true
  stackable: true
  unitID: 104
1475:
  attributeID: 1475
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Magnetometric ECM strength multiplier
  displayNameID:
    de: Magnetometrische-Stärke-Multiplikator
    en: Magnetometric strength multiplier
    es: Multiplicador de fuerza magnetométrica
    fr: Multiplicateur de puissance magnométrique
    ja: 磁力測定強度乗数
    ko: 자기 강도 배수
    ru: Множитель мощности магнитометрического сигнала
    zh: 磁力强度倍增系数
  highIsGood: true
  name: scanMagnetometricStrengthMultiplier
  published: true
  stackable: true
  unitID: 104
1476:
  attributeID: 1476
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Radar ECM strength multiplier
  displayNameID:
    de: Radarstärke-Multiplikator
    en: Radar strength multiplier
    es: Multiplicador de potencia del radar
    fr: Multiplicateur de puissance radar
    ja: 電波強度乗数
    ko: 레이더 강도 배수
    ru: Множитель мощности радарного сигнала
    zh: 雷达强度倍增系数
  highIsGood: true
  name: scanRadarStrengthMultiplier
  published: true
  stackable: true
  unitID: 104
1477:
  attributeID: 1477
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Target painter effectiveness multiplier
  displayNameID:
    de: Target-Painter-Multiplikator
    en: Target painter multiplier
    es: Multiplicador de revelador de objetivo
    fr: Multiplicateur de marqueur de cible
    ja: ターゲットペインター乗数
    ko: 타겟 페인터 배수
    ru: Множитель подсветки цели
    zh: 目标标记装置倍增系数
  highIsGood: true
  name: signatureRadiusBonusMultiplier
  published: true
  stackable: true
  unitID: 104
1478:
  attributeID: 1478
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Sensor dampener range reduction multiplier
  displayNameID:
    de: Dämpfer-Reichweiteverringerungs-Multiplikator
    en: Dampening range reduction multiplier
    es: Multiplicador de reducción del alcance de atenuación
    fr: Multiplicateur de réduction de portée d'atténuation
    ja: ダンプナー範囲縮小乗数
    ko: 감쇠 시거리 감소 배수
    ru: Множитель уменьшения дальности захвата целей
    zh: 弱化范围缩减系数
  highIsGood: true
  name: maxTargetRangeBonusMultiplier
  published: true
  stackable: true
  unitID: 104
1479:
  attributeID: 1479
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Sensor dampener scan resolution amount multiplier
  displayNameID:
    de: Multiplikator für Scanauflösung-Abzug
    en: Scan resolution reduction multiplier
    es: Multiplicador de reducción de resolución de escaneo
    fr: Multiplicateur de réduction de résolution de balayage
    ja: スキャン分解能低減乗数
    ko: 스캔 정밀도 감소 배수
    ru: Множитель уменьшения скорости захвата целей
    zh: 扫描分辨率衰减系数
  highIsGood: true
  name: scanResolutionBonusMultiplier
  published: true
  stackable: true
  unitID: 104
1480:
  attributeID: 1480
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Tracking disruptor tracking amount multiplier
  displayNameID:
    de: Multiplikator des Abzugs bei Nachführung
    en: Tracking penalty multiplier
    es: Multiplicador de penalización de rastreo
    fr: Multiplicateur de pénalité de poursuite
    ja: 追跡ペナルティ乗数
    ko: 트래킹 페널티 배수
    ru: Множитель уменьшения скорости наводки
    zh: 跟踪惩罚倍增系数
  highIsGood: true
  name: trackingSpeedBonusMultiplier
  published: true
  stackable: true
  unitID: 104
1481:
  attributeID: 1481
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Tracking disruptor optimal range penalty multiplier
  displayNameID:
    de: Multiplikator für Optimale-Reichweite-Abzug
    en: Optimal range penalty multiplier
    es: Multiplicador de penalización del alcance óptimo
    fr: Multiplicateur de pénalité de portée optimale
    ja: 最適射程距離ペナルティ乗数
    ko: 최적사거리 페널티 배수
    ru: Множитель уменьшения оптимальной дальности
    zh: 最佳射距惩罚倍增系数
  highIsGood: true
  name: maxRangeBonusMultiplier
  published: true
  stackable: true
  unitID: 104
1482:
  attributeID: 1482
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: Multiplys the damage multiplier
  displayNameID:
    de: Schadensmultiplikator
    en: Damage multiplier multiplier
    es: Multiplicador de daño
    fr: Multiplicateur de multiplicateur de dégâts
    ja: ダメージ乗数
    ko: 데미지 배수
    ru: Влияние на множитель урона
    zh: 伤害倍增系数增量
  highIsGood: true
  name: damageMultiplierMultiplier
  published: true
  stackable: true
  unitID: 104
1483:
  attributeID: 1483
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: Multiplier to missiles ability to hit fast targets
  displayNameID:
    de: Explosionsgeschwindigkeit-Multiplikator
    en: Explosion Velocity Multiplier
    es: Multiplicador de velocidad de explosión
    fr: Multiplicateur de vitesse d'explosion
    ja: 爆発速度乗数
    ko: 폭발 속도 배수
    ru: Влияние на скорость взрыва
    zh: 爆炸速度倍增系数
  highIsGood: true
  name: aoeVelocityMultiplier
  published: true
  stackable: true
  unitID: 104
1484:
  attributeID: 1484
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  description: Maximum drone velocity multiplier
  displayNameID:
    de: Drohnengeschwindigkeits-Multiplikator
    en: Drone velocity multiplier
    es: Multiplicador de velocidad de drones
    fr: Multiplicateur de vitesse de drone
    ja: ドローン速度乗数
    ko: 드론 속도 배수
    ru: Множитель скорости дронов
    zh: 无人机速率倍增系数
  highIsGood: true
  name: maxDroneVelocityMultiplier
  published: true
  stackable: true
  unitID: 104
1485:
  attributeID: 1485
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: Damage multiplier for heat
  displayNameID:
    de: Hitzeschaden-Multiplikator
    en: Heat damage multiplier
    es: Multiplicador de daño por calor
    fr: Multiplicateur de dégâts thermiques
    ja: ヒートダメージ乗数
    ko: 열 피해 배수
    ru: Множитель повреждений от перегрузки
    zh: 超载伤害倍增系数
  highIsGood: true
  name: heatDamageMultiplier
  published: true
  stackable: true
  unitID: 104
1486:
  attributeID: 1486
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: Multiplier to all overload bonuses
  displayNameID:
    de: Überladungsbonus-Multiplikator
    en: Overload bonus multiplier
    es: Multiplicador de bonificación de sobrecarga
    fr: Multiplicateur de bonus de surcharge
    ja: オーバーロードボーナス乗数
    ko: 과부하 보너스 배수
    ru: Множитель усиления при перегрузке
    zh: 超载加成倍增系数
  highIsGood: true
  name: overloadBonusMultiplier
  published: true
  stackable: true
  unitID: 104
1487:
  attributeID: 1487
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Smart bomb range multiplier
  displayNameID:
    de: Reichweite-Multiplikator für Smart Bombs
    en: Smart bomb range multiplier
    es: Multiplicador de alcance de bomba inteligente
    fr: Multiplicateur de portée de bombe intelligente
    ja: スマートボム範囲乗数
    ko: 스마트폭탄 사거리 배수
    ru: Множитель дальности действия импульсных излучателей
    zh: 立体炸弹范围倍增系数
  highIsGood: true
  name: empFieldRangeMultiplier
  published: true
  stackable: true
  unitID: 104
1488:
  attributeID: 1488
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Damage multiplier for smart bombs
  displayNameID:
    de: Schadens-Multiplikator für Smart Bombs
    en: Smart bomb damage multiplier
    es: Multiplicador de daño de la bomba inteligente
    fr: Multiplicateur de dégâts de bombe intelligente
    ja: スマートボムダメージ乗数
    ko: 스마트폭탄 피해량 배수
    ru: Множитель урона импульсными излучателями
    zh: 立体炸弹伤害倍增系数
  highIsGood: true
  name: smartbombDamageMultiplier
  published: true
  stackable: true
  unitID: 104
1489:
  attributeID: 1489
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: EM resistance bonus for shields
  displayNameID:
    de: EM-Resistenz der Schilde
    en: Shield EM Resistance
    es: Resistencia electromagnética del escudo
    fr: Résistance EM du bouclier
    ja: シールド EM レジスタンス
    ko: 실드 EM 저항력
    ru: Сопротивляемость щитов ЭМ-урону
    zh: 护盾电磁抗性
  highIsGood: true
  name: shieldEmDamageResistanceBonus
  published: true
  stackable: true
  unitID: 105
1490:
  attributeID: 1490
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: Explosive resistance bonus for shields
  displayNameID:
    de: Explosivresistenz der Schilde
    en: Shield Explosive Resistance
    es: Resistencia explosiva del escudo
    fr: Résistance explosive du bouclier
    ja: シールドエクスプローシブレジスタンス
    ko: 실드 폭발 저항력
    ru: Сопротивляемость щитов фугасному урону
    zh: 护盾爆炸抗性
  highIsGood: true
  name: shieldExplosiveDamageResistanceBonus
  published: true
  stackable: true
  unitID: 105
1491:
  attributeID: 1491
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: Kinetic resistance bonus for shields
  displayNameID:
    de: Kinetkresistenz der Schilde
    en: Shield Kinetic Resistance
    es: Resistencia cinética del escudo
    fr: Résistance cinétique du bouclier
    ja: シールドキネティックレジスタンス
    ko: 실드 키네틱 저항력
    ru: Сопротивляемость щитов кинетическому урону
    zh: 护盾动能抗性
  highIsGood: true
  name: shieldKineticDamageResistanceBonus
  published: true
  stackable: true
  unitID: 105
1492:
  attributeID: 1492
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: Thermal resistance bonus for shields
  displayNameID:
    de: Thermalresistenz der Schilde
    en: Shield Thermal Resistance
    es: Resistencia térmica del escudo
    fr: Résistance thermique du bouclier
    ja: シールドサーマルレジスタンス
    ko: 실드 열 저항력
    ru: Сопротивляемость щитов термическому урону
    zh: 护盾热能抗性
  highIsGood: true
  name: shieldThermalDamageResistanceBonus
  published: true
  stackable: true
  unitID: 105
1493:
  attributeID: 1493
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Damage multiplier for small weapons
  displayNameID:
    de: Multiplikator für Schaden leichter Waffen (small weapon damage multiplier)
    en: Small weapon damage multiplier
    es: Multiplicador de daño de armas de pequeño calibre
    fr: Multiplicateur de dégâts de petite arme
    ja: 小型兵器ダメージ乗数
    ko: 소형 무기 피해량 배수
    ru: Множитель урона малыми орудиями
    zh: 小型武器伤害倍增系数
  highIsGood: true
  name: smallWeaponDamageMultiplier
  published: true
  stackable: true
  unitID: 104
1494:
  attributeID: 1494
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Damage multiplier for medium weapons
  displayNameID:
    de: Medium-Waffenschaden-Multiplikator
    en: Medium weapon damage multiplier
    es: Multiplicador de daño de armas de calibre medio
    fr: Multiplicateur de dégâts d'arme intermédiaire
    ja: 中型兵器ダメージ乗数
    ko: 중형 무기 피해량 배수
    ru: Множитель урона средними орудиями
    zh: 中型武器伤害倍增系数
  highIsGood: true
  name: mediumWeaponDamageMultiplier
  published: true
  stackable: true
  unitID: 104
1495:
  attributeID: 1495
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: Armor repair amount multiplier
  displayNameID:
    de: Reparaturmengen-Multiplikator
    en: Repair amount multiplier
    es: Multiplicador de cantidad de reparación
    fr: Multiplicateur de quantité réparée
    ja: 修復量乗数
    ko: 수리량 배수
    ru: Множитель эффективности ремонта
    zh: 修复量倍增系数
  highIsGood: true
  name: armorDamageAmountMultiplier
  published: true
  stackable: true
  unitID: 104
1496:
  attributeID: 1496
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: Shield transfer amount multiplier
  displayNameID:
    de: Schildreparatur-Multiplikator
    en: Shield repair multiplier
    es: Multiplicador de reparación del escudo
    fr: Multiplicateur de réparation de bouclier
    ja: シールドリペア乗数
    ko: 실드 수리 배수
    ru: Влияние на эффективность накачки щитов
    zh: 护盾维修倍增系数
  highIsGood: true
  name: shieldBonusMultiplier
  published: true
  stackable: true
  unitID: 104
1497:
  attributeID: 1497
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: Shield repair multiplier for remote repair
  displayNameID:
    de: Schild-Transfermengen-Multiplikator
    en: Shield transfer amount multiplier
    es: Multiplicador de cantidad de transferencia del escudo
    fr: Multiplicateur de volume de transfert de bouclier
    ja: シールド転送量乗数
    ko: 실드 전송 총량 배수
    ru: Влияние на эффективность дистанционной накачки щитов
    zh: 护盾传输量倍增系数
  highIsGood: true
  name: shieldBonusMultiplierRemote
  published: true
  stackable: true
  unitID: 104
1498:
  attributeID: 1498
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: Repair amount multiplier for remote repairers
  displayNameID:
    de: Fernreparaturmengen-Multiplikator
    en: Remote repair amount multiplier
    es: Multiplicador de cantidad de reparación remota
    fr: Multiplicateur de quantité réparée à distance
    ja: リモートリペア量乗数
    ko: 원격 수리 총량 배수
    ru: Множитель эффективности дистанционного ремонта
    zh: 远距维修量倍增系数
  highIsGood: true
  name: armorDamageAmountMultiplierRemote
  published: true
  stackable: true
  unitID: 104
1499:
  attributeID: 1499
  categoryID: 5
  dataType: 5
  defaultValue: 0.0
  description: Capacitor capacity multiplier
  displayNameID:
    de: Energiespeicher-Kapazitäts-Multiplikator
    en: Capacitor capacity multiplier
    es: Multiplicador de capacidad del condensador
    fr: Multiplicateur de charge de capaciteur
    ja: キャパシタ容量乗数
    ko: 캐패시터 배수
    ru: Множитель ёмкости накопителя
    zh: 电容量倍增系数
  highIsGood: true
  name: capacitorCapacityMultiplierSystem
  published: true
  stackable: true
  unitID: 104
1500:
  attributeID: 1500
  categoryID: 5
  dataType: 5
  defaultValue: 0.0
  description: Capacitor recharge rate multiplier
  displayNameID:
    de: Energiespeicher-Auflade-Multiplikator
    en: Capacitor recharge multiplier
    es: Multiplicador de carga del condensador
    fr: Multiplicateur de recharge du capaciteur
    ja: キャパシタリチャージ乗数
    ko: 캐패시터 충전 배수
    ru: Множитель скорости регенерации накопителя
    zh: 电容回充倍增系数
  highIsGood: true
  name: rechargeRateMultiplier
  published: true
  stackable: true
  unitID: 104
1501:
  attributeID: 1501
  categoryID: 20
  dataType: 4
  defaultValue: 1.0
  description: The maximum number of targets that can be repaired at once.
  highIsGood: true
  name: npcRemoteArmorRepairMaxTargets
  published: false
  stackable: true
1502:
  attributeID: 1502
  categoryID: 20
  dataType: 4
  defaultValue: 1.0
  description: The maximum number of targets that can be shield boosted at once
  highIsGood: true
  name: npcRemoteShieldBoostMaxTargets
  published: false
  stackable: true
1503:
  attributeID: 1503
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusStrategicCruiserAmarr1
  published: false
  stackable: true
1504:
  attributeID: 1504
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusStrategicCruiserCaldari1
  published: false
  stackable: true
1505:
  attributeID: 1505
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusStrategicCruiserGallente1
  published: false
  stackable: true
1506:
  attributeID: 1506
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusStrategicCruiserMinmatar1
  published: false
  stackable: true
1507:
  attributeID: 1507
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusAmarrDefensive2
  published: false
  stackable: true
1508:
  attributeID: 1508
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusAmarrElectronic2
  published: false
  stackable: true
1509:
  attributeID: 1509
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusAmarrCore2
  published: false
  stackable: true
1510:
  attributeID: 1510
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusCaldariOffensive2
  published: false
  stackable: true
1511:
  attributeID: 1511
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusAmarrOffensive2
  published: false
  stackable: true
1512:
  attributeID: 1512
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusAmarrPropulsion2
  published: false
  stackable: true
1513:
  attributeID: 1513
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusCaldariPropulsion2
  published: false
  stackable: true
1514:
  attributeID: 1514
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusCaldariElectronic2
  published: false
  stackable: true
1515:
  attributeID: 1515
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusCaldariCore2
  published: false
  stackable: true
1516:
  attributeID: 1516
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusCaldariDefensive2
  published: false
  stackable: true
1517:
  attributeID: 1517
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusGallenteDefensive2
  published: false
  stackable: true
1518:
  attributeID: 1518
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusGallenteElectronic2
  published: false
  stackable: true
1519:
  attributeID: 1519
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusGallenteCore2
  published: false
  stackable: true
1520:
  attributeID: 1520
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusGallentePropulsion2
  published: false
  stackable: true
1521:
  attributeID: 1521
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusGallenteOffensive2
  published: false
  stackable: true
1522:
  attributeID: 1522
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusMinmatarOffensive2
  published: false
  stackable: true
1523:
  attributeID: 1523
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusMinmatarPropulsion2
  published: false
  stackable: true
1524:
  attributeID: 1524
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusMinmatarElectronic2
  published: false
  stackable: true
1525:
  attributeID: 1525
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusMinmatarCore2
  published: false
  stackable: true
1526:
  attributeID: 1526
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusMinmatarDefensive2
  published: false
  stackable: true
1527:
  attributeID: 1527
  categoryID: 3
  dataType: 5
  defaultValue: 1.0
  description: Maximum value for armor resonances. Default = 1.
  highIsGood: true
  name: armorMaxDamageResonance
  published: false
  stackable: true
1528:
  attributeID: 1528
  categoryID: 2
  dataType: 5
  defaultValue: 1.0
  description: Maximum value for shield resonances. Default = 1.
  highIsGood: true
  name: shieldMaxDamageResonance
  published: false
  stackable: true
1529:
  attributeID: 1529
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: Maximum value for hull resonances. Default = 1.
  highIsGood: true
  name: hullMaxDamageResonance
  published: false
  stackable: true
1530:
  attributeID: 1530
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: This was created by accident and should be ignored
  highIsGood: true
  name: hullMaxDamageResonanceOld
  published: false
  stackable: true
1531:
  attributeID: 1531
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusAmarrOffensive3
  published: false
  stackable: true
1532:
  attributeID: 1532
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusGallenteOffensive3
  published: false
  stackable: true
1533:
  attributeID: 1533
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusCaldariOffensive3
  published: false
  stackable: true
1534:
  attributeID: 1534
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusMinmatarOffensive3
  published: false
  stackable: true
1535:
  attributeID: 1535
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusCC3
  published: false
  stackable: true
1536:
  attributeID: 1536
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: ECM Range-Bonus
    en: ECM Range Bonus
    es: Bonificación de alcance de ECM
    fr: Bonus de portée CME
    ja: ECM 範囲ボーナス
    ko: ECM 사거리 보너스
    ru: Бонус к дальности глушения захвата целей
    zh: ECM范围加成
  highIsGood: true
  name: ecmRangeBonus
  published: true
  stackable: true
  unitID: 105
1537:
  attributeID: 1537
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusReconShip3
  published: false
  stackable: true
1538:
  attributeID: 1538
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warpBubbleImmune
  published: false
  stackable: true
1539:
  attributeID: 1539
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warpBubbleImmuneModifier
  published: false
  stackable: true
1540:
  attributeID: 1540
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: stealthBomberLauncherPower2
  published: true
  stackable: true
1541:
  attributeID: 1541
  categoryID: 17
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: jumpHarmonicsModifier
  published: false
  stackable: true
1544:
  attributeID: 1544
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Max. erlaubte Modulzahl dieser Gruppe
    en: Max Modules Of This Group Allowed
    es: Módulos máx. permitidos de este grupo
    fr: Modules de ce groupe max. autorisés
    ja: このグループに含められるモジュール最大数
    ko: 해당 모듈 유형 최대 장착 개수
    ru: Максимально допустимое количество модулей данной группы
    zh: 该武器组所允许的最大装备数量
  highIsGood: true
  iconID: 0
  name: maxGroupFitted
  published: true
  stackable: true
1547:
  attributeID: 1547
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Rig-Größe
    en: Rig Size
    es: Tamaño de complemento
    fr: Taille d'amélioration
    ja: リグサイズ
    ko: 리그 크기
    ru: Размер модификатора
    zh: 改装件尺寸
  highIsGood: true
  name: rigSize
  published: true
  stackable: true
  unitID: 117
1549:
  attributeID: 1549
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: special fuel bay capacity
  displayNameID:
    de: Fassungsvermögen des Hangars für Treibstoffe
    en: Fuel Bay Capacity
    es: Capacidad del almacén de combustible
    fr: Capacité de la cuve de carburant
    ja: 燃料ベイの容量
    ko: 연료실 적재량
    ru: Вместимость топливного отсека
    zh: 燃料舱容量
  highIsGood: true
  iconID: 71
  name: specialFuelBayCapacity
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Das maximale Volumen, das vom Treibstoffhangar transportiert werden kann
    en: The maximum volume that can be carried in the fuel bay
    es: El volumen máximo que puede transportarse en almacén de combustible.
    fr: Volume maximum pouvant être transporté dans la cuve de carburant.
    ja: 燃料ベイに格納できる最大量
    ko: 연료실의 총 적재량입니다.
    ru: Максимальный объём топлива в бортовом топливном отсеке
    zh: 燃料舱能装载的最大体积
  tooltipTitleID:
    de: Fassungsvermögen des Treibstoffhangars
    en: Fuel Bay Capacity
    es: Capacidad del almacén de combustible
    fr: Capacité du réservoir de carburant
    ja: 燃料ベイのキャパシティ
    ko: 연료실 적재량
    ru: Вместимость топливного отсека
    zh: 燃料舱容量
  unitID: 9
1550:
  attributeID: 1550
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: implantSetImperialNavy
  published: false
  stackable: true
1551:
  attributeID: 1551
  dataType: 4
  defaultValue: 0.0
  description: Number of days that this PLEX adds to your account
  displayNameID:
    de: Tage zum Abonnement hinzugefügt
    en: Days added to subscription
    es: Días añadidos a la suscripción
    fr: Jours d'abonnement supplémentaires
    ja: 登録追加日数
    ko: 계정기간에 추가일수
    ru: Срок в днях, на который продлена подписка
    zh: 游戏时间增加天数
  highIsGood: true
  name: numDays
  published: true
  stackable: true
1552:
  attributeID: 1552
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: implantSetCaldariNavy
  published: false
  stackable: true
1553:
  attributeID: 1553
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: implantSetFederationNavy
  published: false
  stackable: true
1554:
  attributeID: 1554
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: implantSetRepublicFleet
  published: false
  stackable: true
1555:
  attributeID: 1555
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fwLpKill
  published: false
  stackable: true
1556:
  attributeID: 1556
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of general mining hold
  displayNameID:
    de: Bergbaufassungsvermögen
    en: Mining Hold Capacity
    es: Capacidad de la bodega de minería
    fr: Capacité de la soute d'extraction
    ja: 採掘ホールド容量
    ko: 채굴 저장고 적재량
    ru: Объём отсека для руды
    zh: 矿舱容量
  highIsGood: true
  iconID: 71
  name: generalMiningHoldCapacity
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Das maximale Volumen, das im Bergbaufrachtraum gelagert werden kann
    en: The total volume that can be stored in the mining hold
    es: El volumen total que puede almacenarse en la bodega de minería.
    fr: Volume total pouvant être stocké dans la soute d'extraction
    ja: 採掘ホールドに積載できる総量
    ko: 채굴 저장고에 보관할 수 있는 최대 용량
    ru: Максимальный объём, допустимый к размещению в бортовом отсеке для руды
    zh: 矿舱的容量
  tooltipTitleID:
    de: Bergbaufassungsvermögen
    en: Mining Hold Capacity
    es: Capacidad de la bodega de minería
    fr: Capacité de la soute d'extraction
    ja: 採掘ホールド容量
    ko: 채굴 저장고 적재량
    ru: Объём отсека для руды
    zh: 矿舱容量
  unitID: 9
1557:
  attributeID: 1557
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of gas-only hold
  displayNameID:
    de: Gasfassungsvermögen
    en: Gas Hold Capacity
    es: Capacidad de la bodega de gas
    fr: Capacité de la soute à carburant
    ja: ガスの収容容量
    ko: 가스 저장고 적재량
    ru: Вместимость газового отсека
    zh: 气舱容量
  highIsGood: true
  iconID: 71
  name: specialGasHoldCapacity
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Das maximale Volumen, das im Gasfrachtraum gelagert werden kann
    en: The total volume that can be stored in the gas hold
    es: El volumen total que puede almacenarse en la bodega de gas.
    fr: Volume total pouvant être stocké dans la soute à gaz
    ja: ガスホールドに積載できる総量
    ko: 가스 저장고에 보관할 수 있는 최대 용량
    ru: Максимальный объём, допустимый к размещению в газовом отсеке
    zh: 气云舱的容量
  tooltipTitleID:
    de: Gasfassungsvermögen
    en: Gas Hold Capacity
    es: Capacidad de la bodega de gas
    fr: Capacité de la soute à gaz
    ja: ガスホールド容量
    ko: 가스 저장고 적재량
    ru: Объём газового отсека
    zh: 气云容量
  unitID: 9
1558:
  attributeID: 1558
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of mineral-only hold
  displayNameID:
    de: Mineralienfassungsvermögen
    en: Mineral Hold Capacity
    es: Capacidad de la bodega de minerales
    fr: Capacité de la soute à minéraux
    ja: 無機物の収容容量
    ko: 미네랄 저장고 적재량
    ru: Объём отсека для минералов
    zh: 矿物舱容量
  highIsGood: true
  iconID: 71
  name: specialMineralHoldCapacity
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Das maximale Volumen, das im Mineralienfrachtraum gelagert werden kann
    en: The total volume that can be stored in the mineral hold
    es: El volumen total que puede almacenarse en la bodega de minerales.
    fr: Volume total pouvant être stocké dans la soute à minéraux.
    ja: 無機物ホールドに積載できる総量です
    ko: 미네랄 저장고에 보관할 수 있는 최대 용량입니다.
    ru: Максимальный объём, допустимый к размещению в бортовом отсеке для минералов
    zh: 矿物舱能装载的总体积
  tooltipTitleID:
    de: Mineralienfassungsvermögen
    en: Mineral Hold Capacity
    es: Capacidad de la bodega de minerales
    fr: Capacité de la soute à minéraux
    ja: 無機物ホールド容量
    ko: 미네랄 저장고 적재량
    ru: Вместимость отсека для минералов
    zh: 矿物舱容量
  unitID: 9
1559:
  attributeID: 1559
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of special salvage-only hold
  displayNameID:
    de: Altmaterial-Fassungsvermögen
    en: Salvage Hold Capacity
    es: Capacidad de la bodega de restos
    fr: Capacité de la soute de récupération
    ja: サルベージの収容容量
    ko: 인양품 저장고 적재량
    ru: Объём отсека для демонтированных компонентов
    zh: 打捞舱容量
  highIsGood: true
  iconID: 71
  name: specialSalvageHoldCapacity
  published: true
  stackable: true
  unitID: 9
1560:
  attributeID: 1560
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of ship-only hold
  displayNameID:
    de: Fassungsvermögen des Schiffsfrachtraums
    en: Ship Hold Capacity
    es: Capacidad de la bodega de la nave
    fr: Capacité de la soute à vaisseaux
    ja: 船の収容容量
    ko: 함선 격납고 적재량
    ru: Объём отсека для кораблей
    zh: 舰船舱容量
  highIsGood: true
  iconID: 71
  name: specialShipHoldCapacity
  published: true
  stackable: true
  unitID: 9
1561:
  attributeID: 1561
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of frigate/destroyer hold
  displayNameID:
    de: Fassungsvermögen eines kleinen Schiffes
    en: Small Ship Hold Capacity
    es: Capacidad de la bodega de una nave pequeña
    fr: Capacité de soute petit vaisseau
    ja: 小型艦の収容容量
    ko: 소형 함선 격납고 적재량
    ru: Объём отсека для малых кораблей
    zh: 小型舰船舱容量
  highIsGood: true
  iconID: 71
  name: specialSmallShipHoldCapacity
  published: true
  stackable: true
  unitID: 9
1562:
  attributeID: 1562
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of cruiser/battlecruiser ship hold
  displayNameID:
    de: Fassungsvermögen des mittleren Schiffsfrachtraums
    en: Medium Ship Hold Capacity
    es: Capacidad de la bodega de una nave mediana
    fr: Capacité de soute vaisseau intermédiaire
    ja: 中型艦の収容容量
    ko: 중형 함선 격납고 적재량
    ru: Объём отсека для средних кораблей
    zh: 中型舰船舱容量
  highIsGood: true
  iconID: 71
  name: specialMediumShipHoldCapacity
  published: true
  stackable: true
  unitID: 9
1563:
  attributeID: 1563
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of battleship hold
  displayNameID:
    de: Fassungsvermögen des großen Schiffsfrachtraums
    en: Large Ship Hold Capacity
    es: Capacidad de la bodega de una nave grande
    fr: Capacité de soute grand vaisseau
    ja: 大型艦の収容容量
    ko: 대형 함선 격납고 적재량
    ru: Объём отсека для больших кораблей
    zh: 大型舰船舱容量
  highIsGood: true
  iconID: 71
  name: specialLargeShipHoldCapacity
  published: true
  stackable: true
  unitID: 9
1564:
  attributeID: 1564
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of industrial ship hold
  displayNameID:
    de: Fassungsvermögen des Frachtraums für Handelssschiffe
    en: Industrial Ship Hold Capacity
    es: Capacidad de la bodega de una nave industrial
    fr: Capacité de soute vaisseau industriel
    ja: 輸送艦の収容容量
    ko: 인더스트리얼 격납고 적재량
    ru: Вместимость грузового отсека для промышленных кораблей
    zh: 工业舰舱容量
  highIsGood: true
  iconID: 71
  name: specialIndustrialShipHoldCapacity
  published: true
  stackable: true
  unitID: 9
1565:
  attributeID: 1565
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: + / - modifier to a ship radar strength
  displayNameID:
    de: RADAR Stärkebonus
    en: RADAR strength bonus
    es: Bonificación de potencia del radar
    fr: Bonus de puissance radar
    ja: 電波強度ボーナス
    ko: 레이더 강도 보너스
    ru: Влияние на мощность радарного сигнала
    zh: 雷达强度加成
  highIsGood: true
  name: scanRadarStrengthModifier
  published: true
  stackable: true
  unitID: 139
1566:
  attributeID: 1566
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: + / - modifier to a ship ladar strength
  displayNameID:
    de: Ladar-Stärkebonus
    en: Ladar strength bonus
    es: Bonificación de potencia lidar
    fr: Bonus de puissance ladar
    ja: 光学強度ボーナス
    ko: 라이다 강도 보너스
    ru: Влияние на мощность ладарного сигнала
    zh: 光雷达强度加成
  highIsGood: true
  name: scanLadarStrengthModifier
  published: true
  stackable: true
  unitID: 139
1567:
  attributeID: 1567
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: + / - modifier to a ship gravimetric strength
  displayNameID:
    de: Gravimetrischer Stärkebonus
    en: Gravimetric strength bonus
    es: Bonificación de fuerza gravimétrica
    fr: Bonus de puissance gravimétrique
    ja: 重力強度ボーナス
    ko: 중력장 강도 보너스
    ru: Влияние на мощность гравиметрического сигнала
    zh: 引力计强度加成
  highIsGood: true
  name: scanGravimetricStrengthModifier
  published: true
  stackable: true
  unitID: 139
1568:
  attributeID: 1568
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: + / - modifier to a ship magnetometric strength
  displayNameID:
    de: Magnometrischer Stärkebonus
    en: Magnetometric strength bonus
    es: Bonificación de fuerza magnetométrica
    fr: Bonus de puissance magnétométrique
    ja: 磁力測定強度ボーナス
    ko: 자기 강도 보너스
    ru: Влияние на мощность магнитометрического сигнала
    zh: 磁力计强度加成
  highIsGood: true
  name: scanMagnetometricStrengthModifier
  published: true
  stackable: true
  unitID: 139
1569:
  attributeID: 1569
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: implantSetLGImperialNavy
  published: false
  stackable: true
1570:
  attributeID: 1570
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: implantSetLGFederationNavy
  published: false
  stackable: true
1571:
  attributeID: 1571
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: implantSetLGCaldariNavy
  published: false
  stackable: true
1572:
  attributeID: 1572
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: implantSetLGRepublicFleet
  published: false
  stackable: true
1573:
  attributeID: 1573
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: special ammo hold capacity
  displayNameID:
    de: Munitionskapazität
    en: Ammo Hold Capacity
    es: Capacidad del arsenal
    fr: Capacité de la soute à munitions
    ja: 弾薬の収容容量
    ko: 탄약고 적재량
    ru: Объём отсека для боеприпасов
    zh: 弹药舱容量
  highIsGood: true
  iconID: 71
  name: specialAmmoHoldCapacity
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Das Gesamtvolumen an Munition, das im Munitionsfrachtraum des Schiffs gelagert
      werden kann
    en: The total volume of charges that can be stored in the ship's ammo hold
    es: El volumen total de cargas que pueden almacenarse en el arsenal de la nave.
    fr: Volume total de munitions pouvant être transporté dans la soute à munitions
      du vaisseau.
    ja: 艦船の弾薬ホールドに積載できる弾薬の総量です
    ko: 탄약고의 총 적재량입니다.
    ru: Максимальный объём боеприпасов и зарядов, допустимый к размещению в бортовом
      отсеке для боеприпасов
    zh: 舰船的弹药舱所能装载的弹药总体积
  tooltipTitleID:
    de: Munitionsfassungsvermögen
    en: Ammo Hold Capacity
    es: Capacidad del arsenal
    fr: Capacité de la soute à munitions
    ja: 弾薬ホールド容量
    ko: 탄약고 적재량
    ru: Вместимость отсека для боеприпасов
    zh: 弹药舱容量
  unitID: 9
1574:
  attributeID: 1574
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Alliance Tournament Ship Bonus
  displayNameID:
    de: Bonus für spezielle Fähigkeit
    en: Special Ability Bonus
    es: Bonificación de capacidad especial
    fr: Bonus d'aptitude particulière
    ja: 特殊能力ボーナス
    ko: 특수 능력 보너스
    ru: Классовый бонус
    zh: 特殊能力加成
  highIsGood: true
  name: shipBonusATC1
  published: false
  stackable: true
  unitID: 105
1575:
  attributeID: 1575
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Alliance Tournament Ship Bonus
  displayNameID:
    de: Bonus für spezielle Fähigkeit
    en: Special Ability Bonus
    es: Bonificación de capacidad especial
    fr: Bonus d'aptitude particulière
    ja: 特殊能力ボーナス
    ko: 특수 능력 보너스
    ru: Классовый бонус
    zh: 特殊能力加成
  highIsGood: true
  name: shipBonusATC2
  published: false
  stackable: true
  unitID: 105
1576:
  attributeID: 1576
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Alliance Tournament Frigate Bonus
  displayNameID:
    de: Bonus für spezielle Fähigkeit
    en: Special Ability Bonus
    es: Bonificación de capacidad especial
    fr: Bonus d'aptitude particulière
    ja: 特殊能力ボーナス
    ko: 특수 능력 보너스
    ru: Классовый бонус
    zh: 特殊能力加成
  highIsGood: true
  name: shipBonusATF1
  published: false
  stackable: true
  unitID: 105
1577:
  attributeID: 1577
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Alliance Tournament Frigate Bonus
  displayNameID:
    de: Bonus für spezielle Fähigkeit
    en: Special Ability Bonus
    es: Bonificación de capacidad especial
    fr: Bonus d'aptitude particulière
    ja: 特殊能力ボーナス
    ko: 특수 능력 보너스
    ru: Классовый бонус
    zh: 特殊能力加成
  highIsGood: true
  name: shipBonusATF2
  published: false
  stackable: true
  unitID: 105
1578:
  attributeID: 1578
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusCovertOps3
  published: false
  stackable: true
1579:
  attributeID: 1579
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: effectDeactivationDelay
  published: false
  stackable: true
1580:
  attributeID: 1580
  categoryID: 7
  dataType: 4
  defaultValue: -1.0
  description: The maximum number of defense bunkers this infrastructure Hub can support.
  displayNameID:
    de: Bunker mit maximaler Verteidigung
    en: Maximum Defense Bunkers
    es: Máx. de búnkeres defensivos
    fr: Bunkers de défense maximum
    ja: 最大防衛バンカー
    ko: 최대 방어 벙커
    ru: Максимальное количество защитных бункеров
    zh: 防御堡垒上限
  highIsGood: true
  name: maxDefenseBunkers
  published: true
  stackable: true
1581:
  attributeID: 1581
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusAssaultShips1
  published: false
  stackable: true
1582:
  attributeID: 1582
  categoryID: 9
  dataType: 4
  defaultValue: 30000.0
  description: The number of milliseconds before the container replenishes the loot
    inside itself. This special tutorial attribute will allow re-spawning of items
    in distribution dungeons bypassing restrictions present. 10 second minimum (10000
    ms).
  highIsGood: true
  name: specialTutorialLootRespawnTime
  published: false
  stackable: true
  unitID: 101
1583:
  attributeID: 1583
  dataType: 4
  defaultValue: 0.0
  description: The required minimum military development index level
  displayNameID:
    de: Erforderlicher Entwicklungsindex (Militär)
    en: Required Development Index Level (Military)
    es: Nivel de índice de desarrollo necesario (militar)
    fr: Niveau d'index de développement requis (militaire)
    ja: 必要な開発インデックスレベル（軍事）
    ko: 개발 지수 요구 레벨 (군사)
    ru: Требуемый индекс развития (военный)
    zh: 发展指数等级需求（军事）
  highIsGood: true
  name: devIndexMilitary
  published: true
  stackable: true
  unitID: 140
1584:
  attributeID: 1584
  dataType: 4
  defaultValue: 0.0
  description: The minimum required industrial development index level
  displayNameID:
    de: Erforderlicher Entwicklungsindex (Industrie)
    en: Required Development Index Level (Industrial)
    es: Nivel de índice de desarrollo necesario (industrial)
    fr: Niveau d'index de développement requis (industriel)
    ja: 必要な開発インデックスレベル（工業）
    ko: 개발 지수 요구 레벨 (산업)
    ru: Требуемый индекс развития (промышленный)
    zh: 发展指数等级需求（工业）
  highIsGood: true
  name: devIndexIndustrial
  published: true
  stackable: true
  unitID: 140
1585:
  attributeID: 1585
  dataType: 5
  defaultValue: 0.0
  description: The required ISK to be present in the Economics development index.
  displayNameID:
    de: Erforderlicher Entwicklungsindex (Wirtschaft)
    en: Required Development Index (economic)
    es: Índice de desarrollo necesario (económico)
    fr: Indice de développement requis (économie)
    ja: 必要な開発インデックス（経済）
    ko: 개발 지수 요구량 (경제)
    ru: Требуемый индекс развития (экономический)
    zh: 发展指数需求（经济）
  highIsGood: true
  name: devIndexEconomic
  published: true
  stackable: true
1586:
  attributeID: 1586
  dataType: 5
  defaultValue: 0.0
  description: "The required ISK to be present in the research and development\r\ndevelopment
    index."
  displayNameID:
    de: Erforderlicher Entwicklungsindex (Forschung und Entwicklung)
    en: Required Development Index (Research & Development)
    es: Índice de desarrollo necesario (I+D)
    fr: Indice de développement requis (recherche et développement)
    ja: 必要な開発インデックス（研究開発）
    ko: 개발 지수 요구량 (연구 및 개발)
    ru: Требуемый индекс развития (наука и разработки)
    zh: 发展指数需求（研发）
  highIsGood: true
  name: devIndexResearchDevelopment
  published: true
  stackable: true
1590:
  attributeID: 1590
  categoryID: 7
  dataType: 2
  defaultValue: -1.0
  description: The minimum distance the object can be anchored, "from what" depends
    on the object.
  highIsGood: true
  name: anchorDistanceMin
  published: false
  stackable: true
  unitID: 1
1591:
  attributeID: 1591
  categoryID: 7
  dataType: 2
  defaultValue: 250000.0
  description: the maximum distance it can be anchored at, "from what" depends on
    the object in question
  highIsGood: true
  name: anchorDistanceMax
  published: false
  stackable: true
  unitID: 1
1595:
  attributeID: 1595
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Infrastrukturupgrade erforderlich
    en: Requires Infrastructure Upgrade
    es: Requiere mejorar la infraestructura
    fr: Requiert une amélioration d'infrastructure.
    ja: インフラストラクチャのアップグレードが必要
    ko: 인프라스트럭처 업그레이드 요구량
    ru: Требуется расширение центра инфраструктуры
    zh: 需要基础设施升级件
  displayWhenZero: false
  highIsGood: true
  name: requiresIHubUpgrade
  published: true
  stackable: true
  unitID: 116
1597:
  attributeID: 1597
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The number of seconds that sovereignty has to have been claimed for
    to Install this upgrade
  displayNameID:
    de: Minimale Souveränitätszeit zur Installierung des Upgrades
    en: Minimum Sovereignty Period to Install Upgrade
    es: Periodo mínimo de soberanía para instalar mejora
    fr: Période de souveraineté minimum pour installer l'amélioration
    ja: アップグレード装着までの最短領有権期間
    ko: 업그레이드 설치를 위한 최소 소버린티 기간
    ru: Минимальный срок владения для установки расширения
    zh: 升级安装最短主权期限制
  highIsGood: true
  name: sovUpgradeSovereigntyHeldFor
  published: true
  stackable: true
  unitID: 129
1598:
  attributeID: 1598
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: The typeID of the upgrade that prevents this type from being installed.
  highIsGood: true
  name: sovUpgradeBlockingUpgradeID
  published: false
  stackable: true
  unitID: 116
1599:
  attributeID: 1599
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: 'The typeID of the upgrade that is required for this upgrade to be
    installed. '
  displayNameID:
    de: 'Voraussetzung: installiertes Upgrade'
    en: Prerequisite Installed Upgrade
    es: Mejora requerida instalada
    fr: Amélioration installée prérequise
    ja: 必須アップグレード
    ko: 사전에 필요한 업그레이드
    ru: Требуемые расширения
    zh: 先决升级安装
  highIsGood: true
  name: sovUpgradeRequiredUpgradeID
  published: true
  stackable: true
  unitID: 116
1600:
  attributeID: 1600
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The required level of outpost upgrade required to install this upgrade
  displayNameID:
    de: Benötigtes System-Außenposten-Upgrade-Level
    en: Required System Oupost Upgrade Level
    es: Nivel de mejora del puesto necesario
    fr: Niveau d'amélioration d'avant-poste système requis
    ja: 必要なシステムアウトポストアップグレードレベル
    ko: 시스템 전초기지 업그레이드 레벨 요구량
    ru: Требуемый уровень модернизации станции
    zh: 星系哨站升级等级需求
  highIsGood: true
  name: sovUpgradeRequiredOutpostUpgradeLevel
  published: true
  stackable: true
1601:
  attributeID: 1601
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: This attribute specifies a typeID which must be active in an IH for
    the given structure to be onlined
  displayNameID:
    de: Einschaltung benötigt Infrastruktur-Upgrade
    en: Onlining Requires Infrastructure Upgrade
    es: Requiere mejorar la infraestructura para conectarse
    fr: La mise en ligne nécessite une amélioration d'infrastructure
    ja: オンライン処理にはインフラストラクチャのアップグレードが必要
    ko: 인프라스트럭처 업그레이드가 있어야 온라인이 가능합니다.
    ru: Расширение инфраструктуры (требуется для включения)
    zh: 上线需要基础设施升级支持
  highIsGood: true
  name: onliningRequiresSovUpgrade1
  published: true
  stackable: true
  unitID: 116
1603:
  attributeID: 1603
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: 'The sum of this attribute on the claim markers, Infrastructure hub,
    and each upgrade is the systems base cost. '
  displayNameID:
    de: Tägliche Betriebskosten
    en: Daily Upkeep Cost
    es: Coste de mantenimiento diario
    fr: Coût d'entretien journalier
    ja: 1 日の維持費
    ko: 일일 유지비용
    ru: Ежедневное содержание
    zh: 每日维护费用
  highIsGood: true
  name: sovBillSystemCost
  published: true
  stackable: true
  unitID: 133
1606:
  attributeID: 1606
  dataType: 4
  defaultValue: 0.0
  description: Obsolete attribute
  highIsGood: false
  name: distributionID_blood
  published: false
  stackable: true
1607:
  attributeID: 1607
  dataType: 4
  defaultValue: 0.0
  description: Obsolete attribute
  highIsGood: false
  name: distributionID_angel
  published: false
  stackable: true
1608:
  attributeID: 1608
  dataType: 4
  defaultValue: 0.0
  description: Obsolete attribute
  highIsGood: true
  name: distributionID_guristas
  published: false
  stackable: true
1609:
  attributeID: 1609
  dataType: 4
  defaultValue: 0.0
  description: Obsolete attribute
  highIsGood: false
  name: distributionID_serpentis
  published: false
  stackable: true
1610:
  attributeID: 1610
  dataType: 4
  defaultValue: 0.0
  description: Obsolete attribute
  highIsGood: false
  name: distributionID_drones
  published: false
  stackable: true
1611:
  attributeID: 1611
  dataType: 4
  defaultValue: 0.0
  description: Obsolete attribute
  highIsGood: false
  name: distributionID_sanshas
  published: false
  stackable: true
1612:
  attributeID: 1612
  categoryID: 7
  dataType: 2
  defaultValue: 172800.0
  description: The number of seconds that the structure will be in reinforcement time
  highIsGood: true
  name: reinforcementDuration
  published: false
  stackable: true
  unitID: 3
1613:
  attributeID: 1613
  categoryID: 7
  dataType: 2
  defaultValue: 10800.0
  description: The number of seconds that the reinforcement exit time will be adjusted
    by. exitTime +- attribute
  highIsGood: true
  name: reinforcementVariance
  published: false
  stackable: true
  unitID: 3
1614:
  attributeID: 1614
  dataType: 4
  defaultValue: 0.0
  description: Obsolete attribute
  highIsGood: false
  name: distributionID_mordus
  published: false
  stackable: true
1615:
  attributeID: 1615
  dataType: 4
  defaultValue: 0.0
  description: The minimum required sovereignty index level
  displayNameID:
    de: Erforderlicher Entwicklungsindexlevel (Strategisch)
    en: Required Development Index Level (Strategic)
    es: Nivel de índice de desarrollo necesario (estratégico)
    fr: Niveau d'index de développement requis (stratégique)
    ja: 必要な開発インデックスレベル（戦略）
    ko: 개발 지수 요구 레벨 (전략)
    ru: Требуемый индекс развития (стратегический)
    zh: 发展指数需求（战略）
  highIsGood: true
  name: devIndexSovereignty
  published: true
  stackable: true
  unitID: 140
1616:
  attributeID: 1616
  dataType: 4
  defaultValue: 0.0
  description: Obsolete attribute
  highIsGood: true
  name: distributionID
  published: false
  stackable: true
1619:
  attributeID: 1619
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf  Stasis Web von Drohnen
    en: Drone Stasis Web Bonus
    es: Bonificación de red ralentizadora de drones
    fr: Bonus de stase de drone
    ja: ドローンステイシスウェブボーナス
    ko: 드론 스테이시스 웹 보너스
    ru: Влияние на эффективность стазис-индукторов дронов
    zh: 无人机停滞缠绕光束加成
  highIsGood: true
  name: webSpeedFactorBonus
  published: true
  stackable: true
  unitID: 105
1623:
  attributeID: 1623
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonus3AF
  published: false
  stackable: true
1624:
  attributeID: 1624
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonus3CF
  published: false
  stackable: true
1625:
  attributeID: 1625
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonus3GF
  published: false
  stackable: true
1626:
  attributeID: 1626
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonus3MF
  published: false
  stackable: true
1631:
  attributeID: 1631
  dataType: 4
  defaultValue: 0.0
  description: Transport capacity (bandwidth) in m3 per hour.
  displayNameID:
    de: Logistische Kapazität
    en: Logistical Capacity
    es: Capacidad logística
    fr: Capacité logistique
    ja: 輸送容量
    ko: 보급 적재량
    ru: Логистическая емкость
    zh: 运能
  highIsGood: true
  name: logisticalCapacity
  published: true
  stackable: true
  unitID: 134
1632:
  attributeID: 1632
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: This type can only be found/used/created on a planet matching this
    type ID.
  displayNameID:
    de: Planetentypeinschränkung
    en: Planet Type Restriction
    es: Restricción de tipo de planeta
    fr: Restriction de type de planète
    ja: 惑星タイプの制限
    ko: 행성 분류 제한
    ru: Ограничение на тип планеты
    zh: 行星类型限制
  highIsGood: true
  name: planetRestriction
  published: true
  stackable: true
  unitID: 116
1633:
  attributeID: 1633
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: Megawatts per kilometer
  displayNameID:
    de: Energielast (pro km)
    en: Power Load (per km)
    es: Potencia de carga (por kilómetro)
    fr: Facteur de charge (par km)
    ja: パワーロード（km あたり）
    ko: 전력 사용량(Km당)
    ru: Загрузка реактора (на км)
    zh: 能量载荷（每千米）
  highIsGood: true
  name: powerLoadPerKm
  published: true
  stackable: true
  unitID: 107
1634:
  attributeID: 1634
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: CPU Usage per kilometer
  displayNameID:
    de: CPU-Auslastung (pro km)
    en: CPU Usage (per km)
    es: Uso de la CPU (por kilómetro)
    fr: Utilisation CPU (par km)
    ja: CPU 使用率（km あたり）
    ko: CPU 사용량(Km당)
    ru: Загрузка ЦПУ (на км)
    zh: CPU使用量（每千米）
  highIsGood: true
  name: cpuLoadPerKm
  published: true
  stackable: true
  unitID: 106
1635:
  attributeID: 1635
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: Used to calculate cpu load multiplier for PI links
  displayNameID:
    de: CPU-Auslastungsstufenmodifikator
    en: CPU Load Level Modifier
    es: Modificador de nivel de carga de la CPU
    fr: Modificateur de niveau de charge CPU
    ja: CPU 負荷レベル修正乗数
    ko: CPU 요구량 보정치
    ru: Модификатор уровня загрузки ЦПУ
    zh: CPU载荷等级调节因子
  highIsGood: true
  name: cpuLoadLevelModifier
  published: true
  stackable: true
1636:
  attributeID: 1636
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: Power load multiplier for PI link levels
  displayNameID:
    de: Energielaststufenmodifikator
    en: Power Load Level Modifier
    es: Modificador de nivel de la potencia de carga
    fr: Modificateur de niveau de charge de puissance
    ja: パワーロードレベル修正乗数
    ko: 파워그리드 요구량 보정치
    ru: Модификатор уровня загрузки реактора
    zh: 能量载荷等级调节因子
  highIsGood: true
  name: powerLoadLevelModifier
  published: true
  stackable: true
1638:
  attributeID: 1638
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Base importation tax (ISK per m3 of volume) for commodities imported
    to pin.
  displayNameID:
    de: Einfuhrsteuer
    en: Import Tax
    es: Impuestos de importación
    fr: Taxe d'importation
    ja: 輸入税
    ko: 수입 관세
    ru: Налог на импорт
    zh: 进口税
  highIsGood: false
  name: importTax
  published: true
  stackable: true
  unitID: 133
1639:
  attributeID: 1639
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Base export tax (ISK per m3 of volume) on commodities exported from
    a planet via this pin.
  displayNameID:
    de: Ausfuhrsteuer
    en: Export Tax
    es: Impuestos de exportación
    fr: Taxe d'exportation
    ja: 輸出税
    ko: 수출 관세
    ru: Налог на экспорт
    zh: 出口税
  highIsGood: false
  name: exportTax
  published: true
  stackable: true
  unitID: 133
1640:
  attributeID: 1640
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Cost multiplier per m3 volume of this commodity when importing to a
    planet
  highIsGood: false
  name: importTaxMultiplier
  published: false
  stackable: true
  unitID: 121
1641:
  attributeID: 1641
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Export tax multiplier when exporting this commodity off a planet.
  highIsGood: false
  name: exportTaxMultiplier
  published: false
  stackable: true
  unitID: 121
1642:
  attributeID: 1642
  categoryID: 7
  dataType: 4
  defaultValue: 100.0
  description: Base amount (in units) of commodities extracted by an extractor pin.
  displayNameID:
    de: Extraktionsmenge
    en: Extraction Quantity
    es: Cantidad de extracción
    fr: Volume d'extraction
    ja: 抽出量
    ko: 채굴 수량
    ru: Количество экстракции
    zh: 采集量
  highIsGood: true
  name: pinExtractionQuantity
  published: true
  stackable: true
1643:
  attributeID: 1643
  categoryID: 7
  dataType: 4
  defaultValue: 300.0
  description: Base cycle time (in seconds) of an extractor pin.
  displayNameID:
    de: Zyklusdauer
    en: Cycle Time
    es: Tiempo de ciclo
    fr: Temps de cycle
    ja: サイクル時間
    ko: 사이클 시간
    ru: Время цикла
    zh: 运转周期
  highIsGood: true
  name: pinCycleTime
  published: true
  stackable: true
  unitID: 3
1644:
  attributeID: 1644
  categoryID: 7
  dataType: 5
  defaultValue: 10.0
  description: This is the radius that the depletion at this pin effects
  highIsGood: true
  name: extractorDepletionRange
  published: false
  stackable: true
  unitID: 1
1645:
  attributeID: 1645
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: This is the amount that is added to the depletion of a resource on
    a planet
  highIsGood: true
  name: extractorDepletionRate
  published: false
  stackable: true
1646:
  attributeID: 1646
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of CC-only hold
  displayNameID:
    de: Frachtraumkapazität der Kommandozentrale
    en: Command Center Hold Capacity
    es: Capacidad de la bodega del centro de mando
    fr: Capacité de la soute du centre de commandement
    ja: 司令基地の収容容量
    ko: 통제센터 저장고 적재량
    ru: Объём отсека для центра управления
    zh: 指挥中心储备能力
  highIsGood: true
  iconID: 71
  name: specialCommandCenterHoldCapacity
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Das maximale Volumen, das im Frachtraum der Kommandozentrale gelagert werden
      kann
    en: The total volume that can be stored in the command center hold
    es: El volumen total que puede almacenarse en la bodega del centro de mando.
    fr: Volume total pouvant être stocké dans le centre de commandement.
    ja: 司令基地ホールドに積載できる総量です
    ko: 통제센터 저장고에 보관할 수 있는 최대 용량입니다.
    ru: Максимальный объём, допустимый к размещению в бортовом отсеке для центра управления
    zh: 指挥中心舱能装载的总体积
  tooltipTitleID:
    de: Frachtraumkapazität der Kommandozentrale
    en: Command Center Hold Capacity
    es: Capacidad de la bodega del centro de mando
    fr: Capacité de la soute du centre de commandement
    ja: 司令基地ホールド容量
    ko: 통제센터 저장고 적재량
    ru: Вместимость отсека для центра управления
    zh: 指挥中心舱容量
  unitID: 9
1647:
  attributeID: 1647
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: This attribute deactivates the booster after the character's age reaches
    a certain amount
  displayNameID:
    de: Max. Pilotenalter
    en: Maximum Pilot Age
    es: Edad máx. del piloto
    fr: Âge maximum du pilote
    ja: パイロット年齢上限
    ko: 사용 가능한 파일럿의 최대 연령
    ru: Максимальный возраст пилота
    zh: 最大飞行员年龄
  highIsGood: true
  name: boosterMaxCharAgeHours
  published: true
  stackable: true
  unitID: 129
1648:
  attributeID: 1648
  categoryID: 12
  dataType: 4
  defaultValue: 0.0
  description: "This controls how L1 AI target switches\r\nWhen disabled AI_ChanceToNotTargetSwitch,
    AI_ShouldUseEffectMultiplier, and AI_ShouldUseSignatureRadius are disabled also."
  highIsGood: true
  name: AI_ShouldUseTargetSwitching
  published: false
  stackable: true
1649:
  attributeID: 1649
  categoryID: 12
  dataType: 3
  defaultValue: 0.0
  description: Should use secondary effect on other targets?
  highIsGood: true
  name: AI_ShouldUseSecondaryTarget
  published: false
  stackable: true
1650:
  attributeID: 1650
  categoryID: 12
  dataType: 3
  defaultValue: 0.0
  description: Should this type use signature radius
  highIsGood: true
  name: AI_ShouldUseSignatureRadius
  published: false
  stackable: true
1651:
  attributeID: 1651
  categoryID: 12
  dataType: 5
  defaultValue: 0.0
  description: A percentage chance to not change targets 0.0 - 1.0. 1.0 they will
    never change targets 0.0 they will always change targets
  highIsGood: true
  name: AI_ChanceToNotTargetSwitch
  published: false
  stackable: true
  unitID: 127
1652:
  attributeID: 1652
  categoryID: 12
  dataType: 3
  defaultValue: 0.0
  description: Should the entity watch for effects when choosing targets
  highIsGood: true
  name: AI_ShouldUseEffectMultiplier
  published: false
  stackable: true
1653:
  attributeID: 1653
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of Planetary Commodities hold
  displayNameID:
    de: Planetarische Güter-Lagerkapazität
    en: Planetary Commodities Hold Capacity
    es: Capacidad de bodega de mercancías planetarias
    fr: Capacité de la soute de marchandises planétaires
    ja: 惑星商品の収容容量
    ko: 행성 생산품 창고 적재량
    ru: Объём отсека для продукции наземных баз
    zh: 行星资源物品储备能力
  highIsGood: true
  iconID: 71
  name: specialPlanetaryCommoditiesHoldCapacity
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Das maximale Volumen, das im Frachtraum für planetare Güter gelagert werden
      kann
    en: The total volume that can be stored in the planetary commodities hold
    es: El volumen total que se puede almacenar en la bodega de mercancías planetarias.
    fr: Volume total pouvant être stocké dans la soute de marchandises planétaires.
    ja: 惑星商品ホールドに積載できる総量です
    ko: 행성 생산품 창고에 저장할 수 있는 최대 용량입니다.
    ru: Максимальный объём, допустимый к размещению в бортовом отсеке для продукции
      наземных баз
    zh: 行星资源物品舱能装载的总体积
  tooltipTitleID:
    de: Fassungsvermögen für planetare Güter
    en: Planetary Commodities Hold Capacity
    es: Capacidad de la bodega de mercancías planetarias
    fr: Capacité de la soute de marchandises planétaires
    ja: 惑星商品ホールド容量
    ko: 행성 생산품 창고 적재량
    ru: Вместимость отсека для продукции наземных баз
    zh: 行星资源物品舱容量
  unitID: 9
1654:
  attributeID: 1654
  categoryID: 12
  dataType: 3
  defaultValue: 0.0
  description: Can not be attacked by doomsday devices
  displayNameID:
    de: Immun gegen Angriffe von Superwaffen
    en: Immune to super weapon attacks
    es: Inmune a los ataques de superarmas
    fr: Immunité contre les attaques de super armes
    ja: 超兵器の攻撃の影響を受けない
    ko: 수퍼무기 공격에 면역
    ru: Неуязвим к орудиям Судного дня
    zh: 不受超级武器伤害
  highIsGood: true
  name: AI_ImmuneToSuperWeapon
  published: true
  stackable: true
1655:
  attributeID: 1655
  categoryID: 12
  dataType: 5
  defaultValue: -1.0
  description: The Preferred signature radius for attack. If it is 0 or below it uses
    the ships signature radius instead.
  displayNameID:
    de: Bevorzugter Signaturradius
    en: Preferred Signature Radius
    es: Radio de la señal preferido
    fr: Rayon de signature préféré
    ja: 推奨シグネチャ半径
    ko: 선호 시그니처 반경
    ru: Предпочтительный радиус сигнатуры
    zh: 首选信号半径
  highIsGood: true
  name: AI_PreferredSignatureRadius
  published: true
  stackable: true
  unitID: 1
1656:
  attributeID: 1656
  categoryID: 12
  dataType: 5
  defaultValue: 0.7
  description: Tanking modifier applied to drones if their owner is tanking. 1.0 is
    no modifier
  displayNameID:
    de: Modifikator für das Tanken bei Drohnen
    en: Drone Tanking Modifier
    es: Modif. de tanquerización de drones
    fr: Modificateur de protection de drone
    ja: ドローンタンキング修正乗数
    ko: 드론 방어 보정치
    ru: Модификатор танковки дронов
    zh: 无人机抗性调节值
  highIsGood: true
  name: AI_TankingModifierDrone
  published: false
  stackable: true
1657:
  attributeID: 1657
  categoryID: 12
  dataType: 5
  defaultValue: 0.7
  description: Tanking modifier applied to ships. 1.0 is no modifier.
  displayNameID:
    de: Modifikator für das Tanken
    en: Tanking Modifier
    es: Modificador de tanquerización
    fr: Modificateur de protection
    ja: タンキング修正乗数
    ko: 방어 보정치
    ru: Модификатор танковки
    zh: 抗性调节值
  highIsGood: true
  name: AI_TankingModifier
  published: true
  stackable: true
1658:
  attributeID: 1658
  categoryID: 23
  dataType: 2
  defaultValue: 300000.0
  description: The current duration for the remote ECM ( this is recalculated each
    time it is activated )
  displayNameID:
    de: Dauer der NPC-Remote-ECM
    en: NPC Remote ECM Duration
    es: Duración de ECM remotas de PNJ
    fr: Durée de CME à distance PNJ
    ja: NPC リモート ECM 時間
    ko: NPC 원격 ECM 지속시간
    ru: Время цикла систем РЭБ NPC
    zh: NPC远程ECM持续时间
  highIsGood: true
  name: entityRemoteECMDuration
  published: true
  stackable: true
1659:
  attributeID: 1659
  categoryID: 23
  dataType: 5
  defaultValue: 10000.0
  description: Lower cap, so even if more players are added to the bubble remote ECM
    duration will not go below this value
  displayNameID:
    de: Minimaldauer der NPC-Remote-ECM
    en: NPC Remote ECM Minimum Duration
    es: Duración mín. de ECM remotas de PNJ
    fr: Durée minimum de CME à distance PNJ
    ja: NPC リモート ECM 最短時間
    ko: NPC 원격 ECM 최소지속시간
    ru: Минимальное время цикла систем РЭБ NPC
    zh: NPC远程ECM最短持续时间
  highIsGood: true
  name: entityRemoteECMMinDuration
  published: true
  stackable: true
1660:
  attributeID: 1660
  categoryID: 23
  dataType: 5
  defaultValue: 0.9
  description: The scaling factor used for the NPC remote ECM
  displayNameID:
    de: Skalierungsfaktor der Dauer der NPC-Remote-ECM
    en: NPC Remote ECM Duration Scaling Factor
    es: Factor de ajuste de duración de ECM remotas de PNJ
    fr: Facteur d'échelle de durée de CME à distance PNJ
    ja: NPC リモート ECM 時間乗数
    ko: NPC 원격 ECM 지속시간 규모 요인
    ru: Коэффициент времени цикла систем РЭБ NPC
    zh: NPC远程ECM持续时间比例因数
  highIsGood: true
  name: entityRemoteECMDurationScale
  published: true
  stackable: true
1661:
  attributeID: 1661
  categoryID: 23
  dataType: 5
  defaultValue: 300000.0
  description: The base time between ECM bursts
  displayNameID:
    de: Grunddauer der NPC-Remote-ECM
    en: NPC remote ECM base duration
    es: Duración base de ECM remotas de PNJ
    fr: Durée de base de CME à distance PNJ
    ja: NPC リモート ECM ベース時間
    ko: NPC 원격 ECM 기지 지속시간
    ru: Базовое время цикла систем РЭБ NPC
    zh: NPC远程ECM基础持续时间
  highIsGood: true
  name: entityRemoteECMBaseDuration
  published: true
  stackable: true
1662:
  attributeID: 1662
  categoryID: 23
  dataType: 4
  defaultValue: 8.0
  description: The number of players in each step of scaling of remote ECM
  displayNameID:
    de: Zusätzliche Spielerskalierung der NPC-Remote-ECM
    en: NPC remote ECM Extra Player Scale
    es: Ajuste de jugador adicional de ECM remotas de PNJ
    fr: Échelle de joueur supplémentaire CME à distance PNJ
    ja: NPC リモート ECM エクストラプレイヤースケール
    ko: NPC 원격 ECM 추가 플레이어 규모
    ru: Коэффициент систем РЭБ NPC за кол-во игроков
    zh: NPC远程ECM额外玩家比例
  highIsGood: true
  name: entityRemoteECMExtraPlayerScale
  published: true
  stackable: true
1663:
  attributeID: 1663
  categoryID: 23
  dataType: 4
  defaultValue: 40.0
  description: The base number of players, where the scaling of the remote ECM should
    start
  displayNameID:
    de: Angestrebte Spieleranzahl der NPC-Remote-ECM
    en: NPC remote ECM intended number of players
    es: N.º de jugadores previsto de ECM remotas de PNJ
    fr: Nombre de joueurs prévu CME à distance PNJ
    ja: NPC リモート ECM 想定プレイヤー数
    ko: NPC 원격 ECM 플레이어 목표인원
    ru: Установленное количество пилотов для систем РЭБ NPC
    zh: NPC远程ECM应有玩家数
  highIsGood: true
  name: entityRemoteECMIntendedNumPlayers
  published: true
  stackable: true
1664:
  attributeID: 1664
  categoryID: 23
  dataType: 5
  defaultValue: 1.0
  description: Chance that the NPC remote ECM fires
  displayNameID:
    de: NPC-Remote-ECM-Wahrscheinlichkeit
    en: NPC remote ECM chance
    es: Probabilidad de ECM remotas de PNJ
    fr: Chance de CME à distance PNJ
    ja: NPC リモート ECM チャンス
    ko: NPC 원격 ECM 확률
    ru: Шанс действия систем РЭБ NPC
    zh: NPC远程ECM机率
  highIsGood: true
  name: entityRemoteECMChanceOfActivation
  published: true
  stackable: true
1669:
  attributeID: 1669
  dataType: 5
  defaultValue: 0.0
  description: Bonus 1 for ORE Industrials
  highIsGood: true
  name: shipBonusOreIndustrial1
  published: false
  stackable: true
1670:
  attributeID: 1670
  dataType: 5
  defaultValue: 0.0
  description: Bonus 2 for ORE Industrials
  highIsGood: true
  name: shipBonusOreIndustrial2
  published: false
  stackable: true
1671:
  attributeID: 1671
  categoryID: 20
  dataType: 5
  defaultValue: 0.0
  description: Bonus applied to all NPCs in the same group. Used by the NPCGroupShieldAssist
    effect. Negative values is a bonus so e.g. -20 is a 20% bonus
  displayNameID:
    de: Schildwiderstand für NPC-Gruppen
    en: NPC group shield resistance bonus
    es: Bonificación de resistencia de escudo del grupo PNJ
    fr: Bonus de résistance de bouclier de groupe PNJ
    ja: NPC グループシールドレジスタンスボーナス
    ko: NPC 그룹 실드 저항 보너스
    ru: Влияние на сопротивляемость щитов группы NPC
    zh: NPC群体护盾抗性加成
  highIsGood: true
  name: entityGroupShieldResistanceBonus
  published: true
  stackable: true
  unitID: 109
1672:
  attributeID: 1672
  categoryID: 20
  dataType: 5
  defaultValue: 10000.0
  description: Duration for the NPCGroupShieldAssist effect
  displayNameID:
    de: Schildwiderstandsdauer für NPC-Gruppen
    en: NPC group shield resistance duration
    es: Duración de la resistencia de escudo del grupo PNJ
    fr: Durée de résistance de bouclier de groupe PNJ
    ja: NPC グループシールドレジスタンス時間
    ko: NPC 그룹 실드 저항 지속시간
    ru: Длительность сопротивляемости щитов группы NPC
    zh: NPC群体护盾抗性持续时间
  highIsGood: true
  name: entityGroupShieldResistanceDuration
  published: true
  stackable: true
1673:
  attributeID: 1673
  categoryID: 20
  dataType: 5
  defaultValue: 1.0
  description: Activation chance of the NPCGroupShieldAssist effect
  displayNameID:
    de: Aktivierungschance des Schildwiderstandes für NPC-Gruppen
    en: NPC group shield resistance activation chance
    es: Probabilidad de activación de la resistencia de escudo del grupo PNJ
    fr: Chance d'activation de résistance de bouclier de groupe PNJ
    ja: NPC グループシールドレジスタンス起動チャンス
    ko: NPC 그룹 실드 저항 활성화 확률
    ru: Вероятность активации сопротивляемости щитов группы NPC
    zh: NPC群体护盾防御机率
  highIsGood: true
  name: entityGroupShieldResistanceActivationChance
  published: true
  stackable: true
1674:
  attributeID: 1674
  categoryID: 20
  dataType: 5
  defaultValue: 0.0
  description: amount of speed increase by NPCGroupSpeedAssist effect. Negative values
    is a bonus so e.g. -20 is a 20% bonus
  highIsGood: true
  name: entityGroupSpeedBonus
  published: true
  stackable: true
  unitID: 109
1675:
  attributeID: 1675
  categoryID: 20
  dataType: 5
  defaultValue: 0.0
  description: Amount of propulsion jamming assist. Used by NPCGroupPropJamAssist.
    Negative values is a bonus so e.g. -20 is a 20% bonus
  displayNameID:
    de: Bonus bei Störmodulen für Antriebssysteme für NPC-Gruppen
    en: NPC group propulsion jamming bonus
    es: Bonif. de perturbación de propulsión de grupo PNJ
    fr: Bonus de brouillage de propulsion de groupe PNJ
    ja: NPC グループ推進力ジャミングボーナス
    ko: NPC 그룹 추진기 재밍 보너스
    ru: Влияние на шанс ограничения подвижности группой NPC
    zh: NPC群体推进干扰加成
  highIsGood: true
  name: entityGroupPropJamBonus
  published: true
  stackable: true
  unitID: 109
1676:
  attributeID: 1676
  categoryID: 20
  dataType: 5
  defaultValue: 0.0
  description: Amount of armor resistance bonus. Used by NPCGroupArmorAssist. Negative
    values is a bonus so e.g. -20 is a 20% bonus
  displayNameID:
    de: Panzerung-Resistenzbonus für NPC-Gruppen
    en: NPC group armor resistance bonus
    es: Bonificación de resistencia de blindaje del grupo PNJ
    fr: Bonus de résistance de blindage de groupe PNJ
    ja: NPC グループアーマーレジスタンスボーナス
    ko: NPC 그룹 장갑 저항 보너스
    ru: Влияние на сопротивляемость брони группы NPC
    zh: NPC群体装甲抗性加成
  highIsGood: true
  name: entityGroupArmorResistanceBonus
  published: true
  stackable: true
  unitID: 109
1677:
  attributeID: 1677
  categoryID: 20
  dataType: 5
  defaultValue: 10000.0
  description: Duration of NPCGroupArmorAssist effect.
  highIsGood: true
  name: entityGroupSpeedDuration
  published: true
  stackable: true
1678:
  attributeID: 1678
  categoryID: 20
  dataType: 5
  defaultValue: 1.0
  description: Activation chance for NPCGroupSpeedAssist effect.
  highIsGood: true
  name: entityGroupSpeedActivationChance
  published: true
  stackable: true
1679:
  attributeID: 1679
  categoryID: 20
  dataType: 5
  defaultValue: 10000.0
  description: Duration of NPCGroupPropJamAssist effect.
  highIsGood: true
  name: entityGroupPropJamDuration
  published: true
  stackable: true
1680:
  attributeID: 1680
  categoryID: 20
  dataType: 5
  defaultValue: 1.0
  description: Activation chance of NPCGroupPropJamAssist effect.
  highIsGood: true
  name: entityGroupPropJamActivationChance
  published: true
  stackable: true
1681:
  attributeID: 1681
  categoryID: 20
  dataType: 5
  defaultValue: 10000.0
  description: Duration of NPCGroupArmorAssist effect.
  highIsGood: true
  name: entityGroupArmorResistanceDuration
  published: true
  stackable: true
1682:
  attributeID: 1682
  categoryID: 20
  dataType: 5
  defaultValue: 1.0
  description: Activation chance for NPCGroupArmorAssist effect.
  highIsGood: true
  name: entityGroupArmorResistanceActivationChance
  published: true
  stackable: true
1683:
  attributeID: 1683
  dataType: 5
  defaultValue: 0.012
  description: ''
  displayNameID:
    de: Abklingfaktor
    en: decay factor
    es: factor de deterioro
    fr: facteur de décomposition
    ja: 劣化乗数
    ko: 폐기 요인
    ru: фактор ослабления
    zh: 老化因子
  highIsGood: true
  name: ecuDecayFactor
  published: true
  stackable: true
1684:
  attributeID: 1684
  dataType: 4
  defaultValue: 9.2
  description: ''
  displayNameID:
    de: Maximales Volumen
    en: Maximum Volume
    es: Volumen máximo
    fr: Volume maximal
    ja: 最大容量
    ko: 최대 볼륨
    ru: Максимальный объём
    zh: 最大体积
  highIsGood: true
  name: ecuMaxVolume
  published: true
  stackable: true
1685:
  attributeID: 1685
  dataType: 0
  defaultValue: 0.5
  description: ''
  highIsGood: true
  name: ecuOverlapFactor
  published: false
  stackable: true
1686:
  attributeID: 1686
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Damage reduction for system effects
  displayNameID:
    de: Systemeffekt-Schadensreduktion
    en: System effect damage reduction
    es: Reducción de daño por los efectos del sistema
    fr: Réduction de dégâts d'effet système
    ja: システムエフェクトダメージ軽減
    ko: 시스템 효과 피해 감소
    ru: Снижение урона общесистемным эффектом
    zh: 星系影响伤害减少
  highIsGood: true
  name: systemEffectDamageReduction
  published: true
  stackable: true
  unitID: 124
1687:
  attributeID: 1687
  dataType: 5
  defaultValue: 0.8
  description: ''
  highIsGood: true
  name: ecuNoiseFactor
  published: false
  stackable: true
1688:
  attributeID: 1688
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Second Stock Bonus on Pirate Faction Ships.
  highIsGood: true
  name: shipBonusRole8
  published: false
  stackable: true
1689:
  attributeID: 1689
  dataType: 5
  defaultValue: 0.3
  description: ''
  highIsGood: true
  name: ecuAreaOfInfluence
  published: false
  stackable: true
1690:
  attributeID: 1690
  dataType: 5
  defaultValue: 110.0
  description: CPU cost of extractor head
  displayNameID:
    de: Extraktorkopf-CPU
    en: Extractor head CPU
    es: CPU del cabezal de extracción
    fr: CPU de tête d'extracteur
    ja: 抽出ヘッド CPU
    ko: 자원추출기 처리부 CPU
    ru: Нагрузка экстракторов на ЦПУ
    zh: 采集点CPU
  highIsGood: true
  name: ecuExtractorHeadCPU
  published: true
  stackable: true
  unitID: 106
1691:
  attributeID: 1691
  dataType: 5
  defaultValue: 500.0
  description: Power cost for a extractor head
  displayNameID:
    de: Extraktorkopf-Leistung
    en: Extractor head Power
    es: Potencia del cabezal de extracción
    fr: Puissance de tête d'extracteur
    ja: 抽出ヘッドパワー
    ko: 자원추출기 처리부 전력
    ru: Нагрузка экстракторов на питание
    zh: 采集点能量
  highIsGood: true
  name: ecuExtractorHeadPower
  published: true
  stackable: true
  unitID: 107
1692:
  attributeID: 1692
  dataType: 4
  defaultValue: 0.0
  description: "Authoring has been moved to FSD.\r\nmeta group of type\r\n\r\n3: Story-line
    (Cosmos)\r\n4: Faction\r\n5: Officer (rare asteroid NPCs)\r\n6: Deadspace\r\n\r\n"
  highIsGood: true
  name: metaGroupID
  published: false
  stackable: true
1695:
  attributeID: 1695
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Angel space
  highIsGood: true
  name: distributionIDAngel01
  published: false
  stackable: true
1696:
  attributeID: 1696
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Angel space
  highIsGood: true
  name: distributionIDAngel02
  published: false
  stackable: true
1697:
  attributeID: 1697
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Angel space
  highIsGood: true
  name: distributionIDAngel03
  published: false
  stackable: true
1698:
  attributeID: 1698
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Angel space
  highIsGood: true
  name: distributionIDAngel04
  published: false
  stackable: true
1699:
  attributeID: 1699
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Angel space
  highIsGood: true
  name: distributionIDAngel05
  published: false
  stackable: true
1700:
  attributeID: 1700
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Angel space
  highIsGood: true
  name: distributionIDAngel06
  published: false
  stackable: true
1701:
  attributeID: 1701
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Angel space
  highIsGood: true
  name: distributionIDAngel07
  published: false
  stackable: true
1702:
  attributeID: 1702
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Angel space
  highIsGood: true
  name: distributionIDAngel08
  published: false
  stackable: true
1703:
  attributeID: 1703
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Angel space
  highIsGood: true
  name: distributionIDAngel09
  published: false
  stackable: true
1704:
  attributeID: 1704
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Angel space
  highIsGood: true
  name: distributionIDAngel10
  published: false
  stackable: true
1705:
  attributeID: 1705
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Blood Raider space
  highIsGood: true
  name: distributionIDBlood01
  published: false
  stackable: true
1706:
  attributeID: 1706
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Blood Raider space
  highIsGood: true
  name: distributionIDBlood02
  published: false
  stackable: true
1707:
  attributeID: 1707
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Blood Raider space
  highIsGood: true
  name: distributionIDBlood03
  published: false
  stackable: true
1708:
  attributeID: 1708
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Blood Raider space
  highIsGood: true
  name: distributionIDBlood04
  published: false
  stackable: true
1709:
  attributeID: 1709
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Blood Raider space
  highIsGood: true
  name: distributionIDBlood05
  published: false
  stackable: true
1710:
  attributeID: 1710
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Blood Raider space
  highIsGood: true
  name: distributionIDBlood06
  published: false
  stackable: true
1711:
  attributeID: 1711
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Blood Raider space
  highIsGood: true
  name: distributionIDBlood07
  published: false
  stackable: true
1712:
  attributeID: 1712
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Blood Raider space
  highIsGood: true
  name: distributionIDBlood08
  published: false
  stackable: true
1713:
  attributeID: 1713
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Blood Raider space
  highIsGood: true
  name: distributionIDBlood09
  published: false
  stackable: true
1714:
  attributeID: 1714
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Blood Raider space
  highIsGood: true
  name: distributionIDBlood10
  published: false
  stackable: true
1715:
  attributeID: 1715
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Guristas space
  highIsGood: true
  name: distributionIDGurista01
  published: false
  stackable: true
1716:
  attributeID: 1716
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Guristas space
  highIsGood: true
  name: distributionIDGurista02
  published: false
  stackable: true
1717:
  attributeID: 1717
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Guristas space
  highIsGood: true
  name: distributionIDGurista03
  published: false
  stackable: true
1718:
  attributeID: 1718
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Guristas space
  highIsGood: true
  name: distributionIDGurista04
  published: false
  stackable: true
1719:
  attributeID: 1719
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Guristas space
  highIsGood: true
  name: distributionIDGurista05
  published: false
  stackable: true
1720:
  attributeID: 1720
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Guristas space
  highIsGood: true
  name: distributionIDGurista06
  published: false
  stackable: true
1721:
  attributeID: 1721
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Guristas space
  highIsGood: true
  name: distributionIDGurista07
  published: false
  stackable: true
1722:
  attributeID: 1722
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Guristas space
  highIsGood: true
  name: distributionIDGurista08
  published: false
  stackable: true
1723:
  attributeID: 1723
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Guristas space
  highIsGood: true
  name: distributionIDGurista09
  published: false
  stackable: true
1724:
  attributeID: 1724
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Guristas space
  highIsGood: true
  name: distributionIDGurista10
  published: false
  stackable: true
1725:
  attributeID: 1725
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Rogue Drone space
  highIsGood: true
  name: distributionIDRogueDrone01
  published: false
  stackable: true
1726:
  attributeID: 1726
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Rogue Drone space
  highIsGood: true
  name: distributionIDRogueDrone02
  published: false
  stackable: true
1727:
  attributeID: 1727
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Rogue Drone space
  highIsGood: true
  name: distributionIDRogueDrone03
  published: false
  stackable: true
1728:
  attributeID: 1728
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Rogue Drone space
  highIsGood: true
  name: distributionIDRogueDrone04
  published: false
  stackable: true
1729:
  attributeID: 1729
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Rogue Drone space
  highIsGood: true
  name: distributionIDRogueDrone05
  published: false
  stackable: true
1730:
  attributeID: 1730
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Rogue Drone space
  highIsGood: true
  name: distributionIDRogueDrone06
  published: false
  stackable: true
1731:
  attributeID: 1731
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Rogue Drone space
  highIsGood: true
  name: distributionIDRogueDrone07
  published: false
  stackable: true
1732:
  attributeID: 1732
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Rogue Drone space
  highIsGood: true
  name: distributionIDRogueDrone08
  published: false
  stackable: true
1733:
  attributeID: 1733
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Rogue Drone space
  highIsGood: true
  name: distributionIDRogueDrone09
  published: false
  stackable: true
1734:
  attributeID: 1734
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Rogue Drone space
  highIsGood: true
  name: distributionIDRogueDrone10
  published: false
  stackable: true
1735:
  attributeID: 1735
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Sansha space
  highIsGood: true
  name: distributionIDSansha01
  published: false
  stackable: true
1736:
  attributeID: 1736
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Sansha space
  highIsGood: true
  name: distributionIDSansha02
  published: false
  stackable: true
1737:
  attributeID: 1737
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Sansha space
  highIsGood: true
  name: distributionIDSansha03
  published: false
  stackable: true
1738:
  attributeID: 1738
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Sansha space
  highIsGood: true
  name: distributionIDSansha04
  published: false
  stackable: true
1739:
  attributeID: 1739
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Sansha space
  highIsGood: true
  name: distributionIDSansha05
  published: false
  stackable: true
1740:
  attributeID: 1740
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Sansha space
  highIsGood: true
  name: distributionIDSansha06
  published: false
  stackable: true
1741:
  attributeID: 1741
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Sansha space
  highIsGood: true
  name: distributionIDSansha07
  published: false
  stackable: true
1742:
  attributeID: 1742
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Sansha space
  highIsGood: true
  name: distributionIDSansha08
  published: false
  stackable: true
1743:
  attributeID: 1743
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Sansha space
  highIsGood: true
  name: distributionIDSansha09
  published: false
  stackable: true
1744:
  attributeID: 1744
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Sansha space
  highIsGood: true
  name: distributionIDSansha10
  published: false
  stackable: true
1745:
  attributeID: 1745
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Serpentis space
  highIsGood: true
  name: distributionIDSerpentis01
  published: false
  stackable: true
1746:
  attributeID: 1746
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Serpentis space
  highIsGood: true
  name: distributionIDSerpentis02
  published: false
  stackable: true
1747:
  attributeID: 1747
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Serpentis space
  highIsGood: true
  name: distributionIDSerpentis03
  published: false
  stackable: true
1748:
  attributeID: 1748
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Serpentis space
  highIsGood: true
  name: distributionIDSerpentis04
  published: false
  stackable: true
1749:
  attributeID: 1749
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Serpentis space
  highIsGood: true
  name: distributionIDSerpentis05
  published: false
  stackable: true
1750:
  attributeID: 1750
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Serpentis space
  highIsGood: true
  name: distributionIDSerpentis06
  published: false
  stackable: true
1751:
  attributeID: 1751
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Serpentis space
  highIsGood: true
  name: distributionIDSerpentis07
  published: false
  stackable: true
1752:
  attributeID: 1752
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Serpentis space
  highIsGood: true
  name: distributionIDSerpentis08
  published: false
  stackable: true
1753:
  attributeID: 1753
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Serpentis space
  highIsGood: true
  name: distributionIDSerpentis09
  published: false
  stackable: true
1754:
  attributeID: 1754
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for sov upgrades in Serpentis space
  highIsGood: true
  name: distributionIDSerpentis10
  published: false
  stackable: true
1755:
  attributeID: 1755
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for global sov upgrades
  highIsGood: true
  name: distributionID01
  published: false
  stackable: true
1756:
  attributeID: 1756
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for global sov upgrades
  highIsGood: true
  name: distributionID02
  published: false
  stackable: true
1757:
  attributeID: 1757
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for global sov upgrades
  highIsGood: true
  name: distributionID03
  published: false
  stackable: true
1758:
  attributeID: 1758
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for global sov upgrades
  highIsGood: true
  name: distributionID04
  published: false
  stackable: true
1759:
  attributeID: 1759
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for global sov upgrades
  highIsGood: true
  name: distributionID05
  published: false
  stackable: true
1760:
  attributeID: 1760
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for global sov upgrades
  highIsGood: true
  name: distributionID06
  published: false
  stackable: true
1761:
  attributeID: 1761
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for global sov upgrades
  highIsGood: true
  name: distributionID07
  published: false
  stackable: true
1762:
  attributeID: 1762
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for global sov upgrades
  highIsGood: true
  name: distributionID08
  published: false
  stackable: true
1763:
  attributeID: 1763
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for global sov upgrades
  highIsGood: true
  name: distributionID09
  published: false
  stackable: true
1764:
  attributeID: 1764
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Distribution ID for global sov upgrades
  highIsGood: true
  name: distributionID10
  published: false
  stackable: true
1766:
  attributeID: 1766
  categoryID: 31
  dataType: 12
  defaultValue: 0.0
  description: This attribute is used on entities to link them to a player ship group.
    This is then used to determine which overview icon they should get, among other
    things
  highIsGood: true
  name: entityOverviewShipGroupId
  published: false
  stackable: true
  unitID: 115
1768:
  attributeID: 1768
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: 'The value of this attribute is a graphicsID which controls the color
    scheme of this type. It is used to apply said color scheme to items of other types
    whose gfx representation is tied in with the attribute holder. Example: Turrets
    on ships.'
  highIsGood: false
  name: typeColorScheme
  published: false
  stackable: false
1770:
  attributeID: 1770
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: Capacity of material bay
  displayNameID:
    de: Kapazität des Spezialmaterialien-Hangars
    en: Special material bay capacity
    es: Capacidad especial de la plataforma de materiales
    fr: Capacité de la baie à matériel spécial
    ja: 特殊資源ベイの容量
    ko: 특수 자원 저장소 적재량
    ru: Объём отсека для особых материалов
    zh: 特殊材料仓容量
  highIsGood: true
  name: specialMaterialBayCapacity
  published: true
  stackable: true
  unitID: 9
1771:
  attributeID: 1771
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: Type of object which this object transforms into.
  highIsGood: true
  name: constructionType
  published: false
  stackable: true
1772:
  attributeID: 1772
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to chance of opening a container (for skills).
  displayNameID:
    de: Zugriffsschwierigkeitsbonus
    en: Access Difficulty Bonus
    es: Bonificación de dificultad de acceso
    fr: Bonus de difficulté d'accès
    ja: アクセス難度ボーナス
    ko: 잠금 해제 보너스
    ru: Влияние на сложность доступа
    zh: 获取成功率
  highIsGood: true
  name: accessDifficultyBonusAbsolutePercent
  published: true
  stackable: true
  unitID: 127
1773:
  attributeID: 1773
  categoryID: 7
  dataType: 0
  defaultValue: 2.0
  description: "Used to describe what sex a given item is meant for.\r\n\r\n1 = Male,\r\n2
    = Unisex,\r\n3 = Female"
  displayNameID:
    de: Geschlecht
    en: Gender
    es: Sexo
    fr: Sexe
    ja: 性別
    ko: 성별
    ru: Пол
    zh: 性别
  highIsGood: true
  name: gender
  published: true
  stackable: true
  unitID: 142
1775:
  attributeID: 1775
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Verbrauchsquantitäts-Bonus
    en: Consumption Quantity Bonus
    es: Bonificación de cantidad de consumo
    fr: Bonus de quantité consommée
    ja: 消費量ボーナス
    ko: 소모량 보너스
    ru: Уменьшение количества расходуемого топлива
    zh: 消耗量加成
  highIsGood: true
  name: consumptionQuantityBonusPercent
  published: true
  stackable: true
  unitID: 105
1778:
  attributeID: 1778
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: This is a fake attribute for show info purposes.
  displayNameID:
    de: Produktionskostenbonus
    en: Manufacture Cost Bonus
    es: Bonificación de coste de fabricación
    fr: Bonus de coût de production
    ja: 製造コストボーナス
    ko: 생산 비용 보너스
    ru: Уменьшение расходов на производство
    zh: 制造花费加成
  highIsGood: true
  name: manufactureCostBonusShowInfo
  published: true
  stackable: true
  unitID: 105
1780:
  attributeID: 1780
  dataType: 5
  defaultValue: 0.1
  description: ''
  highIsGood: true
  name: npcCustomsOfficeTaxRate
  published: false
  stackable: true
1781:
  attributeID: 1781
  dataType: 5
  defaultValue: 0.1
  description: ''
  highIsGood: true
  name: defaultCustomsOfficeTaxRate
  published: false
  stackable: true
1782:
  attributeID: 1782
  categoryID: 10
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Genehmigte Drohnengruppe
    en: Allowed Drone Group
    es: Grupo de drones permitido
    fr: Groupe de drones autorisé
    ja: ドローングループを許可
    ko: 드론 그룹 허용
    ru: Разрешенная группа дронов
    zh: 允许的无人机组别
  highIsGood: true
  name: allowedDroneGroup1
  published: false
  stackable: true
  unitID: 115
1783:
  attributeID: 1783
  categoryID: 10
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Genehmigte Drohnengruppe
    en: Allowed Drone Group
    es: Grupo de drones permitido
    fr: Groupe de drones autorisé
    ja: ドローングループを許可
    ko: 드론 그룹 허용
    ru: Разрешенная группа дронов
    zh: 允许的无人机组别
  highIsGood: true
  name: allowedDroneGroup2
  published: false
  stackable: true
  unitID: 115
1785:
  attributeID: 1785
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Capital Sized Vessel
    en: Capital Sized Vessel
    es: Nave de tamaño capital
    fr: Vaisseau de taille capitale
    ja: 母艦級艦船
    ko: 캐피탈 크기 함선
    ru: Корабль КБТ-класса
    zh: 旗舰级舰船
  highIsGood: true
  name: isCapitalSize
  published: false
  stackable: true
  unitID: 137
1786:
  attributeID: 1786
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Used by Battlecruisers for large turret powergrid reduction
  highIsGood: true
  name: bcLargeTurretPower
  published: false
  stackable: true
1787:
  attributeID: 1787
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Used by Battlecruisers for large turret CPU reduction
  highIsGood: true
  name: bcLargeTurretCPU
  published: false
  stackable: true
1788:
  attributeID: 1788
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Used by Battlecruisers for large turret capacitor reduction
  highIsGood: true
  name: bcLargeTurretCap
  published: false
  stackable: true
1790:
  attributeID: 1790
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Used by Battlecruisers for Siege Missile CPU reduction
  highIsGood: true
  name: bcSiegeMissileCPU
  published: false
  stackable: true
1791:
  attributeID: 1791
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Used by Battlecruisers for siege missile powergrid reduction
  highIsGood: true
  name: bcSiegeMissilePower
  published: false
  stackable: true
1792:
  attributeID: 1792
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusBC3
  published: false
  stackable: true
1793:
  attributeID: 1793
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusBC4
  published: false
  stackable: true
1794:
  attributeID: 1794
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to booster effect.
  displayNameID:
    de: Effektbonus
    en: Effect Bonus
    es: Bonificación de efecto
    fr: Bonus d'effet
    ja: 効果ボーナス
    ko: 효과 보너스
    ru: Бонус эффекта
    zh: 效果加成
  highIsGood: true
  name: skillBonusBooster
  published: true
  stackable: true
  unitID: 105
1795:
  attributeID: 1795
  categoryID: 7
  dataType: 5
  defaultValue: 10000.0
  description: reload time (ms)
  displayNameID:
    de: Aufladezeit
    en: Reload Time
    es: Tiempo de recarga
    fr: Temps de recharge
    ja: リロード時間
    ko: 재장전 시간
    ru: Время перезарядки
    zh: 重新装填时间
  highIsGood: false
  iconID: 1397
  name: reloadTime
  published: true
  stackable: true
  unitID: 101
1797:
  attributeID: 1797
  dataType: 4
  defaultValue: 0.0
  description: This item of clothing covers multiple areas of the body, so the category
    of clothes specified by this attribute is no longer mandatory
  displayNameID:
    de: Benötigt keinen Kleidungstyp
    en: Does Not Require Clothing Type
    es: No requiere tipo de ropa
    fr: Ne nécessite pas de type de vêtement
    ja: 衣服タイプの指定なし
    ko: 의상 분류 필요 없음
    ru: Тип одежды не требуется
    zh: 不要求服饰类别
  highIsGood: true
  name: clothingAlsoCoversCategory
  published: false
  stackable: true
1798:
  attributeID: 1798
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: When set to non-zero on a module with an assistance effect, the module
    cannot be activated against a target that has a positive disallowOffensiveModifiers
    attribute
  displayNameID:
    de: Gegen EW-immune Ziele verbieten
    en: Disallow against EW-immune target
    es: Desconectar contra objetivo inmune a electromagnético
    fr: Interdire contre les cibles immunisées contre la guerre électronique
    ja: EW 免疫ターゲットを却下
    ko: EW-면역 타겟 공격 불허
    ru: Запрещено применение по целям с иммунитетом к системам РЭБ
    zh: 不允许针对免疫电子战的目标
  highIsGood: false
  name: disallowAgainstEwImmuneTarget
  published: false
  stackable: true
  unitID: 137
1799:
  attributeID: 1799
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Genolution Set Bonus
    en: Genolution Set Bonus
    es: Bonificación de conjunto Genolution
    fr: Bonus d'ensemble Génolution
    ja: ジェノリューションセットボーナス
    ko: 제놀루션 세트 보너스
    ru: Бонус от комплекта «Генолюция»
    zh: 格鲁汀套装加成
  highIsGood: true
  name: implantSetChristmas
  published: true
  stackable: true
  unitID: 104
1803:
  attributeID: 1803
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: reduction in MicroWarp Drive signature
  displayNameID:
    de: Bonus auf Signaturradiusabzug und Energiespeicherverbrauch von Mikrowarpantrieben
    en: MWD sig penalty and cap need bonus
    es: Bonificación de necesidad del condensador y penalización de señal del MMC
    fr: Bonus de pénalité de signature et de besoins énergétiques du PMW
    ja: MWDのシグネチャペナルティとキャパシタ消費軽減ボーナス
    ko: MWD 시그니처 페널티 및 캐패시터 사용량 보너스
    ru: Уменьшение потребления накопителя и влияния микроварп-ускорителя на радиус
      сигнатуры
    zh: 微型跃迁推进器信号半径惩罚和电容消耗加成
  highIsGood: false
  name: MWDSignatureRadiusBonus
  published: false
  stackable: true
  unitID: 105
1804:
  attributeID: 1804
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of Quafe hold
  displayNameID:
    de: Quafe-Fassungsvermögen
    en: Quafe Hold Capacity
    es: Capacidad de bodega de Quafe
    fr: Capacité de la soute à Quafe
    ja: クァフェホールド容量
    ko: 퀘이프 저장고 적재량
    ru: Ёмкость отсека для «Квейф»
    zh: 酷菲货舱容量
  highIsGood: true
  name: specialQuafeHoldCapacity
  published: false
  stackable: true
  unitID: 9
1806:
  attributeID: 1806
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: This is a display-only attribute for showinfo
  displayNameID:
    de: Erfordert Souveränität
    en: Requires Sovereignty
    es: Requiere soberanía
    fr: Souveraineté requise
    ja: 領有権必要
    ko: 소버린티가 필요합니다.
    ru: Требуется право владения
    zh: 需要主权
  highIsGood: true
  name: requiresSovereigntyDisplayOnly
  published: true
  stackable: true
  unitID: 137
1808:
  attributeID: 1808
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: nosReflector
  published: true
  stackable: false
1809:
  attributeID: 1809
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: neutReflector
  published: true
  stackable: false
1811:
  attributeID: 1811
  dataType: 5
  defaultValue: 0.0
  description: Chance of reflecting NOS/neut effect back on attacker
  displayNameID:
    de: Capacitor Angriff Reflektionschance
    en: Capacitor Attack Reflect Chance
    es: Probabilidad de reflejo de ataque del condensador
    fr: Chance de renvoi d'attaque de capaciteur
    ja: キャパシタ攻撃成功率
    ko: 캐패시터 공격 반사 기회
    ru: Шанс отражения атаки накопителем
    zh: 电容攻击反射几率
  highIsGood: true
  name: capAttackReflector
  published: true
  stackable: true
  unitID: 111
1812:
  attributeID: 1812
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Turret damage is reduced when shooting at targets with a sig radius
    below this value.
  displayNameID:
    de: Damage Reduction Threshold
    en: Damage Reduction Threshold
    es: Límite de reducción de daño
    fr: Seuil de réduction des dégâts
    ja: ダメージ減少境界値
    ko: 피해 감소 한계치
    ru: Порог снижения урона
    zh: 伤害减免阀值
  highIsGood: true
  name: turretDamageScalingRadius
  published: true
  stackable: true
  unitID: 1
1813:
  attributeID: 1813
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: This attribute is used by the effect which sets titans' turrets to
    reduce damage below a certain target signature radius.
  displayNameID:
    de: Schadensverändernder Radius der Geschütztürme
    en: Turret Damage Scaling Radius
    es: Radio de escala de daño de torretas
    fr: Rayon d'échelle des dégâts de tourelle
    ja: タレットダメージスケール半径
    ko: 터렛 피해량 조절 범위
    ru: Радиус уменьшения наносимых повреждений
    zh: 炮台伤害调整范围
  highIsGood: true
  name: titanBonusScalingRadius
  published: false
  stackable: true
  unitID: 1
1814:
  attributeID: 1814
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: nosReflectAmount
  published: true
  stackable: true
  unitID: 111
1815:
  attributeID: 1815
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: neutReflectAmount
  published: true
  stackable: true
  unitID: 111
1816:
  attributeID: 1816
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Neutralizer Reflektionswert
    en: Neutralizer Reflect Amount
    es: Cantidad de reflejo del neutralizador
    fr: Quantité renvoyée par le neutraliseur
    ja: ニュートラライザー残量
    ko: 뉴트럴라이저 적용값
    ru: Количество отражаемого воздействия при нейтрализации энергии
    zh: 中和器反射量
  highIsGood: true
  name: neutReflectAmountBonus
  published: true
  stackable: false
  unitID: 105
1817:
  attributeID: 1817
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Energy Leech Reflektionswert
    en: Energy Leech Reflect Amount
    es: Cantidad de reflejo de la absorción energética
    fr: Quantité renvoyée par la sangsue énergétique
    ja: エネルギー吸引残量
    ko: 에너지 흡수 적용값
    ru: Количество отражаемого воздействия при паразитной подзарядке
    zh: 掠能器反射量
  highIsGood: true
  name: nosReflectAmountBonus
  published: true
  stackable: false
  unitID: 105
1818:
  attributeID: 1818
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: aurumConversionRate
  published: false
  stackable: true
1820:
  attributeID: 1820
  categoryID: 7
  dataType: 2
  defaultValue: 10000000.0
  description: The base cost of hiring an ally into a war
  highIsGood: true
  name: baseDefenderAllyCost
  published: false
  stackable: true
  unitID: 133
1821:
  attributeID: 1821
  categoryID: 7
  dataType: 2
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Alliierten-Kosten-Modifikator
    en: Ally Cost Modifier Percentage Per Level
    es: Porcentaje de modificador de costes de aliados por niveles
    fr: Pourcentage du modificateur de coût d'allié par niveau
    ja: 援助要請費用修正
    ko: 레벨별 동맹 비용 비율
    ru: Модификатор стоимости альянса за каждую степень
    zh: 每等级盟军费用乘数百分比
  highIsGood: true
  name: skillAllyCostModifierBonus
  published: true
  stackable: true
1822:
  attributeID: 1822
  dataType: 5
  defaultValue: 0.0
  description: Reduction in energy turret capacitor use
  highIsGood: true
  name: rookieSETCapBonus
  published: false
  stackable: true
1823:
  attributeID: 1823
  dataType: 5
  defaultValue: 0.0
  description: Energy turret damage bonus
  highIsGood: true
  name: rookieSETDamageBonus
  published: false
  stackable: true
1824:
  attributeID: 1824
  dataType: 5
  defaultValue: 0.0
  description: Bonus to tracking disruptor effectiveness
  highIsGood: true
  name: rookieWeaponDisruptionBonus
  published: false
  stackable: true
1825:
  attributeID: 1825
  dataType: 5
  defaultValue: 0.0
  description: Bonus to armor resistances
  highIsGood: true
  name: rookieArmorResistanceBonus
  published: false
  stackable: true
1826:
  attributeID: 1826
  dataType: 5
  defaultValue: 0.0
  description: Small Hybrid Turret optimal range bonus
  highIsGood: true
  name: rookieSHTOptimalBonus
  published: false
  stackable: true
1827:
  attributeID: 1827
  dataType: 5
  defaultValue: 0.0
  description: Bonus to kinetic missile damage
  highIsGood: true
  name: rookieMissileKinDamageBonus
  published: false
  stackable: true
1828:
  attributeID: 1828
  dataType: 5
  defaultValue: 0.0
  description: ECM Strength Bonus
  highIsGood: true
  name: rookieECMStrengthBonus
  published: false
  stackable: true
1829:
  attributeID: 1829
  dataType: 5
  defaultValue: 0.0
  description: Shield resistance bonus
  highIsGood: true
  name: rookieShieldResistBonus
  published: false
  stackable: true
1830:
  attributeID: 1830
  dataType: 5
  defaultValue: 0.0
  description: Bonus to Small Hybrid Turret damage
  highIsGood: true
  name: rookieSHTDamageBonus
  published: false
  stackable: true
1831:
  attributeID: 1831
  dataType: 5
  defaultValue: 0.0
  description: Bonus to drone damage, HP and mining yield
  highIsGood: true
  name: rookieDroneBonus
  published: false
  stackable: true
1832:
  attributeID: 1832
  dataType: 5
  defaultValue: 0.0
  description: Bonus to sensor damper effectiveness
  highIsGood: true
  name: rookieDampStrengthBonus
  published: false
  stackable: true
1833:
  attributeID: 1833
  dataType: 5
  defaultValue: 0.0
  description: Bonus to armor repair amount
  highIsGood: true
  name: rookieArmorRepBonus
  published: false
  stackable: true
1834:
  attributeID: 1834
  dataType: 5
  defaultValue: 0.0
  description: Bonus to target painter effectiveness
  highIsGood: true
  name: rookieTargetPainterStrengthBonus
  published: false
  stackable: true
1835:
  attributeID: 1835
  dataType: 5
  defaultValue: 0.0
  description: Bonus to ship velocity
  highIsGood: true
  name: rookieShipVelocityBonus
  published: false
  stackable: true
1836:
  attributeID: 1836
  dataType: 5
  defaultValue: 0.0
  description: Bonus to Small Projectile Turret damage
  highIsGood: true
  name: rookieSPTDamageBonus
  published: false
  stackable: true
1837:
  attributeID: 1837
  dataType: 5
  defaultValue: 0.0
  description: Bonus to shield booster repair amount
  highIsGood: true
  name: rookieShieldBoostBonus
  published: false
  stackable: true
1838:
  attributeID: 1838
  dataType: 2
  defaultValue: 0.0
  description: Bonus to optimal range of Codebreakers and Analyzers
  highIsGood: true
  name: miniProfessionRangeBonus
  published: false
  stackable: true
1839:
  attributeID: 1839
  categoryID: 7
  dataType: 5
  defaultValue: 10000.0
  description: The delay in ms until the damage is done to the target. (Allows some
    FX to be played)
  displayNameID:
    de: Verzögerung bei Schaden
    en: Damage Delay
    es: Demora de daño
    fr: Délai de dégâts
    ja: ダメージ遅延
    ko: 피해 지연
    ru: Задержка урона
    zh: 伤害延迟
  highIsGood: true
  iconID: 1392
  name: damageDelayDuration
  published: true
  stackable: true
  unitID: 101
1840:
  attributeID: 1840
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: energyTransferAmountBonus
  published: false
  stackable: true
1842:
  attributeID: 1842
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ORE Mining frigate bonus 1
  highIsGood: true
  name: miningFrigatesBonusOreMiningYield
  published: false
  stackable: true
1843:
  attributeID: 1843
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ORE Mining frigate bonus 2
  highIsGood: true
  name: shipBonusOREfrig2
  published: false
  stackable: true
1844:
  attributeID: 1844
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: A scaling factor used by DUST to determine how accurate a single shot
    from an orbital strike is.
  displayNameID:
    de: Orbitalschlagpräzision
    en: Orbital Strike Accuracy
    es: Precisión de asalto orbital
    fr: Précision de frappe orbitale
    ja: 軌道攻撃精度
    ko: 궤도 타격 정확도
    ru: Точность орбитального удара
    zh: 轨道轰炸准确性
  highIsGood: true
  name: orbitalStrikeAccuracy
  published: true
  stackable: true
1845:
  attributeID: 1845
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: A scaling factor used by DUST to determine how much damage a single
    shot from an orbital strike does.
  displayNameID:
    de: Orbitalschlagschaden
    en: Orbital Strike Damage
    es: Daño de asalto orbital
    fr: Dégâts de frappe orbitale
    ja: 軌道攻撃ダメージ
    ko: 궤도 타격 피해
    ru: Урон орбитального удара
    zh: 轨道轰炸伤害
  highIsGood: true
  name: orbitalStrikeDamage
  published: true
  stackable: true
1846:
  attributeID: 1846
  categoryID: 9
  dataType: 12
  defaultValue: 0.0
  description: The second cargo group that can be loaded into this container
  highIsGood: true
  name: cargoGroup2
  published: false
  stackable: true
1847:
  attributeID: 1847
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, 902
  highIsGood: true
  name: '902'
  published: true
  stackable: true
1848:
  attributeID: 1848
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, 902
  highIsGood: true
  name: '902'
  published: true
  stackable: true
1849:
  attributeID: 1849
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Indicates the percentage amount redistributed each cycle for resistance
    shift modules
  highIsGood: true
  name: resistanceShiftAmount
  published: false
  stackable: true
1851:
  attributeID: 1851
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus for Sensor Strength
  displayNameID:
    de: Bonus für Sensorstärke
    en: Sensor Strength Bonus
    es: Bonificación de intensidad del sensor
    fr: Bonus de puissance de détection
    ja: センサー強度ボーナス
    ko: 센서 강도 보너스
    ru: Влияние на эффективность систем захвата целей
    zh: 感应强度加成
  highIsGood: true
  name: sensorStrengthBonus
  published: true
  stackable: false
  unitID: 105
1852:
  attributeID: 1852
  dataType: 3
  defaultValue: 1.0
  description: "This attribute is not needed by default. You only need to add it if
    you want to stop something from being jettisoned.\r\n\r\nThe primary case for
    this was Station Containers.\r\n\r\n0 = Cannot be jettisoned.\r\n1 = Can be jettisoned."
  displayNameID:
    de: Kann abgeworfen werden
    en: Can Be Jettisoned
    es: Se puede expulsar.
    fr: Peut être largué dans l'espace
    ja: 船外投棄可能
    ko: 사출 가능
    ru: Разрешается сбрасывать
    zh: 可以被投弃
  highIsGood: true
  name: canBeJettisoned
  published: false
  stackable: true
1854:
  attributeID: 1854
  dataType: 5
  defaultValue: 0.0
  description: This is a devhax attribute that prevents you from e-warping on logon
    or logoff
  displayNameID:
    de: Stabile Abschaltung
    en: Stable Shutdown
    es: Desconexión estable
    fr: Fermeture stable
    ja: 安定シャットダウン
    ko: 안정적인 종료
    ru: Стабильное выключение
    zh: 稳定关闭
  highIsGood: true
  name: doesNotEmergencyWarp
  published: false
  stackable: true
  unitID: 137
1855:
  attributeID: 1855
  categoryID: 12
  dataType: 5
  defaultValue: 0.0
  description: NPC'S with this attribute wont shoot drones with signature radius less
    than this value.
  displayNameID:
    de: Drohnen mit geringerer Größe ignorieren
    en: Ignore Drones Below This Size
    es: Ignorar drones por debajo de este tamaño
    fr: Ignorer les drones de taille inférieure
    ja: このサイズより小さいドローンを無視
    ko: 해당 크기 미만의 드론 무시
    ru: Игнорировать дронов с размером меньше данного
    zh: 忽略这个规格以下的无人机
  highIsGood: true
  name: AI_IgnoreDronesBelowSignatureRadius
  published: false
  stackable: true
  unitID: 1
1856:
  attributeID: 1856
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reduktion des Masseabzugs
    en: Mass Penalty Reduction
    es: Reducción de penalización en masa
    fr: Réduction de pénalité de masse
    ja: 質量ペナルティ軽減
    ko: 대량 페널티 감소
    ru: Снижение штрафа за массу
    zh: 质量惩罚降低
  highIsGood: true
  name: massPenaltyReduction
  published: true
  stackable: true
  unitID: 105
1857:
  attributeID: 1857
  dataType: 5
  defaultValue: 0.0
  description: Increase in small energy turret tracking
  highIsGood: true
  name: rookieSETTracking
  published: false
  stackable: true
1858:
  attributeID: 1858
  dataType: 5
  defaultValue: 0.0
  description: Increase in Small Energy Turret optimal Range
  highIsGood: true
  name: rookieSETOptimal
  published: false
  stackable: true
1859:
  attributeID: 1859
  dataType: 5
  defaultValue: 0.0
  description: Increase in Nosferatu drain amount
  highIsGood: true
  name: rookieNosDrain
  published: false
  stackable: true
1860:
  attributeID: 1860
  dataType: 5
  defaultValue: 0.0
  description: Increase in Energy Neutralizer drain amount
  highIsGood: true
  name: rookieNeutDrain
  published: false
  stackable: true
1861:
  attributeID: 1861
  dataType: 5
  defaultValue: 0.0
  description: Increase in Statis Webifier speed reduction
  highIsGood: true
  name: rookieWebAmount
  published: false
  stackable: true
1862:
  attributeID: 1862
  dataType: 5
  defaultValue: 0.0
  description: Increase in Light Missile velocity
  highIsGood: true
  name: rookieLightMissileVelocity
  published: false
  stackable: true
1863:
  attributeID: 1863
  dataType: 5
  defaultValue: 0.0
  description: Increase in Rocket velocity
  highIsGood: true
  name: rookieRocketVelocity
  published: false
  stackable: true
1864:
  attributeID: 1864
  dataType: 5
  defaultValue: 0.0
  description: Increase in Drone MWD speed
  highIsGood: true
  name: rookieDroneMWDspeed
  published: false
  stackable: true
1865:
  attributeID: 1865
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: rookieSHTTracking
  published: false
  stackable: true
1866:
  attributeID: 1866
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: rookieSHTFalloff
  published: false
  stackable: true
1867:
  attributeID: 1867
  dataType: 5
  defaultValue: 0.0
  description: Increase in Small Projectile Turret tracking
  highIsGood: true
  name: rookieSPTTracking
  published: false
  stackable: true
1868:
  attributeID: 1868
  dataType: 5
  defaultValue: 0.0
  description: Increase in Small Projectile Turret falloff
  highIsGood: true
  name: rookieSPTFalloff
  published: false
  stackable: true
1869:
  attributeID: 1869
  dataType: 5
  defaultValue: 0.0
  description: Increase in Small Projectile Turret optimal range
  highIsGood: true
  name: rookieSPTOptimal
  published: false
  stackable: true
1870:
  attributeID: 1870
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: covertCloakCPUAdd
  published: false
  stackable: true
1871:
  attributeID: 1871
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: covertCloakCPUPenalty
  published: false
  stackable: true
1872:
  attributeID: 1872
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: Can be fitted to
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup05
  published: true
  stackable: true
  unitID: 115
1879:
  attributeID: 1879
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: Can be fitted to
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup06
  published: true
  stackable: true
  unitID: 115
1880:
  attributeID: 1880
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup07
  published: true
  stackable: true
  unitID: 115
1881:
  attributeID: 1881
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup08
  published: true
  stackable: true
  unitID: 115
1882:
  attributeID: 1882
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareLinkCPUAdd
  published: false
  stackable: true
1883:
  attributeID: 1883
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareLinkCPUPenalty
  published: false
  stackable: true
1886:
  attributeID: 1886
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Multiplier applied to armorDamageAmount when consuming a collection
    of charges.
  displayNameID:
    de: Verstärkter Reparaturmultiplikator
    en: Boosted repair multiplier
    es: Multiplicador de reparación potenciado
    fr: Multiplicateur de réparation boostée
    ja: ブースト時リペア乗数
    ko: 부스터로 인한 수리값 배수
    ru: Множитель восстановления прочности под воздействием усиления
    zh: 增强模式时修复量增量倍数
  highIsGood: true
  name: chargedArmorDamageMultiplier
  published: true
  stackable: true
  unitID: 104
1887:
  attributeID: 1887
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusAD1
  published: false
  stackable: true
1888:
  attributeID: 1888
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusAD2
  published: false
  stackable: true
1889:
  attributeID: 1889
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusABC2
  published: false
  stackable: true
1890:
  attributeID: 1890
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: This will make the item non-destructible upon podding.  ONLY FOR IMPLANTS
    AND BOOSTERS
  displayNameID:
    de: Unzerstörbar
    en: Non-Destructible
    es: Indestructible
    fr: Non destructible
    ja: 破壊不可
    ko: 파괴 불가
    ru: Неуничтожаемый
    zh: 无法摧毁
  highIsGood: true
  name: nondestructible
  published: false
  stackable: true
  unitID: 137
1891:
  attributeID: 1891
  categoryID: 9
  dataType: 3
  defaultValue: 0.0
  description: Tells if this type (ship) can be placed in the maintenance bay of a
    capital industrial ship.
  highIsGood: true
  name: allowedInCapIndustrialMaintenanceBay
  published: false
  stackable: true
1892:
  attributeID: 1892
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: the average armor amount repaired per second
  highIsGood: true
  name: entityArmorRepairAmountPerSecond
  published: false
  stackable: true
  unitID: 113
1893:
  attributeID: 1893
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: the average shield amount regenerated per second
  highIsGood: true
  name: entityShieldBoostAmountPerSecond
  published: false
  stackable: true
  unitID: 113
1894:
  attributeID: 1894
  categoryID: 7
  dataType: 2
  defaultValue: 1.0
  description: represents the capacity level of an entity
  highIsGood: true
  name: entityCapacitorLevel
  published: false
  stackable: false
  unitID: 109
1895:
  attributeID: 1895
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: modifier to an entity capacitor level to represent energy drain for
    small ships
  highIsGood: true
  name: entityCapacitorLevelModifierSmall
  published: false
  stackable: true
  unitID: 109
1896:
  attributeID: 1896
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: modifier to an entity capacitor level to represent energy drain for
    medium ships
  highIsGood: true
  name: entityCapacitorLevelModifierMedium
  published: false
  stackable: true
  unitID: 109
1897:
  attributeID: 1897
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: modifier to an entity capacitor level to represent energy drain for
    large ships
  highIsGood: true
  name: entityCapacitorLevelModifierLarge
  published: false
  stackable: true
  unitID: 109
1904:
  attributeID: 1904
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ISK fee per tag to be paid when turning in a tag for a security-status
    gain
  displayNameID:
    de: Verarbeitungsgebühr
    en: Processing Fee
    es: Tasa de procesamiento
    fr: Frais de traitement
    ja: 処理料
    ko: 처리 요금
    ru: Плата за обработку
    zh: 手续费
  highIsGood: true
  iconID: 2512
  name: securityProcessingFee
  published: true
  stackable: true
  unitID: 133
1905:
  attributeID: 1905
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Max. Scan-Abweichungsmodifikator
    en: Maximum Scan Deviation Modifier
    es: Modificador de desviación máxima del escaneo
    fr: Modificateur de déviation max du balayage
    ja: 最大スキャン誤差修正乗数
    ko: 최대 스캔 오차 보정치
    ru: Влияние на максимальное отклонение при поиске зондами
    zh: 扫描偏差上限调整
  highIsGood: true
  name: maxScanDeviationModifierModule
  published: true
  stackable: false
  unitID: 105
1906:
  attributeID: 1906
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Laufzeitbonus
    en: Duration Bonus
    es: Bonificación de duración
    fr: Bonus de durée
    ja: 起動時間ボーナス
    ko: 지속시간 보너스
    ru: Влияние на длительность
    zh: 单次运转时间加成
  highIsGood: false
  name: scanDurationBonus
  published: true
  stackable: false
  unitID: 105
1907:
  attributeID: 1907
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Scan-Stärke-Bonus
    en: Scan Strength Bonus
    es: Bonificación de intensidad del escaneo
    fr: Bonus de puissance du balayage
    ja: スキャン強度ボーナス
    ko: 스캔 강도 보너스
    ru: Влияние на чувствительность зондов
    zh: 扫描强度加成
  highIsGood: true
  name: scanStrengthBonusModule
  published: true
  stackable: false
  unitID: 105
1908:
  attributeID: 1908
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Wormhole signature strength.
  displayNameID:
    de: Wurmloch-Signaturstärke
    en: Wormhole Signature Strength
    es: Intensidad de la señal de agujero de gusano
    fr: Puissance de signature de trou de ver
    ja: ワームホールシグネチャ強度
    ko: 웜홀 신호 강도
    ru: Мощность сигнатуры червоточины
    zh: 虫洞信号强度
  highIsGood: true
  name: scanWormholeStrength
  published: true
  stackable: false
  unitID: 120
1909:
  attributeID: 1909
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The coherence of a virus.
  displayNameID:
    de: Viruskohärenz
    en: Virus Coherence
    es: Coherencia del virus
    fr: Résistance virale
    ja: ウイルスコヒーレンス
    ko: 바이러스 결합도
    ru: Целостность вируса
    zh: 病毒同步率
  highIsGood: true
  name: virusCoherence
  published: true
  stackable: true
1910:
  attributeID: 1910
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The strength attribute for a Virus
  displayNameID:
    de: Virusstärke
    en: Virus Strength
    es: Intensidad del virus
    fr: Puissance du virus
    ja: ウイルス強度
    ko: 바이러스 침투력
    ru: Опасность вируса
    zh: 病毒强度
  highIsGood: true
  name: virusStrength
  published: true
  stackable: true
1911:
  attributeID: 1911
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The number of utility element slots a virus has.
  displayNameID:
    de: Element-Slots für Virusprogramm
    en: Virus Utility Element Slots
    es: Ranuras de elementos de utilidades víricas
    fr: Emplacements d'élément d'utilitaire de virus
    ja: ウイルスユーティリティ
    ko: 유틸리티 슬롯
    ru: Программные разъёмы вируса
    zh: 病毒功能元槽位
  highIsGood: true
  name: virusElementSlots
  published: true
  stackable: true
1912:
  attributeID: 1912
  dataType: 4
  defaultValue: 20.0
  description: The number of mini containers that are spewed out from this type, if
    it supports spewing.
  highIsGood: true
  name: spewContainerCount
  published: true
  stackable: true
  unitID: 138
1913:
  attributeID: 1913
  dataType: 11
  defaultValue: 0.0
  description: Default junk loot to spawn into a mini container that does not contain
    anything fancy from a loot table.
  highIsGood: true
  name: defaultJunkLootTypeID
  published: true
  stackable: true
  unitID: 116
1914:
  attributeID: 1914
  dataType: 5
  defaultValue: 65.0
  description: The speed at which mini containers fly away from a spew container
  highIsGood: true
  name: spewVelocity
  published: true
  stackable: true
  unitID: 10
1915:
  attributeID: 1915
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Adds to the virus coherence of profession modules
  displayNameID:
    de: Virenkohärenzbonus
    en: Virus Coherence Bonus
    es: Bonificación de coherencia del virus
    fr: Bonus de résistance virale
    ja: ウイルスコヒーレンスボーナス
    ko: 바이러스 결합도 보너스
    ru: Влияние на целостность вируса
    zh: 病毒同步率加成
  highIsGood: true
  name: virusCoherenceBonus
  published: true
  stackable: true
1916:
  attributeID: 1916
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: Stays with characters across clone changes. ONLY FOR IMPLANTS AND BOOSTERS.
  displayNameID:
    de: Folgt Sprungklonen
    en: Follows Jump Clones
    es: Sigue a los clones de salto
    fr: Suit les clones hyperspatiaux
    ja: ジャンプクローンをフォロー
    ko: 점프 클론 추적
    ru: Сохраняется при переходе в джамп-клонов
    zh: 跟随远距克隆
  highIsGood: true
  name: followsJumpClones
  published: false
  stackable: true
  unitID: 137
1917:
  attributeID: 1917
  dataType: 5
  defaultValue: 0.0
  description: If present, will add the given value to the automatic computed lifetime
    of MiniContainers with regards to the time required to take them and the amount
    of containers scattered out into space.
  highIsGood: true
  name: spewContainerLifeExtension
  published: true
  stackable: true
  unitID: 3
1918:
  attributeID: 1918
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Analysator-Virusstärkebonus
    en: Analyzer Virus Strength Bonus
    es: Bonificación de analizador de intensidad del virus
    fr: Bonus de puissance du virus d'analyseur
    ja: アナライザーウイルス強度ボーナス
    ko: 분석기 바이러스 침투력 보너스
    ru: Влияние на опасность вируса анализатора
    zh: 分析仪病毒强度加成
  highIsGood: true
  name: virusStrengthBonus
  published: true
  stackable: true
1919:
  attributeID: 1919
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: tierDifficulty
  published: false
  stackable: true
1920:
  attributeID: 1920
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: If set to True on a module, the module will not be allowed to activate
    whilst the ship is inside a starbase forcefield
  displayNameID:
    de: Aktivierung und Kraftfeld nicht zulassen
    en: Disallow activation in forcefield
    es: Desautorizar activación en campo de fuerza
    fr: Interdire l'activation dans un champ de force
    ja: フォースフィールド内では起動不可
    ko: 포스필드 내 활성화 금지
    ru: Запрещено включение в силовом поле
    zh: 力场中无法激活
  highIsGood: true
  name: disallowActivateInForcefield
  published: true
  stackable: true
  unitID: 137
1921:
  attributeID: 1921
  dataType: 5
  defaultValue: 24.0
  description: ''
  displayNameID:
    de: Abkühlungsphase nach Klonsprung
    en: Clone Jump Cool Down
    es: Tiempo de espera de salto de clon
    fr: Refroidissement de saut de clone
    ja: クローンジャンプクールダウン
    ko: 클론 점프 쿨 다운
    ru: Срок ожидания между переходами в джамп-клонов
    zh: 远距克隆间歇期
  highIsGood: true
  name: cloneJumpCoolDown
  published: false
  stackable: true
1922:
  attributeID: 1922
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die Stärke von taktischen Netzwerken
    en: Warfare Link Strength Bonus
    es: Bonificación de intensidad del enlace de guerra
    fr: Bonus de puissance de liaison tactique
    ja: 艦隊支援システム強度ボーナス
    ko: 전쟁 링크 침투력 보너스
    ru: Влияние на силу эффекта командного модуля
    zh: 作战网络强度加成
  highIsGood: true
  name: warfareLinkBonus
  published: true
  stackable: true
1923:
  attributeID: 1923
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Role bonus for Marauders.
  displayNameID:
    de: Reaktivierungsbonus
    en: Reactivation Bonus
    es: Bonificación de reactivación
    fr: Bonus de réactivation
    ja: 再起動ボーナス
    ko: 재활성화 보너스
    ru: Сокращение задержки повторного включения
    zh: 重新激活加成
  highIsGood: true
  name: roleBonusMarauder
  published: false
  stackable: true
  unitID: 105
1924:
  attributeID: 1924
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusCommandShips3
  published: false
  stackable: true
1925:
  attributeID: 1925
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Imperiumssteuer-Umwandler
    en: Empire Tax Modifier
    es: Modificador de impuestos imperiales
    fr: Modificateur de taxe d'empire
    ja: 国税修正乗数
    ko: 세율 보정치
    ru: Изменение госпошлины
    zh: 帝国税率系数
  highIsGood: true
  name: piTaxReductionModifer
  published: true
  stackable: true
  unitID: 105
1926:
  attributeID: 1926
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: piTaxReduction
  published: false
  stackable: true
1927:
  attributeID: 1927
  categoryID: 8
  dataType: 0
  defaultValue: 0.0
  description: Defines whether an entity can be hacked or not.
  highIsGood: true
  name: hackable
  published: false
  stackable: true
  unitID: 137
1928:
  attributeID: 1928
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: The amount of Raw Material stolen from active Moon Harvester Arrays
    each cycle.
  displayNameID:
    de: Absaugmenge für Rohmaterialien
    en: Raw Material Siphon Amount
    es: Cantidad de materia prima extraída con sifón
    fr: Quantité de matière brute siphonnée
    ja: 未精製資源吸い出し量
    ko: 원자재 사이펀 양
    ru: Объем реквизиции необработанного сырья
    zh: 原材料虹吸量
  highIsGood: true
  name: siphonRawMaterial
  published: true
  stackable: true
  unitID: 138
1929:
  attributeID: 1929
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Amount of Processed Materials stolen from active Simple Reactor Array
    every cycle.
  displayNameID:
    de: Absaugmenge für veredelte Rohstoffe
    en: Processed Material Siphon Amount
    es: Cantidad de materiales procesados extraídos con sifón
    fr: Quantité de matériau raffiné siphonné
    ja: 1次加工品吸い出し量
    ko: 가공 자원 사이펀 양
    ru: Объем реквизиции обработанного сырья
    zh: 加工材料虹吸量
  highIsGood: true
  name: siphonProMaterial
  published: true
  stackable: true
  unitID: 138
1930:
  attributeID: 1930
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Amount of stolen materials that is destroyed.
  displayNameID:
    de: Beim Stehlen zerstörte Menge
    en: Amount Destroyed On Steal
    es: Cantidad destruida al robar
    fr: Quantité détruite par vol
    ja: 吸い出し時減損量
    ko: 훔칠 때 파괴되는 양
    ru: Объем потерь при реквизиции
    zh: 虹吸摧毁量
  highIsGood: true
  name: siphonWasteAmount
  published: true
  stackable: true
  unitID: 105
1932:
  attributeID: 1932
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Ascendancy Set Bonus
    en: Ascendancy Set bonus
    es: Bonificación de conjunto Ascendancy
    fr: Bonus d'ascendant
    ja: アセンダンシーセットボーナス
    ko: 어센던시 설정 보너스
    ru: Влияние комплекта «Асенданси»
    zh: 统御套装加成
  highIsGood: true
  name: implantSetWarpSpeed
  published: true
  stackable: true
  unitID: 104
1933:
  attributeID: 1933
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: 'Amount of Polymer Materials stolen from active Polymer Reactor Array
    every cycle. '
  displayNameID:
    de: Absaugmenge für Polymer-Materialien
    en: Polymer Material Siphon Amount
    es: Cantidad de materiales poliméricos extraídos con sifón
    fr: Quantité de siphon de matériau de polymère
    ja: ポリマー素材吸出量
    ko: 중합체 자원 사이펀 양
    ru: Объем реквизиции полимерных материалов
    zh: 聚合物材料虹吸量
  highIsGood: true
  name: siphonPolyMaterial
  published: true
  stackable: true
  unitID: 105
1934:
  attributeID: 1934
  dataType: 3
  defaultValue: 1.0
  description: If module is offensive should it deactivate on disconnect. Default
    to 1
  highIsGood: true
  name: deactivateIfOffensive
  published: false
  stackable: true
1935:
  attributeID: 1935
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die Effektivität der Überlastung
    en: Overload Effectiveness Bonus
    es: Bonificación de eficacia de sobrecarga
    fr: Bonus d'efficacité de surcharge
    ja: 効果ボーナスをオーバーロード
    ko: 과부하 효율 보너스
    ru: Влияние перегрузки на эффективность
    zh: 过载效果加成
  highIsGood: true
  iconID: 1386
  name: overloadTrackingModuleStrengthBonus
  published: true
  stackable: true
  unitID: 105
1936:
  attributeID: 1936
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die Effektivität der Überlastung
    en: Overload Effectiveness Bonus
    es: Bonificación de eficacia de sobrecarga
    fr: Bonus d'efficacité de surcharge
    ja: 効果ボーナスをオーバーロード
    ko: 과부하 효율 보너스
    ru: Влияние перегрузки на эффективность
    zh: 过载效果加成
  highIsGood: true
  iconID: 1386
  name: overloadSensorModuleStrengthBonus
  published: true
  stackable: true
  unitID: 105
1937:
  attributeID: 1937
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die Effektivität der Überlastung
    en: Overload Effectiveness Bonus
    es: Bonificación de eficacia de sobrecarga
    fr: Bonus d'efficacité de surcharge
    ja: 効果ボーナスをオーバーロード
    ko: 과부하 효율 보너스
    ru: Влияние перегрузки на эффективность
    zh: 过载效果加成
  highIsGood: true
  iconID: 1386
  name: overloadPainterStrengthBonus
  published: true
  stackable: true
  unitID: 105
1938:
  attributeID: 1938
  dataType: 4
  defaultValue: 0.0
  description: Modifies miningAmountBonus
  displayNameID:
    de: Bonus auf den Bergbauertrag-Bonus
    en: Mining Amount Bonus Bonus
    es: Bonificación de cantidad extraída
    fr: Bonus de minerai extrait
    ja: 採掘量ボーナスボーナス
    ko: 채굴량 보너스 보너스
    ru: Влияние на объём добычи
    zh: 开采量加成
  highIsGood: true
  name: miningAmountBonusBonus
  published: false
  stackable: true
1939:
  attributeID: 1939
  dataType: 5
  defaultValue: 0.0
  description: Bonus for refining ore. Used for station improvements
  displayNameID:
    de: Bonus auf die Erz-Aufbereitungseffizienz
    en: Ore Refining Efficiency Bonus
    es: Bonificación de eficiencia de refinería de menas
    fr: Bonus d'efficacité du raffinage de minerai
    ja: 鉱石精錬効率ボーナス
    ko: 광물 정제 효율 보너스
    ru: Повышение эффективности переработки руды
    zh: 矿石提炼效率加成
  highIsGood: true
  name: stationOreRefiningBonus
  published: true
  stackable: true
  unitID: 127
1942:
  attributeID: 1942
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusExpedition1
  published: false
  stackable: true
1943:
  attributeID: 1943
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusExpedition2
  published: false
  stackable: true
1944:
  attributeID: 1944
  categoryID: 1
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipType5
  published: true
  stackable: true
  unitID: 116
1945:
  attributeID: 1945
  categoryID: 5
  dataType: 0
  defaultValue: 0.0
  description: NOS override allows a nosferatu module to drain the target capacitor
    below the current ships capacitor level.
  highIsGood: true
  name: nosOverride
  published: false
  stackable: true
  unitID: 137
1946:
  attributeID: 1946
  categoryID: 7
  dataType: 5
  defaultValue: -1.0
  description: The minimum security level at which the structure can be anchored.
  displayNameID:
    de: Beschränkt auf min. Sicherheitsstatus von
    en: Restricted To Security Level Of At Least
    es: Restringido a nivel de seguridad de al menos
    fr: Limité au niveau de sécurité le plus faible
    ja: 少なくとも以下のセキュリティレベルに制限
    ko: 최소 보안 수준으로 제한됩니다.
    ru: Требуется степень соответствия нормам КОНКОРДа не менее
    zh: 仅限于安全等级不低于
  highIsGood: true
  name: anchoringSecurityLevelMin
  published: true
  stackable: true
1949:
  attributeID: 1949
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Überhitzungsbonus
    en: Overheat Bonus
    es: Bonificación de sobrecalentamiento
    fr: Bonus de surchauffe
    ja: オーバーヒートボーナス
    ko: 오버히트 보너스
    ru: Влияние на эффективность работы при перегрузке
    zh: 过载损伤降低
  highIsGood: true
  name: roleBonusOverheatDST
  published: false
  stackable: true
  unitID: 105
1950:
  attributeID: 1950
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Warpgeschwindigkeitsanstieg
    en: Warp Speed Increase
    es: Aumento de velocidad de warp
    fr: Augmentation de la vitesse de warp
    ja: ワープ速度上昇
    ko: 워프 속력 증가
    ru: Влияние на скорость хода в варп-режиме
    zh: 跃迁速度提高
  highIsGood: true
  name: warpSpeedAdd
  published: true
  stackable: true
1951:
  attributeID: 1951
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Shares cost bonus with other structures in this set
  highIsGood: true
  name: industryStructureCostBonusSet
  published: false
  stackable: true
1952:
  attributeID: 1952
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Build cost multiplier
  displayNameID:
    de: Fertigungskosten-Multiplikator
    en: Build Cost Multiplier
    es: Multiplicador de coste de construcción
    fr: Multiplicateur de coût de construction
    ja: 製造コスト乗数
    ko: 건설 비용 배수
    ru: Коэффициент стоимости постройки
    zh: 建造成本系数
  highIsGood: true
  name: industryStructureCostBonus
  published: true
  stackable: true
  unitID: 104
1954:
  attributeID: 1954
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Multiplies the job cost for this blueprint type by the specified value
  highIsGood: true
  name: industryJobCostMultiplier
  published: false
  stackable: true
  unitID: 104
1955:
  attributeID: 1955
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: This is a bookkeeping attribute for blueprints, which will hopefully
    be deprecated by the end of 2014
  highIsGood: true
  name: industryBlueprintRank
  published: false
  stackable: true
1956:
  attributeID: 1956
  dataType: 4
  defaultValue: 0.0
  description: This item of clothing does not allow the category specified to be equipped
    with this item. It will be removed
  displayNameID:
    de: Benötigt keinen Kleidungstyp
    en: Does Not Require Clothing Type
    es: No requiere tipo de ropa.
    fr: Ne nécessite pas de type de vêtement
    ja: 衣服タイプの指定なし
    ko: 의상 분류 필요 없음
    ru: Тип одежды не требуется
    zh: 不要求服饰类别
  highIsGood: true
  name: clothingRemovesCategory
  published: false
  stackable: true
1957:
  attributeID: 1957
  dataType: 0
  defaultValue: 0.0
  description: When evaluating if the character is dressed well enough, this item
    will be evaluated as it's not equiped
  displayNameID:
    de: Benötigt anderen Kleidungstyp
    en: Requires Other Clothing Types
    es: Requiere otros tipos de ropa.
    fr: Nécessite d'autres types de vêtement
    ja: 他の衣服タイプを指定する
    ko: 기타 의상 분류 필요함
    ru: Требуются другие типы одежды
    zh: 需要其他服饰类别
  highIsGood: true
  name: clothingRuleException
  published: false
  stackable: true
1958:
  attributeID: 1958
  categoryID: 7
  dataType: 0
  defaultValue: 0.0
  description: if set to 1 the ship is immune to directional scan
  highIsGood: true
  name: dscanImmune
  published: true
  stackable: true
  unitID: 137
1959:
  attributeID: 1959
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Speed bonus when doing invention or reverse engineering
  displayNameID:
    de: Erfindungs-/Nachkonstruktionsgeschwindigkeit
    en: Invention/reverse engineering speed
    es: Velocidad de invención/ingeniería inversa
    fr: Vitesse d'invention/de rétro-ingénierie
    ja: 発明／リバースエンジニアリング速度
    ko: 인벤션/역설계 속도
    ru: Скорость модернизации/инженерного ретроанализа
    zh: 发明/逆向工程速度
  highIsGood: true
  name: inventionReverseEngineeringResearchSpeed
  published: true
  stackable: true
1961:
  attributeID: 1961
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: A bonus to all industry job times for the advanced industry skill
  displayNameID:
    de: Bonus auf die Dauer von Industrieaufträgen
    en: Industry Job Length Bonus
    es: Bonificación de duración de trabajos de industria
    fr: Bonus de temps pour un travail industriel
    ja: 生産ジョブの長さに対するボーナス
    ko: 산업 직업 유지 기간 보너스
    ru: Влияние на срок исполнения промышленного проекта
    zh: 工业项目长度加成
  highIsGood: true
  name: advancedIndustrySkillIndustryJobTimeBonus
  published: true
  stackable: true
  unitID: 105
1966:
  attributeID: 1966
  categoryID: 5
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Energiekriegsführungsmodifizierer
    en: Energy warfare modifier
    es: Modificador de guerra de energía
    fr: Modificateur de guerre d'énergie
    ja: エネルギー艦船乗数
    ko: 에너지전 보정치
    ru: Влияние на работу дистанционных систем перераспределения заряда накопителя
    zh: 能量战系数
  highIsGood: true
  name: energyWarfareStrengthMultiplier
  published: true
  stackable: true
  unitID: 104
1967:
  attributeID: 1967
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Explosionsradius-Multiplikator
    en: Explosion radius multiplier
    es: Multiplicador de radio de explosión
    fr: Multiplicateur du rayon d'explosion
    ja: 爆発半径乗数
    ko: 폭발반경 배수
    ru: Влияние на сигнатуру взрыва
    zh: 爆炸半径系数
  highIsGood: true
  name: aoeCloudSizeMultiplier
  published: true
  stackable: true
  unitID: 104
1968:
  attributeID: 1968
  categoryID: 21
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Zielmarkierung-Effektivitätsmultiplikator
    en: Target painter effectiveness multiplier
    es: Multiplicador de eficacia de reveladores de objetivo
    fr: Multiplicateur d'efficacité du marqueur de cible
    ja: ターゲットペインターの効果乗数
    ko: 타겟 페인터 효율성 배수
    ru: Влияние на эффективность действия систем подсветки целей
    zh: 目标标记装置效果系数
  highIsGood: true
  name: targetPainterStrengthMultiplier
  published: true
  stackable: true
  unitID: 104
1969:
  attributeID: 1969
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Stasisnetz-Stärkemultiplikator
    en: Stasis Webifier strength multiplier
    es: Multiplicador de intensidad de red ralentizadora
    fr: Multiplicateur de la force du générateur de stase
    ja: ステイシスウェビファイア強度乗数
    ko: 스테이시스 웹 생성기 강도 배수
    ru: Влияние на эффективность стазис-индукторов
    zh: 停滞缠绕光束强度系数
  highIsGood: true
  name: stasisWebStrengthMultiplier
  published: true
  stackable: true
  unitID: 104
1970:
  attributeID: 1970
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: Security status restriction, preventing ships from entering high sec
    and modules from being activated.
  displayNameID:
    de: Im Hochsicherheitsraum gesperrt
    en: Banned in High Sec Space
    es: Prohibido en espacio de seguridad alta
    fr: Banni en espace de haute sécurité
    ja: ハイセク宙域では禁止
    ko: 하이 시큐리티 출입 금지 구역
    ru: Под запретом в системах с высокой СС
    zh: 禁止进入高安全星系
  highIsGood: true
  name: disallowInHighSec
  published: true
  stackable: true
  unitID: 137
1971:
  attributeID: 1971
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Multiplier for jump fatigue distance
  displayNameID:
    de: Sprungerschöpfungsmultiplikator
    en: Jump Fatigue Multiplier
    es: Multiplicador de fatiga de salto
    fr: Multiplicateur de l'épuisement de saut
    ja: ジャンプ疲労乗数
    ko: 점프 피로도 배수
    ru: Множитель усталости от гиперперехода
    zh: 跳跃疲劳系数
  highIsGood: true
  name: jumpFatigueMultiplier
  published: true
  stackable: true
  unitID: 104
1972:
  attributeID: 1972
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Multiplier for jump fatigue distance, applied to characters going through
    a bridge provided by this type.
  highIsGood: true
  name: jumpThroughFatigueMultiplier
  published: true
  stackable: true
  unitID: 104
1973:
  attributeID: 1973
  categoryID: 7
  dataType: 4
  defaultValue: -1000.0
  description: If greater than zero than the ship cannot activate gates. Set this
    to 0 on a type if you want it to be gate scramble-able.
  displayNameID:
    de: Tor-Unterbrechungsstatus
    en: Gate Scramble Status
    es: Estado de inhibición de portales
    fr: Statut du brouillage de portail
    ja: ゲートスクランブルステータス
    ko: 게이트 스크램블러 상태
    ru: Состояние глушения связи с гиперворотами
    zh: 星门扰频状态
  highIsGood: true
  name: gateScrambleStatus
  published: true
  stackable: true
1974:
  attributeID: 1974
  categoryID: 7
  dataType: 4
  defaultValue: 1.0
  description: Amount to modify ships gate scramble status by.
  displayNameID:
    de: Tor-Unterbrechungsstärke
    en: Gate Scramble Strength
    es: Intensidad de inhibición de portales
    fr: Puissance du brouillage de portail
    ja: ゲートスクランブル強度
    ko: 게이트 스크램블러 강도
    ru: Мощность глушения связи с гиперворотами
    zh: 星门扰频强度
  highIsGood: true
  name: gateScrambleStrength
  published: true
  stackable: true
1975:
  attributeID: 1975
  dataType: 3
  defaultValue: 1.0
  description: Dogma helper version of basic attribute, used to set published flag.
  highIsGood: true
  name: published
  published: false
  stackable: true
1978:
  attributeID: 1978
  dataType: 5
  defaultValue: 0.0
  description: Display name is misleading, this attribute is used only for Shield
    and Armor, but for convenience sake only this one is used.
  displayNameID:
    de: Globale Resistenzreduktion
    en: Global Resistance Reduction
    es: Reducción de la resistencia global
    fr: Réduction de résistance globale
    ja: グローバルレジスタンス低減
    ko: 글로벌 저항력 감소
    ru: Снижение общей сопротивляемости
    zh: 全体抗性减效
  highIsGood: true
  name: resistanceKiller
  published: true
  stackable: true
  unitID: 105
1979:
  attributeID: 1979
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: resistanceKillerHull
  published: false
  stackable: true
1980:
  attributeID: 1980
  categoryID: 31
  dataType: 2
  defaultValue: 1.0
  description: Controls how quickly an asteroid radius increases as its quantity grows.
  displayNameID:
    de: Asteroidradius-Multiplizierer
    en: Asteroid radius size multiplier
    es: Multiplicador del radio del asteroide
    fr: Multiplicateur de la taille du rayon de l'astéroïde
    ja: アステロイド半径乗数
    ko: 소행성 크기 배수
    ru: Множитель радиуса астероидов
    zh: 小行星半径系数
  highIsGood: true
  name: asteroidRadiusGrowthFactor
  published: false
  stackable: true
1981:
  attributeID: 1981
  categoryID: 31
  dataType: 2
  defaultValue: 90.0
  description: Sets the radius of the asteroid ball when it has a quantity of 1 unit
  displayNameID:
    de: Asteroideneinheitenradius
    en: Asteroid unit radius
    es: Radio de unidad de asteroide
    fr: Rayon de l'unité d'astéroïde
    ja: アステロイドユニット半径
    ko: 소행성 유닛 반경
    ru: Радиус астероида
    zh: 小行星单位半径
  highIsGood: true
  name: asteroidRadiusUnitSize
  published: false
  stackable: true
  unitID: 1
1982:
  attributeID: 1982
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Skill bonus per level to manufacturing time efficiency. Only applies
    to skills required to manufacture the blueprint.
  displayNameID:
    de: Fertigungszeitbonus
    en: Manufacturing Time Bonus
    es: Bonificación de tiempo de fabricación
    fr: Bonus de temps de production
    ja: 製造時間ボーナス
    ko: 제조 시간 보너스
    ru: Влияние на скорость производства
    zh: 制造时间加成
  highIsGood: true
  iconID: 1392
  name: manufactureTimePerLevel
  published: true
  stackable: true
  unitID: 105
1983:
  attributeID: 1983
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: freighterBonusO1
  published: true
  stackable: true
1984:
  attributeID: 1984
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: freighterBonusO2
  published: true
  stackable: true
1985:
  attributeID: 1985
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: Time in milliseconds that it takes to switch stances.
  displayNameID:
    de: Abklingzeit zwischen dem Moduswechsel
    en: Cooldown between mode switching
    es: Espera entre cambios de modo
    fr: Refroidissement entre deux modes
    ja: モードを切り替える間の冷却
    ko: 모드 전환 대기시간
    ru: Время до переключения режима
    zh: 模式切换冷却时间
  highIsGood: true
  name: stanceSwitchTime
  published: true
  stackable: true
  unitID: 101
1986:
  attributeID: 1986
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusTacticalDestroyerAmarr1
  published: false
  stackable: true
1987:
  attributeID: 1987
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusTacticalDestroyerAmarr2
  published: false
  stackable: true
1988:
  attributeID: 1988
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusTacticalDestroyerAmarr3
  published: false
  stackable: true
1989:
  attributeID: 1989
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: roleBonusT3ProbeCPU
  published: false
  stackable: true
1990:
  attributeID: 1990
  categoryID: 29
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeMaxRangePostDiv
  published: false
  stackable: true
1991:
  attributeID: 1991
  categoryID: 6
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeMaxTargetRangePostDiv
  published: false
  stackable: true
1992:
  attributeID: 1992
  categoryID: 6
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeRadarStrengthPostDiv
  published: false
  stackable: true
1993:
  attributeID: 1993
  categoryID: 6
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeScanResPostDiv
  published: false
  stackable: true
1994:
  attributeID: 1994
  categoryID: 6
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeLadarStrengthPostDiv
  published: false
  stackable: true
1995:
  attributeID: 1995
  categoryID: 6
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeGravimetricStrengthPostDiv
  published: false
  stackable: true
1996:
  attributeID: 1996
  categoryID: 6
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeMagnetometricStrengthPostDiv
  published: false
  stackable: true
1997:
  attributeID: 1997
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeEmResistancePostDiv
  published: false
  stackable: true
1998:
  attributeID: 1998
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeExplosiveResistancePostDiv
  published: false
  stackable: true
1999:
  attributeID: 1999
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeThermicResistancePostDiv
  published: false
  stackable: true
2000:
  attributeID: 2000
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeKineticResistancePostDiv
  published: false
  stackable: true
2001:
  attributeID: 2001
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeSignatureRadiusPostDiv
  published: false
  stackable: true
2002:
  attributeID: 2002
  categoryID: 17
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeAgilityPostDiv
  published: false
  stackable: true
2003:
  attributeID: 2003
  categoryID: 17
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeVelocityPostDiv
  published: false
  stackable: true
2004:
  attributeID: 2004
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusTacticalDestroyerMinmatar1
  published: false
  stackable: true
2005:
  attributeID: 2005
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusTacticalDestroyerMinmatar2
  published: false
  stackable: true
2006:
  attributeID: 2006
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusTacticalDestroyerMinmatar3
  published: false
  stackable: true
2007:
  attributeID: 2007
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: modeMWDSigPenaltyPostDiv
  published: false
  stackable: true
2008:
  attributeID: 2008
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: modeTrackingPostDiv
  published: false
  stackable: true
2009:
  attributeID: 2009
  categoryID: 33
  dataType: 5
  defaultValue: 0.0
  description: Used for NPCs to replicate cooldown functionality for the super weapon.
  highIsGood: true
  name: entitySuperWeaponDuration
  published: true
  stackable: true
2010:
  attributeID: 2010
  categoryID: 33
  dataType: 5
  defaultValue: 0.0
  description: Used for NPCs to replicate damage for the super weapon.
  highIsGood: true
  name: entitySuperWeaponEmDamage
  published: true
  stackable: true
2011:
  attributeID: 2011
  categoryID: 33
  dataType: 5
  defaultValue: 0.0
  description: Used for NPCs to replicate damage for the super weapon.
  highIsGood: true
  name: entitySuperWeaponKineticDamage
  published: true
  stackable: true
2012:
  attributeID: 2012
  categoryID: 33
  dataType: 5
  defaultValue: 0.0
  description: Used for NPCs to replicate damage for the super weapon.
  highIsGood: true
  name: entitySuperWeaponThermalDamage
  published: true
  stackable: true
2013:
  attributeID: 2013
  categoryID: 33
  dataType: 5
  defaultValue: 0.0
  description: Used for NPCs to replicate damage for the super weapon.
  highIsGood: true
  name: entitySuperWeaponExplosiveDamage
  published: true
  stackable: true
2014:
  attributeID: 2014
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusGC3
  published: false
  stackable: true
2015:
  attributeID: 2015
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusTacticalDestroyerCaldari1
  published: false
  stackable: true
2016:
  attributeID: 2016
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusTacticalDestroyerCaldari2
  published: false
  stackable: true
2017:
  attributeID: 2017
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusTacticalDestroyerCaldari3
  published: false
  stackable: true
2018:
  attributeID: 2018
  dataType: 4
  defaultValue: 0.0
  description: Autogenerated skill attribute, 2015
  highIsGood: true
  name: '2015'
  published: true
  stackable: true
2019:
  attributeID: 2019
  dataType: 3
  defaultValue: 0.0
  description: 'When set to 1 this attribute allows Spawn Containers to refill and
    relock. '
  highIsGood: true
  name: allowRefills
  published: true
  stackable: true
2020:
  attributeID: 2020
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusAT
  published: false
  stackable: true
2021:
  attributeID: 2021
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: entosisDurationMultiplier
  published: false
  stackable: true
2023:
  attributeID: 2023
  categoryID: 7
  dataType: 5
  defaultValue: 1399.0
  description: ''
  displayNameID:
    de: Explosionsradius-Bonusmodifikator
    en: Modification of Explosion Radius Bonus
    es: Mod. de bonificación de radio de explosión
    fr: Bonus de modification de rayon d'explosion
    ja: 爆発半径ボーナスの変更
    ko: 폭발 반경 보너스 개조
    ru: Изменение влияния на сигнатуру взрыва
    zh: 爆炸半径加成修正
  highIsGood: true
  name: aoeCloudSizeBonusBonus
  published: true
  stackable: true
  unitID: 105
2024:
  attributeID: 2024
  categoryID: 7
  dataType: 5
  defaultValue: 1399.0
  description: ''
  displayNameID:
    de: Explosionsgeschwindigkeit-Bonusmodifikator
    en: Modification of Explosion Velocity Bonus
    es: Modificación de bonificación de velocidad de explosión
    fr: Bonus de modification de vitesse d'explosion
    ja: 爆発速度ボーナスの変更
    ko: 폭발 속도 보너스 개조
    ru: Изменение влияния на скорость взрыва
    zh: 爆炸速度加成修正
  highIsGood: true
  name: aoeVelocityBonusBonus
  published: true
  stackable: true
  unitID: 105
2025:
  attributeID: 2025
  categoryID: 7
  dataType: 5
  defaultValue: 1399.0
  description: ''
  displayNameID:
    de: Lenkwaffengeschwindigkeit-Bonusmodifikator
    en: Modification of Missile Velocity Bonus
    es: Modificación de bonificación de velocidad de misiles
    fr: Bonus de modification de vitesse de missile
    ja: ミサイル速度ボーナスの変更
    ko: 미사일 속도 보너스 개조
    ru: Изменение влияния на скорость полёта ракет
    zh: 导弹速度加成修正
  highIsGood: true
  name: missileVelocityBonusBonus
  published: true
  stackable: true
  unitID: 105
2026:
  attributeID: 2026
  categoryID: 7
  dataType: 5
  defaultValue: 1399.0
  description: ''
  displayNameID:
    de: Flugdauer-Bonusmodifikator
    en: Modification of Flight Time Bonus
    es: Modificación de bonificación de tiempo de vuelo
    fr: Bonus de modification du temps de vol
    ja: 航行時間ボーナスの変更
    ko: 비행 시간 보너스 개조
    ru: Изменение влияния на запас полётного времени ракет
    zh: 飞行时间加成修正
  highIsGood: true
  name: explosionDelayBonusBonus
  published: true
  stackable: true
  unitID: 105
2027:
  attributeID: 2027
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusTacticalDestroyerGallente1
  published: false
  stackable: true
2028:
  attributeID: 2028
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusTacticalDestroyerGallente2
  published: false
  stackable: true
2029:
  attributeID: 2029
  categoryID: 9
  dataType: 0
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusTacticalDestroyerGallente3
  published: false
  stackable: true
2030:
  attributeID: 2030
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: modeArmorRepDurationPostDiv
  published: false
  stackable: true
2031:
  attributeID: 2031
  categoryID: 17
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: modeMWDVelocityPostDiv
  published: false
  stackable: true
2032:
  attributeID: 2032
  categoryID: 17
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: modeMWDCapPostDiv
  published: false
  stackable: true
2033:
  attributeID: 2033
  categoryID: 17
  dataType: 5
  defaultValue: 1000000.0
  description: ''
  highIsGood: true
  name: speedLimit
  published: false
  stackable: true
  unitID: 11
2034:
  attributeID: 2034
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Maximaler Schildschaden (pro Sekunde)
    en: Shield Damage Limit (per second)
    es: Límite de daño de escudo (por seg.)
    fr: Limite aux dégâts du bouclier (par seconde)
    ja: シールドダメージの上限（毎秒）
    ko: 초당 실드 피해 한계
    ru: Порог эффективности вражеского огня по щитам (в секунду)
    zh: 护盾伤害上限（每秒）
  highIsGood: true
  name: shieldDamageLimit
  published: true
  stackable: true
  unitID: 113
2035:
  attributeID: 2035
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Maximaler Panzerungsschaden (pro Sekunde)
    en: Armor Damage Limit (per second)
    es: Límite de daño de blindaje (por seg.)
    fr: Limite aux dégâts du blindage (par seconde)
    ja: アーマーダメージの上限（毎秒）
    ko: 초당 장갑 피해 한계
    ru: Порог эффективности вражеского огня по броне (в секунду)
    zh: 装甲伤害上限（每秒）
  highIsGood: true
  name: armorDamageLimit
  published: true
  stackable: true
  unitID: 113
2036:
  attributeID: 2036
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Maximaler Strukturenschaden (pro Sekunde)
    en: Structure Damage Limit (per second)
    es: Límite de daño de estructura (por seg.)
    fr: Limite des dégâts de structure (par seconde)
    ja: ストラクチャダメージの上限（毎秒）
    ko: 초당 구조물 피해 한계
    ru: Порог эффективности вражеского огня по корпусу (в секунду)
    zh: 结构伤害上限（每秒）
  highIsGood: true
  name: structureDamageLimit
  published: true
  stackable: true
  unitID: 113
2037:
  attributeID: 2037
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Maximale Schildreparatur (pro Sekunde)
    en: Shield Repair Limit (per second)
    es: Límite de reparación de escudo (por seg.)
    fr: Limite de réparation du bouclier (par seconde)
    ja: シールドリペアの上限（毎秒）
    ko: 초당 실드 수리 한계
    ru: Порог восстановления щитов (в секунду)
    zh: 护盾恢复上限（每秒）
  highIsGood: true
  name: shieldRepairLimit
  published: true
  stackable: true
  unitID: 113
2038:
  attributeID: 2038
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Maximale Panzerungsreparatur (pro Sekunde)
    en: Armor Repair Limit (per second)
    es: Límite de reparación de blindaje (por seg.)
    fr: Limite de réparation du blindage (par seconde)
    ja: アーマーリペアの上限（毎秒）
    ko: 초당 장갑 수리 한계
    ru: Порог восстановления брони (в секунду)
    zh: 装甲维修上限（每秒）
  highIsGood: true
  name: armorRepairLimit
  published: true
  stackable: true
  unitID: 113
2039:
  attributeID: 2039
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Maximale Strukturreparatur (pro Sekunde)
    en: Structure Repair Limit (per second)
    es: Límite de reparación de estructuras (por seg.)
    fr: Limite de réparation de structure (par seconde)
    ja: ストラクチャリペアの上限（毎秒）
    ko: 초당 구조물 수리 한계
    ru: Порог восстановления корпуса (в секунду)
    zh: 结构维修上限（每秒）
  highIsGood: true
  name: structureRepairLimit
  published: true
  stackable: true
  unitID: 113
2041:
  attributeID: 2041
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: entosisCPUAdd
  published: false
  stackable: true
2042:
  attributeID: 2042
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: entosisCPUPenalty
  published: false
  stackable: true
2043:
  attributeID: 2043
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: roleBonusCBC
  published: false
  stackable: true
2044:
  attributeID: 2044
  categoryID: 29
  dataType: 5
  defaultValue: 0.0
  description: distance from maximum range at which effectiveness has fallen by half
  displayNameID:
    de: Präzisionsabfall-Effektivität
    en: Effectiveness Falloff
    es: Alcance efectivo de eficacia
    fr: Déperdition d'efficacité
    ja: 効力減少
    ko: 효과 유효사거리
    ru: Добавочная дальность действия
    zh: 效果失准范围
  highIsGood: true
  iconID: 1399
  name: falloffEffectiveness
  published: true
  stackable: false
  unitID: 1
2045:
  attributeID: 2045
  categoryID: 36
  dataType: 5
  defaultValue: 1.0
  description: Resistance against Energy Neutralizing and Nosferatu
  displayNameID:
    de: Widerstand gegen Energiespeicherangriffe
    en: Capacitor Warfare Resistance
    es: Resistencia guerra condensadores
    fr: Résistance à la guerre de capaciteur
    ja: キャパシタ戦闘レジスタンス
    ko: 캐패시터 저항
    ru: Сопротивление накопителя нейтрализирующему воздействию
    zh: 电容战抗性
  highIsGood: false
  iconID: 1400
  name: energyWarfareResistance
  published: true
  stackable: false
  unitID: 108
2046:
  attributeID: 2046
  categoryID: 33
  dataType: 5
  defaultValue: 250000.0
  description: Used for chance based accuracy hit calculation for entity super weapon.
  highIsGood: true
  name: entitySuperWeaponMaxRange
  published: false
  stackable: true
2047:
  attributeID: 2047
  categoryID: 33
  dataType: 5
  defaultValue: 250000.0
  description: Used for chance based accuracy hit calculation for entity super weapon.
  highIsGood: true
  name: entitySuperWeaponFallOff
  published: false
  stackable: true
2048:
  attributeID: 2048
  categoryID: 33
  dataType: 5
  defaultValue: 1.0
  description: Used for chance based accuracy hit calculation for entity super weapon.
  highIsGood: true
  name: entitySuperWeaponTrackingSpeed
  published: false
  stackable: true
2049:
  attributeID: 2049
  categoryID: 33
  dataType: 5
  defaultValue: 20.0
  description: Used for chance based accuracy hit calculation for entity super weapon.
  highIsGood: true
  name: entitySuperWeaponOptimalSignatureRadius
  published: false
  stackable: true
2055:
  attributeID: 2055
  categoryID: 38
  dataType: 5
  defaultValue: 0.0
  description: This defines the total capacity of fighters allowed in the fighter
    bay of the ship
  displayNameID:
    de: Jägerhangarkapazität
    en: Fighter Hangar Capacity
    es: Capacidad del hangar de cazas
    fr: Capacité du hangar de chasseur
    ja: 戦闘機ハンガー容量
    ko: 파이터 격납고 크기
    ru: Объём отсека для истребителей
    zh: 铁骑舰载机挂舱容量
  highIsGood: true
  iconID: 1084
  name: fighterCapacity
  published: true
  stackable: true
  unitID: 9
2056:
  attributeID: 2056
  categoryID: 1
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Dienstmodul-Slots
    en: Service Slots
    es: Ranuras de servicio
    fr: Emplacements de service
    ja: サービススロット
    ko: 서비스 슬롯
    ru: Служебные разъёмы
    zh: 服务槽位
  highIsGood: true
  name: serviceSlots
  published: true
  stackable: true
  unitID: 122
2058:
  attributeID: 2058
  dataType: 4
  defaultValue: 0.0
  description: This item of clothing covers multiple areas of the body, so the category
    of clothes specified by this attribute is no longer mandatory
  highIsGood: true
  name: clothingAlsoCoversCategory2
  published: false
  stackable: true
2059:
  attributeID: 2059
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusCommandDestroyer1
  published: true
  stackable: true
2060:
  attributeID: 2060
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusCommandDestroyer2
  published: true
  stackable: true
2061:
  attributeID: 2061
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusCommandDestroyer3
  published: true
  stackable: true
2063:
  attributeID: 2063
  dataType: 4
  defaultValue: 0.0
  description: This item of clothing does not allow the category specified to be equipped
    with this item. It will be removed
  displayNameID:
    de: Benötigt keinen Kleidungstyp
    en: Does Not Require Clothing Type
    es: No requiere tipo de ropa.
    fr: Ne nécessite pas de type de vêtement
    ja: 衣服タイプの指定なし
    ko: 의상 분류 필요 없음
    ru: Тип одежды не требуется
    zh: 不要求服饰类别
  highIsGood: true
  name: clothingRemovesCategory2
  published: false
  stackable: true
2064:
  attributeID: 2064
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: role bonus for command destroyers
  highIsGood: true
  name: roleBonusCD
  published: true
  stackable: true
2065:
  attributeID: 2065
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装備可能：
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup09
  published: true
  stackable: true
  unitID: 115
2066:
  attributeID: 2066
  categoryID: 17
  dataType: 5
  defaultValue: 0.0
  description: distance jumped on mjd activation in meters
  displayNameID:
    de: Sprungdistanz
    en: Jump Distance
    es: Distancia de salto
    fr: Distance de saut
    ja: ジャンプ距離
    ko: 점프 거리
    ru: Дальность гиперперехода
    zh: 跳跃距离
  displayWhenZero: false
  highIsGood: true
  iconID: 1389
  name: mjdJumpRange
  published: true
  stackable: true
  tooltipTitleID:
    de: Sprungdistanz
    en: Jump Distance
    es: Distancia de salto
    fr: Distance de saut
    ja: ジャンプ距離
    ko: 점프 거리
    ru: Дальность гиперперехода
    zh: 跳跃距离
  unitID: 1
2067:
  attributeID: 2067
  categoryID: 17
  dataType: 5
  defaultValue: 0.0
  description: range effected by mjfg scoop
  displayNameID:
    de: Wirkungsbereichradius
    en: Area Effect Radius
    es: Radio de acción
    fr: Rayon de la zone d'effet
    ja: エリア効果半径
    ko: 유효 반경
    ru: Радиус области действия
    zh: 范围效果半径
  highIsGood: true
  iconID: 1391
  name: mjfgRadius
  published: true
  stackable: true
  tooltipTitleID:
    de: Wirkungsbereichradius
    en: Area Effect Radius
    es: Radio de acción
    fr: Rayon de la zone d'effet
    ja: エリア効果半径
    ko: 유효 반경
    ru: Радиус области действия
    zh: 范围效果半径
  unitID: 1
2069:
  attributeID: 2069
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusElectronicAttackShip3
  highIsGood: true
  iconID: 0
  name: eliteBonusElectronicAttackShip3
  published: false
  stackable: true
2070:
  attributeID: 2070
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  iconID: 0
  name: shipBonusAC3
  published: false
  stackable: true
2071:
  attributeID: 2071
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Strength at which objects are pushed away from the bumping module point
    of impact
  highIsGood: true
  name: bumpingStrength
  published: false
  stackable: true
2072:
  attributeID: 2072
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to Gravimetric Strength bonus
  displayNameID:
    de: Modifikation des Bonus auf gravimetrische Stärke
    en: Modification of Gravimetric Strength Bonus
    es: Bonificación de modificación de fuerza gravimétrica
    fr: Modification du bonus à la puissance gravimétrique
    ja: 重力強度ボーナス修正値
    ko: 중력장 강도 보너스 개조
    ru: Изменение силы глушения гравиметрических сенсоров
    zh: 引力强度加成调整系数
  highIsGood: true
  iconID: 3226
  name: scanGravimetricStrengthBonusBonus
  published: true
  stackable: true
  unitID: 105
2073:
  attributeID: 2073
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to Lader Strength bonus
  displayNameID:
    de: Modifikation des Bonus auf Ladar-Stärke
    en: Modification of Ladar Strength Bonus
    es: Bonificación de modificación de potencia lidar
    fr: Modification du bonus à la puissance ladar
    ja: 光学強度ボーナス修正値
    ko: 라이다 강도 보너스 개조
    ru: Изменение силы глушения ладарных сенсоров
    zh: 光雷达强度加成调整系数
  highIsGood: true
  iconID: 3228
  name: scanLadarStrengthBonusBonus
  published: true
  stackable: true
  unitID: 105
2074:
  attributeID: 2074
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to Magnetometric Strength bonus
  displayNameID:
    de: Modifikation des Bonus auf magnetometrische Stärke
    en: Modification of Magnetometric Strength Bonus
    es: Bonificación de modificación de fuerza magnetométrica
    fr: Modification du bonus à la puissance magnétométrique
    ja: 磁気測定強度ボーナス修正値
    ko: 자기 강도 보너스 개조
    ru: Изменение силы глушения магнитометрических сенсоров
    zh: 磁力强度加成调整系数
  highIsGood: true
  iconID: 3227
  name: scanMagnetometricStrengthBonusBonus
  published: true
  stackable: true
  unitID: 105
2075:
  attributeID: 2075
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to Radar Strength bonus
  displayNameID:
    de: Modifikation des Bonus auf Radar-Stärke
    en: Modification of Radar Strength Bonus
    es: Bonificación de modificación de fuerza del radar
    fr: Modification du bonus à la puissance du radar
    ja: 電波強度ボーナス修正値
    ko: 레이더 강도 보너스 개조
    ru: Изменение силы глушения радарных сенсоров
    zh: 雷达强度加成调整系数
  highIsGood: true
  iconID: 3229
  name: scanRadarStrengthBonusBonus
  published: true
  stackable: true
  unitID: 105
2076:
  attributeID: 2076
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: One of the groups of launcher this charge can be loaded into.
  displayNameID:
    de: Benutzt mit (Werfergruppe)
    en: Used with (Launcher Group)
    es: Se usa con (grupo de lanzador)
    fr: Utilisé avec (groupe de lanceur)
    ja: （ランチャーグループ）と使用
    ko: (런처) 탄약
    ru: Используется с (группой модулей)
    zh: 配套使用（发射器类别）
  highIsGood: true
  name: launcherGroup4
  published: true
  stackable: true
  unitID: 115
2077:
  attributeID: 2077
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: One of the groups of launcher this charge can be loaded into.
  displayNameID:
    de: Benutzt mit (Werfergruppe)
    en: Used with (Launcher Group)
    es: Se usa con (grupo de lanzador)
    fr: Utilisé avec (groupe de lanceur)
    ja: （ランチャーグループ）と使用
    ko: (런처) 탄약
    ru: Используется с (группой модулей)
    zh: 配套使用（发射器类别）
  highIsGood: true
  name: launcherGroup5
  published: true
  stackable: true
  unitID: 115
2078:
  attributeID: 2078
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: One of the groups of launcher this charge can be loaded into.
  displayNameID:
    de: Benutzt mit (Werfergruppe)
    en: Used with (Launcher Group)
    es: Se usa con (grupo de lanzador)
    fr: Utilisé avec (groupe de lanceur)
    ja: （ランチャーグループ）と使用
    ko: (런처) 탄약
    ru: Используется с (группой модулей)
    zh: 配套使用（发射器类别）
  highIsGood: true
  name: launcherGroup6
  published: true
  stackable: true
  unitID: 115
2079:
  attributeID: 2079
  categoryID: 3
  dataType: 5
  defaultValue: 1.0
  description: 'Sets Em damage taken by Armor. '
  displayNameID:
    de: Widerstandsfähigkeit der Panzerung gegen EM-Schaden festlegen
    en: Set Armor EM Damage Resistance
    es: Establecer resistencia de blindajes a daños electromagnéticos
    fr: Définir la résistance du blindage aux dégâts EM
    ja: アーマーのEMダメージレジスタンスを設定する
    ko: 장갑 EM 저항력 설정
    ru: Повышение сопротивляемости брони ЭМ-урону
    zh: 套件装甲电磁伤害抗性
  highIsGood: false
  name: armorEmDamageResonancePostAssignment
  published: true
  stackable: true
  unitID: 108
2080:
  attributeID: 2080
  categoryID: 3
  dataType: 5
  defaultValue: 1.0
  description: 'Sets Explosive damage taken by Armor. '
  displayNameID:
    de: Widerstandsfähigkeit der Panzerung gegen Explosionsschaden festlegen
    en: Set Armor Explosive Damage Resistance
    es: Establecer resistencia de blindajes a daños explosivos
    fr: Définir la résistance du blindage aux dégâts explosifs
    ja: アーマーのエクスプローシブダメージレジスタンスを設定する
    ko: 장갑 폭발 저항력 설정
    ru: Повышение сопротивляемости брони фугасному урону
    zh: 套件装甲爆炸伤害抗性
  highIsGood: false
  name: armorExplosiveDamageResonancePostAssignment
  published: true
  stackable: true
  unitID: 108
2081:
  attributeID: 2081
  categoryID: 3
  dataType: 5
  defaultValue: 1.0
  description: 'Sets Kinetic damage taken by Armor. '
  displayNameID:
    de: Widerstandsfähigkeit der Panzerung gegen Kinetikschaden festlegen
    en: Set Armor Kinetic Damage Resistance
    es: Establecer resistencia de blindajes a daños cinéticos
    fr: Définir la résistance du blindage aux dégâts cinétiques
    ja: アーマーのキネティックダメージレジスタンスを設定する
    ko: 장갑 키네틱 저항력 설정
    ru: Повышение сопротивляемости брони кинетическому урону
    zh: 套件装甲动能伤害抗性
  highIsGood: true
  name: armorKineticDamageResonancePostAssignment
  published: true
  stackable: true
2082:
  attributeID: 2082
  categoryID: 3
  dataType: 5
  defaultValue: 1.0
  description: 'Sets Thermal damage taken by Armor. '
  displayNameID:
    de: Widerstandsfähigkeit der Panzerung gegen Thermalschaden festlegen
    en: Set Armor Thermal Damage Resistance
    es: Establecer resistencia de blindajes a daños térmicos
    fr: Définir la résistance du blindage aux dégâts thermiques
    ja: アーマーのサーマルダメージレジスタンスを設定する
    ko: 장갑 열 저항력 설정
    ru: Повышение сопротивляемости брони термическому урону
    zh: 套件装甲热能伤害抗性
  highIsGood: false
  name: armorThermalDamageResonancePostAssignment
  published: true
  stackable: true
  unitID: 108
2083:
  attributeID: 2083
  categoryID: 2
  dataType: 5
  defaultValue: 1.0
  description: 'Sets Em damage taken by Shields. '
  displayNameID:
    de: Widerstandsfähigkeit der Schilde gegen EM-Schaden festlegen
    en: Set Shield EM Damage Resistance
    es: Establecer resistencia de escudos a daños electromagnéticos
    fr: Définir la résistance du bouclier aux dégâts EM
    ja: シールドのEMダメージレジスタンスを設定する
    ko: 실드 EM 저항력 설정
    ru: Повышение сопротивляемости щитов ЭМ-урону
    zh: 套件护盾电磁伤害抗性
  highIsGood: false
  name: shieldEmDamageResonancePostAssignment
  published: true
  stackable: true
  unitID: 108
2084:
  attributeID: 2084
  categoryID: 2
  dataType: 5
  defaultValue: 1.0
  description: 'Sets Explosive damage taken by shields. '
  displayNameID:
    de: Widerstandsfähigkeit der Schilde gegen Explosionsschaden festlegen
    en: Set Shield Explosive Damage Resistance
    es: Establecer resistencia de escudos a daños explosivos
    fr: Définir la résistance du bouclier aux dégâts explosifs
    ja: シールドのエクスプローシブダメージレジスタンスを設定する
    ko: 실드 폭발 저항력 설정
    ru: Повышение сопротивляемости щитов фугасному урону
    zh: 套件护盾爆炸伤害抗性
  highIsGood: false
  name: shieldExplosiveDamageResonancePostAssignment
  published: true
  stackable: true
  unitID: 108
2085:
  attributeID: 2085
  categoryID: 2
  dataType: 5
  defaultValue: 1.0
  description: 'Sets kinetic damage taken by Shields. '
  displayNameID:
    de: Widerstandsfähigkeit der Schilde gegen Kinetikschaden festlegen
    en: Set Shield Kinetic Damage Resistance
    es: Establecer resistencia de escudos a daños cinéticos
    fr: Définir la résistance du bouclier aux dégâts cinétiques
    ja: シールドのキネティックダメージレジスタンスを設定する
    ko: 실드 키네틱 저항력 설정
    ru: Повышение сопротивляемости щитов кинетическому урону
    zh: 套件护盾动能伤害抗性
  highIsGood: false
  name: shieldKineticDamageResonancePostAssignment
  published: true
  stackable: true
  unitID: 108
2086:
  attributeID: 2086
  categoryID: 2
  dataType: 5
  defaultValue: 1.0
  description: 'Sets Thermal damage taken by Shields. '
  displayNameID:
    de: Widerstandsfähigkeit der Schilde gegen Thermalschaden festlegen
    en: Set Shield Thermal Damage Resistance
    es: Establecer resistencia de escudos a daños térmicos
    fr: Définir la résistance du bouclier aux dégâts thermiques
    ja: シールドのサーマルダメージレジスタンスを設定する
    ko: 실드 열 저항력 설정
    ru: Повышение сопротивляемости щитов термическому урону
    zh: 套件护盾热能伤害抗性
  highIsGood: false
  name: shieldThermalDamageResonancePostAssignment
  published: true
  stackable: true
  unitID: 108
2087:
  attributeID: 2087
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: 'Sets Em damage taken by Hull. '
  displayNameID:
    de: Widerstandsfähigkeit des Rumpfs gegen EM-Schaden festlegen
    en: Set Hull EM Damage Resistance
    es: Establecer resistencia del casco a daños electromagnéticos
    fr: Définir la résistance de la coque aux dégâts EM
    ja: 船体EMダメージレジスタンスを設定する
    ko: 선체 EM 저항력 설정
    ru: Повышение сопротивляемости корпуса ЭМ-урону
    zh: 套件结构电磁伤害抗性
  highIsGood: false
  name: emDamageResonancePostAssignment
  published: true
  stackable: true
  unitID: 108
2088:
  attributeID: 2088
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: 'Sets Explosive damage taken by Hull. '
  displayNameID:
    de: Widerstandsfähigkeit des Rumpfs gegen Explosionsschaden festlegen
    en: Set Hull Explosive Damage Resistance
    es: Establecer resistencia del casco a daños explosivos
    fr: Définir la résistance de la coque aux dégâts explosifs
    ja: 船体エクスプローシブダメージレジスタンスを設定する
    ko: 선체 폭발 저항력 설정
    ru: Повышение сопротивляемости корпуса фугасному урону
    zh: 套件结构爆炸伤害抗性
  highIsGood: false
  name: explosiveDamageResonancePostAssignment
  published: true
  stackable: true
  unitID: 108
2089:
  attributeID: 2089
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: 'Sets Thermal damage taken by Hull. '
  displayNameID:
    de: Widerstandsfähigkeit des Rumpfs gegen Thermalschaden festlegen
    en: Set Hull Thermal Damage Resistance
    es: Establecer resistencia del casco a daños térmicos
    fr: Définir la résistance de la coque aux dégâts thermiques
    ja: 船体サーマルダメージレジスタンスを設定する
    ko: 선체 열 저항력 설정
    ru: Заданная сопротивляемость корпуса термическому урону
    zh: 套件结构热能伤害抗性
  highIsGood: false
  name: thermalDamageResonancePostAssignment
  published: true
  stackable: true
  unitID: 108
2090:
  attributeID: 2090
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: 'Sets Kinetic damage taken by Hull. '
  displayNameID:
    de: Widerstandsfähigkeit des Rumpfs gegen Kinetikschaden festlegen
    en: Set Hull Kinetic Damage Resistance
    es: Establecer resistencia del casco a daños cinéticos
    fr: Définir la résistance de la coque aux dégâts cinétiques
    ja: 船体キネティックダメージレジスタンスを設定する
    ko: 선체 키네틱 저항력 설정
    ru: Повышение сопротивляемости корпуса кинетическому урону
    zh: 套件结构动能伤害抗性
  highIsGood: false
  name: kineticDamageResonancePostAssignment
  published: true
  stackable: true
  unitID: 108
2091:
  attributeID: 2091
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: roleBonus
  published: false
  stackable: true
2092:
  attributeID: 2092
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusLogiFrig1
  published: false
  stackable: true
2093:
  attributeID: 2093
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusLogiFrig2
  published: false
  stackable: true
2094:
  attributeID: 2094
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: The amount of time that a fighter can have a micro warp drive active.
  displayNameID:
    de: Mikrowarpantriebsdauer
    en: Micro Warp Drive Duration
    es: Duración del motor de microwarp
    fr: Durée du propulseur de microwarp
    ja: マイクロワープドライブ持続時間
    ko: 마이크로 워프 드라이브 지속시간
    ru: Продолжительность эффекта микроварп-ускорителя
    zh: 微型跃迁引擎持续时间
  highIsGood: false
  iconID: 1392
  name: fighterMicroWarpDriveDuration
  published: false
  stackable: true
  unitID: 101
2095:
  attributeID: 2095
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: High-sec bonus on structure rigs.
  highIsGood: true
  name: structureRigBonus1
  published: false
  stackable: true
2096:
  attributeID: 2096
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: High-sec bonus on structure rigs.
  highIsGood: true
  name: structureRigBonus2
  published: false
  stackable: true
2097:
  attributeID: 2097
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: High-sec bonus on structure rigs.
  highIsGood: true
  name: structureRigBonus3
  published: true
  stackable: true
2098:
  attributeID: 2098
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: High-sec bonus on structure rigs.
  highIsGood: true
  name: structureRigBonus4
  published: true
  stackable: true
2099:
  attributeID: 2099
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: High-sec bonus on structure rigs.
  highIsGood: true
  name: structureRigBonus5
  published: true
  stackable: true
2100:
  attributeID: 2100
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: High-sec bonus on structure rigs.
  highIsGood: true
  name: structureRigBonus6
  published: true
  stackable: true
2101:
  attributeID: 2101
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: High-sec bonus on structure rigs.
  highIsGood: true
  name: structureRigBonus7
  published: true
  stackable: true
2102:
  attributeID: 2102
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: ignoreCloakVelocityPenalty
  published: true
  stackable: true
2103:
  attributeID: 2103
  categoryID: 1
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être installé sur
    ja: 装備可能：
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipType6
  published: true
  stackable: true
  unitID: 116
2104:
  attributeID: 2104
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Number of targets affected by the structure doomsday beam.
  displayNameID:
    de: Anzahl an Doomsday-Zielen
    en: Number of Doomsday Targets
    es: N.º de objetivos apocalípticos
    fr: Nombre de cibles d'annihilation
    ja: ドゥームズデイ標的数
    ko: 둠스데이 타겟 수
    ru: Число целей орудий Судного дня
    zh: 末日武器目标数量
  highIsGood: true
  name: lightningWeaponTargetAmount
  published: true
  stackable: true
  unitID: 138
2105:
  attributeID: 2105
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Maximum distance between two possible targets for the structure doomsday.
  displayNameID:
    de: Maximale Zielsprungreichweite
    en: Maximum Target Jump Range
    es: Alcance máx. de salto de objetivo
    fr: Portée maximale de saut vers cible
    ja: 最大ターゲットジャンプ距離
    ko: 최대 타겟 점프 거리
    ru: Максимальная дистанция переноса от цели к цели
    zh: 最大目标跳跃范围
  highIsGood: true
  name: lightningWeaponTargetRange
  published: false
  stackable: true
  unitID: 1
2106:
  attributeID: 2106
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Damage lost per target hit
  displayNameID:
    de: Schadensreduktion pro Zielsprung
    en: Damage Reduction per Target Jump
    es: Reducción de daño por salto de objetivo
    fr: Réduction des dégâts par saut vers cible
    ja: ターゲットジャンプ毎にダメージ減少
    ko: 타겟 점프에 따른 피해 감소
    ru: Снижение урона при переходе на следующую цель
    zh: 每次目标跳跃伤害减少
  highIsGood: true
  name: lightningWeaponDamageLossTarget
  published: false
  stackable: true
  unitID: 111
2107:
  attributeID: 2107
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Length of activation time.
  displayNameID:
    de: Mikrosprungantriebsdauer
    en: Micro Jump Drive Duration
    es: Duración del motor de microsalto
    fr: Durée du propulseur hyperspatial
    ja: マイクロジャンプドライブ持続時間
    ko: 마이크로 점프 드라이브 지속시간
    ru: Время цикла маневрового гипердвигателя
    zh: 微型跳跃引擎持续时间
  highIsGood: false
  iconID: 1392
  name: fighterMicroJumpDriveDuration
  published: false
  stackable: true
  unitID: 101
2108:
  attributeID: 2108
  categoryID: 7
  dataType: 12
  defaultValue: 0.0
  description: Fuel consumed by the structure service module
  displayNameID:
    de: Treibstoff für Dienstmodul benötigt
    en: Service Module Fuel Need
    es: Necesidad de combustible para módulo de servicio
    fr: Besoin en carburant pour le module de service
    ja: サービスモジュールの必要燃料
    ko: 서비스 모듈 연료 필요
    ru: Потребность служебного модуля в топливе
    zh: 服务装备燃料需求
  highIsGood: true
  name: serviceModuleFuelConsumptionGroup
  published: false
  stackable: true
  unitID: 115
2109:
  attributeID: 2109
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Fuel consumed at the beginning of each hour to keep a service module
    online.
  displayNameID:
    de: Treibstoff für Dienstmodulzyklus benötigt
    en: Service Module Cycle Fuel Need
    es: Necesidad de combustible para ciclo de módulo de servicio
    fr: Besoin en carburant pour le cycle du module de service
    ja: サービスモジュールのサイクルあたりの必要燃料
    ko: 서비스 모듈 사이클 연료 필요
    ru: Потребность служебного модуля в топливе при работе
    zh: 服务装备周期燃料需求
  highIsGood: false
  name: serviceModuleFuelAmount
  published: true
  stackable: true
  unitID: 138
2110:
  attributeID: 2110
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Fuel consumed to online the service module.
  displayNameID:
    de: Treibstoff für Dienstmodul-Onlineschaltung benötigt
    en: Service Module Online Fuel Need
    es: Necesidad de combustible para módulo de servicio conectado
    fr: Besoin en carburant pour le module de service actif
    ja: サービスモジュールのオンライン時の必要燃料
    ko: 서비스 모듈 온라인 연료 필요
    ru: Потребность служебного модуля в топливе при включении
    zh: 服务装备启用燃料需求
  highIsGood: false
  name: serviceModuleFuelOnlineAmount
  published: true
  stackable: true
  unitID: 138
2111:
  attributeID: 2111
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Number of hours of vulnerability each week required. Applies only to
    categoryStructure.
  displayNameID:
    de: Wöchentliche Verwundbarkeitszeit
    en: Weekly Vulnerability
    es: Vulnerabilidad semanal
    fr: Weekly Vulnerability
    ja: 週次の脆弱性
    ko: 주간 취약성
    ru: Еженедельный интервал уязвимости
    zh: 每周可被攻击时间
  highIsGood: true
  name: vulnerabilityRequired
  published: true
  stackable: true
  unitID: 129
2112:
  attributeID: 2112
  categoryID: 36
  dataType: 5
  defaultValue: 1.0
  description: Resistance against Remote Sensor Dampeners.
  displayNameID:
    de: Widerstand gegen Sensorbeeinflussung
    en: Sensor Warfare Resistance
    es: Resistencia a la guerra de sensores
    fr: Résistance à la guerre de détecteur
    ja: センサー戦闘レジスタンス
    ko: 센서전 저항
    ru: Сопротивление воздействию помех на захват целей
    zh: 感应战抗性
  highIsGood: false
  iconID: 74
  name: sensorDampenerResistance
  published: true
  stackable: true
  unitID: 108
2113:
  attributeID: 2113
  categoryID: 36
  dataType: 5
  defaultValue: 1.0
  description: Resistance against Remote Weapon Disruptors.
  displayNameID:
    de: Widerstand gegen Waffenstörung
    en: Weapon Disruption Resistance
    es: Resistencia disrupción armas
    fr: Résistance de perturbation d'armement
    ja: 兵器妨害レジスタンス
    ko: 무기 교란 저항
    ru: Сопротивление воздействию помех на наводку вооружения
    zh: 武器干扰抗性
  highIsGood: false
  iconID: 1398
  name: weaponDisruptionResistance
  published: true
  stackable: true
  unitID: 108
2114:
  attributeID: 2114
  categoryID: 36
  dataType: 5
  defaultValue: 1.0
  description: Resistance against Target Painters
  displayNameID:
    de: Widerstand gegen Zielmarkierungen
    en: Target Painter Resistance
    es: Resistencia a reveladores de objetivo
    fr: Résistance de Marqueur de cible
    ja: ターゲットぺインター・レジスタンス
    ko: 타겟 페인터 저항
    ru: Сопротивление воздействию систем подсветки целей
    zh: 目标标记抗性
  highIsGood: false
  iconID: 1390
  name: targetPainterResistance
  published: true
  stackable: true
  unitID: 108
2115:
  attributeID: 2115
  categoryID: 36
  dataType: 5
  defaultValue: 1.0
  description: Resistance against Stasis Webifiers
  displayNameID:
    de: Widerstand gegen Stasisnetze
    en: Stasis Webifier Resistance
    es: Resistencia redes ralentizadoras
    fr: Résistance de Générateur de stase
    ja: ステイシスウェビファイヤー・レジスタンス
    ko: 스테이시스 웹 저항력
    ru: Сопротивление воздействию генераторов стазис-поля
    zh: 停滞缠绕抗性
  highIsGood: false
  iconID: 1389
  name: stasisWebifierResistance
  published: true
  stackable: true
  unitID: 108
2116:
  attributeID: 2116
  categoryID: 36
  dataType: 5
  defaultValue: 1.0
  description: Impedance against Remote Repair (shield, armor, hull and energy).
  displayNameID:
    de: Fernlogistikimpedanz
    en: Remote Logistics Impedance
    es: Impedancia logística remota
    fr: Impédance logistique à distance
    ja: リモート輸送インピーダンス
    ko: 원격 지원 임피던스
    ru: Сопротивление дистанционному ремонту брони/накачке щитов
    zh: 远程后勤阻扰
  highIsGood: true
  iconID: 80
  name: remoteRepairImpedance
  published: true
  stackable: true
  unitID: 108
2118:
  attributeID: 2118
  categoryID: 34
  dataType: 5
  defaultValue: 1.0
  description: Shield EM Damage Resistance
  displayNameID:
    de: Widerstandsfähigkeit der Schilde gegen EM-Schaden
    en: Shield EM Damage Resistance
    es: Resistencia electrom. escudo
    fr: Résistance du bouclier aux dégâts EM
    ja: シールド ― EMダメージレジスタンス
    ko: 실드 EM 저항력
    ru: Сопротивляемость щитов ЭМ-урону
    zh: 护盾电磁伤害抗性
  highIsGood: false
  iconID: 1396
  name: fighterAbilityEvasiveManeuversEmResonance
  published: true
  stackable: false
  unitID: 108
2119:
  attributeID: 2119
  categoryID: 34
  dataType: 5
  defaultValue: 1.0
  description: Shield Thermal Damage Resistance
  displayNameID:
    de: Thermalschadensresistenz der Schilde
    en: Shield Thermal Damage Resistance
    es: Resistencia térmica escudo
    fr: Résistance du bouclier aux dégâts thermiques
    ja: シールド ― サーマルダメージレジスタンス
    ko: 실드 열 저항력
    ru: Сопротивляемость щитов термическому урону
    zh: 护盾热能伤害抗性
  highIsGood: false
  iconID: 1394
  name: fighterAbilityEvasiveManeuversThermResonance
  published: true
  stackable: false
  unitID: 108
2120:
  attributeID: 2120
  categoryID: 34
  dataType: 5
  defaultValue: 1.0
  description: Shield Kinetic Damage Resistance
  displayNameID:
    de: Kinetikschadensresistenz der Schilde
    en: Shield Kinetic Damage Resistance
    es: Resistencia cinética escudo
    fr: Résistance du bouclier aux dégâts cinétiques
    ja: シールド ― キネティックダメージレジスタンス
    ko: 실드 키네틱 저항력
    ru: Сопротивляемость щитов кинетическому урону
    zh: 护盾动能伤害抗性
  highIsGood: false
  iconID: 1393
  name: fighterAbilityEvasiveManeuversKinResonance
  published: true
  stackable: false
  unitID: 108
2121:
  attributeID: 2121
  categoryID: 34
  dataType: 5
  defaultValue: 1.0
  description: Shield Explosive Damage Resistance
  displayNameID:
    de: Explosivschadensresistenz der Schilde
    en: Shield Explosive Damage Resistance
    es: Resistencia al daño explosivo del escudo
    fr: Résistance du bouclier aux dégâts explosifs
    ja: シールド ― エクスプローシブダメージレジスタンス
    ko: 실드 폭발 저항력
    ru: Сопротивляемость щитов фугасному урону
    zh: 护盾爆炸伤害抗性
  highIsGood: false
  iconID: 1395
  name: fighterAbilityEvasiveManeuversExpResonance
  published: true
  stackable: false
  unitID: 108
2123:
  attributeID: 2123
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Duration
  displayNameID:
    de: Dauer
    en: Duration
    es: Duración
    fr: Durée
    ja: 持続時間
    ko: 지속시간
    ru: Время цикла
    zh: 持续时间
  highIsGood: true
  iconID: 1392
  name: fighterAbilityEvasiveManeuversDuration
  published: true
  stackable: false
  unitID: 101
2125:
  attributeID: 2125
  categoryID: 34
  dataType: 4
  defaultValue: 0.0
  description: Explosion Radius
  displayNameID:
    de: Explosionsradius
    en: Explosion Radius
    es: Radio de explosión
    fr: Rayon d'explosion
    ja: 爆発半径
    ko: 폭발반경
    ru: Сигнатура взрыва
    zh: 爆炸半径
  highIsGood: true
  iconID: 1390
  name: fighterAbilityMissilesExplosionRadius
  published: true
  stackable: false
  unitID: 1
2126:
  attributeID: 2126
  categoryID: 34
  dataType: 4
  defaultValue: 0.0
  description: Explosion Velocity
  displayNameID:
    de: Explosionsgeschwindigkeit
    en: Explosion Velocity
    es: Velocidad de explosión
    fr: Vitesse d'explosion
    ja: 爆発速度
    ko: 폭발속도
    ru: Скорость взрыва
    zh: 爆炸速度
  highIsGood: true
  iconID: 1389
  name: fighterAbilityMissilesExplosionVelocity
  published: true
  stackable: false
  unitID: 10
2127:
  attributeID: 2127
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityMissilesDamageReductionFactor
  published: false
  stackable: false
2128:
  attributeID: 2128
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityMissilesDamageReductionSensitivity
  published: false
  stackable: false
2130:
  attributeID: 2130
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Damage Multiplier
  displayNameID:
    de: Schadensmultiplikator
    en: Damage Multiplier
    es: Multiplicador de daño
    fr: Multiplicateur de dégâts
    ja: ダメージ乗数
    ko: 데미지 배수
    ru: Множитель урона
    zh: 伤害倍增系数
  highIsGood: true
  iconID: 1432
  name: fighterAbilityMissilesDamageMultiplier
  published: true
  stackable: false
  unitID: 104
2131:
  attributeID: 2131
  categoryID: 34
  dataType: 8
  defaultValue: 0.0
  description: EM Damage
  displayNameID:
    de: EM-Schaden (pro Jäger)
    en: EM Damage (Per Fighter)
    es: Daño electromagnético (por caza)
    fr: Dégâts EM (par chasseur)
    ja: EMダメージ（戦闘機ごと）
    ko: EM 피해량 (파이터 당)
    ru: ЭМ-урон (каждого истребителя)
    zh: 电磁伤害（每架铁骑舰载机）
  highIsGood: true
  iconID: 1388
  name: fighterAbilityMissilesDamageEM
  published: true
  stackable: false
  unitID: 113
2132:
  attributeID: 2132
  categoryID: 34
  dataType: 8
  defaultValue: 0.0
  description: Thermal Damage
  displayNameID:
    de: Thermalschaden (pro Jäger)
    en: Thermal Damage (Per Fighter)
    es: Daño térmico (por caza)
    fr: Dégâts thermiques (par chasseur)
    ja: サーマルダメージ（戦闘機ごと）
    ko: 열 피해량 (파이터 당)
    ru: Термический урон (каждого истребителя)
    zh: 热能伤害（每架铁骑舰载机）
  highIsGood: true
  iconID: 1386
  name: fighterAbilityMissilesDamageTherm
  published: true
  stackable: false
  unitID: 113
2133:
  attributeID: 2133
  categoryID: 34
  dataType: 8
  defaultValue: 0.0
  description: Kinetic Damage
  displayNameID:
    de: Kinetikschaden (pro Jäger)
    en: Kinetic Damage (Per Fighter)
    es: Daño cinético (por caza)
    fr: Dégâts cinétiques (par chasseur)
    ja: キネティックダメージ（戦闘機ごと）
    ko: 키네틱 피해량 (파이터 당)
    ru: Кинетический урон (каждого истребителя)
    zh: 动能伤害（每架铁骑舰载机）
  highIsGood: true
  iconID: 1385
  name: fighterAbilityMissilesDamageKin
  published: true
  stackable: false
  unitID: 113
2134:
  attributeID: 2134
  categoryID: 34
  dataType: 8
  defaultValue: 0.0
  description: Explosive Damage
  displayNameID:
    de: Explosionsschaden (pro Jäger)
    en: Explosive Damage (Per Fighter)
    es: Daño explosivo (por caza)
    fr: Dégâts explosifs (par chasseur)
    ja: エクスプローシブダメージ（戦闘機ごと）
    ko: 폭발 피해량 (파이터 당)
    ru: Фугасный урон (каждого истребителя)
    zh: 爆炸伤害（每架铁骑舰载机）
  highIsGood: true
  iconID: 1387
  name: fighterAbilityMissilesDamageExp
  published: true
  stackable: false
  unitID: 113
2135:
  attributeID: 2135
  categoryID: 36
  dataType: 5
  defaultValue: 1.0
  description: Impedance against Remote assistance (sensor boosters, tracking computers
    and ECCM).
  displayNameID:
    de: Elektronische Fernunterstützungsimpedanz
    en: Remote Electronic Assistance Impedance
    es: Impedancia de asistencia electrónica remota
    fr: Impédance du soutient électronique à distance
    ja: リモート電子アシスタンスのインピーダンス
    ko: 원격 전자 지원 임피던스
    ru: Сопротивление радиоэлектронной поддержке
    zh: 远程电子协助阻抗
  highIsGood: true
  iconID: 74
  name: remoteAssistanceImpedance
  published: true
  stackable: true
  unitID: 108
2136:
  attributeID: 2136
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: maxTargetRangeBonusInterim
  published: false
  stackable: true
  unitID: 105
2137:
  attributeID: 2137
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: scanResolutionBonusInterim
  published: false
  stackable: true
  unitID: 105
2138:
  attributeID: 2138
  categoryID: 36
  dataType: 10
  defaultValue: 0.0
  description: Attribute ID of the resistance type v's this Ewar module.
  highIsGood: true
  name: remoteResistanceID
  published: false
  stackable: true
  unitID: 119
2139:
  attributeID: 2139
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: maxRangeBonusInterim
  published: false
  stackable: true
  unitID: 105
2140:
  attributeID: 2140
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: falloffBonusInterim
  published: false
  stackable: true
  unitID: 105
2141:
  attributeID: 2141
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: trackingSpeedBonusInterim
  published: false
  stackable: true
  unitID: 105
2142:
  attributeID: 2142
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: aoeCloudSizeBonusInterim
  published: false
  stackable: true
  unitID: 105
2143:
  attributeID: 2143
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: aoeVelocityBonusInterim
  published: false
  stackable: true
  unitID: 105
2144:
  attributeID: 2144
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: explosionDelayBonusInterim
  published: false
  stackable: true
  unitID: 121
2145:
  attributeID: 2145
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: missileVelocityBonusInterim
  published: false
  stackable: true
  unitID: 105
2147:
  attributeID: 2147
  categoryID: 21
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: signatureRadiusBonusInterim
  published: false
  stackable: true
  unitID: 124
2148:
  attributeID: 2148
  categoryID: 28
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: speedFactorInterim
  published: false
  stackable: true
  unitID: 124
2149:
  attributeID: 2149
  categoryID: 34
  dataType: 4
  defaultValue: 0.0
  description: Optimal Range
  displayNameID:
    de: Optimale Reichweite
    en: Optimal Range
    es: Alcance óptimo
    fr: Portée optimale
    ja: 最適射程距離
    ko: 최적사거리
    ru: Оптимальная дальность
    zh: 最佳射程
  highIsGood: true
  iconID: 1391
  name: fighterAbilityMissilesRange
  published: true
  stackable: false
  unitID: 1
2150:
  attributeID: 2150
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: "Used by Fighter Logic.\r\nDON'T CHANGE THE DEFAULT VALUE FROM 0"
  highIsGood: true
  iconID: 0
  name: fighterSquadronSize
  published: false
  stackable: true
2151:
  attributeID: 2151
  categoryID: 34
  dataType: 5
  defaultValue: 100.0
  description: Maximum Velocity Bonus
  displayNameID:
    de: Maximaler Geschwindigkeitsbonus
    en: Maximum Velocity Bonus
    es: Bonificación de velocidad máxima
    fr: Bonus de vitesse maximale
    ja: 最高速度ボーナス
    ko: 최대 속도 보너스
    ru: Влияние на максимальную скорость
    zh: 最大速度加成
  highIsGood: true
  iconID: 1389
  name: fighterAbilityAfterburnerSpeedBonus
  published: true
  stackable: false
  unitID: 124
2152:
  attributeID: 2152
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Maximum Velocity Bonus
  displayNameID:
    de: Maximaler Geschwindigkeitsbonus
    en: Maximum Velocity Bonus
    es: Bonificación de velocidad máxima
    fr: Bonus de vitesse maximale
    ja: 最高速度ボーナス
    ko: 최대 속도 보너스
    ru: Влияние на максимальную скорость
    zh: 最大速度加成
  highIsGood: true
  iconID: 1389
  name: fighterAbilityMicroWarpDriveSpeedBonus
  published: true
  stackable: true
  unitID: 124
2153:
  attributeID: 2153
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Signature Radius Bonus
  displayNameID:
    de: Signaturradius-Bonus
    en: Signature Radius Bonus
    es: Bonificación de radio de la señal
    fr: Bonus de rayon de signature
    ja: シグネチャ半径ボーナス
    ko: 시그니처 반경 보너스
    ru: Влияние на радиус сигнатуры
    zh: 信号半径加成
  highIsGood: true
  iconID: 1390
  name: fighterAbilityMicroWarpDriveSignatureRadiusBonus
  published: true
  stackable: true
  unitID: 124
2154:
  attributeID: 2154
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Jump Range
  displayNameID:
    de: Sprungreichweite
    en: Jump Range
    es: Alcance de salto
    fr: Portée de saut
    ja: ジャンプ距離
    ko: 점프 거리
    ru: Расстояние гиперперехода
    zh: 跳跃范围
  highIsGood: true
  iconID: 1391
  name: fighterAbilityMicroJumpDriveDistance
  published: true
  stackable: true
  unitID: 1
2155:
  attributeID: 2155
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Duration
  displayNameID:
    de: Dauer
    en: Duration
    es: Duración
    fr: Durée
    ja: 持続時間
    ko: 지속시간
    ru: Время цикла
    zh: 持续时间
  highIsGood: false
  iconID: 1392
  name: fighterAbilityMicroJumpDriveDuration
  published: true
  stackable: true
  unitID: 101
2156:
  attributeID: 2156
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Signature Radius Bonus
  displayNameID:
    de: Signaturradius-Bonus
    en: Signature Radius Bonus
    es: Bonificación de radio de la señal
    fr: Bonus de rayon de signature
    ja: シグネチャ半径ボーナス
    ko: 시그니처 반경 보너스
    ru: Влияние на радиус сигнатуры
    zh: 信号半径加成
  highIsGood: true
  iconID: 1390
  name: fighterAbilityMicroJumpDriveSignatureRadiusBonus
  published: false
  stackable: true
  unitID: 124
2157:
  attributeID: 2157
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Duration
  displayNameID:
    de: Dauer
    en: Duration
    es: Duración
    fr: Durée
    ja: 持続時間
    ko: 지속시간
    ru: Время цикла
    zh: 持续时间
  highIsGood: true
  iconID: 1392
  name: fighterAbilityMicroWarpDriveDuration
  published: true
  stackable: true
  unitID: 101
2158:
  attributeID: 2158
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Duration
  displayNameID:
    de: Dauer
    en: Duration
    es: Duración
    fr: Durée
    ja: 持続時間
    ko: 지속시간
    ru: Время цикла
    zh: 持续时间
  highIsGood: true
  iconID: 1392
  name: fighterAbilityAfterburnerDuration
  published: true
  stackable: false
  unitID: 101
2170:
  attributeID: 2170
  categoryID: 34
  dataType: 10
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityMissilesResistanceID
  published: false
  stackable: true
  unitID: 119
2171:
  attributeID: 2171
  categoryID: 34
  dataType: 8
  defaultValue: 0.0
  description: EM Damage
  displayNameID:
    de: EM-Schaden (pro Jäger)
    en: EM Damage (Per Fighter)
    es: Daño electromagnético (por caza)
    fr: Dégâts EM (par chasseur)
    ja: EMダメージ（戦闘機ごと）
    ko: EM 피해량 (파이터 당)
    ru: ЭМ-урон (каждого истребителя)
    zh: 电磁伤害（每架铁骑舰载机）
  highIsGood: true
  iconID: 1388
  name: fighterAbilityAttackTurretDamageEM
  published: true
  stackable: false
  unitID: 113
2172:
  attributeID: 2172
  categoryID: 34
  dataType: 8
  defaultValue: 0.0
  description: Thermal Damage
  displayNameID:
    de: Thermalschaden (pro Jäger)
    en: Thermal Damage (Per Fighter)
    es: Daño térmico (por caza)
    fr: Dégâts thermiques (par chasseur)
    ja: サーマルダメージ（戦闘機ごと）
    ko: 열 피해량 (파이터 당)
    ru: Термический урон (каждого истребителя)
    zh: 热能伤害（每架铁骑舰载机）
  highIsGood: true
  iconID: 1386
  name: fighterAbilityAttackTurretDamageTherm
  published: true
  stackable: false
  unitID: 113
2173:
  attributeID: 2173
  categoryID: 34
  dataType: 8
  defaultValue: 0.0
  description: Kinetic Damage
  displayNameID:
    de: Kinetikschaden (pro Jäger)
    en: Kinetic Damage (Per Fighter)
    es: Daño cinético (por caza)
    fr: Dégâts cinétiques (par chasseur)
    ja: キネティックダメージ（戦闘機ごと）
    ko: 키네틱 피해량 (파이터 당)
    ru: Кинетический урон (каждого истребителя)
    zh: 动能伤害（每架铁骑舰载机）
  highIsGood: true
  iconID: 1385
  name: fighterAbilityAttackTurretDamageKin
  published: true
  stackable: false
  unitID: 113
2174:
  attributeID: 2174
  categoryID: 34
  dataType: 8
  defaultValue: 0.0
  description: Explosive Damage
  displayNameID:
    de: Explosionsschaden (pro Jäger)
    en: Explosive Damage (Per Fighter)
    es: Daño explosivo (por caza)
    fr: Dégâts explosifs (par chasseur)
    ja: エクスプローシブダメージ（戦闘機ごと）
    ko: 폭발 피해량 (파이터 당)
    ru: Фугасный урон (каждого истребителя)
    zh: 爆炸伤害（每架铁骑舰载机）
  highIsGood: true
  iconID: 1387
  name: fighterAbilityAttackTurretDamageExp
  published: true
  stackable: false
  unitID: 113
2175:
  attributeID: 2175
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Optimal Range
  displayNameID:
    de: Optimale Reichweite
    en: Optimal range
    es: Alcance óptimo
    fr: Portée optimale
    ja: 最適射程距離
    ko: 최적사거리
    ru: Оптимальная дальность
    zh: 最佳射程
  highIsGood: true
  iconID: 1391
  name: fighterAbilityAttackTurretRangeOptimal
  published: true
  stackable: false
  unitID: 1
2176:
  attributeID: 2176
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Accuracy Falloff
  displayNameID:
    de: Präzisionsreduktion
    en: Accuracy Falloff
    es: Alcance efectivo de precisión
    fr: Perte de précision
    ja: 精度低下
    ko: 명중률 유효사거리
    ru: Добавочная дальность
    zh: 失准范围
  highIsGood: true
  iconID: 1399
  name: fighterAbilityAttackTurretRangeFalloff
  published: true
  stackable: false
  unitID: 1
2177:
  attributeID: 2177
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Rate of fire
  displayNameID:
    de: Feuerrate
    en: Rate of fire
    es: Cadencia de tiro
    fr: Cadence de tir
    ja: 射撃速度
    ko: 연사속도
    ru: Цикл выстрела
    zh: 射击速度
  highIsGood: false
  iconID: 1397
  name: fighterAbilityAttackTurretDuration
  published: true
  stackable: false
  unitID: 101
2178:
  attributeID: 2178
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Damage Multiplier
  displayNameID:
    de: Schadensmultiplikator
    en: Damage Multiplier
    es: Multiplicador de daño
    fr: Multiplicateur de dégâts
    ja: ダメージ乗数
    ko: 데미지 배수
    ru: Множитель урона
    zh: 伤害倍增系数
  highIsGood: true
  iconID: 1432
  name: fighterAbilityAttackTurretDamageMultiplier
  published: true
  stackable: false
  unitID: 104
2179:
  attributeID: 2179
  categoryID: 34
  dataType: 5
  defaultValue: 1.0
  description: Signature Resolution
  displayNameID:
    de: Signaturauflösung
    en: Signature Resolution
    es: Resolución de señal
    fr: Résolution de la signature
    ja: シグネチャ解像度
    ko: 신호 정밀도
    ru: Разрешающая способность системы захвата целей
    zh: 信号分辨率
  highIsGood: true
  name: fighterAbilityAttackTurretSignatureResolution
  published: true
  stackable: false
  unitID: 1
2180:
  attributeID: 2180
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Tracking Speed / Accuracy
  displayNameID:
    de: Nachführungsgeschwindigkeit / Genauigkeit
    en: Tracking Speed / Accuracy
    es: Velocidad/Precisión de rastreo
    fr: Vitesse de poursuite / Précision
    ja: トラッキング速度/精度
    ko: 트래킹 속도 / 명중률
    ru: Скорость наводки орудий/Точность
    zh: 跟踪速度 / 准确度
  highIsGood: true
  iconID: 1398
  name: fighterAbilityAttackTurretTrackingSpeed
  published: true
  stackable: false
  unitID: 112
2182:
  attributeID: 2182
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Rate of fire
  displayNameID:
    de: Feuerrate
    en: Rate of fire
    es: Cadencia de tiro
    fr: Cadence de tir
    ja: 射撃速度
    ko: 연사속도
    ru: Цикл выстрела
    zh: 射击速度
  highIsGood: false
  iconID: 1397
  name: fighterAbilityMissilesDuration
  published: true
  stackable: false
  unitID: 101
2183:
  attributeID: 2183
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Duration
  displayNameID:
    de: Dauer
    en: Duration
    es: Duración
    fr: Durée
    ja: 持続時間
    ko: 지속시간
    ru: Время цикла
    zh: 持续时间
  highIsGood: true
  iconID: 1392
  name: fighterAbilityStasisWebifierDuration
  published: true
  stackable: false
  unitID: 101
2184:
  attributeID: 2184
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Maximum Velocity Bonus
  displayNameID:
    de: Maximaler Geschwindigkeitsbonus (pro Jäger)
    en: Maximum Velocity Bonus (Per Fighter)
    es: Bonificación de velocidad máx. (por caza)
    fr: Bonus de vitesse maximale (par chasseur)
    ja: 最高速度ボーナス（戦闘機ごと）
    ko: 최대 속도 보너스 (파이터 당)
    ru: Влияние на максимальную скорость (каждого истребителя)
    zh: 最大速度加成（每架铁骑舰载机）
  highIsGood: true
  iconID: 1389
  name: fighterAbilityStasisWebifierSpeedPenalty
  published: true
  stackable: false
  unitID: 124
2185:
  attributeID: 2185
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityStasisWebifierSpeedPenaltyInterim
  published: false
  stackable: true
  unitID: 124
2186:
  attributeID: 2186
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Optimal Range
  displayNameID:
    de: Optimale Reichweite
    en: Optimal Range
    es: Alcance óptimo
    fr: Portée optimale
    ja: 最適射程距離
    ko: 최적사거리
    ru: Оптимальная дальность
    zh: 最佳射程
  highIsGood: true
  iconID: 1391
  name: fighterAbilityStasisWebifierOptimalRange
  published: true
  stackable: false
  unitID: 1
2187:
  attributeID: 2187
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Effectiveness Falloff
  displayNameID:
    de: Präzisionsabfall-Effektivität
    en: Effectiveness Falloff
    es: Alcance efectivo de eficacia
    fr: Déperdition d'efficacité
    ja: 効力減少
    ko: 효과 유효사거리
    ru: Добавочная дальность действия
    zh: 效果失准范围
  highIsGood: true
  iconID: 1399
  name: fighterAbilityStasisWebifierFalloffRange
  published: true
  stackable: false
  unitID: 1
2188:
  attributeID: 2188
  categoryID: 34
  dataType: 10
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityStasisWebifierResistanceID
  published: false
  stackable: true
  unitID: 119
2189:
  attributeID: 2189
  categoryID: 38
  dataType: 5
  defaultValue: 0.2
  description: ''
  highIsGood: false
  name: fighterAbilityAntiFighterMissileResistance
  published: false
  stackable: true
  unitID: 108
2203:
  attributeID: 2203
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Duration
  displayNameID:
    de: Dauer
    en: Duration
    es: Duración
    fr: Durée
    ja: 持続時間
    ko: 지속시간
    ru: Время цикла
    zh: 持续时间
  highIsGood: true
  iconID: 1392
  name: fighterAbilityWarpDisruptionDuration
  published: true
  stackable: false
  unitID: 101
2204:
  attributeID: 2204
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Optimal Range
  displayNameID:
    de: Optimale Reichweite
    en: Optimal Range
    es: Alcance óptimo
    fr: Portée optimale
    ja: 最適射程距離
    ko: 최적사거리
    ru: Оптимальная дальность
    zh: 最佳射程
  highIsGood: true
  iconID: 1391
  name: fighterAbilityWarpDisruptionRange
  published: true
  stackable: false
  unitID: 1
2205:
  attributeID: 2205
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Warp Disruption Strength
  displayNameID:
    de: Warpstörstärke (pro Jäger)
    en: Warp Disruption Strength (Per Fighter)
    es: Fuerza de disrupción de warp (por caza)
    fr: Puissance de perturbation de warp (par chasseur)
    ja: ワープ妨害強度（戦闘機ごと）
    ko: 워프 디스럽션 강도 (파이터 당)
    ru: Мощность варп-помех (каждого истребителя)
    zh: 跃迁干扰强度（每架铁骑舰载机）
  highIsGood: true
  iconID: 111
  name: fighterAbilityWarpDisruptionPointStrength
  published: true
  stackable: false
2206:
  attributeID: 2206
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityWarpDisruptionPointStrengthInterim
  published: false
  stackable: true
2207:
  attributeID: 2207
  categoryID: 34
  dataType: 10
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityEnergyNeutralizerResistanceID
  published: false
  stackable: true
  unitID: 119
2208:
  attributeID: 2208
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Duration
  displayNameID:
    de: Dauer
    en: Duration
    es: Duración
    fr: Durée
    ja: 持続時間
    ko: 지속시간
    ru: Время цикла
    zh: 持续时间
  highIsGood: false
  iconID: 1392
  name: fighterAbilityEnergyNeutralizerDuration
  published: true
  stackable: false
  unitID: 101
2209:
  attributeID: 2209
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Optimal Range
  displayNameID:
    de: Optimale Reichweite
    en: Optimal Range
    es: Alcance óptimo
    fr: Portée optimale
    ja: 最適射程距離
    ko: 최적사거리
    ru: Оптимальная дальность
    zh: 最佳射程
  highIsGood: true
  iconID: 1391
  name: fighterAbilityEnergyNeutralizerOptimalRange
  published: true
  stackable: false
  unitID: 1
2210:
  attributeID: 2210
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Effectiveness Falloff
  displayNameID:
    de: Präzisionsabfall-Effektivität
    en: Effectiveness Falloff
    es: Alcance efectivo de eficacia
    fr: Déperdition d'efficacité
    ja: 効力減少
    ko: 효과 유효사거리
    ru: Добавочная дальность действия
    zh: 效果失准范围
  highIsGood: true
  iconID: 1399
  name: fighterAbilityEnergyNeutralizerFalloffRange
  published: true
  stackable: false
  unitID: 1
2211:
  attributeID: 2211
  categoryID: 34
  dataType: 4
  defaultValue: 0.0
  description: Energy Amount Neutralized
  displayNameID:
    de: Menge an neutralisierter Energie (pro Jäger)
    en: Energy Amount Neutralized (Per Fighter)
    es: Cantidad de energía neutralizada (por caza)
    fr: Total de l'énergie neutralisée (par chasseur)
    ja: 無効になるエネルギー量（戦闘機ごと）
    ko: 뉴트럴라이즈된 에너지 총량 (파이터 당)
    ru: Нейтрализуемый запас энергии (каждым истребителем)
    zh: 能量中和值（每架铁骑舰载机）
  highIsGood: true
  iconID: 1400
  name: fighterAbilityEnergyNeutralizerAmount
  published: true
  stackable: false
  unitID: 114
2212:
  attributeID: 2212
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterSquadronIsLight
  published: false
  stackable: true
2213:
  attributeID: 2213
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterSquadronIsSupport
  published: false
  stackable: true
2214:
  attributeID: 2214
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterSquadronIsHeavy
  published: false
  stackable: true
2215:
  attributeID: 2215
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Staffelgröße
    en: Squadron Size
    es: Tamaño del escuadrón
    fr: Taille de l'escadron
    ja: 艦隊のサイズ
    ko: 편대 크기
    ru: Размер отряда истребителей
    zh: 中队大小
  highIsGood: true
  name: fighterSquadronMaxSize
  published: true
  stackable: true
2216:
  attributeID: 2216
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: This defines the total number of fighter launch tubes on the ship.
  displayNameID:
    de: Jägerstaffel-Startrohre
    en: Fighter Squadron Launch Tubes
    es: Tubos de lanzamiento de escuadrones de cazas
    fr: Tubes de lancement des escadrons de chasseurs
    ja: 戦闘機部隊離陸用トンネル
    ko: 파이터 편대 사출관
    ru: Взлётные полосы истребителей
    zh: 铁骑舰载机中队发射管
  highIsGood: true
  iconID: 2677
  name: fighterTubes
  published: true
  stackable: true
2217:
  attributeID: 2217
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: Number of Light Fighters the ship can launch.
  displayNameID:
    de: Limit für Leichte Jägerstaffeln
    en: Light Fighter Squadron Limit
    es: Límite de escuadrones de cazas ligeros
    fr: Limite d'escadrons de chasseurs légers
    ja: 軽量級戦闘機部隊の制限
    ko: 라이트 파이터 편대 한계
    ru: Ограничение по отрядам лёгких истребителей
    zh: 轻型铁骑舰载机中队限制
  highIsGood: true
  iconID: 2987
  name: fighterLightSlots
  published: true
  stackable: true
2218:
  attributeID: 2218
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: Number of Support Fighters the ship can launch.
  displayNameID:
    de: Limit für Unterstützungsjägerstaffeln
    en: Support Fighter Squadron Limit
    es: Límite de escuadrones de cazas de apoyo
    fr: Limite d'escadrons de chasseurs de soutien
    ja: 支援戦闘機部隊の制限
    ko: 서포트 파이터 편대 한계
    ru: Ограничение по отрядам истребителей поддержки
    zh: 后勤铁骑舰载机中队限制
  highIsGood: true
  iconID: 2987
  name: fighterSupportSlots
  published: true
  stackable: true
2219:
  attributeID: 2219
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: 'Number of Heavy Fighters the ship can launch.Heavy '
  displayNameID:
    de: Limit für Schwere Jägerstaffeln
    en: Heavy Fighter Squadrons Limit
    es: Límite de escuadrones de cazas pesados
    fr: Limite d'escadrons de chasseurs lourds
    ja: 重量級戦闘機部隊の制限
    ko: 헤비 파이터 편대 한계
    ru: Ограничение по отрядам тяжёлых истребителей
    zh: 重型铁骑舰载机中队限制
  highIsGood: true
  iconID: 2987
  name: fighterHeavySlots
  published: true
  stackable: true
2220:
  attributeID: 2220
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Duration
  displayNameID:
    de: Dauer
    en: Duration
    es: Duración
    fr: Durée
    ja: 持続時間
    ko: 지속시간
    ru: Время цикла
    zh: 持续时间
  highIsGood: false
  iconID: 1392
  name: fighterAbilityECMDuration
  published: true
  stackable: false
  unitID: 101
2221:
  attributeID: 2221
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Optimal Range
  displayNameID:
    de: Optimale Reichweite
    en: Optimal Range
    es: Alcance óptimo
    fr: Portée optimale
    ja: 最適射程距離
    ko: 최적사거리
    ru: Оптимальная дальность
    zh: 最佳射程
  highIsGood: true
  iconID: 1391
  name: fighterAbilityECMRangeOptimal
  published: true
  stackable: false
  unitID: 1
2222:
  attributeID: 2222
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Effectiveness Falloff
  displayNameID:
    de: Präzisionsabfall-Effektivität
    en: Effectiveness Falloff
    es: Alcance efectivo de eficacia
    fr: Déperdition d'efficacité
    ja: 効力減少
    ko: 효과 유효사거리
    ru: Добавочная дальность действия
    zh: 效果失准范围
  highIsGood: true
  iconID: 1399
  name: fighterAbilityECMRangeFalloff
  published: true
  stackable: false
  unitID: 1
2223:
  attributeID: 2223
  categoryID: 38
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Orbitale Reichweite
    en: Orbit Range
    es: Alcance orbital
    fr: Portée en orbite
    ja: 旋回範囲
    ko: 선회 거리
    ru: Радиус орбиты
    zh: 环绕距离
  highIsGood: true
  iconID: 1391
  name: fighterSquadronOrbitRange
  published: true
  stackable: true
  unitID: 1
2224:
  attributeID: 2224
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Maximum Velocity Bonus
  displayNameID:
    de: Maximaler Geschwindigkeitsbonus
    en: Maximum Velocity Bonus
    es: Bonificación de velocidad máxima
    fr: Bonus de vitesse maximale
    ja: 最高速度ボーナス
    ko: 최대 속도 보너스
    ru: Влияние на максимальную скорость
    zh: 最大速度加成
  highIsGood: true
  iconID: 1389
  name: fighterAbilityEvasiveManeuversSpeedBonus
  published: true
  stackable: false
  unitID: 124
2225:
  attributeID: 2225
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Signaturradius-Reduktion
    en: Signature Radius Reduction
    es: Reducción de radio de la señal
    fr: Réduction de rayon de signature
    ja: シグネチャ半径縮小
    ko: 시그니처 반경 감소
    ru: Уменьшение размера сигнатуры
    zh: 信号半径降低
  highIsGood: true
  iconID: 1390
  name: fighterAbilityEvasiveManeuversSignatureRadiusBonus
  published: true
  stackable: false
  unitID: 105
2226:
  attributeID: 2226
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Damage Multiplier
  displayNameID:
    de: Schadensmultiplikator
    en: Damage Multiplier
    es: Multiplicador de daño
    fr: Multiplicateur de dégâts
    ja: ダメージ乗数
    ko: 데미지 배수
    ru: Множитель урона
    zh: 伤害倍增系数
  highIsGood: true
  iconID: 1432
  name: fighterAbilityAttackMissileDamageMultiplier
  published: true
  stackable: false
  unitID: 104
2227:
  attributeID: 2227
  categoryID: 34
  dataType: 8
  defaultValue: 0.0
  description: EM Damage
  displayNameID:
    de: EM-Schaden (pro Jäger)
    en: EM Damage (Per Fighter)
    es: Daño electromagnético (por caza)
    fr: Dégâts EM (par chasseur)
    ja: EMダメージ（戦闘機ごと）
    ko: EM 피해량 (파이터 당)
    ru: ЭМ-урон (каждого истребителя)
    zh: 电磁伤害（每架铁骑舰载机）
  highIsGood: true
  iconID: 1388
  name: fighterAbilityAttackMissileDamageEM
  published: true
  stackable: false
  unitID: 113
2228:
  attributeID: 2228
  categoryID: 34
  dataType: 8
  defaultValue: 0.0
  description: Thermal Damage
  displayNameID:
    de: Thermalschaden (pro Jäger)
    en: Thermal Damage (Per Fighter)
    es: Daño térmico (por caza)
    fr: Dégâts thermiques (par chasseur)
    ja: サーマルダメージ（戦闘機ごと）
    ko: 열 피해량 (파이터 당)
    ru: Термический урон (каждого истребителя)
    zh: 热能伤害（每架铁骑舰载机）
  highIsGood: true
  iconID: 1386
  name: fighterAbilityAttackMissileDamageTherm
  published: true
  stackable: false
  unitID: 113
2229:
  attributeID: 2229
  categoryID: 34
  dataType: 8
  defaultValue: 0.0
  description: Kinetic Damage
  displayNameID:
    de: Kinetikschaden (pro Jäger)
    en: Kinetic Damage (Per Fighter)
    es: Daño cinético (por caza)
    fr: Dégâts cinétiques (par chasseur)
    ja: キネティックダメージ（戦闘機ごと）
    ko: 키네틱 피해량 (파이터 당)
    ru: Кинетический урон (каждого истребителя)
    zh: 动能伤害（每架铁骑舰载机）
  highIsGood: true
  iconID: 1385
  name: fighterAbilityAttackMissileDamageKin
  published: true
  stackable: false
  unitID: 113
2230:
  attributeID: 2230
  categoryID: 34
  dataType: 8
  defaultValue: 0.0
  description: Explosive Damage
  displayNameID:
    de: Explosionsschaden (pro Jäger)
    en: Explosive Damage (Per Fighter)
    es: Daño explosivo (por caza)
    fr: Dégâts explosifs (par chasseur)
    ja: エクスプローシブダメージ（戦闘機ごと）
    ko: 폭발 피해량 (파이터 당)
    ru: Фугасный урон (каждого истребителя)
    zh: 爆炸伤害（每架铁骑舰载机）
  highIsGood: true
  iconID: 1387
  name: fighterAbilityAttackMissileDamageExp
  published: true
  stackable: false
  unitID: 113
2231:
  attributeID: 2231
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityAttackMissileReductionFactor
  published: false
  stackable: false
2232:
  attributeID: 2232
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityAttackMissileReductionSensitivity
  published: false
  stackable: false
2233:
  attributeID: 2233
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Rate of fire
  displayNameID:
    de: Feuerrate
    en: Rate of fire
    es: Cadencia de tiro
    fr: Cadence de tir
    ja: 射撃速度
    ko: 연사속도
    ru: Цикл выстрела
    zh: 射击速度
  highIsGood: false
  iconID: 1397
  name: fighterAbilityAttackMissileDuration
  published: true
  stackable: false
  unitID: 101
2234:
  attributeID: 2234
  categoryID: 34
  dataType: 4
  defaultValue: 0.0
  description: Explosion Radius
  displayNameID:
    de: Explosionsradius
    en: Explosion Radius
    es: Radio de explosión
    fr: Rayon d'explosion
    ja: 爆発半径
    ko: 폭발반경
    ru: Сигнатура взрыва
    zh: 爆炸半径
  highIsGood: true
  iconID: 1390
  name: fighterAbilityAttackMissileExplosionRadius
  published: true
  stackable: false
  unitID: 1
2235:
  attributeID: 2235
  categoryID: 34
  dataType: 4
  defaultValue: 0.0
  description: Explosion Velocity
  displayNameID:
    de: Explosionsgeschwindigkeit
    en: Explosion Velocity
    es: Velocidad de explosión
    fr: Vitesse d'explosion
    ja: 爆発速度
    ko: 폭발속도
    ru: Скорость взрыва
    zh: 爆炸速度
  highIsGood: true
  iconID: 1389
  name: fighterAbilityAttackMissileExplosionVelocity
  published: true
  stackable: false
  unitID: 10
2236:
  attributeID: 2236
  categoryID: 34
  dataType: 4
  defaultValue: 0.0
  description: Optimal Range
  displayNameID:
    de: Optimale Reichweite
    en: Optimal range
    es: Alcance óptimo
    fr: Portée optimale
    ja: 最適射程距離
    ko: 최적사거리
    ru: Оптимальная дальность
    zh: 最佳射程
  highIsGood: true
  iconID: 1391
  name: fighterAbilityAttackMissileRangeOptimal
  published: true
  stackable: false
  unitID: 1
2237:
  attributeID: 2237
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Accuracy Falloff
  displayNameID:
    de: Präzisionsreduktion
    en: Accuracy Falloff
    es: Alcance efectivo de precisión
    fr: Perte de précision
    ja: 精度低下
    ko: 명중률 유효사거리
    ru: Добавочная дальность
    zh: 失准范围
  highIsGood: true
  iconID: 1399
  name: fighterAbilityAttackMissileRangeFalloff
  published: true
  stackable: false
  unitID: 1
2238:
  attributeID: 2238
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Duration
  displayNameID:
    de: Dauer
    en: Duration
    es: Duración
    fr: Durée
    ja: 持続時間
    ko: 지속시간
    ru: Время цикла
    zh: 持续时间
  highIsGood: true
  iconID: 1392
  name: fighterAbilityTackleDuration
  published: true
  stackable: false
  unitID: 101
2239:
  attributeID: 2239
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Range
  displayNameID:
    de: Reichweite
    en: Range
    es: Alcance
    fr: Portée
    ja: 範囲
    ko: 거리
    ru: Расстояние
    zh: 范围
  highIsGood: true
  iconID: 1391
  name: fighterAbilityTackleRange
  published: true
  stackable: false
  unitID: 1
2242:
  attributeID: 2242
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Maximum Velocity Bonus
  displayNameID:
    de: Maximaler Geschwindigkeitsbonus (pro Jäger)
    en: Maximum Velocity Bonus (Per Fighter)
    es: Bonificación de velocidad máxima (por caza)
    fr: de bonus à la vitesse maximale (par chasseur)
    ja: 最高速度ボーナス（戦闘機ごと）
    ko: 최대 속도 보너스 (파이터 당)
    ru: Влияние на максимальную скорость (каждого истребителя)
    zh: 最大速度加成（每架铁骑舰载机）
  highIsGood: true
  iconID: 1389
  name: fighterAbilityTackleWebSpeedPenalty
  published: true
  stackable: false
  unitID: 124
2243:
  attributeID: 2243
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityTackleWebSpeedPenaltyInterim
  published: false
  stackable: true
  unitID: 124
2244:
  attributeID: 2244
  categoryID: 38
  dataType: 5
  defaultValue: 0.1
  description: ''
  highIsGood: false
  name: fighterAbilityAntiCapitalMissileResistance
  published: false
  stackable: true
  unitID: 108
2246:
  attributeID: 2246
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Gravimetric ECM Jammer Strength
  displayNameID:
    de: Gravimetrische ECM-Störstärke (pro Jäger)
    en: Gravimetric ECM Jammer Strength (Per Fighter)
    es: Intensidad del perturbador ECM gravimétrico (por caza)
    fr: Puissance gravimétrique CME (par chasseur)
    ja: 重力ECMジャマー強度（戦闘機ごと）
    ko: 중력장 ECM 재머 강도 (파이터 당)
    ru: Сила действия помех на гравиметрические системы (каждого истребителя)
    zh: 引力ECM干扰器强度（每架铁骑舰载机）
  highIsGood: true
  iconID: 3226
  name: fighterAbilityECMStrengthGravimetric
  published: true
  stackable: false
2247:
  attributeID: 2247
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Ladar ECM Jammer Strength
  displayNameID:
    de: Ladar-ECM-Störstärke (pro Jäger)
    en: Ladar ECM Jammer Strength (Per Fighter)
    es: Intensidad del perturbador ECM del lidar (por caza)
    fr: Puissance de détection ladar CME (par chasseur)
    ja: 光学ECMジャマー強度（戦闘機ごと）
    ko: 라이다 ECM 재머 강도 (파이터 당)
    ru: Сила действия помех на ладарные системы (каждого истребителя)
    zh: 光雷达ECM干扰器强度（每架铁骑舰载机）
  highIsGood: true
  iconID: 3228
  name: fighterAbilityECMStrengthLadar
  published: true
  stackable: false
2248:
  attributeID: 2248
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Magnetometric ECM Jammer Strength
  displayNameID:
    de: Magnetometrische ECM-Störstärke (pro Jäger)
    en: Magnetometric ECM Jammer Strength (Per Fighter)
    es: Intensidad del perturbador ECM magnetométrico (por caza)
    fr: Puissance de détection magnétométrique CME (par chasseur)
    ja: 磁気ECMジャマー強度（戦闘機ごと）
    ko: 자기 ECM 재머 강도 (파이터 당)
    ru: Сила действия помех на магнитометрические системы (каждого истребителя)
    zh: 磁力ECM干扰器强度（每架铁骑舰载机）
  highIsGood: true
  iconID: 3227
  name: fighterAbilityECMStrengthMagnetometric
  published: true
  stackable: false
2249:
  attributeID: 2249
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Radar ECM Jammer Strength
  displayNameID:
    de: Radar-ECM-Störstärke (pro Jäger)
    en: Radar ECM Jammer Strength (Per Fighter)
    es: Intensidad del perturbador ECM del radar (por caza)
    fr: Puissance de détection radar CME (par chasseur)
    ja: レーダーECMジャマー強度（戦闘機ごと）
    ko: 레이더 ECM 재머 강도 (파이터 당)
    ru: Сила действия помех на радарные системы (каждого истребителя)
    zh: 雷达ECM干扰器强度（每架铁骑舰载机）
  highIsGood: true
  iconID: 3229
  name: fighterAbilityECMStrengthRadar
  published: true
  stackable: false
2250:
  attributeID: 2250
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityECMTargetSuccess
  published: false
  stackable: true
2251:
  attributeID: 2251
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityECMTargetJam
  published: false
  stackable: true
2252:
  attributeID: 2252
  categoryID: 34
  dataType: 10
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityECMResistanceID
  published: false
  stackable: true
  unitID: 119
2253:
  attributeID: 2253
  categoryID: 36
  dataType: 5
  defaultValue: 1.0
  description: Resistance to ECM. 0 gives Immunity.
  displayNameID:
    de: ECM-Resistenz
    en: ECM Resistance
    es: Resistencia a las ECM
    fr: Résistance CME
    ja: ECMレジスタンス
    ko: ECM 저항력
    ru: Сопротивление воздействию помех на захват целей
    zh: ECM抗性
  highIsGood: false
  iconID: 109
  name: ECMResistance
  published: true
  stackable: true
  unitID: 108
2255:
  attributeID: 2255
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: scanGravimetricStrengthPercentInterim
  published: false
  stackable: true
  unitID: 105
2256:
  attributeID: 2256
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: scanLadarStrengthPercentInterim
  published: false
  stackable: true
  unitID: 105
2257:
  attributeID: 2257
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: scanMagnetometricStrengthPercentInterim
  published: false
  stackable: true
  unitID: 105
2258:
  attributeID: 2258
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: scanRadarStrengthPercentInterim
  published: false
  stackable: true
  unitID: 105
2259:
  attributeID: 2259
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Neutralisationsradius beim Aufwärmen
    en: Warm-up Neutralization Radius
    es: Radio de neutralización del calentamiento
    fr: Échauffement – rayon de signature de neutralisation
    ja: 無効化半径の拡大
    ko: 가동 전 뉴트럴라이제이션 반경
    ru: Радиус эффекта нейтрализации накопителя при разогреве
    zh: 预热中和半径
  highIsGood: true
  iconID: 1391
  name: doomsdayEnergyNeutRadius
  published: true
  stackable: true
  unitID: 1
2260:
  attributeID: 2260
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Neutralisationswert beim Aufwärmen
    en: Warm-up Neutralization Amount
    es: Cantidad de neutralización del calentamiento
    fr: Échauffement – capacité de neutralisation
    ja: 無効化量の上昇
    ko: 가동 전 뉴트럴라이제이션 수치
    ru: Энергия, нейтрализуемая при разогреве
    zh: 预热中和量
  highIsGood: true
  iconID: 1400
  name: doomsdayEnergyNeutAmount
  published: true
  stackable: true
  unitID: 114
2261:
  attributeID: 2261
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Neutralisationssignaturradius beim Aufwärmen
    en: Warm-up Neutralization Signature Radius
    es: Radio de la señal de neutralización del calentamiento
    fr: Échauffement – rayon de signature de neutralisation
    ja: 無効化シグネチャ半径の拡大
    ko: 가동 전 뉴트럴라이제이션 시그니처 반경
    ru: Сигнатура поля нейтрализации накопителя при разогреве
    zh: 预热中和信号半径
  highIsGood: true
  iconID: 1390
  name: doomsdayEnergyNeutSignatureRadius
  published: true
  stackable: true
  unitID: 1
2262:
  attributeID: 2262
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Aufwärmdauer
    en: Warm-up Duration
    es: Duración del calentamiento
    fr: Durée de l'échauffement
    ja: 起動時間
    ko: 가동 전 준비시간
    ru: Время разогрева
    zh: 预热持续时间
  highIsGood: true
  iconID: 1400
  name: doomsdayWarningDuration
  published: true
  stackable: true
  unitID: 101
2263:
  attributeID: 2263
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Strahlradius
    en: Beam Radius
    es: Radio del rayo
    fr: Rayon du faisceau
    ja: ビーム半径
    ko: 빔 반경
    ru: Радиус луча
    zh: 集束激光半径
  highIsGood: true
  iconID: 1391
  name: doomsdayDamageRadius
  published: true
  stackable: true
  unitID: 1
2264:
  attributeID: 2264
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Strahldauer
    en: Beam Duration
    es: Duración del rayo
    fr: Durée du faisceau
    ja: ビーム持続時間
    ko: 빔 지속시간
    ru: Продолжительность ведения огня лучом
    zh: 集束激光持续时间
  highIsGood: true
  iconID: 1400
  name: doomsdayDamageDuration
  published: true
  stackable: true
  unitID: 101
2265:
  attributeID: 2265
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Schadenszyklus
    en: Beam Damage Cycle
    es: Ciclo de daño del rayo
    fr: Cycle de dégâts du faisceau
    ja: ビームダメージサイクル
    ko: 빔 피해량 사이클
    ru: Период атаки лучом
    zh: 集束激光伤害周期
  highIsGood: true
  iconID: 1392
  name: doomsdayDamageCycleTime
  published: true
  stackable: true
  unitID: 101
2266:
  attributeID: 2266
  categoryID: 28
  dataType: 5
  defaultValue: -99.0
  description: ''
  highIsGood: true
  name: speedFactorFloor
  published: false
  stackable: true
  unitID: 124
2267:
  attributeID: 2267
  categoryID: 36
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf den Widerstand des Energiespeichers
    en: Capacitor Warfare Resistance Bonus
    es: Bonif. de resistencia a la guerra de condensadores
    fr: Bonus de résistance à la guerre de capaciteur
    ja: キャパシタ戦闘レジスタンスボーナス
    ko: 캐패시터전 저항 보너스
    ru: Влияние на сопротивление накопителя нейтрализирующему воздействию
    zh: 电容战抗性加成
  highIsGood: false
  iconID: 89
  name: energyWarfareResistanceBonus
  published: true
  stackable: true
  unitID: 105
2268:
  attributeID: 2268
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Distance which tethering will engage / disengage piloted ships.
  displayNameID:
    de: Maximale Anbindereichweite
    en: Maximum tethering range
    es: Alcance máximo de amarre
    fr: Maximum tethering range
    ja: テザリング最大範囲
    ko: 최대 테더링 거리
    ru: Максимальное расстояние швартовки
    zh: 最大驻留范围
  highIsGood: true
  name: tetheringRange
  published: true
  stackable: true
  unitID: 1
2269:
  attributeID: 2269
  categoryID: 6
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: isPointTargeted
  published: false
  stackable: false
2270:
  attributeID: 2270
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: "0=None\r\n1=Anti-Fighter\r\n2=General\r\n3=Ewar\r\n4=TorpedoBomber\r\n5=AOEBomber"
  highIsGood: true
  name: fighterSquadronRole
  published: false
  stackable: true
2271:
  attributeID: 2271
  categoryID: 41
  dataType: 8
  defaultValue: 0.0
  description: EM Damage when the ship dies
  displayNameID:
    de: EM-Schaden
    en: EM Damage
    es: Daño electromagnético
    fr: Dégâts électromagnétiques
    ja: EMダメージ
    ko: EM 피해량
    ru: ЭМ-урон
    zh: 电磁伤害
  highIsGood: true
  iconID: 1388
  name: onDeathDamageEM
  published: true
  stackable: true
  unitID: 113
2272:
  attributeID: 2272
  categoryID: 41
  dataType: 8
  defaultValue: 0.0
  description: Thermal Damage when the ship dies
  displayNameID:
    de: Thermalschaden
    en: Thermal Damage
    es: Daño térmico
    fr: Dégâts thermiques
    ja: サーマルダメージ
    ko: 열 피해량
    ru: Термический урон
    zh: 热能伤害
  highIsGood: true
  iconID: 1386
  name: onDeathDamageTherm
  published: true
  stackable: true
  unitID: 113
2273:
  attributeID: 2273
  categoryID: 41
  dataType: 8
  defaultValue: 0.0
  description: Kinetic Damage when the ship dies
  displayNameID:
    de: Kinetikschaden
    en: Kinetic Damage
    es: Daño cinético
    fr: Dégâts cinétiques
    ja: キネティックダメージ
    ko: 키네틱 피해량
    ru: Кинетический урон
    zh: 动能伤害
  highIsGood: true
  iconID: 1385
  name: onDeathDamageKin
  published: true
  stackable: true
  unitID: 113
2274:
  attributeID: 2274
  categoryID: 41
  dataType: 8
  defaultValue: 0.0
  description: Explosive Damage when the ship dies
  displayNameID:
    de: Explosivschaden
    en: Explosive Damage
    es: Daño explosivo
    fr: Dégâts explosifs
    ja: エクスプローシブダメージ
    ko: 폭발 피해량
    ru: Фугасный урон
    zh: 爆炸伤害
  highIsGood: true
  iconID: 1387
  name: onDeathDamageExp
  published: true
  stackable: true
  unitID: 113
2275:
  attributeID: 2275
  categoryID: 41
  dataType: 5
  defaultValue: 0.0
  description: Range of the explosion when the ship dies.
  displayNameID:
    de: Explosionsreichweite
    en: Explosion Range
    es: Alcance de explosión
    fr: Portée de l'explosion
    ja: 爆発範囲
    ko: 폭발 사거리
    ru: Радиус распространения взрыва
    zh: 爆炸范围
  highIsGood: true
  iconID: 1391
  name: onDeathAOERadius
  published: true
  stackable: true
  unitID: 1
2276:
  attributeID: 2276
  categoryID: 41
  dataType: 5
  defaultValue: 0.0
  description: Signature Radius of Explosion (cloud factor) when ship dies
  displayNameID:
    de: Explosionssignaturradius
    en: Explosion Signature Radius
    es: Radio de la señal de la explosión
    fr: Rayon de signature d'explosion
    ja: 爆発シグネチャ半径
    ko: 폭발 시그니처 반경
    ru: Сигнатура взрыва
    zh: 爆炸信号半径
  highIsGood: true
  iconID: 1390
  name: onDeathSignatureRadius
  published: true
  stackable: true
  unitID: 1
2277:
  attributeID: 2277
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to Arcving Vorton Projector
  displayNameID:
    de: Zusätzliche Doomsday-Sekundärziele
    en: Additional doomsday secondary targets
    es: Objetivos secundarios apocalípticos adicionales
    fr: Additional doomsday secondary targets
    ja: ドゥームズデイの副次的ターゲットが増加
    ko: 추가 둠스데이 2차 타겟
    ru: Вторичные цели орудий Судного дня
    zh: 附加末日武器次要目标
  highIsGood: true
  name: structureRigDoomsdayTargetAmountBonus
  published: true
  stackable: true
  unitID: 138
2278:
  attributeID: 2278
  categoryID: 7
  dataType: 2
  defaultValue: 0.0
  description: Reduction in damage lost per target on the Arcing Vorton Projector
  displayNameID:
    de: Bonus auf die Schadensreduktion der Sekundärziele von Doomsday-Waffen.
    en: Bonus to doomsday secondary target damage reduction
    es: Bonificación a la reducción de daño del objetivo secundario apocalíptico
    fr: Bonus to doomsday secondary target damage reduction
    ja: ドゥームズデイの副次的ターゲットダメージが減少
    ko: 둠스데이 2차 타겟 피해 감소 보너스
    ru: Влияние на снижение действия орудий Судного дня на вторичные цели
    zh: 末日武器次要目标伤害衰减加成
  highIsGood: true
  name: structureRigDoomsdayDamageLossTargetBonus
  published: true
  stackable: true
  unitID: 127
2279:
  attributeID: 2279
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: Radius of the AOE Effect
  displayNameID:
    de: AoE-Reichweite
    en: AOE Range
    es: Alcance del área de efecto
    fr: Portée de l'effet de zone
    ja: AOE範囲
    ko: 광역 사거리
    ru: Радиус действия объёмного эффекта
    zh: AOE范围
  highIsGood: true
  iconID: 1391
  name: doomsdayAOERange
  published: true
  stackable: true
  unitID: 1
2280:
  attributeID: 2280
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: Duration of the AOE Effect
  displayNameID:
    de: AoE-Dauer
    en: AOE Duration
    es: Duración del área de efecto
    fr: Durée de l'effet de zone
    ja: AOE持続時間
    ko: 광역 지속시간
    ru: Время действия объёмного эффекта
    zh: AOE持续时间
  highIsGood: true
  iconID: 1392
  name: doomsdayAOEDuration
  published: true
  stackable: true
  unitID: 101
2281:
  attributeID: 2281
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: Signature Radius of the AOE Effect
  displayNameID:
    de: AoE-Signaturradius
    en: AOE Signature Radius
    es: Radio de la señal del área de efecto
    fr: Rayon de signature de l'effet de zone
    ja: AOEシグネチャ半径
    ko: 광역 시그니처 반경
    ru: Сигнатура объёмного эффекта
    zh: AOE信号半径
  highIsGood: true
  iconID: 1390
  name: doomsdayAOESignatureRadius
  published: true
  stackable: true
  unitID: 1
2282:
  attributeID: 2282
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Modifikation des Sensorstärke-Bonus
    en: Modification of Sensor Strength Bonus
    es: Mod. de bonificación de intensidad del sensor
    fr: Modification du bonus à la puissance de détection
    ja: センサー強度ボーナスが変化
    ko: 센서 강도 보너스 개조
    ru: Изменение влияния на эффективность систем захвата целей
    zh: 感应强度加成修正
  highIsGood: true
  iconID: 3226
  name: sensorStrengthBonusBonus
  published: true
  stackable: true
  unitID: 105
2283:
  attributeID: 2283
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtA1
  published: false
  stackable: true
2284:
  attributeID: 2284
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtA2
  published: false
  stackable: true
2285:
  attributeID: 2285
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtA3
  published: false
  stackable: true
2286:
  attributeID: 2286
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtC1
  published: false
  stackable: true
2287:
  attributeID: 2287
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtC2
  published: false
  stackable: true
2288:
  attributeID: 2288
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtC3
  published: false
  stackable: true
2289:
  attributeID: 2289
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtG1
  published: false
  stackable: true
2290:
  attributeID: 2290
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtG2
  published: false
  stackable: true
2291:
  attributeID: 2291
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtG3
  published: false
  stackable: true
2292:
  attributeID: 2292
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtM1
  published: false
  stackable: true
2293:
  attributeID: 2293
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtM2
  published: false
  stackable: true
2294:
  attributeID: 2294
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtM3
  published: false
  stackable: true
2298:
  attributeID: 2298
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Ship Role Bonus. Not multiplied by skills.
  highIsGood: true
  name: shipBonusRole1
  published: false
  stackable: true
2299:
  attributeID: 2299
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Ship Role Bonus. Not multiplied by skills.
  highIsGood: true
  name: shipBonusRole2
  published: false
  stackable: true
2300:
  attributeID: 2300
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Ship Role Bonus. Not multiplied by skills.
  highIsGood: true
  name: shipBonusRole3
  published: false
  stackable: true
2301:
  attributeID: 2301
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Ship Role Bonus. Not multiplied by skills.
  highIsGood: true
  name: shipBonusRole4
  published: false
  stackable: true
2302:
  attributeID: 2302
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Ship Role Bonus. Not multiplied by skills.
  highIsGood: true
  name: shipBonusRole5
  published: false
  stackable: true
2303:
  attributeID: 2303
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Ship Role Bonus. Not multiplied by skills.
  highIsGood: true
  name: shipBonusRole6
  published: false
  stackable: true
2304:
  attributeID: 2304
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Torpedo Velocity Bonus Percentage
  displayNameID:
    de: Torpedo-Geschwindigkeitsbonus
    en: Torpedo Velocity Bonus
    es: Bonificación de velocidad de torpedo
    fr: de bonus à la vitesse des torpilles
    ja: トルピード速度ボーナス
    ko: 토피도 속도 보너스
    ru: Повышение скорости полёта торпед
    zh: 鱼雷速度加成
  highIsGood: true
  iconID: 1389
  name: siegeTorpedoVelocityBonus
  published: true
  stackable: true
  unitID: 105
2305:
  attributeID: 2305
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: XL Launcher ROF Bonus Percentage
  displayNameID:
    de: XL-Werfer-Feuerratebonus
    en: XL Launcher ROF Bonus
    es: Bonificación de cadencia de tiro de lanzador XL
    fr: de bonus au lanceur de tir XL
    ja: XLランチャーROFボーナス
    ko: XL 런처 ROF 보너스
    ru: Сокращение цикла выстрела сверхбольших пусковых установок
    zh: 超大型发射器射速加成
  highIsGood: true
  iconID: 1389
  name: siegeLauncherROFBonus
  published: true
  stackable: true
  unitID: 105
2306:
  attributeID: 2306
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Siege Missile Damage Bonus Percentage
  displayNameID:
    de: Schadensbonus für Belagerungslenkwaffen
    en: Siege Missile Damage Bonus
    es: Bonificación de daño de misiles
    fr: Bonus de dégâts des missiles de siège
    ja: シージミサイルダメージボーナス
    ko: 공성 미사일 피해 보너스
    ru: Увеличение урона от осадных ракет
    zh: 会战型导弹伤害加成
  highIsGood: true
  iconID: 1397
  name: siegeMissileDamageBonus
  published: true
  stackable: true
  unitID: 105
2307:
  attributeID: 2307
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Turret Damage Bonus Percentage
  displayNameID:
    de: Geschützturmschadensbonus
    en: Turret Damage Bonus
    es: Bonificación de daño de torreta
    fr: de bonus aux dégâts électromagnétiques
    ja: タレットダメージボーナス
    ko: 터렛 피해량 보너스
    ru: Повышение урона орудийных установок
    zh: 炮台伤害加成
  highIsGood: true
  iconID: 1432
  name: siegeTurretDamageBonus
  published: true
  stackable: true
  unitID: 105
2308:
  attributeID: 2308
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryA1
  published: false
  stackable: true
2309:
  attributeID: 2309
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryA2
  published: false
  stackable: true
2310:
  attributeID: 2310
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryA3
  published: false
  stackable: true
2311:
  attributeID: 2311
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryC1
  published: false
  stackable: true
2312:
  attributeID: 2312
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryC2
  published: false
  stackable: true
2313:
  attributeID: 2313
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryC3
  published: false
  stackable: true
2314:
  attributeID: 2314
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryG1
  published: false
  stackable: true
2315:
  attributeID: 2315
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryG2
  published: false
  stackable: true
2316:
  attributeID: 2316
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryG3
  published: false
  stackable: true
2317:
  attributeID: 2317
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryM1
  published: false
  stackable: true
2318:
  attributeID: 2318
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryM2
  published: false
  stackable: true
2319:
  attributeID: 2319
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryM3
  published: false
  stackable: true
2320:
  attributeID: 2320
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryA4
  published: false
  stackable: true
2321:
  attributeID: 2321
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryC4
  published: false
  stackable: true
2322:
  attributeID: 2322
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryG4
  published: false
  stackable: true
2323:
  attributeID: 2323
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Carrier skill level.
  highIsGood: true
  name: shipBonusForceAuxiliaryM4
  published: false
  stackable: true
2324:
  attributeID: 2324
  categoryID: 34
  dataType: 11
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityLaunchBombType
  published: false
  stackable: true
  unitID: 116
2325:
  attributeID: 2325
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: EM-Schaden (pro Jäger)
    en: EM Damage (Per Fighter)
    es: Daño electromagnético (por caza)
    fr: Dégâts EM (par chasseur)
    ja: EMダメージ（戦闘機ごと）
    ko: EM 피해량 (파이터 당)
    ru: ЭМ-урон (каждого истребителя)
    zh: 电磁伤害（每架铁骑舰载机）
  highIsGood: true
  name: fighterAbilityKamikazeDamageEM
  published: true
  stackable: false
  unitID: 113
2326:
  attributeID: 2326
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Thermalschaden (pro Jäger)
    en: Thermal Damage (Per Fighter)
    es: Daño térmico (por caza)
    fr: Dégâts thermiques (par chasseur)
    ja: サーマルダメージ（戦闘機ごと）
    ko: 열 피해량 (파이터 당)
    ru: Термический урон (каждого истребителя)
    zh: 热能伤害（每架铁骑舰载机）
  highIsGood: true
  name: fighterAbilityKamikazeDamageTherm
  published: true
  stackable: false
  unitID: 113
2327:
  attributeID: 2327
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kinetikschaden (pro Jäger)
    en: Kinetic Damage (Per Fighter)
    es: Daño cinético (por caza)
    fr: Dégâts cinétiques (par chasseur)
    ja: キネティックダメージ（戦闘機ごと）
    ko: 키네틱 피해량 (파이터 당)
    ru: Кинетический урон (каждого истребителя)
    zh: 动能伤害（每架铁骑舰载机）
  highIsGood: true
  name: fighterAbilityKamikazeDamageKin
  published: true
  stackable: false
  unitID: 113
2328:
  attributeID: 2328
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Explosionsschaden (pro Jäger)
    en: Explosive Damage (Per Fighter)
    es: Daño explosivo (por caza)
    fr: Dégâts explosifs (par chasseur)
    ja: エクスプローシブダメージ（戦闘機ごと）
    ko: 폭발 피해량 (파이터 당)
    ru: Фугасный урон (каждого истребителя)
    zh: 爆炸伤害（每架铁骑舰载机）
  highIsGood: true
  name: fighterAbilityKamikazeDamageExp
  published: true
  stackable: false
  unitID: 113
2329:
  attributeID: 2329
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityKamikazeSignatureRadius
  published: false
  stackable: true
  unitID: 1
2330:
  attributeID: 2330
  categoryID: 34
  dataType: 5
  defaultValue: 500.0
  description: Range at which the fighters Explode from the target
  highIsGood: true
  name: fighterAbilityKamikazeRange
  published: false
  stackable: true
  unitID: 1
2333:
  attributeID: 2333
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: structureRoleBonus
  published: false
  stackable: true
  unitID: 105
2334:
  attributeID: 2334
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Dogma attribute that specifies if the item should have the structure
    icon or not.
  highIsGood: true
  name: structureItemVisualFlag
  published: false
  stackable: true
2335:
  attributeID: 2335
  categoryID: 38
  dataType: 5
  defaultValue: 0.0
  description: Bonus to fighter hitpoint (%)
  displayNameID:
    de: Jäger-Schildbonus
    en: Fighter Shield Bonus
    es: Bonificación de escudo de caza
    fr: de bonus au bouclier (chasseur)
    ja: 戦闘機シールドボーナス
    ko: 파이터 실드 보너스
    ru: Повышение прочности щитов истребителей
    zh: 铁骑舰载机护盾加成
  highIsGood: true
  iconID: 1384
  name: fighterBonusShieldCapacityPercent
  published: true
  stackable: true
  unitID: 109
2336:
  attributeID: 2336
  categoryID: 38
  dataType: 5
  defaultValue: 0.0
  description: Bonus to fighter Velocity (%)
  displayNameID:
    de: Jäger-Geschwindigkeitsbonus
    en: Fighter Velocity Bonus
    es: Bonificación de velocidad de caza
    fr: de bonus à la vitesse (chasseur)
    ja: 戦闘機速度ボーナス
    ko: 파이터 속도 보너스
    ru: Повышение скорости полёта истребителей
    zh: 铁骑舰载机速度加成
  highIsGood: true
  iconID: 1389
  name: fighterBonusVelocityPercent
  published: true
  stackable: true
  unitID: 109
2337:
  attributeID: 2337
  categoryID: 38
  dataType: 5
  defaultValue: 0.0
  description: Bonus to fighter ROF (%)
  displayNameID:
    de: Jäger-Feuerratebonus
    en: Fighter ROF Bonus
    es: Bonificación de cadencia de tiro de cazas
    fr: de bonus à la cadence de tir (chasseur)
    ja: 戦闘機ROFボーナス
    ko: 파이터 연사속도 보너스
    ru: Сокращение цикла выстрела истребителей
    zh: 铁骑舰载机射速加成
  highIsGood: false
  iconID: 1389
  name: fighterBonusROFPercent
  published: true
  stackable: true
  unitID: 111
2338:
  attributeID: 2338
  categoryID: 38
  dataType: 5
  defaultValue: 0.0
  description: Bonus to fighter shield recharge (%)
  displayNameID:
    de: Jäger-Schildladebonus
    en: Fighter Shield Recharge Bonus
    es: Bonificación de recarga de escudo de caza
    fr: de bonus à la recharge de bouclier (chasseur)
    ja: 戦闘機シールド再チャージボーナス
    ko: 파이터 실드 충전 보너스
    ru: Повышение скорости регенерации щитов истребителей
    zh: 铁骑舰载机护盾回充加成
  highIsGood: false
  iconID: 1392
  name: fighterBonusShieldRechargePercent
  published: true
  stackable: true
  unitID: 111
2339:
  attributeID: 2339
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: structureServiceRoleBonus
  published: false
  stackable: true
  unitID: 105
2340:
  attributeID: 2340
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die Gräße des Jägerhangars
    en: Bonus to Fighter Hangar size
    es: Bonificación de tamaño del hangar de cazas
    fr: de bonus à la taille du hangar à chasseurs
    ja: 戦闘機のハンガーサイズが増加
    ko: 파이터 격납고 크기 보너스
    ru: Влияние на размер отсека истребителей
    zh: 铁骑舰载机挂舱容量加成
  highIsGood: true
  name: skillBonusFighterHangarSize
  published: true
  stackable: true
  unitID: 121
2342:
  attributeID: 2342
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Fernreparatur-Impedanzbonus
    en: Remote Repair Impedance Bonus
    es: Bonificación de impedancia de reparación remota
    fr: de bonus à l'impédance de réparation à distance
    ja: リモートリペアのインピーダンスボーナス
    ko: 원격 수리 임피던스 모듈
    ru: Ослабление получаемого дистанционного ремонта
    zh: 远程维修阻扰加成
  highIsGood: true
  iconID: 80
  name: remoteRepairImpedanceBonus
  published: true
  stackable: true
  unitID: 124
2343:
  attributeID: 2343
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: If this ship attribute is NOT 0 then they will be prevented from activating
    the structure tethering.
  displayNameID:
    de: Anbinden nicht erlauben
    en: Disallow Tethering
    es: Desautorizar amarre
    fr: Interdire l'accostage
    ja: テザリングを禁止
    ko: 테더링 불허
    ru: Швартовка запрещена
    zh: 不允许驻留
  highIsGood: true
  iconID: 0
  name: disallowTethering
  published: true
  stackable: true
  unitID: 137
2344:
  attributeID: 2344
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Capital-Fernunterstützungsdauer (Schilde / Panzerung / Rumpf / Energie)
    en: Capital Remote Logistics Duration Bonus (Shield / Armor / Hull / Energy)
    es: Bonificación de duración de logística remota capital (escudo/blindaje/casco/energía)
    fr: de bonus à la durée de support logistique à distance pour les vaisseaux capitaux
      (bouclier / blindage / coque / énergie)
    ja: キャピタル級リモート輸送時間ボーナス（シールド/アーマー/船体/エネルギー）
    ko: 캐피탈 원격 로지스틱스 함선 지속시간 보너스 (실드/장갑/선체/에너지)
    ru: Сокращение времени цикла систем дистанционного восстановления щитов/брони/корпуса/энергии
      для КБТ
    zh: 旗舰远程后勤支援持续时间加成 (护盾/装甲/结构/能量)
  highIsGood: false
  iconID: 1392
  name: siegeRemoteLogisticsDurationBonus
  published: true
  stackable: true
  unitID: 105
2345:
  attributeID: 2345
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Capital-Fernunterstützungsleistung (Schilde / Panzerung / Rumpf
      / Energie)
    en: Capital Remote Logistics Amount Bonus (Shield / Armor / Hull / Energy)
    es: Bonificación de la cantidad de logística remota capital (escudo/blindaje/casco/energía)
    fr: de bonus à la qualité du support logistique à distance pour les vaisseaux
      capitaux (bouclier / blindage / coque / énergie)
    ja: キャピタル級リモート輸送量ボーナス（シールド/アーマー/船体/エネルギー）
    ko: 캐피탈 원격 로지스틱스 함선 총 보너스 (실드/장갑/선체/에너지)
    ru: Повышение эффективности систем дистанционного восстановления щитов/брони/корпуса/энергии
      для КБТ
    zh: 旗舰远程后勤支援维修量加成 (护盾/装甲/结构/能量)
  highIsGood: true
  iconID: 0
  name: siegeRemoteLogisticsAmountBonus
  published: true
  stackable: true
  unitID: 105
2346:
  attributeID: 2346
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Armor Repairer / Shield Booster Duration Bonus
  displayNameID:
    de: Bonus auf die Dauer von Panzerungreparatur / Schildboostern
    en: Armor Repairer / Shield Booster Duration Bonus
    es: Bonificación de duración de potenciador de escudo/reparador de blindaje
    fr: de bonus à la durée du réparateur de blindage / booster de bouclier
    ja: アーマーリペアラ/シールドブースターの有効時間ボーナス
    ko: 장갑 수리장치 / 실드 부스터 지속시간 보너스
    ru: Сокращение времени цикла бортовых систем ремонта брони / накачки щитов
    zh: 装甲维修器/护盾回充增量器运转周期加成
  displayWhenZero: false
  highIsGood: false
  iconID: 2104
  name: siegeLocalLogisticsDurationBonus
  published: true
  stackable: true
  unitID: 105
2347:
  attributeID: 2347
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Armor Repairer / Shield Booster Amount Bonus
  displayNameID:
    de: Bonus auf die Leistung von Panzerungreparatur / Schildboostern
    en: Armor Repairer / Shield Booster Amount Bonus
    es: Bonificación de cantidad de potenciadores de escudo/reparadores de blindaje
    fr: de bonus à la qualité du réparateur de blindage / booster de bouclier
    ja: アーマーリペアラ/シールドブースターの量ボーナス
    ko: 장갑 수리장치 / 실드 부스터량 보너스
    ru: Повышение эффективности бортовых систем ремонта брони / накачки щитов
    zh: 装甲维修量/护盾回充增量加成
  highIsGood: true
  iconID: 2104
  name: siegeLocalLogisticsAmountBonus
  published: true
  stackable: true
  unitID: 105
2348:
  attributeID: 2348
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Capital-Fernunterstützungsreichweite (Schilde / Panzerung / Rumpf
      / Energie)
    en: Capital Remote Logistics Range Bonus (Shield / Armor / Hull / Energy)
    es: Bonificación del alcance de logística remota capital (escudo/blindaje/casco/energía)
    fr: de bonus à la portée de support logistique à distance pour les vaisseaux capitaux
      (bouclier / blindage / coque / énergie)
    ja: キャピタル級リモート輸送範囲ボーナス（シールド/アーマー/船体/エネルギー）
    ko: 캐피탈 원격 로지스틱스 함선 거리 보너스 (실드/장갑/선체/에너지)
    ru: Повышение дальности действия систем дистанционного восстановления щитов/брони/корпуса/энергии
      для КБТ
    zh: 旗舰远程后勤支援距离加成 (护盾/装甲/结构/能量)
  highIsGood: true
  iconID: 1391
  name: siegeRemoteLogisticsRangeBonus
  published: true
  stackable: true
  unitID: 105
2349:
  attributeID: 2349
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Dauer
    en: Duration
    es: Duración
    fr: Durée
    ja: 持続時間
    ko: 지속시간
    ru: Время цикла
    zh: 持续时间
  highIsGood: false
  iconID: 1392
  name: fighterAbilityLaunchBombDuration
  published: false
  stackable: true
  unitID: 101
2351:
  attributeID: 2351
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Resistenzbonus für Sensordämpfer
    en: Sensor Dampener Resistance Bonus
    es: Bonificación de resistencia del atenuador de sensor
    fr: de bonus à la résistance de l'atténuateur de détection
    ja: センサーダンプナーのレジスタンスボーナス
    ko: 센서 댐프너 저항 보너스
    ru: Влияние на сопротивление подавлению захвата целей
    zh: 感应抑阻器抗性加成
  highIsGood: true
  iconID: 74
  name: sensorDampenerResistanceBonus
  published: true
  stackable: true
  unitID: 124
2352:
  attributeID: 2352
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Fernunterstützung-Impedanzbonus
    en: Remote Assistance Impedance Bonus
    es: Bonificación de impedancia de asistencia remota
    fr: de bonus à l'impédance de réparation à distance
    ja: リモートアシスタンスのインピーダンスボーナス
    ko: 원격 지원 임피던스 보너스
    ru: Снижение эффективности дистанционной поддержки
    zh: 远程协助阻扰加成
  highIsGood: true
  iconID: 74
  name: remoteAssistanceImpedanceBonus
  published: true
  stackable: true
  unitID: 124
2353:
  attributeID: 2353
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Resistenzbonus gegen Waffenstörung
    en: Weapon Disruption Resistance Bonus
    es: Bonificación de resistencia a la disrupción de armas
    fr: de bonus à la résistance de perturbation d'armement
    ja: 兵器妨害レジスタンスのボーナス
    ko: 무기 교란 저항 보너스
    ru: Влияние на сопротивление помехам на системы наводки
    zh: 武器干扰抗性加成
  highIsGood: true
  iconID: 1398
  name: weaponDisruptionResistanceBonus
  published: true
  stackable: true
  unitID: 105
2354:
  attributeID: 2354
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: If this ship attribute is NOT 0 then they will be prevented from docking
    in stations or structures.
  displayNameID:
    de: Andocken nicht erlauben
    en: Disallow Docking
    es: Desautorizar acoplamiento
    fr: Interdire l'amarrage
    ja: ドッキングを禁止
    ko: 도킹 불허
    ru: В активном состоянии запрещён вход в док
    zh: 不允许停靠
  highIsGood: true
  iconID: 0
  name: disallowDocking
  published: true
  stackable: true
  unitID: 137
2355:
  attributeID: 2355
  categoryID: 37
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Hochsicherheits-Bonusmultiplikator
    en: High Security Bonus Multiplier
    es: Multiplicador de bonificación de seguridad alta
    fr: High Security Bonus Multiplier
    ja: 高セキュリティボーナス乗数
    ko: 하이 시큐리티 보너스 배수
    ru: Изменение влияния в планетных системах метрополии («хай-сек»)
    zh: 高安加成系数
  highIsGood: true
  name: hiSecModifier
  published: true
  stackable: true
  unitID: 104
2356:
  attributeID: 2356
  categoryID: 37
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Niedersicherheits-Bonusmultiplikator
    en: Low Security Bonus Multiplier
    es: Multiplicador de bonificación de seguridad baja
    fr: Low Security Bonus Multiplier
    ja: 低セキュリティボーナス乗数
    ko: 로우 시큐리티 보너스 배수
    ru: Изменение влияния в планетных системах фронтира («лоу-сек»)
    zh: 低安加成系数
  highIsGood: true
  name: lowSecModifier
  published: true
  stackable: true
  unitID: 104
2357:
  attributeID: 2357
  categoryID: 37
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Nullsicherheits- und Wurmloch-Bonusmultiplikator
    en: Nullsec and Wormhole Bonus Multiplier
    es: Multiplicador de bonificación de seguridad nula y agujero de gusano
    fr: Nullsec and Wormhole Bonus Multiplier
    ja: 0.0セキュリティおよびワームホールボーナス乗数
    ko: 널 시큐리티와 웜홀 보너스 배수
    ru: Изменение влияния в «нулях» и w-пространстве
    zh: 0.0和虫洞加成系数
  highIsGood: true
  name: nullSecModifier
  published: true
  stackable: true
  unitID: 104
2358:
  attributeID: 2358
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: securityModifier
  published: false
  stackable: true
2359:
  attributeID: 2359
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierA1
  published: false
  stackable: true
2360:
  attributeID: 2360
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierA2
  published: false
  stackable: true
2361:
  attributeID: 2361
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierA3
  published: false
  stackable: true
2362:
  attributeID: 2362
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierA4
  published: false
  stackable: true
2363:
  attributeID: 2363
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierC1
  published: false
  stackable: true
2364:
  attributeID: 2364
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierC2
  published: false
  stackable: true
2365:
  attributeID: 2365
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierC3
  published: false
  stackable: true
2366:
  attributeID: 2366
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierC4
  published: false
  stackable: true
2367:
  attributeID: 2367
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierG1
  published: false
  stackable: true
2368:
  attributeID: 2368
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierG2
  published: false
  stackable: true
2369:
  attributeID: 2369
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierG3
  published: false
  stackable: true
2370:
  attributeID: 2370
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierG4
  published: false
  stackable: true
2371:
  attributeID: 2371
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierM1
  published: false
  stackable: true
2372:
  attributeID: 2372
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierM2
  published: false
  stackable: true
2373:
  attributeID: 2373
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierM3
  published: false
  stackable: true
2374:
  attributeID: 2374
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Carrier skill level.
  highIsGood: true
  name: shipBonusCarrierM4
  published: false
  stackable: true
2375:
  attributeID: 2375
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierA1
  published: false
  stackable: true
2376:
  attributeID: 2376
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierA2
  published: false
  stackable: true
2377:
  attributeID: 2377
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierA3
  published: false
  stackable: true
2378:
  attributeID: 2378
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierA4
  published: false
  stackable: true
2379:
  attributeID: 2379
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierA5
  published: false
  stackable: true
2380:
  attributeID: 2380
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierC1
  published: false
  stackable: true
2381:
  attributeID: 2381
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierC2
  published: false
  stackable: true
2382:
  attributeID: 2382
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierC3
  published: false
  stackable: true
2383:
  attributeID: 2383
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierC4
  published: false
  stackable: true
2384:
  attributeID: 2384
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierC5
  published: false
  stackable: true
2385:
  attributeID: 2385
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierG1
  published: false
  stackable: true
2386:
  attributeID: 2386
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierG2
  published: false
  stackable: true
2387:
  attributeID: 2387
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierG3
  published: false
  stackable: true
2388:
  attributeID: 2388
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierG4
  published: false
  stackable: true
2389:
  attributeID: 2389
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierG5
  published: false
  stackable: true
2390:
  attributeID: 2390
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierM1
  published: false
  stackable: true
2391:
  attributeID: 2391
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierM2
  published: false
  stackable: true
2392:
  attributeID: 2392
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierM3
  published: false
  stackable: true
2393:
  attributeID: 2393
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierM4
  published: false
  stackable: true
2394:
  attributeID: 2394
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Carrier skill level.
  highIsGood: true
  name: shipBonusSupercarrierM5
  published: false
  stackable: true
2395:
  attributeID: 2395
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: Prevents module activation when the ship or structure is currently
    invulnerable.
  displayNameID:
    de: Kann nur benutzt werden, während die Struktur verwundbar ist.
    en: Only usable while structure is vulnerable
    es: Solo se puede usar mientras la estructura es vulnerable.
    fr: Only usable while structure is vulnerable
    ja: ストラクチャが脆弱になっている間のみ使用可能
    ko: 구조물이 취약할 때만 사용할 수 있습니다.
    ru: Не работает в режиме неуязвимости
    zh: 只能在建筑可被攻击时使用
  highIsGood: true
  name: disallowWhenInvulnerable
  published: true
  stackable: true
  unitID: 137
2396:
  attributeID: 2396
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装備可能：
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup10
  published: true
  stackable: true
  unitID: 115
2397:
  attributeID: 2397
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Aktivierungszeit / -dauer
    en: Activation time / duration
    es: Tiempo de activación/duración
    fr: Délai/Durée d'activation
    ja: 有効時間/持続時間
    ko: 활성화 시간 / 지속시간
    ru: Время цикла
    zh: 作用时间/单次运转时间
  highIsGood: true
  iconID: 1392
  name: durationWeaponDisruptionBurstProjector
  published: true
  stackable: true
  unitID: 101
2398:
  attributeID: 2398
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Aktivierungszeit / -dauer
    en: Activation time / duration
    es: Tiempo de activación/duración
    fr: Délai/Durée d'activation
    ja: 有効時間/持続時間
    ko: 활성화 시간 / 지속시간
    ru: Время цикла
    zh: 作用时间/单次运转时间
  highIsGood: false
  iconID: 1392
  name: durationECMJammerBurstProjector
  published: true
  stackable: true
  unitID: 101
2399:
  attributeID: 2399
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Aktivierungszeit / -dauer
    en: Activation time / duration
    es: Tiempo de activación/duración
    fr: Délai/Durée d'activation
    ja: 有効時間/持続時間
    ko: 활성화 시간 / 지속시간
    ru: Время цикла
    zh: 作用时间/单次运转时间
  highIsGood: true
  iconID: 1392
  name: durationSensorDampeningBurstProjector
  published: true
  stackable: true
  unitID: 101
2400:
  attributeID: 2400
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Aktivierungszeit / -dauer
    en: Activation time / duration
    es: Tiempo de activación/duración
    fr: Délai/Durée d'activation
    ja: 有効時間/持続時間
    ko: 활성화 시간 / 지속시간
    ru: Время цикла
    zh: 作用时间/单次运转时间
  highIsGood: true
  iconID: 1392
  name: durationTargetIlluminationBurstProjector
  published: true
  stackable: true
  unitID: 101
2401:
  attributeID: 2401
  categoryID: 34
  dataType: 5
  defaultValue: 10000.0
  description: Duration of one cycle of the kamikaze ability
  highIsGood: false
  name: fighterAbilityKamikazeDuration
  published: false
  stackable: false
  unitID: 101
2402:
  attributeID: 2402
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Modifikation des Bonus auf EM-Schadensresistenz
    en: Modification of EM Damage Resistance Bonus
    es: Modificación de bonificación de resistencia a daños electromagnéticos
    fr: modification du bonus de résistance aux dégâts électromagnétiques
    ja: EMダメージのレジスタンスボーナスを修正
    ko: EM 저항력 보너스 강화
    ru: Изменение влияния на сопротивляемость ЭМ-урону
    zh: 电磁伤害抗性加成调整系数
  highIsGood: true
  iconID: 1396
  name: emDamageResistanceBonusBonus
  published: true
  stackable: true
  unitID: 105
2403:
  attributeID: 2403
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Modifikation des Bonus auf Explosionsschadensresistenz
    en: Modification of Explosive Damage Resistance Bonus
    es: Modificación de bonificación de resistencia a daños explosivos
    fr: modification du bonus de résistance aux dégâts explositfs
    ja: エクスプローシブダメージのレジスタンスボーナスを修正
    ko: 폭발 저항력 보너스 강화
    ru: Изменение влияния на сопротивляемость фугасному урону
    zh: 爆炸伤害抗性加成调整系数
  highIsGood: true
  iconID: 1395
  name: explosiveDamageResistanceBonusBonus
  published: true
  stackable: true
  unitID: 105
2404:
  attributeID: 2404
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Modifikation des Bonus auf Kinetikschadensresistenz
    en: Modification of Kinetic Damage Resistance Bonus
    es: Modificación de bonificación de resistencia a daños cinéticos
    fr: modification du bonus de résistance aux dégâts cinétiques
    ja: キネティックダメージのレジスタンスボーナスを修正
    ko: 키네틱 저항력 보너스 강화
    ru: Изменение влияния на сопротивляемость кинетическому урону
    zh: 动能伤害抗性加成调整系数
  highIsGood: true
  iconID: 1393
  name: kineticDamageResistanceBonusBonus
  published: true
  stackable: true
  unitID: 105
2405:
  attributeID: 2405
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Modifikation des Bonus auf Thermalschadensresistenz
    en: Modification of Thermal Damage Resistance Bonus
    es: Modificación de bonificación de resistencia a daños térmicos
    fr: modification du bonus de résistance aux dégâts thermiques
    ja: サーマルダメージのレジスタンスボーナスを修正
    ko: 열 저항력 보너스 강화
    ru: Изменение влияния на сопротивляемость термическому урону
    zh: 热能伤害抗性加成调整系数
  highIsGood: true
  iconID: 1394
  name: thermalDamageResistanceBonusBonus
  published: true
  stackable: true
  unitID: 105
2406:
  attributeID: 2406
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Titan skill level.
  highIsGood: true
  name: shipBonusTitanA1
  published: false
  stackable: true
2407:
  attributeID: 2407
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Titan skill level.
  highIsGood: true
  name: shipBonusTitanA2
  published: false
  stackable: true
2408:
  attributeID: 2408
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Titan skill level.
  highIsGood: true
  name: shipBonusTitanA3
  published: false
  stackable: true
2409:
  attributeID: 2409
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Titan skill level.
  highIsGood: true
  name: shipBonusTitanA4
  published: false
  stackable: true
2410:
  attributeID: 2410
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Titan skill level.
  highIsGood: true
  name: shipBonusTitanC1
  published: false
  stackable: true
2411:
  attributeID: 2411
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Titan skill level.
  highIsGood: true
  name: shipBonusTitanC2
  published: false
  stackable: true
2412:
  attributeID: 2412
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Titan skill level.
  highIsGood: true
  name: shipBonusTitanC3
  published: false
  stackable: true
2413:
  attributeID: 2413
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Titan skill level.
  highIsGood: true
  name: shipBonusTitanC4
  published: false
  stackable: true
2414:
  attributeID: 2414
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Titan skill level.
  highIsGood: true
  name: shipBonusTitanG1
  published: false
  stackable: true
2415:
  attributeID: 2415
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Titan skill level.
  highIsGood: true
  name: shipBonusTitanG2
  published: false
  stackable: true
2416:
  attributeID: 2416
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Titan skill level.
  highIsGood: true
  name: shipBonusTitanG3
  published: false
  stackable: true
2417:
  attributeID: 2417
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Titan skill level.
  highIsGood: true
  name: shipBonusTitanG4
  published: false
  stackable: true
2418:
  attributeID: 2418
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Titan skill level.
  highIsGood: true
  name: shipBonusTitanM1
  published: false
  stackable: true
2419:
  attributeID: 2419
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Titan skill level.
  highIsGood: true
  name: shipBonusTitanM2
  published: false
  stackable: true
2420:
  attributeID: 2420
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Titan skill level.
  highIsGood: true
  name: shipBonusTitanM3
  published: false
  stackable: true
2421:
  attributeID: 2421
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Minmatar Titan skill level.
  highIsGood: true
  name: shipBonusTitanM4
  published: false
  stackable: true
2422:
  attributeID: 2422
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: The last allowed injection date.  After this date the booster can no
    longer be consumed. Formatted YYYY.MM.DD HH:MM:SS
  displayNameID:
    de: Ablaufdatum
    en: Expiry Date
    es: Fecha de caducidad
    fr: Date d'expiration
    ja: 期限
    ko: 만료 일자
    ru: Срок годности
    zh: 有效期
  highIsGood: true
  iconID: 1392
  name: boosterLastInjectionDatetime
  published: true
  stackable: true
  unitID: 143
2423:
  attributeID: 2423
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Caldari Titan skill level.
  highIsGood: true
  name: shipBonusTitanC5
  published: false
  stackable: true
2424:
  attributeID: 2424
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Zielmarkierungsresistenz
    en: Target Painter Resistance Bonus
    es: Bonificación de resistencia del revelador de objetivo
    fr: de bonus à la résistance au marquage de cible
    ja: ターゲットぺインターのレジスタンスボーナス
    ko: 타겟 페인터 저항력 보너스
    ru: Ослабление воздействия систем подсветки целей
    zh: 目标标记装置抗性加成
  highIsGood: true
  iconID: 1390
  name: targetPainterResistanceBonus
  published: true
  stackable: true
  unitID: 105
2425:
  attributeID: 2425
  categoryID: 34
  dataType: 5
  defaultValue: 0.0
  description: Warp Disruption Strength
  displayNameID:
    de: Warpstörungsstärke
    en: Warp Disruption Strength
    es: Intensidad de la disrupción de warp
    fr: Puissance de perturbation de warp
    ja: ワープ妨害強度
    ko: 워프 디스럽션 강도
    ru: Мощность варп-помех
    zh: 跃迁干扰强度
  highIsGood: true
  name: fighterAbilityTackleWarpDisruptionPointStrength
  published: true
  stackable: true
2426:
  attributeID: 2426
  categoryID: 38
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Auftankdauer
    en: Refueling Duration
    es: Duración de repostaje
    fr: Durée du ravitaillement
    ja: エネルギー補給時間
    ko: 연료 보급 지속시간
    ru: Время дозаправки
    zh: 重新装填周期
  highIsGood: true
  iconID: 1392
  name: fighterRefuelingTime
  published: true
  stackable: true
  unitID: 101
2427:
  attributeID: 2427
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: Length of No Jump Or Cloak time.
  displayNameID:
    de: Dauer der Sprung-/Andock-/Anbindungs- und Tarnsperre
    en: Jump/Dock/Tether/Cloak restriction duration
    es: Duración de restricciones de salto/acoplamiento/amarre/camuflaje
    fr: Durée de restriction de saut, d'amarrage, d'accostage et de camouflage
    ja: ジャンプおよび遮蔽の制限時間
    ko: 점프/도크/테더링/클로킹 제한 지속시간
    ru: Длительность запрета на прыжки/стыковку/швартовку/маскировку
    zh: 跳跃/停靠/驻留/隐形限制持续时间
  highIsGood: true
  name: doomsdayNoJumpOrCloakDuration
  published: true
  stackable: true
  unitID: 101
2428:
  attributeID: 2428
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: Length of Immobility time.
  displayNameID:
    de: Unbeweglichkeitsdauer
    en: Immobility Duration
    es: Duración de inmovilidad
    fr: Durée d'immobilité
    ja: 移動不可の時間
    ko: 이동불가 지속시간
    ru: Срок ограничения подвижности
    zh: 无法移动持续时间
  highIsGood: true
  name: doomsdayImmobilityDuration
  published: true
  stackable: true
  unitID: 101
2429:
  attributeID: 2429
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: "1: Fixed Cylinder (Beam)\r\n2: Cylinder moving in an arc (Slash)\r\n3:
    Fixed Cone\r\n4: Projected Sphere"
  displayNameID:
    de: Form des Superwaffeneffekts
    en: Shape of Superweapon Effect
    es: Efecto de forma de superarma
    fr: Forme de l'effet de super-arme
    ja: スーパーウェポン効果の形状
    ko: 슈퍼웨폰 효과의 형태
    ru: Форма области поражения орудия Судного дня
    zh: 超级武器效果形状
  highIsGood: true
  name: doomsdayAOEShape
  published: false
  stackable: true
2430:
  attributeID: 2430
  categoryID: 39
  dataType: 3
  defaultValue: 0.0
  description: Determines whether the maxRange attribute is a fixed length or a maximum
    length of the effect
  highIsGood: true
  name: doomsdayRangeIsFixed
  published: false
  stackable: true
2431:
  attributeID: 2431
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Max. erlaubte Modulzahl dieses Typs
    en: Max Modules Of This Type Allowed
    es: Máx. de módulos de este tipo permitidos
    fr: Modules de ce type max. autorisés
    ja: 可能な最大モジュール数
    ko: 해당 모듈 유형의 최대 허용 수
    ru: Максимально допустимое количество модулей данного типа
    zh: 该类型装备使用上限
  highIsGood: true
  name: maxTypeFitted
  published: true
  stackable: true
2432:
  attributeID: 2432
  categoryID: 34
  dataType: 10
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterAbilityKamikazeResistanceID
  published: false
  stackable: true
  unitID: 119
2433:
  attributeID: 2433
  categoryID: 38
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: false
  name: fighterAbilityKamikazeResistance
  published: false
  stackable: true
  unitID: 108
2434:
  attributeID: 2434
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus für maximal aufgeschaltete Ziele
    en: Maximum Locked Targets Bonus
    es: Bonificación de objetivos fijados máximos
    fr: Maximum Locked Targets Bonus
    ja: ターゲット補足数ボーナス
    ko: 최대 타겟 수 보너스
    ru: Влияние на количество единовременно сопровождаемых целей
    zh: 目标锁定数上限加成
  highIsGood: true
  iconID: 109
  name: structureRigMaxTargetBonus
  published: true
  stackable: true
  unitID: 139
2435:
  attributeID: 2435
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Scanauflösungsbonus
    en: Scan Resolution Bonus
    es: Bonificación de resolución de escaneo
    fr: Scan Resolution Bonus
    ja: スキャン解像度ボーナス
    ko: 스캔 정밀도 보너스
    ru: Влияние на скорость захвата целей
    zh: 扫描分辨率加成
  highIsGood: true
  iconID: 74
  name: structureRigScanResBonus
  published: true
  stackable: false
  unitID: 105
2436:
  attributeID: 2436
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Verteidigungsbatterie-Reichweitenbonus
    en: Point Defense Battery Range Bonus
    es: Bonificación de alcance de la batería de defensa de puntos
    fr: Point Defense Battery Range Bonus
    ja: 地点防衛バッテリーの範囲ボーナス
    ko: 거점 방어 포탑 사거리 보너스
    ru: Влияние на радиус действия систем точечной обороны
    zh: 定点防卫炮塔范围加成
  highIsGood: true
  iconID: 1391
  name: structureRigPDRangeBonus
  published: true
  stackable: false
  unitID: 105
2437:
  attributeID: 2437
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Verteidigungsbatterie-Energiespeicher-Nutzungsbonus
    en: Point Defense Battery Capacitor Use Bonus
    es: Bonificación de uso del condensador de la batería de defensa de puntos
    fr: Point Defense Battery Capacitor Use Bonus
    ja: 地点防衛バッテリーのキャパシタ消費量ボーナス
    ko: 거점 방어 포탑 캐패시터 사용 보너스
    ru: Влияние на расход энергии системами точечной обороны
    zh: 定点防卫炮塔电容消耗加成
  highIsGood: false
  iconID: 1400
  name: structureRigPDCapUseBonus
  published: true
  stackable: true
  unitID: 105
2438:
  attributeID: 2438
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Explosionsgeschwindigkeit-Bonus
    en: Explosion Velocity Bonus
    es: Bonificación de velocidad de explosión
    fr: Explosion Velocity Bonus
    ja: 爆発速度ボーナス
    ko: 폭발 속도 보너스
    ru: Влияние на скорость взрыва
    zh: 爆炸速度加成
  highIsGood: true
  iconID: 1389
  name: structureRigMissileExploVeloBonus
  published: true
  stackable: true
  unitID: 105
2439:
  attributeID: 2439
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Lenkwaffengeschwindigkeit-Bonus
    en: Missile Velocity Bonus
    es: Bonificación de velocidad de misiles
    fr: Missile Velocity Bonus
    ja: ミサイル速度ボーナス
    ko: 미사일 속도 보너스
    ru: Влияние на скорость полёта ракет
    zh: 导弹速度加成
  highIsGood: true
  iconID: 1389
  name: structureRigMissileVelocityBonus
  published: true
  stackable: true
  unitID: 105
2440:
  attributeID: 2440
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Optimale Reichweite-Bonus
    en: Optimal Range Bonus
    es: Bonificación de alcance óptimo
    fr: Optimal Range Bonus
    ja: 最適射程距離ボーナス
    ko: 최적사거리 보너스
    ru: Влияние на оптимальную дальность
    zh: 最佳射程加成
  highIsGood: true
  iconID: 1391
  name: structureRigEwarOptimalBonus
  published: true
  stackable: true
  unitID: 105
2441:
  attributeID: 2441
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reduktionsbonus
    en: Falloff Bonus
    es: Bonificación de alcance efectivo
    fr: Falloff Bonus
    ja: 精度低下範囲ボーナス
    ko: 유효사거리 보너스
    ru: Влияние на добавочную дальность
    zh: 失准范围加成
  highIsGood: true
  iconID: 1399
  name: structureRigEwarFalloffBonus
  published: true
  stackable: true
  unitID: 105
2442:
  attributeID: 2442
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Energiespeichernutzung
    en: Capacitor Use Bonus
    es: Bonificación de uso del condensador
    fr: Capacitor Use Bonus
    ja: キャパシタ消費量ボーナス
    ko: 캐패시터 사용 보너스
    ru: Влияние на расход энергии
    zh: 电容消耗加成
  highIsGood: true
  iconID: 1400
  name: structureRigEwarCapUseBonus
  published: true
  stackable: true
  unitID: 105
2444:
  attributeID: 2444
  categoryID: 7
  dataType: 5
  defaultValue: 0.5
  description: ''
  displayNameID:
    de: Aufbereitungsertrag für Asteroidengürtel-Erze
    en: Refining yield for Asteroid Belt Ores
    es: Rendimiento de refinado para menas de cinturones de asteroides
    fr: Rendement de raffinage pour les minerais des ceintures d'astéroïdes
    ja: ベルドスパー、スコダイト、パイロゼリーズ、プラジオクレイス、オンバー、ケルナイトの精錬による収穫物
    ko: 소행성 벨트 광물의 정제 처리
    ru: Объём переработки руды из скоплений астероидов
    zh: 小行星带矿石精炼产出
  highIsGood: true
  name: refiningYieldNormalOres
  published: true
  stackable: true
  unitID: 127
2445:
  attributeID: 2445
  categoryID: 7
  dataType: 5
  defaultValue: 0.5
  description: ''
  displayNameID:
    de: Aufbereitungsertrag für Monderze
    en: Refining yield for Moon Ores
    es: Rendimiento de refinado para menas lunares
    fr: Rendement de raffinage pour les minerais lunaires
    ja: アーコナー、ビストット、クロカイト、ダークオークル、ナエス、メロコキサイト、スポンデュメイン、ヘッドバーガイト、ヘモファイト、ジャスペットの精錬による収穫物
    ko: 위성 광물의 정제 처리
    ru: Объём переработки руды со спутников
    zh: 卫星矿石精炼产出
  highIsGood: true
  name: refiningYieldMoonOres
  published: true
  stackable: true
  unitID: 127
2446:
  attributeID: 2446
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Aufbereitungsertrag für Clear Icicle und White Glaze
    en: Refining yield for Clear Icicle and White Glaze
    es: Rendimiento de refinado para carámbano blanco y cristal níveo
    fr: Refining yield for Clear Icicle and White Glaze
    ja: クリアアイシクル、ホワイトグレイズの精錬による収穫物
    ko: 아이시클과 화이트 글레이즈의 정제 처리
    ru: Коэффициент выработки для льда Clear Icicle и White Glaze
    zh: 清冰锥和白釉冰提炼产出
  highIsGood: true
  name: refiningYieldCalAmarrIce
  published: true
  stackable: true
  unitID: 127
2447:
  attributeID: 2447
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Aufbereitungsertrag für Blue Ice und Glacial Mass
    en: Refining yield for Blue Ice and Glacial Mass
    es: Rendimiento de refinado para hielo azul y masa glacial
    fr: Refining yield for Blue Ice and Glacial Mass
    ja: ブルーアイス、スムーズグレイシャル塊の精錬による収穫物
    ko: 블루 아이스와 글레이셜 매스의 정제 처리
    ru: Коэффициент выработки для льда Blue Ice и Glacial Mass
    zh: 蓝冰矿和聚合冰体提炼产出
  highIsGood: true
  name: refiningYieldGalMinIce
  published: true
  stackable: true
  unitID: 127
2448:
  attributeID: 2448
  categoryID: 7
  dataType: 5
  defaultValue: 0.5
  description: ''
  displayNameID:
    de: Aufbereitungsertrag für Eis
    en: Refining yield for Ice
    es: Rendimiento de refinado para hielo
    fr: Rendement de raffinage pour la glace
    ja: グレアクラスト、ダークグリッター、ジェリダス、クリスタロスの精錬による収穫物
    ko: 아이스의 정제 처리
    ru: Объём переработки льда
    zh: 冰矿精炼产出
  highIsGood: true
  name: refiningYieldIce
  published: true
  stackable: true
  unitID: 127
2449:
  attributeID: 2449
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Explosionsradius-Bonus für Lenkbomben
    en: Guided Bomb Explosion Radius Bonus
    es: Bonificación de radio de explosión de bomba guiada
    fr: Bonus au rayon d'explosion de la bombe ciblée
    ja: 誘導爆弾爆発半径ボーナス
    ko: 유도폭탄 폭발 반경 보너스
    ru: Влияние на сигнатуру взрыва ракет объёмного взрыва
    zh: 制导炸弹爆炸半径加成
  highIsGood: true
  iconID: 1390
  name: structureRigMissileExplosionRadiusBonus
  published: true
  stackable: true
  unitID: 105
2450:
  attributeID: 2450
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: When set True, skill can no longer be injected or trained. Characters
    will be reimbursed with free SP for any obsolete skills in the skill queue upon
    logon.
  displayNameID:
    de: Skill ist veraltet
    en: Skill is obsolete
    es: Habilidad obsoleta
    fr: La compétence est obsolète.
    ja: スキルがサポートされていません
    ko: 구식 스킬
    ru: Навык неактуален
    zh: 技能已过时
  highIsGood: true
  name: isSkillIObsolete
  published: false
  stackable: true
2451:
  attributeID: 2451
  categoryID: 22
  dataType: 5
  defaultValue: 0.0
  description: Signature Resolution of Energy Neutralizer
  displayNameID:
    de: Neutralisierung-Signaturauflösung
    en: Neutralization Signature Resolution
    es: Resolución de señal de neutralización
    fr: Résolution de signature de neutralisation
    ja: 無効化シグネチャ解像度
    ko: 뉴트럴라이제이션 신호 정밀도
    ru: Размер сигнатуры нейтрализации
    zh: 能量中和信号分辨率
  highIsGood: true
  iconID: 1390
  name: energyNeutralizerSignatureResolution
  published: true
  stackable: true
  unitID: 1
2452:
  attributeID: 2452
  categoryID: 22
  dataType: 5
  defaultValue: 0.0
  description: Falloff Range of Energy Neutralizer
  displayNameID:
    de: Neutralisierung-Präzisionsabfall
    en: Neutralization Falloff Range
    es: Alcance efectivo de neutralización
    fr: Portée de perte de neutralisation
    ja: 無効化精度低下範囲
    ko: 뉴트럴라이제이션 유효사거리
    ru: Добавочная дальность нейтрализации
    zh: 能量中和失准范围
  highIsGood: true
  iconID: 1391
  name: energyNeutralizerRangeFalloff
  published: true
  stackable: true
  unitID: 1
2453:
  attributeID: 2453
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: If this ship attribute is NOT 0 then they will be prevented from using
    their Jump Drive (Capitals, Blackops Battleships)
  highIsGood: true
  name: disallowDriveJumping
  published: true
  stackable: true
  unitID: 137
2454:
  attributeID: 2454
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: if this ship attribute is NOT 0 then they will be prevented from cloaking
  highIsGood: true
  name: disallowCloaking
  published: true
  stackable: true
  unitID: 137
2455:
  attributeID: 2455
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: cynosuralFieldSpawnRadius
  published: false
  stackable: true
  unitID: 1
2456:
  attributeID: 2456
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Schildkapazität
    en: Shield Capacity Bonus
    es: Bonificación de capacidad del escudo
    fr: Bonus de capacité du bouclier
    ja: シールド容量ボーナス
    ko: 실드량 보너스
    ru: Повышение запаса прочности щитов
    zh: 护盾容量加成
  highIsGood: true
  iconID: 1384
  name: shieldCapacityBonus2
  published: true
  stackable: true
  unitID: 105
2457:
  attributeID: 2457
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reparaturbonus für Panzerung
    en: Armor Repair Bonus
    es: Bonificación de reparación del blindaje
    fr: Bonus de réparation du blindage
    ja: アーマーリペアボーナス
    ko: 장갑 수리 보너스
    ru: Влияние на эффективность ремонта брони
    zh: 装甲维修加成
  highIsGood: true
  iconID: 80
  name: armorRepairBonus
  published: true
  stackable: true
  unitID: 105
2458:
  attributeID: 2458
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bergbauzyklus-Zeitmodifikator
    en: Mining Cycle Time Modifier
    es: Modificador de tiempo de ciclo minero
    fr: Modificateur de temps du cycle d'extraction minière
    ja: 採掘サイクル時間乗数
    ko: 채굴 사이클 시간 보정치
    ru: Влияние на время цикла буровых модулей
    zh: 采矿循环周期调节值
  highIsGood: false
  name: miningDurationRoleBonus
  published: true
  stackable: true
  unitID: 105
2459:
  attributeID: 2459
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The maximum amount of skill points that the character can have before
    the item is unusable
  displayNameID:
    de: Charakter-Skillpunktlimit
    en: Character Skill Point Limit
    es: Límite de puntos de habilidad del personaje
    fr: Limite de points de compétence du personnage
    ja: キャラクターのスキルポイント制限
    ko: 캐릭터 스킬 포인트 한계
    ru: Предел по запасу СП пилота
    zh: 人物角色技能点上限
  highIsGood: true
  name: maxCharacterSkillPointLimit
  published: true
  stackable: true
2460:
  attributeID: 2460
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: third bonus for support cruisers
  highIsGood: true
  iconID: 0
  name: eliteBonusLogistics3
  published: false
  stackable: true
2461:
  attributeID: 2461
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: The amount of skill points contained in this item
  displayNameID:
    de: Skillpunkte
    en: Skill Points
    es: Puntos de habilidad
    fr: Points de compétence
    ja: スキルポイント
    ko: 스킬 포인트
    ru: Синхропакеты
    zh: 技能点
  highIsGood: true
  name: containedSkillPoints
  published: true
  stackable: true
2462:
  attributeID: 2462
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: roleBonusRepairRange
  published: false
  stackable: true
2463:
  attributeID: 2463
  categoryID: 1
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装備可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipType7
  published: true
  stackable: true
  unitID: 116
2464:
  attributeID: 2464
  categoryID: 37
  dataType: 0
  defaultValue: 0.0
  description: Tells if this type (ship) can be affected by the Rorqual Invulnerability
    Module
  highIsGood: true
  name: affectedByIndustrialInvulnModule
  published: false
  stackable: true
2467:
  attributeID: 2467
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: special corpse hold capacity
  displayNameID:
    de: Leichenfassungsvermögen
    en: Corpse Hold Capacity
    es: Capacidad del depósito de cadáveres
    fr: Capacité de la soute à cadavres
    ja: 死体貯蔵庫容量
    ko: 사체 저장고 적재량
    ru: Объём отсека для трупов
    zh: 尸体舱容量
  highIsGood: true
  iconID: 71
  name: specialCorpseHoldCapacity
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Das Gesamtvolumen an Leichen, das im Leichenfrachtraum des Schiffs gelagert
      werden kann
    en: The total volume of corpses that can be stored in the ship's corpse hold
    es: El volumen total de cadáveres que pueden almacenarse en el depósito de la
      nave.
    fr: Volume total de cadavres pouvant être transportés dans la soute à cadavres
      du vaisseau.
    ja: この艦の死体貯蔵庫に保管できる死体の総量です
    ko: 사체 저장고의 총 적재량입니다.
    ru: Максимальный объём трупов, допустимый к размещению в бортовом отсеке для трупов
    zh: 舰船的尸体舱所能装载的尸体总体积
  tooltipTitleID:
    de: Leichenfassungsvermögen
    en: Corpse Hold Capacity
    es: Capacidad del depósito de cadáveres
    fr: Capacité de la soute à cadavres
    ja: 死体貯蔵庫容量
    ko: 사체 저장고 적재량
    ru: Вместимость отсека для трупов
    zh: 尸体舱容量
  unitID: 9
2468:
  attributeID: 2468
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareBuff1ID
  published: false
  stackable: true
2469:
  attributeID: 2469
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareBuff1Value
  published: false
  stackable: true
2470:
  attributeID: 2470
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareBuff2ID
  published: false
  stackable: true
2471:
  attributeID: 2471
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareBuff2Value
  published: false
  stackable: true
2472:
  attributeID: 2472
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareBuff3ID
  published: false
  stackable: true
2473:
  attributeID: 2473
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareBuff3Value
  published: false
  stackable: true
2474:
  attributeID: 2474
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusICS3
  published: false
  stackable: true
  unitID: 105
2475:
  attributeID: 2475
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusICS4
  published: false
  stackable: true
  unitID: 105
2476:
  attributeID: 2476
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup11
  published: true
  stackable: true
  unitID: 115
2477:
  attributeID: 2477
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup12
  published: true
  stackable: true
  unitID: 115
2478:
  attributeID: 2478
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup13
  published: true
  stackable: true
  unitID: 115
2479:
  attributeID: 2479
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup14
  published: true
  stackable: true
  unitID: 115
2480:
  attributeID: 2480
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup15
  published: true
  stackable: true
  unitID: 115
2481:
  attributeID: 2481
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup16
  published: true
  stackable: true
  unitID: 115
2482:
  attributeID: 2482
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup17
  published: true
  stackable: true
  unitID: 115
2483:
  attributeID: 2483
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup18
  published: true
  stackable: true
  unitID: 115
2484:
  attributeID: 2484
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup19
  published: true
  stackable: true
  unitID: 115
2485:
  attributeID: 2485
  categoryID: 1
  dataType: 12
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipGroup20
  published: true
  stackable: true
  unitID: 115
2486:
  attributeID: 2486
  categoryID: 1
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipType8
  published: true
  stackable: true
  unitID: 116
2487:
  attributeID: 2487
  categoryID: 1
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipType9
  published: true
  stackable: true
  unitID: 116
2488:
  attributeID: 2488
  categoryID: 1
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装着可能対象
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipType10
  published: true
  stackable: true
  unitID: 116
2489:
  attributeID: 2489
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorMiningAmount
  published: false
  stackable: true
  unitID: 9
2490:
  attributeID: 2490
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorMiningDuration
  published: false
  stackable: true
  unitID: 101
2491:
  attributeID: 2491
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorRemoteArmorRepairDuration
  published: false
  stackable: true
  unitID: 101
2492:
  attributeID: 2492
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorRemoteArmorRepairRange
  published: false
  stackable: true
  unitID: 1
2493:
  attributeID: 2493
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorRemoteArmorRepairFalloff
  published: false
  stackable: true
  unitID: 1
2494:
  attributeID: 2494
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorRemoteArmorRepairDischarge
  published: false
  stackable: true
2495:
  attributeID: 2495
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorRemoteShieldBoostDuration
  published: false
  stackable: true
  unitID: 101
2496:
  attributeID: 2496
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorRemoteShieldBoostRange
  published: false
  stackable: true
  unitID: 1
2497:
  attributeID: 2497
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorRemoteShieldBoostFalloff
  published: false
  stackable: true
  unitID: 1
2498:
  attributeID: 2498
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorRemoteShieldBoostDischarge
  published: false
  stackable: true
  unitID: 114
2499:
  attributeID: 2499
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorWebifierDuration
  published: false
  stackable: true
  unitID: 101
2500:
  attributeID: 2500
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorWebifierRange
  published: false
  stackable: true
  unitID: 1
2501:
  attributeID: 2501
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorWebifierFalloff
  published: false
  stackable: true
  unitID: 1
2502:
  attributeID: 2502
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorWebifierDischarge
  published: false
  stackable: true
  unitID: 114
2503:
  attributeID: 2503
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorWarpDisruptDuration
  published: false
  stackable: true
  unitID: 101
2504:
  attributeID: 2504
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorWarpDisruptRange
  published: false
  stackable: true
  unitID: 1
2505:
  attributeID: 2505
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorWarpDisruptDischarge
  published: false
  stackable: true
  unitID: 114
2506:
  attributeID: 2506
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorWarpScrambleDuration
  published: false
  stackable: true
  unitID: 101
2507:
  attributeID: 2507
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorWarpScrambleRange
  published: false
  stackable: true
  unitID: 1
2508:
  attributeID: 2508
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorWarpScrambleDischarge
  published: false
  stackable: true
  unitID: 114
2509:
  attributeID: 2509
  categoryID: 42
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorWarpScrambleStrength
  published: false
  stackable: true
2510:
  attributeID: 2510
  categoryID: 42
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorWarpDisruptStrength
  published: false
  stackable: true
2511:
  attributeID: 2511
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: npcGuidanceDisruptorDuration
  published: false
  stackable: true
  unitID: 101
2512:
  attributeID: 2512
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: npcGuidanceDisruptorRange
  published: false
  stackable: true
  unitID: 1
2513:
  attributeID: 2513
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: npcGuidanceDisruptorFalloff
  published: false
  stackable: true
  unitID: 1
2514:
  attributeID: 2514
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: npcGuidanceDisruptorDischarge
  published: false
  stackable: true
  unitID: 114
2515:
  attributeID: 2515
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: npcTrackingDisruptorDuration
  published: false
  stackable: true
  unitID: 101
2516:
  attributeID: 2516
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: npcTrackingDisruptorRange
  published: false
  stackable: true
  unitID: 1
2517:
  attributeID: 2517
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: npcTrackingDisruptorFalloff
  published: false
  stackable: true
  unitID: 1
2518:
  attributeID: 2518
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: npcTrackingDisruptorDischarge
  published: false
  stackable: true
  unitID: 114
2519:
  attributeID: 2519
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorEnergyNeutralizerDuration
  published: false
  stackable: true
  unitID: 101
2520:
  attributeID: 2520
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorEnergyNeutralizerRange
  published: false
  stackable: true
  unitID: 1
2521:
  attributeID: 2521
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorEnergyNeutralizerFalloff
  published: false
  stackable: true
  unitID: 1
2522:
  attributeID: 2522
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorEnergyNeutralizerDischarge
  published: false
  stackable: true
  unitID: 114
2523:
  attributeID: 2523
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorTargetPainterDuration
  published: false
  stackable: true
  unitID: 101
2524:
  attributeID: 2524
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: behaviorTargetPainterRange
  published: false
  stackable: true
  unitID: 1
2525:
  attributeID: 2525
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorTargetPainterFalloff
  published: false
  stackable: true
  unitID: 1
2526:
  attributeID: 2526
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorTargetPainterDischarge
  published: false
  stackable: true
  unitID: 114
2527:
  attributeID: 2527
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorSensorDampenerDuration
  published: false
  stackable: true
  unitID: 101
2528:
  attributeID: 2528
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorSensorDampenerRange
  published: false
  stackable: true
  unitID: 1
2529:
  attributeID: 2529
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorSensorDampenerFalloff
  published: false
  stackable: true
  unitID: 1
2530:
  attributeID: 2530
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorSensorDampenerDischarge
  published: false
  stackable: true
  unitID: 114
2531:
  attributeID: 2531
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorECMDuration
  published: false
  stackable: true
  unitID: 101
2532:
  attributeID: 2532
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorECMRange
  published: false
  stackable: true
  unitID: 1
2533:
  attributeID: 2533
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorECMFalloff
  published: false
  stackable: true
  unitID: 1
2534:
  attributeID: 2534
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorECMDischarge
  published: false
  stackable: true
  unitID: 1
2535:
  attributeID: 2535
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Applied modifier duration
  displayNameID:
    de: Modifikatordauer
    en: Modifier duration
    es: Duración del modificador
    fr: Modificateur de durée
    ja: 乗数持続時間
    ko: 효과 지속시간
    ru: Длительность модификатора
    zh: 系数持续时间
  highIsGood: true
  iconID: 1392
  name: buffDuration
  published: true
  stackable: true
  unitID: 101
2536:
  attributeID: 2536
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareBuff4ID
  published: false
  stackable: true
2537:
  attributeID: 2537
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareBuff4Value
  published: false
  stackable: true
2538:
  attributeID: 2538
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nShip
    Modules, Ship Rigs, Personal Deployables, Implants, Cargo Containers"
  highIsGood: true
  name: attributeEquipmentManufactureMaterialMultiplier
  published: false
  stackable: true
2539:
  attributeID: 2539
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nShip
    Modules, Ship Rigs, Personal Deployables, Implants, Cargo Containers\r\n"
  highIsGood: true
  name: attributeEquipmentManufactureTimeMultiplier
  published: false
  stackable: true
2540:
  attributeID: 2540
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nAmmunition,
    Charges, Scripts\r\n"
  highIsGood: true
  name: attributeAmmoManufactureMaterialMultiplier
  published: false
  stackable: true
2541:
  attributeID: 2541
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nAmmunition,
    Charges, Scripts"
  highIsGood: true
  name: attributeAmmoManufactureTimeMultiplier
  published: false
  stackable: true
2542:
  attributeID: 2542
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: 'Decrease material requirement for manufacturing the following: Drones,
    Fighters'
  highIsGood: true
  name: attributeDroneManufactureMaterialMultiplier
  published: false
  stackable: true
2543:
  attributeID: 2543
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nDrones,
    Fighters"
  highIsGood: true
  name: attributeDroneManufactureTimeMultiplier
  published: false
  stackable: true
2544:
  attributeID: 2544
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nT1
    Frigates, T1 Destroyers, Shuttles"
  highIsGood: true
  name: attributeBasSmallShipManufactureMaterialMultiplier
  published: false
  stackable: true
2545:
  attributeID: 2545
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nT1 Frigates,
    T1 Destroyers, Shuttles"
  highIsGood: true
  name: attributeBasSmallShipManufactureTimeMultiplier
  published: false
  stackable: true
2546:
  attributeID: 2546
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nT1
    Cruisers, T1 Battlecruisers, Industrial Ships,    Mining Barges\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeBasMediumShipManufactureMaterialMultiplier
  published: false
  stackable: true
2547:
  attributeID: 2547
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nT1 Cruisers,
    T1 Battlecruisers, Industrial Ships,    Mining Barges\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeBasMediumShipManufactureTimeMultiplier
  published: false
  stackable: true
2548:
  attributeID: 2548
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nT1
    Battleships, T1 Freighters,                                     Industrial Command
    Ships\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeBasLargeShipManufactureMaterialMultiplier
  published: false
  stackable: true
2549:
  attributeID: 2549
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nT1 Battleships,
    T1 Freighters,                                     Industrial Command Ships\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeBasLargeShipManufactureTimeMultiplier
  published: false
  stackable: true
2550:
  attributeID: 2550
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nT2
    Frigates, T2 Destroyers, T3 Destroyers\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeAdvSmallShipManufactureMaterialMultiplier
  published: false
  stackable: true
2551:
  attributeID: 2551
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nT2 Frigates,
    T2 Destroyers, T3 Destroyers\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeAdvSmallShipManufactureTimeMultiplier
  published: false
  stackable: true
2552:
  attributeID: 2552
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nT2
    Cruisers, T2 Battlecruisers, T2 Haulers, Exhumers, T3 Cruisers,T3 Subsystems\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeAdvMediumShipManufactureMaterialMultiplier
  published: false
  stackable: true
2553:
  attributeID: 2553
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nT2 Cruisers,
    T2 Battlecruisers, T2 Haulers, Exhumers, T3 Cruisers,T3 Subsystems\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeAdvMediumShipManufactureTimeMultiplier
  published: false
  stackable: true
2555:
  attributeID: 2555
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nT2
    Battleships, Jump Freighters\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeAdvLargeShipManufactureMaterialMultiplier
  published: false
  stackable: true
2556:
  attributeID: 2556
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nT2 Battleships,
    Jump Freighters\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeAdvLargeShipManufactureTimeMultiplier
  published: false
  stackable: true
2557:
  attributeID: 2557
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nT2
    Components, Tools, Data Interfaces, T3 Components\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeAdvCompManufactureMaterialMultiplier
  published: false
  stackable: true
2558:
  attributeID: 2558
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nT2 Components,
    Tools, Data Interfaces, T3 Components"
  highIsGood: true
  name: attributeAdvCompManufactureTimeMultiplier
  published: false
  stackable: true
2559:
  attributeID: 2559
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nCapital
    Construction Components\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeBasCapCompManufactureMaterialMultiplier
  published: false
  stackable: true
2560:
  attributeID: 2560
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nCapital
    Construction Components\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeBasCapCompManufactureTimeMultiplier
  published: false
  stackable: true
2561:
  attributeID: 2561
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nStructure
    Components, Structure Modules,          Upwell Structures, Starbase Structures,
    Fuel Blocks\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeStructureManufactureMaterialMultiplier
  published: false
  stackable: true
2562:
  attributeID: 2562
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nStructure
    Components, Structure Modules,          Upwell Structures, Starbase Structures,
    Fuel Blocks\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeStructureManufactureTimeMultiplier
  published: false
  stackable: true
2563:
  attributeID: 2563
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease cost requirement for manufacturing the following:\r\nInvention\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeInventionCostMultiplier
  published: false
  stackable: true
2564:
  attributeID: 2564
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nInvention\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeInventionTimeMultiplier
  published: false
  stackable: true
2565:
  attributeID: 2565
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease cost requirement for manufacturing the following:\r\nMaterial
    Efficiency Blueprint Research\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeMEResearchCostMultiplier
  published: false
  stackable: true
2566:
  attributeID: 2566
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nMaterial
    Efficiency Blueprint Research\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeMEResearchTimeMultiplier
  published: false
  stackable: true
2567:
  attributeID: 2567
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease cost requirement for manufacturing the following:\r\nTime
    Efficiency Blueprint Research\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeTEResearchCostMultiplier
  published: false
  stackable: true
2568:
  attributeID: 2568
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nTime
    Efficiency Blueprint Research\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeTEResearchTimeMultiplier
  published: false
  stackable: true
2569:
  attributeID: 2569
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease cost requirement for manufacturing the following:\r\nBlueprint
    Copying\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeBPCopyCostMultiplier
  published: false
  stackable: true
2570:
  attributeID: 2570
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nBlueprint
    Copying\r\n\r\n\r\n\r\n"
  highIsGood: true
  name: attributeBPCopyTimeMultiplier
  published: false
  stackable: true
2571:
  attributeID: 2571
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Stärkebonus auf Kommandostrahlen
    en: Command Burst Strength Bonus
    es: Bonificación de potencia de estallido de mando
    fr: Bonus à la puissance des salves de commandement
    ja: コマンドバーストの強度ボーナス
    ko: 커맨드 버스트 강도 보너스
    ru: Влияние на мощность импульсных оптимизаторов
    zh: 指挥脉冲波强度加成
  highIsGood: true
  name: commandBurstStrengthBonus
  published: true
  stackable: true
  unitID: 105
2572:
  attributeID: 2572
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Stärkebonus auf Kommandostrahlen
    en: Command Burst Strength Bonus
    es: Bonificación de potencia de estallido de mando
    fr: Bonus à la puissance des salves de commandement
    ja: コマンドバーストの強度ボーナス
    ko: 커맨드 버스트 강도 보너스
    ru: Влияние на мощность импульсных оптимизаторов
    zh: 指挥脉冲波强度加成
  highIsGood: true
  name: commandStrengthBonus
  published: true
  stackable: true
  unitID: 105
2573:
  attributeID: 2573
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Nachladegeschwindigkeit
    en: Reload Speed Bonus
    es: Bonificación de velocidad de recarga
    fr: Bonus à la vitesse de recharge
    ja: リロード速度ボーナス
    ko: 재장전 속도 보너스
    ru: Влияние на скорость перезарядки
    zh: 装填速度加成
  highIsGood: true
  name: reloadTimeBonus
  published: true
  stackable: true
  unitID: 105
2574:
  attributeID: 2574
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die effektive Reichweite von Kommandostrahlen
    en: Command Burst Effect Range Bonus
    es: Bonif. de alcance de efecto del estallido de mando
    fr: Bonus à la portée des effets des salves de commandement
    ja: コマンドバーストの効果範囲ボーナス
    ko: 커맨드 버스트 사거리 보너스
    ru: Влияние на радиус действия импульсных оптимизаторов
    zh: 指挥脉冲波效果范围加成
  highIsGood: true
  name: roleBonusCommandBurstAoERange
  published: false
  stackable: true
  unitID: 105
2575:
  attributeID: 2575
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nCapital
    Ships"
  highIsGood: true
  name: attributeCapShipManufactureMaterialMultiplier
  published: true
  stackable: true
2576:
  attributeID: 2576
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nCapital
    Ships"
  highIsGood: true
  name: attributeCapShipManufactureTimeMultiplier
  published: true
  stackable: true
2577:
  attributeID: 2577
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusICS5
  published: false
  stackable: true
  unitID: 105
2578:
  attributeID: 2578
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: roleBonusDroneMiningYield
  published: false
  stackable: true
  unitID: 105
2579:
  attributeID: 2579
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: roleBonusDroneIceHarvestingSpeed
  published: false
  stackable: true
  unitID: 105
2580:
  attributeID: 2580
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: industrialBonusDroneDamage
  published: false
  stackable: true
  unitID: 105
2581:
  attributeID: 2581
  categoryID: 7
  dataType: 5
  defaultValue: 2.0
  description: "Determines the maximum security class that a module can be onlined
    within. Used for structure modules.\r\n\r\n0=Nullsec\r\n1=Lowsec\r\n2=Highsec"
  highIsGood: true
  name: onlineMaxSecurityClass
  published: false
  stackable: true
2582:
  attributeID: 2582
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusORECapital5
  published: false
  stackable: true
2583:
  attributeID: 2583
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Schaden und HP von Drohnen
    en: Drone Damage and Hitpoints Bonus
    es: Bonificación de daño y puntos de vida de drones
    fr: Bonus aux dégâts et aux points de vie des drones
    ja: ドローンのダメージおよびHPボーナス
    ko: 드론 피해와 내구도 보너스
    ru: Влияние на прочность и урон дронов
    zh: 无人机伤害和HP加成
  highIsGood: true
  name: industrialCoreBonusDroneDamageHP
  published: true
  stackable: true
  unitID: 105
2584:
  attributeID: 2584
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf maximale Geschwindigkeit von Drohnen
    en: Drone Maximum Velocity Bonus
    es: Bonificación de velocidad máx. de drones
    fr: Bonus à la vitesse maximale des drones
    ja: ドローンの最高速度ボーナス
    ko: 드론 최대 속도 보너스
    ru: Влияние на повышение скорости дронов
    zh: 无人机最大速度加成
  highIsGood: true
  name: industrialCoreBonusDroneVelocity
  published: true
  stackable: true
  unitID: 105
2585:
  attributeID: 2585
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf den Erzertrag von Drohnen
    en: Drone Ore Mining Yield Bonus
    es: Bonificación de extracción de menas de drones
    fr: Bonus au rendement minier des drones d'extraction
    ja: ドローンの鉱石採掘量ボーナス
    ko: 드론 광물 채굴 생산량 보너스
    ru: Влияние на добычу дронами
    zh: 无人机矿石开采量加成
  highIsGood: true
  name: industrialCoreBonusDroneMining
  published: true
  stackable: true
  unitID: 105
2586:
  attributeID: 2586
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die Eisschürfgeschwindigkeit von Drohnen
    en: Drone Ice Harvesting Speed Bonus
    es: Bonif. de velocidad de recolección de hielo de dron
    fr: Bonus à la vitesse de collecte de glace des drones
    ja: ドローンのアイス採掘速度ボーナス
    ko: 드론 아이스 채굴 속도 보너스
    ru: Влияние на скорость добычи льда дронами
    zh: 无人机冰矿开采速度加成
  highIsGood: true
  name: industrialCoreBonusDroneIceHarvesting
  published: true
  stackable: true
  unitID: 105
2587:
  attributeID: 2587
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Stärkebonus auf Bergbauvorarbeiterstrahlen
    en: Mining Foreman Burst Strength Bonus
    es: Bonificación de fuerza de estallido de capataz minero
    fr: Bonus à la puissance des salves de contremaîtrise minière
    ja: 採掘支援バーストの強度ボーナス
    ko: 채광 버스트 강도 보너스
    ru: Влияние на эффективность импульсных оптимизаторов добычи
    zh: 开采先锋脉冲波强度加成
  highIsGood: true
  name: industrialCoreBonusMiningBurstStrength
  published: true
  stackable: true
  unitID: 105
2588:
  attributeID: 2588
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die Reichweite von Kommando- und Bergbauvorarbeiterstrahlen
    en: Command and Mining Foreman Burst Range Bonus
    es: Bonificación de alcance del estallido de mando y de capataz minero
    fr: Bonus à la portée des salves de contremaîtrise minière et des salves de commandement
    ja: 指揮および採掘支援バーストの範囲ボーナス
    ko: 지휘 및 채광 버스트 사거리 보너스
    ru: Влияние на радиус действия импульсных оптимизаторов (боевых и добывающих)
    zh: 指挥和开采先锋脉冲波范围加成
  highIsGood: true
  name: industrialCoreBonusCommandBurstRange
  published: true
  stackable: true
  unitID: 105
2589:
  attributeID: 2589
  categoryID: 29
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeDamageBonusPostDiv
  published: false
  stackable: true
2590:
  attributeID: 2590
  categoryID: 6
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: modeEwarResistancePostDiv
  published: false
  stackable: true
2591:
  attributeID: 2591
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: Bonus that affects all ships being produced - for XL eng rigs
  highIsGood: true
  name: attributeAllShipsManufactureTimeMultiplier
  published: true
  stackable: true
2592:
  attributeID: 2592
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: bonus that affects material of all ships being manufactured, for XL
    rigs
  highIsGood: true
  name: attributeAllShipsManufactureMaterialMultiplier
  published: true
  stackable: true
2593:
  attributeID: 2593
  categoryID: 37
  dataType: 5
  defaultValue: 1.0
  description: Bonus on Time decrease for engineering rigs
  displayNameID:
    de: Zeitreduktionsbonus
    en: Time Reduction Bonus
    es: Bonificación de reducción de tiempo
    fr: Bonus de réduction de temps
    ja: 時間削減ボーナス
    ko: 시간 감소 보너스
    ru: Влияние на снижение затрат времени
    zh: 时间削减加成
  highIsGood: false
  name: attributeEngRigTimeBonus
  published: true
  stackable: true
  unitID: 105
2594:
  attributeID: 2594
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Bonus on Material decrease for engineering rigs
  displayNameID:
    de: Materialreduktionsbonus
    en: Material Reduction Bonus
    es: Bonificación de reducción de materiales
    fr: Bonus de réduction de matériel
    ja: 材料削減ボーナス
    ko: 재료 감소 보너스
    ru: Влияние на снижение расхода материалов
    zh: 材料削减加成
  highIsGood: false
  name: attributeEngRigMatBonus
  published: true
  stackable: true
  unitID: 105
2595:
  attributeID: 2595
  categoryID: 37
  dataType: 5
  defaultValue: 1.0
  description: Bonus on Cost decrease for engineering rigs
  displayNameID:
    de: Kostenreduktionsbonus
    en: Cost Reduction Bonus
    es: Bonificación de reducción del coste
    fr: Bonus de réduction de coût
    ja: コスト削減ボーナス
    ko: 비용 감소 보너스
    ru: Влияние на снижение стоимости
    zh: 成本削减加成
  highIsGood: false
  name: attributeEngRigCostBonus
  published: true
  stackable: true
  unitID: 105
2596:
  attributeID: 2596
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareBuff1Multiplier
  published: false
  stackable: true
2597:
  attributeID: 2597
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareBuff2Multiplier
  published: false
  stackable: true
2598:
  attributeID: 2598
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareBuff3Multiplier
  published: false
  stackable: true
2599:
  attributeID: 2599
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: warfareBuff4Multiplier
  published: false
  stackable: true
2600:
  attributeID: 2600
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: Material bonus for Engineering Complexes Structures
  highIsGood: true
  name: strEngMatBonus
  published: false
  stackable: true
2601:
  attributeID: 2601
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: Cost bonus for Engineering Complexes Structures
  highIsGood: true
  name: strEngCostBonus
  published: false
  stackable: true
2602:
  attributeID: 2602
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: Time bonus for Engineering Complexes Structures
  highIsGood: true
  name: strEngTimeBonus
  published: false
  stackable: true
2603:
  attributeID: 2603
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Maximaler Geschwindigkeitsbonus
    en: Maximum Velocity Bonus
    es: Bonificación de velocidad máxima
    fr: Bonus de vitesse maximale
    ja: 最高速度ボーナス
    ko: 최대 속도 보너스
    ru: Влияние на максимальную скорость
    zh: 最大速度加成
  highIsGood: true
  iconID: 1389
  name: maxVelocityBonus
  published: true
  stackable: true
  unitID: 105
2604:
  attributeID: 2604
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die Reichweite von Capital-Schildfernboostern
    en: Capital Remote Shield Booster Range Bonus
    es: Bonificación de alcance del potenciador de escudo remoto capital
    fr: Bonus à la portée du booster de bouclier à distance capital I
    ja: キャピタルリモートシールドブースターの範囲ボーナス
    ko: 캐피탈 원격 실드 부스터 사거리 보너스
    ru: Влияние на дальность действия сверхбольших дистанционных систем накачки щита
    zh: 旗舰级远程护盾回充增量器距离加成
  highIsGood: true
  iconID: 1391
  name: industrialCoreRemoteLogisticsRangeBonus
  published: true
  stackable: true
  unitID: 105
2605:
  attributeID: 2605
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die Dauer und den Energiespeicherverbrauch von Capital-Schildfernboostern
    en: Capital Remote Shield Booster Duration and Capacitor Use Bonus
    es: Bonificación de duración del potenciador de escudo remoto capital y uso del
      condensador
    fr: Bonus à la durée du booster de bouclier à distance et à l'économie de capaciteur
    ja: キャピタルリモートシールドブースターの持続時間とキャパシタ消費量ボーナス
    ko: 캐피탈 원격 실드 부스터 지속시간 및 캐패시터 보너스
    ru: Влияние на цикл и потребление энергии сверхбольшими дистанционными системами
      накачки щита
    zh: 旗舰级远程护盾回充增量器持续时间和电容消耗加成
  highIsGood: false
  iconID: 1392
  name: industrialCoreRemoteLogisticsDurationBonus
  published: true
  stackable: true
  unitID: 105
2606:
  attributeID: 2606
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die Dauer von Schildboostern
    en: Shield Booster Duration Bonus
    es: Bonificación de duración del potenciador de escudo
    fr: Bonus à la durée de booster de bouclier
    ja: シールドブースターの持続時間ボーナス
    ko: 실드 부스터 지속시간 보너스
    ru: Влияние на время цикла накачки щита
    zh: 护盾回充增量器持续时间加成
  highIsGood: false
  iconID: 0
  name: industrialCoreLocalLogisticsDurationBonus
  published: true
  stackable: true
  unitID: 105
2607:
  attributeID: 2607
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die Leistung von Schildboostern
    en: Shield Booster Amount Bonus
    es: Bonificación de cantidad de potenciadores de escudo
    fr: Bonus à la quantité de booster de bouclier
    ja: シールドブースターの容量ボーナス
    ko: 실드 부스터 총 보너스
    ru: Влияние на время цикла накачки щита
    zh: 护盾回充增量器回充量加成
  highIsGood: true
  iconID: 0
  name: industrialCoreLocalLogisticsAmountBonus
  published: true
  stackable: true
  unitID: 105
2608:
  attributeID: 2608
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Minimale Geschwindigkeitsbegrenzung
    en: Minimum Velocity Limitation
    es: Limitación de velocidad mínima
    fr: Limitation de vitesse minimale
    ja: 最低速度制限
    ko: 최소 속도 제한
    ru: Ограничение по минимальной скорости
    zh: 最小速度限制
  highIsGood: true
  iconID: 1389
  name: minVelocityActivationLimit
  published: true
  stackable: true
  unitID: 10
2609:
  attributeID: 2609
  categoryID: 39
  dataType: 10
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: doomsdayEnergyNeutResistanceID
  published: false
  stackable: true
  unitID: 119
2610:
  attributeID: 2610
  categoryID: 7
  dataType: 2
  defaultValue: 0.0
  description: Pilot's Crimewatch sec status. Copied from character stats when boarding
    a ship.
  highIsGood: true
  name: pilotSecurityStatus
  published: false
  stackable: true
2612:
  attributeID: 2612
  categoryID: 12
  dataType: 5
  defaultValue: 1.3
  description: Tanking modifier applied to fighters if their owner is tanking. 1.0
    is no modifier
  highIsGood: true
  name: AI_TankingModifierFighter
  published: false
  stackable: true
2613:
  attributeID: 2613
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: chargeRateMultiplier
  published: false
  stackable: true
2614:
  attributeID: 2614
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorMicroWarpDriveDischarge
  published: false
  stackable: true
  unitID: 114
2615:
  attributeID: 2615
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorMicroWarpDriveDuration
  published: false
  stackable: true
  unitID: 101
2616:
  attributeID: 2616
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorMicroWarpDriveMassAddition
  published: false
  stackable: true
  unitID: 2
2617:
  attributeID: 2617
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorMicroWarpDriveSignatureRadiusBonus
  published: false
  stackable: true
  unitID: 124
2618:
  attributeID: 2618
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorMicroWarpDriveSpeedFactor
  published: false
  stackable: true
  unitID: 124
2619:
  attributeID: 2619
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorMicroWarpDriveSpeedBoostFactor
  published: false
  stackable: true
  unitID: 125
2620:
  attributeID: 2620
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: concordRoleBonusSecGain
  published: false
  stackable: true
2621:
  attributeID: 2621
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  maxAttributeID: 2623
  name: inverseCappedSecStatus
  published: false
  stackable: true
2622:
  attributeID: 2622
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  maxAttributeID: 2624
  name: concordTankBonus
  published: false
  stackable: true
2623:
  attributeID: 2623
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: constantZero
  published: false
  stackable: true
2624:
  attributeID: 2624
  categoryID: 7
  dataType: 5
  defaultValue: 50.0
  description: ''
  highIsGood: true
  name: constantFifty
  published: false
  stackable: true
2627:
  attributeID: 2627
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusBlackOps3
  published: false
  stackable: true
2628:
  attributeID: 2628
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusBlackOps4
  published: false
  stackable: true
2629:
  attributeID: 2629
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorEnergyNosferatuDischarge
  published: false
  stackable: true
  unitID: 114
2630:
  attributeID: 2630
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorEnergyNosferatuDuration
  published: false
  stackable: true
  unitID: 101
2631:
  attributeID: 2631
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorEnergyNosferatuFalloff
  published: false
  stackable: true
  unitID: 1
2632:
  attributeID: 2632
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorEnergyNosferatuRange
  published: false
  stackable: true
  unitID: 1
2633:
  attributeID: 2633
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorArmorRepairerDuration
  published: false
  stackable: true
  unitID: 101
2634:
  attributeID: 2634
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorArmorRepairerDischarge
  published: false
  stackable: true
  unitID: 114
2635:
  attributeID: 2635
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorArmorRepairerAmount
  published: false
  stackable: true
  unitID: 113
2636:
  attributeID: 2636
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeDuration
  published: false
  stackable: true
  unitID: 101
2637:
  attributeID: 2637
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeDischarge
  published: false
  stackable: true
  unitID: 114
2638:
  attributeID: 2638
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeRemoteRepairImpedanceModifier
  published: false
  stackable: true
2639:
  attributeID: 2639
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeRemoteAssistanceImpedanceModifier
  published: false
  stackable: true
2640:
  attributeID: 2640
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeSensorDampenerResistanceModifier
  published: false
  stackable: true
2641:
  attributeID: 2641
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeWeaponDisruptionResistanceModifier
  published: false
  stackable: true
2642:
  attributeID: 2642
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeECMResistanceModifier
  published: false
  stackable: true
2643:
  attributeID: 2643
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeMaxVelocityModifier
  published: false
  stackable: true
2644:
  attributeID: 2644
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeWarpScrambleStatusModifier
  published: false
  stackable: true
2645:
  attributeID: 2645
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeDisallowTetheringModifier
  published: false
  stackable: true
2646:
  attributeID: 2646
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeMassModifier
  published: false
  stackable: true
2647:
  attributeID: 2647
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeLocalLogisticsAmountModifier
  published: false
  stackable: true
2648:
  attributeID: 2648
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeLocalLogisticsDurationModifier
  published: false
  stackable: true
2649:
  attributeID: 2649
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeTurretDamageModifier
  published: false
  stackable: true
2653:
  attributeID: 2653
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Thukker-Materialreduktionsbonus für verbesserte Capital-Komponenten
    en: Thukker Enhanced Capital Component Material Reduction Bonus
    es: Bonificación de reducción de materiales de componentes capitales thukkers
      mejorados
    fr: Bonus augmenté de productivité matérielle pour la construction de composants
      capitaux thukker
    ja: サッカー強化キャピタル部品資源削減ボーナス
    ko: 터커 강화 캐피탈 부품 재료 감소 보너스
    ru: «Таккерское» влияние на снижение расхода материалов при производстве компонентов
      КБТ
    zh: 图克尔加强型旗舰组件材料减耗加成
  highIsGood: false
  name: attributeThukkerEngRigMatBonus
  published: true
  stackable: true
  unitID: 105
2654:
  attributeID: 2654
  categoryID: 31
  dataType: 4
  defaultValue: 0.0
  description: Number of Turrets to fit for entity type ships
  highIsGood: true
  name: gfxTurretCount
  published: false
  stackable: true
2655:
  attributeID: 2655
  categoryID: 31
  dataType: 4
  defaultValue: 0.0
  description: Type ID of the launcher for entity type ships
  highIsGood: true
  name: gfxLauncherID
  published: false
  stackable: true
2656:
  attributeID: 2656
  categoryID: 31
  dataType: 4
  defaultValue: 0.0
  description: Number of Launchers to fit for entity type ships
  highIsGood: true
  name: gfxLauncherCount
  published: false
  stackable: true
2657:
  attributeID: 2657
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: special booster hold capacity
  displayNameID:
    de: Boosterkapazität
    en: Booster Hold Capacity
    es: Capacidad de bodega de potenciadores
    fr: Capacité de la soute à boosters
    ja: ブースターホールド容量
    ko: 부스터 저장고 적재량
    ru: Вместимость отсека для боевых стимуляторов
    zh: 增效剂舱容量
  highIsGood: true
  iconID: 71
  name: specialBoosterHoldCapacity
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Das Gesamtvolumen an Pharmazeutika, das im Boosterfrachtraum des Schiffs gelagert
      werden kann
    en: The total volume of pharmaceuticals that can be stored in the ship's booster
      hold
    es: El volumen total de fármacos que pueden almacenarse en la bodega de potenciadores
      de la nave.
    fr: Volume total de drogues pharmaceutiques pouvant être transportées dans la
      soute à boosters du vaisseau.
    ja: 艦船のブースターホールドに積載できる医薬品の総量
    ko: 부스터 창고의 총 적재량입니다.
    ru: Максимальный объём биоактивных веществ, допустимый к размещению в бортовом
      отсеке для боевых стимуляторов
    zh: 舰船的增效剂舱所能装载的药物总体积
  tooltipTitleID:
    de: Boosterkapazität
    en: Booster Hold Capacity
    es: Capacidad de la bodega de potenciadores
    fr: Capacité de la soute à boosters
    ja: ブースターホールド容量
    ko: 부스터 저장고 적재량
    ru: Вместимость отсека для боевых стимуляторов
    zh: 增效剂舱容量
  unitID: 9
2658:
  attributeID: 2658
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease material requirement for manufacturing the following:\r\nT2
    Capital Construction Components"
  highIsGood: true
  name: attributeAdvCapCompManufactureMaterialMultiplier
  published: false
  stackable: true
2659:
  attributeID: 2659
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: "Decrease time requirement for manufacturing the following:\r\nT2 Capital
    Construction Components"
  highIsGood: true
  name: attributeAdvCapCompManufactureTimeMultiplier
  published: false
  stackable: true
2660:
  attributeID: 2660
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: "Skill attribute that reduces time for reactions\r\n jobs"
  displayNameID:
    de: Reaktionszeitbonus
    en: Reaction Time Bonus
    es: Bonificación de tiempo de reacción
    fr: Bonus de temps de réaction
    ja: 反応速度ボーナス
    ko: 반응로 작업 시간 보너스
    ru: Влияние на время реакции
    zh: 反应时间加成
  highIsGood: true
  iconID: 1392
  name: reactionTimeBonus
  published: true
  stackable: true
  unitID: 105
2661:
  attributeID: 2661
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Increase number of available/simultaneous reaction slots
  displayNameID:
    de: Reaktionsslotbonus
    en: Reaction Slot Bonus
    es: Bonificación de ranura de reacción
    fr: Bonus de créneau de réaction
    ja: 反応スロットボーナス
    ko: 반응로 작업 슬롯 보너스
    ru: Влияние на разъёмы реакции
    zh: 反应槽位加成
  highIsGood: true
  iconID: 0
  name: reactionSlotBonus
  published: true
  stackable: true
  unitID: 139
2662:
  attributeID: 2662
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: Scales the time for reaction
  highIsGood: true
  name: reactionTimeMultiplier
  published: true
  stackable: true
2664:
  attributeID: 2664
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: Maximum amount of Reactions slots that can be used at a time
  highIsGood: true
  name: reactionSlotLimit
  published: false
  stackable: true
2665:
  attributeID: 2665
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Ausrüstungsreduktion für Nosferatu und Neutralizer
    en: Nosferatu and Neutralizer fitting reduction
    es: Reducción de equipamiento de nosferatu y neutralizador
    fr: Réduction d'équipement Nosferatu et Neutraliseur
    ja: ノスフェラトゥとニュートラライザーの装備要件軽減
    ko: 노스페라투와 뉴트럴라이저 피팅 감소
    ru: Сокращение потребности устройств паразитной подзарядки накопителя и дистанционных
      нейтрализаторов заряда в мощностях при монтаже
    zh: 掠能器和能量中和器装配需求降低
  highIsGood: false
  name: subsystemEnergyNeutFittingReduction
  published: true
  stackable: true
  unitID: 105
2666:
  attributeID: 2666
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Ausrüstungsreduktion für mittleren Hybridwaffenturm
    en: Medium Hybrid Turret fitting reduction
    es: Reducción de equipamiento de torreta híbrida mediana
    fr: Réduction d'équipement de tourelle hybride intermédiaire
    ja: 中型ハイブリッドタレットの装備要件軽減
    ko: 중형 하이브리드 터렛 피팅 감소
    ru: Сокращение потребности средних гибридных орудий в мощностях при монтаже
    zh: 中型混合炮台装配需求降低
  highIsGood: false
  name: subsystemMHTFittingReduction
  published: true
  stackable: true
  unitID: 105
2667:
  attributeID: 2667
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Ausrüstungsreduktion für mittleren Projektilwaffenturm
    en: Medium Projectile Turret fitting reduction
    es: Reducción de equipamiento de torreta de proyectiles mediana
    fr: Réduction d'équipement de tourelle à projectiles intermédiaire
    ja: 中型プロジェクタイルタレットの装備要件軽減
    ko: 중형 발사체 터렛 피팅 감소
    ru: Сокращение потребности средних баллистических орудий в мощностях при монтаже
    zh: 中型射弹炮台装配需求降低
  highIsGood: false
  name: subsystemMPTFittingReduction
  published: true
  stackable: true
  unitID: 105
2668:
  attributeID: 2668
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Ausrüstungsreduktion für mittleren Energiewaffenturm
    en: Medium Energy Turret fitting reduction
    es: Reducción de equipamiento de torreta de energía mediana
    fr: Réduction d'équipement de tourelle à énergie intermédiaire
    ja: 中型エネルギータレットの装備要件軽減
    ko: 중형 에너지 터렛 피팅 감소
    ru: Сокращение потребности средних лазерных орудий в мощностях при монтаже
    zh: 中型能量炮台装配需求降低
  highIsGood: false
  name: subsystemMETFittingReduction
  published: true
  stackable: true
  unitID: 105
2669:
  attributeID: 2669
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Ausrüstungsreduktion für mittleren Lenkwaffenwerfer
    en: Medium Missile Launcher fitting reduction
    es: Reducción de equipamiento de lanzamisiles mediano
    fr: Réduction d'équipement de lance-missiles intermédiaire
    ja: 中型ミサイルランチャーの装備要件軽減
    ko: 중형 미사일 런처 피팅 감소
    ru: Сокращение потребности ракетных установок кораблей крейсерского тоннажа в
      мощностях при монтаже
    zh: 中型导弹发射器装配需求降低
  highIsGood: false
  name: subsystemMMissileFittingReduction
  published: true
  stackable: true
  unitID: 105
2670:
  attributeID: 2670
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Ausrüstungsreduktion für mittleren Schildfernbooster
    en: Medium Remote Shield Booster fitting reduction
    es: Reducción de equipamiento de potenciador de escudo remoto mediano
    fr: Réduction d'équipement de booster de bouclier à distance intermédiaire
    ja: 中型リモートシールドブースターの装備要件軽減
    ko: 중형 원격 실드 부스터 피팅 감소
    ru: Сокращение потребности средних установок дистанционной накачки щитов в мощностях
      при монтаже
    zh: 中型远程护盾回充增量器装配需求降低
  highIsGood: false
  name: subsystemMRSBFittingReduction
  published: true
  stackable: true
  unitID: 105
2671:
  attributeID: 2671
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Ausrüstungsreduktion für mittleres Panzerungs-Fernreparatursystem
    en: Medium Remote Armor Repairer fitting reduction
    es: Reducción de equipamiento de reparador de blindaje remoto mediano
    fr: Réduction d'équipement de réparateur de blindage à distance intermédiaire
    ja: 中型リモートアーマーリペアラの装備要件軽減
    ko: 중형 원격 장갑수리 장치 피팅 감소
    ru: Сокращение потребности средних установок дистанционного ремонта брони в мощностях
      при монтаже
    zh: 中型远程装甲维修器装配需求降低
  highIsGood: false
  name: subsystemMRARFittingReduction
  published: true
  stackable: true
  unitID: 105
2673:
  attributeID: 2673
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorMiningMaxRange
  published: false
  stackable: true
  unitID: 1
2674:
  attributeID: 2674
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: behaviorMiningDischarge
  published: false
  stackable: true
  unitID: 114
2675:
  attributeID: 2675
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: special subsystem hold capacity
  displayNameID:
    de: Fassungsvermögen des Subsystems
    en: Subsystem Hold Capacity
    es: Capacidad de la bodega del subsistema
    fr: Capacité de la soute du sous-système
    ja: サブシステムホールド容量
    ko: 서브시스템 저장고 적재량
    ru: Вместимость отсека для подсистем
    zh: 子系统舱容量
  displayWhenZero: false
  highIsGood: true
  iconID: 71
  name: specialSubsystemHoldCapacity
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Das Gesamtvolumen an Subsystemen, das im Subsystemhangar des Schiffs gelagert
      werden kann.
    en: The total volume of subsystems that can be stored in the ship's subsystem
      hold
    es: El volumen total de subsistemas que pueden almacenarse en la bodega de subsistemas
      de la nave.
    fr: Volume total de sous-systèmes pouvant être entreposés dans la soute à sous-systèmes
      du vaisseau.
    ja: 艦船のサブシステムホールドに積載できるサブシステムの総量
    ko: 서브시스템 저장고의 총 적재량입니다.
    ru: Максимальный объём подсистем, допустимый к размещению в этом бортовом отсеке
    zh: 舰船的子系统舱所能装载的子系统总体积
  tooltipTitleID:
    de: Fassungsvermögen des Subsystems
    en: Subsystem Hold Capacity
    es: Capacidad de la bodega del subsistema
    fr: Capacité de la soute à sous-systèmes
    ja: サブシステムホールド容量
    ko: 서브시스템 저장고 적재량
    ru: Объём отсека для подсистем
    zh: 子系统舱容量
  unitID: 9
2676:
  attributeID: 2676
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusStrategicCruiserCaldari2
  published: false
  stackable: true
2677:
  attributeID: 2677
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusStrategicCruiserAmarr2
  published: false
  stackable: true
2678:
  attributeID: 2678
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusStrategicCruiserGallente2
  published: false
  stackable: true
2679:
  attributeID: 2679
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusStrategicCruiserMinmatar2
  published: false
  stackable: true
2680:
  attributeID: 2680
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusAmarrDefensive3
  published: false
  stackable: true
2681:
  attributeID: 2681
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusAmarrCore3
  published: false
  stackable: true
2682:
  attributeID: 2682
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusCaldariDefensive3
  published: false
  stackable: true
2683:
  attributeID: 2683
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusCaldariCore3
  published: false
  stackable: true
2684:
  attributeID: 2684
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusGallenteDefensive3
  published: false
  stackable: true
2685:
  attributeID: 2685
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusGallenteCore3
  published: false
  stackable: true
2686:
  attributeID: 2686
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusMinmatarDefensive3
  published: false
  stackable: true
2687:
  attributeID: 2687
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: subsystemBonusMinmatarCore3
  published: false
  stackable: true
2688:
  attributeID: 2688
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: HP-Bonus für Struktur
    en: Structure Hitpoint Bonus
    es: Bonificación de puntos de vida de estructura
    fr: Bonus de points de vie de structure
    ja: ストラクチャHPボーナス
    ko: 구조물 내구도 보너스
    ru: Увеличение запаса прочности корпуса
    zh: 结构值加成
  highIsGood: true
  name: structureHPBonusAdd
  published: true
  stackable: true
  unitID: 113
2689:
  attributeID: 2689
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Frachtraumbonus
    en: Cargo Capacity Bonus
    es: Bonificación de capacidad de carga
    fr: Bonus de capacité de la soute
    ja: カーゴ容量ボーナス
    ko: 화물 적재량 보너스
    ru: Повышение объёма грузового отсека
    zh: 货柜舱容量加成
  highIsGood: true
  iconID: 71
  name: cargoCapacityAdd
  published: true
  stackable: true
  unitID: 9
2690:
  attributeID: 2690
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Zusätzlicher Trägheitsmodifikator
    en: Additional Inertia Modifier
    es: Modificador de inercia adicional
    fr: Modificateur d'inertie supplémentaire
    ja: 追加慣性乗数
    ko: 추가 관성 계수
    ru: Модификатор влияния инертности конструкции.
    zh: 附加惯性调整系数
  highIsGood: true
  name: agilityBonusAdd
  published: true
  stackable: true
2691:
  attributeID: 2691
  categoryID: 1
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: mediumRemoteRepFittingMultiplier
  published: false
  stackable: true
2692:
  attributeID: 2692
  categoryID: 1
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reduzierung der Kommandostrahlen-Ausrüstung
    en: Command Burst fitting reduction
    es: Reducción de equipamiento del estallido de mando
    fr: Réduction d'équipement d'explosion de commandement
    ja: コマンドバーストの装備要件軽減
    ko: 커맨드 버스트 피팅 감소
    ru: Сокращение потребности импульсных оптимизаторов в мощностях при монтаже
    zh: 指挥脉冲波装配需求降低
  highIsGood: true
  name: subsystemCommandBurstFittingReduction
  published: true
  stackable: true
  unitID: 105
2693:
  attributeID: 2693
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Präzisionsabfall für Schildfernbooster
    en: Remote Shield Booster Falloff Bonus
    es: Bonificación de alcance efectivo del potenciador de escudo remoto
    fr: Bonus de perte de puissance de booster de bouclier à distance
    ja: リモートシールドブースター性能低下ボーナス
    ko: 원격 실드 부스터 유효사거리 보너스
    ru: Влияние на добавочную дальность действия установок дистанционной накачки щитов
    zh: 远程护盾回充增量器失准范围加成
  highIsGood: true
  name: remoteShieldBoosterFalloffBonus
  published: true
  stackable: true
  unitID: 105
2694:
  attributeID: 2694
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Präzisionsabfall für Panzerungs-Fernreparatursystem
    en: Remote Armor Repairer Falloff Bonus
    es: Bonificación de alcance efectivo del reparador de blindaje remoto
    fr: Bonus de perte de puissance de réparateurs de blindage à distance
    ja: リモートアーマーリペアラ精度低下ボーナス
    ko: 원격 장갑수리 장치 유효사거리 보너스
    ru: Влияние на добавочную дальность действия установок дистанционного ремонта
      брони
    zh: 远程装甲维修器失准范围加成
  highIsGood: true
  name: remoteArmorRepairerFalloffBonus
  published: true
  stackable: true
  unitID: 105
2695:
  attributeID: 2695
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf optimale Reichweite für Panzerungs-Fernreparatursystem
    en: Remote Armor Repairer Optimal Range Bonus
    es: Bonificación de alcance óptimo del reparador de blindaje remoto
    fr: Bonus de portée optimale de réparateurs de blindage à distance
    ja: リモートアーマーリペアラ最適範囲ボーナス
    ko: 원격 장갑수리 최적사거리 보너스
    ru: Влияние на оптимальную дальность действия установок дистанционного ремонта
      брони
    zh: 远程装甲维修器最佳射程加成
  highIsGood: true
  name: remoteArmorRepairerOptimalBonus
  published: true
  stackable: true
  unitID: 105
2696:
  attributeID: 2696
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: Indicates that a module or subsystem has been phased out. Primarily
    used by saved fittings.
  displayNameID:
    de: Modul oder Subsystem ist veraltet.
    en: Module or subsystem is obsolete
    es: Módulo o subsistema obsoleto
    fr: Module ou sous-système obsolète
    ja: 旧式のモジュールかサブシステム
    ko: 구식 모듈 또는 서브시스템
    ru: Модуль или подсистема считаются устаревшими
    zh: 装备或子系统过时了
  highIsGood: true
  name: moduleIsObsolete
  published: true
  stackable: true
2697:
  attributeID: 2697
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Maximale Scanreichweite
    en: Maximum Scan Range
    es: Alcance de escaneo máximo
    fr: Portée du balayage maximum
    ja: 最大スキャン範囲
    ko: 최대 스캔 거리
    ru: Радиус сбора данных
    zh: 最大扫描范围
  highIsGood: true
  name: maxScanRange
  published: true
  stackable: true
  unitID: 1
2698:
  attributeID: 2698
  categoryID: 4
  dataType: 5
  defaultValue: 10800.0
  description: Delay for exploding moon mining chunk into asteroid field
  highIsGood: true
  name: autoFractureDelay
  published: false
  stackable: true
  unitID: 3
2699:
  attributeID: 2699
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: "0: Mission/NPE Ore\r\n1: Standard Ore/Ice\r\n2: +5% Ore\r\n3: +10%
    Ore\r\n4: High Quality Ice or Extracted Ore\r\n5: Jackpot Moon Ore"
  highIsGood: true
  name: asteroidMetaLevel
  published: false
  stackable: true
2700:
  attributeID: 2700
  categoryID: 30
  dataType: 5
  defaultValue: 200000.0
  description: ''
  displayNameID:
    de: Maximale FOF-Zielerfassungsreichweite
    en: Maximum Auto-Targeting Range
    es: Distancia máx. de adquisición automática de objetivos
    fr: Portée de ciblage maximum des missiles FoF
    ja: 最大自動捕捉範囲
    ko: 최대 FOF 타겟 사거리
    ru: Максимальная дальность автонаведения
    zh: 最大自动锁定距离
  highIsGood: true
  iconID: 1391
  name: maxFOFTargetRange
  published: true
  stackable: true
  unitID: 1
2701:
  attributeID: 2701
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reduktion der Scandauer der Vermessungssonde
    en: Reduction to Survey Probe Scan Time
    es: Reducción del tiempo de escáner de sondas de prospección
    fr: Réduction du temps de balayage de sonde d'exploration
    ja: 衛星調査プローブスキャン時間の削減
    ko: 조사 프로브 스캔 시간 감소
    ru: Сокращение расхода времени на сбор данных при луноразведке
    zh: 测量探针扫描时间减少
  highIsGood: true
  name: surveyProbeDurationBonus
  published: true
  stackable: true
  unitID: 105
2704:
  attributeID: 2704
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: Defines relation over moon spew volume vs time to drill/create spew
  displayNameID:
    de: Förderungsertrag-Multiplikator
    en: Extraction Yield Multiplier
    es: Multiplicador de rendimiento de extracción
    fr: Multiplicateur du rendement d'extraction
    ja: 抽出量乗数
    ko: 추출량 배수
    ru: Множитель объёма извлечения
    zh: 开采量系数
  highIsGood: true
  name: moonYieldMultiplier
  published: true
  stackable: true
  unitID: 104
2705:
  attributeID: 2705
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: Radius of asteroid field created by moon chunk
  displayNameID:
    de: Multiplikator des Mond-Asteroidenfeldradius
    en: Moon Asteroid Field Radius Multiplier
    es: Multiplicador del radio de campos de asteroides lunares
    fr: Multiplicateur du rayon de champ d'astéroïdes lunaires
    ja: 衛星アステロイドフィールド半径乗数
    ko: 위성 소행성 필드 크기 배수
    ru: Множитель радиуса скопления астероидов
    zh: 卫星小行星带半径系数
  highIsGood: false
  name: moonAsteroidFieldRadius
  published: true
  stackable: true
  unitID: 104
2706:
  attributeID: 2706
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: Decay time for asteroid created from moon spew
  displayNameID:
    de: Verfallzeit des Mondasteroiden
    en: Moon Asteroid Decay Time
    es: Velocidad de descomposición de asteroides lunares
    fr: Durée d'effritement des astéroïdes lunaires
    ja: 衛星アステロイド崩壊時間
    ko: 위성 소행성 풍화 시간
    ru: Время распада астероидов
    zh: 卫星小行星衰减时间
  highIsGood: true
  name: moonAsteroidDecayTimeMultiplier
  published: false
  stackable: true
  unitID: 3
2707:
  attributeID: 2707
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Rig Bonus that affects fracture delay for moon chunk
  displayNameID:
    de: Bonus auf Mondbrockenstabilität
    en: Chunk Stability Bonus
    es: Bonificación de estabilidad de los fragmentos
    fr: Bonus de stabilité de monolithe
    ja: 岩塊安定性ボーナス
    ko: 파편 안정성 보너스
    ru: Бонус к устойчивости породы
    zh: 区块稳定性加成
  highIsGood: true
  name: moonRigFractureDelayBonus
  published: true
  stackable: true
  unitID: 105
2708:
  attributeID: 2708
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Moon rig bonus that delays spew asteroid decay
  displayNameID:
    de: Bonus auf Verfall abgebauter Asteroiden
    en: Extracted Asteroid Decay Bonus
    es: Bonificación de deterioro del asteroide extraído
    fr: Bonus d'effritement des astéroïdes extraits
    ja: 抽出されたアステロイドの崩壊ボーナス
    ko: 추출된 소행성 풍화 보너스
    ru: Бонус к распаду извлечённых астероидов
    zh: 开采小行星衰减加成
  highIsGood: true
  name: moonRigAsteroidDecayBonus
  published: true
  stackable: true
  unitID: 105
2709:
  attributeID: 2709
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Rig Bonus that affects spew asteroid belt radius from moon extraction
  displayNameID:
    de: Bonus auf Radius der Mond-Asteroidengürtel
    en: Moon Asteroid Belt Radius Bonus
    es: Bonificación de radio del cinturón de asteroides lunar
    fr: Bonus du rayon de ceinture d'astéroïdes lunaires
    ja: 衛星アステロイドベルト半径ボーナス
    ko: 위성 소행성 벨트 반경 보너스
    ru: Бонус к радиусу скопления астероидов
    zh: 卫星小行星带半径加成
  highIsGood: true
  name: moonRigSpewRadiusBonus
  published: true
  stackable: true
  unitID: 105
2710:
  attributeID: 2710
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Moon rig bonus that increases volume of moon spew in relation to extraction
    time
  displayNameID:
    de: Bonus auf Mondabbauvolumen
    en: Moon Extraction Volume Bonus
    es: Bonificación de volumen de extracción lunar
    fr: Bonus de volume d'extraction lunaire
    ja: 衛星抽出量ボーナス
    ko: 위성 추출량 보너스
    ru: Бонус к объёму извлекаемой породы
    zh: 卫星开采体积加成
  highIsGood: true
  name: moonRigSpewVolumeBonus
  published: true
  stackable: true
  unitID: 105
2711:
  attributeID: 2711
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: Reference for grouping ores in visual displays. All variants of one
    ore should have the same BasicType ID
  highIsGood: false
  name: oreBasicType
  published: false
  stackable: false
  unitID: 116
2713:
  attributeID: 2713
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Time Bonus for refinery rigs
  displayNameID:
    de: Zeitbonus
    en: Time Bonus
    es: Bonificación de tiempo
    fr: Bonus de temps
    ja: 時間ボーナス
    ko: 시간 보너스
    ru: Дополнительное время
    zh: 时间加成
  highIsGood: false
  name: RefRigTimeBonus
  published: true
  stackable: true
  unitID: 105
2714:
  attributeID: 2714
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Refinery rig material bonus
  displayNameID:
    de: Materialreduktionsbonus
    en: Material Reduction Bonus
    es: Bonificación de reducción de materiales
    fr: Bonus de réduction de matériel
    ja: 資源減少ボーナス
    ko: 재료 감소 보너스
    ru: Влияние на снижение расхода материалов
    zh: 材料削减加成
  highIsGood: false
  name: RefRigMatBonus
  published: true
  stackable: true
  unitID: 105
2715:
  attributeID: 2715
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: Hybrid Reactions Time Multiplier
  highIsGood: true
  name: reactionHybTimeMultiplier
  published: false
  stackable: true
  unitID: 104
2716:
  attributeID: 2716
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: Hybrid reaction material multiplier
  highIsGood: true
  name: reactionHybMatMultiplier
  published: false
  stackable: true
  unitID: 104
2717:
  attributeID: 2717
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: composite reaction time multiplier
  highIsGood: true
  name: reactionCompTimeMultiplier
  published: false
  stackable: true
  unitID: 104
2718:
  attributeID: 2718
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: composite reaction material multiplier
  highIsGood: true
  name: reactionCompMatMultiplier
  published: false
  stackable: true
  unitID: 104
2719:
  attributeID: 2719
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: biochemical reaction time multiplier
  highIsGood: true
  name: reactionBioTimeMultiplier
  published: false
  stackable: true
  unitID: 104
2720:
  attributeID: 2720
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: biochemical reaction material multiplier
  highIsGood: true
  name: reactionBioMatMultiplier
  published: false
  stackable: true
  unitID: 104
2721:
  attributeID: 2721
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: Time bonus for Refinery Structures
  highIsGood: true
  name: strReactionTimeMultiplier
  published: false
  stackable: true
2722:
  attributeID: 2722
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: strRefiningYieldBonus
  published: false
  stackable: true
2723:
  attributeID: 2723
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: behaviorShieldBoosterAmount
  published: false
  stackable: true
  unitID: 113
2724:
  attributeID: 2724
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: behaviorShieldBoosterDischarge
  published: false
  stackable: true
  unitID: 114
2725:
  attributeID: 2725
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: behaviorShieldBoosterDuration
  published: false
  stackable: true
  unitID: 101
2727:
  attributeID: 2727
  categoryID: 31
  dataType: 5
  defaultValue: 16255.0
  description: max visual size for asteroids to fit moon chunk
  highIsGood: true
  name: 'asteroidMaxRadius '
  published: false
  stackable: true
  unitID: 9
2728:
  attributeID: 2728
  categoryID: 4
  dataType: 5
  defaultValue: 48.0
  description: This attribute doesn't directly impact the asteroid decay, but is used
    to expose the decay time to the show-info window
  displayNameID:
    de: Ungefähre Lebensdauer erschaffener Asteroiden
    en: Approximate lifetime of spawned asteroids
    es: Vida útil aproximada de asteroides generados
    fr: Durée de vie approximative des astéroïdes créés
    ja: 出現したアステロイドの推定残存時間
    ko: 신규 소행성의 생명력 근사값
    ru: Приблизительный срок эксплуатации созданных астероидов
    zh: 生成的小行星的大约生命周期
  highIsGood: true
  name: moonAsteroidDecayDisplayValue
  published: true
  stackable: true
  unitID: 129
2729:
  attributeID: 2729
  categoryID: 7
  dataType: 1
  defaultValue: 0.0
  description: Timestamp specifying when a module can next be activated
  highIsGood: true
  name: nextActivationTime
  published: false
  stackable: true
  unitID: 123
2730:
  attributeID: 2730
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: BehaviorSiegeMissileDamageModifier
  published: false
  stackable: true
  unitID: 105
2731:
  attributeID: 2731
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusCovertOps4
  published: false
  stackable: true
2732:
  attributeID: 2732
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: stealthBomberLauncherCPU
  published: false
  stackable: true
2733:
  attributeID: 2733
  categoryID: 29
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Schadensmultiplikatorbonus pro Zyklus
    en: Damage Multiplier Bonus Per Cycle
    es: Bonificación de multiplicador de daño por ciclo
    fr: Bonus de multiplicateur de dégâts par cycle
    ja: サイクルあたりのダメージ乗数ボーナス
    ko: 사이클당 피해량 배수 보너스
    ru: Увеличение множителя урона за цикл
    zh: 每循环伤害倍增系数加成
  highIsGood: true
  iconID: 1432
  name: damageMultiplierBonusPerCycle
  published: true
  stackable: true
  unitID: 127
2734:
  attributeID: 2734
  categoryID: 29
  dataType: 5
  defaultValue: 0.5
  description: ''
  displayNameID:
    de: Maximaler Schadensmultiplikatorbonus
    en: Maximum Damage Multiplier Bonus
    es: Bonificación de multiplicador de daño máximo
    fr: Bonus de multiplicateur de dégâts maximum
    ja: 最大ダメージ乗数ボーナス
    ko: 최대 피해량 배수 보너스
    ru: Максимальное увеличение множителя урона
    zh: 最大伤害系数加成
  highIsGood: true
  iconID: 1432
  name: damageMultiplierBonusMax
  published: true
  stackable: true
  unitID: 127
2735:
  attributeID: 2735
  categoryID: 42
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: npcStructureStasisWebificationBonus
  published: false
  stackable: true
  unitID: 104
2736:
  attributeID: 2736
  categoryID: 42
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: npcStructureEnergyWarfareBonus
  published: false
  stackable: true
  unitID: 104
2737:
  attributeID: 2737
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: Number of Light Fighters the structure can launch.
  displayNameID:
    de: Standup-Limit für Leichte Jägerstaffeln
    en: Standup Light Fighter Squadron Limit
    es: Límite de escuadrón de cazas ligeros Standup
    fr: Limite d'escadrons de chasseurs légers Standup
    ja: スタンドアップ軽戦闘機分隊制限
    ko: 스탠드업 라이트 파이터 편대 제한
    ru: Ограничение по отрядам лёгких истребителей
    zh: 屹立轻型铁骑舰载机中队限制
  highIsGood: true
  iconID: 2987
  name: fighterStandupLightSlots
  published: true
  stackable: true
2738:
  attributeID: 2738
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: Number of Support Fighters the structure can launch.
  displayNameID:
    de: Standup-Limit für Unterstützungsjägerstaffeln
    en: Standup Support Fighter Squadron Limit
    es: Límite de escuadrón de cazas de apoyo Standup
    fr: Limite d'escadrons de chasseurs de soutien Standup
    ja: スタンドアップサポート戦闘機分隊制限
    ko: 스탠드업 서포트 파이터 편대 제한
    ru: Ограничение по отрядам истребителей поддержки
    zh: 屹立后勤铁骑舰载机中队限制
  highIsGood: true
  iconID: 2987
  name: fighterStandupSupportSlots
  published: true
  stackable: true
2739:
  attributeID: 2739
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: Number of Heavy Fighters the structure can launch.
  displayNameID:
    de: Standup-Limit für Schwere Jägerstaffeln
    en: Standup Heavy Fighter Squadrons Limit
    es: Límite de escuadrón de cazas pesados Standup
    fr: Limite d'escadrons de chasseurs lourds Standup
    ja: スタンドアップ重戦闘機分隊制限
    ko: 스탠드업 헤비 파이터 편대 제한
    ru: Ограничение по отрядам тяжёлых истребителей
    zh: 屹立重型铁骑舰载机中队限制
  highIsGood: true
  iconID: 2987
  name: fighterStandupHeavySlots
  published: true
  stackable: true
2740:
  attributeID: 2740
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterSquadronIsStandupLight
  published: false
  stackable: true
2741:
  attributeID: 2741
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterSquadronIsStandupSupport
  published: false
  stackable: true
2742:
  attributeID: 2742
  categoryID: 38
  dataType: 4
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: fighterSquadronIsStandupHeavy
  published: false
  stackable: true
2743:
  attributeID: 2743
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: false
  name: structureFullPowerStateHitpointMultiplier
  published: false
  stackable: true
2744:
  attributeID: 2744
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: This attribute is authored on structure service modules and when the
    service module is online will be used to overwrite a hitpoint multiplier attribute
    on the structure.
  displayNameID:
    de: Schild im Modus „Volle Leistung“ und HP-Multiplikator für Panzerungen
    en: Full Power Mode Shield and Armor Hitpoint Multiplier
    es: Multiplicador de puntos de vida en blindaje y escudo en potencia máx.
    fr: Multiplicateur de points de vie des boucliers et du blindage en mode performance
      énergétique
    ja: フルパワーモード時のシールドとアーマーヒットポイントの乗数
    ko: 풀 파워 모드 실드 및 장갑 내구도 배수
    ru: Щит в режиме полной мощности и коэффициент запаса прочности брони
    zh: 全能量模式护盾和装甲值系数
  highIsGood: true
  name: serviceModuleFullPowerStateHitpointMultiplier
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Wenn mindestens ein Dienstmodul auf einer Upwell-Struktur online ist, werden
      die HP seines Schilds und seiner Panzerung um diesen Faktor erhöht.
    en: If at least one service module is online on an Upwell Structure, its shield
      and armor hitpoints will be increased by this factor
    es: Si hay al menos un módulo de servicio en línea en una estructura de Upwell,
      los puntos de vida del escudo y del blindaje aumentarán el valor especificado.
    fr: Si au moins un module de service est activé sur une structure Upwell, les
      points de vie de ses boucliers et de son blindage seront multipliés par ce facteur.
    ja: アップウェルストラクチャで1つ以上のモジュールがオンラインになっている場合、シールドとアーマーのヒットポイントが上昇する
    ko: 업웰 구조물에서 최소한 한 개의 서비스 모듈이 온라인인 경우 그 실드 및 장갑 내구도가 이 계수에 따라 증가
    ru: Если на сооружении консорциума «Апвел» есть хотя бы один работающий модуль
      технического обслуживания, эффективность щита и запас прочности брони будут
      увеличены на это значение.
    zh: 如果昇威建筑至少启用了一个服务装备，它的护盾和装甲值将按此系数增加
  tooltipTitleID:
    de: Schild im Modus „Volle Leistung“ und HP-Multiplikator für Panzerungen
    en: Full Power Mode Shield and Armor Hitpoint Multiplier
    es: Multiplicador de puntos de vida del escudo y del blindaje en modo de potencia
      máxima
    fr: Multiplicateur de points de vie des boucliers et du blindage en mode performance
      énergétique
    ja: フルパワーモード時のシールドとアーマーヒットポイントの乗数
    ko: 풀 파워 모드 실드 및 장갑 내구도 배수
    ru: Щит в режиме полной мощности и коэффициент запаса прочности брони
    zh: 全能量模式护盾和装甲值系数
  unitID: 104
2745:
  attributeID: 2745
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Dauer
    en: Duration
    es: Duración
    fr: Durée
    ja: 持続時間
    ko: 지속시간
    ru: Длительность
    zh: 持续时间
  highIsGood: true
  iconID: 1392
  name: durationTargetWarpableBeacon
  published: true
  stackable: true
  unitID: 101
2746:
  attributeID: 2746
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Schadensresistenz aktiviert
    en: Activated Damage Resistance
    es: Resistencia al daño activada
    fr: Résistance aux dégâts activée
    ja: 起動済みのダメージレジスタンス
    ko: 데미지 저항 활성화
    ru: Активирована сопротивляемость урону
    zh: 已激活伤害抗性
  highIsGood: true
  name: resistanceMultiplier
  published: true
  stackable: true
  unitID: 108
2747:
  attributeID: 2747
  categoryID: 28
  dataType: 4
  defaultValue: 0.0
  description: Percent bonus for Stasis Webifiers maximum range
  displayNameID:
    de: Maximaler Reichweitenbonus von Stasisnetzen
    en: Stasis Webifier Maximum Range Bonus
    es: Bonificación de alcance máx. de red ralentizadora
    fr: Bonus de portée max. du générateur de stase
    ja: ステイシスウェビファイヤーの最大範囲ボーナス
    ko: 스테이시스 웹 생성기 사거리 보너스
    ru: Влияние на макс. дальность действия стазис-индуктора
    zh: 停滞缠绕光束最大范围加成
  highIsGood: true
  iconID: 1391
  name: stasisWebRangeBonus
  published: true
  stackable: true
  unitID: 121
2748:
  attributeID: 2748
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Maximaler Zielerfassungsreichweite-Bonus
    en: Maximum Targeting Range Bonus
    es: Bonificación de distancia-objetivo máx.
    fr: Bonus de portée de ciblage maximale
    ja: 最大ターゲット範囲ボーナス
    ko: 최대 타겟팅 거리 보너스
    ru: Бонус максимальной дальности наведения
    zh: 最大锁定范围加成
  highIsGood: true
  iconID: 1391
  name: structureRigMaxTargetRangeBonus
  published: true
  stackable: false
  unitID: 105
2749:
  attributeID: 2749
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die Feuerrate von Lenkbombenwerfern und Pulsprojektoren
    en: Bonus to the Rate of Fire of Guided Bomb Launchers and Burst Projectors
    es: Bonificación a la cadencia de tiro de lanzabombas guiados y proyectores de
      estallido
    fr: Bonus à la cadence de tir des lanceurs de bombes ciblées et des projecteurs
      à salves
    ja: 誘導ボムランチャーとバーストプロジェクターの発射間隔へのボーナス
    ko: 유도 폭탄 런처와 버스트 프로젝터의 연사속도 보너스
    ru: Бонус к скорострельности бомбометателей с системой наведения и проекторов
      объёмных помех
    zh: 制导炸弹发射器和脉冲波投射器的射速加成
  highIsGood: false
  iconID: 1397
  name: structureAoERoFRoleBonus
  published: true
  stackable: true
  unitID: 105
2750:
  attributeID: 2750
  categoryID: 30
  dataType: 5
  defaultValue: 1.0
  description: Missile damage attribute used by structures as a workaround for implementing
    Standup BCS stacking penalties
  highIsGood: true
  name: hiddenMissileDamageMultiplier
  published: false
  stackable: false
  unitID: 104
2751:
  attributeID: 2751
  categoryID: 3
  dataType: 5
  defaultValue: 1.0
  description: Armor hitpoint attribute used by structures as a workaround for implementing
    Standup layered plating stacking penalties
  highIsGood: true
  name: hiddenArmorHPMultiplier
  published: false
  stackable: false
  unitID: 104
2752:
  attributeID: 2752
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: eliteBonusFlagCruisers1
  published: false
  stackable: true
2753:
  attributeID: 2753
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reduktion der Ausrüstungsvoraussetzungen für AB, MWD, MJD
    en: Reduction in AB, MWD, MJD fitting requirements
    es: Reducción de requisitos de equipamiento de PQ, MMC, MMS
    fr: Abaissement des prérequis de montage de la PC, du PMW et du PMS
    ja: アフターバーナーやマイクロワープドライブ、マイクロジャンプドライブの装備要件軽減
    ko: AB, MWD, MJD 피팅 요구량 감소
    ru: Уменьшение нагрузки двигательных установок на ЦП/реактор
    zh: 加力燃烧器、微型跃迁推进器和微型跳跃引擎装配需求降低
  highIsGood: true
  iconID: 70
  name: flagCruiserFittingBonusPropMods
  published: true
  stackable: true
  unitID: 105
2754:
  attributeID: 2754
  categoryID: 36
  dataType: 5
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Entosis-Unterstützungsimpedanz
    en: Entosis Assistance Impedance
    es: Impedancia de asistencia de entosis
    fr: Impédance de l'assistance Entosis
    ja: エントーシスアシスタントインピーダンス
    ko: 엔토시스 지원 임피던스
    ru: Ослабление получаемой поддержки из-за энтоза
    zh: 侵噬链接协助阻抗
  highIsGood: false
  name: entosisAssistanceImpedanceMultiplier
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Unterstützungsimpedanz bei aktivem Entosis-Netzwerk
    en: Assistance Impedance while running an Entosis Link
    es: Impedancia de asistencia al usar un enlace de entosis.
    fr: Impédance de l'assistance lors de l'exploitation d'une liaison Entosis
    ja: エントーシスリンク起動時のアシスタントインピーダンス
    ko: 엔토시스 링크 작동 중 지원 임피던스
    ru: Во время работы энтоз-передатчика возможности поддержки ограничены
    zh: 使用侵噬链接时的协助阻抗
  tooltipTitleID:
    de: Entosis-Unterstützungsimpedanz
    en: Entosis Assistance Impedance
    es: Impedancia de asistencia de entosis
    fr: Impédance de l'assistance Entosis
    ja: エントーシスアシスタントインピーダンス
    ko: 엔토시스 지원 임피던스
    ru: Ослабление получаемой поддержки из-за энтоза
    zh: 侵噬链接协助阻抗
  unitID: 108
2755:
  attributeID: 2755
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Stärkeanpassung der Zielmarkierung
    en: Modification of Target Painter strength
    es: Modificación de la intensidad del revelador de objetivo
    fr: Modification de la force du marqueur de cible
    ja: ターゲットペインターの強度修正値
    ko: 타겟 페인터 강도 조정
    ru: Изменение эффективности подсветки целей
    zh: 目标标记装置强度调整
  highIsGood: true
  iconID: 1390
  name: targetPainterStrengthModifierFlagCruisers
  published: true
  stackable: true
  unitID: 105
2756:
  attributeID: 2756
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf die optimale Reichweite der Zielmarkierung
    en: Bonus to Target Painter optimal range
    es: Bonificación al alcance óptimo del revelador de objetivo
    fr: Bonus à la portée optimale du marqueur de cible
    ja: ターゲットペインターの最適射程距離へのボーナス
    ko: 타겟 페인터 최적사거리 보너스
    ru: Увеличение оптимальной дальности подсветки целей
    zh: 目标标记装置最佳射程加成
  highIsGood: true
  iconID: 1390
  name: targetPainterRangeModifierFlagCruisers
  published: true
  stackable: true
  unitID: 105
2757:
  attributeID: 2757
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Verringerung der Ausrüstungsanforderungen für Zielmarkierung und Scansondenwerfer
    en: Reduction in Target Painter and Scan Probe Launcher fitting requirements
    es: Reducción de los requisitos de equipamiento para el revelador de objetivo
      y el lanzasondas de escaneo
    fr: Réduction des prérequis de montage du marqueur de cible et du lanceur de sonde
    ja: ターゲットペインターとスキャンプローブランチャーの装備要件軽減
    ko: 타켓 지시기 및 스캔 프로브 런처 피팅 요구조건 감소
    ru: Уменьшение нагрузки систем подсветки и ПУ разведзондов на ЦП/реактор
    zh: 目标标记装置和扫描探针发射器装配需求降低
  highIsGood: true
  iconID: 70
  name: flagCruiserFittingBonusPainterProbes
  published: true
  stackable: true
  unitID: 105
2758:
  attributeID: 2758
  categoryID: 1
  dataType: 11
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann eingebaut werden in
    en: Can be fitted to
    es: Se puede equipar en
    fr: Peut être équipé sur
    ja: 装備可能：
    ko: '피팅 가능한 대상:'
    ru: Устанавливается на
    zh: 可以装配至
  highIsGood: true
  iconID: 1443
  name: canFitShipType11
  published: true
  stackable: true
  unitID: 116
2759:
  attributeID: 2759
  categoryID: 7
  dataType: 4
  defaultValue: -1.0
  description: ''
  highIsGood: true
  name: typeListId
  published: false
  stackable: true
2760:
  attributeID: 2760
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: sets the weather effect type for abyssal deadspace keys
  displayNameID:
    de: Abgrundumgebung
    en: Abyssal Environment
    es: Ambiente abisal
    fr: Environnement abyssal
    ja: アビサル環境
    ko: 어비설 환경
    ru: Пространство бездны
    zh: 深渊环境
  highIsGood: true
  name: weatherID
  published: true
  stackable: true
  unitID: 116
2761:
  attributeID: 2761
  categoryID: 7
  dataType: 1
  defaultValue: 1.0
  description: sets the difficulty tier for abyssal deadspace keys
  displayNameID:
    de: Schwierigkeitsrang
    en: Difficulty Tier
    es: Nivel de dificultad
    fr: Niveau de difficulté
    ja: 難易度
    ko: 난이도 티어
    ru: Класс сложности
    zh: 难度等级
  highIsGood: true
  iconID: 2893
  name: difficultyTier
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Schwierigkeitsrang
    en: Difficulty Tier
    es: Nivel de dificultad
    fr: Niveau de difficulté
    ja: 難易度
    ko: 난이도 티어
    ru: Класс сложности
    zh: 难度等级
  tooltipTitleID:
    de: Schwierigkeitsrang
    en: Difficulty Tier
    es: Nivel de dificultad
    fr: Niveau de difficulté
    ja: 難易度
    ko: 난이도 티어
    ru: Класс сложности
    zh: 难度等级
2762:
  attributeID: 2762
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus für besondere Fähigkeit
    en: Special Ability Bonus
    es: Bonificación de capacidad especial
    fr: Bonus d'aptitude particulière
    ja: 特殊能力ボーナス
    ko: 특수 능력 보너스
    ru: Классовый бонус
    zh: 特殊能力加成
  highIsGood: true
  name: shipBonusPF1
  published: true
  stackable: true
  unitID: 105
2763:
  attributeID: 2763
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus für besondere Fähigkeit
    en: Special Ability Bonus
    es: Bonificación de capacidad especial
    fr: Bonus d'aptitude particulière
    ja: 特殊能力ボーナス
    ko: 특수 능력 보너스
    ru: Классовый бонус
    zh: 特殊能力加成
  highIsGood: true
  name: shipBonusPF2
  published: true
  stackable: true
  unitID: 105
2764:
  attributeID: 2764
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus für besondere Fähigkeit
    en: Special Ability Bonus
    es: Bonificación de capacidad especial
    fr: Bonus d'aptitude particulière
    ja: 特殊能力ボーナス
    ko: 특수 능력 보너스
    ru: Классовый бонус
    zh: 特殊能力加成
  highIsGood: true
  name: shipBonusPC1
  published: true
  stackable: true
  unitID: 105
2765:
  attributeID: 2765
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus für besondere Fähigkeit
    en: Special Ability Bonus
    es: Bonificación de capacidad especial
    fr: Bonus d'aptitude particulière
    ja: 特殊能力ボーナス
    ko: 특수 능력 보너스
    ru: Классовый бонус
    zh: 特殊能力加成
  highIsGood: true
  name: shipBonusPC2
  published: true
  stackable: true
  unitID: 105
2766:
  attributeID: 2766
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus für besondere Fähigkeit
    en: Special Ability Bonus
    es: Bonificación de capacidad especial
    fr: Bonus d'aptitude particulière
    ja: 特殊能力ボーナス
    ko: 특수 능력 보너스
    ru: Классовый бонус
    zh: 特殊能力加成
  highIsGood: true
  name: shipBonusPBS1
  published: true
  stackable: true
  unitID: 105
2767:
  attributeID: 2767
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus für besondere Fähigkeit
    en: Special Ability Bonus
    es: Bonificación de capacidad especial
    fr: Bonus d'aptitude particulière
    ja: 特殊能力ボーナス
    ko: 특수 능력 보너스
    ru: Классовый бонус
    zh: 特殊能力加成
  highIsGood: true
  name: shipBonusPBS2
  published: true
  stackable: true
  unitID: 105
2768:
  attributeID: 2768
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: emDamageResonanceMax
  published: false
  stackable: true
2769:
  attributeID: 2769
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: thermalDamageResonanceMax
  published: false
  stackable: true
2770:
  attributeID: 2770
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: kineticDamageResonanceMax
  published: false
  stackable: true
2771:
  attributeID: 2771
  categoryID: 4
  dataType: 5
  defaultValue: 1.0
  description: ''
  highIsGood: true
  name: explosiveDamageResonanceMax
  published: false
  stackable: true
2772:
  attributeID: 2772
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf alle HP und die Energiespeicherkapazität
    en: Bonus to all hitpoints and capacitor capacity
    es: Bonificación a todos los puntos de vida y capacidad del condensador
    fr: Augmente tous les PV et la capacité du capaciteur
    ja: 全てのヒットポイントとキャパシタ容量へのボーナス
    ko: 전체 내구도 및 캐패시터 적재량 보너스
    ru: Бонус к общей прочности и объёму накопителя
    zh: 护盾、装甲、结构值和电容量加成
  highIsGood: true
  name: conversionRigHPCapBonus
  published: true
  stackable: true
  unitID: 105
2773:
  attributeID: 2773
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Zeitanforderungen für die Fertigung von T-1-Schiffen
    en: Bonus to T1 Ship Manufacturing Job Time Requirements
    es: Bonificación de requisitos de tiempo de fabricación de naves T1
    fr: Bonus de productivité horaire pour les tâches de production de vaisseaux T1
    ja: T1艦船製造ジョブの必要時間へのボーナス
    ko: 테크 I 함선 제조 작업 시간효율성 보너스
    ru: Снижение расхода времени на производство кораблей первой техкатегории
    zh: 一级科技舰船制造项目时间需求加成
  highIsGood: false
  iconID: 1392
  name: attributeT1ShipManufactureTime
  published: true
  stackable: true
  unitID: 105
2774:
  attributeID: 2774
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Zeitanforderungen für die Fertigung von T-2-Schiffen
    en: Bonus to T2 Ship Manufacturing Job Time Requirements
    es: Bonificación de requisitos de tiempo de fabricación de naves T2
    fr: Bonus de temps requis pour les tâches de production de vaisseaux T2
    ja: T2艦船製造ジョブの必要時間へのボーナス
    ko: 테크 II 함선 제조 작업 시간효율성 보너스
    ru: Снижение расхода времени на производство кораблей второй техкатегории
    zh: 二级科技舰船制造项目时间需求加成
  highIsGood: false
  iconID: 1392
  name: attributeT2ShipManufactureTime
  published: true
  stackable: true
  unitID: 105
2775:
  attributeID: 2775
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Zeitanforderungen für die Fertigung fortschrittlicher Komponenten
    en: Bonus to Advanced Component Manufacturing Job Time Requirements
    es: Bonif. de requisitos de tiempo de fabricación de componentes avanzados
    fr: Bonus de productivité horaire pour les tâches de production de composants
      avancés
    ja: 高性能部品製造ジョブの必要時間へのボーナス
    ko: 상급 부품 제조 작업 시간효율성 보너스
    ru: Снижение расхода времени на производство усовершенствованных компонентов
    zh: 高级组件制造项目时间需求加成
  highIsGood: false
  iconID: 1392
  name: attributeAdvCompManufactureTime
  published: true
  stackable: true
  unitID: 105
2776:
  attributeID: 2776
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Zeitanforderungen für die Fertigung von Capital-Komponenten
    en: Bonus to Capital Component Manufacturing Job Time Requirements
    es: Bonificación de requisitos de tiempo de fabricación de componentes capitales
    fr: Bonus de productivité horaire pour les tâches de production de composants
      capitaux
    ja: キャピタル部品製造ジョブの必要時間へのボーナス
    ko: 캐피탈 부품 제조 작업 시간효율성 보너스
    ru: Снижение расхода времени на производство флагманских компонентов
    zh: 旗舰组件制造项目时间需求加成
  highIsGood: false
  iconID: 1392
  name: attributeCapCompManufactureTime
  published: true
  stackable: true
  unitID: 105
2777:
  attributeID: 2777
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Zeitanforderungen für die Fertigung von Ausrüstung
    en: Bonus to Equipment Manufacturing Job Time Requirements
    es: Bonificación de requisitos de tiempo de fabricación de equipo
    fr: Bonus de productivité horaire pour les tâches de production d'équipement
    ja: 装備製造ジョブの必要時間へのボーナス
    ko: 장비 제조 작업 시간효율성 보너스
    ru: Снижение расхода времени на производство оборудования
    zh: 装备制造项目时间需求加成
  highIsGood: false
  iconID: 1392
  name: attributeEquipmentManufactureTime
  published: true
  stackable: true
  unitID: 105
2778:
  attributeID: 2778
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Zeitanforderungen für ME-Forschungsauftrag
    en: Bonus to ME Research Job Time Requirements
    es: Bonificación de requisitos de tiempo de investigación de EM
    fr: Bonus de productivité horaire pour les missions de recherche en ME
    ja: ME研究ジョブの必要時間へのボーナス
    ko: ME 연구 작업 시간 요구 조건 보너스
    ru: Снижение расхода времени на исследования материалоэффективности
    zh: 材料效率研究项目时间需求加成
  highIsGood: false
  iconID: 1392
  name: attributeMEResearchTime
  published: true
  stackable: true
  unitID: 105
2779:
  attributeID: 2779
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Zeitanforderungen für ZE-Forschungsauftrag
    en: Bonus to TE Research Job Time Requirements
    es: Bonificación a los requisitos de tiempo de trabajos de investigación de ET
    fr: Bonus de productivité horaire pour les missions de recherche en TE
    ja: TE研究ジョブの必要時間へのボーナス
    ko: TE 연구 작업 시간 요구 조건 보너스
    ru: Снижение расхода времени на исследования по повышению скорости производства
    zh: 时间效率研究项目时间需求加成
  highIsGood: false
  iconID: 1392
  name: attributeTEResearchTime
  published: true
  stackable: true
  unitID: 105
2780:
  attributeID: 2780
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Zeitanforderungen für Blaupausenkopieauftrag
    en: Bonus to Blueprint Copy Job Time Requirements
    es: Bonificación de requisitos de tiempo de la copia de planos
    fr: Bonus de productivité horaire pour les missions de copies de plan de construction
    ja: ブループリントコピージョブの必要時間へのボーナス
    ko: 블루프린트 복제 작업 시간 요구 조건 보너스
    ru: Снижение расхода времени на создание копии чертежа
    zh: 蓝图拷贝项目时间需求加成
  highIsGood: false
  iconID: 1392
  name: attributeCopyTime
  published: true
  stackable: true
  unitID: 105
2781:
  attributeID: 2781
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Bonus auf Zeitanforderungen für Erfindungsauftrag
    en: Bonus to Invention Job Time Requirements
    es: Bonificación de requisitos de tiempo en invenciones
    fr: Bonus de productivité horaire pour les missions d'invention
    ja: 発明ジョブの必要時間へのボーナス
    ko: 인벤션 작업 시간 요구 조건 보너스
    ru: Снижение расхода времени на создание изобретения
    zh: 发明项目时间需求加成
  highIsGood: false
  iconID: 1392
  name: attributeInventionTime
  published: true
  stackable: true
  unitID: 105
2782:
  attributeID: 2782
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reduktion der ISK-Kosten für ME- und ZE- sowie Kopieauftrag
    en: Reduction in ME, TE, and Copy Job ISK Costs
    es: Reducc. de costes en ISK en trabajos de EM, ET y copias
    fr: Réduction des coûts en ISK pour les missions de recherche en ME et en TE et
      les missions de copie de plans
    ja: MEやTE、コピージョブにおけるISKコストの削減
    ko: ME, TE 및 복제 작업 ISK 비용 감소
    ru: Снижение расхода ISK на создание копий, исследования по повышению скорости
      производства и материалоэффективности
    zh: 材料效率研究、时间效率研究和拷贝项目星币花费降低
  highIsGood: false
  iconID: 1392
  name: attributeResearchCosts
  published: true
  stackable: true
  unitID: 105
2783:
  attributeID: 2783
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reduktion der ISK-Kosten für Erfindungsauftrag
    en: Reduction in Invention Job ISK Costs
    es: Reducc. de costes en ISK en trabajos de invención
    fr: Réduction des coûts en ISK pour les missions d'invention
    ja: 発明ジョブにおけるISKコストの削減
    ko: 인벤션 작업 ISK 비용 감소
    ru: Снижение расхода ISK на создание изобретений
    zh: 发明项目星币花费降低
  highIsGood: false
  iconID: 1392
  name: attributeInventionCosts
  published: true
  stackable: true
  unitID: 105
2784:
  attributeID: 2784
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: This is the total number of Drones that the Entity has in it's cargo
    hold ready to be deployed. Once it has deployed this many drones, then it no longer
    has any more.
  highIsGood: true
  name: npcDroneCapacity
  published: false
  stackable: true
2785:
  attributeID: 2785
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: This is the total number of Drones controlled by this Entity that can
    be active in space at any given time.
  highIsGood: true
  name: npcDroneBandwidth
  published: false
  stackable: true
2786:
  attributeID: 2786
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: Used by Behavior NPCs to work out minimum orbit range. If the npc has
    an effect with a shorter range, it will use the effects range instead.
  highIsGood: true
  name: npcBehaviorMaximumCombatOrbitRange
  published: false
  stackable: true
2787:
  attributeID: 2787
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: This is used to connect the alliance logos to the monuments that were
    placed as part of the outpost and conquerable station phaseout process in 2018
  highIsGood: true
  name: monumentAllianceID
  published: false
  stackable: true
2788:
  attributeID: 2788
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Dauer
    en: Duration
    es: Duración
    fr: Durée
    ja: 持続時間
    ko: 지속시간
    ru: Время цикла
    zh: 持续时间
  highIsGood: true
  iconID: 1392
  name: panicDuration
  published: true
  stackable: true
  unitID: 101
2789:
  attributeID: 2789
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Warpgeschwindigkeits- und Beschleunigungsbonus
    en: Warp Speed and Acceleration Bonus
    es: Bonificación de aceleración y velocidad de warp
    fr: Bonus à la vitesse de warp et à l'accélération de warp
    ja: ワープ速度と加速度ボーナス
    ko: 위프 속도 및 가속도 보너스
    ru: Бонус к скорости хода и разгона в варп-режиме
    zh: 跃迁速度和加速加成
  highIsGood: true
  name: shipRoleBonusWarpSpeed
  published: true
  stackable: true
  unitID: 105
2790:
  attributeID: 2790
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Distance which players can deposit cargo into a structure
  displayNameID:
    de: Maximale Frachtdepot-Reichweite
    en: Maximum cargo deposit range
    es: Alcance máx. del depósito de carga
    fr: Portée maximale de la soute
    ja: カーゴデポジットの最大範囲
    ko: 최대 화물 적재 거리
    ru: Максимальная дальность действия хранилища грузов
    zh: 最大货柜存放距离
  highIsGood: true
  name: cargoDeliveryRange
  published: true
  stackable: true
  unitID: 1
2791:
  attributeID: 2791
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Kann nicht entfernt werden
    en: Cannot be Unfit
    es: No se puede desequipar.
    fr: Ne peut être démonté
    ja: 取り外せません
    ko: 피팅 해제 불가능
    ru: Нельзя демонтировать
    zh: 不能卸载
  highIsGood: true
  name: cannotBeUnfit
  published: true
  stackable: true
  unitID: 137
2792:
  attributeID: 2792
  categoryID: 4
  dataType: 11
  defaultValue: 0.0
  description: Module type ID to pre-fit into service slot 0
  highIsGood: true
  name: preFitServiceSlot0
  published: false
  stackable: true
2793:
  attributeID: 2793
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Additional units of fuel that are consumed on each jump through a jump
    portal, not subject to any of the mass or distance multipliers
  displayNameID:
    de: Treibstoffverbrauch für Sprungportal hinzugefügt
    en: Added Jump Portal Fuel Consumption
    es: Consumo de combustible de portal de salto adicional
    fr: Consommation de carburant supplémentaire par portail sauté
    ja: 追加のジャンプポータル燃料消費量
    ko: 추가된 점프 포털 연료 소모량
    ru: Дополнительный расход топлива в гиперпорталах
    zh: 额外跳跃通道燃料消耗
  highIsGood: true
  name: jumpPortalAdditionalConsumption
  published: false
  stackable: true
  tooltipDescriptionID:
    de: Die Menge an zusätzlichem Treibstoff, die mit jedem Sprung verbraucht wird
    en: The amount of additional fuel consumed with each jump
    es: La cantidad de combustible adicional que se consume con cada salto.
    fr: La quantité de carburant supplémentaire consommé à chaque saut
    ja: ジャンプごとの追加燃料消費量
    ko: 각각의 점프에 추가적으로 소모되는 연료량
    ru: Количество дополнительного топлива, расходуемого на каждый прыжок
    zh: 每次跳跃额外消耗的燃料数量
  tooltipTitleID:
    de: Treibstoffverbrauch für Sprungportal hinzugefügt
    en: Added Jump Portal Fuel Consumption
    es: Consumo de combustible de portal de salto adicional
    fr: Consommation de carburant supplémentaire par portail sauté
    ja: 追加のジャンプポータル燃料消費量
    ko: 추가된 점프 포털 연료 소모량
    ru: Дополнительный расход топлива в гиперпорталах
    zh: 额外跳跃通道燃料消耗
  unitID: 138
2794:
  attributeID: 2794
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Aktivierungsverzögerung
    en: Activation Delay
    es: Demora de activación
    fr: Retard de l'activation
    ja: 起動ディレイ
    ko: 작동 준비 시간
    ru: Задержка перед активацией
    zh: 激活延迟
  highIsGood: true
  name: cynoJammerActivationDelay
  published: true
  stackable: true
  unitID: 3
2795:
  attributeID: 2795
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Aktivierungsverzögerung
    en: Activation Delay
    es: Demora de activación
    fr: Retard de l'activation
    ja: 起動遅延
    ko: 작동 준비 시간
    ru: Задержка перед активацией
    zh: 激活延迟
  highIsGood: true
  name: cynoJammerActivationDelay
  published: true
  stackable: true
  unitID: 101
2796:
  attributeID: 2796
  categoryID: 20
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Reparaturmultiplikatorbonus pro Zyklus
    en: Repair Multiplier Bonus Per Cycle
    es: Bonificación de multiplicador de reparación por ciclo
    fr: Bonus de multiplicateur de réparations par cycle
    ja: サイクルあたりのリペア乗数ボーナス
    ko: 사이클당 수리량 배수 보너스
    ru: Увеличение множителя эффективности ремонта за цикл
    zh: 每循环维修倍增系数加成
  highIsGood: true
  iconID: 80
  name: repairMultiplierBonusPerCycle
  published: true
  stackable: true
  unitID: 127
2797:
  attributeID: 2797
  categoryID: 20
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Maximaler Reparaturmultiplikatorbonus
    en: Maximum Repair Multiplier Bonus
    es: Bonificación máx. de multiplicador de reparación
    fr: Bonus de multiplicateur de réparations maximum
    ja: 最大リペア乗数ボーナス
    ko: 최대 수리량 배수 보너스
    ru: Максимальное увеличение множителя эффективности ремонта
    zh: 最大维修倍增系数加成
  highIsGood: true
  iconID: 80
  name: repairMultiplierBonusMax
  published: true
  stackable: true
  unitID: 127
2798:
  attributeID: 2798
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Maximale Sprungmasse
    en: Maximum Jump Mass
    es: Masa máx. de salto
    fr: Masse de saut maximum
    ja: 最大ジャンプ質量
    ko: 최대 점프 질량
    ru: Максимальная масса для гиперпрыжка
    zh: 最大跳跃质量
  highIsGood: true
  name: gateMaxJumpMass
  published: true
  stackable: true
  unitID: 2
2799:
  attributeID: 2799
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Precursor Destroyer Skill Attribute
  highIsGood: true
  name: shipBonusPD1
  published: true
  stackable: true
  unitID: 105
2800:
  attributeID: 2800
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Precursor Destroyer Skill Attribute
  highIsGood: true
  name: shipBonusPD2
  published: true
  stackable: true
  unitID: 105
2801:
  attributeID: 2801
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Precursor Battlecruiser Skill Attribute
  highIsGood: true
  name: shipBonusPBC1
  published: true
  stackable: true
  unitID: 105
2802:
  attributeID: 2802
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Precursor Battlecruiser Skill Attribute
  highIsGood: true
  name: shipBonusPBC2
  published: true
  stackable: true
  unitID: 105
2803:
  attributeID: 2803
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Sets how much ore gets mined
  displayNameID:
    de: Bergbauertrag
    en: Mining amount
    es: Cantidad extraída
    fr: Minerai extrait
    ja: 採掘量
    ko: 채굴 총량
    ru: Объём добычи
    zh: 开采量
  highIsGood: true
  name: miningAmountSet
  published: true
  stackable: true
  unitID: 9
2804:
  attributeID: 2804
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: serviceModuleFullPowerStateArmorPlatingMultiplier
  published: false
  stackable: true
2805:
  attributeID: 2805
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: structurePowerStateArmorPlatingMultiplier
  published: false
  stackable: true
2806:
  attributeID: 2806
  categoryID: 7
  dataType: 4
  defaultValue: 1.0
  description: Attribute defining usage count for penaltyless skill injections
  displayNameID:
    de: Skill-Injektionen ohne Abzug möglich
    en: Penaltyless Skill Injections Allowed
    es: Inyecciones de habilidades sin penalización permitidas
    fr: Injections de compétence autorisées sans pénalité
    ja: ペナルティレススキルインジェクションの許可数
    ko: 페널티 없이 스킬 주입 가능
    ru: Разрешено использование СП-инъекторов без снижения эффективности
    zh: 可不受技能惩罚地使用注射器的数量
  highIsGood: true
  name: NonDiminishingSkillInjectorUses
  published: true
  stackable: true
2807:
  attributeID: 2807
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Verringerte Verzögerung für erneute Aktivierung
    en: Reactivation Delay Reduction
    es: Reducción de la demora de reactivación
    fr: Réduction du délai de réactivation
    ja: 再起動遅延の減少
    ko: 재작동 준비 시간 감소
    ru: Уменьшение задержки перед повторной активацией
    zh: 重启延时降低
  highIsGood: true
  iconID: 1392
  name: reactivationDelayBonus
  published: true
  stackable: true
  unitID: 105
2808:
  attributeID: 2808
  categoryID: 7
  dataType: 2
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: TotalArmorRepairOnTarget
  published: true
  stackable: true
2809:
  attributeID: 2809
  dataType: 2
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: TotalShieldRepairOnTarget
  published: true
  stackable: true
2810:
  attributeID: 2810
  dataType: 2
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: TotalHullRepairOnTarget
  published: true
  stackable: true
2811:
  attributeID: 2811
  dataType: 2
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: TotalCapTransferOnTarget
  published: true
  stackable: true
2812:
  attributeID: 2812
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: Duration of npcBehaviorSmartBombDuration effect
  highIsGood: true
  name: behaviorSmartBombDuration
  published: true
  stackable: true
  unitID: 101
2814:
  attributeID: 2814
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: The capacitor discharge for the npcBehaviorSmartBomb effect
  highIsGood: false
  name: behaviorSmartBombDischarge
  published: true
  stackable: true
  unitID: 114
2815:
  attributeID: 2815
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: The capacitor discharge amount for the npcBehaviorMicroJumpAttackDischarge
    effect
  highIsGood: true
  name: behaviorMicroJumpAttackDischarge
  published: true
  stackable: true
  unitID: 114
2816:
  attributeID: 2816
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: The range in meters for the npcBehaviorMicroJumpAttackRange effect
  highIsGood: true
  name: behaviorMicroJumpAttackRange
  published: true
  stackable: true
  unitID: 1
2818:
  attributeID: 2818
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: The length of the jump induced by the npcBehaviorMicroJumpAttack effect
    in meters
  highIsGood: true
  name: behaviorMicroJumpAttackJumpDistance
  published: true
  stackable: true
  unitID: 1
2819:
  attributeID: 2819
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  description: The duration of the npcBehaviorMicroJumpAttack effect from the time
    the effect is activated on a ship, until the ship jumps
  highIsGood: true
  name: behaviorMicroJumpAttackDuration
  published: true
  stackable: true
  unitID: 101
2820:
  attributeID: 2820
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Bonus to HAW turret damage
  displayNameID:
    de: Schadensbonus auf extrem schwenkbare Geschützturme
    en: High Angle Turret Damage Bonus
    es: Bonif. de daño de torreta de ángulo alto
    fr: Bonus de dégâts des tourelles à tir incliné
    ja: 高角度タレットダメージボーナス
    ko: 고각 터렛 피해 보너스
    ru: Увеличение урона от зенитных турелей
    zh: 高角炮台伤害加成
  highIsGood: true
  iconID: 1432
  name: siegeHAWTurretDamageBonus
  published: true
  stackable: true
  unitID: 104
2821:
  attributeID: 2821
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Bonus to HAW Missile Launcher Rate of Fire
  displayNameID:
    de: Bonus auf schnelle Torpedowerfer
    en: Rapid Torpedo Launcher Bonus
    es: Bonificación del lanzatorpedos rápido
    fr: Bonus de rapidité des lance-torpilles
    ja: ラピッドトルピードランチャーボーナス
    ko: 급속 토피도 발사기 보너스
    ru: Улучшение пусковой установки скорострельных торпед
    zh: 快速鱼雷发射器加成
  highIsGood: true
  iconID: 1389
  name: siegeHAWMissileROFBonus
  published: true
  stackable: true
  unitID: 105
2822:
  attributeID: 2822
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Length of jam duration
  displayNameID:
    de: Störungsdauer
    en: Jam Duration
    es: Duración de perturbación
    fr: Durée du brouillage
    ja: ジャミング持続時間
    ko: 재밍 지속시간
    ru: Продолжительность помех
    zh: 干扰持续时间
  highIsGood: true
  name: ecmJamDuration
  published: true
  stackable: true
  unitID: 101
2823:
  attributeID: 2823
  categoryID: 29
  dataType: 5
  defaultValue: 1.0
  description: Modifier for damageMultiplierBonusMax used by Triglavians
  displayNameID:
    de: Maximaler Schadensbonusmultiplikator-Modifier
    en: Maximum Damage Bonus Multiplier Modifier
    es: Modificador de multiplicador de bonificación de daño máx.
    fr: Modificateur de multiplicateur de bonus de dégâts maximum
    ja: 最大ダメージボーナス乗数モディファイヤー
    ko: 최대 피해량 보너스 계수
    ru: Модификатор множителя бонуса максимального урона
    zh: 最大伤害加成系数调整
  highIsGood: true
  name: damageMultiplierBonusMaxModifier
  published: true
  stackable: true
  unitID: 105
2824:
  attributeID: 2824
  categoryID: 29
  dataType: 5
  defaultValue: 1.0
  description: Modifier for Triglavian ramp-up value
  displayNameID:
    de: Schadensmultiplikatorbonus pro Zyklus-Modifier
    en: Damage Multiplier Bonus Per Cycle Modifier
    es: Bonif. de multiplicador de daño por modificador de ciclo
    fr: Modificateur de bonus de multiplicateur de dégâts par cycle
    ja: サイクルモディファイヤーあたりのダメージ乗数ボーナス
    ko: 사이클 계수에 따른 피해량 보너스
    ru: Модификатор бонуса к множителю урона за цикл
    zh: 每循环伤害系数加成调整
  highIsGood: true
  name: damageMultiplierBonusPerCycleModifier
  published: true
  stackable: true
  unitID: 105
2825:
  attributeID: 2825
  categoryID: 7
  dataType: 0
  defaultValue: 1.0
  description: ''
  displayNameID:
    de: Implantatsetbonus
    en: Implant Set Bonus
    es: Bonificación de conjunto de implantes
    fr: Bonus de l'ensemble Implant
    ja: インプラントセットボーナス
    ko: 임플란트 세트 보너스
    ru: Бонус комплекта имплантатов
    zh: 植入体套装加成
  highIsGood: true
  name: setBonusMimesis
  published: true
  stackable: true
  unitID: 104
2826:
  attributeID: 2826
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayNameID:
    de: Verwendet industrielle Anziehungsfeld-Technologie
    en: Uses Industrial Cynosural Field Technology
    es: Usa tecnología industrial de campo cinosural
    fr: Utilise la technologie de champ cynosural industriel
    ja: 工業サイノシュラルフィールド技術の使用回数
    ko: 인더스트리얼 사이노슈럴 필드 기술 사용
    ru: Используется технология промышленных приводных маяков
    zh: 使用工业诱导力场科技
  highIsGood: true
  name: isIndustrialCyno
  published: true
  stackable: true
  unitID: 137
2827:
  attributeID: 2827
  categoryID: 31
  dataType: 0
  defaultValue: 0.0
  description: The item with this attribute set to 1 keeps track of when added to
    space, and puts that on the slim item, but if it was before downtime the slim
    item value gets set to -1. Created for supporting long animations upon adding
    to space.
  highIsGood: true
  name: hasLongAnimationWhenAddedToSpaceScene
  published: false
  stackable: true
  unitID: 137
2828:
  attributeID: 2828
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: skill bonus for trig dread
  displayNameID:
    de: Bonus für besondere Fähigkeit
    en: Special Ability Bonus
    es: Bonificación de capacidad especial
    fr: Bonus d'aptitude particulière
    ja: 特殊能力ボーナス
    ko: 특수 능력 보너스
    ru: Усиление особого умения
    zh: 特殊能力加成
  highIsGood: true
  name: shipBonusPDread1
  published: true
  stackable: true
  unitID: 105
2829:
  attributeID: 2829
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Triglavian Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtPC2
  published: false
  stackable: true
2830:
  attributeID: 2830
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Triglavian Dreadnought skill level
  highIsGood: true
  name: shipBonusDreadnoughtPC1
  published: false
  stackable: true
2831:
  attributeID: 2831
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  highIsGood: true
  name: shipBonusDreadnoughtPC3
  published: false
  stackable: true
2832:
  attributeID: 2832
  categoryID: 17
  dataType: 4
  defaultValue: 1.0
  description: The maximum number of ships that can be jumped per activation
  displayNameID:
    de: Maximale Schiffe für Sprung
    en: Maximum Ship Jump cap
    es: Límite máx. de salto de nave
    fr: Limite max. de sauts de vaisseau
    ja: 艦船の最大ジャンプ能力
    ko: 최대 점프 횟수
    ru: Максимальное количество кораблей для прыжка
    zh: 最大舰船跳跃数量
  highIsGood: true
  iconID: 1391
  name: mjdShipJumpCap
  published: true
  stackable: true
3015:
  attributeID: 3015
  categoryID: 2
  dataType: 4
  defaultValue: 1.0
  description: Shield HP Bonus used for nirvana implants
  displayNameID:
    de: HP-Bonus für Schilde
    en: Shield Hitpoint Bonus
    es: Bonif. de puntos de vida del escudo
    fr: Bonus de points de vie du bouclier
    ja: シールドHPボーナス
    ko: 실드 내구도 보너스
    ru: Бонус к запасу прочности щитов
    zh: 护盾值加成
  highIsGood: true
  iconID: 1384
  name: shieldHpBonus
  published: true
  stackable: true
  unitID: 105
3017:
  attributeID: 3017
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Implant Set Nirvana
  displayNameID:
    de: Nirvana Set-Bonus
    en: Nirvana Set Bonus
    es: Bonificación de conjunto Nirvana
    fr: Bonus de l'ensemble Nirvana
    ja: ニルヴァーナセットボーナス
    ko: 니르바나 세트 보너스
    ru: Бонус комплекта «Нирвана»
    zh: 极乐套装加成
  highIsGood: true
  name: ImplantSetNirvana
  published: true
  stackable: true
  unitID: 104
3020:
  attributeID: 3020
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Fregattenflucht-Hangar
    en: Frigate Escape Bay
    es: Plataforma escape fragata
    fr: Hangar à frégate de secours
    ja: フリゲート脱出ベイ
    ko: 프리깃 비상 격납고
    ru: Отсек спасательного фрегата
    zh: 护卫舰逃生舱
  highIsGood: true
  iconID: 1443
  name: frigateEscapeBayCapacity
  published: true
  stackable: true
  unitID: 138
3023:
  attributeID: 3023
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  displayNameID:
    de: Savior Set-Bonus
    en: Savior Set Bonus
    es: Bonificación de conjunto Savior
    fr: Bonus de l'ensemble Sauveur
    ja: セイビアーセットボーナス
    ko: 세이비어 세트 보너스
    ru: Бонус комплекта «Спаситель»
    zh: 救世套装加成
  highIsGood: true
  iconID: 0
  name: implantSetSavior
  published: true
  stackable: true
  unitID: 104
3024:
  attributeID: 3024
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Durchlaufzeitbonus für Fernreparatur
    en: Remote Rep Cycle Time Bonus
    es: Bonificación de ciclo de reparación remota
    fr: Bonus de temps de cycle de réparation distante
    ja: リモートリペアサイクル時間ボーナス
    ko: 원격 수리 - 사이클 시간 보너스
    ru: Бонус к времени цикла «Дистанционного ремонта»
    zh: 远程维修装备单次运转时间加成
  highIsGood: true
  iconID: 1392
  name: remoteRepDurationBonus
  published: true
  stackable: true
  unitID: 105
3025:
  attributeID: 3025
  dataType: 3
  defaultValue: 0.0
  highIsGood: false
  name: ActiveSystemJump
  published: false
  stackable: false
3026:
  attributeID: 3026
  dataType: 4
  defaultValue: 561098.0
  highIsGood: false
  name: FilamentDescriptionMessageID
  published: false
  stackable: false
3027:
  attributeID: 3027
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  displayNameID:
    de: Hydra Set-Bonus
    en: Hydra Set Bonus
    es: Bonificación de conjunto Hydra
    fr: Bonus de l'ensemble Hydra
    ja: ハイドラセットボーナス
    ko: 히드라 세트 보너스
    ru: Бонус набора «Гидра»
    zh: 九头蛇套件加成
  highIsGood: true
  iconID: 0
  name: implantSetHydra
  published: true
  stackable: true
  unitID: 104
3028:
  attributeID: 3028
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Drohnen-Nachführungsgeschwindigkeit-Bonus
    en: Drone Tracking Speed Bonus
    es: Bonificación de velocidad de rastreo de drones
    fr: Bonus de vitesse de poursuite des drones
    ja: ドローン追跡速度ボーナス
    ko: 드론 트래킹 속도 보너스
    ru: Бонус к скорости наведения дронов
    zh: 无人机跟踪速度加成
  highIsGood: true
  iconID: 1398
  name: hydraDroneTrackingBonus
  published: true
  stackable: true
  unitID: 105
3029:
  attributeID: 3029
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Bonus auf optimale Reichweite und Präzisionsabfall-Reichweite vom Drohnen
    en: Drone Optimal and Falloff Range Bonus
    es: Bonificación de alcances efectivo y óptimo de drones
    fr: Bonus de portée optimale et de déperdition des drones
    ja: ドローンの最適射程距離と精度低下範囲ボーナス
    ko: 드론 최적사거리 및 유효사거리 보너스
    ru: Бонус к оптимальной и добавочной дальности дронов
    zh: 无人机最佳射程和失准范围加成
  highIsGood: true
  iconID: 1391
  name: hydraDroneRangeBonus
  published: true
  stackable: true
  unitID: 105
3030:
  attributeID: 3030
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Lenkwaffenflugdauer-Bonus
    en: Missile Flight Time Bonus
    es: Bonificación de tiempo de vuelo de misiles
    fr: Bonus de temps de vol des missiles
    ja: ミサイル飛行時間ボーナス
    ko: 미사일 비행 시간 보너스
    ru: Бонус к времени полёта ракет
    zh: 导弹飞行时间加成
  highIsGood: true
  iconID: 1392
  name: hydraMissileFlightTimeBonus
  published: true
  stackable: true
  unitID: 105
3031:
  attributeID: 3031
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Lenkwaffenexplosionsgeschwindigkeit-Bonus
    en: Missile Explosion Velocity Bonus
    es: Bonificación de velocidad de explosión de misiles
    fr: Bonus de vitesse d'explosion des missiles
    ja: ミサイル爆発速度ボーナス
    ko: 미사일 폭발 속도 보너스
    ru: Бонус к скорости распространения взрыва ракет
    zh: 导弹爆炸速度加成
  highIsGood: true
  iconID: 1389
  name: hydraMissileExplosionVelocityBonus
  published: true
  stackable: true
  unitID: 105
3034:
  attributeID: 3034
  categoryID: 6
  dataType: 5
  defaultValue: 0.0
  description: Multiplier for maximum number of targets that can be locked.
  highIsGood: true
  iconID: 1004
  name: maxLockedTargetsMultiplier
  published: false
  stackable: true
3035:
  attributeID: 3035
  categoryID: 27
  dataType: 4
  defaultValue: 0.0
  description: Warp Scramble Strength Bonus
  displayNameID:
    de: Bonus auf Warp-Störungsstärke
    en: Warp Scramble Strength Bonus
    es: Bonificación de fuerza de distorsión de warp
    fr: Bonus de puissance d'inhibition de warp
    ja: ワープスクランブル強度ボーナス
    ko: 워프 스크램블 강도 보너스
    ru: Влияние на мощность глушения варп-двигателей
    zh: 跃迁干扰强度加成
  highIsGood: true
  iconID: 111
  name: warpScrambleStrengthBonus
  published: true
  stackable: true
  unitID: 139
3036:
  attributeID: 3036
  categoryID: 29
  dataType: 2
  defaultValue: 1.0
  description: The maximum distance from the original target from which additional
    targets can receive arc damage
  displayNameID:
    de: Vorton-Bogenreichweite
    en: Vorton Arc Range
    es: Alcance del arco vortónico
    fr: Portée d'arc de vortons
    ja: ヴォートンアークの射程
    ko: 보르톤 아크 범위
    ru: Дальность вортонной дуги
    zh: 电弧范围
  highIsGood: true
  iconID: 24252
  name: VortonArcRange
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Die maximale Entfernung, die die Bogenkette vom ursprünglichen Ziel ausgehend
      erreichen kann
    en: The maximum distance the arc chain can reach from the original target
    es: La distancia máxima que puede alcanzar la cadena de arco desde el objetivo
      original.
    fr: La distance maximum que les chaînes d'arc peuvent atteindre depuis la cible
      d'origine
    ja: アークチェーン発射地点から最初のターゲットに届く最大距離
    ko: 아크 체인이 주 대상으로부터 날아갈 수 있는 범위
    ru: Максимальное расстояние от первоначальной цели, которое может преодолеть электрическая
      цепь
    zh: 电弧链从第一个目标开始所能波及的最远距离
  tooltipTitleID:
    de: Bogenkettenreichweite
    en: Arc Chain Range
    es: Alcance de cadena de arco
    fr: Portée de chaîne d'arc
    ja: アークチェーンの範囲
    ko: 아크 체인 범위
    ru: Дальность действия электрической цепи
    zh: 电弧链范围
  unitID: 1
3037:
  attributeID: 3037
  categoryID: 29
  dataType: 4
  defaultValue: 1.0
  description: Maximum number of arc targets hit.
  displayNameID:
    de: Bogenkettenziele
    en: Arc Chain Targets
    es: Objetivos de cadena de arco
    fr: Cibles de chaîne d'arc
    ja: アークチェーンのターゲット数
    ko: 아크 체인 타겟
    ru: Цели электрической цепи
    zh: 电弧链目标
  highIsGood: true
  iconID: 24252
  name: VortonArcTargets
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Die maximale Anzahl an Zielen, die von Vorton-Bögen getroffen werden kann
    en: The maximum number of targets hit by Vorton Arcs
    es: El número máximo de objetivos alcanzados por arcos vortónicos.
    fr: Le nombre maximum de cibles touchées par les arcs de vortons
    ja: ヴォートンアークを受ける最大ターゲット数
    ko: 보르톤 아크의 최대 타겟 수
    ru: Максимальное число целей, которые могут поразить вортонные дуги
    zh: 电弧所能击中的目标数上限
  tooltipTitleID:
    de: Vorton-Bogenziele
    en: Vorton Arc Targets
    es: Objetivos del arco vortónico
    fr: Cibles d'arc de vortons
    ja: ヴォートンアークのターゲット数
    ko: 보르톤 아크 타겟
    ru: Цели вортонной дуги
    zh: 电弧目标
3038:
  attributeID: 3038
  dataType: 0
  defaultValue: 0.0
  description: Referenced by code to know that cynosural fields will fail in the same
    park as this type
  highIsGood: false
  name: isCynoJammer
  published: false
  stackable: false
3039:
  attributeID: 3039
  dataType: 2
  defaultValue: 1.0
  description: Controls how much of the NpcBehaviorSmartBomb effect's damage gets
    applied to entities
  highIsGood: false
  name: behaviorSmartBombEntityDamageMultiplier
  published: false
  stackable: false
3041:
  attributeID: 3041
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  highIsGood: true
  name: shipBonusUF1
  published: false
  stackable: true
3042:
  attributeID: 3042
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  highIsGood: true
  name: shipBonusUF2
  published: false
  stackable: true
3043:
  attributeID: 3043
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  highIsGood: true
  name: shipBonusUC1
  published: false
  stackable: true
3044:
  attributeID: 3044
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  highIsGood: true
  name: shipBonusUC2
  published: false
  stackable: true
3045:
  attributeID: 3045
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  highIsGood: true
  name: shipBonusUB1
  published: false
  stackable: true
3046:
  attributeID: 3046
  categoryID: 9
  dataType: 5
  defaultValue: 1.0
  highIsGood: true
  name: shipBonusUB2
  published: false
  stackable: true
3050:
  attributeID: 3050
  dataType: 4
  defaultValue: 2.0
  description: 'The amount of fleets needed for a single pvp filament match '
  highIsGood: false
  name: AmountOfFleetsPerMatch
  published: false
  stackable: false
3051:
  attributeID: 3051
  categoryID: 17
  dataType: 5
  defaultValue: 1000.0
  description: The range players in fleet need to be within fleet member doing an
    action
  displayNameID:
    de: Wirkungsbereichradius
    en: Area Effect Radius
    es: Radio de acción
    fr: Rayon de la zone d'effet
    ja: 有効範囲半径
    ko: 유효 반경
    ru: Радиус действия
    zh: 范围效果半径
  highIsGood: true
  iconID: 1391
  name: FleetMemberPickupRadius
  published: true
  stackable: true
  tooltipTitleID:
    de: Wirkungsbereichradius
    en: Area Effect Radius
    es: Radio de acción
    fr: Rayon de la zone d'effet
    ja: 有効範囲半径
    ko: 유효 반경
    ru: Радиус действия
    zh: 范围效果半径
  unitID: 1
3052:
  attributeID: 3052
  categoryID: 17
  dataType: 4
  defaultValue: 1.0
  description: Amount of players in fleet needed to be valid
  displayNameID:
    de: Anzahl benötigter Schiffe
    en: Number Of Ships required
    es: N.º de naves necesarias
    fr: Nombre de vaisseaux requis
    ja: 必要艦船数
    ko: 필요한 함선 수
    ru: Необходимое количество кораблей
    zh: 所需舰船数量
  highIsGood: true
  iconID: 1391
  name: FleetMembersNeeded
  published: true
  stackable: true
3093:
  attributeID: 3093
  dataType: 4
  defaultValue: 1.0
  description: A dummy attribute for brute-forcing the system-wide effects info bubble
    bonus tooltip to appear on a player's HUD.
  highIsGood: false
  name: showSystemInfoBubble
  published: false
  stackable: false
3095:
  attributeID: 3095
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Bonus für Sondenstärke
    en: Probe Strength Bonus
    es: Bonificación de intensidad de la sonda
    fr: Bonus de puissance des sondes
    ja: プローブ強度ボーナス
    ko: 프로브 강도 보너스
    ru: Увеличение чувствительности зондов
    zh: 探针强度加成
  highIsGood: true
  name: scanProbeStrengthBonus
  published: true
  stackable: false
  unitID: 105
3096:
  attributeID: 3096
  dataType: 4
  defaultValue: 0.0
  highIsGood: false
  name: locationListID
  published: false
  stackable: false
3097:
  attributeID: 3097
  dataType: 5
  defaultValue: 1.0
  highIsGood: false
  name: lightYearDistanceMax
  published: false
  stackable: false
3098:
  attributeID: 3098
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: armorRepairDurationBonus
  published: false
  stackable: false
3099:
  attributeID: 3099
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: shieldBoosterDurationBonus
  published: false
  stackable: false
3101:
  attributeID: 3101
  categoryID: 1
  dataType: 11
  defaultValue: 0.0
  description: Describes which type of deed fits in this structure
  displayNameID:
    de: Quantumkern-Typ
    en: Quantum Core Type
    es: Tipo de núcleo cuántico
    fr: Type de réacteur quantique
    ja: クアンタムコアタイプ
    ko: 양자코어 종류
    ru: Тип квантового ядра
    zh: 量子芯类型
  highIsGood: false
  name: structureRequiresDeedType
  published: true
  stackable: false
  unitID: 116
3102:
  attributeID: 3102
  dataType: 0
  defaultValue: 0.0
  description: when authored alongside the effectTractorBeamCan it will determine
    if it only tractors corpses instead of wrecks and cans
  highIsGood: false
  name: onlyTractorCorpses
  published: false
  stackable: false
3104:
  attributeID: 3104
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Amount of fuel consumed by tactical capsuleer recloner
  displayNameID:
    de: Verbrauchsmenge
    en: Consumption Quantity
    es: Cantidad de consumo
    fr: Quantité consommée
    ja: 消費量
    ko: 소모량
    ru: Количество потребляемого топлива
    zh: 消耗量
  highIsGood: false
  name: reclonerFuelQuantity
  published: true
  stackable: true
  unitID: 138
3105:
  attributeID: 3105
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: Type of fuel consumed by tactical capsuleer recloner
  displayNameID:
    de: Kloner-Verbrauchstyp
    en: Recloner Consumption Type
    es: Tipo de consumo del reclonador
    fr: Type de consommation du clonage
    ja: リクローナー消費タイプ
    ko: 복제기 사용 연료
    ru: Тип топлива, потребляемого тактическим клонировщиком
    zh: 克隆重制体消耗类型
  highIsGood: true
  name: reclonerFuelType
  published: true
  stackable: true
  tooltipTitleID:
    de: Ein auf dem Schiff montierter <b>taktischer Kapselpilotenkloner</b> benötigt
      diesen Treibstofftyp zum Klonen.
    en: A <b>Tactical Capsuleer Recloner</b> fitted to the ship requires this fuel
      type when recloning
    es: Un <b>reclonador de capsulistas táctico</b> equipado en la nave necesita este
      tipo de combustible para poder funcionar.
    fr: Quand ce vaisseau est équipé pour le <b>clonage de capsulier tactique</b>,
      l'opération de clonage consomme ce type de carburant
    ja: 艦船に設置した<b>タクティカルカプセラリクローナー</b>は、リクローンを行う際にこのタイプの燃料を必要とする
    ko: 함선에 장착된 <b>전술 캡슐리어 복제기</b>는 해당 종류의 연료를 사용합니다
    ru: <b>Тактическому клонировщику</b>, установленному на этом корабле, для повторного
      клонирования необходимо топливо этого типа
    zh: 安装在舰船上的<b>战术克隆重制体</b>需要这种类型的燃料方能进行克隆重生
  unitID: 116
3107:
  attributeID: 3107
  categoryID: 7
  dataType: 5
  defaultValue: 1.0
  description: Rapture Implant Set Bonus
  displayNameID:
    de: Begeisterungsset-Bonus
    en: Rapture Set Bonus
    es: Bonificación de conjunto Rapture
    fr: Bonus de l'ensemble Rapture
    ja: ラプチャーセットボーナス
    ko: 랩쳐 세트 보너스
    ru: Бонус комплекта «Экстаз»
    zh: 销魂套装加成
  highIsGood: true
  name: ImplantSetRapture
  published: true
  stackable: true
  unitID: 104
3108:
  attributeID: 3108
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Bastion effect bonus to missile rate of fire
  displayNameID:
    de: Feuerraten-Bonus für Lenkwaffen
    en: Missile Rate of Fire Bonus
    es: Bonificación de cadencia de tiro de misiles
    fr: Bonus de cadence de tir des missiles
    ja: ミサイル発射間隔ボーナス
    ko: 미사일 연사속도 보너스
    ru: Уменьшение цикла выстрела ракетами
    zh: 导弹射速加成
  highIsGood: true
  iconID: 1397
  name: bastionMissileROFBonus
  published: true
  stackable: true
  unitID: 105
3109:
  attributeID: 3109
  categoryID: 37
  dataType: 2
  defaultValue: 0.0
  description: Bastion effect bonus to turret rate of fire
  displayNameID:
    de: Feuerraten-Bonus für Geschütztürme
    en: Turret Rate of Fire Bonus
    es: Bonificación de cadencia de tiro de torreta
    fr: Bonus de cadence de tir de tourelle
    ja: タレット発射間隔ボーナス
    ko: 터렛 연사속도 보너스
    ru: Уменьшение цикла выстрела турелей
    zh: 炮台射速加成
  highIsGood: true
  iconID: 1397
  name: bastionTurretROFBonus
  published: true
  stackable: true
  unitID: 105
3110:
  attributeID: 3110
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Salvage drone access difficult bonus attribute for salvage drone specialization
    skill
  displayNameID:
    de: Zugriffsschwierigkeitsbonus
    en: Access Difficulty Bonus
    es: Bonificación de dificultad de acceso
    fr: Bonus de difficulté d'accès
    ja: アクセス難度ボーナス
    ko: 잠금 해제 보너스
    ru: Снижение сложности доступа
    zh: 获取成功率
  highIsGood: true
  name: specAccessDifficultyBonus
  published: true
  stackable: true
  unitID: 121
3113:
  attributeID: 3113
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: the passive bonus to signature radius from signature suppressors
  displayNameID:
    de: Signaturradius-Bonus
    en: Signature Radius Bonus
    es: Bonificación de radio de la señal
    fr: Bonus de rayon de signature
    ja: シグネチャ半径ボーナス
    ko: 시그니처 반경 보너스
    ru: Увеличение радиуса сигнатуры
    zh: 信号半径加成
  highIsGood: true
  iconID: 1390
  name: signatureSuppressorSignatureRadiusBonusPassive
  published: true
  stackable: true
  unitID: 108
3114:
  attributeID: 3114
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Bonus to signature radius granted by signature suppressor activation
  displayNameID:
    de: Aktiver Signaturradius-Bonus
    en: Active Signature Radius Bonus
    es: Bonificación de radio de la señal activa
    fr: Bonus de rayon de signature actif
    ja: 有効なシグネチャ半径ボーナス
    ko: 액티브 시그니처 반경 보너스
    ru: Увеличение текущего радиуса сигнатуры
    zh: 主动信号半径加成
  highIsGood: true
  iconID: 1390
  name: signatureSuppressorSignatureRadiusBonusActive
  published: true
  stackable: false
  unitID: 108
3115:
  attributeID: 3115
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Length of activation time.
  displayNameID:
    de: Aktivierungszeit / -dauer
    en: Activation time / duration
    es: Tiempo de activación/duración
    fr: Délai / Durée d'activation
    ja: 起動（待機）時間
    ko: 활성화 시간 / 지속시간
    ru: Время цикла
    zh: 作用时间/单次运转时间
  highIsGood: true
  iconID: 1392
  name: durationHighisGood
  published: true
  stackable: true
  unitID: 101
3117:
  attributeID: 3117
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: If this ship attribute is > 0 then ship is immune from remote decloak
    pings
  highIsGood: true
  name: cloakStabilizationStrength
  published: true
  stackable: true
  unitID: 137
3118:
  attributeID: 3118
  categoryID: 7
  dataType: 2
  defaultValue: 0.0
  description: Duration of the cloak-stabilization dbuff provided by a cloak module
  displayNameID:
    de: Tarnmoduldauer stabilisieren
    en: Stabilize Cloak Duration
    es: Estabilizar duración de camuflaje
    fr: Durée de stabilisation de camouflage
    ja: クローク持続時間を安定させる
    ko: 클로킹 안정화 지속시간
    ru: Стабилизировать длительность маскировки
    zh: 稳定隐形持续时间
  highIsGood: true
  name: stabilizeCloakDuration
  published: true
  stackable: true
  unitID: 3
3120:
  attributeID: 3120
  dataType: 2
  defaultValue: 0.0
  description: 'modifies warp bubble immuntiy '
  highIsGood: true
  name: warpBubbleImmuneBonus
  published: false
  stackable: false
3123:
  attributeID: 3123
  categoryID: 7
  dataType: 0
  defaultValue: 0.0
  description: If set to 1 on a module, that module can be activated whilst under
    gate cloak. (Does NOT include any other cloak mode)
  displayNameID:
    de: Erlaubt Aktivierung während eines getarnten Sprungtor-Sprungs
    en: Allows activation whilst cloaked from a stargate jump
    es: Permite la activación mientras se está camuflado por un salto interestelar
    fr: Permet l’activation sous l’effet du camouflage suite à un saut de portail
      stellaire
    ja: スターゲートジャンプでクローク状態からの起動を可能にする
    ko: 스타게이트 점프로 인한 클로킹 중 활성화 가능
    ru: Можно активировать в режиме маскировки, который включается при прыжке через
      звёздные врата
    zh: 跳跃星门后隐身状态下可以使用
  highIsGood: false
  iconID: 2106
  name: canActivateInGateCloak
  published: true
  stackable: false
  unitID: 137
3124:
  attributeID: 3124
  categoryID: 10
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Reduktion der Drohnen-Bandbreite
    en: Drone Bandwidth Penalty
    es: Penalización de ancho de banda de drones
    fr: Pénalité de bande passante de drone
    ja: ドローン帯域幅ペナルティ
    ko: 드론 대역폭 페널티
    ru: Сужение канала управления дронами
    zh: 无人机带宽惩罚
  highIsGood: false
  iconID: 2987
  name: droneBandwidthPercentage
  published: true
  stackable: false
  unitID: 105
3125:
  attributeID: 3125
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Grants the ability to open Jump Portals
  highIsGood: true
  name: enableOpenJumpPortal
  published: false
  stackable: true
3126:
  attributeID: 3126
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: Grants the ability to perform conduit jumps
  highIsGood: true
  name: enablePerformConduitJump
  published: false
  stackable: true
3130:
  attributeID: 3130
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  description: Type that is used for consumption from cargo hold when activating group
    jump drive operation.
  displayNameID:
    de: Treibstoffbedarf des Gruppensprungs
    en: Group Jump Fuel Need
    es: Necesidad de combustible para salto conductivo
    fr: Carburant requis pour le saut de groupe
    ja: グループジャンプ必要燃料
    ko: 그룹 점프 연료 사용량
    ru: Потребление топлива при групповом прыжке
    zh: 团队跳跃燃料需求
  highIsGood: true
  name: groupJumpConsumptionType
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Die Treibstoffart, die für den Gruppensprungantrieb benötigt wird
    en: The type of fuel required to use the group jump drive
    es: Tipo de combustible necesario para usar motor de salto conductivo.
    fr: Le type de carburant requis à utiliser dans le propulseur interstellaire de
      groupe
    ja: グループジャンプドライブを使用するのに必要な燃料タイプです
    ko: 그룹 점프 드라이브 사용 연료
    ru: Тип топлива для гипердвигателя во время группового прыжка
    zh: 使用团队跳跃引擎所需的燃料种类
  tooltipTitleID:
    de: Benötigter Treibstoff für Gruppesprung
    en: Group Jump Fuel Needed
    es: Combustible necesario para salto conductivo
    fr: Carburant requis pour le saut de groupe
    ja: グループジャンプ必要燃料
    ko: 그룹 점프 연료 사용량
    ru: Тип топлива для группового прыжка
    zh: 团队跳跃燃料需求
  unitID: 116
3131:
  attributeID: 3131
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: Number of units needed to conduit jump
  displayNameID:
    de: Verbrauch des Gruppensprungs
    en: Conduit Jump Consumption Amount
    es: Consumo de salto conductivo
    fr: Quantité consommée par le saut de groupe
    ja: コンジットジャンプ消費量
    ko: 점프 필드 연료 소모량
    ru: Расход топлива при групповом прыжке
    zh: 导管跳跃消耗量
  highIsGood: false
  name: conduitJumpDriveConsumptionAmount
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Für den Gruppensprung benötigte Anzahl an Einheiten
    en: Number of units needed to conduit jump
    es: Unidades necesarias para salto conductivo
    fr: Nombre d’unités requises pour le saut de groupe
    ja: コンジットジャンプに必要なユニット数
    ko: 점프 필드 활성화 시 소모 연료
    ru: Количество ед. для группового прыжка
    zh: 导管跳跃需要的单位数量
  tooltipTitleID:
    de: Verbrauch des Gruppensprungantriebs
    en: Conduit Jump Drive Consumption Amount
    es: Consumo del motor de salto conductivo
    fr: Quantité consommée par le propulseur interstellaire de groupe
    ja: コンジットジャンプドライブ消費量
    ko: 점프 필드 연료 소모량
    ru: Расход топлива гипердвигателем при групповом прыжке
    zh: 导管跳跃引擎消耗量
  unitID: 138
3132:
  attributeID: 3132
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: This is used to connect the corporation logos to monuments
  highIsGood: true
  name: monumentCorporationID
  published: false
  stackable: true
3133:
  attributeID: 3133
  categoryID: 7
  dataType: 1
  defaultValue: 0.0
  description: How many passengers can be carried in a Conduit Jump
  displayNameID:
    de: Passagieranzahl für den Gruppensprung
    en: Conduit Jump Passenger Count
    es: Recuento de pasajeros de salto conductivo
    fr: Compteur de passagers du saut de groupe
    ja: コンジットジャンプ同乗者カウント
    ko: 점프 필드 최대 인원
    ru: Количество пассажиров при групповом прыжке
    zh: 导管跳跃乘客数量
  highIsGood: false
  name: conduitJumpPassengerCount
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Maximale Anzahl an Passagieren, die in einem Gruppensprung von einem Ankerschiff
      mitgenommen werden können.
    en: Maximum number of passengers carried along with the anchor ship in a Conduit
      Jump
    es: Número máximo de pasajeros transportados junto con la nave-ancla en un salto
      conductivo.
    fr: Nombre maximal de passagers emmenés avec le vaisseau d'ancrage lors d'un saut
      de groupe
    ja: コンジットジャンプで、係留艦に同行できる艦船の最大数
    ko: 점프 필드 전개 시 이동 가능한 최대 인원
    ru: Максимальное количество пассажиров при групповом прыжке
    zh: 在导管跳跃中锚船所能承载的乘客的最大数量
  tooltipTitleID:
    de: Passagieranzahl für den Gruppensprung
    en: Conduit Jump Passenger Count
    es: Recuento de pasajeros de salto conductivo
    fr: Compteur de passagers du saut de groupe
    ja: コンジットジャンプ同乗者カウント
    ko: 점프 필드 최대 인원
    ru: Количество пассажиров при групповом прыжке
    zh: 导管跳跃乘客数量
3134:
  attributeID: 3134
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  description: bonus to stabilize cloak duration
  displayNameID:
    de: Bonus auf die Tarnmoduldauer
    en: Stabilized Cloak Duration Bonus
    es: Bonif. de duración estable de camuflaje
    fr: Bonus de durée de stabilisation de camouflage
    ja: 安定化クローク持続時間ボーナス
    ko: 클로킹 안정화 보너스
    ru: Бонус к стабилизированной длительности маскировки
    zh: 隐形稳定持续时间加成
  highIsGood: true
  iconID: 1392
  name: stabilizeCloakDurationBonus
  published: true
  stackable: true
  unitID: 105
3136:
  attributeID: 3136
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of ice-only hold
  displayNameID:
    de: Eisfassungsvermögen
    en: Ice Hold Capacity
    es: Capacidad de bodega de hielo
    fr: Capacité de la soute à glace
    ja: アイスホールド容量
    ko: 아이스 저장고 적재량
    ru: Объём отсека для льда
    zh: 冰矿舱容量
  highIsGood: true
  iconID: 71
  name: specialIceHoldCapacity
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Das maximale Volumen, das im Eisfrachtraum gelagert werden kann
    en: The total volume that can be stored in the ice hold
    es: El volumen total que puede almacenarse en la bodega de hielo.
    fr: Volume total pouvant être stocké dans la soute à glace
    ja: アイスホールドに積載できる総量
    ko: 아이스 저장고에 보관할 수 있는 최대 용량
    ru: Максимальный объём, допустимый к размещению в бортовом отсеке для льда
    zh: 冰矿舱的容量
  tooltipTitleID:
    de: Eisfassungsvermögen
    en: Ice Hold Capacity
    es: Capacidad de la bodega de hielo
    fr: Capacité de la soute à glace
    ja: アイスホールド容量
    ko: 아이스 저장고 적재량
    ru: Объём отсека для льда
    zh: 冰矿舱容量
  unitID: 9
3148:
  attributeID: 3148
  categoryID: 51
  dataType: 13
  defaultValue: 0.0
  description: The ID of a typelist of asteroid typeIDs that a mining crystal can
    affect
  displayNameID:
    de: Gültige Zieltypen
    en: Valid target types
    es: Tipos de objetivo válidos
    fr: Types de cible valides
    ja: 有効なターゲットタイプ
    ko: 유효한 타겟팅 대상
    ru: Доступные типы целей
    zh: 无效的目标类型
  highIsGood: false
  name: specializationAsteroidTypeList
  published: true
  stackable: false
3153:
  attributeID: 3153
  categoryID: 51
  dataType: 2
  defaultValue: 1.0
  description: This multiplier is applied to the Mining Volume of the actor (module,
    drone etc.) to calculate the potential wasted volume per cycle
  displayNameID:
    de: Rückstandsvolumen-Multiplikator
    en: Residue Volume Multiplier
    es: Multiplicador de volumen de residuos
    fr: Multiplicateur de volume de résidus
    ja: 残留物体積乗数
    ko: 손실 배수
    ru: Коэффициент объёма отходов
    zh: 残渣体积系数
  displayWhenZero: true
  highIsGood: false
  name: miningWastedVolumeMultiplier
  published: true
  stackable: false
  unitID: 104
3154:
  attributeID: 3154
  categoryID: 51
  dataType: 2
  defaultValue: 0.0
  description: The probability of volume getting wasted every cycle
  displayNameID:
    de: Rückstandswahrscheinlichkeit
    en: Residue Probability
    es: Probabilidad de residuos
    fr: Probabilité de résidus
    ja: 残留物率
    ko: 손실 확률
    ru: Шанс получения отходов
    zh: 残渣几率
  displayWhenZero: true
  highIsGood: false
  name: miningWasteProbability
  published: true
  stackable: false
  unitID: 121
3157:
  attributeID: 3157
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: gallenteIndustrialBonusIceHoldCapacity
  published: false
  stackable: true
  unitID: 105
3158:
  attributeID: 3158
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: shipBonusGasHold
  published: false
  stackable: true
  unitID: 105
3159:
  attributeID: 3159
  categoryID: 51
  dataType: 2
  defaultValue: 0.0
  description: Attribute added to the waste multiplier (mainly used in mining crystals)
  displayNameID:
    de: Rückstandsvolumen-Multiplikator-Bonus
    en: Residue Volume Multiplier Bonus
    es: Bonificación de multiplicador de volumen de residuos
    fr: Bonus au multiplicateur de volume de résidus
    ja: 残留物体積乗数ボーナス
    ko: 손실량 배수 보너스
    ru: Прибавка к коэффициенту объёма отходов
    zh: 残渣体积系数加成
  displayWhenZero: true
  highIsGood: false
  name: specializationCrystalMiningWastedVolumeMultiplierBonus
  published: true
  stackable: false
  unitID: 205
3160:
  attributeID: 3160
  categoryID: 51
  dataType: 2
  defaultValue: 0.0
  description: Attribute added to the waste probability (mainly used in mining crystals)
  displayNameID:
    de: Rückstandswahrscheinlichkeits-Bonus
    en: Residue Probability Bonus
    es: Bonificación de probabilidad de residuos
    fr: Bonus à la probabilité de résidus
    ja: 残留物率ボーナス
    ko: 손실 확률 보너스
    ru: Прибавка к шансу получения отходов
    zh: 残渣几率加成
  displayWhenZero: true
  highIsGood: false
  name: specializationCrystalMiningWasteProbabilityBonus
  published: true
  stackable: false
  unitID: 205
3161:
  attributeID: 3161
  categoryID: 51
  dataType: 5
  defaultValue: 1.0
  description: The amount the mining duration is modified when mining the asteroid
    group this crystal is tuned for.
  displayNameID:
    de: Dauermultiplikator für Asteroiden-Spezialisierung
    en: Asteroid Specialization Duration Multiplier
    es: Multiplicador de duración de especialización de asteroides
    fr: Multiplicateur de durée de la spécialisation en astéroïdes
    ja: アステロイドスペシャリゼーション継続時間乗数
    ko: 소행성 특화 지속시간 배수
    ru: Коэффициент длительности при специализации на астероидах
    zh: 小行星矿专精运转周期系数
  highIsGood: false
  name: specializationAsteroidDurationMultiplier
  published: true
  stackable: true
  unitID: 104
3164:
  attributeID: 3164
  categoryID: 19
  dataType: 5
  defaultValue: 0.0
  description: A attribute meant to over write the chance of loot dropping from a
    ship, so a setting of 0 will lead to no loot dropping from the player ship.
  displayNameID:
    de: Beutechance überschreiben
    en: Drop Chance Overwrite
    es: Sobrescribir probabilidad de botín
    fr: Écraser les chances de récupération
    ja: ドロップ率の上書き
    ko: Drop Chance Overwrite
    ru: Изменение шанса выпадения добычи
    zh: 掉率改写
  highIsGood: true
  name: dropChanceOverwrite
  published: false
  stackable: true
  tooltipDescriptionID:
    de: Chance auf Beute von Spielerschiff überschreiben, Wert 0 = keine Beute
    en: Overwriting loot chance of drop from player ship, value 0 = no loot dropped
    es: Sobrescribe la probabilidad de la nave del jugador de soltar algún botín (valor
      0 = ningún botín).
    fr: Écrasez les chances de récupération de butin sur le vaisseau d'un autre joueur.
      Une valeur égale à 0 signifie qu'aucun butin n'est récupérable
    ja: プレイヤー艦のドロップ率を上書き。値が0の場合、戦利品のドロップなし
    ko: Overwriting loot chance of drop from player ship, value 0 = no loot dropped
    ru: Изменяет шанс выпадения добычи из корабля игрока. 0 = добыча не выпадает
    zh: 改写玩家爆船的掉率，0=无掉落
  tooltipTitleID:
    de: Beutechance überschreiben
    en: Drop Chance Overwrite
    es: Sobrescribir probabilidad de botín
    fr: Écraser les chances de récupération
    ja: ドロップ率の上書き
    ko: Drop Chance Overwrite
    ru: Изменение шанса выпадения добычи
    zh: 掉率改写
3165:
  attributeID: 3165
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Bonus für Sondenstärke
    en: Probe Strength Bonus
    es: Bonificación de potencia de sonda
    fr: Bonus de puissance des sondes
    ja: プローブ強度ボーナス
    ko: 프로브 강도 보너스
    ru: Увеличение чувствительности зондов
    zh: 探针强度加成
  highIsGood: true
  name: shipRoleBonusScanProbeBonus
  published: true
  stackable: false
  unitID: 105
3166:
  attributeID: 3166
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: expeditionFrigateBonusMiningLaserDuration
  published: true
  stackable: true
3167:
  attributeID: 3167
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: expeditionFrigateBonusIceHarvestingDuration
  published: false
  stackable: true
3168:
  attributeID: 3168
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: expeditionFrigateBonusGasHarvestingDuration
  published: false
  stackable: true
3169:
  attributeID: 3169
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: expeditionFrigateBonusArmorResistance
  published: true
  stackable: true
3170:
  attributeID: 3170
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: expeditionFrigateBonusLightDronesDamage_DEPRICATED
  published: false
  stackable: true
3171:
  attributeID: 3171
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: ' expeditionFrigateBonusMediumDronesDamage_DEPRICATED'
  published: false
  stackable: true
3172:
  attributeID: 3172
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: shipRoleBonusDroneOreMiningCycleTime
  published: false
  stackable: true
3173:
  attributeID: 3173
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: shipRoleBonusDroneIceMiningCycleTime
  published: false
  stackable: true
3176:
  attributeID: 3176
  categoryID: 6
  dataType: 0
  defaultValue: 0.0
  description: A attribute that prevents the ship or entity from flashing yellow when
    he has the player locked and is applying effects on the player.
  displayNameID:
    de: Ziel heimlich aufschalten
    en: Target Lock Silently
    es: Fijar objetivo silenciosamente
    fr: Verrouiller furtivement la cible
    ja: サイレントターゲットロック
    ko: Target Lock Silently
    ru: Незаметный захват цели
    zh: 暗中锁定目标
  highIsGood: false
  name: targetLockSilently
  published: false
  stackable: false
  tooltipDescriptionID:
    de: Used to prevent the ship or entity from yellow flashing to the player when
      the ship or entity has the player locked and if applying an effect on the player.
    en: Used to prevent the ship or entity from yellow flashing to the player when
      the ship or entity has the player locked and if applying an effect on the player.
    es: Evita que las naves o entidades parpadeen en amarillo cuando han fijado al
      jugador como objetivo o se le está aplicando algún efecto.
    fr: Used to prevent the ship or entity from yellow flashing to the player when
      the ship or entity has the player locked and if applying an effect on the player.
    ja: 艦船などがプレイヤーにロックを行ったりエフェクトを適用している際に、その艦船などがプレイヤーに対して黄色点滅状態になるのを防ぐために使用されます。
    ko: Used to prevent the ship or entity from yellow flashing to the player when
      the ship or entity has the player locked and if applying an effect on the player.
    ru: Used to prevent the ship or entity from yellow flashing to the player when
      the ship or entity has the player locked and if applying an effect on the player.
    zh: 防止舰船或其他实体因锁定玩家或对玩家施放效果而闪黄。
  tooltipTitleID:
    de: Ziel heimlich aufschalten
    en: Target Lock Silently
    es: Fijar objetivo con discreción
    fr: Verrouiller furtivement la cible
    ja: サイレントターゲットロック
    ko: Target Lock Silently
    ru: Незаметный захват цели
    zh: 暗中锁定目标
3177:
  attributeID: 3177
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: shipRoleBonusOreMiningYield
  published: false
  stackable: true
3178:
  attributeID: 3178
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: shipRoleBonusIceHarvestingDuration
  published: false
  stackable: true
3179:
  attributeID: 3179
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: shipRoleBonusDroneDamage
  published: false
  stackable: true
3180:
  attributeID: 3180
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: shipRoleBonusDroneHitPoints
  published: false
  stackable: true
3181:
  attributeID: 3181
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: miningBargeBonusOreMiningYield
  published: false
  stackable: true
3182:
  attributeID: 3182
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: miningBargeBonusIceHarvestingDuration
  published: false
  stackable: true
3183:
  attributeID: 3183
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: miningBargeBonusGasHarvestingDuration
  published: false
  stackable: true
3184:
  attributeID: 3184
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: miningBargeBonusOreMiningRange
  published: false
  stackable: true
3185:
  attributeID: 3185
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: miningBargeBonusIceHarvestingRange
  published: false
  stackable: true
3187:
  attributeID: 3187
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: miningBargeBonusGeneralMiningHoldCapacity
  published: false
  stackable: true
3188:
  attributeID: 3188
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: miningBargeBonusShieldCapacity
  published: false
  stackable: true
3189:
  attributeID: 3189
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: miningBargeBonusArmorHP
  published: false
  stackable: true
3190:
  attributeID: 3190
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: expeditionFrigateBonusSignatureRadius
  published: false
  stackable: true
3191:
  attributeID: 3191
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: expeditionFrigateBonusOreMiningYield
  published: false
  stackable: true
3192:
  attributeID: 3192
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: expeditionFrigateBonusShieldResistance
  published: false
  stackable: true
3193:
  attributeID: 3193
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: exhumersBonusOreMiningDuration
  published: false
  stackable: true
3194:
  attributeID: 3194
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: exhumersBonusIceHarvestingDuration
  published: false
  stackable: true
3195:
  attributeID: 3195
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: exhumersBonusSingatureRadius
  published: false
  stackable: true
3197:
  attributeID: 3197
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: exhumersBonusOreMiningYield
  published: false
  stackable: true
3198:
  attributeID: 3198
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: exhumersBonusGeneralMiningHoldCapacity
  published: false
  stackable: true
3199:
  attributeID: 3199
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: exhumersBonusShieldResistance
  published: false
  stackable: true
3200:
  attributeID: 3200
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: exhumersBonusArmorResistance
  published: false
  stackable: true
3201:
  attributeID: 3201
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: exhumersBonusLightDroneDamage
  published: false
  stackable: true
3202:
  attributeID: 3202
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: exhumersBonusMediumDronesDamage
  published: false
  stackable: true
3203:
  attributeID: 3203
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: industrialCommandBonusDroneDamage
  published: false
  stackable: true
3204:
  attributeID: 3204
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: industrialCommandBonusFuelConsuptionCompactIndustrialCore
  published: false
  stackable: true
3205:
  attributeID: 3205
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: industrialCommandBonusMiningForemanBurstRange
  published: false
  stackable: true
3206:
  attributeID: 3206
  categoryID: 28
  dataType: 5
  defaultValue: 0.0
  description: Bonus added to stasis webifier range
  displayNameID:
    de: Maximaler Reichweitenbonus von Stasisnetzen
    en: Stasis Webifier Maximum Range Bonus
    es: Bonificación de alcance máx. de red ralentizadora
    fr: Bonus de portée max. du générateur de stase
    ja: ステイシスウェビファイヤーの最大範囲ボーナス
    ko: 스테이시스 웹 생성기 사거리 보너스
    ru: Бонус к макс. дальности стазис-индуктора
    zh: 停滞缠绕光束最大范围加成
  highIsGood: true
  iconID: 1391
  name: stasisWebRangeAdd
  published: true
  stackable: true
  unitID: 1
3208:
  attributeID: 3208
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: industrialCommandBonusGasHoldCapacity
  published: false
  stackable: true
3209:
  attributeID: 3209
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: industrialCommandBonusIceHoldCapacity
  published: false
  stackable: true
3210:
  attributeID: 3210
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: minmatarIndustrialBonusGasHoldCapacity
  published: false
  stackable: true
3211:
  attributeID: 3211
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: industrialCommandBonusShipCargoCapacity
  published: false
  stackable: true
3212:
  attributeID: 3212
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: industrialCommandBonusGeneralMiningHoldCapacity
  published: false
  stackable: true
3213:
  attributeID: 3213
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: expeditionFrigateBonusLightDronesDamage
  published: false
  stackable: true
3214:
  attributeID: 3214
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: expeditionFrigateBonusMediumDroneDamage
  published: false
  stackable: true
3221:
  attributeID: 3221
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: industrialCommandBonusDroneOreMiningYield
  published: false
  stackable: true
3222:
  attributeID: 3222
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: industrialCommandBonusDroneIceHarvestingCycleTime
  published: false
  stackable: true
3223:
  attributeID: 3223
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: capitalIndustrialShipBonusDroneOreMiningYield
  published: false
  stackable: true
3224:
  attributeID: 3224
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: capitalIndustrialShipBonusDroneIceCycleTime
  published: false
  stackable: true
3225:
  attributeID: 3225
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: shipRoleBonusGasHarvesterDuration
  published: false
  stackable: true
3226:
  attributeID: 3226
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: exhumersBonusGasHarvestingDuration
  published: false
  stackable: true
3227:
  attributeID: 3227
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Capacity of asteroid-only hold
  displayNameID:
    de: Asteroidenfassungsvermögen
    en: Asteroid Hold Capacity
    es: Capacidad de la bodega de asteroides
    fr: Capacité de la soute à astéroïdes
    ja: アステロイドホールド容量
    ko: 소행성 저장고 적재량
    ru: Объём отсека для астероидов
    zh: 小行星矿石舱容量
  highIsGood: true
  iconID: 71
  name: specialAsteroidHoldCapacity
  published: true
  stackable: true
  tooltipDescriptionID:
    de: Das maximale Volumen, das im Asteroidenfrachtraum gelagert werden kann
    en: The total volume that can be stored in the Asteroid Hold
    es: El volumen total que puede almacenarse en la bodega de asteroides.
    fr: Volume total pouvant être stocké dans la soute à astéroïdes
    ja: アステロイドホールドに積載できる総量
    ko: 소행성 저장고에 보관할 수 있는 최대 용량
    ru: Максимальный объём, допустимый к размещению в бортовом отсеке для астероидов
    zh: 小行星矿石舱的容量
  tooltipTitleID:
    de: Asteroidenfassungsvermögen
    en: Asteroid Hold Capacity
    es: Capacidad de la bodega de asteroides
    fr: Capacité de la soute à astéroïdes
    ja: アステロイドホールド容量
    ko: 소행성 저장고 적재량
    ru: Объём отсека для астероидов
    zh: 小行星矿石舱容量
  unitID: 9
3228:
  attributeID: 3228
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: shipRoleBonusStripMinerActivationCost
  published: false
  stackable: true
3229:
  attributeID: 3229
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: shipRoleBonusIceHarvesterActivationCost
  published: false
  stackable: true
3230:
  attributeID: 3230
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: shipRoleBonusOreMiningDuration
  published: false
  stackable: true
3231:
  attributeID: 3231
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: shipRoleBonusGeneralMiningHoldCapacity
  published: false
  stackable: true
3233:
  attributeID: 3233
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: capitalIndustrialShipBonusDroneHitPoints
  published: false
  stackable: true
3235:
  attributeID: 3235
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: industrialCommandBonusDroneHitPoints
  published: false
  stackable: true
3236:
  attributeID: 3236
  categoryID: 51
  dataType: 3
  defaultValue: 0.0
  description: If set to true, this results in no mining waste.
  displayWhenZero: false
  highIsGood: false
  name: ignoreMiningWaste
  published: false
  stackable: false
3237:
  attributeID: 3237
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: miningFrigateBonusGasCloudHarvestingDuration
  published: false
  stackable: true
3239:
  attributeID: 3239
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: shipRoleBonusGasHarvestingYield
  published: false
  stackable: true
3240:
  attributeID: 3240
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: miningFrigateBonusIceHarvestingDuration
  published: false
  stackable: true
3241:
  attributeID: 3241
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: gallenteIndustrialBonusMiningHoldCapacity
  published: false
  stackable: true
3242:
  attributeID: 3242
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: shipRoleBonusDroneOreMiningYield
  published: false
  stackable: true
3246:
  attributeID: 3246
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  displayNameID:
    de: Optimale Reichweite
    en: Optimal Range
    es: Alcance óptimo
    fr: Portée optimale
    ja: 最適射程距離
    ko: 최적사거리
    ru: Оптимальная дальность
    zh: 最佳射程
  highIsGood: true
  iconID: 1391
  name: pointDefenseRange
  published: true
  stackable: false
  unitID: 1
3250:
  attributeID: 3250
  dataType: 5
  defaultValue: 0.0
  description: eliteBonusHeavyInterdictors3
  highIsGood: false
  name: eliteBonusHeavyInterdictors3
  published: false
  stackable: false
3255:
  attributeID: 3255
  dataType: 13
  defaultValue: 0.0
  description: The ID of a typelist describing which types of item this module can
    compress
  displayNameID:
    de: Komprimierbare Gegenstände
    en: Compressible Items
    es: Objetos comprimibles
    fr: Objets compressés
    ja: 圧縮可能なアイテム
    ko: 압축 가능한 아이템
    ru: Сжимаемые ресурсы
    zh: 可压缩
  highIsGood: false
  name: compressibleItemsTypeList
  published: true
  stackable: false
3257:
  attributeID: 3257
  categoryID: 27
  dataType: 5
  defaultValue: 0.0
  description: Bonus added to warp scrambler range
  displayNameID:
    de: Bonus auf die optimale Reichweite von Warpunterbrechern
    en: Warp Scrambler Optimal Range Bonus
    es: Bonificación de alcance óptimo del distorsionador de warp
    fr: Bonus de portée optimale d'inhibiteur de warp
    ja: ワープスクランブラーの最適射程距離ボーナス
    ko: 워프 스크램블러 최적사거리 보너스
    ru: Влияние на оптимальную дальность действия варп-глушителя
    zh: 跃迁扰频器最佳射程加成
  highIsGood: true
  iconID: 1391
  name: scramblerRangeAdd
  published: true
  stackable: true
  unitID: 1
3258:
  attributeID: 3258
  categoryID: 7
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Rumpf-Schadensresistenzbonus
    en: Hull Damage Resistance Bonus
    es: Bonificación de resistencia a daños en el casco
    fr: Bonus de résistance aux dégâts de la coque
    ja: 船体ダメージレジスタンスボーナス
    ko: 선체 저항력 보너스
    ru: Увеличение сопротивляемости корпуса
    zh: 结构伤害抗性加成
  highIsGood: false
  name: hullDamageResistanceBonus
  published: true
  stackable: false
  unitID: 124
3260:
  attributeID: 3260
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Bonus auf die Gasdekompressionseffizienz
    en: Gas Decompression Efficiency Bonus
    es: Bonificación de eficiencia de la descompresión de gas
    fr: Bonus d'efficience de la décompression de gaz
    ja: ガス減圧効率ボーナス
    ko: 가스 압축해제 효율 보너스
    ru: Бонус к эффективности декомпрессии газа
    zh: 气云解压效率加成
  highIsGood: true
  name: GasDecompressionEfficiencyBonus
  published: true
  stackable: true
3261:
  attributeID: 3261
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: structureGasDecompressionEfficiencyBonus
  published: false
  stackable: true
  unitID: 127
3262:
  attributeID: 3262
  categoryID: 7
  dataType: 5
  defaultValue: 0.8
  highIsGood: true
  name: gasDecompressionBaseEfficiency
  published: false
  stackable: true
  unitID: 127
3263:
  attributeID: 3263
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: fleetCompressionLogisticsRangeBonus
  published: false
  stackable: true
3265:
  attributeID: 3265
  dataType: 3
  defaultValue: 0.0
  description: An effect can check this to indicate that module activation requires
    ship to have an active Industrial Core module.
  highIsGood: false
  name: activationRequiresActiveIndustrialCore
  published: false
  stackable: false
3266:
  attributeID: 3266
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: battleshipPlateHPBonus
  published: false
  stackable: true
3267:
  attributeID: 3267
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: battleshipExtenderHPBonus
  published: false
  stackable: true
3268:
  attributeID: 3268
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: battleshipBulkheadHPModifierBonus
  published: false
  stackable: true
3317:
  attributeID: 3317
  dataType: 13
  defaultValue: 0.0
  description: Pointer to type-list that describes which beacons a ship's jump drive
    can connect to
  highIsGood: false
  name: jumpDriveTargetBeaconTypelistID
  published: false
  stackable: false
3318:
  attributeID: 3318
  dataType: 10
  defaultValue: 0.0
  description: This attribute enables a ship to open a Jump Portal. Its value specifies
    a dogma attribute ID that a passenger ship must possess in order to travel through
    that Jump Portal.
  highIsGood: false
  name: jumpPortalPassengerRequiredAttributeID
  published: false
  stackable: false
  unitID: 119
3319:
  attributeID: 3319
  dataType: 0
  defaultValue: 1.0
  description: Set this attribute on a ship to declare that the ship is an eligible
    passenger to travel through a Titan Jump Portal
  highIsGood: true
  name: isTitanJumpPortalPassenger
  published: false
  stackable: false
3320:
  attributeID: 3320
  dataType: 0
  defaultValue: 0.0
  description: Set this attribute on a ship to declare that the ship is an eligible
    passenger to travel through a BlackOps Jump Portal
  highIsGood: true
  name: isBlackOpsJumpPortalPassenger
  published: false
  stackable: false
3321:
  attributeID: 3321
  dataType: 10
  defaultValue: 0.0
  description: This attribute enables a ship to activate a Jump Conduit. Its value
    specifies a dogma attribute ID that a passenger ship must possess in order to
    be carried though that Jump Conduit.
  highIsGood: true
  name: jumpConduitPassengerRequiredAttributeID
  published: false
  stackable: false
  unitID: 119
3322:
  attributeID: 3322
  dataType: 0
  defaultValue: 0.0
  description: Set this attribute on a ship to declare that the ship is an eligible
    passenger to be carried through a BlackOps Jump Conduit
  highIsGood: true
  name: isBlackOpsJumpConduitPassenger
  published: false
  stackable: false
3324:
  attributeID: 3324
  dataType: 0
  defaultValue: 0.0
  description: Set this attribute on a ship to declare that the ship is an eligible
    passenger to be carried through an Industrial Jump Conduit.
  highIsGood: true
  name: isIndustrialJumpConduitPassenger
  published: false
  stackable: false
3325:
  attributeID: 3325
  dataType: 0
  defaultValue: 0.0
  description: Set this attribute on a ship to declare that the ship is an eligible
    passenger to travel through an Industrial Jump Portal
  highIsGood: true
  name: isIndustrialJumpPortalPassenger
  published: false
  stackable: false
3326:
  attributeID: 3326
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: capitalIndustrialCommandBonusDroneDamage
  published: false
  stackable: true
3327:
  attributeID: 3327
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: capitalIndustrialShipBonusMiningForemanBurstRange
  published: false
  stackable: true
3328:
  attributeID: 3328
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: subsystemBonusMassAddition
  published: false
  stackable: true
3353:
  attributeID: 3353
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Drohnen-Nachführungsgeschwindigkeits-Bonus
    en: Drone Tracking Speed Bonus
    es: Bonificación de velocidad de rastreo del dron
    fr: Bonus de vitesse de poursuite des drones
    ja: ドローン追跡速度ボーナス
    ko: 드론 트래킹 속도 보너스
    ru: Бонус к скорости наведения дронов
    zh: 无人机跟踪速度加成
  highIsGood: true
  iconID: 1398
  name: droneTrackingBonus
  published: true
  stackable: true
  unitID: 105
3354:
  attributeID: 3354
  categoryID: 2
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: DPS-Schwelle zum Unterbrechen der Schildreparatur
    en: DPS threshold to pause shield repair
    es: Límite DPS para detener la reparación del escudo
    fr: Seuil de DPS pour interrompre la réparation du bouclier
    ja: シールド修復を停止させるDPSしきい値
    ko: 실드 수리가 멈추는 기준 피해량
    ru: Порог урона/сек. для приостановки восстановления щитов
    zh: 停止护盾维修的DPS阈值
  highIsGood: true
  name: pauseShieldRepairDpsThreshold
  published: true
  stackable: true
  unitID: 113
3355:
  attributeID: 3355
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: DPS-Schwelle zum Unterbrechen der Panzerungsreparatur
    en: DPS threshold to pause armor repair
    es: Límite DPS para detener la reparación del blindaje
    fr: Seuil de DPS pour interrompre la réparation du blindage
    ja: アーマー修復を停止させるDPSしきい値
    ko: 장갑 수리가 멈추는 기준 피해량
    ru: Порог урона/сек. для приостановки восстановления брони
    zh: 停止装甲维修的DPS阈值
  highIsGood: true
  name: pauseArmorRepairDpsThreshold
  published: true
  stackable: true
  unitID: 113
3356:
  attributeID: 3356
  categoryID: 4
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: DPS-Schwelle zum Unterbrechen der Rumpfreparatur
    en: DPS threshold to pause hull repair
    es: Límite DPS para detener la reparación del casco.
    fr: Seuil de DPS pour interrompre la réparation de la coque
    ja: 船体修復を停止させるDPSしきい値
    ko: 선체 수리가 멈추는 기준 피해량
    ru: Порог урона/сек. для приостановки восстановления корпуса
    zh: 停止结构维修的DPS阈值
  highIsGood: true
  name: pauseHullRepairDpsThreshold
  published: true
  stackable: true
  unitID: 113
3422:
  attributeID: 3422
  categoryID: 36
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Widerstandsbonus gegen Stasisnetze
    en: Stasis Webifier Resistance Bonus
    es: Bonificación de resistencia a redes ralentizadoras
    fr: Bonus de résistance du générateur de stase
    ja: ステイシスウェビファイヤーレジスタンスボーナス
    ko: 스테이시스 웹 생성기 저항 보너스
    ru: Влияние на сопротивляемость стазис-индукторов
    zh: 停滞缠绕抗性加成
  highIsGood: false
  iconID: 1389
  name: stasisWebifierResistanceBonus
  published: true
  stackable: true
  unitID: 105
3429:
  attributeID: 3429
  categoryID: 3
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    de: Bonus auf Schadensresistenz von Panzerungen
    en: Armor Damage Resistance Bonus
    es: Bonificación de resistencia a daños en el blindaje
    fr: Bonus de résistance aux dégâts du blindage
    ja: アーマーダメージレジスタンスボーナス
    ko: 장갑 피해 저항력 보너스
    ru: Влияние на сопротивляемость брони
    zh: 装甲伤害抗性加成
  highIsGood: false
  name: armorDamageResistanceBonus
  published: true
  stackable: false
  unitID: 124
5041:
  attributeID: 5041
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: shipBonusBattlecruiserHeavyMissileExplosionRadius
  published: false
  stackable: true
5042:
  attributeID: 5042
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: shipBonusBattlecruiserHeavyAssaultMissileExplosionRadius
  published: false
  stackable: true
5044:
  attributeID: 5044
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: shipBonusCBC3
  published: false
  stackable: true
5045:
  attributeID: 5045
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: roleBonusCBC2
  published: false
  stackable: true
5046:
  attributeID: 5046
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: shipBonusGBC3
  published: false
  stackable: true
5048:
  attributeID: 5048
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: shipRoleBonusScanProbeLauncherCPU
  published: false
  stackable: false
5205:
  attributeID: 5205
  dataType: 5
  defaultValue: 0.0
  highIsGood: true
  name: shipBonusABC3
  published: false
  stackable: true
5206:
  attributeID: 5206
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: It is a Boolean Value that defaults to false. If true, it will only
    allow players to Hack if they belong to the Faction that is an enemy of the Occupier
    of the Star System.
  displayNameID:
    de: Nur Angreifer aus dem Fraktionskrieg zulassen
    en: Allow Only Factional Warfare Attackers
    es: Permitir solo atacantes de la guerra de facciones
    fr: N'autoriser que les assaillants de la guerre de faction
    ja: 国家間戦争の攻撃側のみが利用可能
    ko: 팩션 전쟁 공격 측 입장 가능
    ru: Допускать только нападающую сторону МВ
    zh: 只允许势力战争攻击方
  displayWhenZero: false
  highIsGood: false
  name: allowOnlyFwAttackers
  published: false
  stackable: false
  unitID: 137
5207:
  attributeID: 5207
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  highIsGood: false
  name: shipBonusMBC3
  published: false
  stackable: true
5214:
  attributeID: 5214
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Amarr Dreadnought skill level
  displayWhenZero: false
  highIsGood: true
  name: shipBonusDreadnoughtA4
  published: false
  stackable: true
5215:
  attributeID: 5215
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Dreadnought skill level
  displayWhenZero: false
  highIsGood: true
  name: shipBonusDreadnoughtG4
  published: false
  stackable: true
5216:
  attributeID: 5216
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Gallente Dreadnought skill level
  displayWhenZero: false
  highIsGood: true
  name: shipBonusDreadnoughtG5
  published: false
  stackable: true
5218:
  attributeID: 5218
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerAmarr1
  published: false
  stackable: true
5219:
  attributeID: 5219
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerAmarr2
  published: false
  stackable: true
5220:
  attributeID: 5220
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerAmarr3
  published: false
  stackable: true
5221:
  attributeID: 5221
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerAmarr4
  published: false
  stackable: true
5222:
  attributeID: 5222
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerAmarr5
  published: false
  stackable: true
5223:
  attributeID: 5223
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerAmarr6
  published: false
  stackable: true
5224:
  attributeID: 5224
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerAmarr7
  published: false
  stackable: true
5225:
  attributeID: 5225
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerCaldari1
  published: false
  stackable: true
5226:
  attributeID: 5226
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerCaldari5
  published: false
  stackable: true
5227:
  attributeID: 5227
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerCaldari4
  published: false
  stackable: true
5228:
  attributeID: 5228
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerCaldari2
  published: false
  stackable: true
5229:
  attributeID: 5229
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerCaldari3
  published: false
  stackable: true
5230:
  attributeID: 5230
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerGallente1
  published: false
  stackable: true
5231:
  attributeID: 5231
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerGallente5
  published: false
  stackable: true
5232:
  attributeID: 5232
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerGallente2
  published: false
  stackable: true
5233:
  attributeID: 5233
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerGallente3
  published: false
  stackable: true
5234:
  attributeID: 5234
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerGallente4
  published: false
  stackable: true
5235:
  attributeID: 5235
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerMinmatar1
  published: false
  stackable: true
5236:
  attributeID: 5236
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerMinmatar2
  published: false
  stackable: true
5237:
  attributeID: 5237
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerMinmatar3
  published: false
  stackable: true
5238:
  attributeID: 5238
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerMinmatar4
  published: false
  stackable: true
5239:
  attributeID: 5239
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: ''
  displayWhenZero: false
  highIsGood: true
  name: shipBonusNavyDestroyerMinmatar5
  published: false
  stackable: true
5240:
  attributeID: 5240
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: skill bonus attribute3 for gallente battleship
  displayWhenZero: false
  highIsGood: true
  name: shipBonusGB3
  published: false
  stackable: true
5248:
  attributeID: 5248
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: shipBonusDreadnoughtM4
  published: false
  stackable: true
5265:
  attributeID: 5265
  categoryID: 9
  dataType: 3
  defaultValue: 0.0
  description: All players will be flagged as suspect when looting a wreck with this
    attribute.
  displayWhenZero: false
  highIsGood: true
  name: flagAllAsSuspectOnLootWreck
  published: false
  stackable: true
5318:
  attributeID: 5318
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Ship Bonus used for Alliance Tournament Ships
  displayWhenZero: false
  highIsGood: true
  name: shipBonusAT2
  published: false
  stackable: true
5319:
  attributeID: 5319
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: Ship Bonus used for Alliance Tournament Ships
  displayWhenZero: false
  highIsGood: true
  name: shipBonusAT3
  published: false
  stackable: true
5325:
  attributeID: 5325
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Mobile Depot Hold Capacity
  displayNameID:
    de: Hangarkapazität für Mobile Depots
    en: Mobile Depot Hold Capacity
    es: Capacidad de la bodega de almacenes móviles
    fr: Capacité de la soute à dépôts mobiles
    ja: 移動式貯蔵ホールド容量
    ko: 이동식 저장고 적재량
    ru: Объём отсека для автономных постов снабжения
    zh: 移动式仓库舱容量
  displayWhenZero: false
  highIsGood: true
  iconID: 71
  name: specialMobileDepotHoldCapacity
  published: true
  stackable: false
  tooltipDescriptionID:
    de: Das Gesamtvolumen an Mobilen Depots, das im Hangar des Schiffs für Mobile
      Depots gelagert werden kann.
    en: The total volume of mobile depots that can be stored in the ship's mobile
      depot hold
    es: El volumen total de almacenes móviles que pueden almacenarse en la bodega
      de almacenes móviles de la nave.
    fr: Volume total de dépôts mobiles pouvant être stockés dans la soute à dépôts
      mobiles du vaisseau
    ja: 艦船の移動式貯蔵ホールドに積載できる移動式貯蔵庫の総量
    ko: 함선에 적재할 수 있는 이동식 저장고의 총 부피입니다.
    ru: Общее количество автономных постов снабжения, которые можно разместить в соответствующем
      отсеке корабля
    zh: 舰船的移动式仓库舱可容纳的移动式仓库总容量
  tooltipTitleID:
    de: Hangarkapazität für Mobile Depots
    en: Mobile Depot Hold Capacity
    es: Capacidad de la bodega de almacenes móviles
    fr: Capacité de la soute à dépôts mobiles
    ja: 移動式貯蔵ホールド容量
    ko: 이동식 저장고 적재량
    ru: Объём отсека для автономных постов снабжения
    zh: 移动式仓库舱容量
  unitID: 9
5412:
  attributeID: 5412
  categoryID: 39
  dataType: 5
  defaultValue: 0.0
  description: Length of time for applied debuffs to persist on a target
  displayNameID:
    de: Dauer des angewendeten Debuffs
    en: Applied Debuff Duration
    es: Duración del perjuicio aplicado
    fr: Durée du malus appliqué
    ja: 有効なデバフ持続時間
    ko: 적용된 디버프 지속 시간
    ru: Длительность наложенного ослабления
    zh: 施加的减益效果持续时间
  displayWhenZero: false
  highIsGood: true
  name: doomsdayAppliedDBuffDuration
  published: true
  stackable: true
  unitID: 101
5417:
  attributeID: 5417
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Lancer Dreadnought skill level
  displayWhenZero: false
  highIsGood: true
  name: shipBonusAdvancedDreadnought1
  published: false
  stackable: true
5418:
  attributeID: 5418
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  description: Multiplied by Lancer Dreadnoughts skill level
  displayWhenZero: false
  highIsGood: true
  name: shipBonusAdvancedDreadnought2
  published: false
  stackable: true
5419:
  attributeID: 5419
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: disruptionLanceSkillBoostCapacitorCost
  published: false
  stackable: true
  unitID: 105
5425:
  attributeID: 5425
  categoryID: 39
  dataType: 0
  defaultValue: 0.0
  displayNameID:
    de: Verweigert Tarnung, solange ausgerüstet
    en: Disallow Cloaking While Fit
    es: Desautorizar camuflaje mientras esté equipado
    fr: Désactive le camouflage si équipé
    ja: 装備中は遮蔽使用不可
    ko: 해당 모듈 피팅 시 클로킹 불가
    ru: Маскировка не работает, если модуль установлен
    zh: 装配时不允许隐形
  displayWhenZero: false
  highIsGood: true
  iconID: 2106
  name: disruptionLanceDisallowCloaking
  published: true
  stackable: true
  unitID: 137
5426:
  attributeID: 5426
  categoryID: 7
  dataType: 3
  defaultValue: 0.0
  description: An effect can check this to indicate that module activation requires
    ship to have an active Industrial Core module.
  displayNameID:
    de: Erfordert aktives Belagerungsmodul
    en: Requires Active Siege Module
    es: Requiere módulo de asedio activo
    fr: Nécessite un module de siège actif
    ja: 起動状態のシージモジュールが必要
    ko: 시즈 모듈 활성화 필요
    ru: Требуется активный осадный модуль
    zh: 需要主动会战装备
  displayWhenZero: false
  highIsGood: false
  iconID: 2851
  name: activationRequiresActiveSiegeModule
  published: true
  stackable: false
  unitID: 137
5429:
  attributeID: 5429
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: false
  name: warpDistanceXAxis
  published: false
  stackable: false
5430:
  attributeID: 5430
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: false
  name: warpDistanceYAxis
  published: false
  stackable: false
5431:
  attributeID: 5431
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: false
  name: warpDistanceZAxis
  published: false
  stackable: false
5432:
  attributeID: 5432
  dataType: 5
  defaultValue: 149600000000.0
  displayWhenZero: false
  highIsGood: false
  name: warpItemActivationLimit
  published: false
  stackable: false
5469:
  attributeID: 5469
  categoryID: 52
  dataType: 5
  defaultValue: 0.0
  description: Alliance Tournament Ship Overheat Bonus
  displayNameID:
    de: Überhitzungsbonus
    en: Overheat Bonus
    es: Bonificación de sobrecalentamiento
    fr: Bonus de surchauffe
    ja: オーバーヒートボーナス
    ko: 과부하 보너스
    ru: Повышение эффективности при перегрузке
    zh: 过载损伤降低
  displayWhenZero: true
  highIsGood: true
  name: roleBonusOverheatATHAC
  published: false
  stackable: true
  unitID: 105
5470:
  attributeID: 5470
  categoryID: 6
  dataType: 0
  defaultValue: 0.0
  description: Tracking Speed Bonus
  displayNameID:
    de: Zielverfolgungsgeschwindigkeit-Bonus
    en: Tracking Speed Bonus
    es: Bonificación de velocidad de rastreo
    fr: Bonus de vitesse de poursuite
    ja: 追跡速度ボーナス
    ko: 트래킹 속도 보너스
    ru: Влияние на скорость слежения
    zh: 跟踪速度加成
  displayWhenZero: false
  highIsGood: true
  iconID: 1398
  name: shipBonusTrackingATC1
  published: true
  stackable: true
  unitID: 105
5561:
  attributeID: 5561
  categoryID: 9
  dataType: 4
  defaultValue: 0.0
  description: If set on a charge or module type, will prevent it from being activated
    in hazard system
  displayNameID:
    de: 'Kann nicht in Zarzakh verwendet werden '
    en: 'Unusable in Zarzakh '
    es: 'Inutilizable en Zarzakh '
    fr: 'Inutilisable à Zarzakh '
    ja: 'ザルザクでは使用不可 '
    ko: '자르자크에서 사용 불가 '
    ru: 'Нельзя использовать в Zarzakh '
    zh: '无法在扎尔扎克使用 '
  displayWhenZero: false
  highIsGood: false
  iconID: 25803
  name: disallowInHazardSystem
  published: true
  stackable: true
  unitID: 137
5592:
  attributeID: 5592
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: behaviorTargetRepairImpedanceRange
  published: false
  stackable: true
  unitID: 1
5593:
  attributeID: 5593
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: ' behaviorTargetRepairImpedanceDuration'
  published: false
  stackable: true
  unitID: 101
5594:
  attributeID: 5594
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: behaviorTargetInertiaRange
  published: false
  stackable: true
  unitID: 1
5595:
  attributeID: 5595
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: ' behaviorTargetInertiaDuration'
  published: false
  stackable: true
  unitID: 101
5599:
  attributeID: 5599
  dataType: 0
  defaultValue: 0.0
  description: if the module is disallowed in low sec (empire space), if it also have
    this attribute, it will allow that module to be used in low sec system if the
    systems is fully corrupted
  displayWhenZero: false
  highIsGood: false
  name: allowInFullyCorruptedLowSec
  published: false
  stackable: false
5600:
  attributeID: 5600
  dataType: 0
  defaultValue: 0.0
  description: if the module is disallowed in high sec (by disallowInEmpireSpace or
    disallowInHighSec), if it also have this attribute, the module can be used in
    high sec system ONLY WHEN the systems is fully corrupted
  displayWhenZero: false
  highIsGood: false
  name: allowInFullyCorruptedHighSec
  published: true
  stackable: false
5602:
  attributeID: 5602
  categoryID: 9
  dataType: 0
  defaultValue: 1.0
  description: 'to allow capture point proximity sensors to also detect non-interactives
    (like NPCs/entities) '
  displayWhenZero: false
  highIsGood: false
  name: captureProximityInteractivesOnly
  published: false
  stackable: false
5603:
  attributeID: 5603
  categoryID: 9
  dataType: 5
  defaultValue: 0.0
  description: used for alliance tournament ships 2023, plate mass reduction
  displayWhenZero: false
  highIsGood: true
  name: shipBonusATF3
  published: false
  stackable: true
5604:
  attributeID: 5604
  categoryID: 7
  dataType: 0
  defaultValue: 0.0
  description: Alliance Tournament Ship Bonus
  displayNameID:
    de: Bonus für besondere Fähigkeit
    en: Special Ability Bonus
    es: Bonificación de capacidad especial
    fr: Bonus d'aptitude particulière
    ja: 特殊能力ボーナス
    ko: 특수 능력 보너스
    ru: Усиление особого умения
    zh: 特殊能力加成
  displayWhenZero: false
  highIsGood: true
  name: shipBonusATC3
  published: false
  stackable: true
  unitID: 105
5646:
  attributeID: 5646
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  description: Infrastructure Hold Capacity
  displayNameID:
    de: Kapazität des Kolonieressourcen-Hangars
    en: Infrastructure Hold Capacity
    es: Capacidad de la bodega de recursos de la colonia
    fr: Capacité de la baie de ressources de colonie
    ja: コロニーリソースホールド容量
    ru: Вместимость отсека для планетарных ресурсов
    zh: Colony Resources Hold Capacity
  displayWhenZero: false
  highIsGood: true
  iconID: 71
  name: specialColonyResourcesHoldCapacity
  published: true
  stackable: false
  tooltipDescriptionID:
    de: 'Das Gesamtvolumen an Infrastruktur-bezogenen Gegenständen, die im Infrastruktur-Hangar
      des Schiffes gelagert werden können. <br><br>Diese Gegenstände umfassen: <br>Kolonie-Reagenzien,
      Upwell-Strukturen, Strukturmodifikationen, Strukturmodule, Quantumkerne, orbitale
      Skyhooks, Zollamtgerüste, Souveränitätsstrukturen, Souveränitäts-Upgrades, Mondmaterialien,
      Treibstoffblöcke, planetarische Güter und raffinierte Eisprodukte.'
    en: The total volume of infrastructure related items that can be stored in the
      ship's infrastructure hold. <br><br>These items include;<br>Colony Reagents,
      Upwell Structures, Structure Rigs, Structure Modules, Standup Fighters, Structure
      Ammo, Quantum Cores, Orbital Skyhooks, Custom Gantrys, Sovereignty Structures,
      Sovereignty Upgrades, Moon Materials, Fuel Blocks, Planetary Commodities and
      Refined Ice Products.
    es: El volumen total de objetos relacionados con infraestructuras que pueden almacenarse
      en la bodega de la nave.<br><br>Estos objetos incluyen<br>reactivos de colonia,
      estructuras de Upwell, complementos de estructura, módulos de estructuras, núcleos
      cuánticos, ganchos orbitales, andamiajes de Aduana, estructuras de soberanía,
      mejoras de soberanía, materiales lunares, bloques de combustible, mercancías
      planetarias y productos de hielo refinados.
    fr: 'Le volume total des articles liés à l''infrastructure qui peuvent être stockés
      dans la baie d''infrastructure du vaisseau. <br><br>Ces articles comprennent :
      <br>Réactifs de colonie, Structures Upwell, Modules d''optimisation de structure,
      Modules de structure, Réacteurs quantiques, Grappins orbitaux, Grues de bureau
      de douane, Structures de souveraineté, Améliorations de souveraineté, Matériaux
      lunaires, Blocs de carburant, Marchandises planétaires et Produits de glace
      raffinée.'
    ja: 艦船のインフラホールドに収容できるインフラ関連アイテムの合計体積。<br><br>以下のアイテムが含まれる：<br>コロニーの反応試剤、アップウェルストラクチャ、ストラクチャ用リグ、ストラクチャ用モジュール、クアンタムコア、軌道スカイフック、税関ガントリー、領有権管理設備、領有権用アップグレード、衛星資源、燃料ブロック、惑星商品、アイス精錬品。
    ko: 구조물 격납고에 적재할 수 있는 인프라 관련 아이템의 양입니다.<br><br>적재 가능 아이템:<br>콜로니 촉매, 업웰 구조물, 구조물
      리그, 구조물 모듈, 양자코어, 궤도 스카이훅, 세관 사무소 갠트리, 소버린티 구조물, 소버린티 업그레이드, 위성 자원, 연료 블록, 행성
      생산품, 정제 아이스 가공품
    ru: Максимальная вместимость логистического отсека корабля, где хранятся грузы
      инфраструктурного значения. <br><br>К таким грузам относятся:<br>реагенты из
      колоний, сооружения «Апвелл», модули и надстройки для сооружений, квантовые
      ядра, орбитальные подъёмники, каркасы для отделений таможни, объекты системы
      суверенитета, улучшения штаба владений, материалы со спутников, топливные блоки,
      планетарные товары и продукты переработки льда.
    zh: 舰船的基础设施舱所能装载的基础设施相关物品的总体积。 <br><br>这些物品包括：<br>殖民试剂、昇威建筑、建筑改装件、建筑装备、量子芯、轨道天钩、定制框架，主权建筑、主权升级件、卫星材料、燃料块、行星货物和精炼冰矿产物。
  tooltipTitleID:
    de: Kapazität des Kolonieressourcen-Hangars
    en: Infrastructure Hold Capacity
    es: Capacidad de la bodega de recursos de la colonia
    fr: Capacité de la baie de ressources de colonie
    ja: コロニーリソースホールド容量
    ru: Вместимость отсека для планетарных ресурсов
    zh: Colony Resources Hold Capacity
  unitID: 9
5647:
  attributeID: 5647
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: shipBonusUH1
  published: false
  stackable: true
5648:
  attributeID: 5648
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: shipBonusUH2
  published: false
  stackable: true
5649:
  attributeID: 5649
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: shipBonusUFreighter1
  published: false
  stackable: true
5650:
  attributeID: 5650
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: shipBonusUFreighter2
  published: false
  stackable: true
5651:
  attributeID: 5651
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: upwellFreightercloakCPUPenalty
  published: false
  stackable: true
5654:
  attributeID: 5654
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: shipBonusUFreighter3
  published: false
  stackable: true
5655:
  attributeID: 5655
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: upwellFreighterCapitalFlexHardenerFittingCapBonus
  published: false
  stackable: true
5657:
  attributeID: 5657
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: behaviorRemoteCapacitorTransmitterDuration
  published: false
  stackable: true
  unitID: 101
5658:
  attributeID: 5658
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: behaviorRemoteCapacitorTransmitterRange
  published: false
  stackable: true
  unitID: 1
5659:
  attributeID: 5659
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: behaviorRemoteCapacitorTransmitterFalloff
  published: false
  stackable: true
  unitID: 1
5660:
  attributeID: 5660
  categoryID: 42
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: behaviorRemoteCapacitorTransmitterDischarge
  published: false
  stackable: true
  unitID: 114
5681:
  attributeID: 5681
  categoryID: 17
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    en: Conduit Passenger Bonus
  displayWhenZero: false
  highIsGood: true
  name: conduitPassengerBonusPercent
  published: true
  stackable: true
  unitID: 105
5682:
  attributeID: 5682
  dataType: 0
  defaultValue: 1.0
  displayWhenZero: false
  highIsGood: true
  name: isCarrierJumpConduitPassenger
  published: false
  stackable: false
5683:
  attributeID: 5683
  categoryID: 5
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    en: Capital MJD Capacitor Bonus
  displayWhenZero: false
  highIsGood: false
  iconID: 1668
  name: capitalMJDCapReductionBonus
  published: true
  stackable: true
  unitID: 105
5686:
  attributeID: 5686
  categoryID: 17
  dataType: 4
  defaultValue: 0.0
  description: The maximum number of capital ships that can be jumped per activation
  displayNameID:
    en: Maximum Capital Ships Jumped
  displayWhenZero: false
  highIsGood: true
  iconID: 1391
  name: mjdCapitalShipJumpCap
  published: true
  stackable: true
5687:
  attributeID: 5687
  categoryID: 27
  dataType: 4
  defaultValue: 0.0
  description: Attribute for MJD/MJFG modules which determines how long ships are
    warp scrambled for after having been jumped. If set to zero, no warp scrambling
    will occur.  Value is in milliseconds
  displayNameID:
    en: Warp Scramble Duration
  displayWhenZero: false
  highIsGood: false
  iconID: 111
  name: mjdPostActivationScramDuration
  published: true
  stackable: false
  unitID: 101
5688:
  attributeID: 5688
  categoryID: 7
  dataType: 11
  defaultValue: 0.0
  displayNameID:
    en: Requires Sovereignty Hub Upgrade
  displayWhenZero: false
  highIsGood: true
  name: requiresSovHubUpgrade
  published: true
  stackable: true
  unitID: 116
5693:
  attributeID: 5693
  categoryID: 40
  dataType: 5
  defaultValue: 0.0
  displayNameID:
    en: Moon Material Output Bay Capacity
  displayWhenZero: false
  highIsGood: true
  iconID: 71
  name: outputMoonMaterialBayCapacity
  published: true
  stackable: true
  unitID: 9
5694:
  attributeID: 5694
  dataType: 4
  defaultValue: 0.0
  description: 'While this value is > 0 for a ship, that ship cannot be moved by Micro
    Jump effects. This includes Micro Jump Drives and Micro Jump Field Generators. '
  displayWhenZero: false
  highIsGood: false
  name: microJumpBlocked
  published: false
  stackable: false
5700:
  attributeID: 5700
  categoryID: 7
  dataType: 4
  defaultValue: 0.0
  description: For use with the Networked Sensor Array dogma effect, moduleBonusNetworkedSensorArray
    [6567]. If this value is set to 1, prevent activation of a Capital Micro Jump
    Drive or Capital Micro Jump Field Generator.
  displayNameID:
    de: Aktivierung des Capital-Mikrosprungs verbieten
    en: Disallow Capital Micro Jump Activation
    es: Desautorizar activación de microsalto capital
    fr: Interdire l'activation du micro-saut capital
    ja: キャピタル・マイクロジャンプの起動不可
    ko: 캐피탈 마이크로 점프 드라이브 사용 금지
    ru: Запрет на активацию маневрового гипердвигателя КБТ
    zh: 禁止激活旗舰级微型跳跃
  displayWhenZero: false
  highIsGood: false
  iconID: 20971
  name: networkedSensorArrayDisallowCapitalMicroJump
  published: true
  stackable: false
  unitID: 137
5701:
  attributeID: 5701
  categoryID: 4
  dataType: 11
  defaultValue: 0.0
  description: Module type ID to pre-fit as structure core
  displayWhenZero: false
  highIsGood: true
  name: preFitStructureCore
  published: false
  stackable: true
5705:
  attributeID: 5705
  categoryID: 37
  dataType: 5
  defaultValue: 0.0
  displayWhenZero: false
  highIsGood: true
  name: ' upwellHaulersMediumMissileFittingBonus'
  published: false
  stackable: true
