import { System, SystemType } from '../EntityComponentSystem/System';
import { TransformComponent } from '../EntityComponentSystem/Components/TransformComponent';
import { IsometricEntityComponent } from './IsometricEntityComponent';
import { Query, World } from '../EntityComponentSystem';
export declare class IsometricEntitySystem extends System {
    world: World;
    static priority: number;
    readonly systemType = SystemType.Update;
    query: Query<typeof TransformComponent | typeof IsometricEntityComponent>;
    constructor(world: World);
    update(): void;
}
