import type { TDegree, TOriginX, TOriginY } from '../../../typedefs';
export interface BaseProps {
    /**
     * Left position of an object.
     * Note that by default it's relative to object left.
     * You can change this by setting {@link originX}
     * @type Number
     * @default 0
     */
    left: number;
    /**
     * Top position of an object.
     * Note that by default it's relative to object top.
     * You can change this by setting {@link originY}
     * @type Number
     * @default 0
     */
    top: number;
    /**
     * Object width
     * @type Number
     * @default
     */
    width: number;
    /**
     * Object height
     * @type Number
     * @default
     */
    height: number;
    /**
     * Horizontal origin of transformation of an object (`left`, `center`, `right`  or `[0, 1]`)
     * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups
     * @type String
     * @deprecated please set your default to 'center' in new projects and don't use it to build logic
     * The reason is explained here: https://github.com/fabricjs/fabric.js/discussions/9736
     * To set the default value to 'center' import BaseFabricObject and set the static BaseFabricObject.ownDefaults.originX = 'center'
     * @default 'left'
     */
    originX: TOriginX;
    /**
     * Vertical origin of transformation of an object (`top`, `center`, `bottom` or `[0, 1]`)
     * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups
     * @type String
     * @deprecated please set your default to 'center' in new projects and don't use it to build logic
     * The reason is explained here: https://github.com/fabricjs/fabric.js/discussions/9736
     * To set the default value to 'center' import BaseFabricObject and set the static BaseFabricObject.ownDefaults.originY = 'center'
     * @default 'top'
     */
    originY: TOriginY;
    /**
     * Angle of rotation of an object (in degrees)
     * @type Number
     * @default 0
     */
    angle: TDegree;
    /**
     * When true, an object is rendered as flipped horizontally
     * @type Boolean
     * @default false
     */
    flipX: boolean;
    /**
     * When true, an object is rendered as flipped vertically
     * @type Boolean
     * @default false
     */
    flipY: boolean;
    /**
     * Object scale factor (horizontal)
     * @type Number
     * @default 1
     */
    scaleX: number;
    /**
     * Object scale factor (vertical)
     * @type Number
     * @default 1
     */
    scaleY: number;
    /**
     * Angle of skew on x axes of an object (in degrees)
     * @type Number
     * @default 0
     */
    skewX: TDegree;
    /**
     * Angle of skew on y axes of an object (in degrees)
     * @type Number
     * @default 0
     */
    skewY: TDegree;
}
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