export declare const fragmentSource = "\n  precision highp float;\n  uniform sampler2D uTexture;\n  uniform int uInvert;\n  uniform int uAlpha;\n  varying vec2 vTexCoord;\n  void main() {\n    vec4 color = texture2D(uTexture, vTexCoord);\n    if (uInvert == 1) {\n      if (uAlpha == 1) {\n        gl_FragColor = vec4(1.0 - color.r,1.0 -color.g,1.0 -color.b,1.0 -color.a);\n      } else {\n        gl_FragColor = vec4(1.0 - color.r,1.0 -color.g,1.0 -color.b,color.a);\n      }\n    } else {\n      gl_FragColor = color;\n    }\n  }\n";
//# sourceMappingURL=invert.d.ts.map