{"version":3,"file":"Control.mjs","names":[],"sources":["../../../src/controls/Control.ts"],"sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\nimport type {\n  ControlActionHandler,\n  TPointerEvent,\n  TransformActionHandler,\n} from '../EventTypeDefs';\nimport { Intersection } from '../Intersection';\nimport { Point } from '../Point';\nimport { FILL, SCALE, STROKE } from '../constants';\nimport type {\n  InteractiveFabricObject,\n  TOCoord,\n} from '../shapes/Object/InteractiveObject';\nimport type {\n  TCornerPoint,\n  TDegree,\n  TMat2D,\n  TOriginX,\n  TOriginY,\n} from '../typedefs';\nimport {\n  createRotateMatrix,\n  createScaleMatrix,\n  createTranslateMatrix,\n  multiplyTransformMatrixArray,\n} from '../util/misc/matrix';\nimport { degreesToRadians } from '../util/misc/radiansDegreesConversion';\nimport type { ControlRenderingStyleOverride } from './controlRendering';\nimport { renderCircleControl, renderSquareControl } from './controlRendering';\n\nexport class Control {\n  /**\n   * keep track of control visibility.\n   * mainly for backward compatibility.\n   * if you do not want to see a control, you can remove it\n   * from the control set.\n   * @type {Boolean}\n   * @default true\n   */\n  visible = true;\n\n  /**\n   * Name of the action that the control will likely execute.\n   * This is optional. FabricJS uses to identify what the user is doing for some\n   * extra optimizations. If you are writing a custom control and you want to know\n   * somewhere else in the code what is going on, you can use this string here.\n   * you can also provide a custom getActionName if your control run multiple actions\n   * depending on some external state.\n   * default to scale since is the most common, used on 4 corners by default\n   * @type {String}\n   * @default 'scale'\n   */\n  actionName = SCALE;\n\n  /**\n   * Drawing angle of the control.\n   * NOT used for now, but name marked as needed for internal logic\n   * example: to reuse the same drawing function for different rotated controls\n   * @type {Number}\n   * @default 0\n   */\n  angle = 0;\n\n  /**\n   * Relative position of the control. X\n   * 0,0 is the center of the Object, while -0.5 (left) or 0.5 (right) are the extremities\n   * of the bounding box.\n   * @type {Number}\n   * @default 0\n   */\n  x = 0;\n\n  /**\n   * Relative position of the control. Y\n   * 0,0 is the center of the Object, while -0.5 (top) or 0.5 (bottom) are the extremities\n   * of the bounding box.\n   * @type {Number}\n   * @default 0\n   */\n  y = 0;\n\n  /**\n   * Horizontal offset of the control from the defined position. In pixels\n   * Positive offset moves the control to the right, negative to the left.\n   * It used when you want to have position of control that does not scale with\n   * the bounding box. Example: rotation control is placed at x:0, y: 0.5 on\n   * the boundind box, with an offset of 30 pixels vertically. Those 30 pixels will\n   * stay 30 pixels no matter how the object is big. Another example is having 2\n   * controls in the corner, that stay in the same position when the object scale.\n   * of the bounding box.\n   * @type {Number}\n   * @default 0\n   */\n  offsetX = 0;\n\n  /**\n   * Vertical offset of the control from the defined position. In pixels\n   * Positive offset moves the control to the bottom, negative to the top.\n   * @type {Number}\n   * @default 0\n   */\n  offsetY = 0;\n\n  /**\n   * Sets the length of the control. If null, defaults to object's cornerSize.\n   * Expects both sizeX and sizeY to be set when set.\n   * @type {?Number}\n   * @default null\n   */\n  sizeX = 0;\n\n  /**\n   * Sets the height of the control. If null, defaults to object's cornerSize.\n   * Expects both sizeX and sizeY to be set when set.\n   * @type {?Number}\n   * @default null\n   */\n  sizeY = 0;\n\n  /**\n   * Sets the length of the touch area of the control. If null, defaults to object's touchCornerSize.\n   * Expects both touchSizeX and touchSizeY to be set when set.\n   * @type {?Number}\n   * @default null\n   */\n  touchSizeX = 0;\n\n  /**\n   * Sets the height of the touch area of the control. If null, defaults to object's touchCornerSize.\n   * Expects both touchSizeX and touchSizeY to be set when set.\n   * @type {?Number}\n   * @default null\n   */\n  touchSizeY = 0;\n\n  /**\n   * Css cursor style to display when the control is hovered.\n   * if the method `cursorStyleHandler` is provided, this property is ignored.\n   * @type {String}\n   * @default 'crosshair'\n   */\n  cursorStyle = 'crosshair';\n\n  /**\n   * If controls has an offsetY or offsetX, draw a line that connects\n   * the control to the bounding box\n   * @type {Boolean}\n   * @default false\n   */\n  withConnection = false;\n\n  declare transformAnchorPoint?: {\n    x: TOriginX;\n    y: TOriginY;\n  };\n\n  constructor(options?: Partial<Control>) {\n    Object.assign(this, options);\n  }\n\n  getTransformAnchorPoint(): {\n    x: TOriginX;\n    y: TOriginY;\n  } {\n    return (\n      // return the control transformAnchorPoint\n      this.transformAnchorPoint ??\n      // otherwise will return the opposite origin of where the control is located.\n      new Point(-this.x + 0.5, -this.y + 0.5)\n    );\n  }\n\n  /**\n   * The control actionHandler, provide one to handle action ( control being moved )\n   * @param {Event} eventData the native mouse event\n   * @param {Transform} transformData properties of the current transform\n   * @param {Number} x x position of the cursor\n   * @param {Number} y y position of the cursor\n   * @return {Boolean} true if the action/event modified the object\n   */\n  declare actionHandler: TransformActionHandler;\n\n  /**\n   * The control handler for mouse down, provide one to handle mouse down on control\n   * @param {Event} eventData the native mouse event\n   * @param {Transform} transformData properties of the current transform\n   * @param {Number} x x position of the cursor\n   * @param {Number} y y position of the cursor\n   * @return {Boolean} true if the action/event modified the object\n   */\n  declare mouseDownHandler?: ControlActionHandler;\n\n  /**\n   * The control mouseUpHandler, provide one to handle an effect on mouse up.\n   * @param {Event} eventData the native mouse event\n   * @param {Transform} transformData properties of the current transform\n   * @param {Number} x x position of the cursor\n   * @param {Number} y y position of the cursor\n   * @return {Boolean} true if the action/event modified the object\n   */\n  declare mouseUpHandler?: ControlActionHandler;\n\n  shouldActivate(\n    controlKey: string,\n    fabricObject: InteractiveFabricObject,\n    pointer: Point,\n    { tl, tr, br, bl }: TCornerPoint,\n  ) {\n    // TODO: locking logic can be handled here instead of in the control handler logic\n    return (\n      fabricObject.canvas?.getActiveObject() === fabricObject &&\n      fabricObject.isControlVisible(controlKey) &&\n      Intersection.isPointInPolygon(pointer, [tl, tr, br, bl])\n    );\n  }\n\n  /**\n   * Returns control actionHandler\n   * @param {Event} eventData the native mouse event\n   * @param {FabricObject} fabricObject on which the control is displayed\n   * @param {Control} control control for which the action handler is being asked\n   * @return {Function} the action handler\n   */\n  getActionHandler(\n    eventData: TPointerEvent,\n    fabricObject: InteractiveFabricObject,\n    control: Control,\n  ): TransformActionHandler | undefined {\n    return this.actionHandler;\n  }\n\n  /**\n   * Returns control mouseDown handler\n   * @param {Event} eventData the native mouse event\n   * @param {FabricObject} fabricObject on which the control is displayed\n   * @param {Control} control control for which the action handler is being asked\n   * @return {Function} the action handler\n   */\n  getMouseDownHandler(\n    eventData: TPointerEvent,\n    fabricObject: InteractiveFabricObject,\n    control: Control,\n  ): ControlActionHandler | undefined {\n    return this.mouseDownHandler;\n  }\n\n  /**\n   * Returns control mouseUp handler.\n   * During actions the fabricObject or the control can be of different obj\n   * @param {Event} eventData the native mouse event\n   * @param {FabricObject} fabricObject on which the control is displayed\n   * @param {Control} control control for which the action handler is being asked\n   * @return {Function} the action handler\n   */\n  getMouseUpHandler(\n    eventData: TPointerEvent,\n    fabricObject: InteractiveFabricObject,\n    control: Control,\n  ): ControlActionHandler | undefined {\n    return this.mouseUpHandler;\n  }\n\n  /**\n   * Returns control cursorStyle for css using cursorStyle. If you need a more elaborate\n   * function you can pass one in the constructor\n   * the cursorStyle property\n   * @param {Event} eventData the native mouse event\n   * @param {Control} control the current control ( likely this)\n   * @param {FabricObject} object on which the control is displayed\n   * @return {String}\n   */\n  cursorStyleHandler(\n    eventData: TPointerEvent,\n    control: Control,\n    fabricObject: InteractiveFabricObject,\n    coord: TOCoord,\n  ) {\n    return control.cursorStyle;\n  }\n\n  /**\n   * Returns the action name. The basic implementation just return the actionName property.\n   * @param {Event} eventData the native mouse event\n   * @param {Control} control the current control ( likely this)\n   * @param {FabricObject} object on which the control is displayed\n   * @return {String}\n   */\n  getActionName(\n    eventData: TPointerEvent,\n    control: Control,\n    fabricObject: InteractiveFabricObject,\n  ) {\n    return control.actionName;\n  }\n\n  /**\n   * Returns controls visibility\n   * @param {FabricObject} object on which the control is displayed\n   * @param {String} controlKey key where the control is memorized on the\n   * @return {Boolean}\n   */\n  getVisibility(fabricObject: InteractiveFabricObject, controlKey: string) {\n    return fabricObject._controlsVisibility?.[controlKey] ?? this.visible;\n  }\n\n  /**\n   * Sets controls visibility\n   * @param {Boolean} visibility for the object\n   * @return {Void}\n   */\n  setVisibility(\n    visibility: boolean,\n    name?: string,\n    fabricObject?: InteractiveFabricObject,\n  ) {\n    this.visible = visibility;\n  }\n\n  positionHandler(\n    dim: Point,\n    finalMatrix: TMat2D,\n    fabricObject: InteractiveFabricObject,\n    currentControl: Control,\n  ) {\n    return new Point(\n      this.x * dim.x + this.offsetX,\n      this.y * dim.y + this.offsetY,\n    ).transform(finalMatrix);\n  }\n\n  /**\n   * Returns the coords for this control based on object values.\n   * @param {Number} objectAngle angle from the fabric object holding the control\n   * @param {Number} objectCornerSize cornerSize from the fabric object holding the control (or touchCornerSize if\n   *   isTouch is true)\n   * @param {Number} centerX x coordinate where the control center should be\n   * @param {Number} centerY y coordinate where the control center should be\n   * @param {boolean} isTouch true if touch corner, false if normal corner\n   */\n  calcCornerCoords(\n    angle: TDegree,\n    objectCornerSize: number,\n    centerX: number,\n    centerY: number,\n    isTouch: boolean,\n    fabricObject: InteractiveFabricObject,\n  ) {\n    const t = multiplyTransformMatrixArray([\n      createTranslateMatrix(centerX, centerY),\n      createRotateMatrix({ angle }),\n      createScaleMatrix(\n        (isTouch ? this.touchSizeX : this.sizeX) || objectCornerSize,\n        (isTouch ? this.touchSizeY : this.sizeY) || objectCornerSize,\n      ),\n    ]);\n    return {\n      tl: new Point(-0.5, -0.5).transform(t),\n      tr: new Point(0.5, -0.5).transform(t),\n      br: new Point(0.5, 0.5).transform(t),\n      bl: new Point(-0.5, 0.5).transform(t),\n    };\n  }\n\n  /**\n   * This is an helper method to prepare the canvas to render a control\n   * It detectes common control properties and sets the correct fill and\n   * stroke styles on the context. It does not execute translations or\n   * rotations since different controls need differnt combination of these.\n   */\n  commonRenderProps(\n    ctx: CanvasRenderingContext2D,\n    left: number,\n    top: number,\n    fabricObject: InteractiveFabricObject,\n    styleOverride: ControlRenderingStyleOverride = {},\n  ): {\n    stroke: boolean;\n    xSize: number;\n    ySize: number;\n    transparentCorners: boolean;\n    opName: 'stroke' | 'fill';\n  } {\n    const { cornerSize, cornerColor, transparentCorners, cornerStrokeColor } =\n        styleOverride,\n      sizeFromProps = cornerSize || fabricObject.cornerSize,\n      xSize = this.sizeX || sizeFromProps,\n      ySize = this.sizeY || sizeFromProps,\n      transparent =\n        typeof transparentCorners !== 'undefined'\n          ? transparentCorners\n          : fabricObject.transparentCorners,\n      opName = transparent ? STROKE : FILL,\n      strokeColor = cornerStrokeColor || fabricObject.cornerStrokeColor,\n      stroke = !transparent && !!strokeColor;\n    ctx.fillStyle = cornerColor || fabricObject.cornerColor || '';\n    ctx.strokeStyle = strokeColor || '';\n    ctx.translate(left, top);\n    //  angle is relative to canvas plane\n    ctx.rotate(degreesToRadians(fabricObject.getTotalAngle()));\n    return {\n      stroke,\n      xSize,\n      ySize,\n      transparentCorners: transparent,\n      opName,\n    };\n  }\n\n  /**\n   * Render function for the control.\n   * When this function runs the context is unscaled. unrotate. Just retina scaled.\n   * all the functions will have to translate to the point left,top before starting Drawing\n   * if they want to draw a control where the position is detected.\n   * left and top are the result of the positionHandler function\n   * @param {RenderingContext2D} ctx the context where the control will be drawn\n   * @param {Number} left position of the canvas where we are about to render the control.\n   * @param {Number} top position of the canvas where we are about to render the control.\n   * @param {Object} styleOverride\n   * @param {FabricObject} fabricObject the object where the control is about to be rendered\n   */\n  render(\n    ctx: CanvasRenderingContext2D,\n    left: number,\n    top: number,\n    styleOverride: ControlRenderingStyleOverride | undefined,\n    fabricObject: InteractiveFabricObject,\n  ) {\n    styleOverride = styleOverride || {};\n    switch (styleOverride.cornerStyle || fabricObject.cornerStyle) {\n      case 'circle':\n        renderCircleControl.call(\n          this,\n          ctx,\n          left,\n          top,\n          styleOverride,\n          fabricObject,\n        );\n        break;\n      default:\n        renderSquareControl.call(\n          this,\n          ctx,\n          left,\n          top,\n          styleOverride,\n          fabricObject,\n        );\n    }\n  }\n}\n"],"mappings":";;;;;;;;AA8BA,IAAa,UAAb,MAAqB;CA8HnB,YAAY,SAA4B;;;;;;;;;;;GArHxC;GAAU;GAAK;;;;;;;;;;;;;;GAaf;GAAa;GAAM;;;;;;;;;;GASnB;GAAQ;GAAE;;;;;;;;;;GASV;GAAI;GAAE;;;;;;;;;;GASN;GAAI;GAAE;;;;;;;;;;;;;;;GAcN;GAAU;GAAE;;;;;;;;;GAQZ;GAAU;GAAE;;;;;;;;;GAQZ;GAAQ;GAAE;;;;;;;;;GAQV;GAAQ;GAAE;;;;;;;;;GAQV;GAAa;GAAE;;;;;;;;;GAQf;GAAa;GAAE;;;;;;;;;GAQf;GAAc;GAAY;;;;;;;;;GAQ1B;GAAiB;GAAM;AAQrB,SAAO,OAAO,MAAM,QAAQ;;CAG9B,0BAGE;;AACA,UAAA,wBAEE,KAAK,0BAAA,QAAA,0BAAA,KAAA,IAAA,wBAEL,IAAI,MAAM,CAAC,KAAK,IAAI,IAAK,CAAC,KAAK,IAAI,GAAI;;CAkC3C,eACE,YACA,cACA,SACA,EAAE,IAAI,IAAI,IAAI,MACd;;AAEA,WAAA,uBACE,aAAa,YAAA,QAAA,yBAAA,KAAA,IAAA,KAAA,IAAA,qBAAQ,iBAAiB,MAAK,gBAC3C,aAAa,iBAAiB,WAAW,IACzC,aAAa,iBAAiB,SAAS;GAAC;GAAI;GAAI;GAAI;GAAG,CAAC;;;;;;;;;CAW5D,iBACE,WACA,cACA,SACoC;AACpC,SAAO,KAAK;;;;;;;;;CAUd,oBACE,WACA,cACA,SACkC;AAClC,SAAO,KAAK;;;;;;;;;;CAWd,kBACE,WACA,cACA,SACkC;AAClC,SAAO,KAAK;;;;;;;;;;;CAYd,mBACE,WACA,SACA,cACA,OACA;AACA,SAAO,QAAQ;;;;;;;;;CAUjB,cACE,WACA,SACA,cACA;AACA,SAAO,QAAQ;;;;;;;;CASjB,cAAc,cAAuC,YAAoB;;AACvE,UAAA,yBAAA,yBAAO,aAAa,yBAAA,QAAA,2BAAA,KAAA,IAAA,KAAA,IAAA,uBAAsB,iBAAA,QAAA,0BAAA,KAAA,IAAA,wBAAe,KAAK;;;;;;;CAQhE,cACE,YACA,MACA,cACA;AACA,OAAK,UAAU;;CAGjB,gBACE,KACA,aACA,cACA,gBACA;AACA,SAAO,IAAI,MACT,KAAK,IAAI,IAAI,IAAI,KAAK,SACtB,KAAK,IAAI,IAAI,IAAI,KAAK,QACvB,CAAC,UAAU,YAAY;;;;;;;;;;;CAY1B,iBACE,OACA,kBACA,SACA,SACA,SACA,cACA;EACA,MAAM,IAAI,6BAA6B;GACrC,sBAAsB,SAAS,QAAQ;GACvC,mBAAmB,EAAE,OAAO,CAAC;GAC7B,mBACG,UAAU,KAAK,aAAa,KAAK,UAAU,mBAC3C,UAAU,KAAK,aAAa,KAAK,UAAU,iBAC7C;GACF,CAAC;AACF,SAAO;GACL,IAAI,IAAI,MAAM,KAAM,IAAK,CAAC,UAAU,EAAE;GACtC,IAAI,IAAI,MAAM,IAAK,IAAK,CAAC,UAAU,EAAE;GACrC,IAAI,IAAI,MAAM,IAAK,GAAI,CAAC,UAAU,EAAE;GACpC,IAAI,IAAI,MAAM,KAAM,GAAI,CAAC,UAAU,EAAE;GACtC;;;;;;;;CASH,kBACE,KACA,MACA,KACA,cACA,gBAA+C,EAAE,EAOjD;EACA,MAAM,EAAE,YAAY,aAAa,oBAAoB,sBACjD,eACF,gBAAgB,cAAc,aAAa,YAC3C,QAAQ,KAAK,SAAS,eACtB,QAAQ,KAAK,SAAS,eACtB,cACE,OAAO,uBAAuB,cAC1B,qBACA,aAAa,oBACnB,SAAS,cAAc,SAAS,MAChC,cAAc,qBAAqB,aAAa,mBAChD,SAAS,CAAC,eAAe,CAAC,CAAC;AAC7B,MAAI,YAAY,eAAe,aAAa,eAAe;AAC3D,MAAI,cAAc,eAAe;AACjC,MAAI,UAAU,MAAM,IAAI;AAExB,MAAI,OAAO,iBAAiB,aAAa,eAAe,CAAC,CAAC;AAC1D,SAAO;GACL;GACA;GACA;GACA,oBAAoB;GACpB;GACD;;;;;;;;;;;;;;CAeH,OACE,KACA,MACA,KACA,eACA,cACA;AACA,kBAAgB,iBAAiB,EAAE;AACnC,UAAQ,cAAc,eAAe,aAAa,aAAlD;GACE,KAAK;AACH,wBAAoB,KAClB,MACA,KACA,MACA,KACA,eACA,aACD;AACD;GACF,QACE,qBAAoB,KAClB,MACA,KACA,MACA,KACA,eACA,aACD"}