{"version":3,"file":"baseFilter.mjs","names":[],"sources":["../../../../src/filters/shaders/baseFilter.ts"],"sourcesContent":["export const highPsourceCode = `precision highp float`;\n\nexport const identityFragmentShader = `\n    ${highPsourceCode};\n    varying vec2 vTexCoord;\n    uniform sampler2D uTexture;\n    void main() {\n      gl_FragColor = texture2D(uTexture, vTexCoord);\n    }`;\n\nexport const vertexSource = `\n    attribute vec2 aPosition;\n    varying vec2 vTexCoord;\n    void main() {\n      vTexCoord = aPosition;\n      gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n    }`;\n"],"mappings":";AAAA,MAAa,kBAAkB;AAE/B,MAAa,yBAAyB;MAChC,gBAAgB;;;;;;AAOtB,MAAa,eAAe"}