import { Rarity } from '../../constants/reforges.js';
import { BaseItem } from '../base-item.js';
import { GearSlot } from '../definitions.js';
export declare class BiohazardHelmet extends BaseItem {
    get skyblockId(): string;
    get name(): string;
    get wiki(): string;
    get maxRarity(): Rarity;
    family: string;
    slot: GearSlot;
    baseStats: {
        "Bonus Pest Chance": number;
    };
    skillReq: {
        Farming: number;
    };
}
export declare class BiohazardChestplate extends BaseItem {
    get skyblockId(): string;
    get name(): string;
    get wiki(): string;
    get maxRarity(): Rarity;
    family: string;
    slot: GearSlot;
    baseStats: {
        "Bonus Pest Chance": number;
    };
    skillReq: {
        Farming: number;
    };
}
export declare class BiohazardLeggings extends BaseItem {
    get skyblockId(): string;
    get name(): string;
    get wiki(): string;
    get maxRarity(): Rarity;
    family: string;
    slot: GearSlot;
    baseStats: {
        "Bonus Pest Chance": number;
    };
    skillReq: {
        Farming: number;
    };
}
export declare class BiohazardBoots extends BaseItem {
    get skyblockId(): string;
    get name(): string;
    get wiki(): string;
    get maxRarity(): Rarity;
    family: string;
    slot: GearSlot;
    baseStats: {
        "Bonus Pest Chance": number;
    };
    skillReq: {
        Farming: number;
    };
}
