import { Rarity, ReforgeTarget } from '../../constants/reforges.js';
import { Skill } from '../../constants/skills.js';
import { UpgradeReason } from '../../constants/upgrades.js';
import type { GemSlotCost } from '../../fortune/upgradeable.js';
import { BaseItem } from '../base-item.js';
import { GearSlot } from '../definitions.js';
export declare class FarmerBoots extends BaseItem {
    get skyblockId(): string;
    get name(): string;
    get wiki(): string;
    get maxRarity(): Rarity;
    slot: GearSlot;
    upgrade: {
        id: string;
        reason: UpgradeReason;
        why: string;
    };
    gemSlots: {
        slot_type: string;
        costs: ({
            type: "ITEM";
            item_id: string;
            amount: number;
            coins?: undefined;
        } | {
            type: "COINS";
            coins: number;
            item_id?: undefined;
            amount?: undefined;
        })[];
    }[];
    skillReq: {
        Farming: number;
    };
    perLevelStats: {
        skill: Skill;
        stats: {
            farming_fortune: number;
        };
    };
}
export declare class RanchersBoots extends BaseItem {
    get skyblockId(): string;
    get name(): string;
    get wiki(): string;
    get maxRarity(): Rarity;
    slot: GearSlot;
    upgrade: {
        id: string;
        reason: UpgradeReason;
        why: string;
    };
    gemSlots: {
        slot_type: string;
        costs: ({
            type: "ITEM";
            item_id: string;
            amount: number;
            coins?: undefined;
        } | {
            type: "COINS";
            coins: number;
            item_id?: undefined;
            amount?: undefined;
        })[];
    }[];
    skillReq: {
        Farming: number;
    };
    perLevelStats: {
        skill: Skill;
        stats: {
            farming_fortune: number;
        };
    };
}
export declare class LanternHelmet extends BaseItem {
    get skyblockId(): string;
    get name(): string;
    get wiki(): string;
    get maxRarity(): Rarity;
    slot: GearSlot;
    upgrade: {
        id: string;
        reason: UpgradeReason;
    };
    gemSlots: {
        slot_type: string;
        costs: GemSlotCost[];
    }[];
    skillReq: {
        Farming: number;
    };
    perLevelStats: {
        skill: Skill;
        appliesTo: ReforgeTarget[];
        stats: {
            farming_fortune: number;
        };
    };
}
