export type NoiseType = "open-simplex-2" | "open-simplex-2s" | "cellular" | "perlin" | "value-cubic" | "value";
export type RotationType3D = "none" | "improve-xy-planes" | "improve-xz-planes";
export type FractalType = "none" | "fbm" | "ridged" | "ping-pong" | "domain-warp-progressive" | "domain-warp-independent";
export type CellularDistanceFunction = "euclidean" | "euclidean-squared" | "manhattan" | "hybrid";
export type CellularReturnType = "cell-value" | "distance" | "distance-2" | "distance-2-add" | "distance-2-sub" | "distance-2-mul" | "distance-2-div";
export type DomainWarpType = "open-simplex-2" | "open-simplex-2-reduced" | "basic-grid";
export type TransformType3D = "none" | "improve-xy-planes" | "improve-xz-planes" | "default-open-simplex-2";
export type NoiseOptions = {
    seed: number;
    frequency: number;
    domainWarpAmp?: number;
    octaves?: number;
    lacunarity?: number;
    gain?: number;
    weightedStrength?: number;
    pingPongStrength?: number;
    fractalBounding?: number;
    cellularJitterModifier?: number;
    noiseType: NoiseType;
    rotationType3D?: RotationType3D;
    fractalType: FractalType;
    cellularDistanceFunction?: CellularDistanceFunction;
    cellularReturnType?: CellularReturnType;
    domainWarpType?: DomainWarpType;
    warpTransformType3D?: TransformType3D;
    transformType3D?: TransformType3D;
};
export interface Vector2 {
    x: number;
    y: number;
}
export interface Vector3 {
    x: number;
    y: number;
    z: number;
}
