/// <reference types="node" />
/// <reference types="node" />
export declare namespace save {
    type Type = 'Switch' | 'PC' | 'PlayStation';
    type Keys = number[];
    type Value = string | number | boolean | Buffer | Array<Value> | {
        [key: string]: Value;
    };
    namespace master {
        type Picture = Buffer;
        type User = {
            [key: string]: Value;
        } & {
            corpsList: {
                target: {
                    id: number;
                    characterId: number;
                }[];
            };
            corpsSlots: {
                keys: Keys;
                values: {
                    target: {
                        id: number;
                        characterId: number;
                    }[];
                }[];
            };
            ownedCharacterList: {
                target: {
                    id: number;
                    characterStatusId: number;
                    isEnableCorps: boolean;
                    jobId: number;
                    name: string;
                    currentExp: number;
                    parameter: {
                        currentHP: number;
                        currentMP: number;
                        currentMpCountList: {
                            keys: Keys;
                            values: number[];
                        };
                        addtionalMaxMpCountList: {
                            keys: Keys;
                            values: number[];
                        };
                        addtionalLevel: number;
                        addtionalMaxHp: number;
                        addtionalMaxMp: number;
                        addtionalPower: number;
                        addtionalVitality: number;
                        addtionalAgility: number;
                        addionalWeight: number;
                        addtionalIntelligence: number;
                        addtionalSpirit: number;
                        addtionalAttack: number;
                        addtionalDefense: number;
                        addtionalAbilityDefense: number;
                        addtionalAbilityEvasionRate: number;
                        addtionalMagic: number;
                        addtionalLuck: number;
                        addtionalAccuracyRate: number;
                        addtionalEvasionRate: number;
                        addtionalAbilityDisturbedRate: number;
                        addtionalCriticalRate: number;
                        addtionalDamageDirmeter: number;
                        addtionalAbilityDefenseRate: number;
                        addtionalAccuracyCount: number;
                        addtionalEvasionCount: number;
                        addtionalDefenseCount: number;
                        addtionalMagicDefenseCount: number;
                        currentConditionList: {
                            target: number[];
                        };
                    };
                    commandList: {
                        target: number[];
                    };
                    abilityList: {
                        target: {
                            abilityId: number;
                            contentId: number;
                            skillLevel: number;
                            abilityName?: string;
                        }[];
                    };
                    abilitySlotDataList: {
                        target: {
                            level: number;
                            slotInfo: {
                                keys: Keys;
                                values: ('' | {
                                    abilityId: number;
                                    contentId: number;
                                    skillLevel: number;
                                })[];
                            };
                        }[];
                    };
                    jobList: {
                        target: {
                            id: number;
                            level: number;
                            currentProficiency: number;
                        }[];
                    };
                    equipmentList: {
                        keys: Keys;
                        values: {
                            contentId: number;
                            count: number;
                        }[];
                    };
                    additionOrderOwnedAbilityIds: {
                        target: number[];
                    };
                    sortOrderOwnedAbilityIds: {
                        target: number[];
                    };
                    abilityDictionary: {
                        keys: Keys;
                        values: {
                            target: {
                                abilityId: number;
                                contentId: number;
                                skillLevel: number;
                            }[];
                        }[];
                    };
                    skillLevelTargets: {
                        keys: Keys;
                        values: number[];
                    };
                    learningAbilitys: {
                        target: number[];
                    };
                    equipmentAbilitys: {
                        target: number[];
                    };
                    numberOfButtles: number;
                    ownedMonsterId: number;
                    magicStoneId: number;
                    magicLearningValue: number;
                    isDefaultName?: boolean;
                    isJoiningDefaultName?: boolean;
                    defaultNameIndex?: number;
                }[];
            };
            releasedJobs: {
                target: number[];
            };
            owendGil: number;
            playTime: number;
            normalOwnedItemList: {
                target: {
                    contentId: number;
                    count: number;
                }[];
            };
            importantOwendItemList: {
                target: {
                    contentId: number;
                    count: number;
                }[];
            };
            normalOwnedItemSortIdList: {
                target: unknown[];
            };
            currentArea: string;
            currentLocation: string;
            ownedTransportationList: {
                target: {
                    position: {
                        x: number;
                        y: number;
                        z: number;
                    };
                    direction: number;
                    id: number;
                    mapId: number;
                    enable: boolean;
                    timeStampTicks: number;
                }[];
            };
            owendCrystalFlags: {
                target: boolean[];
            };
            configData: string;
            warehouseItemList: {
                target: unknown[];
            };
            ownedKeyWaordList: {
                target: number[];
            };
            ownedMagicList: {
                target: number[];
            };
            learnedAbilityList: {
                target: number[];
            };
            escapeCount: number;
            battleCount: number;
            winCount?: number;
            corpsSlotIndex: number;
            openChestCount: number;
            ownedMagicStoneList: {
                target: unknown[];
            };
            steps: number;
            saveCompleteCount: number;
            monstersKilledCount: number;
            totalGil: number;
            wonderWandIndex?: number;
            cheatSettingsData: {
                isEnableEncount: boolean;
                expRate: number;
                gilRate: number;
                learningProficiencyRate: number;
                isHpIncreaseByFightCount: boolean;
                abpRate: number;
                magicProficiencyRate: number;
                parameterUpRate: number;
                magicLearningProficiencyRate: number;
            };
            isOpenedGameBoosterWindow: boolean;
            braveBladeReliefCount?: number;
            braveBladeEscapeCount?: number;
            isTakeOverBraveBladeEscapeCount?: boolean;
        };
        type Config = {
            [key: string]: Value;
        } & {
            buttonType: number;
            battleModeIndex: number;
            battleSpeedIndex: number;
            battleMessageSpeedIndex: number;
            isCursorMemory: boolean;
            isKeepAutoBattle: boolean;
            messageSpeed: number;
            isLeftActionIcon: boolean;
            isLeftVirtualPad: boolean;
            isLeftMenuCommand: boolean;
            isLeftBattleCommand: boolean;
            reequipIndex: number;
            analogModeIndex: number;
            isAutoDash: number;
        };
        type Storage = {
            [key: string]: Value;
        } & {
            scenario: number[];
            treasure: number[];
            global: number[];
            area: number[];
            map: number[];
            selected: number;
            itemSelected: number;
            transportation: unknown[];
        };
        type Map = {
            [key: string]: Value;
        } & {
            mapId: number;
            pointIn: number;
            transportationId: number;
            carryingHoverShip: boolean;
            playerEntity: {
                position: {
                    x: number;
                    y: number;
                    z: number;
                };
                direction: number;
            };
            companionEntity: string;
            gpsData: {
                transportationId?: number;
                mapId: number;
                areaId: number;
                gpsId: number;
                width: number;
                height: number;
            };
            moveCount: number;
            subtractSteps: number;
            telepoCacheData: string;
            playableCharacterCorpsId: number;
            currentSelectedPartyId?: number;
            timerData: string;
            viewType?: number;
            encountEnable: boolean;
            otherPartyDataList?: {
                mapId: number;
                pointIn: number;
                playerEntity: string;
                playableCharacterCorpsId: number;
            }[];
            partyPlayableCharacterCorpsId?: number[];
            fieldDefenseNpcEntityIDList?: unknown[];
            beastFieldEncountExchangeFlags?: number[];
            beastFieldEncountSeekGroupId?: number;
            rtsData?: string;
        };
    }
    type Master = {
        [key: string]: Value;
    } & {
        id: number;
        pictureData?: master.Picture;
        userData: master.User;
        configData: master.Config;
        dataStorage: master.Storage;
        mapData: master.Map;
        timeStamp: string;
        playTime: number;
        clearFlag: number;
        isCompleteFlag: number;
    };
    type Bestiary = {
        [key: string]: Value;
    } & {
        scenarioFlags: {
            target: number[];
        };
        monsterDefeats: {
            keys: Keys;
            values: number[];
        };
        totalSubjugationCount: number;
    };
    namespace config {
        type GamepadKeySettings = {
            [key: string]: Value;
        } & {
            keys: Keys;
            values: {
                keys: Keys;
                values: number[];
            }[];
        };
        type KeyboardKeySettings = {
            [key: string]: Value;
        } & {
            keys: Keys;
            values: {
                target: {
                    inputType: number;
                    deviceType: number;
                    keyName: string;
                    axesName: string;
                    keyCode: number;
                    direction: number;
                }[];
            }[];
        };
        type MouseKeySettings = {
            [key: string]: Value;
        } & {
            keys: Keys;
            values: {
                target: {
                    inputType: number;
                    deviceType: number;
                    keyName: string;
                    axesName: string;
                    keyCode: number;
                    direction: number;
                }[];
            }[];
        };
    }
    type Config = {
        [key: string]: Value;
    } & {
        language: number;
        fontType: number;
        gamePadKeySettings: config.GamepadKeySettings;
        keyboardKeySettings: config.KeyboardKeySettings;
        mouseKeySettings: config.MouseKeySettings;
        screenMode: number;
        resolutionWidth: number;
        resolutionHight: number;
        isLeftActionIcon: number;
        isLeftVirtualPad: number;
        isLeftMenuCommand: number;
        isLeftBattleCommand: number;
        isAnalogMode: boolean;
        brightness: number;
        masterVolume: number;
        bgmVolume: number;
        seVolume: number;
        bgmType: number;
    };
    type Data = Master | Bestiary | Config;
}
