/**
 * List of possible entity intersections. Used for raycasting.
 */
export declare enum IntersectOptions {
    Everything = -1,
    Map = 1,
    MissionEntities = 2,
    Peds1 = 12,
    Objects = 16,
    Unk1 = 32,
    Unk2 = 64,
    Unk3 = 128,
    Vegetation = 256,
    Unk4 = 512
}
