# Screens


<style>
.markdown-section {
max-width:1400px;
}
img {
max-width:400px;
max-height:200px;
}
</style>

## Entities
Pile of entities, giants, cow and dragons


[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-100-giants.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-100-giants.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-carry2.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-carry2.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-carry.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-carry.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-cow.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-cow.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-giant-pile.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-giant-pile.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-invasion.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-invasion.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-mobs.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-mobs.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-pile.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-pile.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-villagers.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-villagers.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-giants.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-giants.png)

## Map loading
Load existing maps, include schematics in your map

[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-anvil.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-anvil.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-lttp.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-lttp.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-schematic.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-schematic.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-full-anvil-loading.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-full-anvil-loading.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-generation.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-generation.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-schema-fs.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-schema-fs.png)

## Portals
Create huge portals

[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-huge-portal.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-huge-portal.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-portal.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-portal.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-super-portal.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-super-portal.png)

## World generation
Generate trees and vanilla-like maps

[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-voxel-worldgen-rust.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-voxel-worldgen-rust.png)
[![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-trees.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-trees.png)