using System.Collections.Generic; using UnityEngine; namespace jeanf.scenemanagement { [CreateAssetMenu(fileName = "ZoneOverride", menuName = "LoadingSystem/ZoneOverride")] public class ZoneOverride : ScriptableObject { [Tooltip("The list app in this zone will be overriden by the following list")] public Zone zone; public List AppsForThisZone_Override; } }