using UnityEngine; using UnityEngine.AddressableAssets; namespace jeanf.ContentManagement { public enum CosmeticType { CHARACTER, OBJECT, ENVIRONMENT, UI, VFX, DISCUSSION, QUEST } [CreateAssetMenu(fileName = "Empty Cosmetic Config", menuName = "SceneManagment/New Cosmetic Config")] public class CosmeticContentSo : GameContentSo { public int Id; public CosmeticType Type; public AssetReference CosmeticPrefab; public string slug; public Sprite Icon; } }