using System; using UnityEngine; namespace PrefsGUI { public partial class PrefsParam { public static Color syncedColor = new Color32(255, 143, 63, 255); public event Action onSyncedChanged; private bool _synced; public bool Synced { get => _synced; protected set { if (_synced != value) { _synced = value; onSyncedChanged?.Invoke(_synced); } } } private void ClearSync() { Synced = false; onSyncedChanged = null; } } }