using System; using UnityEngine; namespace RosettaUI.UIToolkit { public class GradientEditorPresetSet : SwatchSetBase { public const string KeyPrefix = "RosettaUI-GradientEditorPresetSet"; public GradientEditorPresetSet(Action applyValueFunc) : base("Presets", applyValueFunc) { } protected override string DataKeyPrefix => KeyPrefix; } }