using UnityEngine; namespace RosettaUI { public static class Clipboard { public static string GetRawString() { return GUIUtility.systemCopyBuffer; } public static bool TryGet(out T value) { var text = GUIUtility.systemCopyBuffer; bool success; (success, value) = ClipboardParser.Deserialize(text); return success; } public static void Set(T value) { GUIUtility.systemCopyBuffer = ClipboardParser.Serialize(value); } } }