using System.Collections.Generic;
using System.Linq;
using RosettaUI.Utilities;
namespace RosettaUI.UndoSystem
{
///
/// Elementの状態を保存、復元する
/// 内部的にElementの特定の型ごとのIElementRestoreRecordを複数持つ
///
public class ElementRestoreRecord : ObjectPoolItem
{
#region Static
public static bool TryCreate(Element element, out ElementRestoreRecord record)
{
record = GetPooled();
if (record.Initialize(element))
{
return true;
}
record.Dispose();
record = null;
return false;
}
// targetElement以下のElementを再帰的にフラットに列挙する
// Recordを作成・復元する際に同じ構成なら同じ順番で列挙されることを期待している
private static IEnumerable FlattenUndoRestoreElements(Element targetElement)
{
switch (targetElement)
{
case IUndoRestoreElement undoRestoreElement:
yield return undoRestoreElement;
break;
case ElementGroup group:
{
foreach (var child in group.Contents)
{
foreach (var e in FlattenUndoRestoreElements(child))
{
yield return e;
}
}
break;
}
}
}
public static IEnumerable CreateRecords(Element targetElement)
{
return FlattenUndoRestoreElements(targetElement).Select(e => e.CreateRestoreRecord());
}
// CreateElementRecordsで作成したレコードを元にElementの状態を復元する
// Elementの構造が変わっていない想定で順番にrecordsを適用していく
public static void Restore(Element targetElement, IEnumerable records)
{
using var recordsEnumerator = records.GetEnumerator();
recordsEnumerator.MoveNext();
foreach (var e in FlattenUndoRestoreElements(targetElement))
{
if (recordsEnumerator.Current == null)
{
break;
}
if ( recordsEnumerator.Current.TryRestore(e) )
{
recordsEnumerator.MoveNext();
}
}
}
#endregion
private readonly List _records = new();
private bool Initialize(Element element)
{
_records.Clear();
_records.AddRange(CreateRecords(element));
return _records.Count > 0;
}
public override void Dispose()
{
foreach (var record in _records)
{
record.Dispose();
}
_records.Clear();
base.Dispose();
}
public void Restore(Element element)
{
Restore(element, _records);
}
}
}