using UnityEngine.UIElements; namespace RosettaUI.UIToolkit.Builder { public partial class UIToolkitBuilder { private bool Bind_CompositeField(Element element, VisualElement visualElement) { if (element is not CompositeFieldElement compositeFieldElement || visualElement is not CompositeField compositeField) return false; Bind_ExistingLabel(compositeFieldElement.Label, compositeField.labelElement, str => compositeField.label = str); return Bind_ElementGroupContents(compositeFieldElement, compositeField); } } }