using UnityEngine.UIElements; namespace RosettaUI.UIToolkit.Builder { public partial class UIToolkitBuilder { private bool Bind_Indent(Element element, VisualElement visualElement) { if (element is not IndentElement indentElement || visualElement is not Indent indent) return false; ApplyIndent(indent, indentElement.level); return Bind_ElementGroupContents(indentElement, indent); } } }