using UnityEngine.UIElements; namespace RosettaUI.UIToolkit.Builder { public partial class UIToolkitBuilder { private static bool Bind_Image(Element element, VisualElement visualElement) { if (element is not ImageElement imageElement || visualElement is not Image image) return false; imageElement.GetViewBridge().SubscribeValueOnUpdateCallOnce(tex => image.image = tex); return true; } } }