using UnityEngine; namespace RosettaUI.UIToolkit { [CreateAssetMenu(menuName = "RosettaUI/CursorData", order = 1000)] public class CursorData : ScriptableObject { [System.Serializable] public class Data { public Texture2D tex; public Vector2Int hotspot; } public Data resizeHorizontal; public Data resizeVertical; public Data resizeUpLeft; public Data resizeUpRight; } }