using System;
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace RosettaUI.UIToolkit
{
///
/// マウスクリックでポップアップメニューを出す空のVisualElement
/// 見た目などの設定は子供に別のVisualElementを追加する
///
public class PopupMenu : VisualElement
{
public const string UssClassName = "rosettaui-popup-menu";
private readonly PopupMenuManipulator _manipulator;
public Func> CreateMenuItems { get; set; }
public MouseButton MouseButton
{
set => _manipulator.Button = value;
}
public PopupMenu()
{
AddToClassList(UssClassName);
_manipulator = new PopupMenuManipulator(() => CreateMenuItems?.Invoke());
this.AddManipulator(_manipulator);
}
}
}