using UnityEngine.UIElements; namespace RosettaUI.UIToolkit { public class WindowLauncher : Toggle { private const string UssClassName = "rosettaui-window-launcher"; private const string CheckmarkUssClassName = UssClassName + "__checkmark"; public WindowLauncher() { AddToClassList(UssClassName); // unityのussの影響を避けるためにクラス名を変更する var checkmarkElement = this.Q("unity-checkmark"); checkmarkElement.RemoveFromClassList(checkmarkUssClassName); checkmarkElement.AddToClassList(UssClassName + "__checkmark"); } } }