export declare enum Actions {
    LogAction = "LOG_ACTION",
    SetStatus = "SET_STATUS",
    Log = "LOG",
    SetLogs = "SET_LOGS",
    RenderPageTree = "RENDER_PAGE_TREE",
    StartActivity = "ACTIVITY_START",
    EndActivity = "ACTIVITY_END",
    UpdateActivity = "ACTIVITY_UPDATE",
    PendingActivity = "ACTIVITY_PENDING",
    CancelActivity = "ACTIVITY_CANCEL",
    ActivityErrored = "ACTIVITY_ERRORED"
}
export declare enum LogLevels {
    Debug = "DEBUG",
    Success = "SUCCESS",
    Info = "INFO",
    Warning = "WARNING",
    Log = "LOG",
    Error = "ERROR"
}
export declare enum ActivityLogLevels {
    Success = "ACTIVITY_SUCCESS",
    Failed = "ACTIVITY_FAILED",
    Interrupted = "ACTIVITY_INTERRUPTED"
}
export declare enum ActivityStatuses {
    InProgress = "IN_PROGRESS",
    NotStarted = "NOT_STARTED",
    Interrupted = "INTERRUPTED",
    Failed = "FAILED",
    Success = "SUCCESS",
    Cancelled = "CANCELLED"
}
export declare enum ActivityTypes {
    Spinner = "spinner",
    Hidden = "hidden",
    Progress = "progress",
    Pending = "pending"
}
