import Node from '../Node';
/**
 * Skin of a block.
 * @chunk 0x03059000
 */
export default class CGameCtnBlockSkin extends Node {
    foregroundPackDesc?: string;
    packDesc?: string;
    parentPackDesc?: string;
    text?: string;
    /**
     * Text
     */
    protected 0x03059000: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * Skin
     */
    protected 0x03059001: ({ r }: Chunk) => void;
    /**
     * Skin and parent skin
     */
    protected 0x03059002: ({ r }: Chunk) => void;
    /**
     * Secondary skin
     */
    protected 0x03059003: ({ r }: Chunk, f: ChunkFunctions) => void;
}
