import GameVersion from '../Utilities/GameVersion';
import CGameCtnBlock from './CGameCtnBlock';
import CGameCtnChallengeParameters from './CGameCtnChallengeParameters';
import CGameCtnCollectorList from './CGameCtnCollectorList';
/**
 * A map.
 * @chunk 0x03043000
 */
export default class CGameCtnChallenge extends GameVersion {
    authorExtraInfo?: string;
    authorLogin?: string;
    authorNickname?: string;
    authorScore?: number;
    authorTime?: number;
    authorVersion?: number;
    authorZone?: string;
    blocks?: CGameCtnBlock[];
    blockStock?: CGameCtnCollectorList;
    bronzeTime?: number;
    buildVersion?: string;
    challengeParameters?: CGameCtnChallengeParameters;
    checkpoints?: Int3[];
    comments?: string;
    cost?: number;
    crc32?: number;
    createdWithSimpleEditor?: boolean;
    customMusicPackDesc?: string;
    dayDuration?: number;
    dayTime?: number;
    decoBaseHeightOffset?: number;
    decoration?: IMeta;
    dynamicDaylight?: boolean;
    editorMode?: EditorMode;
    goldTime?: number;
    hasCustomCamThumbnail?: boolean;
    hashedPassword?: number[];
    headerVersion?: number;
    isLapRace?: boolean;
    isMultilap?: boolean;
    lightmapCacheUid?: number;
    lightmapVersion?: number;
    mapCoordOrigin?: Vector2 | number[];
    mapCoordTarget?: Vector2 | number[];
    mapInfo?: IMeta;
    mapKind?: MapKind;
    mapName?: string;
    mapStyle?: string;
    mapType?: string;
    modPackDesc?: string;
    nbCheckpoints?: number;
    nbLaps?: number;
    needUnlock?: boolean;
    objectiveTextAuthor?: string;
    objectiveTextBronze?: string;
    objectiveTextGold?: string;
    objectiveTextSilver?: string;
    offzones?: {
        1: Int3;
        2: Int3;
    }[];
    offzoneTriggerSize?: number[];
    packMask?: number;
    password?: string;
    playerModel?: IMeta;
    playMode?: PlayMode;
    silverTime?: number;
    size?: Int3;
    thumbnailData?: number[];
    thumbnailFarClipPlane?: number;
    thumbnailFov?: number;
    thumbnailNearClipPlane?: number;
    thumbnailPitchYawRoll?: Vector3;
    thumbnailPosition?: Vector3;
    thumbnailSize?: number;
    titleId?: string;
    worldDistortion?: Vector3;
    xml?: string;
    /**
     * (Header) Map information
     * @games All games
     */
    protected 0x03043002: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Header) Common map information
     * @games All games
     */
    protected 0x03043003: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Header) Header version
     * @games TMSX and above
     */
    protected 0x03043004: ({ r }: Chunk) => void;
    /**
     * (Header) XML data
     * @games TMSX and above
     */
    protected 0x03043005: ({ r }: Chunk) => void;
    /**
     * (Header) Thumnbnail and comments
     * @games TMU and above
     */
    protected 0x03043007: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Header) Author information
     * @games MP3 and above
     */
    protected 0x03043008: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * Vehicle model
     * @games All games
     */
    protected 0x0304300d: ({ r }: Chunk) => void;
    /**
     * Block data
     * @games TM1.0 only
     */
    protected 0x0304300f: ({ r }: Chunk) => void;
    /**
     * Puzzle block inventory, challenge parameters and map kind
     * @games All games
     */
    protected 0x03043011: ({ r }: Chunk) => void;
    /**
     * Legacy block data
     * @games Unknown
     */
    protected 0x03043013: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) Legacy password
     * @games TMSX, TMNESWC, TMU
     */
    protected 0x03043014: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable)
     * @games TMSX, TMNESWC
     */
    protected 0x03043016: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) Checkpoints
     * @games TMSX, TMNESWC, TMU, TMF
     */
    protected 0x03043017: ({ r }: Chunk) => void;
    /**
     * (Skippable) Lap information
     * @games TMSX and above
     */
    protected 0x03043018: ({ r }: Chunk) => void;
    /**
     * (Skippable) Mod information
     * @games TMSX  and above
     */
    protected 0x03043019: ({ r }: Chunk) => void;
    /**
     * @games Unknown
     */
    protected 0x0304301a: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * OldIgs
     * @games Unknown
     */
    protected 0x0304301b: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) Play mode
     * @games TMSX, TMNESWC, TMU, TMF
     */
    protected 0x0304301c: ({ r }: Chunk) => void;
    /**
     * @games Unknown
     */
    protected 0x0304301d: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * Block data
     * @games TMSX and above
     */
    protected 0x0304301f: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * Deprecated MediaTracker data
     * @games Unknown
     */
    protected 0x03043020: ({ r, fullChunkId }: Chunk) => void;
    /**
     * Legacy MediaTracker data
     * @games TMSX, TMNESWC, TMU, TMF
     */
    protected 0x03043021: ({ r, fullChunkId }: Chunk) => void;
    /**
     * @games TMSX and above
     */
    protected 0x03043022: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * Legacy map origin/target
     * @games Unknown
     */
    protected 0x03043023: ({ r }: Chunk) => void;
    /**
     * Custom music
     * @games TMSX and above
     */
    protected 0x03043024: ({ r }: Chunk) => void;
    /**
     * Map origin/target
     * @games TMSX and above
     */
    protected 0x03043025: ({ r }: Chunk) => void;
    /**
     * Clip global
     * @games TMNESWC and above
     */
    protected 0x03043026: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * Old realtime thumbnail
     * @games Unknown
     */
    protected 0x03043027: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * Old realtime thumbnail and comments
     * @games TMU and above
     */
    protected 0x03043028: (chunk: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) Password
     * @games TMF and above
     */
    protected 0x03043029: ({ r }: Chunk) => void;
    /**
     * Simple editor
     * @games TMF and above
     */
    protected 0x0304302a: ({ r }: Chunk) => void;
    /**
     * (Skippable) Realtime thumbnail and comments
     * @games TMF and above
     */
    protected 0x0304302d: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable)
     * @games MP3 and above
     */
    protected 0x03043034: ({ r }: Chunk) => void;
    /**
     * (Skippable) Realtime thumbnail and comments
     * @games MP3 and above
     */
    protected 0x03043036: (chunk: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) CarMarksBuffer
     * @games MP3 and above
     */
    /**
     * (Skippable/Encapsulated) Items
     * @games MP3 and above
     */
    protected 0x03043040: ({ r, length }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) Author information
     * @games MP3 and above
     */
    protected 0x03043042: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) Genealogies
     * @games MP3 and above
     */
    /**
     * (Skippable) Metadata
     * @games MP3 and above
     */
    /**
     * (Skippable)
     * @games MP3, TMT
     */
    protected 0x03043047: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) Baked blocks
     * @games MP3 and above
     */
    /**
     * MediaTracker data
     * @games MP3 and above
     */
    protected 0x03043049: ({ r, fullChunkId }: Chunk) => void;
    /**
     * (Skippable) Objectives
     * @games MP3 and above
     */
    protected 0x0304304b: ({ r }: Chunk) => void;
    /**
     * (Skippable) Offzones
     * @games MP3 and above
     */
    protected 0x03043050: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) Title information
     * @games MP3 and above
     */
    protected 0x03043051: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) Decoration height
     * @games MP3 and above
     */
    protected 0x03043052: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) Bot paths
     * @games MP3 and above
     */
    /**
     * (Skippable) Embedded objects
     * @games MP3 and above
     */
    /**
     * (Skippable) Light settings
     * @games MP4 and above
     */
    protected 0x03043056: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) SubMapsInfos
     * @games MP4 only
     */
    protected 0x03043058: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) World distortion
     * @games MP4 and above
     */
    protected 0x03043059: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable)
     * @games TM2020 only
     */
    protected 0x0304305a: ({ r }: Chunk, f: ChunkFunctions) => void;
    /**
     * (Skippable) Lightmaps
     * @games TM2020 only
     */
    /**
     * (Skippable) Free blocks
     * @games TM2020 only
     */
    /**
     * (Skippable) MapElemColor
     */
    /**
     * (Skippable) AnimPhaseOffset
     * @games TM2020 only
     */
    /**
     * (Skippable) Foreground pack desc
     * @games TM2020 only
     */
    /**
     * (Skippable) MapElemLmQuality
     * @games TM2020 only
     */
    /**
     * (Skippable) Macroblock instances
     * @games TM2020 only
     */
    /**
     * (Skippable) Light settings (2)
     * @games TM2020 only
     */
    protected 0x0304306b: ({ r }: Chunk, f: ChunkFunctions) => void;
}
