interface IHeaderChunks {
    chunkId: number;
    chunkSize: number;
    chunkData?: number[];
    isHeavy: boolean;
}
interface ICollectionList {
    [key: number]: string;
}
interface IMeta {
    id: string;
    collection: string;
    author: string;
}
interface Chunk {
    r: import('./Handlers').DataStream;
    fullChunkId: number;
    isHeaderChunk: boolean;
    length: number;
}
interface ChunkFunctions {
    readVersion<T>(version: T): T;
    readUnknown<T>(unknown: T): T;
}
type Chunks = {
    [x: number]: boolean;
};
type Unknowns = {
    [x: number]: any[];
};
type Versions = {
    [x: number]: number;
};
interface Int2 {
    x: number;
    y: number;
}
interface Int3 {
    x: number;
    y: number;
    z: number;
}
interface Vector2 {
    x: number;
    y: number;
}
interface Vector3 {
    x: number;
    y: number;
    z: number;
}
interface Byte3 {
    x: number;
    y: number;
    z: number;
}
declare enum MapKind {
    EndMarker,
    Campaign,
    Puzzle,
    Retro,
    TimeAttack,
    Rounds,
    InProgress,
    Campaign_7,
    Multi,
    Solo,
    Site,
    SoloNadeo,
    MultiNadeo
}
declare enum PlayMode {
    Race,
    Platform,
    Puzzle,
    Crazy,
    Shortcut,
    Stunts,
    Script
}
declare enum EditorMode {
    Advanced,
    Simple,
    HasGhostBlocks,
    Gamepad = 4
}
declare enum Direction {
    North,// +X
    East,// -X
    South,// -Z
    West
}
