export type WorldConfig = {
    /**
     * World width
     */
    width: number;
    /**
     * World height
     */
    height: number;
    /**
     * Frequency of biomes change
     * Default: 0.3
     * Min: 0.0, Max: 1.0
     */
    frequencyChange?: number;
    /**
     * Smoothness of biomes borders
     * Default: 0.5
     * Min: 0.0, Max: 1.0
     */
    borderSmoothness?: number;
    /**
     * Redistribution of biomes height
     * Default: 1.0
     * Min: 0.5, Max: 1.5
     */
    heightRedistribution?: number;
    /**
     * Averaging of biomes height
     * Default: true
     */
    heightAveraging?: boolean;
    /**
     * Scale of falloff area
     * Default: 0.0
     */
    falloff?: number;
};
export type WorldPoint = {
    x: number;
    y: number;
};
