---
cmd: "%PSPath%"
name: build
args:
  - "./scripts/build.ps1"
  - "-mod %modName%"
  - "-srcDirectory %srcDir%"
  - "-sdkPath %sdkPath%"
  - "-gamePath %gamePath%"
sh: true
env:
  modName: "'<%= modName %>'"                                                                         # your mod's name - this shouldn't have spaces or special characters, and it's usually the name of the first directory inside your mod's source dir
  srcDir: "'C:/Users/your_name/Documents/Firaxis ModBuddy/XCOM - War of the Chosen/<%= modName %>/'"  # the path that contains your mod's .XCOM_sln
  sdkPath: "'<%- sdkPath %>'"                                                                         # the path to your SDK installation ending in "XCOM 2 War of the Chosen SDK"
  gamePath: "'<%- gamePath %>'"                                                                       # the path to your XCOM 2 installation ending in "XCOM 2"
  PSPath: "C:\\WINDOWS\\system32\\WindowsPowerShell\\v1.0\\powershell.exe"                            # the path to your installation of powershell
  amlPath: "'<%- amlPath %>''"                                                                        # the path to your installation of the community alternative mod uploader
targets:
  run:
    name: run
    sh: true
    cmd: "%PSPath%"
    args:
      - "./scripts/run.ps1"
      - "-gamePath %gamePath%"
    env:
      PSPath: "C:\\WINDOWS\\system32\\WindowsPowerShell\\v1.0\\powershell.exe"
      gamePath: "'W:/SteamLibrary/steamapps/common/XCOM 2/'"
  open unreal editor:
    name: open unreal editor
    sh: true
    cmd: "%PSPath%"
    args:
      - "./scripts/runUnrealEditor.ps1"
      - "-sdkPath %sdkPath%"
    env:
      PSPath: "C:\\WINDOWS\\system32\\WindowsPowerShell\\v1.0\\powershell.exe"
      sdkPath: "'C:/SteamLibrary/steamapps/common/XCOM 2 War of the Chosen SDK'"
  publish:
    name: publish
    sh: true
    cmd: "%PSPath%"
    args:
      - "./scripts/publish.ps1"
      - "-amlPath %amlPath%"