import type { GetInterpolateValue } from '.';
import type { MValue, Properties, RGBA, VectorPoint } from '../..';
/** The 4 corner points closest to a point */
export type BilinearCorners<T extends MValue = Properties> = [
    VectorPoint<T>,
    VectorPoint<T>,
    VectorPoint<T>,
    VectorPoint<T>
];
/**
 * Sometimes you're given a large swathe of points, and so this function helps find the closest 4
 * "corners" relative to a pont
 * @param point - point to interpolate
 * @param refData - reference data to interpolate from
 * @returns - the corner points closest to the reference point
 */
export declare function getBilinearPoints<T extends MValue = Properties>(point: VectorPoint, refData: VectorPoint<T>[]): BilinearCorners<T>;
/**
 * # Bilinear Interpolation
 *
 * ## Description
 * Given a reference of data, interpolate a point using bilinear interpolation
 *
 * ## Usage
 * ```ts
 * import { bilinearInterpolation, getBilinearPoints, PointIndexFast } from 'gis-tools-ts';
 * import type { VectorPoint } from 'gis-tools-ts';
 *
 * // We have m-value data that we want to interpolate
 * interface TempData { temp: number; }
 *
 * const pointIndex = new PointIndexFast<TempData>();
 * // add lots of points
 * pointIndex.insertLonLat(lon, lat, data);
 * // ....
 *
 * // given a point we are interested in
 * const point: VectorPoint = { x: 20, y: -40 };
 * //  get a collection of points relative to the point
 * const data = await pointIndex.searchRadius(point.x, point.y, radius);
 *
 * // interpolate
 * const interpolatedValue = bilinearInterpolation<TempData>(point, data, (p) => p.m.temp);
 *
 * // if you reuse the same data, you can pass in the corners for performance gains
 * const corners = getBilinearPoints(point, data);
 * const interpolatedValue = bilinearInterpolation<TempData>(point, data, (p) => p.m.temp, corners);
 * ```
 * @param point - point to interpolate
 * @param refData - reference data to interpolate from
 * @param getValue - function to get value from reference data. Can be the z value or a property in the m-values
 * defaults to function that returns the z value or 0 if the z value is undefined
 * @param corners - the 4 corner points relative to the reference point. Add this if you don't want to keep
 * recomputing the corners on the same data.
 * @returns - the interpolated value
 */
export declare function bilinearInterpolation<T extends MValue = Properties>(point: VectorPoint, refData: VectorPoint<T>[], getValue?: GetInterpolateValue<T>, corners?: BilinearCorners<T>): number;
/**
 * Helper function for {@link bilinearInterpolation} on RGB(A) data.
 * Light in RGB data is logarithmically weighted (gamma corrected), so we need to expand each component by n^2 to
 * get the correct weight for each component.
 * @param point - Point to interpolate
 * @param refData - Reference data points
 * @returns - The interpolated RGBA data.
 */
export declare function rgbaBilinearInterpolation(point: VectorPoint, refData: VectorPoint<RGBA>[]): RGBA;
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