export interface WebGLUniform {
    uniformName: string;
    webglName: string;
}
export interface WebGLAttribute {
    attributeName: string;
    webglName: string;
}
export interface ShaderSource {
    fragmentShaderSource: string;
    vertexShaderSource: string;
}
export interface InitializeWebGLParams {
    gl: WebGLRenderingContext;
    uniforms?: WebGLUniform[];
    attributes?: WebGLAttribute[];
    shader: ShaderSource;
    vertexPositionName?: string;
}
export interface ProgramInfo {
    program: WebGLProgram;
    attribLocations: {
        vertexPosition: number;
        [key: string]: number;
    };
    uniformLocations: {
        [key: string]: WebGLUniformLocation;
    };
}
