precision mediump float; #pragma glslify: outOfRange = require(glsl-out-of-range) uniform vec3 clipBounds[2]; uniform float pickId; varying vec3 f_position; varying vec4 f_id; void main() { if (outOfRange(clipBounds[0], clipBounds[1], f_position)) discard; gl_FragColor = vec4(pickId, f_id.xyz); }