declare const _default: "precision highp float;\n#define GLSLIFY 1\n\nattribute vec3 position;//, normal;\nattribute vec2 uv;\n\nuniform mat4 model\n           , view\n           , projection;\n\nvarying vec2 f_uv;\n\nvec4 project(vec3 p) {\n  return projection * view * model * vec4(p, 1.0);\n}\n\nvoid main() {\n  gl_Position = project(position);\n  f_uv = uv;\n}\n";
export default _default;
