import "networkbasetypes.proto";
import "prediction_events.proto";

enum ECSPredictionEvents {
	CSPE_DamageTag = 1;
	CSPE_AddAimPunch = 3;
}

message CCSPredictionEvent_DamageTag {
	optional float flinch_mod_small = 1;
	optional float flinch_mod_large = 2;
	optional float friendly_fire_damage_reduction_ratio = 3;
}

message CCSPredictionEvent_AddAimPunch {
	optional .CMsgQAngle punch_angle = 1;
	optional uint32 when_tick = 2;
	optional float when_tick_frac = 3;
}
