{
  "name": "glsl-out-of-range",
  "version": "1.0.4",
  "description": "Functions to test if a point is outside ranges, namely useful for 3D/2D scenes that may have reversed bounds",
  "main": "index.js",
  "directories": {},
  "dependencies": {},
  "devDependencies": {
    "glslify": "^6.3.1"
  },
  "scripts": {},
  "repository": {
    "type": "git",
    "url": "git://github.com/plotly/glsl-out-of-range.git"
  },
  "keywords": [
    "plotly",
    "plotly.js",
    "reversed range",
    "3D scene",
    "2D scene",
    "webgl",
    "shader function",
    "glsl",
    "glslify"
  ],
  "author": "Plotly, Inc.",
  "license": "MIT",
  "bugs": {
    "url": "https://github.com/plotly/glsl-out-of-range/issues"
  },
  "browserify": {
    "transform": "glslify"
  },
  "homepage": "https://github.com/plotly/glsl-out-of-range"
}
