import { WorldState, Action, Goal } from './types';
/**
 * Agent class that manages planning and execution of actions to achieve goals
 * using GOAP (Goal-Oriented Action Planning).
 */
export declare class Agent {
    private worldState;
    private planner;
    private currentPlan;
    /**
     * Creates a new Agent instance.
     * @param initialState - The initial world state for the agent
     */
    constructor(initialState: WorldState);
    /**
     * Adds an action to the agent's available actions.
     * @param action - The action to add to the planner
     */
    addAction(action: Action): void;
    /**
     * Attempts to execute a plan to achieve the specified goal.
     * @param goal - The goal state to achieve
     * @returns Promise that resolves to true if plan execution was successful, false otherwise
     */
    executePlan(goal: Goal): Promise<boolean>;
    /**
     * Updates the world state based on an action's effects.
     * @param state - The current world state
     * @param action - The action whose effects should be applied
     * @returns Updated world state after applying the action's effects
     * @private
     */
    private updateWorldState;
    /**
     * Returns a copy of the current world state.
     * @returns Copy of the current world state
     */
    getCurrentState(): WorldState;
}
