export { M as MtlMaterial, p as parseMTL } from '../mtl-parser-Cw8gA4Aw.js';

/**
 * ParseResult is the result of parsing an OBJ file
 */
type ParseResult = {
    /** List of material libs (MTL files) */
    matLibNames: string[];
    /** List of geometries, each with a material name and vertex data */
    geometries: Geometry[];
    /** Total number of triangles in the OBJ file */
    triangles: number;
};
/**
 * Each OBJ file is made up of a list of geometries, each with a material name.
 * These can be thought of as parts of the overall model.
 */
type Geometry = {
    /** Name of the material for this geometry part */
    material: string;
    /** Vertex data for this geometry part, ready for turning into an BufferInfo in twgl.js */
    data: {
        position: number[];
        texcoord?: number[];
        normal: number[];
        tangent?: number[];
    };
};
/**
 * Parse an OBJ file returning a list of geometries and materials libs
 * @param {string} objFile - The OBJ file as a string
 * @param {boolean} flipUV - Flip the V texcoord axis, for OpenGL
 */
declare function parseOBJ(objFile: string, flipUV: boolean): ParseResult;

export { parseOBJ };
