import { z } from 'zod';
/**
 * /v2/maps definition
 */
export declare const MapsDTO: z.ZodArray<z.ZodObject<{
    /** The map id. */
    id: z.ZodNumber;
    /** The map name. */
    name: z.ZodString;
    /** The minimal level for this map. */
    min_level: z.ZodNumber;
    /** The maximum level for this map. */
    max_level: z.ZodNumber;
    /** The default floor for this map. */
    default_floor: z.ZodNumber;
    /** The map type. */
    type: z.ZodEnum<{
        Unknown: "Unknown";
        Pvp: "Pvp";
        BlueHome: "BlueHome";
        Center: "Center";
        EdgeOfTheMists: "EdgeOfTheMists";
        GreenHome: "GreenHome";
        Instance: "Instance";
        JumpPuzzle: "JumpPuzzle";
        Public: "Public";
        RedHome: "RedHome";
        Tutorial: "Tutorial";
    }>;
    /** A list of available floors for this map. */
    floors: z.ZodArray<z.ZodNumber>;
    /** The id of the region this map belongs to. */
    region_id: z.ZodOptional<z.ZodNumber>;
    /** The name of the region this map belongs to. */
    region_name: z.ZodOptional<z.ZodString>;
    /** The id of the continent this map belongs to. */
    continent_id: z.ZodOptional<z.ZodNumber>;
    /** The name of the continent this map belongs to. */
    continent_name: z.ZodOptional<z.ZodString>;
    /** The dimensions of the map, given as the coordinates of the lower-left (SW) and upper-right (NE) corners. */
    map_rect: z.ZodArray<z.ZodArray<z.ZodNumber>>;
    /** The dimensions of the map within the continent coordinate system, given as the coordinates of the upper-left (NW) and lower-right (SE) corners. */
    continent_rect: z.ZodArray<z.ZodArray<z.ZodNumber>>;
}, z.core.$strict>>;
