import { z } from 'zod';
/**
 * /v2/novelties definition
 */
export declare const NoveltiesDTO: z.ZodArray<z.ZodObject<{
    /** The id of the novelty. */
    id: z.ZodNumber;
    /** The name of the novelty as it appears in-game. */
    name: z.ZodString;
    /** The in-game novelty description. */
    description: z.ZodString;
    /** The icon url for the novelty. */
    icon: z.ZodString;
    /** The slot which the novelty appears in the UI for. */
    slot: z.ZodEnum<{
        Tonic: "Tonic";
        Chair: "Chair";
        Music: "Music";
        HeldItem: "HeldItem";
        Miscellaneous: "Miscellaneous";
    }>;
    /** An array of item ids used to unlock the novelty. Can be resolved against /v2/items. */
    unlock_item: z.ZodArray<z.ZodNumber>;
}, z.core.$strict>>;
