declare enum PRIORITIES {
    Trivial = 0.1,
    Easy = 1,
    Medium = 1.5,
    Hard = 2
}
declare enum ATTRIBUTE {
    Strength = "str",
    Intelligence = "int",
    Perception = "per",
    Constitution = "con"
}
declare enum CLASS_ATTR {
    Warrior = "str",
    Mage = "int",
    Wizard = "int",
    Rogue = "per",
    Healer = "con"
}
declare function getClassAttr(str: string): string;
export { PRIORITIES, ATTRIBUTE, CLASS_ATTR, getClassAttr };
