{
  "name": "heightmap-mesher",
  "version": "0.0.0",
  "description": "A naive heightmap mesher that takes a 2D ndarray and returns a 3D mesh",
  "main": "index.js",
  "dependencies": {},
  "devDependencies": {
    "brfs": "~0.0.7",
    "game-shell-orbit-camera": "~0.0.0",
    "gl-buffer": "~0.1.1",
    "gl-matrix": "~2.0.0",
    "gl-now": "~0.0.4",
    "gl-shader": "~0.0.6",
    "gl-vao": "~0.0.2",
    "ndarray-fill": "~0.1.0",
    "perlin": "~1.0.0",
    "zeros": "~0.0.0",
    "beefy": "~0.4.1",
    "browserify": "~2.29.1"
  },
  "scripts": {
    "start": "beefy demo.js:bundle.js -- -t brfs",
    "prepublish": "browserify demo.js -t brfs > bundle.js"
  },
  "repository": {
    "type": "git",
    "url": "git://github.com/hughsk/heightmap-mesher.git"
  },
  "keywords": [
    "ndarray",
    "heightmap",
    "terrain",
    "3d",
    "webgl",
    "mesher"
  ],
  "author": "Hugh Kennedy <hughskennedy@gmail.com> (http://hughskennedy.com/)",
  "license": "MIT",
  "readmeFilename": "README.md"
}
