export default tileToCanvas;
/**
 * Convert a 1D numerical array into a canvas image
 * @param {Uint8ClampedArray<ArrayBuffer>} pixData - 1D data array
 * @param {number} w - Width
 * @param {number} h - Height
 * @return {object} Canvas object
 */
declare function tileToCanvas(pixData: Uint8ClampedArray<ArrayBuffer>, w?: number, h?: number): object;
