import { WinCondition } from '../contracts/enums/WinCondition';
export declare const winConditionsBranches: {
    [WinCondition.AcquireArtifact]: import("binary-markup").TagProducer<unknown>;
    [WinCondition.AccumulateCreatures]: import("binary-markup").TagProducer<unknown>;
    [WinCondition.AccumulateResources]: import("binary-markup").TagProducer<unknown>;
    [WinCondition.UpgradeTown]: import("binary-markup").TagProducer<unknown>;
    [WinCondition.BuildGrail]: import("binary-markup").TagProducer<unknown>;
    [WinCondition.DefeatHero]: import("binary-markup").TagProducer<unknown>;
    [WinCondition.CaptureTown]: import("binary-markup").TagProducer<unknown>;
    [WinCondition.FlagDwellings]: import("binary-markup").TagProducer<unknown>;
    [WinCondition.FlagMines]: import("binary-markup").TagProducer<unknown>;
    [WinCondition.TransportArtifact]: import("binary-markup").TagProducer<unknown>;
};
