export declare const H3M_MAX_PLAYERS = 8;
export declare enum MapFormat {
    ROE = "RoE",
    AB = "AB",
    SOD = "SoD",
    CHR = "Chr",
    WOG = "WoG"
}
export declare const formatEnum: {
    [MapFormat.ROE]: number;
    [MapFormat.AB]: number;
    [MapFormat.SOD]: number;
    [MapFormat.CHR]: number;
    [MapFormat.WOG]: number;
};
export declare enum Difficulty {
    Easy = "Easy",
    Normal = "Normal",
    Hard = "Hard",
    Expert = "Expert",
    Impossible = "Impossible"
}
export declare const difficultyEnum: {
    [Difficulty.Easy]: number;
    [Difficulty.Normal]: number;
    [Difficulty.Hard]: number;
    [Difficulty.Expert]: number;
    [Difficulty.Impossible]: number;
};
export declare enum Behavior {
    Random = "Random",
    Warrior = "Warrior",
    Builder = "Builder",
    Explorer = "Explorer"
}
export declare const behaviorEnum: {
    [Behavior.Random]: number;
    [Behavior.Warrior]: number;
    [Behavior.Builder]: number;
    [Behavior.Explorer]: number;
};
export declare enum HallLevel {
    Town = "Town",
    City = "City",
    Capitol = "Capitol"
}
export declare const hallLevelEnum: {
    [HallLevel.Town]: number;
    [HallLevel.City]: number;
    [HallLevel.Capitol]: number;
};
export declare enum CastleLevel {
    Fort = "Fort",
    Citadel = "Citadel",
    Castle = "Castle"
}
export declare const castleLevelEnum: {
    [CastleLevel.Fort]: number;
    [CastleLevel.Citadel]: number;
    [CastleLevel.Castle]: number;
};
export declare enum Gender {
    Default = "Default",
    Male = "Male",
    Female = "Female"
}
export declare const genderEnum: {
    [Gender.Default]: number;
    [Gender.Male]: number;
    [Gender.Female]: number;
};
