export declare enum MaterialFunc {
    'SET_MATERIAL_COLOR' = "SET_MATERIAL_COLOR",
    'SET_MATERIAL_MAP' = "SET_MATERIAL_MAP",
    'GET_NODE' = "GET_NODE",
    'SET_MATERIAL_TEXTURE_ROTATION' = "SET_MATERIAL_TEXTURE_ROTATION",
    'SET_MATERIAL_TEXTURE_REPEAT' = "SET_MATERIAL_TEXTURE_REPEAT",
    'SET_MATERIAL_METALNESS' = "SET_MATERIAL_METALNESS",
    'SET_MATERIAL_ROUGHNESS' = "SET_MATERIAL_ROUGHNESS",
    'SET_MATERIAL_TEXTURE_OFFSET' = "SET_MATERIAL_TEXTURE_OFFSET",
    'SET_MATERIAL_TEXTURE_MAPPING' = "SET_MATERIAL_TEXTURE_MAPPING",
    'SET_MATERIAL_TEXTURE_WRAPT' = "SET_MATERIAL_TEXTURE_WRAPT",
    'SET_MATERIAL_TEXTURE_WRAPS' = "SET_MATERIAL_TEXTURE_WRAPS",
    'SET_MATERIAL_TEXTURE_FILTERING' = "SET_MATERIAL_TEXTURE_FILTERING",
    'SET_MATERIAL_TEXTURE_FORMAT' = "SET_MATERIAL_TEXTURE_FORMAT",
    'SET_MATERIAL_REFLECTIVITY' = "SET_MATERIAL_REFLECTIVITY",
    'SET_MATERIAL_IOR' = "SET_MATERIAL_IOR",
    'SET_MATERIAL_METALNESS_MAP' = "SET_MATERIAL_METALNESS_MAP",
    'SET_MATEIAL_ENV_MAP_INTENSITY' = "SET_MATEIAL_ENV_MAP_INTENSITY",
    'SET_MATERIAL_AO_INTENSITY' = "SET_MATERIAL_AO_INTENSITY",
    'SET_MATERIAL_DISPLACEMENT_SCALE' = "SET_MATERIAL_DISPLACEMENT_SCALE",
    'SET_MATERIAL_NORMAL_SCALE' = "SET_MATERIAL_NORMAL_SCALE",
    'SET_MATERIAL_BUMP_SCALE' = "SET_MATERIAL_BUMP_SCALE",
    'SET_MATERIAL_SHEEN' = "SET_MATERIAL_SHEEN",
    'SET_MATERIAL_SHEEN_TINT' = "SET_MATERIAL_SHEEN_TINT",
    'SET_MATERIAL_SHEEN_ROUGHNESS' = "SET_MATERIAL_SHEEN_ROUGHNESS",
    'SET_CLEARCOAT' = "SET_CLEARCOAT",
    'SET_CLEARCOAT_NORMAL' = "SET_CLEARCOAT_NORMAL",
    'SET_CLEARCOAT_ROUGHNESS' = "SET_CLEARCOAT_ROUGHNESS",
    'SET_MATERIAL_TRANSMISSION' = "SET_MATERIAL_TRANSMISSION",
    'SET_MATERIAL_ALPHA_MODE' = "SET_MATERIAL_ALPHA_MODE",
    'SET_MATERIAL_OPACITY' = "SET_MATERIAL_OPACITY",
    'SET_MATEIAL_ALPHA_TEST' = "SET_MATEIAL_ALPHA_TEST",
    'SET_MATERIAL_ALPHA_INVERT_TEXTURE' = "SET_MATERIAL_ALPHA_INVERT_TEXTURE",
    'SET_MATERIAL_EMISSIVE_INTENSITY' = "SET_MATERIAL_EMISSIVE_INTENSITY",
    'SET_MATERIAL_EMISSIVE' = "SET_MATERIAL_EMISSIVE",
    'SET_MATERIAL_SIDE' = "SET_MATERIAL_SIDE",
    'SET_MATERIAL_SPECULAR_INTENSITY' = "SET_MATERIAL_SPECULAR_INTENSITY",
    'SET_MATERIAL_SPECULAR_COLOR' = "SET_MATERIAL_SPECULAR_COLOR",
    'EXPORT_SCENE' = "EXPORT_SCENE",
    'MATERIAL_CHANGE' = "MATERIAL_CHANGE",
    'SET_BACKGROUND' = "SET_BACKGROUND"
}
export declare enum MAP {
    MAP = "map",
    ROUGHNESS = "roughnessMap",
    METALNESS = "metalnessMap",
    DISPLACEMENT = "displacementMap",
    AO = "aoMap",
    NORMAL = "normalMap",
    BUMP = "bumpMap",
    ALPHA = "alphaMap",
    EMISSIVE = "emissiveMap",
    CLEARCOAT = "clearcoatMap",
    CLEARCOATNORMAL = "clearcoatNormalMap",
    CLEARCOATROUGHNESS = "clearcoatRoughnessMap",
    TRANSMISSION = "transmissionMap",
    THICKNESS = "thicknessMap",
    SPECULARCOLORMAP = "specularColorMap",
    SHEENCOLORMAP = "sheenColorMap",
    SHEENROUGHNESSMAP = "sheenRoughnessMap"
}
export declare enum Process {
    'SCREEN_SHOT' = "SCREEN_SHOT"
}
