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[Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [facesCameraWhenIdle](./server.defaultplayerentitycontroller.facescamerawhenidle.md)

## DefaultPlayerEntityController.facesCameraWhenIdle property

Whether the entity rotates to face the camera direction when idle. When `true`<!-- -->, the entity always faces the camera direction. When `false`<!-- -->, the entity only rotates while actively moving.

**Signature:**

```typescript
facesCameraWhenIdle: boolean;
```
