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[Home](./index.md) &gt; [server](./server.md) &gt; [AudioEventPayloads](./server.audioeventpayloads.md)

## AudioEventPayloads interface

Event payloads for Audio emitted events.

**Signature:**

```typescript
export interface AudioEventPayloads 
```

## Properties

<table><thead><tr><th>

Property


</th><th>

Modifiers


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

["AUDIO.PAUSE"](./server.audioeventpayloads._audio.pause_.md)


</td><td>


</td><td>

{ audio: [Audio](./server.audio.md)<!-- -->; }


</td><td>

Emitted when the audio is paused.


</td></tr>
<tr><td>

["AUDIO.PLAY\_RESTART"](./server.audioeventpayloads._audio.play_restart_.md)


</td><td>


</td><td>

{ audio: [Audio](./server.audio.md)<!-- -->; }


</td><td>

Emitted when the audio is restarted.


</td></tr>
<tr><td>

["AUDIO.PLAY"](./server.audioeventpayloads._audio.play_.md)


</td><td>


</td><td>

{ audio: [Audio](./server.audio.md)<!-- -->; }


</td><td>

Emitted when the audio is played.


</td></tr>
<tr><td>

["AUDIO.SET\_ATTACHED\_TO\_ENTITY"](./server.audioeventpayloads._audio.set_attached_to_entity_.md)


</td><td>


</td><td>

{ audio: [Audio](./server.audio.md)<!-- -->; entity: [Entity](./server.entity.md) \| undefined; }


</td><td>

Emitted when the audio is attached to an entity.


</td></tr>
<tr><td>

["AUDIO.SET\_DETUNE"](./server.audioeventpayloads._audio.set_detune_.md)


</td><td>


</td><td>

{ audio: [Audio](./server.audio.md)<!-- -->; detune: number; }


</td><td>

Emitted when the audio's detune is set.


</td></tr>
<tr><td>

["AUDIO.SET\_DISTORTION"](./server.audioeventpayloads._audio.set_distortion_.md)


</td><td>


</td><td>

{ audio: [Audio](./server.audio.md)<!-- -->; distortion: number; }


</td><td>

Emitted when the audio's distortion is set.


</td></tr>
<tr><td>

["AUDIO.SET\_PLAYBACK\_RATE"](./server.audioeventpayloads._audio.set_playback_rate_.md)


</td><td>


</td><td>

{ audio: [Audio](./server.audio.md)<!-- -->; playbackRate: number; }


</td><td>

Emitted when the audio's playback rate is set.


</td></tr>
<tr><td>

["AUDIO.SET\_POSITION"](./server.audioeventpayloads._audio.set_position_.md)


</td><td>


</td><td>

{ audio: [Audio](./server.audio.md)<!-- -->; position: [Vector3Like](./server.vector3like.md)<!-- -->; }


</td><td>

Emitted when the audio's position is set.


</td></tr>
<tr><td>

["AUDIO.SET\_REFERENCE\_DISTANCE"](./server.audioeventpayloads._audio.set_reference_distance_.md)


</td><td>


</td><td>

{ audio: [Audio](./server.audio.md)<!-- -->; referenceDistance: number; }


</td><td>

Emitted when the audio's reference distance is set.


</td></tr>
<tr><td>

["AUDIO.SET\_VOLUME"](./server.audioeventpayloads._audio.set_volume_.md)


</td><td>


</td><td>

{ audio: [Audio](./server.audio.md)<!-- -->; volume: number; }


</td><td>

Emitted when the audio's volume is set.


</td></tr>
</tbody></table>
