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[Home](./index.md) &gt; [server](./server.md) &gt; [BaseEntityController](./server.baseentitycontroller.md) &gt; [tickWithPlayerInput](./server.baseentitycontroller.tickwithplayerinput.md)

## BaseEntityController.tickWithPlayerInput() method

Override this method to handle entity movements based on player input for your entity controller. This is called every tick by a PlayerEntity with a entity controller.

**Signature:**

```typescript
tickWithPlayerInput(entity: PlayerEntity, input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

entity


</td><td>

[PlayerEntity](./server.playerentity.md)


</td><td>

The entity to tick.


</td></tr>
<tr><td>

input


</td><td>

[PlayerInput](./server.playerinput.md)


</td><td>

The current input state of the player.


</td></tr>
<tr><td>

cameraOrientation


</td><td>

[PlayerCameraOrientation](./server.playercameraorientation.md)


</td><td>

The current camera orientation state of the player.


</td></tr>
<tr><td>

deltaTimeMs


</td><td>

number


</td><td>

The delta time in milliseconds since the last tick.


</td></tr>
</tbody></table>
**Returns:**

void

