<!-- Do not edit this file. It is automatically generated by API Documenter. -->

[Home](./index.md) &gt; [server](./server.md) &gt; [EntityEvent](./server.entityevent.md)

## EntityEvent enum

Event types an Entity instance can emit. See [EntityEventPayloads](./server.entityeventpayloads.md) for the payloads.

**Signature:**

```typescript
export declare enum EntityEvent 
```

## Enumeration Members

<table><thead><tr><th>

Member


</th><th>

Value


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

BLOCK\_COLLISION


</td><td>

`"ENTITY.BLOCK_COLLISION"`


</td><td>


</td></tr>
<tr><td>

BLOCK\_CONTACT\_FORCE


</td><td>

`"ENTITY.BLOCK_CONTACT_FORCE"`


</td><td>


</td></tr>
<tr><td>

DESPAWN


</td><td>

`"ENTITY.DESPAWN"`


</td><td>


</td></tr>
<tr><td>

ENTITY\_COLLISION


</td><td>

`"ENTITY.ENTITY_COLLISION"`


</td><td>


</td></tr>
<tr><td>

ENTITY\_CONTACT\_FORCE


</td><td>

`"ENTITY.ENTITY_CONTACT_FORCE"`


</td><td>


</td></tr>
<tr><td>

SET\_MODEL\_ANIMATIONS\_PLAYBACK\_RATE


</td><td>

`"ENTITY.SET_MODEL_ANIMATIONS_PLAYBACK_RATE"`


</td><td>


</td></tr>
<tr><td>

SET\_MODEL\_HIDDEN\_NODES


</td><td>

`"ENTITY.SET_MODEL_HIDDEN_NODES"`


</td><td>


</td></tr>
<tr><td>

SET\_OPACITY


</td><td>

`"ENTITY.SET_OPACITY"`


</td><td>


</td></tr>
<tr><td>

SET\_PARENT


</td><td>

`"ENTITY.SET_PARENT"`


</td><td>


</td></tr>
<tr><td>

SET\_TINT\_COLOR


</td><td>

`"ENTITY.SET_TINT_COLOR"`


</td><td>


</td></tr>
<tr><td>

SPAWN


</td><td>

`"ENTITY.SPAWN"`


</td><td>


</td></tr>
<tr><td>

START\_MODEL\_LOOPED\_ANIMATIONS


</td><td>

`"ENTITY.START_MODEL_LOOPED_ANIMATIONS"`


</td><td>


</td></tr>
<tr><td>

START\_MODEL\_ONESHOT\_ANIMATIONS


</td><td>

`"ENTITY.START_MODEL_ONESHOT_ANIMATIONS"`


</td><td>


</td></tr>
<tr><td>

STOP\_MODEL\_ANIMATIONS


</td><td>

`"ENTITY.STOP_MODEL_ANIMATIONS"`


</td><td>


</td></tr>
<tr><td>

TICK


</td><td>

`"ENTITY.TICK"`


</td><td>


</td></tr>
<tr><td>

UPDATE\_POSITION


</td><td>

`"ENTITY.UPDATE_POSITION"`


</td><td>


</td></tr>
<tr><td>

UPDATE\_ROTATION


</td><td>

`"ENTITY.UPDATE_ROTATION"`


</td><td>


</td></tr>
</tbody></table>
